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    Mobs qui ne spawn pas en multi

    Planifier Épinglé Verrouillé Déplacé Sans suite
    1.7.2
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    • darkvince37D Hors-ligne
      darkvince37
      dernière édition par

      @‘leo01418’:

      Sa te met quelque chose dans la console? ou les logs solo?

      Non

      1 réponse Dernière réponse Répondre Citer 0
      • SCAREXS Hors-ligne
        SCAREX
        dernière édition par

        Envoi les proxy entiers et la classe principale en entier

        Site web contenant mes scripts : http://SCAREXgaming.github.io

        Pas de demandes de support par MP ni par skype SVP.
        Je n'accepte sur skype que l…

        1 réponse Dernière réponse Répondre Citer 0
        • darkvince37D Hors-ligne
          darkvince37
          dernière édition par

          @‘SCAREX’:

          Envoi les proxy entiers et la classe principale en entier

          package fr.darkvince.facrpg;
          
          import java.awt.Color;
          
          import cpw.mods.fml.common.FMLCommonHandler;
          import cpw.mods.fml.common.Mod;
          import cpw.mods.fml.common.Mod.EventHandler;
          import cpw.mods.fml.common.Mod.Instance;
          import cpw.mods.fml.common.SidedProxy;
          import cpw.mods.fml.common.event.FMLInitializationEvent;
          import cpw.mods.fml.common.event.FMLPostInitializationEvent;
          import cpw.mods.fml.common.event.FMLPreInitializationEvent;
          import cpw.mods.fml.common.eventhandler.SubscribeEvent;
          import cpw.mods.fml.common.gameevent.TickEvent;
          import cpw.mods.fml.common.gameevent.TickEvent.Phase;
          import cpw.mods.fml.common.network.NetworkRegistry;
          import cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper;
          import cpw.mods.fml.common.registry.EntityRegistry;
          import cpw.mods.fml.common.registry.GameRegistry;
          import cpw.mods.fml.relauncher.Side;
          import cpw.mods.fml.relauncher.SideOnly;
          import fr.darkvince.facrpg.druide.EntityHeal;
          import fr.darkvince.facrpg.druide.EntityHealLvl100;
          import fr.darkvince.facrpg.druide.EntityHealLvl30;
          import fr.darkvince.facrpg.druide.EntityHealLvl45;
          import fr.darkvince.facrpg.druide.EntityHealLvl80;
          import fr.darkvince.facrpg.druide.EntityHealSharpness;
          import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl100;
          import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl15;
          import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl35;
          import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl60;
          import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl10;
          import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl100;
          import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl30;
          import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl45;
          import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl80;
          import fr.darkvince.facrpg.druide.itemBatonHealLvl1;
          import fr.darkvince.facrpg.druide.itemBatonHealLvl10;
          import fr.darkvince.facrpg.druide.itemBatonHealLvl100;
          import fr.darkvince.facrpg.druide.itemBatonHealLvl25;
          import fr.darkvince.facrpg.druide.itemBatonHealLvl40;
          import fr.darkvince.facrpg.druide.itemBatonHealLvl70;
          import fr.darkvince.facrpg.druide.itemBatonHealMyLvl100;
          import fr.darkvince.facrpg.druide.itemBatonHealMyLvl15;
          import fr.darkvince.facrpg.druide.itemBatonHealMyLvl35;
          import fr.darkvince.facrpg.druide.itemBatonHealMyLvl5;
          import fr.darkvince.facrpg.druide.itemBatonHealMyLvl55;
          import fr.darkvince.facrpg.druide.itemBatonHealMyLvl90;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl1;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl100;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl15;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl35;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl60;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl1;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl100;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl15;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl25;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl50;
          import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl80;
          import fr.darkvince.facrpg.proxy.CommonProxy;
          import net.minecraft.block.Block;
          import net.minecraft.block.material.Material;
          import net.minecraft.client.Minecraft;
          import net.minecraft.client.gui.Gui;
          import net.minecraft.client.gui.GuiIngameMenu;
          import net.minecraft.client.gui.GuiMainMenu;
          import net.minecraft.client.gui.GuiScreen;
          import net.minecraft.client.gui.GuiTextField;
          import net.minecraft.creativetab.CreativeTabs;
          import net.minecraft.item.Item;
          import net.minecraftforge.common.MinecraftForge;
          
