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    Compiler son mod

    Planifier Épinglé Verrouillé Déplacé Les bases
    1.7.x
    92 Messages 15 Publieurs 22.2k Vues 5 Watching
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    • robin4002R Hors-ligne
      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
      dernière édition par

      Les classes et l’importation qui cause problème sont indiqués dans le log que tu as envoyé.

      1 réponse Dernière réponse Répondre Citer 0
      • TituyaT Hors-ligne
        Tituya
        dernière édition par

        Ok je vais essayer, les import mal fait je les remplace par minecraft
        [EDIT] Merci beaucoup, j’ai juste supprimé cette ligne et ça marche !

        Il y a deux choses qui m'énerve dans la vie : les babouches et les personnes jouant en 1.7.10 !

        1 réponse Dernière réponse Répondre Citer 0
        • U Hors-ligne
          Ultro Who
          dernière édition par

          J’obtient ceci

          Note: there were 768 duplicate class definitions.
               (http://proguard.sourceforge.net/manual/troubleshooting.html#duplicateclas
          s)
          :obfJar FAILED
          
          FAILURE: Build failed with an exception.
          
          * What went wrong:
          Execution failed for task ':obfJar'.
          > java.io.IOException: The output jar is empty. Did you specify the proper '-kee
          p' options?
          
          * Try:
          Run with –stacktrace option to get the stack trace. Run with --info or --debug
          option to get more log output.
          
          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            proguard est malconfiguré, il ne garde aucune classe.

            1 réponse Dernière réponse Répondre Citer 0
            • U Hors-ligne
              Ultro Who
              dernière édition par

              peux tu me dire comment faire pour y remédier ?

              1 réponse Dernière réponse Répondre Citer 0
              • robin4002R Hors-ligne
                robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                dernière édition par

                Tu as mis quoi dans le fichier proguard et quel est le nom de ton package ?

                Sinon n’obfusque pas ton mod, fais juste une compilation sans proguard, ce n’est pas nécessaire.

                1 réponse Dernière réponse Répondre Citer 0
                • V Hors-ligne
                  vinvin40220
                  dernière édition par

                  Salut j’ai un problème pour compiler mon mod, ils me disent que je doit changer la verssion java que j’utilise pour comopilé à java 7 ou supérieur car une parti du code est pas prit en charge par java 6 mais comment je passe à java 7 ou suppérieur

                  C'est en faisant des erreurs qu'on apprend, alors ne vous moquez pas de moi svp !!!

                  1 réponse Dernière réponse Répondre Citer 0
                  • robin4002R Hors-ligne
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                    dernière édition par robin4002

                    Salut,
                    Il faut ajouter ceci dans le build.gradle (en dessous de archiveBaseName = "tonmodid")

                    compileJava {
                        sourceCompatibility = targetCompatibility = "1.8"
                    }
                    
                    1 réponse Dernière réponse Répondre Citer 0
                    • Superloup10S Hors-ligne
                      Superloup10 Modérateurs
                      dernière édition par

                      sourceCompatibility = targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
                      compileJava {
                          sourceCompatibility = targetCompatibility = '1.8'
                      }
                      

                      Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                      Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                      1 réponse Dernière réponse Répondre Citer 0
                      • V Hors-ligne
                        vinvin40220
                        dernière édition par

                        merci beaucoup

                        C'est en faisant des erreurs qu'on apprend, alors ne vous moquez pas de moi svp !!!

                        1 réponse Dernière réponse Répondre Citer 0
                        • K Hors-ligne
                          kylian-1452
                          dernière édition par

                          Bonjour,

                          Après avoir abandonné mon projet, j’ai décidé de le reprendre avec détermination mais ayant un peu oublié le peu que j’avais appris, je me retrouve bloquer pour la compilation… Ici l’invité de commande “PowerShell” (qui m’est proposé avec “Shift + clic droit” ne permet pas l’exécution des commandes gradlew et du coup je bloque totalement… Merci d’avance !

                          1 réponse Dernière réponse Répondre Citer 0
                          • robin4002R Hors-ligne
                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                            dernière édition par

                            Salut,
                            Il faut faire .\gradlew sous powershell.

                            K 1 réponse Dernière réponse Répondre Citer 0
                            • K Hors-ligne
                              kylian-1452 @robin4002
                              dernière édition par

                              @robin4002 Une aide indirecte, 16 petites minutes pour m’en sortir. Merci beaucoup, j’apprendrai bien mieux comme ça !

                              Bonne soirée 😉

                              1 réponse Dernière réponse Répondre Citer 0
                              • K Hors-ligne
                                kylian-1452
                                dernière édition par robin4002

                                La compilation a donc bien fonctionnée comme je le disais ci-dessus mais un problème persiste et je ne comprends pas pourquoi…Il fonctionne parfaitement avant compilation, le build ‘Successful’ mais avec un warning durant l’opération (voir plus bas)
                                1) Crash report
                                2) Code class BlockMod
                                3) Code class TrilliumMod
                                4) Screen du warning

                                Rapport de crash: crash-2019-01-12_00.48.08-client.txt

                                Class BlockMod:

                                package com.mod.trillium.init;
                                
                                import com.mod.trillium.Reference;
                                import com.mod.trillium.TrilliumMod;
                                import com.mod.trillium.blocks.BlockBasic;
                                import com.mod.trillium.blocks.BlockFenceMod;
                                import com.mod.trillium.blocks.BlockSlabMod;
                                import com.mod.trillium.blocks.BlockStairsMod;
                                import com.mod.trillium.blocks.BlockTutorielMetadata;
                                import com.mod.trillium.blocks.BlockWallMod;
                                import com.mod.trillium.blocks.ItemBlockMetadataTutoriel;
                                
                                import cpw.mods.fml.common.registry.GameRegistry;
                                import net.minecraft.block.Block;
                                import net.minecraft.block.BlockFalling;
                                import net.minecraft.block.material.Material;
                                
