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    Mobs qui ne spawn pas en multi

    Planifier Épinglé Verrouillé Déplacé Sans suite
    1.7.2
    20 Messages 6 Publieurs 4.2k Vues 1 Watching
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    • AymericRedA Hors-ligne
      AymericRed
      dernière édition par

      Sinon si tu veux pas te compliquer la vie + tard, soit dupdate le serveur, soit tu fais un mod 1.7.2

      Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk

      Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

      AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

      Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
      Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

      1 réponse Dernière réponse Répondre Citer 0
      • darkvince37D Hors-ligne
        darkvince37
        dernière édition par

        @‘leo01418’:

        Sa te met quelque chose dans la console? ou les logs solo?

        Non

        1 réponse Dernière réponse Répondre Citer 0
        • SCAREXS Hors-ligne
          SCAREX
          dernière édition par

          Envoi les proxy entiers et la classe principale en entier

          Site web contenant mes scripts : http://SCAREXgaming.github.io

          Pas de demandes de support par MP ni par skype SVP.
          Je n'accepte sur skype que l…

          1 réponse Dernière réponse Répondre Citer 0
          • darkvince37D Hors-ligne
            darkvince37
            dernière édition par

            @‘SCAREX’:

            Envoi les proxy entiers et la classe principale en entier

            package fr.darkvince.facrpg;
            
            import java.awt.Color;
            
            import cpw.mods.fml.common.FMLCommonHandler;
            import cpw.mods.fml.common.Mod;
            import cpw.mods.fml.common.Mod.EventHandler;
            import cpw.mods.fml.common.Mod.Instance;
            import cpw.mods.fml.common.SidedProxy;
            import cpw.mods.fml.common.event.FMLInitializationEvent;
            import cpw.mods.fml.common.event.FMLPostInitializationEvent;
            import cpw.mods.fml.common.event.FMLPreInitializationEvent;
            import cpw.mods.fml.common.eventhandler.SubscribeEvent;
            import cpw.mods.fml.common.gameevent.TickEvent;
            import cpw.mods.fml.common.gameevent.TickEvent.Phase;
            import cpw.mods.fml.common.network.NetworkRegistry;
            import cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper;
            import cpw.mods.fml.common.registry.EntityRegistry;
            import cpw.mods.fml.common.registry.GameRegistry;
            import cpw.mods.fml.relauncher.Side;
            import cpw.mods.fml.relauncher.SideOnly;
            import fr.darkvince.facrpg.druide.EntityHeal;
            import fr.darkvince.facrpg.druide.EntityHealLvl100;
            import fr.darkvince.facrpg.druide.EntityHealLvl30;
            import fr.darkvince.facrpg.druide.EntityHealLvl45;
            import fr.darkvince.facrpg.druide.EntityHealLvl80;
            import fr.darkvince.facrpg.druide.EntityHealSharpness;
            import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl100;
            import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl15;
            import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl35;
            import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl60;
            import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl10;
            import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl100;
            import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl30;
            import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl45;
            import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl80;
            import fr.darkvince.facrpg.druide.itemBatonHealLvl1;
            import fr.darkvince.facrpg.druide.itemBatonHealLvl10;
            import fr.darkvince.facrpg.druide.itemBatonHealLvl100;
            import fr.darkvince.facrpg.druide.itemBatonHealLvl25;
            import fr.darkvince.facrpg.druide.itemBatonHealLvl40;
            import fr.darkvince.facrpg.druide.itemBatonHealLvl70;
            import fr.darkvince.facrpg.druide.itemBatonHealMyLvl100;
            import fr.darkvince.facrpg.druide.itemBatonHealMyLvl15;
            import fr.darkvince.facrpg.druide.itemBatonHealMyLvl35;
            import fr.darkvince.facrpg.druide.itemBatonHealMyLvl5;
            import fr.darkvince.facrpg.druide.itemBatonHealMyLvl55;
            import fr.darkvince.facrpg.druide.itemBatonHealMyLvl90;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl1;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl100;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl15;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl35;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl60;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl1;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl100;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl15;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl25;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl50;
            import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl80;
            import fr.darkvince.facrpg.proxy.CommonProxy;
            import net.minecraft.block.Block;
            import net.minecraft.block.material.Material;
            import net.minecraft.client.Minecraft;
            import net.minecraft.client.gui.Gui;
            import net.minecraft.client.gui.GuiIngameMenu;
            import net.minecraft.client.gui.GuiMainMenu;
            import net.minecraft.client.gui.GuiScreen;
            import net.minecraft.client.gui.GuiTextField;
            import net.minecraft.creativetab.CreativeTabs;
            import net.minecraft.item.Item;
            import net.minecraftforge.common.MinecraftForge;
            
