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    Planifier Épinglé Verrouillé Déplacé Les blocs
    1.6.x
    70 Messages 15 Publieurs 26.3k Vues 1 Watching
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    • O Hors-ligne
      Oniro
      dernière édition par

      Bon là je comprend pas! Jusqu’à maintenant je faisait le four dans mon mod “Test”, j’ai copy/paste le code dans mon mod principal, le bloc est en jeu mais quand je fait click-Droit le GUI ne s’ouvre plus!!Pourtant je n’ai aucune erreur!!
      :::

      Mon main

      package havre;
      
      import havre.proxy.HavreCommonProxy;
      import net.minecraft.block.Block;
      import net.minecraft.creativetab.CreativeTabs;
      import net.minecraft.item.EnumToolMaterial;
      import net.minecraft.item.Item;
      import net.minecraft.item.ItemStack;
      import net.minecraft.util.WeightedRandomChestContent;
      import net.minecraftforge.common.ChestGenHooks;
      import net.minecraftforge.common.EnumHelper;
      import net.minecraftforge.common.MinecraftForge;
      import cpw.mods.fml.common.Mod;
      import cpw.mods.fml.common.Mod.EventHandler;
      import cpw.mods.fml.common.Mod.Instance;
      import cpw.mods.fml.common.SidedProxy;
      import cpw.mods.fml.common.event.FMLInitializationEvent;
      import cpw.mods.fml.common.event.FMLPostInitializationEvent;
      import cpw.mods.fml.common.event.FMLPreInitializationEvent;
      import cpw.mods.fml.common.network.NetworkMod;
      import cpw.mods.fml.common.network.NetworkRegistry;
      import cpw.mods.fml.common.registry.GameRegistry;
      
      @Mod(modid = "HS", name = "Haven-Craft", version = "V.01")
      @NetworkMod(clientSideRequired = true, serverSideRequired = false)
      
      public class havremain {
      
      @SidedProxy(clientSide = "havre.proxy.HavreClientProxy", serverSide = "havre.proxy.HavreCommonProxy")
      public static HavreCommonProxy proxy;
      
      @Instance("havremain")
      public static havremain instance;
      
      //Blocks peut en caller plusieur comme ca: public static Block BlockHaven, DeuximeBlock, TroixiemeBlock;
      public static Block havenblock, havenexit, havencore, havenclayblock, riceblock;
      public static Block fourOn, fourOff, BlockFour;
      
      //Material
      static EnumToolMaterial HavenMaterial = EnumHelper.addToolMaterial("HAVEN", 4, 1600, 8.0F, 4.0F, 10);
      
      //Item
      public static Item havenclay, HavenSword, HavenPickaxe, HavenAxe,
      HavenShovel, HavenHoe, omnitool, ironraffine, goldraffine ;
      //food
      public static Item rice, ricebowl;
      
      //Creative tabs
      public static CreativeTabs haventabs = new HavenTabs("HavenTabs");
      
      //Ore generation
      public static HavenOreWorldGeneration GenWorld = new HavenOreWorldGeneration();
      
      @EventHandler
      public void load(FMLInitializationEvent event)
      {
      HavenCrafting.loadrecipes();
      ChestGenHooks.addItem(ChestGenHooks.DUNGEON_CHEST, new WeightedRandomChestContent(new ItemStack(rice), 1, 3, 5));
      ChestGenHooks.addItem(ChestGenHooks.MINESHAFT_CORRIDOR, new WeightedRandomChestContent(new ItemStack(rice), 1, 3, 5));
      ChestGenHooks.addItem(ChestGenHooks.PYRAMID_DESERT_CHEST, new WeightedRandomChestContent(new ItemStack(rice), 1, 3, 5));
      ChestGenHooks.addItem(ChestGenHooks.PYRAMID_JUNGLE_CHEST, new WeightedRandomChestContent(new ItemStack(rice), 1, 3, 5));
      ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CORRIDOR, new WeightedRandomChestContent(new ItemStack(rice), 1, 3, 5));
      ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CROSSING, new WeightedRandomChestContent(new ItemStack(rice), 1, 3, 5));
      ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_LIBRARY, new WeightedRandomChestContent(new ItemStack(rice), 1, 3, 5));
      ChestGenHooks.addItem(ChestGenHooks.VILLAGE_BLACKSMITH, new WeightedRandomChestContent(new ItemStack(rice), 1, 3, 5));
      }
      
      @EventHandler
      //placer les configurations, compléter et enregistrer nos blocs et items, et placer les achievements.
      public void PreInit(FMLPreInitializationEvent event)
      {
      