                                public class BlockMod
                                {
                                    public static Block block_smallstonebrick, block_netherbrickks, block_nocobble, block_sbedrock, block_slight, block_brbasalt, block_brlgrey, block_brsu, block_brssm, block_brsss, block_brws,
                                    block_brsc, block_brscd, block_brscm, block_brscmu, block_brscn, block_su, block_sst, block_faintlightgreystone, block_daubwattlewhiteframe, block_smallstonebrickstairs, block_faintlightgreystonewall,
                                    block_faintlightgreystonefence, block_ssbedrock, block_smallstonebrickwall, block_nocobblestairs, block_sbedrockstairs, block_slightstairs, block_brbasaltstairs, block_brlgreystairs, block_brsustairs,
                                    block_brssmstairs, block_brwsstairs, block_brscstairs, block_brscdstairs, block_brscmstairs, block_brscmustairs, block_brscnstairs, block_sustairs, block_sststairs, block_faintlightgreystonestairs,
                                    block_daubwattlewhiteframestairs, block_multi, block_lan, block_rlp, block_brp, block_stl, block_sts, block_crp, block_cwh, block_cst, block_csd, block_stm, block_smb, block_sme, block_smh, block_sla,
                                    block_slb, block_slc, block_sld, block_sle, block_slf, block_slg, block_slh, block_sli, block_slj, block_slk, block_sll, block_slm, block_sln, block_staba, block_stabb, block_stabc, block_stabd, block_stabe,
                                    block_stabf, block_aaa, block_aab, block_aac, block_aad, block_aae, block_aaf, block_aag, block_aah, block_aai, block_aaj, block_bedz, block_ncbz, block_aadz, block_aaez, block_aagz, block_brbasaltz,
                                    block_brlgreyz, block_brpz, block_brscz, block_brscmuz, block_brscnz, block_brssmz, block_brsssz, block_brsuz, block_brwsz, block_crpz, block_csdz, block_cstz, block_cwhz, block_dwwz, block_lanz, block_ntbrkz,
                                    block_rlpz, block_sstz, block_stabaz, block_stabbz, block_stabcz, block_stabdz, block_stabez, block_stabfz, block_stlz, block_stmz, block_stsz, block_suz, block_logbirch, block_logoak, block_logspruce, block_logjungle,
                                    block_woodbirch, block_woodoak, block_woodspruce, block_woodjungle, block_maa, block_mab, block_mac, block_mad, block_mae, block_saaa, block_saab, block_saac, block_saad, block_saae, block_saaf, block_saag, block_saah,
                                    block_waaa, block_waab, block_waac, block_waad, block_waae, block_waaf, block_waag, block_waah, block_waai, block_waaj, block_waak, block_waal, block_waam, block_waan, block_waao, block_waap, block_lanss, block_rlps,
                                    block_brps, block_stls, block_stss, block_crps, block_cwhs, block_csts, block_csds, block_stms, block_smbs, block_smes, block_smhs, block_slas, block_slbs, block_slcs, block_slds, block_sles, block_slfs, block_slgs,
                                    block_slhs, block_slis, block_sljs, block_slks, block_slls, block_slms, block_slns, block_stabas, block_stabbs, block_stabcs, block_stabds, block_stabes, block_stabfs, block_aaas, block_aabs, block_aacs, block_aads, 
                                    block_aaes, block_aafs, block_aags, block_aahs, block_aais, block_aajs;
                                    