            @Mod (modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
            
            public class Main
            {
            
            @Instance("facrpg")
            public static Main instance;
            
            @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY)
            public static CommonProxy proxy;
            public static SimpleNetworkWrapper network;
            
            //Piece
            public static Item itemPiece100;
            
            //Deco
            public static Block BlockDirtReal;
            public static Block dirt;
            //Item Grade
            
            public static Item itemGrade;
            
            // Classe Druide(Soin)
            
            //Soin ally
            public static Item itemBatonHealLvl1;
            public static Item itemBatonHealLvl10;
            public static Item itemBatonHealLvl25;
            public static Item itemBatonHealLvl40;
            public static Item itemBatonHealLvl70;
            public static Item itemBatonHealLvl100;
            //Soin Nous
            public static Item itemBatonHealMyLvl5;
            public static Item itemBatonHealMyLvl15;
            public static Item itemBatonHealMyLvl35;
            public static Item itemBatonHealMyLvl55;
            public static Item itemBatonHealMyLvl90;
            public static Item itemBatonHealMyLvl100;
            //Soin/Attaque
            public static Item itemBatonHealSharpnessLvl1;
            public static Item itemBatonHealSharpnessLvl15;
            public static Item itemBatonHealSharpnessLvl25;
            public static Item itemBatonHealSharpnessLvl50;
            public static Item itemBatonHealSharpnessLvl80;
            public static Item itemBatonHealSharpnessLvl100;
            //Soin/Distance
            public static Item itemBatonHealDistanceLvl10;
            public static Item itemBatonHealDistanceLvl30;
            public static Item itemBatonHealDistanceLvl45;
            public static Item itemBatonHealDistanceLvl80;
            public static Item itemBatonHealDistanceLvl100;
            //Soin/Distance
            public static Item itemBatonHealSharpnessDistanceLvl1;
            public static Item itemBatonHealSharpnessDistanceLvl15;
            public static Item itemBatonHealSharpnessDistance35;
            public static Item itemBatonHealSharpnessDistance60;
            public static Item itemBatonHealSharpnessDistanceLvl100;
            // Classe Paladin(Mixte)
            
            // Classe Mage(Feux)
            
            // Classe Neogicien(Bombardier)
            
            // Classe Guerrier(Assault)
            
            // Classe Assasin(Assault)
            
            @EventHandler
            public void preInit(FMLPreInitializationEvent event)
            { 
            //anti launcher
            
            /* if(event.getSide().isClient())
               {
                   if(!Minecraft.getMinecraft().mcDataDir.getAbsolutePath().contains("UltraRPGFAC") && !Minecraft.getMinecraft().mcDataDir.equals(new File(".")))
                   {
                        Throwables.propagate(new Exception("Launcher non autorisé"));
                   }
               }*/
            
            //Item Piece
            itemPiece100 = new itemPiece100().setUnlocalizedName("itemPiece100").setTextureName(Reference.MOD_ID + ":itemPiece100").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemPiece100, "itemPiece100");
            
            //Deco
            BlockDirtReal = new BlockDirtReal(Material.ground).setHardness(1.0F).setResistance(1.0F).setBlockName("BlockDirtReal").setBlockTextureName(Reference.MOD_ID + ":BlockDirtReal").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerBlock(BlockDirtReal, "BlockDirtReal");
            
            dirt = new dirt(Material.ground).setHardness(1.0F).setResistance(1.0F).setBlockName("dirt").setBlockTextureName(Reference.MOD_ID + ":dirt").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerBlock(dirt, "dirt");
            
