Ajouter un rendu avancé à votre bloc via TESR
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Ton bloc ? Ta classe principale ?
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Mon bloc
:::package sasukz.htmc.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import sasukz.htmc.blocks.tileentities.TECopperCable; import sasukz.htmc.common.HTMC; public class BlockCopperCable extends Block { public BlockCopperCable(Material m) { super(m); setHardness(0.5F); setResistance(0.0F); setBlockName("copper_cable"); setCreativeTab(HTMC.ctab_mach); } @Override public boolean hasTileEntity() { return true; } @Override public TileEntity createTileEntity(World world, int metadata) { return new TECopperCable(); } @Override public boolean isOpaqueCube() { return false; } @Override public boolean renderAsNormalBlock() { return false; } @Override public int getRenderType() { return -1; } }:::
Ma classe principale
:::package sasukz.htmc.common; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import sasukz.htmc.blocks.BlockCombiner; import sasukz.htmc.blocks.BlockCopperCable; import sasukz.htmc.blocks.BlockMacerator; import sasukz.htmc.blocks.BlockOreAluminum; import sasukz.htmc.blocks.BlockOreCopper; import sasukz.htmc.blocks.BlockOreLead; import sasukz.htmc.blocks.BlockOreSilicon; import sasukz.htmc.blocks.BlockOreSilver; import sasukz.htmc.blocks.BlockOreTin; import sasukz.htmc.blocks.BlockOreUranium; import sasukz.htmc.blocks.tileentities.TECombiner; import sasukz.htmc.blocks.tileentities.TECopperCable; import sasukz.htmc.blocks.tileentities.TEMacerator; import sasukz.htmc.generation.HTMCWorldGen; import sasukz.htmc.items.ItemAluminumPlate; import sasukz.htmc.items.ItemBasicCircuit; import sasukz.htmc.items.ItemDustAluminum; import sasukz.htmc.items.ItemDustCopper; import sasukz.htmc.items.ItemDustLead; import sasukz.htmc.items.ItemDustSilver; import sasukz.htmc.items.ItemDustTin; import sasukz.htmc.items.ItemIngotAluminum; import sasukz.htmc.items.ItemIngotBronze; import sasukz.htmc.items.ItemIngotCopper; import sasukz.htmc.items.ItemIngotLead; import sasukz.htmc.items.ItemIngotSilver; import sasukz.htmc.items.ItemIngotTin; import sasukz.htmc.items.ItemSilicon; import sasukz.htmc.items.ItemWrench; import sasukz.htmc.network.HTMCGUIHandler; import sasukz.htmc.proxy.CommonProxy; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @Mod(modid="htmc", name="HTMC Mod", version="MC 1.7.10") public class HTMC { @Instance("htmc") public static HTMC instance; @SidedProxy(clientSide="sasukz.htmc.proxy.ClientProxy", serverSide="sasukz.htmc.proxy.CommonProxy") public static CommonProxy proxy; public static final String MODID = "htmc"; public static HTMCWorldGen worldgen = new HTMCWorldGen(); public static Block t_TinOre; public static Block t_CopperOre; public static Block t_SilverOre; public static Block t_UraniumOre; public static Block t_LeadOre; public static Block t_AluminumOre; public static Block t_SiliconOre; public static Block t_Combiner; public static Block t_Macerator; public static Block t_CopperCable; public static Item i_CopperIngot; public static Item i_TinIngot; public static Item i_SilverIngot; public static Item i_LeadIngot; public static Item i_AluminumIngot; public static Item i_BronzeIngot; public static Item i_Silicon; public static Item i_AluminumPlate; public static Item i_BasicCircuit; public static Item i_Wrench; public static Item i_CopperDust; public static Item i_TinDust; public static Item i_AluminumDust; public static Item i_LeadDust; public static Item i_SilverDust; public static CreativeTabs ctab_mat = new CreativeTabs("htmc_materials") { @Override public Item getTabIconItem() { return HTMC.i_CopperIngot; } @SideOnly(Side.CLIENT) public int func_151243_f() { return 