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    Savoir quelle entity regarde le joueur

    Planifier Épinglé Verrouillé Déplacé Sans suite
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    • ÜberfapÜ Hors-ligne
      Überfap
      dernière édition par

      Alors t’as trouvé ?

      Si je t'ai aidé, n'hésites pas à mettre un point de réputation positif !
      Si tu m'as aidé, je n'hésiterais pas à t'en donner à mon tour !

      1 réponse Dernière réponse Répondre Citer 0
      • isadorI Hors-ligne
        isador Moddeurs confirmés Modérateurs
        dernière édition par

        non car je vient de me reveiller et je me suis coucher après toi ^^

        1 réponse Dernière réponse Répondre Citer 0
        • GuguG Hors-ligne
          Gugu
          dernière édition par

          https://github.com/Gugu42/RatchetAndClankMod/blob/master/java/com/gugu42/rcmod/items/ItemDevastator.java

          Dans le onUpdate, y’a une fonction qui fait exactement ça;

          "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
          ― Jordan B. Peterson

          1 réponse Dernière réponse Répondre Citer 0
          • isadorI Hors-ligne
            isador Moddeurs confirmés Modérateurs
            dernière édition par

            merci je regarde ca
            si je copie colle ca code:

            
            if (par5 && par3Entity instanceof EntityPlayer && !par2World.isRemote) {
            if (par3Entity.getEntityData().getBoolean("devastatorFired")) {
            EntityPlayer player = (EntityPlayer) par3Entity;
            Entity target = null;
            List entityTagetList = par2World.getEntitiesWithinAABB(
            Entity.class,
            player.boundingBox.expand(32.0D, 32.0D, 32.0D));
            for (int i = 0; i < entityTagetList.size(); i++) {
            Entity entityTarget = (Entity) entityTagetList.get(i);
            if (entityTarget != player
            && entityTarget instanceof EntityLivingBase) {
            EntityLivingBase entityLivingTarget = (EntityLivingBase) entityTarget;
            Vec3 vec3 = player.getLook(1.0F).normalize();
            Vec3 vec31 = entityLivingTarget.worldObj
            .getWorldVec3Pool()
            .getVecFromPool(
            entityLivingTarget.posX - player.posX,
            entityLivingTarget.boundingBox.minY
            + (double) (entityLivingTarget.height / 2.0F)
            - (player.posY + (double) player
            .getEyeHeight()),
            entityLivingTarget.posZ - player.posZ);
            double d0 = vec31.lengthVector();
            vec31 = vec31.normalize();
            double d1 = vec3.dotProduct(vec31);
            if (d1 > 1.0D - 0.025D / d0
            && player.canEntityBeSeen(entityLivingTarget)) {
            target = entityLivingTarget;
            } else {
            target = null;
            }
            
            }
            }
            
            

            je peut faire après un

            
            if(target == entityTarget)
            {
            //mon code
            }
            
            

            ?

            1 réponse Dernière réponse Répondre Citer 0
            • GuguG Hors-ligne
              Gugu
              dernière édition par

              Bah, target = l’entité visée.
              Après, tu en fais ce que tu veux.

              "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
              ― Jordan B. Peterson

              1 réponse Dernière réponse Répondre Citer 0
              • isadorI Hors-ligne
                isador Moddeurs confirmés Modérateurs
                dernière édition par

                dans tout les cas target sera egal a entityLivingTarget non?

                1 réponse Dernière réponse Répondre Citer 0
                • GuguG Hors-ligne
                  Gugu
                  dernière édition par

                  Oui

                  "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                  ― Jordan B. Peterson

                  1 réponse Dernière réponse Répondre Citer 0
                  • robin4002R Hors-ligne
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                    dernière édition par

                    J’aime bien ton message + ta signature.
                    ça fait
                    Oui ! Non !
                    On peut limite compléter avec : en fait je ne sais pas. xD

                    (Ceci était un message inutile de robin4002)

                    1 réponse Dernière réponse Répondre Citer 0
                    • isadorI Hors-ligne
                      isador Moddeurs confirmés Modérateurs
                      dernière édition par

                      merci de ta participation robin

                      du coup gugu avec ton code on peut récup l’entité visé?

                      1 réponse Dernière réponse Répondre Citer 0
                      • isadorI Hors-ligne
                        isador Moddeurs confirmés Modérateurs
                        dernière édition par

                        Petit up car je comprend pas trop le code de gugu

                        1 réponse Dernière réponse Répondre Citer 0
                        • GuguG Hors-ligne
                          Gugu
                          dernière édition par

                          Oui, l’entité Target est la cible.

                          "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                          ― Jordan B. Peterson

                          1 réponse Dernière réponse Répondre Citer 0
                          • isadorI Hors-ligne
                            isador Moddeurs confirmés Modérateurs
                            dernière édition par

                            Donc en fait si je veux écrire un nbt dans l’entity visé faudrat utiliser la variable Target ?

