MFF

    Minecraft Forge France
    • Récent
    • Mots-clés
    • Populaire
    • Utilisateurs
    • Groupes
    • Forge Events
      • Automatique
      • Foncé
      • Clair
    • S'inscrire
    • Se connecter

    Mobs qui ne spawn pas en multi

    Planifier Épinglé Verrouillé Déplacé Sans suite
    1.7.2
    20 Messages 6 Publieurs 4.2k Vues 1 Watching
    Charger plus de messages
    • Du plus ancien au plus récent
    • Du plus récent au plus ancien
    • Les plus votés
    Répondre
    • Répondre à l'aide d'un nouveau sujet
    Se connecter pour répondre
    Ce sujet a été supprimé. Seuls les utilisateurs avec les droits d'administration peuvent le voir.
    • leo01418L Hors-ligne
      leo01418
      dernière édition par

      Sa te met quelque chose dans la console? ou les logs solo?

      Voila ma signature

      1 réponse Dernière réponse Répondre Citer 0
      • AymericRedA Hors-ligne
        AymericRed
        dernière édition par

        Sinon si tu veux pas te compliquer la vie + tard, soit dupdate le serveur, soit tu fais un mod 1.7.2

        Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk

        Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

        AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

        Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
        Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

        1 réponse Dernière réponse Répondre Citer 0
        • darkvince37D Hors-ligne
          darkvince37
          dernière édition par

          @‘leo01418’:

          Sa te met quelque chose dans la console? ou les logs solo?

          Non

          1 réponse Dernière réponse Répondre Citer 0
          • SCAREXS Hors-ligne
            SCAREX
            dernière édition par

            Envoi les proxy entiers et la classe principale en entier

            Site web contenant mes scripts : http://SCAREXgaming.github.io

            Pas de demandes de support par MP ni par skype SVP.
            Je n'accepte sur skype que l…

            1 réponse Dernière réponse Répondre Citer 0
            • darkvince37D Hors-ligne
              darkvince37
              dernière édition par

              @‘SCAREX’:

              Envoi les proxy entiers et la classe principale en entier

              package fr.darkvince.facrpg;
              
              import java.awt.Color;
              
              import cpw.mods.fml.common.FMLCommonHandler;
              import cpw.mods.fml.common.Mod;
              import cpw.mods.fml.common.Mod.EventHandler;
              import cpw.mods.fml.common.Mod.Instance;
              import cpw.mods.fml.common.SidedProxy;
              import cpw.mods.fml.common.event.FMLInitializationEvent;
              import cpw.mods.fml.common.event.FMLPostInitializationEvent;
              import cpw.mods.fml.common.event.FMLPreInitializationEvent;
              import cpw.mods.fml.common.eventhandler.SubscribeEvent;
              import cpw.mods.fml.common.gameevent.TickEvent;
              import cpw.mods.fml.common.gameevent.TickEvent.Phase;
              import cpw.mods.fml.common.network.NetworkRegistry;
              import cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper;
              import cpw.mods.fml.common.registry.EntityRegistry;
              import cpw.mods.fml.common.registry.GameRegistry;
              import cpw.mods.fml.relauncher.Side;
              import cpw.mods.fml.relauncher.SideOnly;
              import fr.darkvince.facrpg.druide.EntityHeal;
              import fr.darkvince.facrpg.druide.EntityHealLvl100;
              import fr.darkvince.facrpg.druide.EntityHealLvl30;
              import fr.darkvince.facrpg.druide.EntityHealLvl45;
              import fr.darkvince.facrpg.druide.EntityHealLvl80;
              import fr.darkvince.facrpg.druide.EntityHealSharpness;
              import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl100;
              import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl15;
              import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl35;
              import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl60;
              import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl10;
              import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl100;
              import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl30;
              import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl45;
              import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl80;
              import fr.darkvince.facrpg.druide.itemBatonHealLvl1;
              import fr.darkvince.facrpg.druide.itemBatonHealLvl10;
              import fr.darkvince.facrpg.druide.itemBatonHealLvl100;
              import fr.darkvince.facrpg.druide.itemBatonHealLvl25;
              import fr.darkvince.facrpg.druide.itemBatonHealLvl40;
              import fr.darkvince.facrpg.druide.itemBatonHealLvl70;
              import fr.darkvince.facrpg.druide.itemBatonHealMyLvl100;
              import fr.darkvince.facrpg.druide.itemBatonHealMyLvl15;
              import fr.darkvince.facrpg.druide.itemBatonHealMyLvl35;
              import fr.darkvince.facrpg.druide.itemBatonHealMyLvl5;
              import fr.darkvince.facrpg.druide.itemBatonHealMyLvl55;
              import fr.darkvince.facrpg.druide.itemBatonHealMyLvl90;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl1;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl100;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl15;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl35;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl60;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl1;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl100;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl15;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl25;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl50;
              import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl80;
              import fr.darkvince.facrpg.proxy.CommonProxy;
              import net.minecraft.block.Block;
              import net.minecraft.block.material.Material;
              import net.minecraft.client.Minecraft;
              import net.minecraft.client.gui.Gui;
              import net.minecraft.client.gui.GuiIngameMenu;
              import net.minecraft.client.gui.GuiMainMenu;
              import net.minecraft.client.gui.GuiScreen;
              import net.minecraft.client.gui.GuiTextField;
              import net.minecraft.creativetab.CreativeTabs;
              import net.minecraft.item.Item;
              import net.minecraftforge.common.MinecraftForge;
              