      //Configuration
      
      //Blocks les Id sont de 601 à 4095
      //Haven-Block
      havenblock = new HavenBlock(700).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundClothFootstep)
      .setUnlocalizedName("HavenBlock").func_111022_d("hs:havenblock");
      GameRegistry.registerBlock(havenblock, "HavenBlock");
      //Haven-Exit
      havenexit = new HavenExit(701).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundClothFootstep)
      .setUnlocalizedName("HavenExit").func_111022_d("hs:havenexit");
      GameRegistry.registerBlock(havenexit, "Havenexit");
      //Haven-Core
      havencore = new HavenCore(702).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundClothFootstep)
      .setUnlocalizedName("HavenCore").func_111022_d("hs:havencore");
      GameRegistry.registerBlock(havencore, "HavenCore");
      //Haven-Clay Block
      havenclayblock = new HavenClayBlock(703).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundGravelFootstep)
      .setUnlocalizedName("HavenClay").func_111022_d("hs:havenclayblock");
      GameRegistry.registerBlock(havenclayblock, "HavenClay");
      //rice
      riceblock = new RiceBlock(704).setUnlocalizedName("Rice");//.func_111022_d("hs:rice");
      //Rafinery
      fourOn = new BlockFour(710, true).setUnlocalizedName("On");
      fourOff = new BlockFour(711, false).func_111022_d("hs:fouroff").setUnlocalizedName("Off").setCreativeTab(CreativeTabs.tabBlock);
      
      GameRegistry.registerBlock(fourOn, "fourOn");
      GameRegistry.registerBlock(fourOff, "fourOff");
      
      GameRegistry.registerTileEntity(TileEntityFour.class, "TileEntityFour");
      //Items les id sont de 4096 à 31 999\. sachez aussi que l'id que vous allez mettre ici n'est pas la même qu'en jeu, en effet 256 est additionné à cette id
      //Haven-Clay
      havenclay = new HavenClay(4100).setUnlocalizedName("HavenClay").func_111206_d("hs:havenclay");
      //Pelle de Ruel
      omnitool = new ruel(4106, havremain.HavenMaterial).setUnlocalizedName("OmniTool").func_111206_d("hs:ruelshovel");
      //Food
      rice = new Rice(4107, 1, 0.3F, riceblock.blockID, Block.tilledField.blockID).setUnlocalizedName("Rice").func_111206_d("hs:rice");
      ricebowl = new RiceBowl(4108, 10, 0.8F, false).setUnlocalizedName("RiceBowl").func_111206_d("hs:RB");
      //les truc pour faire la pelle
      ironraffine = new Raffine(4109).setUnlocalizedName("IronR").func_111206_d("hs:ironraffiner");
      goldraffine = new Raffine(4110).setUnlocalizedName("GoldRR").func_111206_d("hs:goldraffiner");
      //Achievements
      
      }
      protected static final GuiHandler guihandler = new GuiHandler();
      @EventHandler
      //enregistrer les tileEntity, les Entity, les rendu, etc …
      public void Init(FMLInitializationEvent event)
      {
      //Registry
      GameRegistry.registerWorldGenerator(GenWorld);
      NetworkRegistry.instance().registerGuiHandler(this, guihandler);
      /*GameRegistry.registerItem(rice, "Rice");
      LanguageRegistry.addName(rice, "Rice");
      
      GameRegistry.registerBlock(riceblock, "riceblock");
      LanguageRegistry.addName(riceblock, "Rice Crop");*/
      //Mobs
      
      //Render
      proxy.registerRender();
      //NetWork
      
      //Recipe
      
      //tools
      
      MinecraftForge.setToolClass(omnitool, "pickaxe", 4);
      MinecraftForge.setBlockHarvestLevel(havenblock, "pickaxe", 4);
      MinecraftForge.setBlockHarvestLevel(havencore, "pickaxe", 4);
      MinecraftForge.setBlockHarvestLevel(havenexit, "pickaxe", 4);
      MinecraftForge.setBlockHarvestLevel(havenclayblock, "pickaxe", 4);
      
      }
      
      @EventHandler
      //dernières finissions, comme par exemple les enregistrements de langages ou de recettes.
      public void PostInit(FMLPostInitializationEvent event)
      {
      //Intégration avec les autres mods
      }
      