                                    
                                    public static void init()
                                    {
                                       // Pierres
                                        block_netherbrickks = new BlockBasic(Material.rock, 2).setBlockName("block_netherbrickks") .setBlockTextureName(Reference.MOD_ID + ":block_netherbrickks").setHardness(3.0F);
                                        block_nocobble = new BlockBasic(Material.rock, 2).setBlockName("block_nocobble") .setBlockTextureName(Reference.MOD_ID + ":block_nocobble").setHardness(3.0F);
                                        block_sbedrock = new BlockBasic(Material.rock, 2).setBlockName("block_sbedrock") .setBlockTextureName(Reference.MOD_ID + ":block_sbedrock").setHardness(3.0F);
                                        block_slight = new BlockBasic(Material.rock, 2).setBlockName("block_slight") .setBlockTextureName(Reference.MOD_ID + ":block_slight").setHardness(3.0F);
                                        block_brbasalt = new BlockBasic(Material.rock, 2).setBlockName("block_brbasalt") .setBlockTextureName(Reference.MOD_ID + ":block_brbasalt").setHardness(3.0F);
                                        block_brlgrey = new BlockBasic(Material.rock, 2).setBlockName("block_brlgrey") .setBlockTextureName(Reference.MOD_ID + ":block_brlgrey").setHardness(3.0F);
                                        block_brsu = new BlockBasic(Material.rock, 2).setBlockName("block_brsu") .setBlockTextureName(Reference.MOD_ID + ":block_brsu").setHardness(3.0F);
                                        block_brssm = new BlockBasic(Material.rock, 2).setBlockName("block_brssm") .setBlockTextureName(Reference.MOD_ID + ":block_brssm").setHardness(3.0F);
                                        block_brsss = new BlockBasic(Material.rock, 2).setBlockName("block_brsss") .setBlockTextureName(Reference.MOD_ID + ":block_brsss").setHardness(3.0F);
                                        block_brws = new BlockBasic(Material.rock, 2).setBlockName("block_brws") .setBlockTextureName(Reference.MOD_ID + ":block_brws").setHardness(3.0F);
                                        block_brsc = new BlockBasic(Material.rock, 2).setBlockName("block_brsc") .setBlockTextureName(Reference.MOD_ID + ":block_brsc").setHardness(3.0F);
                                        block_brscd = new BlockBasic(Material.rock, 2).setBlockName("block_brscd") .setBlockTextureName(Reference.MOD_ID + ":block_brscd").setHardness(3.0F);
                                        block_brscm = new BlockBasic(Material.rock, 2).setBlockName("block_brscm") .setBlockTextureName(Reference.MOD_ID + ":block_brscm").setHardness(3.0F);
                                        block_brscmu = new BlockBasic(Material.rock, 2).setBlockName("block_brscmu") .setBlockTextureName(Reference.MOD_ID + ":block_brscmu").setHardness(3.0F);
                                        block_brscn = new BlockBasic(Material.rock, 2).setBlockName("block_brscn") .setBlockTextureName(Reference.MOD_ID + ":block_brscn").setHardness(3.0F);
                                        block_su = new BlockBasic(Material.rock, 2).setBlockName("block_su") .setBlockTextureName(Reference.MOD_ID + ":block_su").setHardness(3.0F);
                                        block_sst = new BlockBasic(Material.rock, 2).setBlockName("block_sst") .setBlockTextureName(Reference.MOD_ID + ":block_sst").setHardness(3.0F);
                                        block_faintlightgreystone = new BlockBasic(Material.rock, 2).setBlockName("block_faintlightgreystone") .setBlockTextureName(Reference.MOD_ID + ":block_faintlightgreystone").setHardness(3.0F);
                                        block_daubwattlewhiteframe = new BlockBasic(Material.rock, 1).setBlockName("block_daubwattlewhiteframe") .setBlockTextureName(Reference.MOD_ID + ":block_daubwattlewhiteframe").setHardness(2.0F);
                                        block_lan = new BlockBasic(Material.rock, 2).setBlockName("block_lan") .setBlockTextureName(Reference.MOD_ID + ":block_lan").setHardness(3.0F);
                                        block_rlp = new BlockBasic(Material.rock, 2).setBlockName("block_rlp") .setBlockTextureName(Reference.MOD_ID + ":block_rlp").setHardness(3.0F);
                                        block_brp = new BlockBasic(Material.rock, 2).setBlockName("block_brp") .setBlockTextureName(Reference.MOD_ID + ":block_brp").setHardness(3.0F);
                                        block_stl = new BlockBasic(Material.rock, 2).setBlockName("block_stl") .setBlockTextureName(Reference.MOD_ID + ":block_stl").setHardness(3.0F);
                                        block_sts = new BlockBasic(Material.rock, 2).setBlockName("block_sts") .setBlockTextureName(Reference.MOD_ID + ":block_sts").setHardness(3.0F);
                                        block_crp = new BlockBasic(Material.rock, 2).setBlockName("block_crp") .setBlockTextureName(Reference.MOD_ID + ":block_crp").setHardness(3.0F);
                                        block_cwh = new BlockBasic(Material.rock, 2).setBlockName("block_cwh") .setBlockTextureName(Reference.MOD_ID + ":block_cwh").setHardness(3.0F);
                                        block_cst = new BlockBasic(Material.rock, 2).setBlockName("block_cst") .setBlockTextureName(Reference.MOD_ID + ":block_cst").setHardness(3.0F);
                                        block_csd = new BlockBasic(Material.rock, 2).setBlockName("block_csd") .setBlockTextureName(Reference.MOD_ID + ":block_csd").setHardness(3.0F);
                                        block_stm = new BlockBasic(Material.rock, 2).setBlockName("block_stm") .setBlockTextureName(Reference.MOD_ID + ":block_stm").setHardness(3.0F);
                                        block_smb = new BlockBasic(Material.rock, 1).setBlockName("block_smb") .setBlockTextureName(Reference.MOD_ID + ":block_smb").setHardness(2.0F);
                                        block_sme = new BlockBasic(Material.rock, 1).setBlockName("block_sme") .setBlockTextureName(Reference.MOD_ID + ":block_sme").setHardness(2.0F);
                                        block_smh = new BlockBasic(Material.rock, 1).setBlockName("block_smh") .setBlockTextureName(Reference.MOD_ID + ":block_smh").setHardness(2.0F);
                                        block_sla = new BlockBasic(Material.rock, 1).setBlockName("block_sla") .setBlockTextureName(Reference.MOD_ID + ":block_sla").setHardness(2.0F);
                                        block_slb = new BlockBasic(Material.rock, 1).setBlockName("block_slb") .setBlockTextureName(Reference.MOD_ID + ":block_slb").setHardness(2.0F);
                                        block_slc = new BlockBasic(Material.rock, 1).setBlockName("block_slc") .setBlockTextureName(Reference.MOD_ID + ":block_slc").setHardness(2.0F);
                                        block_sld = new BlockBasic(Material.rock, 1).setBlockName("block_sld") .setBlockTextureName(Reference.MOD_ID + ":block_sld").setHardness(2.0F);
                                        block_sle = new BlockBasic(Material.rock, 1).setBlockName("block_sle") .setBlockTextureName(Reference.MOD_ID + ":block_sle").setHardness(2.0F);
                                        block_slf = new BlockBasic(Material.rock, 1).setBlockName("block_slf") .setBlockTextureName(Reference.MOD_ID + ":block_slf").setHardness(2.0F);
                                        block_slg = new BlockBasic(Material.rock, 1).setBlockName("block_slg") .setBlockTextureName(Reference.MOD_ID + ":block_slg").setHardness(2.0F);
                                        block_slh = new BlockBasic(Material.rock, 1).setBlockName("block_slh") .setBlockTextureName(Reference.MOD_ID + ":block_slh").setHardness(2.0F);
                                        block_sli = new BlockBasic(Material.rock, 1).setBlockName("block_sli") .setBlockTextureName(Reference.MOD_ID + ":block_sli").setHardness(2.0F);
                                        block_slj = new BlockBasic(Material.rock, 1).setBlockName("block_slj") .setBlockTextureName(Reference.MOD_ID + ":block_slj").setHardness(2.0F);
                                        block_slk = new BlockBasic(Material.rock, 1).setBlockName("block_slk") .setBlockTextureName(Reference.MOD_ID + ":block_slk").setHardness(2.0F);