            //Item Grade
            
            itemGrade = new itemGrade().setUnlocalizedName("itemGrade").setTextureName(Reference.MOD_ID + ":itemGrade").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemGrade, "itemGrade");
            
            // Classe Druide
            
            //Soin Ally
            itemBatonHealLvl1 = new itemBatonHealLvl1().setUnlocalizedName("itemBatonHealLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl1").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealLvl1, "itemBatonHealLvl1");
            
            itemBatonHealLvl10 = new itemBatonHealLvl10().setUnlocalizedName("itemBatonHealLvl10").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl10").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealLvl10, "itemBatonHealLvl10");
            
            itemBatonHealLvl25 = new itemBatonHealLvl25().setUnlocalizedName("itemBatonHealLvl25").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl25").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealLvl25, "itemBatonHealLvl25");
            
            itemBatonHealLvl40 = new itemBatonHealLvl40().setUnlocalizedName("itemBatonHealLvl40").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl40").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealLvl40, "itemBatonHealLvl40");
            
            itemBatonHealLvl70 = new itemBatonHealLvl70().setUnlocalizedName("itemBatonHealLvl70").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl70").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealLvl70, "itemBatonHealLvl70");
            
            itemBatonHealLvl100 = new itemBatonHealLvl100().setUnlocalizedName("itemBatonHealLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl100").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealLvl100, "itemBatonHealLvl100");
            
            //Soin Nous
            itemBatonHealMyLvl5 = new itemBatonHealMyLvl5().setUnlocalizedName("itemBatonHealMyLvl5").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl5").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealMyLvl5, "itemBatonHealMyLvl5");
            
            itemBatonHealMyLvl15 = new itemBatonHealMyLvl15().setUnlocalizedName("itemBatonHealMyLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl15").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealMyLvl15, "itemBatonHealMyLvl15");
            
            itemBatonHealMyLvl35 = new itemBatonHealMyLvl35().setUnlocalizedName("itemBatonHealMyLvl35").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl35").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealMyLvl35, "itemBatonHealMyLvl35");
            
            itemBatonHealMyLvl55 = new itemBatonHealMyLvl55().setUnlocalizedName("itemBatonHealMyLvl55").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl55").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealMyLvl55, "itemBatonHealMyLvl55");
            
            itemBatonHealMyLvl90 = new itemBatonHealMyLvl90().setUnlocalizedName("itemBatonHealMyLvl90").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl90").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealMyLvl90, "itemBatonHealMyLvl90");
            
            itemBatonHealMyLvl100 = new itemBatonHealMyLvl100().setUnlocalizedName("itemBatonHealMyLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl100").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealMyLvl100, "itemBatonHealMyLvl100");
            
            //Soin/Attaque
            itemBatonHealSharpnessLvl1 = new itemBatonHealSharpnessLvl1().setUnlocalizedName("itemBatonHealSharpnessLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl1").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessLvl1, "itemBatonHealSharpnessLvl1");
            
            itemBatonHealSharpnessLvl15 = new itemBatonHealSharpnessLvl15().setUnlocalizedName("itemBatonHealSharpnessLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl15").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessLvl15, "itemBatonHealSharpnessLvl15");
            
            itemBatonHealSharpnessLvl25 = new itemBatonHealSharpnessLvl25().setUnlocalizedName("itemBatonHealSharpnessLvl25").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl25").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessLvl25, "itemBatonHealSharpnessLvl25");
            
            itemBatonHealSharpnessLvl50 = new itemBatonHealSharpnessLvl50().setUnlocalizedName("itemBatonHealSharpnessLvl50").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl50").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessLvl50, "itemBatonHealSharpnessLvl50");
            
            itemBatonHealSharpnessLvl80 = new itemBatonHealSharpnessLvl80().setUnlocalizedName("itemBatonHealSharpnessLvl80").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl80").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessLvl80, "itemBatonHealSharpnessLvl80");
            
            itemBatonHealSharpnessLvl100 = new itemBatonHealSharpnessLvl100().setUnlocalizedName("itemBatonHealSharpnessLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl100").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessLvl100, "itemBatonHealSharpnessLvl100");
            