          @Mod (modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
          
          public class Main
          {
          
          @Instance("facrpg")
          public static Main instance;
          
          @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY)
          public static CommonProxy proxy;
          public static SimpleNetworkWrapper network;
          
          //Piece
          public static Item itemPiece100;
          
          //Deco
          public static Block BlockDirtReal;
          public static Block dirt;
          //Item Grade
          
          public static Item itemGrade;
          
          // Classe Druide(Soin)
          
          //Soin ally
          public static Item itemBatonHealLvl1;
          public static Item itemBatonHealLvl10;
          public static Item itemBatonHealLvl25;
          public static Item itemBatonHealLvl40;
          public static Item itemBatonHealLvl70;
          public static Item itemBatonHealLvl100;
          //Soin Nous
          public static Item itemBatonHealMyLvl5;
          public static Item itemBatonHealMyLvl15;
          public static Item itemBatonHealMyLvl35;
          public static Item itemBatonHealMyLvl55;
          public static Item itemBatonHealMyLvl90;
          public static Item itemBatonHealMyLvl100;
          //Soin/Attaque
          public static Item itemBatonHealSharpnessLvl1;
          public static Item itemBatonHealSharpnessLvl15;
          public static Item itemBatonHealSharpnessLvl25;
          public static Item itemBatonHealSharpnessLvl50;
          public static Item itemBatonHealSharpnessLvl80;
          public static Item itemBatonHealSharpnessLvl100;
          //Soin/Distance
          public static Item itemBatonHealDistanceLvl10;
          public static Item itemBatonHealDistanceLvl30;
          public static Item itemBatonHealDistanceLvl45;
          public static Item itemBatonHealDistanceLvl80;
          public static Item itemBatonHealDistanceLvl100;
          //Soin/Distance
          public static Item itemBatonHealSharpnessDistanceLvl1;
          public static Item itemBatonHealSharpnessDistanceLvl15;
          public static Item itemBatonHealSharpnessDistance35;
          public static Item itemBatonHealSharpnessDistance60;
          public static Item itemBatonHealSharpnessDistanceLvl100;
          // Classe Paladin(Mixte)
          
          // Classe Mage(Feux)
          
          // Classe Neogicien(Bombardier)
          
          // Classe Guerrier(Assault)
          
          // Classe Assasin(Assault)
          
          @EventHandler
          public void preInit(FMLPreInitializationEvent event)
          { 
          //anti launcher
          
          /* if(event.getSide().isClient())
             {
                 if(!Minecraft.getMinecraft().mcDataDir.getAbsolutePath().contains("UltraRPGFAC") && !Minecraft.getMinecraft().mcDataDir.equals(new File(".")))
                 {
                      Throwables.propagate(new Exception("Launcher non autorisé"));
                 }
             }*/
          
          //Item Piece
          itemPiece100 = new itemPiece100().setUnlocalizedName("itemPiece100").setTextureName(Reference.MOD_ID + ":itemPiece100").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemPiece100, "itemPiece100");
          
          //Deco
          BlockDirtReal = new BlockDirtReal(Material.ground).setHardness(1.0F).setResistance(1.0F).setBlockName("BlockDirtReal").setBlockTextureName(Reference.MOD_ID + ":BlockDirtReal").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerBlock(BlockDirtReal, "BlockDirtReal");
          
          dirt = new dirt(Material.ground).setHardness(1.0F).setResistance(1.0F).setBlockName("dirt").setBlockTextureName(Reference.MOD_ID + ":dirt").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerBlock(dirt, "dirt");
          
