Pas codé depuis 1mois = perdu
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Il n’y pas d’erreur là dedans, dans le constructeur de ton Gui, as-tu bien “super(new ContainerBackPack(quelques choses));” ?
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mon backpack marche ses mon stacker qui bug
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Oui j’ai bien se que tu m’as demander dans le gui c’est :
super(new ContainerMachineStacker(tile, inventory)); -
@‘amigo127’:
mon backpack marche ses mon stacker qui bug
Ah oui autant pour moi je me suis trompé pour le nom ^^
Alors je ne vois pas d’où vient le problème.
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bah je sait juste que que j’essaye de l’ouvrire sa crash
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Envoi rapport de crash + container correspondant
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OKi je fait ceci de suite___Le crash :
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java.lang.NullPointerException: Ticking memory connection
at com.adamitemod.mod.InventoryBackPack.<init>(InventoryBackPack.java:20)
at com.adamitemod.mod.GuiHandler.getServerGuiElement(GuiHandler.java:25)
at cpw.mods.fml.common.network.NetworkRegistry.getRemoteGuiContainer(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:75)
at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501)
at com.adamitemod.mod.MachineStacker.onBlockActivated(MachineStacker.java:86)
at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409)
at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)A detailed walkthrough of the error, its code path and all known details is as follows:
–-------------------------------------------------------------------------------------– Head –
Stacktrace:
at com.adamitemod.mod.InventoryBackPack.<init>(InventoryBackPack.java:20)
at com.adamitemod.mod.GuiHandler.getServerGuiElement(GuiHandler.java:25)
at cpw.mods.fml.common.network.NetworkRegistry.getRemoteGuiContainer(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:75)
at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501)
at com.adamitemod.mod.MachineStacker.onBlockActivated(MachineStacker.java:86)
at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409)
at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)– Ticking connection –
Details:
Connection: net.minecraft.network.NetworkManager@14a7560
Stacktrace:
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)– System Details –
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_66, Oracle Corporation
Java VM Version: Java HotSpot
Client VM (mixed mode), Oracle Corporation
Memory: 714443272 bytes (681 MB) / 1046937600 bytes (998 MB) up to 1046937600 bytes (998 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA adamitemod{1.0.0} [Adamite Mod] (bin)
GL info:ERRORRuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP[‘Player584’/281, l=‘New World’, x=308,30, y=66,00, z=299,57]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to ‘fml,forge’
:::ma class
package com.adamitemod.mod; import com.adamitemod.mod.TileEntityMachinePulveriser; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerMachineStacker extends Container { public ContainerMachineStacker(TileEntityMachineStacker tile, InventoryPlayer inventory) { this.tileMachineStacker = tile; this.addSlotToContainer(new Slot(tile, 0, 57, 121)); this.addSlotToContainer(new SlotResult(tile, 1, 124, 121)); this.bindPlayerInventory(inventory); } public boolean canInteractWith(EntityPlayer player) { return tileMachineStacker.isUseableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventory) { for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18)); } for(int i = 0; i < 9; i++) addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229)); } public ItemStack transferStackInSlot(EntityPlayer player, int quantity) { ItemStack itemstack = null; Slot slot = (Slot)inventorySlots.get(quantity); if(slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if(quantity < tileMachineStacker.getSizeInventory()) { if(!mergeItemStack(itemstack1, tileMachineStacker.getSizeInventory(), inventorySlots.size(), true)) return null; } else if(!mergeItemStack(itemstack1, 0, tileMachineStacker.getSizeInventory(), false)) return null; if(itemstack1.stackSize == 0) slot.putStack((ItemStack)null); else slot.onSlotChanged(); } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); tileMachineStacker.closeInventory(); } private TileEntityMachineStacker tileMachineStacker; } ```</init></init> -
Renvoies le code du gui handler.
Il n’est toujours pas bon, il essaie d’ouvrir le container du BackPack au lieu de celui du bloc. -
Ses ce que je me disait mais j’ai pas trouvé tien cadeau du pas bohneur
package com.adamitemod.mod; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import cpw.mods.fml.common.network.IGuiHandler; public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityMachine) { return new ContainerMachine((TileEntityMachine)tile, player.inventory); } else if(tile instanceof TileEntityMachinePulveriser) { return new ContainerMachinePulveriser((TileEntityMachinePulveriser)tile, player.inventory); } else if(ID == 0) { return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54)); } else if(tile instanceof TileEntityMachineStacker) { return new ContainerMachineStacker((TileEntityMachineStacker)tile, player.inventory); } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityMachine) { return new GuiMachine((TileEntityMachine)tile, player.inventory); } else if(tile instanceof TileEntityMachinePulveriser) { return new GuiMachinePulveriser((TileEntityMachinePulveriser)tile, player.inventory); } else if(tile instanceof TileEntityMachineStacker) { return new GuiMachineStacker((TileEntityMachineStacker)tile, player.inventory); } else if(ID == 0) { return new GuiBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54)); } return null; } } -
else if(ID == 0)
{
return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));
}
-> pareil à mettre à la fin de la fonction. -
Ou change l’ID en le passant à 1 car si tu utilises la méthode de Robin ton ID est toujours à 0
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Merci pour vos réponce je test sa :)___Merci a vous sa marche nnikell