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    Savoir quelle entity regarde le joueur

    Planifier Épinglé Verrouillé Déplacé Sans suite
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    • isadorI Hors-ligne
      isador Moddeurs confirmés Modérateurs
      dernière édition par

      merci je vais chercher

      1 réponse Dernière réponse Répondre Citer 0
      • ÜberfapÜ Hors-ligne
        Überfap
        dernière édition par

        Alors t’as trouvé ?

        Si je t'ai aidé, n'hésites pas à mettre un point de réputation positif !
        Si tu m'as aidé, je n'hésiterais pas à t'en donner à mon tour !

        1 réponse Dernière réponse Répondre Citer 0
        • isadorI Hors-ligne
          isador Moddeurs confirmés Modérateurs
          dernière édition par

          non car je vient de me reveiller et je me suis coucher après toi ^^

          1 réponse Dernière réponse Répondre Citer 0
          • GuguG Hors-ligne
            Gugu
            dernière édition par

            https://github.com/Gugu42/RatchetAndClankMod/blob/master/java/com/gugu42/rcmod/items/ItemDevastator.java

            Dans le onUpdate, y’a une fonction qui fait exactement ça;

            "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
            ― Jordan B. Peterson

            1 réponse Dernière réponse Répondre Citer 0
            • isadorI Hors-ligne
              isador Moddeurs confirmés Modérateurs
              dernière édition par

              merci je regarde ca
              si je copie colle ca code:

              
              if (par5 && par3Entity instanceof EntityPlayer && !par2World.isRemote) {
              if (par3Entity.getEntityData().getBoolean("devastatorFired")) {
              EntityPlayer player = (EntityPlayer) par3Entity;
              Entity target = null;
              List entityTagetList = par2World.getEntitiesWithinAABB(
              Entity.class,
              player.boundingBox.expand(32.0D, 32.0D, 32.0D));
              for (int i = 0; i < entityTagetList.size(); i++) {
              Entity entityTarget = (Entity) entityTagetList.get(i);
              if (entityTarget != player
              && entityTarget instanceof EntityLivingBase) {
              EntityLivingBase entityLivingTarget = (EntityLivingBase) entityTarget;
              Vec3 vec3 = player.getLook(1.0F).normalize();
              Vec3 vec31 = entityLivingTarget.worldObj
              .getWorldVec3Pool()
              .getVecFromPool(
              entityLivingTarget.posX - player.posX,
              entityLivingTarget.boundingBox.minY
              + (double) (entityLivingTarget.height / 2.0F)
              - (player.posY + (double) player
              .getEyeHeight()),
              entityLivingTarget.posZ - player.posZ);
              double d0 = vec31.lengthVector();
              vec31 = vec31.normalize();
              double d1 = vec3.dotProduct(vec31);
              if (d1 > 1.0D - 0.025D / d0
              && player.canEntityBeSeen(entityLivingTarget)) {
              target = entityLivingTarget;
              } else {
              target = null;
              }
              
              }
              }
              
              

              je peut faire après un

              
              if(target == entityTarget)
              {
              //mon code
              }
              
              

              ?

              1 réponse Dernière réponse Répondre Citer 0
              • GuguG Hors-ligne
                Gugu
                dernière édition par

                Bah, target = l’entité visée.
                Après, tu en fais ce que tu veux.

                "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                ― Jordan B. Peterson

                1 réponse Dernière réponse Répondre Citer 0
                • isadorI Hors-ligne
                  isador Moddeurs confirmés Modérateurs
                  dernière édition par

                  dans tout les cas target sera egal a entityLivingTarget non?

                  1 réponse Dernière réponse Répondre Citer 0
                  • GuguG Hors-ligne
                    Gugu
                    dernière édition par

                    Oui

                    "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                    ― Jordan B. Peterson

                    1 réponse Dernière réponse Répondre Citer 0
                    • robin4002R Hors-ligne
                      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                      dernière édition par

                      J’aime bien ton message + ta signature.
                      ça fait
                      Oui ! Non !
                      On peut limite compléter avec : en fait je ne sais pas. xD

                      (Ceci était un message inutile de robin4002)

                      1 réponse Dernière réponse Répondre Citer 0
                      • isadorI Hors-ligne
                        isador Moddeurs confirmés Modérateurs
                        dernière édition par

                        merci de ta participation robin

                        du coup gugu avec ton code on peut récup l’entité visé?

                        1 réponse Dernière réponse Répondre Citer 0
                        • isadorI Hors-ligne
                          isador Moddeurs confirmés Modérateurs
                          dernière édition par

                          Petit up car je comprend pas trop le code de gugu

                          1 réponse Dernière réponse Répondre Citer 0
                          • GuguG Hors-ligne
                            Gugu
                            dernière édition par

                            Oui, l’entité Target est la cible.