          //Item Grade
          
          itemGrade = new itemGrade().setUnlocalizedName("itemGrade").setTextureName(Reference.MOD_ID + ":itemGrade").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemGrade, "itemGrade");
          
          // Classe Druide
          
          //Soin Ally
          itemBatonHealLvl1 = new itemBatonHealLvl1().setUnlocalizedName("itemBatonHealLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl1").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealLvl1, "itemBatonHealLvl1");
          
          itemBatonHealLvl10 = new itemBatonHealLvl10().setUnlocalizedName("itemBatonHealLvl10").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl10").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealLvl10, "itemBatonHealLvl10");
          
          itemBatonHealLvl25 = new itemBatonHealLvl25().setUnlocalizedName("itemBatonHealLvl25").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl25").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealLvl25, "itemBatonHealLvl25");
          
          itemBatonHealLvl40 = new itemBatonHealLvl40().setUnlocalizedName("itemBatonHealLvl40").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl40").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealLvl40, "itemBatonHealLvl40");
          
          itemBatonHealLvl70 = new itemBatonHealLvl70().setUnlocalizedName("itemBatonHealLvl70").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl70").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealLvl70, "itemBatonHealLvl70");
          
          itemBatonHealLvl100 = new itemBatonHealLvl100().setUnlocalizedName("itemBatonHealLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl100").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealLvl100, "itemBatonHealLvl100");
          
          //Soin Nous
          itemBatonHealMyLvl5 = new itemBatonHealMyLvl5().setUnlocalizedName("itemBatonHealMyLvl5").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl5").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealMyLvl5, "itemBatonHealMyLvl5");
          
          itemBatonHealMyLvl15 = new itemBatonHealMyLvl15().setUnlocalizedName("itemBatonHealMyLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl15").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealMyLvl15, "itemBatonHealMyLvl15");
          
          itemBatonHealMyLvl35 = new itemBatonHealMyLvl35().setUnlocalizedName("itemBatonHealMyLvl35").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl35").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealMyLvl35, "itemBatonHealMyLvl35");
          
          itemBatonHealMyLvl55 = new itemBatonHealMyLvl55().setUnlocalizedName("itemBatonHealMyLvl55").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl55").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealMyLvl55, "itemBatonHealMyLvl55");
          
          itemBatonHealMyLvl90 = new itemBatonHealMyLvl90().setUnlocalizedName("itemBatonHealMyLvl90").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl90").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealMyLvl90, "itemBatonHealMyLvl90");
          
          itemBatonHealMyLvl100 = new itemBatonHealMyLvl100().setUnlocalizedName("itemBatonHealMyLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl100").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealMyLvl100, "itemBatonHealMyLvl100");
          
          //Soin/Attaque
          itemBatonHealSharpnessLvl1 = new itemBatonHealSharpnessLvl1().setUnlocalizedName("itemBatonHealSharpnessLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl1").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessLvl1, "itemBatonHealSharpnessLvl1");
          
          itemBatonHealSharpnessLvl15 = new itemBatonHealSharpnessLvl15().setUnlocalizedName("itemBatonHealSharpnessLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl15").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessLvl15, "itemBatonHealSharpnessLvl15");
          
          itemBatonHealSharpnessLvl25 = new itemBatonHealSharpnessLvl25().setUnlocalizedName("itemBatonHealSharpnessLvl25").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl25").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessLvl25, "itemBatonHealSharpnessLvl25");
          
          itemBatonHealSharpnessLvl50 = new itemBatonHealSharpnessLvl50().setUnlocalizedName("itemBatonHealSharpnessLvl50").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl50").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessLvl50, "itemBatonHealSharpnessLvl50");
          
          itemBatonHealSharpnessLvl80 = new itemBatonHealSharpnessLvl80().setUnlocalizedName("itemBatonHealSharpnessLvl80").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl80").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessLvl80, "itemBatonHealSharpnessLvl80");
          
          itemBatonHealSharpnessLvl100 = new itemBatonHealSharpnessLvl100().setUnlocalizedName("itemBatonHealSharpnessLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl100").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessLvl100, "itemBatonHealSharpnessLvl100");
          
