MFF

    Minecraft Forge France
    • Récent
    • Mots-clés
    • Populaire
    • Utilisateurs
    • Groupes
    • Forge Events
      • Automatique
      • Foncé
      • Clair
    • S'inscrire
    • Se connecter

    Mobs qui ne spawn pas en multi

    Planifier Épinglé Verrouillé Déplacé Sans suite
    1.7.2
    20 Messages 6 Publieurs 4.3k Vues 1 Watching
    Charger plus de messages
    • Du plus ancien au plus récent
    • Du plus récent au plus ancien
    • Les plus votés
    Répondre
    • Répondre à l'aide d'un nouveau sujet
    Se connecter pour répondre
    Ce sujet a été supprimé. Seuls les utilisateurs avec les droits d'administration peuvent le voir.
    • darkvince37D Hors-ligne
      darkvince37
      dernière édition par

      @‘SCAREX’:

      Envoi les proxy entiers et la classe principale en entier

      package fr.darkvince.facrpg;
      
      import java.awt.Color;
      
      import cpw.mods.fml.common.FMLCommonHandler;
      import cpw.mods.fml.common.Mod;
      import cpw.mods.fml.common.Mod.EventHandler;
      import cpw.mods.fml.common.Mod.Instance;
      import cpw.mods.fml.common.SidedProxy;
      import cpw.mods.fml.common.event.FMLInitializationEvent;
      import cpw.mods.fml.common.event.FMLPostInitializationEvent;
      import cpw.mods.fml.common.event.FMLPreInitializationEvent;
      import cpw.mods.fml.common.eventhandler.SubscribeEvent;
      import cpw.mods.fml.common.gameevent.TickEvent;
      import cpw.mods.fml.common.gameevent.TickEvent.Phase;
      import cpw.mods.fml.common.network.NetworkRegistry;
      import cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper;
      import cpw.mods.fml.common.registry.EntityRegistry;
      import cpw.mods.fml.common.registry.GameRegistry;
      import cpw.mods.fml.relauncher.Side;
      import cpw.mods.fml.relauncher.SideOnly;
      import fr.darkvince.facrpg.druide.EntityHeal;
      import fr.darkvince.facrpg.druide.EntityHealLvl100;
      import fr.darkvince.facrpg.druide.EntityHealLvl30;
      import fr.darkvince.facrpg.druide.EntityHealLvl45;
      import fr.darkvince.facrpg.druide.EntityHealLvl80;
      import fr.darkvince.facrpg.druide.EntityHealSharpness;
      import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl100;
      import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl15;
      import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl35;
      import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl60;
      import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl10;
      import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl100;
      import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl30;
      import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl45;
      import fr.darkvince.facrpg.druide.itemBatonHealDistanceLvl80;
      import fr.darkvince.facrpg.druide.itemBatonHealLvl1;
      import fr.darkvince.facrpg.druide.itemBatonHealLvl10;
      import fr.darkvince.facrpg.druide.itemBatonHealLvl100;
      import fr.darkvince.facrpg.druide.itemBatonHealLvl25;
      import fr.darkvince.facrpg.druide.itemBatonHealLvl40;
      import fr.darkvince.facrpg.druide.itemBatonHealLvl70;
      import fr.darkvince.facrpg.druide.itemBatonHealMyLvl100;
      import fr.darkvince.facrpg.druide.itemBatonHealMyLvl15;
      import fr.darkvince.facrpg.druide.itemBatonHealMyLvl35;
      import fr.darkvince.facrpg.druide.itemBatonHealMyLvl5;
      import fr.darkvince.facrpg.druide.itemBatonHealMyLvl55;
      import fr.darkvince.facrpg.druide.itemBatonHealMyLvl90;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl1;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl100;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl15;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl35;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessDistanceLvl60;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl1;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl100;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl15;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl25;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl50;
      import fr.darkvince.facrpg.druide.itemBatonHealSharpnessLvl80;
      import fr.darkvince.facrpg.proxy.CommonProxy;
      import net.minecraft.block.Block;
      import net.minecraft.block.material.Material;
      import net.minecraft.client.Minecraft;
      import net.minecraft.client.gui.Gui;
      import net.minecraft.client.gui.GuiIngameMenu;
      import net.minecraft.client.gui.GuiMainMenu;
      import net.minecraft.client.gui.GuiScreen;
      import net.minecraft.client.gui.GuiTextField;
      import net.minecraft.creativetab.CreativeTabs;
      import net.minecraft.item.Item;
      import net.minecraftforge.common.MinecraftForge;
      