                            "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                            ― Jordan B. Peterson

                            1 réponse Dernière réponse Répondre Citer 0
                            • isadorI Hors-ligne
                              isador Moddeurs confirmés Modérateurs
                              dernière édition par

                              Donc en fait si je veux écrire un nbt dans l’entity visé faudrat utiliser la variable Target ?

                              EDIT:
                              problème: target renvoi toujours null

                              
                              if(kb.keyCode == questKey.keyCode && mc.currentScreen == null && player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == CoeQuestMain.quest)// ADMIN
                              {
                              FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 2, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                              if(par5 && par3Entity instanceof EntityPlayer && !par2World.isRemote)
                              {
                              player = (EntityPlayer)par3Entity;
                              Entity target = null;
                              List entityTagetList = par2World.getEntitiesWithinAABB(Entity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D));
                              for(int i = 0; i < entityTagetList.size(); i++)
                              {
                              Entity entityTarget = (Entity)entityTagetList.get(i);
                              if(entityTarget != player && entityTarget instanceof EntityLivingBase)
                              {
                              EntityLivingBase entityLivingTarget = (EntityLivingBase)entityTarget;
                              Vec3 vec3 = player.getLook(1.0F).normalize();
                              Vec3 vec31 = entityLivingTarget.worldObj.getWorldVec3Pool().getVecFromPool(entityLivingTarget.posX - player.posX, entityLivingTarget.boundingBox.minY + (double)(entityLivingTarget.height / 2.0F) - (player.posY + (double)player.getEyeHeight()), entityLivingTarget.posZ - player.posZ);
                              double d0 = vec31.lengthVector();
                              vec31 = vec31.normalize();
                              double d1 = vec3.dotProduct(vec31);
                              if(d1 > 1.0D - 0.025D / d0 && player.canEntityBeSeen(entityLivingTarget))
                              {
                              target = entityLivingTarget;
                              }
                              else
                              {
                              target = null;
                              }
                              
                              }
                              }
                              }
                              }
                              
                              else if(kb.keyCode == questKey.keyCode && mc.currentScreen == null)
                              {
                              FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 1, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                              }
                              System.out.println("target: " + entityTarget);
                              System.out.println(mouseOver);
                              }
                              
                              
                              1 réponse Dernière réponse Répondre Citer 0
                              • isadorI Hors-ligne
                                isador Moddeurs confirmés Modérateurs
                                dernière édition par

                                bon pour le problème de null c’était moi, tromper de condition
                                maintenant ca crash au niveau du .getEntitiesWithinAABB de

                                
                                List entityTagetList = par2World.getEntitiesWithinAABB(CoeMob.Mob.MobtestEntity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D));
                                
                                

                                le crash report:
                                :::

                                
                                –-- Minecraft Crash Report ----
                                // Why is it breaking :(
                                
                                Time: 30/06/14 13:15
                                Description: Unexpected error
                                
                                java.lang.NullPointerException
                                at CoeQuest.KeyBindQuest.keyUp(KeyBindQuest.java:84)
                                at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.keyTick(KeyBindingRegistry.java:129)
                                at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.tickStart(KeyBindingRegistry.java:102)
                                at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
                                at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
                                at cpw.mods.fml.common.FMLCommonHandler.onRenderTickStart(FMLCommonHandler.java:372)
                                at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:944)
                                at net.minecraft.client.Minecraft.run(Minecraft.java:838)
                                at net.minecraft.client.main.Main.main(Main.java:93)
                                at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                                at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                                at java.lang.reflect.Method.invoke(Unknown Source)
                                at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
                                at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
                                
                                A detailed walkthrough of the error, its code path and all known details is as follows:
                                ---------------------------------------------------------------------------------------
                                
                                -- Head --
                                Stacktrace:
                                at CoeQuest.KeyBindQuest.keyUp(KeyBindQuest.java:84)
                                at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.keyTick(KeyBindingRegistry.java:129)
                                at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.tickStart(KeyBindingRegistry.java:102)
                                at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
                                at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
                                