0; } }; public static CreativeTabs ctab_comp = new CreativeTabs("htmc_components") { @Override public Item getTabIconItem() { return HTMC.i_BasicCircuit; } @SideOnly(Side.CLIENT) public int func_151243_f() { return 0; } }; public static CreativeTabs ctab_mach = new CreativeTabs("htmc_machines") { @Override public Item getTabIconItem() { return Item.getItemFromBlock(HTMC.t_Combiner); } @SideOnly(Side.CLIENT) public int func_151243_f() { return 0; } }; @EventHandler public static void preInit(FMLPreInitializationEvent e) { GameRegistry.registerWorldGenerator(worldgen, 0); // BLOCKS –- t_TinOre = new BlockOreTin(Material.rock); GameRegistry.registerBlock(t_TinOre, "ore_tin"); t_CopperOre = new BlockOreCopper(Material.rock); GameRegistry.registerBlock(t_CopperOre, "ore_copper"); t_SilverOre = new BlockOreSilver(Material.rock); GameRegistry.registerBlock(t_SilverOre, "ore_silver"); t_UraniumOre = new BlockOreUranium(Material.rock); GameRegistry.registerBlock(t_UraniumOre, "ore_uranium"); t_LeadOre = new BlockOreLead(Material.rock); GameRegistry.registerBlock(t_LeadOre, "ore_lead"); t_AluminumOre = new BlockOreAluminum(Material.rock); GameRegistry.registerBlock(t_AluminumOre, "ore_aluminum"); t_SiliconOre = new BlockOreSilicon(Material.rock); GameRegistry.registerBlock(t_SiliconOre, "ore_silicon"); t_Combiner = new BlockCombiner(Material.rock); GameRegistry.registerBlock(t_Combiner, "combiner"); t_Macerator = new BlockMacerator(Material.rock); GameRegistry.registerBlock(t_Macerator, "macerator"); t_CopperCable = new BlockCopperCable(Material.iron); GameRegistry.registerBlock(t_CopperCable, "copper_cable"); // ITEMS --- i_CopperIngot = new ItemIngotCopper(); GameRegistry.registerItem(i_CopperIngot, "ingot_copper"); i_TinIngot = new ItemIngotTin(); GameRegistry.registerItem(i_TinIngot, "ingot_tin"); i_SilverIngot = new ItemIngotSilver(); GameRegistry.registerItem(i_SilverIngot, "ingot_silver"); i_LeadIngot = new ItemIngotLead(); GameRegistry.registerItem(i_LeadIngot, "ingot_lead"); i_AluminumIngot = new ItemIngotAluminum(); GameRegistry.registerItem(i_AluminumIngot, "ingot_aluminum"); i_Silicon = new ItemSilicon(); GameRegistry.registerItem(i_Silicon, "silicon"); i_BasicCircuit = new ItemBasicCircuit(); GameRegistry.registerItem(i_BasicCircuit, "basic_circuit"); i_AluminumPlate = new ItemAluminumPlate(); GameRegistry.registerItem(i_AluminumPlate, "aluminum_plate"); i_Wrench = new ItemWrench(); GameRegistry.registerItem(i_Wrench, "wrench"); i_CopperDust = new ItemDustCopper(); GameRegistry.registerItem(i_CopperDust, "dust_copper"); i_TinDust = new ItemDustTin(); GameRegistry.registerItem(i_TinDust, "dust_tin"); i_BronzeIngot = new ItemIngotBronze(); GameRegistry.registerItem(i_BronzeIngot, "ingot_bronze"); i_AluminumDust = new ItemDustAluminum(); GameRegistry.registerItem(i_AluminumDust, "dust_aluminum"); i_LeadDust = new ItemDustLead(); GameRegistry.registerItem(i_LeadDust, "dust_lead"); i_SilverDust = new ItemDustSilver(); GameRegistry.registerItem(i_SilverDust, "dust_silver"); } @EventHandler public static void init(FMLInitializationEvent e) { proxy.registerRender(); GameRegistry.registerTileEntity(TECombiner.class, MODID+":combiner"); GameRegistry.registerTileEntity(TEMacerator.class, MODID+":macerator"); System.out.println("[DEBUG] TileEntity enregistré."); GameRegistry.registerTileEntity(TECopperCable.class, MODID+":copper_cable"); HTMCRecipes.addRecipes(); HTMCRecipes.addSmeltings(); } @EventHandler public static void postInit(FMLPostInitializationEvent e) { NetworkRegistry.INSTANCE.registerGuiHandler(instance, new HTMCGUIHandler()); } }:::
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Je ne vois aucun problème, essaye de créer un nouveau monde puis de replacer des blocs.