              @Mod (modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
              
              public class Main
              {
              
              @Instance("facrpg")
              public static Main instance;
              
              @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY)
              public static CommonProxy proxy;
              public static SimpleNetworkWrapper network;
              
              //Piece
              public static Item itemPiece100;
              
              //Deco
              public static Block BlockDirtReal;
              public static Block dirt;
              //Item Grade
              
              public static Item itemGrade;
              
              // Classe Druide(Soin)
              
              //Soin ally
              public static Item itemBatonHealLvl1;
              public static Item itemBatonHealLvl10;
              public static Item itemBatonHealLvl25;
              public static Item itemBatonHealLvl40;
              public static Item itemBatonHealLvl70;
              public static Item itemBatonHealLvl100;
              //Soin Nous
              public static Item itemBatonHealMyLvl5;
              public static Item itemBatonHealMyLvl15;
              public static Item itemBatonHealMyLvl35;
              public static Item itemBatonHealMyLvl55;
              public static Item itemBatonHealMyLvl90;
              public static Item itemBatonHealMyLvl100;
              //Soin/Attaque
              public static Item itemBatonHealSharpnessLvl1;
              public static Item itemBatonHealSharpnessLvl15;
              public static Item itemBatonHealSharpnessLvl25;
              public static Item itemBatonHealSharpnessLvl50;
              public static Item itemBatonHealSharpnessLvl80;
              public static Item itemBatonHealSharpnessLvl100;
              //Soin/Distance
              public static Item itemBatonHealDistanceLvl10;
              public static Item itemBatonHealDistanceLvl30;
              public static Item itemBatonHealDistanceLvl45;
              public static Item itemBatonHealDistanceLvl80;
              public static Item itemBatonHealDistanceLvl100;
              //Soin/Distance
              public static Item itemBatonHealSharpnessDistanceLvl1;
              public static Item itemBatonHealSharpnessDistanceLvl15;
              public static Item itemBatonHealSharpnessDistance35;
              public static Item itemBatonHealSharpnessDistance60;
              public static Item itemBatonHealSharpnessDistanceLvl100;
              // Classe Paladin(Mixte)
              
              // Classe Mage(Feux)
              
              // Classe Neogicien(Bombardier)
              
              // Classe Guerrier(Assault)
              
              // Classe Assasin(Assault)
              
              @EventHandler
              public void preInit(FMLPreInitializationEvent event)
              { 
              //anti launcher
              
              /* if(event.getSide().isClient())
                 {
                     if(!Minecraft.getMinecraft().mcDataDir.getAbsolutePath().contains("UltraRPGFAC") && !Minecraft.getMinecraft().mcDataDir.equals(new File(".")))
                     {
                          Throwables.propagate(new Exception("Launcher non autorisé"));
                     }
                 }*/
              
              //Item Piece
              itemPiece100 = new itemPiece100().setUnlocalizedName("itemPiece100").setTextureName(Reference.MOD_ID + ":itemPiece100").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemPiece100, "itemPiece100");
              