      @Mod (modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
      
      public class Main
      {
      
      @Instance("facrpg")
      public static Main instance;
      
      @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY)
      public static CommonProxy proxy;
      public static SimpleNetworkWrapper network;
      
      //Piece
      public static Item itemPiece100;
      
      //Deco
      public static Block BlockDirtReal;
      public static Block dirt;
      //Item Grade
      
      public static Item itemGrade;
      
      // Classe Druide(Soin)
      
      //Soin ally
      public static Item itemBatonHealLvl1;
      public static Item itemBatonHealLvl10;
      public static Item itemBatonHealLvl25;
      public static Item itemBatonHealLvl40;
      public static Item itemBatonHealLvl70;
      public static Item itemBatonHealLvl100;
      //Soin Nous
      public static Item itemBatonHealMyLvl5;
      public static Item itemBatonHealMyLvl15;
      public static Item itemBatonHealMyLvl35;
      public static Item itemBatonHealMyLvl55;
      public static Item itemBatonHealMyLvl90;
      public static Item itemBatonHealMyLvl100;
      //Soin/Attaque
      public static Item itemBatonHealSharpnessLvl1;
      public static Item itemBatonHealSharpnessLvl15;
      public static Item itemBatonHealSharpnessLvl25;
      public static Item itemBatonHealSharpnessLvl50;
      public static Item itemBatonHealSharpnessLvl80;
      public static Item itemBatonHealSharpnessLvl100;
      //Soin/Distance
      public static Item itemBatonHealDistanceLvl10;
      public static Item itemBatonHealDistanceLvl30;
      public static Item itemBatonHealDistanceLvl45;
      public static Item itemBatonHealDistanceLvl80;
      public static Item itemBatonHealDistanceLvl100;
      //Soin/Distance
      public static Item itemBatonHealSharpnessDistanceLvl1;
      public static Item itemBatonHealSharpnessDistanceLvl15;
      public static Item itemBatonHealSharpnessDistance35;
      public static Item itemBatonHealSharpnessDistance60;
      public static Item itemBatonHealSharpnessDistanceLvl100;
      // Classe Paladin(Mixte)
      
      // Classe Mage(Feux)
      
      // Classe Neogicien(Bombardier)
      
      // Classe Guerrier(Assault)
      
      // Classe Assasin(Assault)
      
      @EventHandler
      public void preInit(FMLPreInitializationEvent event)
      { 
      //anti launcher
      
      /* if(event.getSide().isClient())
         {
             if(!Minecraft.getMinecraft().mcDataDir.getAbsolutePath().contains("UltraRPGFAC") && !Minecraft.getMinecraft().mcDataDir.equals(new File(".")))
             {
                  Throwables.propagate(new Exception("Launcher non autorisé"));
             }
         }*/
      
      //Item Piece
      itemPiece100 = new itemPiece100().setUnlocalizedName("itemPiece100").setTextureName(Reference.MOD_ID + ":itemPiece100").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemPiece100, "itemPiece100");
      
      //Deco
      BlockDirtReal = new BlockDirtReal(Material.ground).setHardness(1.0F).setResistance(1.0F).setBlockName("BlockDirtReal").setBlockTextureName(Reference.MOD_ID + ":BlockDirtReal").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerBlock(BlockDirtReal, "BlockDirtReal");
      
      dirt = new dirt(Material.ground).setHardness(1.0F).setResistance(1.0F).setBlockName("dirt").setBlockTextureName(Reference.MOD_ID + ":dirt").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerBlock(dirt, "dirt");
      
      //Item Grade
      
      itemGrade = new itemGrade().setUnlocalizedName("itemGrade").setTextureName(Reference.MOD_ID + ":itemGrade").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemGrade, "itemGrade");
      