            //Soin/Distance 
            itemBatonHealDistanceLvl10 = new itemBatonHealDistanceLvl10().setUnlocalizedName("itemBatonHealDistanceLvl10").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl10").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealDistanceLvl10, "itemBatonHealDistanceLvl10");
               EntityRegistry.registerModEntity(EntityHeal.class, "itemBatonHealDistanceLvl10", 7, this, 64, 20, true);
            
               itemBatonHealDistanceLvl30 = new itemBatonHealDistanceLvl30().setUnlocalizedName("itemBatonHealDistanceLvl30").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl30").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealDistanceLvl30, "itemBatonHealDistanceLvl30");
               EntityRegistry.registerModEntity(EntityHealLvl30.class, "itemBatonHealDistanceLvl30", 8, this, 64, 20, true);
            
               itemBatonHealDistanceLvl45 = new itemBatonHealDistanceLvl45().setUnlocalizedName("itemBatonHealDistanceLvl45").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl45").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealDistanceLvl45, "itemBatonHealDistanceLvl45");
               EntityRegistry.registerModEntity(EntityHealLvl45.class, "itemBatonHealDistanceLvl45", 9, this, 64, 20, true);
            
               itemBatonHealDistanceLvl80 = new itemBatonHealDistanceLvl80().setUnlocalizedName("itemBatonHealDistanceLvl80").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl80").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealDistanceLvl80, "itemBatonHealDistanceLvl80");
               EntityRegistry.registerModEntity(EntityHealLvl80.class, "itemBatonHealDistanceLvl80", 10, this, 64, 20, true);
            
               itemBatonHealDistanceLvl100 = new itemBatonHealDistanceLvl100().setUnlocalizedName("itemBatonHealDistanceLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl100").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealDistanceLvl100, "itemBatonHealDistanceLvl100");
               EntityRegistry.registerModEntity(EntityHealLvl100.class, "itemBatonHealDistanceLvl100", 11, this, 64, 20, true);
            
            //Soin/Sharpness/Distance 
               itemBatonHealSharpnessDistanceLvl1 = new itemBatonHealSharpnessDistanceLvl1().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl1").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl1, "itemBatonHealSharpnessDistanceLvl1");
               EntityRegistry.registerModEntity(EntityHealSharpness.class, "itemBatonHealSharpnessDistanceLvl1", 12, this, 64, 20, true);
            
               itemBatonHealSharpnessDistanceLvl15 = new itemBatonHealSharpnessDistanceLvl15().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl15").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl15, "itemBatonHealSharpnessDistanceLvl15");
               EntityRegistry.registerModEntity(EntityHealSharpnessLvl15.class, "itemBatonHealSharpnessDistanceLvl15", 13, this, 64, 20, true);
            
               itemBatonHealSharpnessDistance35 = new itemBatonHealSharpnessDistanceLvl35().setUnlocalizedName("itemBatonHealSharpnessDistance35").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl35").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessDistance35, "itemBatonHealSharpnessDistance35");
               EntityRegistry.registerModEntity(EntityHealSharpnessLvl35.class, "itemBatonHealSharpnessDistance35", 14, this, 64, 20, true);
            
               itemBatonHealSharpnessDistance60 = new itemBatonHealSharpnessDistanceLvl60().setUnlocalizedName("itemBatonHealSharpnessDistance60").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl60").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessDistance60, "itemBatonHealSharpnessDistance60");
               EntityRegistry.registerModEntity(EntityHealSharpnessLvl60.class, "itemBatonHealDistanceLvl80", 15, this, 64, 20, true);
            
               itemBatonHealSharpnessDistanceLvl100 = new itemBatonHealSharpnessDistanceLvl100().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl100").setCreativeTab(CreativeTabs.tabMaterials);
            GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl100, "itemBatonHealSharpnessDistanceLvl100");
               EntityRegistry.registerModEntity(EntityHealSharpnessLvl100.class, "itemBatonHealSharpnessDistanceLvl100", 16, this, 64, 20, true);
            