              //Deco
              BlockDirtReal = new BlockDirtReal(Material.ground).setHardness(1.0F).setResistance(1.0F).setBlockName("BlockDirtReal").setBlockTextureName(Reference.MOD_ID + ":BlockDirtReal").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerBlock(BlockDirtReal, "BlockDirtReal");
              
              dirt = new dirt(Material.ground).setHardness(1.0F).setResistance(1.0F).setBlockName("dirt").setBlockTextureName(Reference.MOD_ID + ":dirt").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerBlock(dirt, "dirt");
              
              //Item Grade
              
              itemGrade = new itemGrade().setUnlocalizedName("itemGrade").setTextureName(Reference.MOD_ID + ":itemGrade").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemGrade, "itemGrade");
              
              // Classe Druide
              
              //Soin Ally
              itemBatonHealLvl1 = new itemBatonHealLvl1().setUnlocalizedName("itemBatonHealLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl1").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealLvl1, "itemBatonHealLvl1");
              
              itemBatonHealLvl10 = new itemBatonHealLvl10().setUnlocalizedName("itemBatonHealLvl10").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl10").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealLvl10, "itemBatonHealLvl10");
              
              itemBatonHealLvl25 = new itemBatonHealLvl25().setUnlocalizedName("itemBatonHealLvl25").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl25").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealLvl25, "itemBatonHealLvl25");
              
              itemBatonHealLvl40 = new itemBatonHealLvl40().setUnlocalizedName("itemBatonHealLvl40").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl40").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealLvl40, "itemBatonHealLvl40");
              
              itemBatonHealLvl70 = new itemBatonHealLvl70().setUnlocalizedName("itemBatonHealLvl70").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl70").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealLvl70, "itemBatonHealLvl70");
              
              itemBatonHealLvl100 = new itemBatonHealLvl100().setUnlocalizedName("itemBatonHealLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl100").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealLvl100, "itemBatonHealLvl100");
              
              //Soin Nous
              itemBatonHealMyLvl5 = new itemBatonHealMyLvl5().setUnlocalizedName("itemBatonHealMyLvl5").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl5").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealMyLvl5, "itemBatonHealMyLvl5");
              
              itemBatonHealMyLvl15 = new itemBatonHealMyLvl15().setUnlocalizedName("itemBatonHealMyLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl15").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealMyLvl15, "itemBatonHealMyLvl15");
              
              itemBatonHealMyLvl35 = new itemBatonHealMyLvl35().setUnlocalizedName("itemBatonHealMyLvl35").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl35").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealMyLvl35, "itemBatonHealMyLvl35");
              
              itemBatonHealMyLvl55 = new itemBatonHealMyLvl55().setUnlocalizedName("itemBatonHealMyLvl55").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl55").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealMyLvl55, "itemBatonHealMyLvl55");
              
              itemBatonHealMyLvl90 = new itemBatonHealMyLvl90().setUnlocalizedName("itemBatonHealMyLvl90").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl90").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealMyLvl90, "itemBatonHealMyLvl90");
              
              itemBatonHealMyLvl100 = new itemBatonHealMyLvl100().setUnlocalizedName("itemBatonHealMyLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl100").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealMyLvl100, "itemBatonHealMyLvl100");
              
              //Soin/Attaque
              itemBatonHealSharpnessLvl1 = new itemBatonHealSharpnessLvl1().setUnlocalizedName("itemBatonHealSharpnessLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl1").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessLvl1, "itemBatonHealSharpnessLvl1");
              
              itemBatonHealSharpnessLvl15 = new itemBatonHealSharpnessLvl15().setUnlocalizedName("itemBatonHealSharpnessLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl15").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessLvl15, "itemBatonHealSharpnessLvl15");
              
              itemBatonHealSharpnessLvl25 = new itemBatonHealSharpnessLvl25().setUnlocalizedName("itemBatonHealSharpnessLvl25").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl25").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessLvl25, "itemBatonHealSharpnessLvl25");
              
              itemBatonHealSharpnessLvl50 = new itemBatonHealSharpnessLvl50().setUnlocalizedName("itemBatonHealSharpnessLvl50").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl50").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessLvl50, "itemBatonHealSharpnessLvl50");
              
              itemBatonHealSharpnessLvl80 = new itemBatonHealSharpnessLvl80().setUnlocalizedName("itemBatonHealSharpnessLvl80").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl80").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessLvl80, "itemBatonHealSharpnessLvl80");
              
              itemBatonHealSharpnessLvl100 = new itemBatonHealSharpnessLvl100().setUnlocalizedName("itemBatonHealSharpnessLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl100").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessLvl100, "itemBatonHealSharpnessLvl100");
              