      // Classe Druide
      
      //Soin Ally
      itemBatonHealLvl1 = new itemBatonHealLvl1().setUnlocalizedName("itemBatonHealLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl1").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealLvl1, "itemBatonHealLvl1");
      
      itemBatonHealLvl10 = new itemBatonHealLvl10().setUnlocalizedName("itemBatonHealLvl10").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl10").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealLvl10, "itemBatonHealLvl10");
      
      itemBatonHealLvl25 = new itemBatonHealLvl25().setUnlocalizedName("itemBatonHealLvl25").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl25").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealLvl25, "itemBatonHealLvl25");
      
      itemBatonHealLvl40 = new itemBatonHealLvl40().setUnlocalizedName("itemBatonHealLvl40").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl40").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealLvl40, "itemBatonHealLvl40");
      
      itemBatonHealLvl70 = new itemBatonHealLvl70().setUnlocalizedName("itemBatonHealLvl70").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl70").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealLvl70, "itemBatonHealLvl70");
      
      itemBatonHealLvl100 = new itemBatonHealLvl100().setUnlocalizedName("itemBatonHealLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealLvl100").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealLvl100, "itemBatonHealLvl100");
      
      //Soin Nous
      itemBatonHealMyLvl5 = new itemBatonHealMyLvl5().setUnlocalizedName("itemBatonHealMyLvl5").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl5").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealMyLvl5, "itemBatonHealMyLvl5");
      
      itemBatonHealMyLvl15 = new itemBatonHealMyLvl15().setUnlocalizedName("itemBatonHealMyLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl15").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealMyLvl15, "itemBatonHealMyLvl15");
      
      itemBatonHealMyLvl35 = new itemBatonHealMyLvl35().setUnlocalizedName("itemBatonHealMyLvl35").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl35").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealMyLvl35, "itemBatonHealMyLvl35");
      
      itemBatonHealMyLvl55 = new itemBatonHealMyLvl55().setUnlocalizedName("itemBatonHealMyLvl55").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl55").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealMyLvl55, "itemBatonHealMyLvl55");
      
      itemBatonHealMyLvl90 = new itemBatonHealMyLvl90().setUnlocalizedName("itemBatonHealMyLvl90").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl90").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealMyLvl90, "itemBatonHealMyLvl90");
      
      itemBatonHealMyLvl100 = new itemBatonHealMyLvl100().setUnlocalizedName("itemBatonHealMyLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealMyLvl100").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealMyLvl100, "itemBatonHealMyLvl100");
      
      //Soin/Attaque
      itemBatonHealSharpnessLvl1 = new itemBatonHealSharpnessLvl1().setUnlocalizedName("itemBatonHealSharpnessLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl1").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessLvl1, "itemBatonHealSharpnessLvl1");
      
      itemBatonHealSharpnessLvl15 = new itemBatonHealSharpnessLvl15().setUnlocalizedName("itemBatonHealSharpnessLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl15").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessLvl15, "itemBatonHealSharpnessLvl15");
      
      itemBatonHealSharpnessLvl25 = new itemBatonHealSharpnessLvl25().setUnlocalizedName("itemBatonHealSharpnessLvl25").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl25").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessLvl25, "itemBatonHealSharpnessLvl25");
      
      itemBatonHealSharpnessLvl50 = new itemBatonHealSharpnessLvl50().setUnlocalizedName("itemBatonHealSharpnessLvl50").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl50").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessLvl50, "itemBatonHealSharpnessLvl50");
      
      itemBatonHealSharpnessLvl80 = new itemBatonHealSharpnessLvl80().setUnlocalizedName("itemBatonHealSharpnessLvl80").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl80").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessLvl80, "itemBatonHealSharpnessLvl80");
      
      itemBatonHealSharpnessLvl100 = new itemBatonHealSharpnessLvl100().setUnlocalizedName("itemBatonHealSharpnessLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessLvl100").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessLvl100, "itemBatonHealSharpnessLvl100");
      