Le seul truc que je trouve étrange, c’est que tes fonctions init, preInit sont statics dans ta classe principale, normalement il n’y a pas besoin. -
ça marche toujours pas

Je suis certain que le problème vient de mon TESR, la méthode est jamais appelée.
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Pourtant ton TESR est bien enregistré dans le client proxy, à la limite envoie un zip de ton dossier src, je vais regarder quand j’aurai le temps.
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Bonjour,
J’ai donc ajouté un rendu Techne à mon bloc grâce au super tuto de robin mais j’ai un soucis quand je regarde mon block dans mon mod je lag énormément …
Par déduction je pense que ceci vient du nombre de tick par seconde et je voudrais savoir si il était possible de le diminuer.
et si oui comment.
Merci d’avance
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Il me semble pas que ce soit possible de réduire ça.
Ton modèle ressemble à quoi ? Car j’ai jamais eu de grosse chute de fps à cause d’un TESR … -
Arf mon modèle est petit mais à 240 parties sous techne …
Tu pense que le problème vient de la ?
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Surement oui, 240 ça fait beaucoup.
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Pas d’autre moyen de créer un block avec un modèle techne ?
Car passer par un Tilentity alors que mon block n’a rien de particulier apart le modèle…
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Il y a les rendus ISBRH mais ça ne passe par un modèle.
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Après avoir testé avec un modèle moins détaillé, le problème disparaît malheureusement ^^
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Il aura t’ils un tutoriels pour la 1.8 ?
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Non, pas encore.
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Ok

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Salut.
Tout fonctionne à peu près cependant je rencontre un problème.
Mon bloc tourne comme je le souhaitais dans la direction voulue mais lorsque je quitte et reviens sur ma partie solo, tous les blocs sont orientés dans le même sens.Et aussi le rendu dans l’inventaire m’affiche une case plate rose et noire.(Dernier problème réglé, j’avais oublié de modifier le return -1)Classe Principale:
package fr.eterlia.mod.common; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import fr.eterlia.mod.proxy.CommonProxy; @Mod(modid = "modeterlia", name = "Eterlia", version = "2.0.0") public class ModEterlia { @Instance("modeterlia") public static ModEterlia instance; public static final String eterlia = "modeterlia"; @SidedProxy(clientSide = "fr.eterlia.mod.proxy.ClientProxy", serverSide = "fr.eterlia.mod.proxy.CommonProxy") public static CommonProxy proxy; public static Block beton; public static Block lanterne; public static Block terre; public static Block chaise; public static Block table; //public static Block tonneau; @EventHandler public void preInit(FMLPreInitializationEvent event) { } @EventHandler public void init(FMLInitializationEvent event) { proxy.registerRender(); beton = new BlockEterlia(Material.rock).setBlockName("beton").setBlockTextureName("modeterlia:beton").setResistance(5.0F).setHardness(3.0F).setCreativeTab(CreativeTabs.tabBlock); lanterne = new BlockEterlia(Material.glass).setLightLevel(4.0F).setBlockName("lanterne").setBlockTextureName("modeterlia:lanterne").setResistance(5.0F).setHardness(3.0F).setCreativeTab(CreativeTabs.tabBlock); terre = new BlockEterlia(Material.ground).setBlockName("terre").setBlockTextureName("modeterlia:terre").setResistance(5.0F).setHardness(3.0F).setCreativeTab(CreativeTabs.tabBlock); chaise = new BlockEterliaChaise(Material.wood).setBlockName("chaise").setBlockTextureName("modeterlia:chaise").setResistance(5.0F).setHardness(3.0F).setCreativeTab(CreativeTabs.tabBlock); table = new BlockEterliaTable(Material.wood).setBlockName("table").setBlockTextureName("modeterlia:wood").setResistance(5.0F).setHardness(3.0F).setCreativeTab(CreativeTabs.tabBlock); //tonneau = new BlockEterliaTable(Material.wood).setBlockName("tonneau").setBlockTextureName("modeterlia:wood").setResistance(5.0F).setHardness(3.0F).setCreativeTab(CreativeTabs.tabBlock); GameRegistry.registerBlock(beton, "beton"); GameRegistry.registerBlock(lanterne, "lanterne"); GameRegistry.registerBlock(terre, "terre"); GameRegistry.registerBlock(chaise, "chaise"); GameRegistry.registerBlock(table, "table"); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } }Mon bloc:
package fr.eterlia.mod.common; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import fr.eterlia.mod.proxy.ClientProxy; public class BlockEterliaChaise extends Block { public BlockEterliaChaise(Material rock) { super(Material.iron); } public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) { this.setBlockBounds(0.2F, 0.0F, 0.2F, 0.8F, 1.0F, 0.8F); } public TileEntity createTileEntity(World world, int metadata) { return new TileEntityChaise(); } public boolean hasTileEntity(int metadata) { return true; } public boolean renderAsNormalBlock() { return false; } public boolean isOpaqueCube() { return false; } @SideOnly(Side.CLIENT) public int getRenderType() { return ClientProxy.tesrRenderId; } // public void registerIcons(IconRegister icon) { // this.blockIcon = icon.registerIcon(""); public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase living, ItemStack stack) { int direction = MathHelper .floor_double((double) (living.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3; TileEntity te = world.getTileEntity(x, y, z); if (te != null && te instanceof TileEntityChaise) { ((TileEntityChaise) te).setDirection((byte) direction); world.markBlockForUpdate(x, y, z); } } }Client proxy:
package fr.eterlia.mod.proxy; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.client.registry.RenderingRegistry; import fr.eterlia.mod.common.TileEntityChaiseSpecialRenderer; import fr.eterlia.mod.common.TileEntityChaise; import fr.eterlia.mod.common.TileEntityTable; import fr.eterlia.mod.common.TileEntityTableSpecialRenderer; public class ClientProxy extends CommonProxy { public static int tesrRenderId; @Override public void registerRender() { System.out.println("méthode côté client"); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityChaise.class, new TileEntityChaiseSpecialRenderer()); // RENDU CHAISE ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTable.class, new TileEntityTableSpecialRenderer()); // RENDU CHAISE tesrRenderId = RenderingRegistry.getNextAvailableRenderId(); // RENDU CHAISE DANS LA MAIN RenderingRegistry.registerBlockHandler(new TESRInventoryRenderer()); // IDEM } }Mon modèle:
// Date: 06/04/2015 21:48:26 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package fr.eterlia.mod.common; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; public class ModelChaise extends ModelBase { //fields ModelRenderer pied1; ModelRenderer pied2; ModelRenderer pied3; ModelRenderer pied4; ModelRenderer plateau; ModelRenderer dossier; public ModelChaise() { textureWidth = 64; textureHeight = 32; pied1 = new ModelRenderer(this, 0, 0); pied1.addBox(0F, 0F, 0F, 1, 8, 1); pied1.setRotationPoint(-5F, 16F, -5F); pied1.setTextureSize(64, 32); pied1.mirror = true; setRotation(pied1, 0F, 0F, 0F); pied2 = new ModelRenderer(this, 0, 0); pied2.addBox(0F, 0F, 0F, 1, 8, 1); pied2.setRotationPoint(4F, 16F, -5F); pied2.setTextureSize(64, 32); pied2.mirror = true; setRotation(pied2, 0F, 0F, 0F); pied3 = new ModelRenderer(this, 0, 0); pied3.addBox(0F, 0F, 0F, 1, 8, 1); pied3.setRotationPoint(-5F, 16F, 4F); pied3.setTextureSize(64, 32); pied3.mirror = true; setRotation(pied3, 0F, 0F, 0F); pied4 = new ModelRenderer(this, 0, 0); pied4.addBox(0F, 0F, 0F, 1, 8, 1); pied4.setRotationPoint(4F, 16F, 4F); pied4.setTextureSize(64, 32); pied4.mirror = true; setRotation(pied4, 0F, 0F, 0F); plateau = new ModelRenderer(this, 0, 9); plateau.addBox(0F, 0F, 0F, 10, 1, 10); plateau.setRotationPoint(-5F, 16F, -5F); plateau.setTextureSize(64, 32); plateau.mirror = true; setRotation(plateau, 0F, 0F, 0F); dossier = new ModelRenderer(this, 4, 0); dossier.addBox(0F, 0F, -9F, 10, 8, 1); dossier.setRotationPoint(-5F, 8F, 4F); dossier.setTextureSize(64, 32); dossier.mirror = true; setRotation(dossier, 0F, 0F, 0F); } public void renderAll() { pied1.render(0.0625F); pied2.render(0.0625F); pied3.render(0.0625F); pied4.render(0.0625F); plateau.render(0.0625F); dossier.render(0.0625F); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }Mon TileEntity:
package fr.eterlia.mod.common; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.Packet; import net.minecraft.tileentity.TileEntity; public class TileEntityChaise extends TileEntity { public byte direction; public void readFromNBT(NBTTagCompound nbtTag) { super.readFromNBT(nbtTag); direction = nbtTag.getByte("direction"); } public void writeToNBT(NBTTagCompound nbtTag) { super.writeToNBT(nbtTag); for (int i = 0; i < 5; i++) { nbtTag.setByte("direction", direction); } } public void setDirection(byte direct) { direction = direct; } public byte getDirection() { return direction; } }Mon TESR:
/*package fr.eterlia.mod.common; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; public class TileEntityCampFireSpecialRenderer extends TileEntitySpecialRenderer { private final ModelCampFire model = new ModelCampFire(); public static final ResourceLocation textureLocation = new ResourceLocation("bigshell", "textures/blocks/ModelVitrine.png"); public TileEntityCampFireSpecialRenderer() { this.setTileEntityRenderer(TileEntitySpecialRenderer.instance); } @Override public void renderInventory(double x, double y, double z) { this.renderTileEntityVitrineAt(null, x, y, z, 0.0F); } @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) { this.renderTileEntityVitrineAt((TileEntityVitrine)te, x, y, z, f); } public void renderTileEntityVitrineAt(TileEntityVitrine te, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5F, y + 1.5F, z + 0.5F); this.bindTexture(textureLocation); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); if(te != null) { GL11.glRotatef(90F * te.getDirection(), 0.0F, 1.0F, 0.0F); } this.model.render(0.0625F); GL11.glPopMatrix(); } } */ package fr.eterlia.mod.common; import net.minecraft.block.Block; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; public class TileEntityChaiseSpecialRenderer extends TileEntitySpecialRenderer { public TileEntityChaiseSpecialRenderer() { this.func_147497_a(TileEntityRendererDispatcher.instance); } public static ModelChaise model = new ModelChaise(); public static ResourceLocation texture = new ResourceLocation("modeterlia", "textures/blocks/chaise.png"); @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float partialRenderTick) { this.renderTileEntityEterliaAt((TileEntityChaise) tile, x, y, z, partialRenderTick); } private void renderTileEntityEterliaAt(TileEntityChaise tile, double x, double y, double z, float partialRenderTick) // ma propre fonction { GL11.glPushMatrix(); // ouvre une matrix GL11.glTranslated(x + 0.5D, y + 1.5D, z + 0.5D); // déplace le bloc sur // les coordonnés et // le centre GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); // met droit le bloc (par défaut // il est à l'envers) GL11.glRotatef(90F * tile.getDirection(), 0.0F, 1.0F, 0.0F); // FAIT // TOURNER this.bindTexture(texture); // affiche la texture model.renderAll(); // rend le modèle GL11.glPopMatrix(); // ferme la matrix } } -
TileEntityChaise.java ?
