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    Savoir quelle entity regarde le joueur

    Planifier Épinglé Verrouillé Déplacé Sans suite
    28 Messages 4 Publieurs 6.5k Vues 1 Watching
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    • ÜberfapÜ Hors-ligne
      Überfap
      dernière édition par

      Je n’ai vraiment pas le temps en ce moment, je finirais ça demain mais j’ai des pistes à te donner:

      • Le Vec3 du player
      • Le world.getEntitiesWithinBoundingBox()

      Essaie de trouver quelque chose avec ça et bonne nuit 🙂

      Si je t'ai aidé, n'hésites pas à mettre un point de réputation positif !
      Si tu m'as aidé, je n'hésiterais pas à t'en donner à mon tour !

      1 réponse Dernière réponse Répondre Citer 0
      • isadorI Hors-ligne
        isador Moddeurs confirmés Modérateurs
        dernière édition par

        merci je vais chercher

        1 réponse Dernière réponse Répondre Citer 0
        • ÜberfapÜ Hors-ligne
          Überfap
          dernière édition par

          Alors t’as trouvé ?

          Si je t'ai aidé, n'hésites pas à mettre un point de réputation positif !
          Si tu m'as aidé, je n'hésiterais pas à t'en donner à mon tour !

          1 réponse Dernière réponse Répondre Citer 0
          • isadorI Hors-ligne
            isador Moddeurs confirmés Modérateurs
            dernière édition par

            non car je vient de me reveiller et je me suis coucher après toi ^^

            1 réponse Dernière réponse Répondre Citer 0
            • GuguG Hors-ligne
              Gugu
              dernière édition par

              https://github.com/Gugu42/RatchetAndClankMod/blob/master/java/com/gugu42/rcmod/items/ItemDevastator.java

              Dans le onUpdate, y’a une fonction qui fait exactement ça;

              "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
              ― Jordan B. Peterson

              1 réponse Dernière réponse Répondre Citer 0
              • isadorI Hors-ligne
                isador Moddeurs confirmés Modérateurs
                dernière édition par

                merci je regarde ca
                si je copie colle ca code:

                
                if (par5 && par3Entity instanceof EntityPlayer && !par2World.isRemote) {
                if (par3Entity.getEntityData().getBoolean("devastatorFired")) {
                EntityPlayer player = (EntityPlayer) par3Entity;
                Entity target = null;
                List entityTagetList = par2World.getEntitiesWithinAABB(
                Entity.class,
                player.boundingBox.expand(32.0D, 32.0D, 32.0D));
                for (int i = 0; i < entityTagetList.size(); i++) {
                Entity entityTarget = (Entity) entityTagetList.get(i);
                if (entityTarget != player
                && entityTarget instanceof EntityLivingBase) {
                EntityLivingBase entityLivingTarget = (EntityLivingBase) entityTarget;
                Vec3 vec3 = player.getLook(1.0F).normalize();
                Vec3 vec31 = entityLivingTarget.worldObj
                .getWorldVec3Pool()
                .getVecFromPool(
                entityLivingTarget.posX - player.posX,
                entityLivingTarget.boundingBox.minY
                + (double) (entityLivingTarget.height / 2.0F)
                - (player.posY + (double) player
                .getEyeHeight()),
                entityLivingTarget.posZ - player.posZ);
                double d0 = vec31.lengthVector();
                vec31 = vec31.normalize();
                double d1 = vec3.dotProduct(vec31);
                if (d1 > 1.0D - 0.025D / d0
                && player.canEntityBeSeen(entityLivingTarget)) {
                target = entityLivingTarget;
                } else {
                target = null;
                }
                
                }
                }
                
                

                je peut faire après un

                
                if(target == entityTarget)
                {
                //mon code
                }
                
                

                ?

                1 réponse Dernière réponse Répondre Citer 0
                • GuguG Hors-ligne
                  Gugu
                  dernière édition par

                  Bah, target = l’entité visée.
                  Après, tu en fais ce que tu veux.

                  "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                  ― Jordan B. Peterson

                  1 réponse Dernière réponse Répondre Citer 0
                  • isadorI Hors-ligne
                    isador Moddeurs confirmés Modérateurs
                    dernière édition par

                    dans tout les cas target sera egal a entityLivingTarget non?

                    1 réponse Dernière réponse Répondre Citer 0
                    • GuguG Hors-ligne
                      Gugu
                      dernière édition par

                      Oui

                      "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                      ― Jordan B. Peterson

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002R Hors-ligne
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                        dernière édition par

                        J’aime bien ton message + ta signature.
                        ça fait
                        Oui ! Non !
                        On peut limite compléter avec : en fait je ne sais pas. xD

                        (Ceci était un message inutile de robin4002)

                        1 réponse Dernière réponse Répondre Citer 0
                        • isadorI Hors-ligne
                          isador Moddeurs confirmés Modérateurs
                          dernière édition par

                          merci de ta participation robin

                          du coup gugu avec ton code on peut récup l’entité visé?

                          1 réponse Dernière réponse Répondre Citer 0
                          • isadorI Hors-ligne
                            isador Moddeurs confirmés Modérateurs
                            dernière édition par

                            Petit up car je comprend pas trop le code de gugu

                            1 réponse Dernière réponse Répondre Citer 0
                            • GuguG Hors-ligne
                              Gugu
                              dernière édition par

                              Oui, l’entité Target est la cible.