      //Soin/Distance 
      itemBatonHealDistanceLvl10 = new itemBatonHealDistanceLvl10().setUnlocalizedName("itemBatonHealDistanceLvl10").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl10").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealDistanceLvl10, "itemBatonHealDistanceLvl10");
         EntityRegistry.registerModEntity(EntityHeal.class, "itemBatonHealDistanceLvl10", 7, this, 64, 20, true);
      
         itemBatonHealDistanceLvl30 = new itemBatonHealDistanceLvl30().setUnlocalizedName("itemBatonHealDistanceLvl30").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl30").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealDistanceLvl30, "itemBatonHealDistanceLvl30");
         EntityRegistry.registerModEntity(EntityHealLvl30.class, "itemBatonHealDistanceLvl30", 8, this, 64, 20, true);
      
         itemBatonHealDistanceLvl45 = new itemBatonHealDistanceLvl45().setUnlocalizedName("itemBatonHealDistanceLvl45").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl45").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealDistanceLvl45, "itemBatonHealDistanceLvl45");
         EntityRegistry.registerModEntity(EntityHealLvl45.class, "itemBatonHealDistanceLvl45", 9, this, 64, 20, true);
      
         itemBatonHealDistanceLvl80 = new itemBatonHealDistanceLvl80().setUnlocalizedName("itemBatonHealDistanceLvl80").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl80").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealDistanceLvl80, "itemBatonHealDistanceLvl80");
         EntityRegistry.registerModEntity(EntityHealLvl80.class, "itemBatonHealDistanceLvl80", 10, this, 64, 20, true);
      
         itemBatonHealDistanceLvl100 = new itemBatonHealDistanceLvl100().setUnlocalizedName("itemBatonHealDistanceLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealDistanceLvl100").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealDistanceLvl100, "itemBatonHealDistanceLvl100");
         EntityRegistry.registerModEntity(EntityHealLvl100.class, "itemBatonHealDistanceLvl100", 11, this, 64, 20, true);
      
      //Soin/Sharpness/Distance 
         itemBatonHealSharpnessDistanceLvl1 = new itemBatonHealSharpnessDistanceLvl1().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl1").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl1").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl1, "itemBatonHealSharpnessDistanceLvl1");
         EntityRegistry.registerModEntity(EntityHealSharpness.class, "itemBatonHealSharpnessDistanceLvl1", 12, this, 64, 20, true);
      
         itemBatonHealSharpnessDistanceLvl15 = new itemBatonHealSharpnessDistanceLvl15().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl15").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl15").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl15, "itemBatonHealSharpnessDistanceLvl15");
         EntityRegistry.registerModEntity(EntityHealSharpnessLvl15.class, "itemBatonHealSharpnessDistanceLvl15", 13, this, 64, 20, true);
      
         itemBatonHealSharpnessDistance35 = new itemBatonHealSharpnessDistanceLvl35().setUnlocalizedName("itemBatonHealSharpnessDistance35").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl35").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessDistance35, "itemBatonHealSharpnessDistance35");
         EntityRegistry.registerModEntity(EntityHealSharpnessLvl35.class, "itemBatonHealSharpnessDistance35", 14, this, 64, 20, true);
      
         itemBatonHealSharpnessDistance60 = new itemBatonHealSharpnessDistanceLvl60().setUnlocalizedName("itemBatonHealSharpnessDistance60").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl60").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessDistance60, "itemBatonHealSharpnessDistance60");
         EntityRegistry.registerModEntity(EntityHealSharpnessLvl60.class, "itemBatonHealDistanceLvl80", 15, this, 64, 20, true);
      
         itemBatonHealSharpnessDistanceLvl100 = new itemBatonHealSharpnessDistanceLvl100().setUnlocalizedName("itemBatonHealSharpnessDistanceLvl100").setTextureName(Reference.MOD_ID + ":itemBatonHealSharpnessDistanceLvl100").setCreativeTab(CreativeTabs.tabMaterials);
      GameRegistry.registerItem(itemBatonHealSharpnessDistanceLvl100, "itemBatonHealSharpnessDistanceLvl100");
         EntityRegistry.registerModEntity(EntityHealSharpnessLvl100.class, "itemBatonHealSharpnessDistanceLvl100", 16, this, 64, 20, true);
      