TESRInventoryRenderer.java ?
BlockEterliaChaise ? -
Pardon, je me suis mélangé dans mes codes, j’edit tout de suite
Edit: Problème du bloc dans l’inventaire réglé, j’ai réaligné les codes et mis les bons aux bons endroits
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La boucle for dans ta fonction writeToNBT ne sert à rien.
Et toujours dans ton tile entity, ajoute ces deux fonctions pour la synchronisation :public Packet getDescriptionPacket() { NBTTagCompound nbttagcompound = new NBTTagCompound(); this.writeToNBT(nbttagcompound); return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 0, nbttagcompound); } public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { this.readFromNBT(pkt.func_148857_g()); } -
La position a l’air d’être sauvegardée cependant lorsque je pose une chaise ma fenêtre de jeu se ferme, et si je reviens la chaise est bien à sa place pourtant.
Voilà mes logs:
[22:11:06] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:393]: #@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2015-04-07_22.11.06-server.txt [22:11:06] [Client thread/INFO] [FML]: Waiting for the server to terminate/save. [22:11:06] [Server thread/INFO]: Saving worlds [22:11:06] [Server thread/INFO]: Saving chunks for level 'ESSAI DES MODS'/Overworld [22:11:06] [Server thread/ERROR] [FML]: A TileEntity type fr.eterlia.mod.common.TileEntityChaise has throw an exception trying to write state. It will not persist. Report this to the mod author java.lang.RuntimeException: class fr.eterlia.mod.common.TileEntityChaise is missing a mapping! This is a bug! at net.minecraft.tileentity.TileEntity.writeToNBT(TileEntity.java:96) ~[TileEntity.class:?] at net.minecraft.world.chunk.storage.AnvilChunkLoader.writeChunkToNBT(AnvilChunkLoader.java:395) [AnvilChunkLoader.class:?] at net.minecraft.world.chunk.storage.AnvilChunkLoader.saveChunk(AnvilChunkLoader.java:204) [AnvilChunkLoader.class:?] at net.minecraft.world.gen.ChunkProviderServer.safeSaveChunk(ChunkProviderServer.java:287) [ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.saveChunks(ChunkProviderServer.java:340) [ChunkProviderServer.class:?] at net.minecraft.world.WorldServer.saveAllChunks(WorldServer.java:863) [WorldServer.class:?] at net.minecraft.server.MinecraftServer.saveAllWorlds(MinecraftServer.java:370) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.stopServer(MinecraftServer.java:405) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.stopServer(IntegratedServer.java:266) [IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:538) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] [22:11:06] [Server thread/INFO]: Saving chunks for level 'ESSAI DES MODS'/Nether [22:11:06] [Server thread/INFO]: Saving chunks for level 'ESSAI DES MODS'/The End [22:11:06] [Server thread/INFO] [FML]: Unloading dimension 0 [22:11:06] [Server thread/INFO] [FML]: Unloading dimension -1 [22:11:06] [Server thread/INFO] [FML]: Unloading dimension 1 [22:11:06] [Server thread/INFO] [FML]: Applying holder lookups [22:11:06] [Server thread/INFO] [FML]: Holder lookups applied [22:11:06] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded. [22:11:06] [Client thread/INFO] [FML]: Server terminated. AL lib: (EE) alc_cleanup: 1 device not closed