                                        block_sll = new BlockBasic(Material.rock, 1).setBlockName("block_sll") .setBlockTextureName(Reference.MOD_ID + ":block_sll").setHardness(2.0F);
                                        block_slm = new BlockBasic(Material.rock, 1).setBlockName("block_slm") .setBlockTextureName(Reference.MOD_ID + ":block_slm").setHardness(2.0F);
                                        block_sln = new BlockBasic(Material.rock, 1).setBlockName("block_sln") .setBlockTextureName(Reference.MOD_ID + ":block_sln").setHardness(2.0F);
                                        block_staba = new BlockBasic(Material.rock, 2).setBlockName("block_staba") .setBlockTextureName(Reference.MOD_ID + ":block_staba").setHardness(2.3F);
                                        block_stabb = new BlockBasic(Material.rock, 2).setBlockName("block_stabb") .setBlockTextureName(Reference.MOD_ID + ":block_stabb").setHardness(2.3F);
                                        block_stabc = new BlockBasic(Material.rock, 2).setBlockName("block_stabc") .setBlockTextureName(Reference.MOD_ID + ":block_stabc").setHardness(2.3F);
                                        block_stabd = new BlockBasic(Material.rock, 2).setBlockName("block_stabd") .setBlockTextureName(Reference.MOD_ID + ":block_stabd").setHardness(2.3F);
                                        block_stabe = new BlockBasic(Material.rock, 2).setBlockName("block_stabe") .setBlockTextureName(Reference.MOD_ID + ":block_stabe").setHardness(2.3F);
                                        block_stabf = new BlockBasic(Material.rock, 2).setBlockName("block_stabf") .setBlockTextureName(Reference.MOD_ID + ":block_stabf").setHardness(2.3F);
                                        block_aaa = new BlockBasic(Material.rock, 1).setBlockName("block_aaa") .setBlockTextureName(Reference.MOD_ID + ":block_aaa").setHardness(2.0F);
                                        block_aab = new BlockBasic(Material.rock, 1).setBlockName("block_aab") .setBlockTextureName(Reference.MOD_ID + ":block_aab").setHardness(2.0F);
                                        block_aac = new BlockBasic(Material.rock, 1).setBlockName("block_aac") .setBlockTextureName(Reference.MOD_ID + ":block_aac").setHardness(2.0F);
                                        block_aad = new BlockBasic(Material.rock, 2).setBlockName("block_aad") .setBlockTextureName(Reference.MOD_ID + ":block_aad").setHardness(3.0F);
                                        block_aae = new BlockBasic(Material.rock, 2).setBlockName("block_aae") .setBlockTextureName(Reference.MOD_ID + ":block_aae").setHardness(3.0F);
                                        block_aaf = new BlockBasic(Material.rock, 1).setBlockName("block_aaf") .setBlockTextureName(Reference.MOD_ID + ":block_aaf").setHardness(2.0F);
                                        block_aag = new BlockBasic(Material.rock, 2).setBlockName("block_aag") .setBlockTextureName(Reference.MOD_ID + ":block_aag").setHardness(3.0F);
                                        block_aah = new BlockBasic(Material.rock, 1).setBlockName("block_aah") .setBlockTextureName(Reference.MOD_ID + ":block_aah").setHardness(2.0F);
                                        block_aai = new BlockBasic(Material.rock, 1).setBlockName("block_aai") .setBlockTextureName(Reference.MOD_ID + ":block_aai").setHardness(2.0F);
                                        block_aaj = new BlockBasic(Material.rock, 1).setBlockName("block_aaj") .setBlockTextureName(Reference.MOD_ID + ":block_aaj").setHardness(2.0F);
                                        //Sable, terre
                                        block_saaa = new BlockFalling(Material.sand).setBlockName("block_saaa") .setBlockTextureName(Reference.MOD_ID + ":block_saaa").setHardness(1.0F);
                                        block_saab = new BlockFalling(Material.sand).setBlockName("block_saab") .setBlockTextureName(Reference.MOD_ID + ":block_saab").setHardness(1.0F);
                                        block_saac = new BlockFalling(Material.sand).setBlockName("block_saac") .setBlockTextureName(Reference.MOD_ID + ":block_saac").setHardness(1.0F);
                                        block_saad = new BlockFalling(Material.sand).setBlockName("block_saad") .setBlockTextureName(Reference.MOD_ID + ":block_saad").setHardness(1.0F);
                                        block_saae = new BlockFalling(Material.sand).setBlockName("block_saae") .setBlockTextureName(Reference.MOD_ID + ":block_saae").setHardness(1.0F);
                                        block_saaf = new BlockFalling(Material.sand).setBlockName("block_saaf") .setBlockTextureName(Reference.MOD_ID + ":block_saaf").setHardness(1.0F);
                                        block_saag = new BlockFalling(Material.sand).setBlockName("block_saag") .setBlockTextureName(Reference.MOD_ID + ":block_saag").setHardness(1.0F);
                                        block_saah = new BlockFalling(Material.sand).setBlockName("block_saah") .setBlockTextureName(Reference.MOD_ID + ":block_saah").setHardness(1.0F);
                                        // Bois
                                        block_logbirch = new BlockBasic(Material.wood, 1).setBlockName("block_logbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logbirch").setHardness(2.0F);
                                        block_logoak = new BlockBasic(Material.wood, 1).setBlockName("block_logoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logoak").setHardness(2.0F);
                                        block_logspruce = new BlockBasic(Material.wood, 1).setBlockName("block_logspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logspruce").setHardness(2.0F);
                                        block_logjungle = new BlockBasic(Material.wood, 1).setBlockName("block_logjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logjungle").setHardness(2.0F);
                                        block_woodbirch = new BlockBasic(Material.wood, 1).setBlockName("block_woodbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodbirch").setHardness(1.0F);
                                        block_woodoak = new BlockBasic(Material.wood, 1).setBlockName("block_woodoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodoak").setHardness(1.0F);
                                        block_woodspruce = new BlockBasic(Material.wood, 1).setBlockName("block_woodspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodspruce").setHardness(1.0F);
                                        block_woodjungle = new BlockBasic(Material.wood, 1).setBlockName("block_woodjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodjungle").setHardness(1.0F);
                                        //Laines
                                        block_waaa = new BlockBasic(Material.cloth, 1).setBlockName("block_waaa").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaa").setHardness(1.0F);
                                        block_waab = new BlockBasic(Material.cloth, 1).setBlockName("block_waab").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waab").setHardness(1.0F);
                                        block_waac = new BlockBasic(Material.cloth, 1).setBlockName("block_waac").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waac").setHardness(1.0F);
                                        block_waad = new BlockBasic(Material.cloth, 1).setBlockName("block_waad").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waad").setHardness(1.0F);
                                        block_waae = new BlockBasic(Material.cloth, 1).setBlockName("block_waae").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waae").setHardness(1.0F);
                                        block_waaf = new BlockBasic(Material.cloth, 1).setBlockName("block_waaf").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaf").setHardness(1.0F);
                                        block_waag = new BlockBasic(Material.cloth, 1).setBlockName("block_waag").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waag").setHardness(1.0F);
                                        block_waah = new BlockBasic(Material.cloth, 1).setBlockName("block_waah").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waah").setHardness(1.0F);
                                        block_waai = new BlockBasic(Material.cloth, 1).setBlockName("block_waai").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waai").setHardness(1.0F);