            // Classe Paladin
            
            // Classe Mage
            
            // Classe Neogicien
            
            // Classe Guerrier
            
            // Classe Assasin
            
            }
            
            @EventHandler
            public void Init(FMLInitializationEvent event)
            {
            proxy.registerRenders();
            NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
              network = NetworkRegistry.INSTANCE.newSimpleChannel("test");
                   network.registerMessage(PaquetCommand.Handler.class, PaquetCommand.class, 0, Side.SERVER);
            MinecraftForge.EVENT_BUS.register(new LivingEvent());
            // MinecraftForge.EVENT_BUS.register(new SampleEventReceiver());
            FMLCommonHandler.instance().bus().register(this);
            
            //Mobs
            
            EntityRegistry.registerGlobalEntityID(EntityDragon.class, "dragon", EntityRegistry.findGlobalUniqueEntityId(), new Color(0, 200, 0).getRGB(), new Color(255, 0, 0).getRGB());
            EntityRegistry.registerModEntity(EntityDragon.class, "dragon", 425, this.instance, 40, 20, true);
            
            // Classe Druide
            
            // Classe Paladin
            
            // Classe Mage
            
            // Classe Neogicien
            
            // Classe Guerrier
            
            // Classe Assasin
            
            }
            
            /*@SubscribeEvent
            @SideOnly(Side.CLIENT)
            public void onTickClient(TickEvent.ClientTickEvent event)
            {
            if(event.phase == Phase.END)
            {
            Minecraft mc = Minecraft.getMinecraft();
            
            GuiScreen currentScreen = mc.currentScreen;
            Gui currenttext = mc.ingameGUI;
            
            GuiOverlaytest InMenu = new GuiOverlaytest(mc, null, currentScreen);
            
            if(currentScreen instanceof GuiOverlay && !currentScreen.equals(InMenu))
            {
            mc.displayGuiScreen(InMenu);
            }
            }
            
            }*/
            
            @EventHandler
            public void postInit(FMLPostInitializationEvent event)
            {
            
            }
            
            }
            
            package fr.darkvince.facrpg.proxy;
            
            import cpw.mods.fml.client.registry.RenderingRegistry;
            import fr.darkvince.facrpg.EntityDragon;
            import fr.darkvince.facrpg.Main;
            import fr.darkvince.facrpg.ModelDragon;
            import fr.darkvince.facrpg.ModelitemPiece100;
            import fr.darkvince.facrpg.RenderDragon;
            import fr.darkvince.facrpg.RenderitemPiece100;
            import fr.darkvince.facrpg.druide.EntityHeal;
            import fr.darkvince.facrpg.druide.EntityHealLvl100;
            import fr.darkvince.facrpg.druide.EntityHealLvl30;
            import fr.darkvince.facrpg.druide.EntityHealLvl45;
            import fr.darkvince.facrpg.druide.EntityHealLvl80;
            import fr.darkvince.facrpg.druide.EntityHealSharpness;
            import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl100;
            import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl15;
            import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl35;
            import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl60;
            import fr.darkvince.facrpg.druide.RenderHeal;
            import fr.darkvince.facrpg.druide.RenderitemBatonHealLvl1;
            import fr.darkvince.facrpg.druide.RenderitemBatonHealLvl100;
            import net.minecraft.client.model.ModelBiped;
            import net.minecraftforge.client.IItemRenderer;
            import net.minecraftforge.client.MinecraftForgeClient;
            
            public class ClientProxy extends CommonProxy
            {
            
            @Override
            public void registerRenders()
            {
            //piece
            MinecraftForgeClient.registerItemRenderer(Main.itemPiece100, (IItemRenderer)new RenderitemPiece100());
            