      }
      
      

      le BlockFour ```java
      package havre;

      import java.util.Random;

      import net.minecraft.block.BlockContainer;
      import net.minecraft.block.material.Material;
      import net.minecraft.client.renderer.texture.IconRegister;
      import net.minecraft.entity.EntityLivingBase;
      import net.minecraft.entity.item.EntityItem;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.item.ItemStack;
      import net.minecraft.nbt.NBTTagCompound;
      import net.minecraft.tileentity.TileEntity;
      import net.minecraft.util.Icon;
      import net.minecraft.util.MathHelper;
      import net.minecraft.world.World;
      import cpw.mods.fml.relauncher.Side;
      import cpw.mods.fml.relauncher.SideOnly;

      public class BlockFour extends BlockContainer
      {
      private final boolean isActive; // On défini une boolean isActive qui servira pour le rendu du block ( Allumé ou non )

      public BlockFour(int par1, boolean par2)
      {
      super(par1, Material.rock);
      this.isActive = par2;
      }

      public int idDropped(int par1, Random par2Random, int par3)
      {
      return havremain.fourOff.blockID;
      }
      @SideOnly(Side.CLIENT)
      private Icon furnaceIconBottom;
      @SideOnly(Side.CLIENT)
      private Icon furnaceIconTop;
      @SideOnly(Side.CLIENT)
      private Icon furnaceIconFront;

      @SideOnly(Side.CLIENT)
      public Icon getIcon(int side, int metadata) {
      if(side == 0) {
      return furnaceIconBottom;
      } else if(side == 1) {
      return furnaceIconTop;
      } else {
      return furnaceIconFront;
      }
      }

      @SideOnly(Side.CLIENT)
      public void registerIcons(IconRegister par1IconRegister)
      {
      this.blockIcon = par1IconRegister.registerIcon(“hs:raffineur_side”);
      this.furnaceIconFront = par1IconRegister.registerIcon(“hs:raffineur_front_off”);
      this.furnaceIconBottom = par1IconRegister.registerIcon(“hs:raffineur_bottom”);
      this.furnaceIconTop = par1IconRegister.registerIcon(this.isActive ? “hs:raffineur_top_on” :“hs:raffineur_top_off” );
      }

      public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
      {
      if (par1World.isRemote)
      {
      return true;
      }
      else
      {
      TileEntityFour tileentityfour = (TileEntityFour)par1World.getBlockTileEntity(par2, par3, par4);

      if (tileentityfour != null)
      {
      par5EntityPlayer.openGui(havremain.instance, 1, par1World, par2, par3, par4);
      }

      return true;
      }
      }

      public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)
      {
      int l = par1World.getBlockMetadata(par2, par3, par4);
      TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);
      keepFurnaceInventory = true;

      if (par0)
      {
      par1World.setBlock(par2, par3, par4, havremain.fourOn.blockID);
      }
      else
      {
      par1World.setBlock(par2, par3, par4, havremain.fourOff.blockID);
      }

      keepFurnaceInventory = false;
      par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);

      if (tileentity != null)
      {
      tileentity.validate();
      par1World.setBlockTileEntity(par2, par3, par4, tileentity);
      }
      }

      private static boolean keepFurnaceInventory = false;

      @SideOnly(Side.CLIENT)

      /**

      • Tick au hasard qui fait spawn des flammes et de la fumée
        */
        /*public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
        {
        if (this.isActive)
        {
        int l = par1World.getBlockMetadata(par2, par3, par4);
        float f = (float)par2 + 0.5F;
        float f1 = (float)par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F;
        float f2 = (float)par4 + 0.5F;
        float f3 = 0.52F;
        float f4 = par5Random.nextFloat() * 0.6F - 0.3F;

      if (l == 4)
      {
      par1World.spawnParticle(“smoke”, (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
      par1World.spawnParticle(“flame”, (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
      }
      else if (l == 5)
      {
      par1World.spawnParticle(“smoke”, (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
      par1World.spawnParticle(“flame”, (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
      }
      else if (l == 2)
      {
      par1World.spawnParticle(“smoke”, (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);
      par1World.spawnParticle(“flame”, (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);
      }
      else if (l == 3)
      {
      par1World.spawnParticle(“smoke”, (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);
      par1World.spawnParticle(“flame”, (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);
      }
      }
      }
      /
      /
      *

      • Crée une entité Four quand le block est placé
        */
        public TileEntity createNewTileEntity(World par1World)
        {
        return new TileEntityFour();
        }