                                        block_waaj = new BlockBasic(Material.cloth, 1).setBlockName("block_waaj").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaj").setHardness(1.0F);
                                        block_waak = new BlockBasic(Material.cloth, 1).setBlockName("block_waak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waak").setHardness(1.0F);
                                        block_waal = new BlockBasic(Material.cloth, 1).setBlockName("block_waal").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waal").setHardness(1.0F);
                                        block_waam = new BlockBasic(Material.cloth, 1).setBlockName("block_waam").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waam").setHardness(1.0F);
                                        block_waan = new BlockBasic(Material.cloth, 1).setBlockName("block_waan").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waan").setHardness(1.0F);
                                        block_waao = new BlockBasic(Material.cloth, 1).setBlockName("block_waao").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waao").setHardness(1.0F);
                                        block_waap = new BlockBasic(Material.cloth, 1).setBlockName("block_waap").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waap").setHardness(1.0F);
                                        // Metaux
                                        block_maa = new BlockBasic(Material.iron, 1).setBlockName("block_maa").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_maa").setHardness(3.0F);
                                        block_mab = new BlockBasic(Material.iron, 1).setBlockName("block_mab").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mab").setHardness(3.0F);
                                        block_mac = new BlockBasic(Material.iron, 1).setBlockName("block_mac").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mac").setHardness(3.0F);
                                        block_mad = new BlockBasic(Material.iron, 1).setBlockName("block_mad").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mad").setHardness(3.0F);
                                        block_mae = new BlockBasic(Material.iron, 1).setBlockName("block_mae").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mae").setHardness(3.0F);
                                        // Escaliers en pierre
                                        block_nocobblestairs = new BlockStairsMod(BlockMod.block_nocobble, 2).setBlockName("block_nocobblestairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_smallstonebrickstairs = new BlockStairsMod(BlockMod.block_smallstonebrick, 2).setBlockName("block_smallstonebrickstairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_sbedrockstairs = new BlockStairsMod(BlockMod.block_sbedrock, 2).setBlockName("block_sbedrockstairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slightstairs = new BlockStairsMod(BlockMod.block_slight, 2).setBlockName("block_slightstairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brbasaltstairs = new BlockStairsMod(BlockMod.block_brbasalt, 2).setBlockName("block_brbasaltstairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brlgreystairs = new BlockStairsMod(BlockMod.block_brlgrey, 2).setBlockName("block_brlgreystairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brsustairs = new BlockStairsMod(BlockMod.block_brsu, 2).setBlockName("block_brsustairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brssmstairs = new BlockStairsMod(BlockMod.block_brssm, 2).setBlockName("block_brssmstairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brwsstairs = new BlockStairsMod(BlockMod.block_brws, 2).setBlockName("block_brwsstairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brscstairs = new BlockStairsMod(BlockMod.block_brsc, 2).setBlockName("block_brscstairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brscdstairs = new BlockStairsMod(BlockMod.block_brscd, 2).setBlockName("block_brscdstairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brscmstairs = new BlockStairsMod(BlockMod.block_brscm, 2).setBlockName("block_brscmstairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brscmustairs = new BlockStairsMod(BlockMod.block_brscmu, 2).setBlockName("block_brscmustairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brscnstairs = new BlockStairsMod(BlockMod.block_brscn, 2).setBlockName("block_brscnstairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_sustairs = new BlockStairsMod(BlockMod.block_su, 2).setBlockName("block_sustairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_sststairs = new BlockStairsMod(BlockMod.block_sst, 2).setBlockName("block_sststairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_faintlightgreystonestairs = new BlockStairsMod(BlockMod.block_faintlightgreystone, 2).setBlockName("block_faintlightgreystonestairs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_daubwattlewhiteframestairs = new BlockStairsMod(BlockMod.block_daubwattlewhiteframe, 2).setBlockName("block_daubwattlewhiteframestairs").setCreativeTab(TrilliumMod.tabStairs);
                                        // escaliers suite
                                        block_lanss = new BlockStairsMod(BlockMod.block_lan, 2).setBlockName("block_lanss").setCreativeTab(TrilliumMod.tabStairs);
                                        block_rlps = new BlockStairsMod(BlockMod.block_rlp, 2).setBlockName("block_rlps").setCreativeTab(TrilliumMod.tabStairs);
                                        block_brps = new BlockStairsMod(BlockMod.block_brp, 2).setBlockName("block_brps").setCreativeTab(TrilliumMod.tabStairs);
                                        block_stls = new BlockStairsMod(BlockMod.block_stl, 2).setBlockName("block_stls").setCreativeTab(TrilliumMod.tabStairs);
                                        block_stss = new BlockStairsMod(BlockMod.block_sts, 2).setBlockName("block_stss").setCreativeTab(TrilliumMod.tabStairs);
                                        block_crps = new BlockStairsMod(BlockMod.block_crp, 2).setBlockName("block_crps").setCreativeTab(TrilliumMod.tabStairs);
                                        block_cwhs = new BlockStairsMod(BlockMod.block_cwh, 2).setBlockName("block_cwhs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_csts = new BlockStairsMod(BlockMod.block_cst, 2).setBlockName("block_csts").setCreativeTab(TrilliumMod.tabStairs);
                                        block_csds = new BlockStairsMod(BlockMod.block_csd, 2).setBlockName("block_csds").setCreativeTab(TrilliumMod.tabStairs);
                                        block_stms = new BlockStairsMod(BlockMod.block_stm, 2).setBlockName("block_stms").setCreativeTab(TrilliumMod.tabStairs);
                                        block_smbs = new BlockStairsMod(BlockMod.block_smb, 2).setBlockName("block_smbs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_smes = new BlockStairsMod(BlockMod.block_sme, 2).setBlockName("block_smes").setCreativeTab(TrilliumMod.tabStairs);
                                        block_smhs = new BlockStairsMod(BlockMod.block_smh, 2).setBlockName("block_smhs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slas = new BlockStairsMod(BlockMod.block_sla, 2).setBlockName("block_slas").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slbs = new BlockStairsMod(BlockMod.block_slb, 2).setBlockName("block_slbs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slcs = new BlockStairsMod(BlockMod.block_slc, 2).setBlockName("block_slcs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slds = new BlockStairsMod(BlockMod.block_sld, 2).setBlockName("block_slds").setCreativeTab(TrilliumMod.tabStairs);
                                        block_sles = new BlockStairsMod(BlockMod.block_sle, 2).setBlockName("block_sles").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slfs = new BlockStairsMod(BlockMod.block_slf, 2).setBlockName("block_slfs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slgs = new BlockStairsMod(BlockMod.block_slg, 2).setBlockName("block_slgs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slhs = new BlockStairsMod(BlockMod.block_slh, 2).setBlockName("block_slhs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slis = new BlockStairsMod(BlockMod.block_sli, 2).setBlockName("block_slis").setCreativeTab(TrilliumMod.tabStairs);