              //Soin/Distance 
              itemBatonHealDistanceLvl10 = new itemBatonHealDistanceLvl10().setUnlocalizedName("itemBatonHealDistanceLvl10").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl10").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealDistanceLvl10, "itemBatonHealDistanceLvl10");
                 EntityRegistry.registerModEntity(EntityHeal.class, "itemBatonHealDistanceLvl10", 7, this, 64, 20, true);
              
                 itemBatonHealDistanceLvl30 = new itemBatonHealDistanceLvl30().setUnlocalizedName("itemBatonHealDistanceLvl30").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl30").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealDistanceLvl30, "itemBatonHealDistanceLvl30");
                 EntityRegistry.registerModEntity(EntityHealLvl30.class, "itemBatonHealDistanceLvl30", 8, this, 64, 20, true);
              
                 itemBatonHealDistanceLvl45 = new itemBatonHealDistanceLvl45().setUnlocalizedName("itemBatonHealDistanceLvl45").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl45").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealDistanceLvl45, "itemBatonHealDistanceLvl45");
                 EntityRegistry.registerModEntity(EntityHealLvl45.class, "itemBatonHealDistanceLvl45", 9, this, 64, 20, true);
              
                 itemBatonHealDistanceLvl80 = new itemBatonHealDistanceLvl80().setUnlocalizedName("itemBatonHealDistanceLvl80").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl80").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealDistanceLvl80, "itemBatonHealDistanceLvl80");
                 EntityRegistry.registerModEntity(EntityHealLvl80.class, "itemBatonHealDistanceLvl80", 10, this, 64, 20, true);
              
                 itemBatonHealDistanceLvl100 = new itemBatonHealDistanceLvl100().setUnlocalizedName("itemBatonHealDistanceLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl100").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealDistanceLvl100, "itemBatonHealDistanceLvl100");
                 EntityRegistry.registerModEntity(EntityHealLvl100.class, "itemBatonHealDistanceLvl100", 11, this, 64, 20, true);
              
              //Soin/Sharpness/Distance 
                 itemBatonHealSharpnessDistanceLvl1 = new itemBatonHealSharpnessDistanceLvl1().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl1").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl1, "itemBatonHealSharpnessDistanceLvl1");
                 EntityRegistry.registerModEntity(EntityHealSharpness.class, "itemBatonHealSharpnessDistanceLvl1", 12, this, 64, 20, true);
              
                 itemBatonHealSharpnessDistanceLvl15 = new itemBatonHealSharpnessDistanceLvl15().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl15").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl15, "itemBatonHealSharpnessDistanceLvl15");
                 EntityRegistry.registerModEntity(EntityHealSharpnessLvl15.class, "itemBatonHealSharpnessDistanceLvl15", 13, this, 64, 20, true);
              
                 itemBatonHealSharpnessDistance35 = new itemBatonHealSharpnessDistanceLvl35().setUnlocalizedName("itemBatonHealSharpnessDistance35").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl35").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessDistance35, "itemBatonHealSharpnessDistance35");
                 EntityRegistry.registerModEntity(EntityHealSharpnessLvl35.class, "itemBatonHealSharpnessDistance35", 14, this, 64, 20, true);
              
                 itemBatonHealSharpnessDistance60 = new itemBatonHealSharpnessDistanceLvl60().setUnlocalizedName("itemBatonHealSharpnessDistance60").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl60").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessDistance60, "itemBatonHealSharpnessDistance60");
                 EntityRegistry.registerModEntity(EntityHealSharpnessLvl60.class, "itemBatonHealDistanceLvl80", 15, this, 64, 20, true);
              
                 itemBatonHealSharpnessDistanceLvl100 = new itemBatonHealSharpnessDistanceLvl100().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl100").setCreativeTab(CreativeTabs.tabMaterials);
              GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl100, "itemBatonHealSharpnessDistanceLvl100");
                 EntityRegistry.registerModEntity(EntityHealSharpnessLvl100.class, "itemBatonHealSharpnessDistanceLvl100", 16, this, 64, 20, true);
              