      /**

      • Appelé quand le block est placé
        */
        public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase living, ItemStack stack)
        {
        int direction = MathHelper.floor_double((double)(living.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3;
        world.setBlockMetadataWithNotify(x, y, z, direction, 2);
        }
        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
        {
        if (!keepFurnaceInventory)
        {
        TileEntityFour tileentityfurnace = (TileEntityFour)par1World.getBlockTileEntity(par2, par3, par4);

      if (tileentityfurnace != null)
      {
      for (int j1 = 0; j1 < tileentityfurnace.getSizeInventory(); ++j1)
      {
      ItemStack itemstack = tileentityfurnace.getStackInSlot(j1);

      if (itemstack != null)
      {
      float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
      float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
      float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

      while (itemstack.stackSize > 0)
      {
      int k1 = this.furnaceRand.nextInt(21) + 10;

      if (k1 > itemstack.stackSize)
      {
      k1 = itemstack.stackSize;
      }

      itemstack.stackSize -= k1;
      EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

      if (itemstack.hasTagCompound())
      {
      entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
      }

      float f3 = 0.05F;
      entityitem.motionX = (double)((float)this.furnaceRand.nextGaussian() * f3);
      entityitem.motionY = (double)((float)this.furnaceRand.nextGaussian() * f3 + 0.2F);
      entityitem.motionZ = (double)((float)this.furnaceRand.nextGaussian() * f3);
      par1World.spawnEntityInWorld(entityitem);
      }
      }
      }

      par1World.func_96440_m(par2, par3, par4, par5);
      }
      }

      super.breakBlock(par1World, par2, par3, par4, par5, par6);
      }
      public void breakBlock1(World par1World, int par2, int par3, int par4, int par5, int par6)
      {
      if (!keepFurnaceInventory)
      {
      TileEntityFour tileentityfurnace = (TileEntityFour)par1World.getBlockTileEntity(par2, par3, par4);

      if (tileentityfurnace != null)
      {
      for (int j1 = 0; j1 < tileentityfurnace.getSizeInventory(); ++j1)
      {
      ItemStack itemstack = tileentityfurnace.getStackInSlot(j1);

      if (itemstack != null)
      {
      float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
      float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
      float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

      while (itemstack.stackSize > 0)
      {
      int k1 = this.furnaceRand.nextInt(21) + 10;

      if (k1 > itemstack.stackSize)
      {
      k1 = itemstack.stackSize;
      }

      itemstack.stackSize -= k1;
      EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

      if (itemstack.hasTagCompound())
      {
      entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
      }

      float f3 = 0.05F;
      entityitem.motionX = (double)((float)this.furnaceRand.nextGaussian() * f3);
      entityitem.motionY = (double)((float)this.furnaceRand.nextGaussian() * f3 + 0.2F);
      entityitem.motionZ = (double)((float)this.furnaceRand.nextGaussian() * f3);
      par1World.spawnEntityInWorld(entityitem);
      }
      }
      }

      par1World.func_96440_m(par2, par3, par4, par5);
      }
      }

      super.breakBlock(par1World, par2, par3, par4, par5, par6);
      }

      private final Random furnaceRand = new Random();

      public boolean hasComparatorInputOverride()
      {
      return true;
      }

      }

      GUI Handler ```java
      package havre;
      
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.tileentity.TileEntity;
      import net.minecraft.world.World;
      import cpw.mods.fml.common.network.IGuiHandler;
      
      public class GuiHandler implements IGuiHandler{
      
      @Override
      public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
      TileEntity tile_entity = world.getBlockTileEntity(x, y, z);
      
      if(tile_entity instanceof TileEntityFour){
      return new ContainerFour(player.inventory, (TileEntityFour) tile_entity);
      }
      return null;
      }
      
      @Override
      public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
      TileEntity tile_entity = world.getBlockTileEntity(x, y, z);
      if(tile_entity instanceof TileEntityFour){
      return new GuiFour(player.inventory, (TileEntityFour) tile_entity);
      }
      return null;
      }
      
      }
      

      GUIFour```java
      package havre;

      import net.minecraft.client.gui.inventory.GuiContainer;
      import net.minecraft.client.resources.I18n;
      import net.minecraft.entity.player.InventoryPlayer;
      import net.minecraft.inventory.ContainerFurnace;
      import net.minecraft.util.ResourceLocation;

      import org.lwjgl.opengl.GL11;

      import cpw.mods.fml.relauncher.Side;
      import cpw.mods.fml.relauncher.SideOnly;