                                        block_sljs = new BlockStairsMod(BlockMod.block_slj, 2).setBlockName("block_sljs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slks = new BlockStairsMod(BlockMod.block_slk, 2).setBlockName("block_slks").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slms = new BlockStairsMod(BlockMod.block_slm, 2).setBlockName("block_slms").setCreativeTab(TrilliumMod.tabStairs);
                                        block_slns = new BlockStairsMod(BlockMod.block_sln, 2).setBlockName("block_slns").setCreativeTab(TrilliumMod.tabStairs);
                                        block_stabas = new BlockStairsMod(BlockMod.block_staba, 2).setBlockName("block_stabas").setCreativeTab(TrilliumMod.tabStairs);
                                        block_stabbs = new BlockStairsMod(BlockMod.block_stabb, 2).setBlockName("block_stabbs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_stabcs = new BlockStairsMod(BlockMod.block_stabc, 2).setBlockName("block_stabcs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_stabds = new BlockStairsMod(BlockMod.block_stabd, 2).setBlockName("block_stabds").setCreativeTab(TrilliumMod.tabStairs);
                                        block_stabes = new BlockStairsMod(BlockMod.block_stabe, 2).setBlockName("block_stabes").setCreativeTab(TrilliumMod.tabStairs);
                                        block_stabfs = new BlockStairsMod(BlockMod.block_stabf, 2).setBlockName("block_stabfs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_aaas = new BlockStairsMod(BlockMod.block_aaa, 2).setBlockName("block_aaas").setCreativeTab(TrilliumMod.tabStairs);
                                        block_aabs = new BlockStairsMod(BlockMod.block_aab, 2).setBlockName("block_aabs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_aacs = new BlockStairsMod(BlockMod.block_aac, 2).setBlockName("block_aacs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_aads = new BlockStairsMod(BlockMod.block_aad, 2).setBlockName("block_aads").setCreativeTab(TrilliumMod.tabStairs);
                                        block_aaes = new BlockStairsMod(BlockMod.block_aae, 2).setBlockName("block_aaes").setCreativeTab(TrilliumMod.tabStairs);
                                        block_aafs = new BlockStairsMod(BlockMod.block_aaf, 2).setBlockName("block_aafs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_aags = new BlockStairsMod(BlockMod.block_aag, 2).setBlockName("block_aags").setCreativeTab(TrilliumMod.tabStairs);
                                        block_aahs = new BlockStairsMod(BlockMod.block_aah, 2).setBlockName("block_aahs").setCreativeTab(TrilliumMod.tabStairs);
                                        block_aais = new BlockStairsMod(BlockMod.block_aai, 2).setBlockName("block_aais").setCreativeTab(TrilliumMod.tabStairs);
                                        block_aajs = new BlockStairsMod(BlockMod.block_aaj, 2).setBlockName("block_aajs").setCreativeTab(TrilliumMod.tabStairs);
                                        // Murets 
                                        block_smallstonebrickwall = new BlockWallMod(block_smallstonebrick).setBlockName("block_smallstonebrickwall").setCreativeTab(TrilliumMod.tabWalls);
                                        block_faintlightgreystonewall = new BlockWallMod(block_faintlightgreystone).setBlockName("block_faintlightgreystonewall").setCreativeTab(TrilliumMod.tabWalls);
                                        block_bedz = new BlockWallMod(block_sbedrock).setBlockName("block_bedz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_ncbz = new BlockWallMod(block_nocobble).setBlockName("block_ncbz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_aadz = new BlockWallMod(block_aad).setBlockName("block_aadz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_aaez = new BlockWallMod(block_aae).setBlockName("block_aaez").setCreativeTab(TrilliumMod.tabWalls);
                                        block_aagz = new BlockWallMod(block_aag).setBlockName("block_aagz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_brbasaltz = new BlockWallMod(block_brbasalt).setBlockName("block_brbasaltz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_brlgreyz = new BlockWallMod(block_brlgrey).setBlockName("block_brlgreyz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_brpz = new BlockWallMod(block_brp).setBlockName("block_brpz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_brscz = new BlockWallMod(block_brsc).setBlockName("block_brscz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_brscmuz = new BlockWallMod(block_brscmu).setBlockName("block_brscmuz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_brscnz = new BlockWallMod(block_brscn).setBlockName("block_brscnz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_brssmz = new BlockWallMod(block_brssm).setBlockName("block_brssmz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_brsssz = new BlockWallMod(block_brsss).setBlockName("block_brsssz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_brsuz = new BlockWallMod(block_brsu).setBlockName("block_brsuz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_brwsz = new BlockWallMod(block_brws).setBlockName("block_brwsz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_crpz = new BlockWallMod(block_crp).setBlockName("block_crpz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_csdz = new BlockWallMod(block_csd).setBlockName("block_csdz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_cstz = new BlockWallMod(block_cst).setBlockName("block_cstz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_cwhz = new BlockWallMod(block_cwh).setBlockName("block_cwhz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_dwwz = new BlockWallMod(block_daubwattlewhiteframe).setBlockName("block_dwwz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_lanz = new BlockWallMod(block_lan).setBlockName("block_lanz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_ntbrkz = new BlockWallMod(block_netherbrickks).setBlockName("block_ntbrkz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_rlpz = new BlockWallMod(block_rlp).setBlockName("block_rlpz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_sstz = new BlockWallMod(block_sst).setBlockName("block_sstz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_stabaz = new BlockWallMod(block_staba).setBlockName("block_stabaz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_stabbz = new BlockWallMod(block_stabb).setBlockName("block_stabbz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_stabcz = new BlockWallMod(block_stabc).setBlockName("block_stabcz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_stabdz = new BlockWallMod(block_stabd).setBlockName("block_stabdz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_stabez = new BlockWallMod(block_stabe).setBlockName("block_stabez").setCreativeTab(TrilliumMod.tabWalls);
                                        block_stabfz = new BlockWallMod(block_stabf).setBlockName("block_stabfz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_stlz = new BlockWallMod(block_stl).setBlockName("block_stlz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_stmz = new BlockWallMod(block_stm).setBlockName("block_stmz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_stsz = new BlockWallMod(block_sts).setBlockName("block_stsz").setCreativeTab(TrilliumMod.tabWalls);
                                        block_suz = new BlockWallMod(block_su).setBlockName("block_suz").setCreativeTab(TrilliumMod.tabWalls);
                                        //Barrière en pierre
                                        block_faintlightgreystonefence = new BlockFenceMod(Reference.MOD_ID + ":block_faintlightgreystone", Material.rock).setBlockName("block_faintlightgreystonefence").setCreativeTab(TrilliumMod.tabFences);
                                        //Dalle en pierre
                                        block_ssbedrock = new BlockSlabMod(false, Material.rock).setBlockName("block_ssbedrock").setBlockTextureName(Reference.MOD_ID + ":block_ssbedrock").setCreativeTab(TrilliumMod.tabPierres);
                                        //Multi-textured
                                        block_multi = new BlockTutorielMetadata().setBlockName("block_multi").setCreativeTab(TrilliumMod.tabPierres).setHardness(2.0F);
                                    }
                                    