                            EDIT:
                            problème: target renvoi toujours null

                            
                            if(kb.keyCode == questKey.keyCode && mc.currentScreen == null && player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == CoeQuestMain.quest)// ADMIN
                            {
                            FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 2, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                            if(par5 && par3Entity instanceof EntityPlayer && !par2World.isRemote)
                            {
                            player = (EntityPlayer)par3Entity;
                            Entity target = null;
                            List entityTagetList = par2World.getEntitiesWithinAABB(Entity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D));
                            for(int i = 0; i < entityTagetList.size(); i++)
                            {
                            Entity entityTarget = (Entity)entityTagetList.get(i);
                            if(entityTarget != player && entityTarget instanceof EntityLivingBase)
                            {
                            EntityLivingBase entityLivingTarget = (EntityLivingBase)entityTarget;
                            Vec3 vec3 = player.getLook(1.0F).normalize();
                            Vec3 vec31 = entityLivingTarget.worldObj.getWorldVec3Pool().getVecFromPool(entityLivingTarget.posX - player.posX, entityLivingTarget.boundingBox.minY + (double)(entityLivingTarget.height / 2.0F) - (player.posY + (double)player.getEyeHeight()), entityLivingTarget.posZ - player.posZ);
                            double d0 = vec31.lengthVector();
                            vec31 = vec31.normalize();
                            double d1 = vec3.dotProduct(vec31);
                            if(d1 > 1.0D - 0.025D / d0 && player.canEntityBeSeen(entityLivingTarget))
                            {
                            target = entityLivingTarget;
                            }
                            else
                            {
                            target = null;
                            }
                            
                            }
                            }
                            }
                            }
                            
                            else if(kb.keyCode == questKey.keyCode && mc.currentScreen == null)
                            {
                            FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 1, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                            }
                            System.out.println("target: " + entityTarget);
                            System.out.println(mouseOver);
                            }
                            
                            
                            1 réponse Dernière réponse Répondre Citer 0
                            • isadorI Hors-ligne
                              isador Moddeurs confirmés Modérateurs
                              dernière édition par

                              bon pour le problème de null c’était moi, tromper de condition
                              maintenant ca crash au niveau du .getEntitiesWithinAABB de

                              
                              List entityTagetList = par2World.getEntitiesWithinAABB(CoeMob.Mob.MobtestEntity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D));
                              
                              

                              le crash report:
                              :::

                              
                              –-- Minecraft Crash Report ----
                              // Why is it breaking :(
                              
                              Time: 30/06/14 13:15
                              Description: Unexpected error
                              
                              java.lang.NullPointerException
                              at CoeQuest.KeyBindQuest.keyUp(KeyBindQuest.java:84)
                              at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.keyTick(KeyBindingRegistry.java:129)
                              at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.tickStart(KeyBindingRegistry.java:102)
                              at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
                              at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
                              at cpw.mods.fml.common.FMLCommonHandler.onRenderTickStart(FMLCommonHandler.java:372)
                              at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:944)
                              at net.minecraft.client.Minecraft.run(Minecraft.java:838)
                              at net.minecraft.client.main.Main.main(Main.java:93)
                              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                              at java.lang.reflect.Method.invoke(Unknown Source)
                              at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
                              at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
                              
                              A detailed walkthrough of the error, its code path and all known details is as follows:
                              ---------------------------------------------------------------------------------------
                              
                              -- Head --
                              Stacktrace:
                              at CoeQuest.KeyBindQuest.keyUp(KeyBindQuest.java:84)
                              at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.keyTick(KeyBindingRegistry.java:129)
                              at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.tickStart(KeyBindingRegistry.java:102)
                              at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
                              at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
                              