      @SideOnly(Side.CLIENT)
      public class GuiFour extends GuiContainer
      {
      private static final ResourceLocation field_110410_t = new ResourceLocation(“hs”, “textures/gui/container/guiFour.png”);
      private TileEntityFour furnaceInventory;

      public GuiFour(InventoryPlayer par1InventoryPlayer, TileEntityFour par2TileEntityFour)
      {
      super(new ContainerFour(par1InventoryPlayer, par2TileEntityFour));
      this.furnaceInventory = par2TileEntityFour;
      } protected void drawGuiContainerForegroundLayer(int par1, int par2)
      {
      String s = this.furnaceInventory.isInvNameLocalized() ? this.furnaceInventory.getInvName() : I18n.func_135053_a(this.furnaceInventory.getInvName());
      this.fontRenderer.drawString(s, this.xSize / 2 - this.fontRenderer.getStringWidth(s) / 2, 6, 4210752);
      this.fontRenderer.drawString(I18n.func_135053_a(“container.inventory”), 8, this.ySize - 96 + 2, 4210752);
      }

      protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
      {
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      this.mc.func_110434_K().func_110577_a(field_110410_t);
      int k = (this.width - this.xSize) / 2;
      int l = (this.height - this.ySize) / 2;
      this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
      int i1;

      if (this.furnaceInventory.isBurning())
      {
      i1 = this.furnaceInventory.getBurnTimeRemainingScaled(12);
      this.drawTexturedModalRect(k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2);
      }

      i1 = this.furnaceInventory.getCookProgressScaled(24);
      this.drawTexturedModalRect(k + 79, l + 34, 176, 14, i1 + 1, 16);
      }
      }

      :::
      1 réponse Dernière réponse Répondre Citer 0
      • Superloup10S Hors-ligne
        Superloup10 Modérateurs
        dernière édition par

        Vérifie qu’il ne te manque pas l’un de ses 3 codes dans ta classe principale```java
        protected static final GuiHandler guihandler = new GuiHandler();
        NetworkRegistry.instance().registerGuiHandler(this, guihandler);
        GameRegistry.registerTileEntity(TileEntityFour.class, “TileEntityFour”);

        
        Et qu'ils ont bien mis au bon endroit.

        Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

        Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

        1 réponse Dernière réponse Répondre Citer 0
        • O Hors-ligne
          Oniro
          dernière édition par

          Ils sont au bon endroits

          1 réponse Dernière réponse Répondre Citer 0
          • Superloup10S Hors-ligne
            Superloup10 Modérateurs
            dernière édition par

            Si je ne me trompe ceci java protected static final GuiHandler guihandler = new GuiHandler(); doit être avant le PreInit, ceci ```java
            NetworkRegistry.instance().registerGuiHandler(this, guihandler);
            GameRegistry.registerTileEntity(TileEntityFour.class, “TileEntityFour”);

            Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

            Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

            1 réponse Dernière réponse Répondre Citer 0
            • O Hors-ligne
              Oniro
              dernière édition par

              Nope ça ne fonctionne pas 😕

              1 réponse Dernière réponse Répondre Citer 0
              • Superloup10S Hors-ligne
                Superloup10 Modérateurs
                dernière édition par

                Alors je vois vraiment pas pourquoi ça ne fonctionne pas.

                Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                1 réponse Dernière réponse Répondre Citer 0
                • robin4002R Hors-ligne
                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                  dernière édition par

                  @Mod(modid = “HS”, name = “Haven-Craft”, version = “V.01”)

                  @Instance(“havremain”)
                  public static havremain instance;

                  Les deux String que j’ai mis en rouge doivent être identique.

                  1 réponse Dernière réponse Répondre Citer 1
                  • O Hors-ligne
                    Oniro
                    dernière édition par

                    Robin, si j’étais ne femme je pense que je te sauterait dessus!! Blague Merci! J’ai encore beaucoup de chose à apprendre ^^

                    1 réponse Dernière réponse Répondre Citer 0
                    • GuguG Hors-ligne
                      Gugu
                      dernière édition par

                      Ah, j’avais pas pensé a une erreur aussi simple 😆

                      "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                      ― Jordan B. Peterson

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                      • O Hors-ligne
                        Oniro
                        dernière édition par

                        y a-t-il un moyen de faire que les particule de feu soit sur le “Top”?

                        1 réponse Dernière réponse Répondre Citer 0
                        • GuguG Hors-ligne
                          Gugu
                          dernière édition par

                          Augmente la position Y

                          "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                          ― Jordan B. Peterson

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                          • O Hors-ligne
                            Oniro
                            dernière édition par

                            Euh, dans quel partie du code?? Ça?