                                  
                                    
                                    
                                    public static void register()
                                    {
                                        GameRegistry.registerBlock(block_smallstonebrick, block_smallstonebrick.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_netherbrickks, block_netherbrickks.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_nocobble, block_nocobble.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_sbedrock, block_sbedrock.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_slight, block_slight.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brbasalt, block_brbasalt.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brlgrey, block_brlgrey.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brsu, block_brsu.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brssm, block_brssm.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brsss, block_brsss.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brws, block_brws.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brsc, block_brsc.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brscd, block_brscd.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brscm, block_brscm.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brscmu, block_brscmu.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brscn, block_brscn.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_su, block_su.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_sst, block_sst.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_faintlightgreystone, block_faintlightgreystone.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_daubwattlewhiteframe, block_daubwattlewhiteframe.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_smallstonebrickstairs, block_smallstonebrickstairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_faintlightgreystonewall, block_faintlightgreystonewall.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_faintlightgreystonefence, block_faintlightgreystonefence.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_ssbedrock, block_ssbedrock.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_smallstonebrickwall, block_smallstonebrickwall.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_sbedrockstairs, block_sbedrockstairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_nocobblestairs, block_nocobblestairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_slightstairs, block_slightstairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brbasaltstairs, block_brbasaltstairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brlgreystairs, block_brlgreystairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brsustairs, block_brsustairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brssmstairs, block_brssmstairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brwsstairs, block_brwsstairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brscstairs, block_brscstairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brscdstairs, block_brscdstairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brscmstairs, block_brscmstairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brscmustairs, block_brscmustairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_brscnstairs, block_brscnstairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_sustairs, block_sustairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_sststairs, block_sststairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_faintlightgreystonestairs, block_faintlightgreystonestairs.getUnlocalizedName().substring(5));
                                        GameRegistry.registerBlock(block_daubwattlewhiteframestairs, block_daubwattlewhiteframestairs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_multi, ItemBlockMetadataTutoriel.class, "block_multi", new Object[]{BlockTutorielMetadata.subBlock});
                                		GameRegistry.registerBlock(block_lan, block_lan.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_rlp, block_rlp.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brp, block_brp.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stl, block_stl.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sts, block_sts.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_crp, block_crp.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_cwh, block_cwh.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_cst, block_cst.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_csd, block_csd.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stm, block_stm.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_smb, block_smb.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sme, block_sme.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_smh, block_smh.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sla, block_sla.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slb, block_slb.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slc, block_slc.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sld, block_sld.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sle, block_sle.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slf, block_slf.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slg, block_slg.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slh, block_slh.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sli, block_sli.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slj, block_slj.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slk, block_slk.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sll, block_sll.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slm, block_slm.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sln, block_sln.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_staba, block_staba.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabb, block_stabb.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabc, block_stabc.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabd, block_stabd.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabe, block_stabe.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabf, block_stabf.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aaa, block_aaa.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aab, block_aab.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aac, block_aac.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aad, block_aad.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aae, block_aae.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aaf, block_aaf.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aag, block_aag.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aah, block_aah.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aai, block_aai.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aaj, block_aaj.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_bedz, block_bedz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_ncbz, block_ncbz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aadz, block_aadz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aaez, block_aaez.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aagz, block_aagz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brbasaltz, block_brbasaltz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brlgreyz, block_brlgreyz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brpz, block_brpz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brscz, block_brscz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brscmuz, block_brscmuz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brscnz, block_brscnz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brssmz, block_brssmz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brsssz, block_brsssz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brsuz, block_brsuz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brwsz, block_brwsz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_crpz, block_crpz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_csdz, block_csdz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_cstz, block_cstz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_cwhz, block_cwhz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_dwwz, block_dwwz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_lanz, block_lanz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_ntbrkz, block_ntbrkz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_rlpz, block_rlpz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sstz, block_sstz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabaz, block_stabaz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabbz, block_stabbz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabcz, block_stabcz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabdz, block_stabdz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabez, block_stabez.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabfz, block_stabfz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stlz, block_stlz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stmz, block_stmz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stsz, block_stsz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_suz, block_suz.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_logbirch, block_logbirch.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_logoak, block_logoak.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_logspruce, block_logspruce.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_logjungle, block_logjungle.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_maa, block_maa.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_mab, block_mab.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_mac, block_mac.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_mad, block_mad.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_mae, block_mae.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_saaa, block_saaa.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_saab, block_saab.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_saac, block_saac.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_saad, block_saad.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_saae, block_saae.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_saaf, block_saaf.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_saag, block_saag.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_saah, block_saah.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waaa, block_waaa.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waab, block_waab.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waac, block_waac.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waad, block_waad.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waae, block_waae.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waaf, block_waaf.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waag, block_waag.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waah, block_waah.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waai, block_waai.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waaj, block_waaj.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waak, block_waak.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waal, block_waal.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waam, block_waam.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waan, block_waan.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waao, block_waao.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_waap, block_waap.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_lanss, block_lanss.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_rlps, block_rlps.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_brps, block_brps.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stls, block_stls.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stss, block_stss.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_crps, block_crps.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_cwhs, block_cwhs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_csts, block_csts.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_csds, block_csds.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stms, block_stms.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_smbs, block_smbs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_smes, block_smes.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_smhs, block_smhs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slas, block_slas.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slbs, block_slbs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slcs, block_slcs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slds, block_slds.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sles, block_sles.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slfs, block_slfs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slgs, block_slgs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slhs, block_slhs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slis, block_slis.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_sljs, block_sljs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slks, block_slks.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slms, block_slms.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_slns, block_slns.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabas, block_stabas.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabbs, block_stabbs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabcs, block_stabcs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabds, block_stabds.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabes, block_stabes.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_stabfs, block_stabfs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aaas, block_aaas.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aabs, block_aabs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aacs, block_aacs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aads, block_aads.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aaes, block_aaes.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aafs, block_aafs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aags, block_aags.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aahs, block_aahs.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aais, block_aais.getUnlocalizedName().substring(5));
                                		GameRegistry.registerBlock(block_aajs, block_aajs.getUnlocalizedName().substring(5));		
                                    } 
                                