              // Classe Paladin
              
              // Classe Mage
              
              // Classe Neogicien
              
              // Classe Guerrier
              
              // Classe Assasin
              
              }
              
              @EventHandler
              public void Init(FMLInitializationEvent event)
              {
              proxy.registerRenders();
              NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
                network = NetworkRegistry.INSTANCE.newSimpleChannel("test");
                     network.registerMessage(PaquetCommand.Handler.class, PaquetCommand.class, 0, Side.SERVER);
              MinecraftForge.EVENT_BUS.register(new LivingEvent());
              // MinecraftForge.EVENT_BUS.register(new SampleEventReceiver());
              FMLCommonHandler.instance().bus().register(this);
              
              //Mobs
              
              EntityRegistry.registerGlobalEntityID(EntityDragon.class, "dragon", EntityRegistry.findGlobalUniqueEntityId(), new Color(0, 200, 0).getRGB(), new Color(255, 0, 0).getRGB());
              EntityRegistry.registerModEntity(EntityDragon.class, "dragon", 425, this.instance, 40, 20, true);
              
              // Classe Druide
              
              // Classe Paladin
              
              // Classe Mage
              
              // Classe Neogicien
              
              // Classe Guerrier
              
              // Classe Assasin
              
              }
              
              /*@SubscribeEvent
              @SideOnly(Side.CLIENT)
              public void onTickClient(TickEvent.ClientTickEvent event)
              {
              if(event.phase == Phase.END)
              {
              Minecraft mc = Minecraft.getMinecraft();
              
              GuiScreen currentScreen = mc.currentScreen;
              Gui currenttext = mc.ingameGUI;
              
              GuiOverlaytest InMenu = new GuiOverlaytest(mc, null, currentScreen);
              
              if(currentScreen instanceof GuiOverlay && !currentScreen.equals(InMenu))
              {
              mc.displayGuiScreen(InMenu);
              }
              }
              
              }*/
              
              @EventHandler
              public void postInit(FMLPostInitializationEvent event)
              {
              
              }
              
              }
              
              package fr.darkvince.facrpg.proxy;
              
              import cpw.mods.fml.client.registry.RenderingRegistry;
              import fr.darkvince.facrpg.EntityDragon;
              import fr.darkvince.facrpg.Main;
              import fr.darkvince.facrpg.ModelDragon;
              import fr.darkvince.facrpg.ModelitemPiece100;
              import fr.darkvince.facrpg.RenderDragon;
              import fr.darkvince.facrpg.RenderitemPiece100;
              import fr.darkvince.facrpg.druide.EntityHeal;
              import fr.darkvince.facrpg.druide.EntityHealLvl100;
              import fr.darkvince.facrpg.druide.EntityHealLvl30;
              import fr.darkvince.facrpg.druide.EntityHealLvl45;
              import fr.darkvince.facrpg.druide.EntityHealLvl80;
              import fr.darkvince.facrpg.druide.EntityHealSharpness;
              import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl100;
              import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl15;
              import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl35;
              import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl60;
              import fr.darkvince.facrpg.druide.RenderHeal;
              import fr.darkvince.facrpg.druide.RenderitemBatonHealLvl1;
              import fr.darkvince.facrpg.druide.RenderitemBatonHealLvl100;
              import net.minecraft.client.model.ModelBiped;
              import net.minecraftforge.client.IItemRenderer;
              import net.minecraftforge.client.MinecraftForgeClient;
              
              public class ClientProxy extends CommonProxy
              {
              
              @Override
              public void registerRenders()
              {
              //piece
              MinecraftForgeClient.registerItemRenderer(Main.itemPiece100, (IItemRenderer)new RenderitemPiece100());
              