                                -- Affected level --
                                Details:
                                Level name: MpServer
                                All players: 1 total; [EntityClientPlayerMP['isador34'/4, l='MpServer', x=1143,30, y=5,62, z=223,68]]
                                Chunk stats: MultiplayerChunkCache: 275
                                Level seed: 0
                                Level generator: ID 01 - flat, ver 0\. Features enabled: false
                                Level generator options:
                                Level spawn location: World: (1121,4,239), Chunk: (at 1,0,15 in 70,14; contains blocks 1120,0,224 to 1135,255,239), Region: (2,0; contains chunks 64,0 to 95,31, blocks 1024,0,0 to 1535,255,511)
                                Level time: 375011 game time, 107102 day time
                                Level dimension: 0
                                Level storage version: 0x00000 - Unknown?
                                Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
                                Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
                                Forced entities: 5 total; [MobtestEntity['entity.Testmob.name'/0, l='MpServer', x=1141,31, y=4,00, z=223,69], EntityClientPlayerMP['isador34'/4, l='MpServer', x=1143,30, y=5,62, z=223,68], MobtestEntity['entity.Testmob.name'/1, l='MpServer', x=1151,31, y=4,00, z=226,69], MobtestEntity['entity.Testmob.name'/2, l='MpServer', x=1151,69, y=4,00, z=226,69], MobtestEntity['entity.Testmob.name'/3, l='MpServer', x=1151,69, y=4,00, z=226,69]]
                                Retry entities: 0 total; []
                                Server brand: fml,forge
                                Server type: Integrated singleplayer server
                                Stacktrace:
                                at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:440)
                                at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2312)
                                at net.minecraft.client.Minecraft.run(Minecraft.java:863)
                                at net.minecraft.client.main.Main.main(Main.java:93)
                                at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                                at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                                at java.lang.reflect.Method.invoke(Unknown Source)
                                at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
                                at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
                                
                                – System Details --
                                Details:
                                Minecraft Version: 1.6.4
                                Operating System: Windows 8 (amd64) version 6.2
                                Java Version: 1.7.0_45, Oracle Corporation
                                Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
                                Memory: 661595768 bytes (630 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
                                JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
                                AABB Pool Size: 19636 (1099616 bytes; 1 MB) allocated, 1 (56 bytes; 0 MB) used
                                Suspicious classes: FML and Forge are installed
                                IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
                                FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 15 mods loaded, 15 mods active
                                mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                FML{6.4.45.953} [Forge Mod Loader] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                Forge{9.11.1.953} [Minecraft Forge] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                coebiome{1.0.0} [CoeBiome] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                coeblock{1.0.0} [Coe Block] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                coebordure{1.0.0} [Coe Bordure] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                coecore{1.0.0} [CoeCore] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                coelevel{1.0.0} [CoeLevel] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                coemob{1.0.0} [Coemob] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                coequest{1.0.0} [CoeQuest] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                coespell{1.0.0} [CoeSpell] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                coeweapon{1.0.0} [CoeWeapon] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                crusadegui{2.0.0} [COE gui] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                mineralherb{1.0.1} [Mineralherb] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                PM{V.1.0.0} [Portal WoW] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                Launched Version: 1.6
                                LWJGL: 2.9.0
                                OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
                                Is Modded: Definitely; Client brand changed to 'fml,forge'
                                Type: Client (map_client.txt)
                                Resource Pack: Default
                                Current Language: English (US)
                                Profiler Position: N/A (disabled)
                                Vec3 Pool Size: 292 (16352 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used
                                
                                

                                :::
                                le code:

                                
                                package CoeQuest;
                                
                                import java.util.EnumSet;
                                import java.util.List;
                                
                                import net.minecraft.client.Minecraft;
                                import net.minecraft.client.settings.KeyBinding;
                                import net.minecraft.entity.Entity;
                                import net.minecraft.entity.EntityLivingBase;
                                import net.minecraft.entity.player.EntityPlayer;
                                import net.minecraft.util.MovingObjectPosition;
                                import net.minecraft.util.Vec3;
                                import net.minecraft.world.World;
                                
                                import org.lwjgl.input.Keyboard;
                                
                                import cpw.mods.fml.client.FMLClientHandler;
                                import cpw.mods.fml.client.registry.KeyBindingRegistry.KeyHandler;
                                import cpw.mods.fml.common.TickType;
                                import cpw.mods.fml.common.network.FMLNetworkHandler;
                                
                                public class KeyBindQuest extends KeyHandler
                                {
                                public static KeyBinding questKey = new KeyBinding("key.button.interactKey", Keyboard.KEY_I);
                                private EntityLivingBase entityTarget;
                                private World par2World;
                                private String team;
                                
                                private String Newligne=System.getProperty("line.separator");
                                
                                public KeyBindQuest()
                                {
                                
                                super(new KeyBinding[] {questKey}, new boolean[] {false});
                                }
                                
                                @Override
                                public String getLabel()
                                {
                                return "Intéragir";
                                }
                                
                                @Override
                                public void keyDown(EnumSet <ticktype>types, KeyBinding kb, boolean tickEnd, boolean isRepeat)
                                {}
                                
                                @Override
                                public void keyUp(EnumSet <ticktype>types, KeyBinding kb, boolean tickEnd)
                                {
                                
                                EntityPlayer player = FMLClientHandler.instance().getClient().thePlayer;
                                Minecraft mc = Minecraft.getMinecraft();
                                