            RenderingRegistry.registerEntityRenderingHandler(EntityHeal.class, new RenderHeal(null));    
            RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl30.class, new RenderHeal(null));  
            RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl45.class, new RenderHeal(null)); 
            RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl80.class, new RenderHeal(null)); 
            RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl100.class, new RenderHeal(null)); 
            
            RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpness.class, new RenderHeal(null)); 
            RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl15.class, new RenderHeal(null)); 
            RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl35.class, new RenderHeal(null)); 
            RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl60.class, new RenderHeal(null)); 
            RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl100.class, new RenderHeal(null)); 
            
            //model 
            MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl1, (IItemRenderer)new RenderitemBatonHealLvl1());
            MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl10, (IItemRenderer)new RenderitemBatonHealLvl1());
            MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl25, (IItemRenderer)new RenderitemBatonHealLvl1());
            MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl40, (IItemRenderer)new RenderitemBatonHealLvl1());
            MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl70, (IItemRenderer)new RenderitemBatonHealLvl1());
            MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl100, (IItemRenderer)new RenderitemBatonHealLvl100());
            
            //mob
            
            RenderingRegistry.registerEntityRenderingHandler(EntityDragon.class, new RenderDragon(new ModelDragon(), 0.5F));
            
            }
            
            }
            
            
            1 réponse Dernière réponse Répondre Citer 0
            • SCAREXS Hors-ligne
              SCAREX
              dernière édition par

              Rajoute un System.out.println(“quelque chose”) dans le constructeur de ton entité pour voir si ton entité est crée côté serveur

              Site web contenant mes scripts : http://SCAREXgaming.github.io

              Pas de demandes de support par MP ni par skype SVP.
              Je n'accepte sur skype que l…

              1 réponse Dernière réponse Répondre Citer 0
              • darkvince37D Hors-ligne
                darkvince37
                dernière édition par

                @‘SCAREX’:

                Rajoute un System.out.println(“quelque chose”) dans le constructeur de ton entité pour voir si ton entité est crée côté serveur

                Oui elle est bien créer coté serveur

                1 réponse Dernière réponse Répondre Citer 0
                • ? Hors-ligne
                  Un Ancien Utilisateur
                  dernière édition par

                  Le truc trés con ton server est bien en difficulté normal ?!

                  1 réponse Dernière réponse Répondre Citer 0
                  • darkvince37D Hors-ligne
                    darkvince37
                    dernière édition par

                    @‘amigo127’:

                    Le truc trés con ton server est bien en difficulté normal ?!

                    Oui car mon autre mobs spawn

                    1 réponse Dernière réponse Répondre Citer 0
                    • SCAREXS Hors-ligne
                      SCAREX
                      dernière édition par

                      C’est un mob ou un animal ? Car peut être le serveur est en peaceful ?

                      Site web contenant mes scripts : http://SCAREXgaming.github.io

                      Pas de demandes de support par MP ni par skype SVP.
                      Je n'accepte sur skype que l…

                      1 réponse Dernière réponse Répondre Citer 0
                      • DeletedD Hors-ligne
                        Deleted
                        dernière édition par

                        Ou alors allowedMonstersSpawn a false ?

                        1 réponse Dernière réponse Répondre Citer 0
                        • ? Hors-ligne
                          Un Ancien Utilisateur
                          dernière édition par

                          j’ai pas comprit le mob spawn en solo et pas en multi ?

                          1 réponse Dernière réponse Répondre Citer 0
                          • AymericRedA Hors-ligne
                            AymericRed
                            dernière édition par

                            Oui. Et il a dit que son autre mob spawn.

                            Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk

                            Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                            AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                            Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                            Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                            1 réponse Dernière réponse Répondre Citer 0
                            • darkvince37D Hors-ligne
                              darkvince37
                              dernière édition par

                              @‘SCAREX’:

                              C’est un mob ou un animal ? Car peut être le serveur est en peaceful ?

                              @‘Plaigon’:

                              Ou alors allowedMonstersSpawn a false ?

                              j’ai vérifier les 2 tous est fait pour que les mobs spawn

                              1 réponse Dernière réponse Répondre Citer 0
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