Petits problèmes plutôt ennuyant
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Heu tu l’a aussi initialisé ?
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Alors , j’ai re regarder le tuto et j’espère que c’est bien ca , car ca ne se génère toujours pas

Donc voici ma classe principale :
package mod.common; import cpw.mods.fml.common.IWorldGenerator; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.EntityRegistry; import cpw.mods.fml.common.registry.GameRegistry; import java.awt.Color; import mod.proxy.CommonProxy; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemStack; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.common.util.EnumHelper; @Mod(modid="modminecraft", name="Mod Minecraft", version="1.0") public class ModMinecraft { public static Item itemFlechette; public static Item itemSarbacane; public static Item itemSeve; public static Item itemSevewithmosquito; public static Item itemFrogLegs; public static Item itemFlechetteEmpty; public static Item itemFrogLegsCooked; public static Item itemSyringe; public static Item itemSyringewithblood; public static Item itemADNofFrog; public static Item itemSuperAxe; public static Block BlockBarriere; public static Block BlockTronc; public static Block BlockFeuille; public static Block BlockPousse; public static BiomeGenBase AncientBiome; public static Item.ToolMaterial toolAxe = EnumHelper.addToolMaterial("toolAxe", 2, 400, 12.0F, 4.0F, 18); @Mod.Instance("modminecraft") public static ModMinecraft instance; public static final String MODID = "modminecraft"; @SidedProxy(clientSide="mod.proxy.ClientProxy", serverSide="mod.proxy.CommonProxy") public static CommonProxy proxy; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { itemFlechette = new DinoItem().setUnlocalizedName("itemFlechette").setCreativeTab(CreativeTabs.tabCombat); itemSarbacane = new SarbacaneItem().setUnlocalizedName("itemSarbacane").setCreativeTab(CreativeTabs.tabCombat); itemSeve = new SeveItem().setUnlocalizedName("itemSeve").setCreativeTab(CreativeTabs.tabMaterials); itemSevewithmosquito = new ItemSevewithmosquito().setUnlocalizedName("itemSevewithmosquito").setCreativeTab(CreativeTabs.tabMaterials); itemFrogLegs = new itemFrogLegs().setUnlocalizedName("itemFrogLegs").setCreativeTab(CreativeTabs.tabFood); itemFlechetteEmpty = new itemFlechetteEmpty().setUnlocalizedName("itemFlechetteEmpty").setCreativeTab(CreativeTabs.tabMaterials); itemFrogLegsCooked = new itemFrogLegsCooked(8, 0.3F, false).setUnlocalizedName("itemFrogLegsCooked").setCreativeTab(CreativeTabs.tabFood); itemSyringe = new itemSyringe().setUnlocalizedName("itemSyringe").setCreativeTab(CreativeTabs.tabTools).setMaxStackSize(1); itemSyringewithblood = new itemSyringewithblood().setUnlocalizedName("itemSyringeWithBlood").setCreativeTab(CreativeTabs.tabMaterials).setMaxStackSize(1); itemADNofFrog = new itemADNofFrog().setUnlocalizedName("itemADNofFrog").setCreativeTab(CreativeTabs.tabMaterials).setMaxStackSize(1); itemSuperAxe = new itemSuperAxe(toolAxe).setUnlocalizedName("itemsuperAxe").setCreativeTab(CreativeTabs.tabTools).setMaxStackSize(1); BlockBarriere = new BlockBarriere(Material.rock).setBlockName("blockBarriere").setCreativeTab(CreativeTabs.tabBlock); BlockTronc = new BlockTronc().setBlockName("blockTronc").setCreativeTab(CreativeTabs.tabBlock).setHardness(2.0F).setBlockTextureName("modminecraft:blockTronc"); BlockFeuille = new BlockFeuille().setBlockName("blockFeuille").setCreativeTab(CreativeTabs.tabBlock).setHardness(0.1F).setBlockTextureName("modminecraft:blockFeuille"); BlockPousse = new BlockPousse().setBlockName("blockPousse").setHardness(0.5F).setBlockTextureName("modminecraft:blockPousse"); AncientBiome = new AncientBiome(50).setBiomeName("AncientBiome").setTemperatureRainfall(0.8F, 0.4F); GameRegistry.registerItem(itemFlechette, "item_Flechette"); GameRegistry.registerItem(itemSarbacane, "item_Sarbacane"); GameRegistry.registerItem(itemSeve, "item_Seve"); GameRegistry.registerItem(itemSevewithmosquito, "item_Sevewithmosquito"); GameRegistry.registerItem(itemFrogLegs, "item_FrogLegs"); GameRegistry.registerItem(itemFlechetteEmpty, "item_FlechetteEmpty"); GameRegistry.registerItem(itemFrogLegsCooked, "item_FrogLegsCooked"); GameRegistry.registerItem(itemSyringe, "item_Syringe"); GameRegistry.registerItem(itemSyringewithblood, "item_SyringeWithBlood"); GameRegistry.registerItem(itemADNofFrog, "item_ADNofFrog"); GameRegistry.registerBlock(BlockBarriere, "block_barriere"); GameRegistry.registerItem(itemSuperAxe, "item_SuperAxe"); GameRegistry.registerBlock(BlockTronc, "block_tronc"); GameRegistry.registerBlock(BlockFeuille, "block_feuille"); GameRegistry.registerBlock(BlockPousse, "block_pousse"); GameRegistry.registerWorldGenerator(new Generator(), 0); GameRegistry.registerTileEntity(TileEntityBarriere.class, "Barriere"); } @Mod.EventHandler public void init(FMLInitializationEvent event) { proxy.registerRender(); proxy.registerTileEntityRender(); GameRegistry.addRecipe(new ItemStack(itemFlechette, 4), new Object[] { "ZX ", "XYX", " XE", Character.valueOf('X'), Items.stick, Character.valueOf('Y'), new ItemStack(Items.potionitem, 1, 16426), Character.valueOf('Z'), Items.iron_ingot, Character.valueOf('E'), new ItemStack(Blocks.wool, 1, 