          //Soin/Distance 
          itemBatonHealDistanceLvl10 = new itemBatonHealDistanceLvl10().setUnlocalizedName("itemBatonHealDistanceLvl10").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl10").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealDistanceLvl10, "itemBatonHealDistanceLvl10");
             EntityRegistry.registerModEntity(EntityHeal.class, "itemBatonHealDistanceLvl10", 7, this, 64, 20, true);
          
             itemBatonHealDistanceLvl30 = new itemBatonHealDistanceLvl30().setUnlocalizedName("itemBatonHealDistanceLvl30").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl30").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealDistanceLvl30, "itemBatonHealDistanceLvl30");
             EntityRegistry.registerModEntity(EntityHealLvl30.class, "itemBatonHealDistanceLvl30", 8, this, 64, 20, true);
          
             itemBatonHealDistanceLvl45 = new itemBatonHealDistanceLvl45().setUnlocalizedName("itemBatonHealDistanceLvl45").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl45").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealDistanceLvl45, "itemBatonHealDistanceLvl45");
             EntityRegistry.registerModEntity(EntityHealLvl45.class, "itemBatonHealDistanceLvl45", 9, this, 64, 20, true);
          
             itemBatonHealDistanceLvl80 = new itemBatonHealDistanceLvl80().setUnlocalizedName("itemBatonHealDistanceLvl80").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl80").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealDistanceLvl80, "itemBatonHealDistanceLvl80");
             EntityRegistry.registerModEntity(EntityHealLvl80.class, "itemBatonHealDistanceLvl80", 10, this, 64, 20, true);
          
             itemBatonHealDistanceLvl100 = new itemBatonHealDistanceLvl100().setUnlocalizedName("itemBatonHealDistanceLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl100").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealDistanceLvl100, "itemBatonHealDistanceLvl100");
             EntityRegistry.registerModEntity(EntityHealLvl100.class, "itemBatonHealDistanceLvl100", 11, this, 64, 20, true);
          
          //Soin/Sharpness/Distance 
             itemBatonHealSharpnessDistanceLvl1 = new itemBatonHealSharpnessDistanceLvl1().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl1").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl1, "itemBatonHealSharpnessDistanceLvl1");
             EntityRegistry.registerModEntity(EntityHealSharpness.class, "itemBatonHealSharpnessDistanceLvl1", 12, this, 64, 20, true);
          
             itemBatonHealSharpnessDistanceLvl15 = new itemBatonHealSharpnessDistanceLvl15().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl15").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl15, "itemBatonHealSharpnessDistanceLvl15");
             EntityRegistry.registerModEntity(EntityHealSharpnessLvl15.class, "itemBatonHealSharpnessDistanceLvl15", 13, this, 64, 20, true);
          
             itemBatonHealSharpnessDistance35 = new itemBatonHealSharpnessDistanceLvl35().setUnlocalizedName("itemBatonHealSharpnessDistance35").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl35").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessDistance35, "itemBatonHealSharpnessDistance35");
             EntityRegistry.registerModEntity(EntityHealSharpnessLvl35.class, "itemBatonHealSharpnessDistance35", 14, this, 64, 20, true);
          
             itemBatonHealSharpnessDistance60 = new itemBatonHealSharpnessDistanceLvl60().setUnlocalizedName("itemBatonHealSharpnessDistance60").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl60").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessDistance60, "itemBatonHealSharpnessDistance60");
             EntityRegistry.registerModEntity(EntityHealSharpnessLvl60.class, "itemBatonHealDistanceLvl80", 15, this, 64, 20, true);
          
             itemBatonHealSharpnessDistanceLvl100 = new itemBatonHealSharpnessDistanceLvl100().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl100").setCreativeTab(CreativeTabs.tabMaterials);
          GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl100, "itemBatonHealSharpnessDistanceLvl100");
             EntityRegistry.registerModEntity(EntityHealSharpnessLvl100.class, "itemBatonHealSharpnessDistanceLvl100", 16, this, 64, 20, true);
          