                              -- Affected level --
                              Details:
                              Level name: MpServer
                              All players: 1 total; [EntityClientPlayerMP['isador34'/4, l='MpServer', x=1143,30, y=5,62, z=223,68]]
                              Chunk stats: MultiplayerChunkCache: 275
                              Level seed: 0
                              Level generator: ID 01 - flat, ver 0\. Features enabled: false
                              Level generator options:
                              Level spawn location: World: (1121,4,239), Chunk: (at 1,0,15 in 70,14; contains blocks 1120,0,224 to 1135,255,239), Region: (2,0; contains chunks 64,0 to 95,31, blocks 1024,0,0 to 1535,255,511)
                              Level time: 375011 game time, 107102 day time
                              Level dimension: 0
                              Level storage version: 0x00000 - Unknown?
                              Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
                              Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
                              Forced entities: 5 total; [MobtestEntity['entity.Testmob.name'/0, l='MpServer', x=1141,31, y=4,00, z=223,69], EntityClientPlayerMP['isador34'/4, l='MpServer', x=1143,30, y=5,62, z=223,68], MobtestEntity['entity.Testmob.name'/1, l='MpServer', x=1151,31, y=4,00, z=226,69], MobtestEntity['entity.Testmob.name'/2, l='MpServer', x=1151,69, y=4,00, z=226,69], MobtestEntity['entity.Testmob.name'/3, l='MpServer', x=1151,69, y=4,00, z=226,69]]
                              Retry entities: 0 total; []
                              Server brand: fml,forge
                              Server type: Integrated singleplayer server
                              Stacktrace:
                              at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:440)
                              at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2312)
                              at net.minecraft.client.Minecraft.run(Minecraft.java:863)
                              at net.minecraft.client.main.Main.main(Main.java:93)
                              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                              at java.lang.reflect.Method.invoke(Unknown Source)
                              at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
                              at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
                              
                              – System Details --
                              Details:
                              Minecraft Version: 1.6.4
                              Operating System: Windows 8 (amd64) version 6.2
                              Java Version: 1.7.0_45, Oracle Corporation
                              Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
                              Memory: 661595768 bytes (630 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
                              JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
                              AABB Pool Size: 19636 (1099616 bytes; 1 MB) allocated, 1 (56 bytes; 0 MB) used
                              Suspicious classes: FML and Forge are installed
                              IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
                              FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 15 mods loaded, 15 mods active
                              mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              FML{6.4.45.953} [Forge Mod Loader] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              Forge{9.11.1.953} [Minecraft Forge] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              coebiome{1.0.0} [CoeBiome] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              coeblock{1.0.0} [Coe Block] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              coebordure{1.0.0} [Coe Bordure] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              coecore{1.0.0} [CoeCore] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              coelevel{1.0.0} [CoeLevel] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              coemob{1.0.0} [Coemob] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              coequest{1.0.0} [CoeQuest] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              coespell{1.0.0} [CoeSpell] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              coeweapon{1.0.0} [CoeWeapon] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              crusadegui{2.0.0} [COE gui] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              mineralherb{1.0.1} [Mineralherb] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              PM{V.1.0.0} [Portal WoW] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                              Launched Version: 1.6
                              LWJGL: 2.9.0
                              OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
                              Is Modded: Definitely; Client brand changed to 'fml,forge'
                              Type: Client (map_client.txt)
                              Resource Pack: Default
                              Current Language: English (US)
                              Profiler Position: N/A (disabled)
                              Vec3 Pool Size: 292 (16352 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used
                              
                              

                              :::
                              le code:

                              
                              package CoeQuest;
                              
                              import java.util.EnumSet;
                              import java.util.List;
                              
                              import net.minecraft.client.Minecraft;
                              import net.minecraft.client.settings.KeyBinding;
                              import net.minecraft.entity.Entity;
                              import net.minecraft.entity.EntityLivingBase;
                              import net.minecraft.entity.player.EntityPlayer;
                              import net.minecraft.util.MovingObjectPosition;
                              import net.minecraft.util.Vec3;
                              import net.minecraft.world.World;
                              
                              import org.lwjgl.input.Keyboard;
                              
                              import cpw.mods.fml.client.FMLClientHandler;
                              import cpw.mods.fml.client.registry.KeyBindingRegistry.KeyHandler;
                              import cpw.mods.fml.common.TickType;
                              import cpw.mods.fml.common.network.FMLNetworkHandler;
                              
                              public class KeyBindQuest extends KeyHandler
                              {
                              public static KeyBinding questKey = new KeyBinding("key.button.interactKey", Keyboard.KEY_I);
                              private EntityLivingBase entityTarget;
                              private World par2World;
                              private String team;
                              
                              private String Newligne=System.getProperty("line.separator");
                              
                              public KeyBindQuest()
                              {
                              
                              super(new KeyBinding[] {questKey}, new boolean[] {false});
                              }
                              
                              @Override
                              public String getLabel()
                              {
                              return "Intéragir";
                              }
                              
                              @Override
                              public void keyDown(EnumSet <ticktype>types, KeyBinding kb, boolean tickEnd, boolean isRepeat)
                              {}
                              
                              @Override
                              public void keyUp(EnumSet <ticktype>types, KeyBinding kb, boolean tickEnd)
                              {
                              
                              EntityPlayer player = FMLClientHandler.instance().getClient().thePlayer;
                              Minecraft mc = Minecraft.getMinecraft();
                              