              RenderingRegistry.registerEntityRenderingHandler(EntityHeal.class, new RenderHeal(null));    
              RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl30.class, new RenderHeal(null));  
              RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl45.class, new RenderHeal(null)); 
              RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl80.class, new RenderHeal(null)); 
              RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl100.class, new RenderHeal(null)); 
              
              RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpness.class, new RenderHeal(null)); 
              RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl15.class, new RenderHeal(null)); 
              RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl35.class, new RenderHeal(null)); 
              RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl60.class, new RenderHeal(null)); 
              RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl100.class, new RenderHeal(null)); 
              
              //model 
              MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl1, (IItemRenderer)new RenderitemBatonHealLvl1());
              MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl10, (IItemRenderer)new RenderitemBatonHealLvl1());
              MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl25, (IItemRenderer)new RenderitemBatonHealLvl1());
              MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl40, (IItemRenderer)new RenderitemBatonHealLvl1());
              MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl70, (IItemRenderer)new RenderitemBatonHealLvl1());
              MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl100, (IItemRenderer)new RenderitemBatonHealLvl100());
              
              //mob
              
              RenderingRegistry.registerEntityRenderingHandler(EntityDragon.class, new RenderDragon(new ModelDragon(), 0.5F));
              
              }
              
              }
              
              
              1 réponse Dernière réponse Répondre Citer 0
              • SCAREXS Hors-ligne
                SCAREX
                dernière édition par

                Rajoute un System.out.println(“quelque chose”) dans le constructeur de ton entité pour voir si ton entité est crée côté serveur

                Site web contenant mes scripts : http://SCAREXgaming.github.io

                Pas de demandes de support par MP ni par skype SVP.
                Je n'accepte sur skype que l…

                1 réponse Dernière réponse Répondre Citer 0
                • darkvince37D Hors-ligne
                  darkvince37
                  dernière édition par

                  @‘SCAREX’:

                  Rajoute un System.out.println(“quelque chose”) dans le constructeur de ton entité pour voir si ton entité est crée côté serveur

                  Oui elle est bien créer coté serveur

                  1 réponse Dernière réponse Répondre Citer 0
                  • ? Hors-ligne
                    Un Ancien Utilisateur
                    dernière édition par

                    Le truc trés con ton server est bien en difficulté normal ?!

                    1 réponse Dernière réponse Répondre Citer 0
                    • darkvince37D Hors-ligne
                      darkvince37
                      dernière édition par

                      @‘amigo127’:

                      Le truc trés con ton server est bien en difficulté normal ?!

                      Oui car mon autre mobs spawn

                      1 réponse Dernière réponse Répondre Citer 0
                      • SCAREXS Hors-ligne
                        SCAREX
                        dernière édition par

                        C’est un mob ou un animal ? Car peut être le serveur est en peaceful ?

                        Site web contenant mes scripts : http://SCAREXgaming.github.io

                        Pas de demandes de support par MP ni par skype SVP.
                        Je n'accepte sur skype que l…

                        1 réponse Dernière réponse Répondre Citer 0
                        • DeletedD Hors-ligne
                          Deleted
                          dernière édition par

                          Ou alors allowedMonstersSpawn a false ?

                          1 réponse Dernière réponse Répondre Citer 0
                          • ? Hors-ligne
                            Un Ancien Utilisateur
                            dernière édition par

                            j’ai pas comprit le mob spawn en solo et pas en multi ?

                            1 réponse Dernière réponse Répondre Citer 0
                            • AymericRedA Hors-ligne
                              AymericRed
                              dernière édition par

                              Oui. Et il a dit que son autre mob spawn.

                              Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk

                              Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                              AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                              Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                              Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                              1 réponse Dernière réponse Répondre Citer 0
                              • darkvince37D Hors-ligne
                                darkvince37
                                dernière édition par

                                @‘SCAREX’:

                                C’est un mob ou un animal ? Car peut être le serveur est en peaceful ?

                                @‘Plaigon’:

                                Ou alors allowedMonstersSpawn a false ?

                                j’ai vérifier les 2 tous est fait pour que les mobs spawn

                                1 réponse Dernière réponse Répondre Citer 0
                                • 1 / 1
                                • Premier message
                                  Dernier message
                                Design by Woryk
                                ContactMentions Légales

                                MINECRAFT FORGE FRANCE © 2024

                                Powered by NodeBB