14) }); GameRegistry.addShapelessRecipe(new ItemStack(itemFlechette, 1), new Object[] { new ItemStack(Items.potionitem, 1, 16426), new ItemStack(itemFlechetteEmpty, 1) }); GameRegistry.addRecipe(new ItemStack(itemSarbacane), new Object[] { "XZ ", "ZXZ", " ZX", Character.valueOf('X'), Items.reeds, Character.valueOf('Z'), Items.string }); GameRegistry.addRecipe(new ItemStack(itemSyringe), new Object[] { "ZX ", "X X", " XY", Character.valueOf('Z'), Items.iron_ingot, Character.valueOf('Y'), Items.stick, Character.valueOf('X'), new ItemStack(Blocks.glass, 1) }); GameRegistry.addRecipe(new ItemStack(itemFlechetteEmpty, 4), new Object[] { "ZX ", "X X", " XE", Character.valueOf('X'), Items.stick, Character.valueOf('Y'), new ItemStack(Items.potionitem, 1, 16426), Character.valueOf('Z'), Items.iron_ingot, Character.valueOf('E'), new ItemStack(Blocks.wool, 1, 14) }); GameRegistry.addRecipe(new ItemStack(itemSuperAxe), new Object[] { " XX", " ZX", " ", Character.valueOf('Z'), Items.diamond_axe, Character.valueOf('X'), Items.diamond }); GameRegistry.addRecipe(new ItemStack(BlockBarriere, 2), new Object[] { "XXX", "YYY", "XXX", Character.valueOf('X'), Items.iron_ingot, Character.valueOf('Y'), Blocks.iron_bars }); GameRegistry.addSmelting(itemFrogLegs, new ItemStack(itemFrogLegsCooked, 1), 0.1F); EntityRegistry.registerGlobalEntityID(EntityFrog.class, "EntityFrog", EntityRegistry.findGlobalUniqueEntityId(), new Color(0, 255, 0).getRGB(), new Color(255, 0, 0).getRGB()); EntityRegistry.registerModEntity(EntityFrog.class, "EntityFrog", 420, instance, 40, 1, true); EntityRegistry.registerGlobalEntityID(EntityFlechette.class, "RenderFlechetteun", EntityRegistry.findGlobalUniqueEntityId()); EntityRegistry.registerModEntity(EntityFlechette.class, "RenderFlechetteun", 421, instance, 40, 1, true); EntityRegistry.registerGlobalEntityID(EntityBrachiosaurus.class, "EntityBrachiosaurus", EntityRegistry.findGlobalUniqueEntityId(), new Color(4, 52, 91).getRGB(), new Color(119, 175, 219).getRGB()); EntityRegistry.registerModEntity(EntityBrachiosaurus.class, "EntityBrachiosaurus", 422, instance, 40, 1, true); GameRegistry.registerTileEntity(TileEntityBarriere.class, "TileEntityBarriere"); BiomeListTuto.BiomeList(); } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event) { BiomeListTuto.worldTypeTuto = new WorldTypeTuto(); } } -
Le biome m’a l’air ok, le reste je ne sais pas.
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Ce n’est pas a cause que ce soit dans un WorldType ?
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Normalement non, on arrive très bien a gérer des arbres custom dans une dimension custom (qui utilise un world type custom) sur nanotech mod et le biome n’est pas enregistré.
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Bizarre
Euuh , je vais relire encore une fois le tuto , voir si j’ai rien manquer et je te tiens au courant 
EDIT EDIT : J’ai relu et tout me semble OK. /:
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Tu génère ton arbre avec quel code ?
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Fait voir la classe generator avec la classe de génération de ton arbre.
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Voici :
package mod.common; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.IChunkProvider; import cpw.mods.fml.common.IWorldGenerator; public class Generator implements IWorldGenerator { @Override public void generate(Random rand, int X, int Z, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId) { case -1: this.generateNether(world, X * 16, Z * 16, rand); case 0: this.generateSurface(world, X * 16, Z * 16, rand); case 1: this.generateEnd(world, X * 16, Z * 16, rand); } } private void generateSurface(World world, int x, int z, Random rand) { if(world.getBiomeGenForCoords(x, z).equals(ModMinecraft.AncientBiome)) { for (int i = 0; i < 50; i++) { int x1 = x + rand.nextInt(16); int y1 = rand.nextInt(128); int z1 = z + rand.nextInt(16); (new WorldGeneration()).generate(world, rand, x1, y1, z1); } } } private void generateEnd(World world, int x, int z, Random rand) { } private void generateNether(World world, int x, int z, Random rand) { } } -
Petit UP du sujet

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UP

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Up . . .
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Tu peux aussi arrêter de spam –’
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Je up , il me semble qu’on pouvais Up après 24heures . . . Excuse moi ^^
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Si personne ne te répond c’est que personne ne sait donc up tous les jours ça fait lourd….
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Oui mais si je up pas le sujet disparait et la on sait me répondre puisque Diangle me demande ma classe Generator soit.
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En dehors du fait que Diangles t’aurais sûrement parler avant si il avait la réponse.
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Fin soit je ne le ferais plus désolé et je laisserais un sujet non résolu alors.
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Je suis vraiment désolé

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Tu peux me donner ton code (scr) par mp ?