                              MovingObjectPosition mouseOver = player.rayTrace(100D, 1F);
                              /*
                              * if(mouseOver != null && mouseOver.typeOfHit ==
                              * EnumMovingObjectType.ENTITY) { if(mouseOver.entityHit instanceof
                              * MobtestEntity) { System.out.println(mouseOver.typeOfHit.name());
                              * if(kb.keyCode == questKey.keyCode && mc.currentScreen == null &&
                              * player.getCurrentEquippedItem() != null &&
                              * player.getCurrentEquippedItem().getItem() == CoeQuestMain.quest)//
                              * ADMIN { FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 2,
                              * player.worldObj, (int)Math.floor(player.posX),
                              * (int)Math.floor(player.posY), (int)Math.floor(player.posZ)); }
                              *
                              * else if(kb.keyCode == questKey.keyCode && mc.currentScreen == null) {
                              * FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 1,
                              * player.worldObj, (int)Math.floor(player.posX),
                              * (int)Math.floor(player.posY), (int)Math.floor(player.posZ)); } } }
                              */
                              if(kb.keyCode == questKey.keyCode && mc.currentScreen == null )
                              //&& player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == CoeQuestMain.quest)//ADMIN
                              System.out.println("test 0");
                              {
                              FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 2, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                              if(player instanceof EntityPlayer)
                              {
                              System.out.println("test 1");
                              player = (EntityPlayer)player;
                              Entity target = null;
                              List entityTagetList =
                              par2World
                              .getEntitiesWithinAABB
                              (CoeMob.Mob.MobtestEntity.class
                              , player.boundingBox.expand(32.0D, 32.0D, 32.0D));
                              for(int i = 0; i < entityTagetList.size(); i++)
                              {
                              System.out.println("test 2");
                              Entity entityTarget = (Entity)entityTagetList.get(i);
                              if(entityTarget != player && entityTarget instanceof EntityLivingBase)
                              {
                              EntityLivingBase entityLivingTarget = (EntityLivingBase)entityTarget;
                              Vec3 vec3 = player.getLook(1.0F).normalize();
                              Vec3 vec31 = entityLivingTarget.worldObj.getWorldVec3Pool().getVecFromPool(entityLivingTarget.posX - player.posX, entityLivingTarget.boundingBox.minY + (double)(entityLivingTarget.height / 2.0F) - (player.posY + (double)player.getEyeHeight()), entityLivingTarget.posZ - player.posZ);
                              double d0 = vec31.lengthVector();
                              vec31 = vec31.normalize();
                              double d1 = vec3.dotProduct(vec31);
                              if(d1 > 1.0D - 0.025D / d0 && player.canEntityBeSeen(entityLivingTarget))
                              {
                              System.out.println("test 3");
                              target = entityLivingTarget;
                              }
                              else
                              {
                              System.out.println("test 4");
                              target = null;
                              }
                              
                              }
                              }
                              }
                              }
                              
                              /*else if(kb.keyCode == questKey.keyCode && mc.currentScreen == null)
                              {
                              FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 1, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                              }*/
                              team = Minecraft.getMinecraft().thePlayer.getTeam().toString();
                              System.out.println("team: "+team+Newligne);
                              System.out.println("target: " + entityTarget+Newligne);
                              System.out.println("MouseOver"+mouseOver);
                              }
                              
                              @Override
                              public EnumSet <ticktype>ticks()
                              {
                              return EnumSet.allOf(TickType.class);
                              }
                              }
                              
                              ```</ticktype></ticktype></ticktype>
                              1 réponse Dernière réponse Répondre Citer 0
                              • GuguG Hors-ligne
                                Gugu
                                dernière édition par

                                Fais un check que la méthode ne return pas null

                                "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                ― Jordan B. Peterson

                                1 réponse Dernière réponse Répondre Citer 0
                                • isadorI Hors-ligne
                                  isador Moddeurs confirmés Modérateurs
                                  dernière édition par

                                  comment ca?

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • GuguG Hors-ligne
                                    Gugu
                                    dernière édition par

                                    if(par2World.getEntitiesWithinAABB(CoeMob.Mob.MobtestEntity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D)) != null)

                                    "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                    ― Jordan B. Peterson

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • isadorI Hors-ligne
                                      isador Moddeurs confirmés Modérateurs
                                      dernière édition par

                                      par contre si je veux check avec plusieurs entity comment faire?

                                      edit: j’ai un NPE sur if(par2World.getEntitiesWithinAABB(CoeMob.Mob.MobtestEntity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D)) != null)

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • GuguG Hors-ligne
                                        Gugu
                                        dernière édition par

                                        Essaie de voir de quelle partie ça viens

                                        "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                        ― Jordan B. Peterson

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • isadorI Hors-ligne
                                          isador Moddeurs confirmés Modérateurs
                                          dernière édition par

                                          ca vient du .getEntitiesWithinAABB

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • robin4002R Hors-ligne
                                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                            dernière édition par

                                            Dans ce cas ton objet world est null, envoie toute ta classe.

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