          // Classe Paladin
          
          // Classe Mage
          
          // Classe Neogicien
          
          // Classe Guerrier
          
          // Classe Assasin
          
          }
          
          @EventHandler
          public void Init(FMLInitializationEvent event)
          {
          proxy.registerRenders();
          NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
            network = NetworkRegistry.INSTANCE.newSimpleChannel("test");
                 network.registerMessage(PaquetCommand.Handler.class, PaquetCommand.class, 0, Side.SERVER);
          MinecraftForge.EVENT_BUS.register(new LivingEvent());
          // MinecraftForge.EVENT_BUS.register(new SampleEventReceiver());
          FMLCommonHandler.instance().bus().register(this);
          
          //Mobs
          
          EntityRegistry.registerGlobalEntityID(EntityDragon.class, "dragon", EntityRegistry.findGlobalUniqueEntityId(), new Color(0, 200, 0).getRGB(), new Color(255, 0, 0).getRGB());
          EntityRegistry.registerModEntity(EntityDragon.class, "dragon", 425, this.instance, 40, 20, true);
          
          // Classe Druide
          
          // Classe Paladin
          
          // Classe Mage
          
          // Classe Neogicien
          
          // Classe Guerrier
          
          // Classe Assasin
          
          }
          
          /*@SubscribeEvent
          @SideOnly(Side.CLIENT)
          public void onTickClient(TickEvent.ClientTickEvent event)
          {
          if(event.phase == Phase.END)
          {
          Minecraft mc = Minecraft.getMinecraft();
          
          GuiScreen currentScreen = mc.currentScreen;
          Gui currenttext = mc.ingameGUI;
          
          GuiOverlaytest InMenu = new GuiOverlaytest(mc, null, currentScreen);
          
          if(currentScreen instanceof GuiOverlay && !currentScreen.equals(InMenu))
          {
          mc.displayGuiScreen(InMenu);
          }
          }
          
          }*/
          
          @EventHandler
          public void postInit(FMLPostInitializationEvent event)
          {
          
          }
          
          }
          
          package fr.darkvince.facrpg.proxy;
          
          import cpw.mods.fml.client.registry.RenderingRegistry;
          import fr.darkvince.facrpg.EntityDragon;
          import fr.darkvince.facrpg.Main;
          import fr.darkvince.facrpg.ModelDragon;
          import fr.darkvince.facrpg.ModelitemPiece100;
          import fr.darkvince.facrpg.RenderDragon;
          import fr.darkvince.facrpg.RenderitemPiece100;
          import fr.darkvince.facrpg.druide.EntityHeal;
          import fr.darkvince.facrpg.druide.EntityHealLvl100;
          import fr.darkvince.facrpg.druide.EntityHealLvl30;
          import fr.darkvince.facrpg.druide.EntityHealLvl45;
          import fr.darkvince.facrpg.druide.EntityHealLvl80;
          import fr.darkvince.facrpg.druide.EntityHealSharpness;
          import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl100;
          import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl15;
          import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl35;
          import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl60;
          import fr.darkvince.facrpg.druide.RenderHeal;
          import fr.darkvince.facrpg.druide.RenderitemBatonHealLvl1;
          import fr.darkvince.facrpg.druide.RenderitemBatonHealLvl100;
          import net.minecraft.client.model.ModelBiped;
          import net.minecraftforge.client.IItemRenderer;
          import net.minecraftforge.client.MinecraftForgeClient;
          
          public class ClientProxy extends CommonProxy
          {
          
          @Override
          public void registerRenders()
          {
          //piece
          MinecraftForgeClient.registerItemRenderer(Main.itemPiece100, (IItemRenderer)new RenderitemPiece100());
          