      // Classe Paladin
      
      // Classe Mage
      
      // Classe Neogicien
      
      // Classe Guerrier
      
      // Classe Assasin
      
      }
      
      @EventHandler
      public void Init(FMLInitializationEvent event)
      {
      proxy.registerRenders();
      NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
        network = NetworkRegistry.INSTANCE.newSimpleChannel("test");
             network.registerMessage(PaquetCommand.Handler.class, PaquetCommand.class, 0, Side.SERVER);
      MinecraftForge.EVENT_BUS.register(new LivingEvent());
      // MinecraftForge.EVENT_BUS.register(new SampleEventReceiver());
      FMLCommonHandler.instance().bus().register(this);
      
      //Mobs
      
      EntityRegistry.registerGlobalEntityID(EntityDragon.class, "dragon", EntityRegistry.findGlobalUniqueEntityId(), new Color(0, 200, 0).getRGB(), new Color(255, 0, 0).getRGB());
      EntityRegistry.registerModEntity(EntityDragon.class, "dragon", 425, this.instance, 40, 20, true);
      
      // Classe Druide
      
      // Classe Paladin
      
      // Classe Mage
      
      // Classe Neogicien
      
      // Classe Guerrier
      
      // Classe Assasin
      
      }
      
      /*@SubscribeEvent
      @SideOnly(Side.CLIENT)
      public void onTickClient(TickEvent.ClientTickEvent event)
      {
      if(event.phase == Phase.END)
      {
      Minecraft mc = Minecraft.getMinecraft();
      
      GuiScreen currentScreen = mc.currentScreen;
      Gui currenttext = mc.ingameGUI;
      
      GuiOverlaytest InMenu = new GuiOverlaytest(mc, null, currentScreen);
      
      if(currentScreen instanceof GuiOverlay && !currentScreen.equals(InMenu))
      {
      mc.displayGuiScreen(InMenu);
      }
      }
      
      }*/
      
      @EventHandler
      public void postInit(FMLPostInitializationEvent event)
      {
      
      }
      
      }
      
      package fr.darkvince.facrpg.proxy;
      
      import cpw.mods.fml.client.registry.RenderingRegistry;
      import fr.darkvince.facrpg.EntityDragon;
      import fr.darkvince.facrpg.Main;
      import fr.darkvince.facrpg.ModelDragon;
      import fr.darkvince.facrpg.ModelitemPiece100;
      import fr.darkvince.facrpg.RenderDragon;
      import fr.darkvince.facrpg.RenderitemPiece100;
      import fr.darkvince.facrpg.druide.EntityHeal;
      import fr.darkvince.facrpg.druide.EntityHealLvl100;
      import fr.darkvince.facrpg.druide.EntityHealLvl30;
      import fr.darkvince.facrpg.druide.EntityHealLvl45;
      import fr.darkvince.facrpg.druide.EntityHealLvl80;
      import fr.darkvince.facrpg.druide.EntityHealSharpness;
      import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl100;
      import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl15;
      import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl35;
      import fr.darkvince.facrpg.druide.EntityHealSharpnessLvl60;
      import fr.darkvince.facrpg.druide.RenderHeal;
      import fr.darkvince.facrpg.druide.RenderitemBatonHealLvl1;
      import fr.darkvince.facrpg.druide.RenderitemBatonHealLvl100;
      import net.minecraft.client.model.ModelBiped;
      import net.minecraftforge.client.IItemRenderer;
      import net.minecraftforge.client.MinecraftForgeClient;
      
      public class ClientProxy extends CommonProxy
      {
      
      @Override
      public void registerRenders()
      {
      //piece
      MinecraftForgeClient.registerItemRenderer(Main.itemPiece100, (IItemRenderer)new RenderitemPiece100());
      
      RenderingRegistry.registerEntityRenderingHandler(EntityHeal.class, new RenderHeal(null));    
      RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl30.class, new RenderHeal(null));  
      RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl45.class, new RenderHeal(null)); 
      RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl80.class, new RenderHeal(null)); 
      RenderingRegistry.registerEntityRenderingHandler(EntityHealLvl100.class, new RenderHeal(null)); 
      
      RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpness.class, new RenderHeal(null)); 
      RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl15.class, new RenderHeal(null)); 
      RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl35.class, new RenderHeal(null)); 
      RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl60.class, new RenderHeal(null)); 
      RenderingRegistry.registerEntityRenderingHandler(EntityHealSharpnessLvl100.class, new RenderHeal(null)); 
      
      //model 
      MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl1, (IItemRenderer)new RenderitemBatonHealLvl1());
      MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl10, (IItemRenderer)new RenderitemBatonHealLvl1());
      MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl25, (IItemRenderer)new RenderitemBatonHealLvl1());
      MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl40, (IItemRenderer)new RenderitemBatonHealLvl1());
      MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl70, (IItemRenderer)new RenderitemBatonHealLvl1());
      MinecraftForgeClient.registerItemRenderer(Main.itemBatonHealLvl100, (IItemRenderer)new RenderitemBatonHealLvl100());
      
      //mob
      
      RenderingRegistry.registerEntityRenderingHandler(EntityDragon.class, new RenderDragon(new ModelDragon(), 0.5F));
      
      }
      
      }
      
      
      1 réponse Dernière réponse Répondre Citer 0
      • SCAREXS Hors-ligne
        SCAREX
        dernière édition par

        Rajoute un System.out.println(“quelque chose”) dans le constructeur de ton entité pour voir si ton entité est crée côté serveur

        Site web contenant mes scripts : http://SCAREXgaming.github.io

        Pas de demandes de support par MP ni par skype SVP.
        Je n'accepte sur skype que l…

        1 réponse Dernière réponse Répondre Citer 0
        • darkvince37D Hors-ligne
          darkvince37
          dernière édition par

          @‘SCAREX’:

          Rajoute un System.out.println(“quelque chose”) dans le constructeur de ton entité pour voir si ton entité est crée côté serveur

          Oui elle est bien créer coté serveur

          1 réponse Dernière réponse Répondre Citer 0
          • ? Hors-ligne
            Un Ancien Utilisateur
            dernière édition par

            Le truc trés con ton server est bien en difficulté normal ?!

            1 réponse Dernière réponse Répondre Citer 0
            • darkvince37D Hors-ligne
              darkvince37
              dernière édition par

              @‘amigo127’:

              Le truc trés con ton server est bien en difficulté normal ?!

              Oui car mon autre mobs spawn

              1 réponse Dernière réponse Répondre Citer 0
              • SCAREXS Hors-ligne
                SCAREX
                dernière édition par

                C’est un mob ou un animal ? Car peut être le serveur est en peaceful ?

                Site web contenant mes scripts : http://SCAREXgaming.github.io

                Pas de demandes de support par MP ni par skype SVP.
                Je n'accepte sur skype que l…

                1 réponse Dernière réponse Répondre Citer 0
                • DeletedD Hors-ligne
                  Deleted
                  dernière édition par

                  Ou alors allowedMonstersSpawn a false ?

                  1 réponse Dernière réponse Répondre Citer 0
                  • ? Hors-ligne
                    Un Ancien Utilisateur
                    dernière édition par

                    j’ai pas comprit le mob spawn en solo et pas en multi ?

                    1 réponse Dernière réponse Répondre Citer 0
                    • AymericRedA Hors-ligne
                      AymericRed
                      dernière édition par

                      Oui. Et il a dit que son autre mob spawn.

                      Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk

                      Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                      AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                      Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                      Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                      1 réponse Dernière réponse Répondre Citer 0
                      • darkvince37D Hors-ligne
                        darkvince37
                        dernière édition par

                        @‘SCAREX’:

                        C’est un mob ou un animal ? Car peut être le serveur est en peaceful ?

                        @‘Plaigon’:

                        Ou alors allowedMonstersSpawn a false ?

                        j’ai vérifier les 2 tous est fait pour que les mobs spawn

                        1 réponse Dernière réponse Répondre Citer 0
                        • 1 / 1
                        • Premier message
                          Dernier message
                        Design by Woryk
                        ContactMentions Légales

                        MINECRAFT FORGE FRANCE © 2024

                        Powered by NodeBB