                                Class TrilliumMod:

                                package com.mod.trillium;
                                
                                import com.mod.trillium.init.BlockMod;
                                import com.mod.trillium.init.FuelHndlerMod;
                                import com.mod.trillium.init.RemoveMod;
                                import com.mod.trillium.proxy.CommonProxy;
                                
                                import cpw.mods.fml.common.Mod;
                                import cpw.mods.fml.common.Mod.EventHandler;
                                import cpw.mods.fml.common.Mod.Instance;
                                import cpw.mods.fml.common.SidedProxy;
                                import cpw.mods.fml.common.event.FMLInitializationEvent;
                                import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                                import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                                import cpw.mods.fml.common.registry.GameRegistry;
                                import cpw.mods.fml.relauncher.Side;
                                import cpw.mods.fml.relauncher.SideOnly;
                                import net.minecraft.creativetab.CreativeTabs;
                                import net.minecraft.item.Item;
                                
                                @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
                                
                                public class TrilliumMod
                                {
                                    @Instance(Reference.MOD_ID)
                                    public static TrilliumMod instance;
                                    
                                    @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY)
                                    public static CommonProxy proxy;
                                    
                                    public static CreativeTabs tabPierres = new CreativeTabs("Pierres")
                                
                                    {
                                        @SideOnly(Side.CLIENT)
                                        public Item getTabIconItem()
                                        {
                                            return Item.getItemFromBlock(BlockMod.block_smallstonebrick);
                                        }
                                    };
                                    public static CreativeTabs tabWood = new CreativeTabs("Wood")
                                
                                    {
                                        @SideOnly(Side.CLIENT)
                                        public Item getTabIconItem()
                                        {
                                            return Item.getItemFromBlock(BlockMod.block_logbirch);
                                        }
                                    };
                                    public static CreativeTabs tabMetal = new CreativeTabs("Metal")
                                
                                    {
                                        @SideOnly(Side.CLIENT)
                                        public Item getTabIconItem()
                                        {
                                            return Item.getItemFromBlock(BlockMod.block_mae);
                                        }
                                    };
                                    public static CreativeTabs tabFences = new CreativeTabs("Fences")
                                
                                    {
                                        @SideOnly(Side.CLIENT)
                                        public Item getTabIconItem()
                                        {
                                            return Item.getItemFromBlock(BlockMod.block_faintlightgreystonefence);
                                        }
                                    };
                                    public static CreativeTabs tabWalls = new CreativeTabs("Walls")
                                
                                    {
                                        @SideOnly(Side.CLIENT)
                                        public Item getTabIconItem()
                                        {
                                            return Item.getItemFromBlock(BlockMod.block_faintlightgreystonewall);
                                        }
                                    };
                                    public static CreativeTabs tabStairs = new CreativeTabs("Stairs")
                                
                                    {
                                        @SideOnly(Side.CLIENT)
                                        public Item getTabIconItem()
                                        {
                                            return Item.getItemFromBlock(BlockMod.block_smallstonebrickstairs);
                                        }
                                    };
                                
                                    
                                    @EventHandler
                                    public void preInit(FMLPreInitializationEvent event)
                                    {
                                        BlockMod.init();
                                        BlockMod.register();
                                        RemoveMod.init();
                                    }
                                    
                                    @EventHandler
                                    public void init(FMLInitializationEvent event)
                                    {
                                        proxy.registerRenders();
                                        GameRegistry.registerFuelHandler(new FuelHndlerMod());
                                    }
                                    
                                    @EventHandler
                                    public void postInit(FMLPostInitializationEvent event)
                                    {
                                        
                                    }
                                }
                                

                                Concrètement, avant la compilation tout fonctionne parfaitement

                                WarningBuild.png

                                Voilà voilà, merci à vous !

                                1 réponse Dernière réponse Répondre Citer 0
                                • robin4002R Hors-ligne
                                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                  dernière édition par

                                  C’est .\gradlew build qu’il faut faire, pas .\gradlew jar.

                                  Là tu as généré un jar qui n’a pas été reobfusqué, ce n’est pour ça que cela ne fonctionne pas …

                                  K 1 réponse Dernière réponse Répondre Citer 0
                                  • K Hors-ligne
                                    kylian-1452 @robin4002
                                    dernière édition par

                                    @robin4002 Super, merci!

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • DailyCraftD Hors-ligne
                                      DailyCraft
                                      dernière édition par DailyCraft

                                      La méthode pour obfusquer son mod marche toujours en 1.15.2 ?

                                      Mes créations :

                                      Mod en cours de développement : Personal Robot (1.15.2)

                                      Datapacks : DailyCraft's Craft (beta)

                                      Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • robin4002R Hors-ligne
                                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                        dernière édition par

                                        Pas sûr, faut essayer.
                                        Après offusqué le mod n’ajoute finalement pas vraiment de protection.

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • DailyCraftD Hors-ligne
                                          DailyCraft
                                          dernière édition par

                                          Bon beh pas grâve, mais c’est normal que quand je compile mon mod donc normalement puis que j’essaye de le décompiler les noms sont rester les mêmes, donc idea de-obfusque automatiquement ou c’est qu’il y a un problème ?

                                          Mes créations :

                                          Mod en cours de développement : Personal Robot (1.15.2)

                                          Datapacks : DailyCraft's Craft (beta)

                                          Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • robin4002R Hors-ligne
                                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                            dernière édition par

                                            Les noms des fonctions liés à mc devrait être différentes (func_xxx).
                                            Faut regarder dans les classes de bloc ou item par exemple.
                                            La classe principale reste identique.

                                            1 réponse Dernière réponse Répondre Citer 0
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