                            /**
                            * Tick au hasard qui fait spawn des flammes et de la fumée
                            */
                            public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
                            {
                            if (this.isActive)
                            {
                            int l = par1World.getBlockMetadata(par2, par3, par4);
                            float f = (float)par2 + 0.5F;
                            float f1 = (float)par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F;
                            float f2 = (float)par4 + 0.5F;
                            float f3 = 0.52F;
                            float f4 = par5Random.nextFloat() * 0.6F - 0.3F;
                            
                            if (l == 4)
                            {
                            par1World.spawnParticle("smoke", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
                            par1World.spawnParticle("flame", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
                            }
                            else if (l == 5)
                            {
                            par1World.spawnParticle("smoke", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
                            par1World.spawnParticle("flame", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
                            }
                            else if (l == 2)
                            {
                            par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);
                            par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);
                            }
                            else if (l == 3)
                            {
                            par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);
                            par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);
                            }
                            }
                            }
                            
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                            • GuguG Hors-ligne
                              Gugu
                              dernière édition par

                              f1 = Position Y

                              "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                              ― Jordan B. Peterson

                              1 réponse Dernière réponse Répondre Citer 0
                              • O Hors-ligne
                                Oniro
                                dernière édition par

                                ok merci

                                1 réponse Dernière réponse Répondre Citer 0
                                • O Hors-ligne
                                  Oniro
                                  dernière édition par

                                  Bon, je voudrais qu’on ne puisse utiliser que le bucket de lave dans le four. Mais lorsque je retire les autre objet de fuel, je ne peut pu rien faire cuir! Le bucket ne fonctionne pas!!

                                  package havre;
                                  
                                  import net.minecraft.block.Block;
                                  import net.minecraft.block.material.Material;
                                  import net.minecraft.entity.player.EntityPlayer;
                                  import net.minecraft.inventory.ISidedInventory;
                                  import net.minecraft.item.Item;
                                  import net.minecraft.item.ItemBlock;
                                  import net.minecraft.item.ItemHoe;
                                  import net.minecraft.item.ItemStack;
                                  import net.minecraft.item.ItemSword;
                                  import net.minecraft.item.ItemTool;
                                  import net.minecraft.nbt.NBTTagCompound;
                                  import net.minecraft.nbt.NBTTagList;
                                  import net.minecraft.tileentity.TileEntity;
                                  import cpw.mods.fml.common.registry.GameRegistry;
                                  import cpw.mods.fml.relauncher.Side;
                                  import cpw.mods.fml.relauncher.SideOnly;
                                  
                                  public class TileEntityFour extends TileEntity implements ISidedInventory
                                  {
                                  private ItemStack[] furnaceItemStacks = new ItemStack[3];
                                  
                                  public int getSizeInventory()
                                  {
                                  return this.furnaceItemStacks.length;
                                  }
                                  
                                  public ItemStack getStackInSlot(int par1)
                                  {
                                  return this.furnaceItemStacks[par1];
                                  }
                                  public ItemStack decrStackSize(int par1, int par2)
                                  {
                                  if (this.furnaceItemStacks[par1] != null)
                                  {
                                  ItemStack itemstack;
                                  
                                  if (this.furnaceItemStacks[par1].stackSize <= par2)
                                  {
                                  itemstack = this.furnaceItemStacks[par1];
                                  this.furnaceItemStacks[par1] = null;
                                  return itemstack;
                                  }
                                  else
                                  {
                                  itemstack = this.furnaceItemStacks[par1].splitStack(par2);
                                  
                                  if (this.furnaceItemStacks[par1].stackSize == 0)
                                  {
                                  this.furnaceItemStacks[par1] = null;
                                  }
                                  
                                  return itemstack;
                                  }
                                  }
                                  else
                                  {
                                  return null;
                                  }
                                  }
                                  public ItemStack getStackInSlotOnClosing(int par1)
                                  {
                                  if (this.furnaceItemStacks[par1] != null)
                                  {
                                  ItemStack itemstack = this.furnaceItemStacks[par1];
                                  this.furnaceItemStacks[par1] = null;
                                  return itemstack;
                                  }
                                  else
                                  {
                                  return null;
                                  }
                                  }
                                  public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
                                  {
                                  this.furnaceItemStacks[par1] = par2ItemStack;
                                  
                                  if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
                                  {
                                  par2ItemStack.stackSize = this.getInventoryStackLimit();
                                  }
                                  }
                                  private String field_94130_e; //Variable a mettre au debut de votre classe
                                  
                                  public String getInvName()
                                  {
                                  return this.isInvNameLocalized() ? this.field_94130_e : "container.four"; //Ici, c'est en rapport avec le fichier lang :o
                                  }
                                  
                                  public boolean isInvNameLocalized()
                                  {
                                  return this.field_94130_e != null && this.field_94130_e.length() > 0;
                                  }
                                  
                                  public void setGuiDisplayName(String par1Str)
                                  {
                                  this.field_94130_e = par1Str;
                                  }
                                  public void readFromNBT(NBTTagCompound par1NBTTagCompound)
                                  {
                                  super.readFromNBT(par1NBTTagCompound);
                                  NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
                                  this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];
                                  