          RenderingRegistry.registerEntityRenderingHandler(EntityHeal.class, new RenderHeal(null));    
          RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl30.class, new RenderHeal(null));  
          RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl45.class, new RenderHeal(null)); 
          RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl80.class, new RenderHeal(null)); 
          RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl100.class, new RenderHeal(null)); 
          
          RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpness.class, new RenderHeal(null)); 
          RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl15.class, new RenderHeal(null)); 
          RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl35.class, new RenderHeal(null)); 
          RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl60.class, new RenderHeal(null)); 
          RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl100.class, new RenderHeal(null)); 
          
          //model 
          MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl1, (IItemRenderer)new RenderitemBatonHealLvl1());
          MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl10, (IItemRenderer)new RenderitemBatonHealLvl1());
          MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl25, (IItemRenderer)new RenderitemBatonHealLvl1());
          MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl40, (IItemRenderer)new RenderitemBatonHealLvl1());
          MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl70, (IItemRenderer)new RenderitemBatonHealLvl1());
          MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl100, (IItemRenderer)new RenderitemBatonHealLvl100());
          
          //mob
          
          RenderingRegistry.registerEntityRenderingHandler(EntityDragon.class, new RenderDragon(new ModelDragon(), 0.5F));
          
          }
          
          }
          
          
          1 réponse Dernière réponse Répondre Citer 0
          • SCAREXS Hors-ligne
            SCAREX
            dernière édition par

            Rajoute un System.out.println(“quelque chose”) dans le constructeur de ton entité pour voir si ton entité est crée côté serveur

            Site web contenant mes scripts : http://SCAREXgaming.github.io

            Pas de demandes de support par MP ni par skype SVP.
            Je n'accepte sur skype que l…

            1 réponse Dernière réponse Répondre Citer 0
            • darkvince37D Hors-ligne
              darkvince37
              dernière édition par

              @‘SCAREX’:

              Rajoute un System.out.println(“quelque chose”) dans le constructeur de ton entité pour voir si ton entité est crée côté serveur

              Oui elle est bien créer coté serveur

              1 réponse Dernière réponse Répondre Citer 0
              • ? Hors-ligne
                Un Ancien Utilisateur
                dernière édition par

                Le truc trés con ton server est bien en difficulté normal ?!

                1 réponse Dernière réponse Répondre Citer 0
                • darkvince37D Hors-ligne
                  darkvince37
                  dernière édition par

                  @‘amigo127’:

                  Le truc trés con ton server est bien en difficulté normal ?!

                  Oui car mon autre mobs spawn

                  1 réponse Dernière réponse Répondre Citer 0
                  • SCAREXS Hors-ligne
                    SCAREX
                    dernière édition par

                    C’est un mob ou un animal ? Car peut être le serveur est en peaceful ?

                    Site web contenant mes scripts : http://SCAREXgaming.github.io

                    Pas de demandes de support par MP ni par skype SVP.
                    Je n'accepte sur skype que l…

                    1 réponse Dernière réponse Répondre Citer 0
                    • DeletedD Hors-ligne
                      Deleted
                      dernière édition par

                      Ou alors allowedMonstersSpawn a false ?

                      1 réponse Dernière réponse Répondre Citer 0
                      • ? Hors-ligne
                        Un Ancien Utilisateur
                        dernière édition par

                        j’ai pas comprit le mob spawn en solo et pas en multi ?

                        1 réponse Dernière réponse Répondre Citer 0
                        • AymericRedA Hors-ligne
                          AymericRed
                          dernière édition par

                          Oui. Et il a dit que son autre mob spawn.

                          Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk

                          Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                          AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                          Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                          Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                          1 réponse Dernière réponse Répondre Citer 0
                          • darkvince37D Hors-ligne
                            darkvince37
                            dernière édition par

                            @‘SCAREX’:

                            C’est un mob ou un animal ? Car peut être le serveur est en peaceful ?

                            @‘Plaigon’:

                            Ou alors allowedMonstersSpawn a false ?

                            j’ai vérifier les 2 tous est fait pour que les mobs spawn

                            1 réponse Dernière réponse Répondre Citer 0
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