                                MovingObjectPosition mouseOver = player.rayTrace(100D, 1F);
                                /*
                                * if(mouseOver != null && mouseOver.typeOfHit ==
                                * EnumMovingObjectType.ENTITY) { if(mouseOver.entityHit instanceof
                                * MobtestEntity) { System.out.println(mouseOver.typeOfHit.name());
                                * if(kb.keyCode == questKey.keyCode && mc.currentScreen == null &&
                                * player.getCurrentEquippedItem() != null &&
                                * player.getCurrentEquippedItem().getItem() == CoeQuestMain.quest)//
                                * ADMIN { FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 2,
                                * player.worldObj, (int)Math.floor(player.posX),
                                * (int)Math.floor(player.posY), (int)Math.floor(player.posZ)); }
                                *
                                * else if(kb.keyCode == questKey.keyCode && mc.currentScreen == null) {
                                * FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 1,
                                * player.worldObj, (int)Math.floor(player.posX),
                                * (int)Math.floor(player.posY), (int)Math.floor(player.posZ)); } } }
                                */
                                if(kb.keyCode == questKey.keyCode && mc.currentScreen == null )
                                //&& player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == CoeQuestMain.quest)//ADMIN
                                System.out.println("test 0");
                                {
                                FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 2, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                                if(player instanceof EntityPlayer)
                                {
                                System.out.println("test 1");
                                player = (EntityPlayer)player;
                                Entity target = null;
                                List entityTagetList =
                                par2World
                                .getEntitiesWithinAABB
                                (CoeMob.Mob.MobtestEntity.class
                                , player.boundingBox.expand(32.0D, 32.0D, 32.0D));
                                for(int i = 0; i < entityTagetList.size(); i++)
                                {
                                System.out.println("test 2");
                                Entity entityTarget = (Entity)entityTagetList.get(i);
                                if(entityTarget != player && entityTarget instanceof EntityLivingBase)
                                {
                                EntityLivingBase entityLivingTarget = (EntityLivingBase)entityTarget;
                                Vec3 vec3 = player.getLook(1.0F).normalize();
                                Vec3 vec31 = entityLivingTarget.worldObj.getWorldVec3Pool().getVecFromPool(entityLivingTarget.posX - player.posX, entityLivingTarget.boundingBox.minY + (double)(entityLivingTarget.height / 2.0F) - (player.posY + (double)player.getEyeHeight()), entityLivingTarget.posZ - player.posZ);
                                double d0 = vec31.lengthVector();
                                vec31 = vec31.normalize();
                                double d1 = vec3.dotProduct(vec31);
                                if(d1 > 1.0D - 0.025D / d0 && player.canEntityBeSeen(entityLivingTarget))
                                {
                                System.out.println("test 3");
                                target = entityLivingTarget;
                                }
                                else
                                {
                                System.out.println("test 4");
                                target = null;
                                }
                                
                                }
                                }
                                }
                                }
                                
                                /*else if(kb.keyCode == questKey.keyCode && mc.currentScreen == null)
                                {
                                FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 1, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                                }*/
                                team = Minecraft.getMinecraft().thePlayer.getTeam().toString();
                                System.out.println("team: "+team+Newligne);
                                System.out.println("target: " + entityTarget+Newligne);
                                System.out.println("MouseOver"+mouseOver);
                                }
                                
                                @Override
                                public EnumSet <ticktype>ticks()
                                {
                                return EnumSet.allOf(TickType.class);
                                }
                                }
                                
                                ```</ticktype></ticktype></ticktype>
                                1 réponse Dernière réponse Répondre Citer 0
                                • GuguG Hors-ligne
                                  Gugu
                                  dernière édition par

                                  Fais un check que la méthode ne return pas null

                                  "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                  ― Jordan B. Peterson

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • isadorI Hors-ligne
                                    isador Moddeurs confirmés Modérateurs
                                    dernière édition par

                                    comment ca?

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • GuguG Hors-ligne
                                      Gugu
                                      dernière édition par

                                      if(par2World.getEntitiesWithinAABB(CoeMob.Mob.MobtestEntity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D)) != null)

                                      "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                      ― Jordan B. Peterson

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • isadorI Hors-ligne
                                        isador Moddeurs confirmés Modérateurs
                                        dernière édition par

                                        par contre si je veux check avec plusieurs entity comment faire?

                                        edit: j’ai un NPE sur if(par2World.getEntitiesWithinAABB(CoeMob.Mob.MobtestEntity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D)) != null)

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • GuguG Hors-ligne
                                          Gugu
                                          dernière édition par

                                          Essaie de voir de quelle partie ça viens

                                          "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                          ― Jordan B. Peterson

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • isadorI Hors-ligne
                                            isador Moddeurs confirmés Modérateurs
                                            dernière édition par

                                            ca vient du .getEntitiesWithinAABB

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