                                  for (int i = 0; i < nbttaglist.tagCount(); ++i)
                                  {
                                  NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
                                  byte b0 = nbttagcompound1.getByte("Slot");
                                  
                                  if (b0 >= 0 && b0 < this.furnaceItemStacks.length)
                                  {
                                  this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
                                  }
                                  }
                                  
                                  this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
                                  this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");
                                  this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
                                  
                                  if (par1NBTTagCompound.hasKey("CustomName"))
                                  {
                                  this.field_94130_e = par1NBTTagCompound.getString("CustomName");
                                  }
                                  }
                                  
                                  public void writeToNBT(NBTTagCompound par1NBTTagCompound)
                                  {
                                  super.writeToNBT(par1NBTTagCompound);
                                  par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);
                                  par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);
                                  NBTTagList nbttaglist = new NBTTagList();
                                  
                                  for (int i = 0; i < this.furnaceItemStacks.length; ++i)
                                  {
                                  if (this.furnaceItemStacks* != null)
                                  {
                                  NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                                  nbttagcompound1.setByte("Slot", (byte)i);
                                  this.furnaceItemStacks*.writeToNBT(nbttagcompound1);
                                  nbttaglist.appendTag(nbttagcompound1);
                                  }
                                  }
                                  
                                  par1NBTTagCompound.setTag("Items", nbttaglist);
                                  
                                  if (this.isInvNameLocalized())
                                  {
                                  par1NBTTagCompound.setString("CustomName", this.field_94130_e);
                                  }
                                  }
                                  private static final int[] slots_top = new int[] {0};
                                  private static final int[] slots_bottom = new int[] {2, 1};
                                  private static final int[] slots_sides = new int[] {1};
                                  
                                  public int furnaceBurnTime;
                                  public int furnaceCookTime;
                                  
                                  public int currentItemBurnTime;
                                  
                                  public int getInventoryStackLimit()
                                  {
                                  return 64;
                                  }
                                  @SideOnly(Side.CLIENT)
                                  public int getCookProgressScaled(int par1)
                                  {
                                  return this.furnaceCookTime * par1 / 200;
                                  }
                                  
                                  @SideOnly(Side.CLIENT)
                                  public int getBurnTimeRemainingScaled(int par1)
                                  {
                                  if (this.currentItemBurnTime == 0)
                                  {
                                  this.currentItemBurnTime = 200;
                                  }
                                  
                                  return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
                                  }
                                  public boolean isBurning()
                                  {
                                  return this.furnaceBurnTime > 0;
                                  }
                                  public void updateEntity()
                                  {
                                  boolean flag = this.furnaceBurnTime > 0;
                                  boolean flag1 = false;
                                  
                                  if (this.furnaceBurnTime > 0)
                                  {
                                  –this.furnaceBurnTime;
                                  }
                                  
                                  if (!this.worldObj.isRemote)
                                  {
                                  if (this.furnaceBurnTime == 0 && this.canSmelt())
                                  {
                                  this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
                                  
                                  if (this.furnaceBurnTime > 0)
                                  {
                                  flag1 = true;
                                  
                                  if (this.furnaceItemStacks[1] != null)
                                  {
                                  –this.furnaceItemStacks[1].stackSize;
                                  
                                  if (this.furnaceItemStacks[1].stackSize == 0)
                                  {
                                  this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);
                                  }
                                  }
                                  }
                                  }
                                  
                                  if (this.isBurning() && this.canSmelt())
                                  {
                                  ++this.furnaceCookTime;
                                  
                                  if (this.furnaceCookTime == 200)
                                  {
                                  this.furnaceCookTime = 0;
                                  this.smeltItem();
                                  flag1 = true;
                                  }
                                  }
                                  else
                                  {
                                  this.furnaceCookTime = 0;
                                  }
                                  
                                  if (flag != this.furnaceBurnTime > 0)
                                  {
                                  flag1 = true;
                                  BlockFour.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
                                  }
                                  }
                                  
                                  if (flag1)
                                  {
                                  this.onInventoryChanged();
                                  }
                                  }
                                  private boolean canSmelt()
                                  {
                                  if (this.furnaceItemStacks[0] == null)
                                  {
                                  return false;
                                  }
                                  else
                                  {
                                  ItemStack itemstack = RecipesFour.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
                                  if (itemstack == null) return false;
                                  if (this.furnaceItemStacks[2] == null) return true;
                                  if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;
                                  int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;
                                  return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
                                  }
                                  }
                                  public void smeltItem()
                                  {
                                  if (this.canSmelt())
                                  {
                                  ItemStack itemstack = RecipesFour.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
                                  
                                  if (this.furnaceItemStacks[2] == null)
                                  {
                                  this.furnaceItemStacks[2] = itemstack.copy();
                                  }
                                  else if (this.furnaceItemStacks[2].isItemEqual(itemstack))
                                  {
                                  furnaceItemStacks[2].stackSize += itemstack.stackSize;
                                  }
                                  
                                  –this.furnaceItemStacks[0].stackSize;
                                  
                                  if (this.furnaceItemStacks[0].stackSize <= 0)
                                  {
                                  this.furnaceItemStacks[0] = null;
                                  }
                                  }
                                  }
                                  public static int getItemBurnTime(ItemStack par0ItemStack)
                                  {
                                  if (par0ItemStack == null)
                                  {
                                  return 0;
                                  }
                                  else
                                  {
                                  int i = par0ItemStack.getItem().itemID;
                                  Item item = par0ItemStack.getItem();
                                  
                                  if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList* != null)
                                  {
                                  Block block = Block.blocksList*;
                                  
                                  if (block == Block.woodSingleSlab)
                                  {
                                  return 150;
                                  }
                                  
                                  if (block.blockMaterial == Material.wood)
                                  {
                                  return 300;
                                  }
                                  
                                  if (block == Block.field_111034_cE)
                                  {
                                  return 16000;
                                  }
                                  }
                                  
                                  if (item instanceof ItemTool && ((ItemTool) item).getToolMaterialName().equals("WOOD")) return 200;
                                  if (item instanceof ItemSword && ((ItemSword) item).getToolMaterialName().equals("WOOD")) return 200;
                                  if (item instanceof ItemHoe && ((ItemHoe) item).getMaterialName().equals("WOOD")) return 200;
                                  if (i == Item.stick.itemID) return 100;
                                  if (i == Item.coal.itemID) return 1600;
                                  if (i == Item.bucketLava.itemID) return 20000;
                                  if (i == Block.sapling.blockID) return 100;
                                  if (i == Item.blazeRod.itemID) return 2400;
                                  return GameRegistry.getFuelValue(par0ItemStack);
                                  }
                                  }
                                  public static boolean isItemFuel(ItemStack par0ItemStack)
                                  {
                                  return getItemBurnTime(par0ItemStack) > 0;
                                  }
                                  public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
                                  {
                                  return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
                                  }
                                  public void openChest() {}
                                  
                                  public void closeChest() {}
                                  
                                  public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
                                  {
                                  return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
                                  }
                                  
                                  public int[] getAccessibleSlotsFromSide(int par1)
                                  {
                                  return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);
                                  }
                                  
                                  public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
                                  {
                                  return this.isItemValidForSlot(par1, par2ItemStack);
                                  }
                                  
                                  public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
                                  {
                                  return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;
                                  }
                                  
                                  }
                                  
                                  1 réponse Dernière réponse Répondre Citer 0
                                  • GuguG Hors-ligne
                                    Gugu
                                    dernière édition par

                                    Envoie uniquement le code que tu as modifié, et formate le, car la c’est un gros tas de code très … plat ?

                                    Fait CTRL+MAJ+F dans eclipse pour le formater de manière rapide et efficace.

                                    De plus, tes mappings sont incomplets je pense.

                                    "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                    ― Jordan B. Peterson

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • O Hors-ligne
                                      Oniro
                                      dernière édition par

                                      Mon TileEntityFour

                                      public static int getItemBurnTime(ItemStack par0ItemStack) {
                                      if (par0ItemStack == null) {
                                      return 0;
                                      } else {
                                      int i = par0ItemStack.getItem().itemID;
                                      Item item = par0ItemStack.getItem();
                                      
                                      if (i == Item.bucketLava.itemID)
                                      return 20000;
                                      
                                      return GameRegistry.getFuelValue(par0ItemStack);
                                      }
                                      }
                                      
                                      1 réponse Dernière réponse Répondre Citer 0
                                      • GuguG Hors-ligne
                                        Gugu
                                        dernière édition par

                                        C’est assez étrange …

                                        Essaie de remettre un autre item ( Genre coal ) et de tester

                                        Si il faut deux items minimum, mets un item non obtenable normalement avec une valeure nulle pour palier au bug

                                        "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                        ― Jordan B. Peterson

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • O Hors-ligne
                                          Oniro
                                          dernière édition par

                                          Ça ne fonctionne pas

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • GuguG Hors-ligne
                                            Gugu
                                            dernière édition par

                                            Je vois pas du tout d’où ça viens 😕

                                            "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                            ― Jordan B. Peterson

                                            1 réponse Dernière réponse Répondre Citer 0
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