                              "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                              ― Jordan B. Peterson

                              1 réponse Dernière réponse Répondre Citer 0
                              • isadorI Hors-ligne
                                isador Moddeurs confirmés Modérateurs
                                dernière édition par

                                Donc en fait si je veux écrire un nbt dans l’entity visé faudrat utiliser la variable Target ?

                                EDIT:
                                problème: target renvoi toujours null

                                
                                if(kb.keyCode == questKey.keyCode && mc.currentScreen == null && player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == CoeQuestMain.quest)// ADMIN
                                {
                                FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 2, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                                if(par5 && par3Entity instanceof EntityPlayer && !par2World.isRemote)
                                {
                                player = (EntityPlayer)par3Entity;
                                Entity target = null;
                                List entityTagetList = par2World.getEntitiesWithinAABB(Entity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D));
                                for(int i = 0; i < entityTagetList.size(); i++)
                                {
                                Entity entityTarget = (Entity)entityTagetList.get(i);
                                if(entityTarget != player && entityTarget instanceof EntityLivingBase)
                                {
                                EntityLivingBase entityLivingTarget = (EntityLivingBase)entityTarget;
                                Vec3 vec3 = player.getLook(1.0F).normalize();
                                Vec3 vec31 = entityLivingTarget.worldObj.getWorldVec3Pool().getVecFromPool(entityLivingTarget.posX - player.posX, entityLivingTarget.boundingBox.minY + (double)(entityLivingTarget.height / 2.0F) - (player.posY + (double)player.getEyeHeight()), entityLivingTarget.posZ - player.posZ);
                                double d0 = vec31.lengthVector();
                                vec31 = vec31.normalize();
                                double d1 = vec3.dotProduct(vec31);
                                if(d1 > 1.0D - 0.025D / d0 && player.canEntityBeSeen(entityLivingTarget))
                                {
                                target = entityLivingTarget;
                                }
                                else
                                {
                                target = null;
                                }
                                
                                }
                                }
                                }
                                }
                                
                                else if(kb.keyCode == questKey.keyCode && mc.currentScreen == null)
                                {
                                FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 1, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                                }
                                System.out.println("target: " + entityTarget);
                                System.out.println(mouseOver);
                                }
                                
                                
                                1 réponse Dernière réponse Répondre Citer 0
                                • isadorI Hors-ligne
                                  isador Moddeurs confirmés Modérateurs
                                  dernière édition par

                                  bon pour le problème de null c’était moi, tromper de condition
                                  maintenant ca crash au niveau du .getEntitiesWithinAABB de

                                  
                                  List entityTagetList = par2World.getEntitiesWithinAABB(CoeMob.Mob.MobtestEntity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D));
                                  
                                  

                                  le crash report:
                                  :::

                                  
                                  –-- Minecraft Crash Report ----
                                  // Why is it breaking :(
                                  
                                  Time: 30/06/14 13:15
                                  Description: Unexpected error
                                  
                                  java.lang.NullPointerException
                                  at CoeQuest.KeyBindQuest.keyUp(KeyBindQuest.java:84)
                                  at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.keyTick(KeyBindingRegistry.java:129)
                                  at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.tickStart(KeyBindingRegistry.java:102)
                                  at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
                                  at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
                                  at cpw.mods.fml.common.FMLCommonHandler.onRenderTickStart(FMLCommonHandler.java:372)
                                  at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:944)
                                  at net.minecraft.client.Minecraft.run(Minecraft.java:838)
                                  at net.minecraft.client.main.Main.main(Main.java:93)
                                  at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                  at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                                  at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                                  at java.lang.reflect.Method.invoke(Unknown Source)
                                  at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
                                  at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
                                  
                                  A detailed walkthrough of the error, its code path and all known details is as follows:
                                  ---------------------------------------------------------------------------------------
                                  
                                  -- Head --
                                  Stacktrace:
                                  at CoeQuest.KeyBindQuest.keyUp(KeyBindQuest.java:84)
                                  at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.keyTick(KeyBindingRegistry.java:129)
                                  at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.tickStart(KeyBindingRegistry.java:102)
                                  at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
                                  at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
                                  
                                  -- Affected level --
                                  Details:
                                  Level name: MpServer
                                  All players: 1 total; [EntityClientPlayerMP['isador34'/4, l='MpServer', x=1143,30, y=5,62, z=223,68]]
                                  Chunk stats: MultiplayerChunkCache: 275
                                  Level seed: 0
                                  Level generator: ID 01 - flat, ver 0\. Features enabled: false
                                  Level generator options:
                                  Level spawn location: World: (1121,4,239), Chunk: (at 1,0,15 in 70,14; contains blocks 1120,0,224 to 1135,255,239), Region: (2,0; contains chunks 64,0 to 95,31, blocks 1024,0,0 to 1535,255,511)
                                  Level time: 375011 game time, 107102 day time
                                  Level dimension: 0
                                  Level storage version: 0x00000 - Unknown?
                                  Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
                                  Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
                                  Forced entities: 5 total; [MobtestEntity['entity.Testmob.name'/0, l='MpServer', x=1141,31, y=4,00, z=223,69], EntityClientPlayerMP['isador34'/4, l='MpServer', x=1143,30, y=5,62, z=223,68], MobtestEntity['entity.Testmob.name'/1, l='MpServer', x=1151,31, y=4,00, z=226,69], MobtestEntity['entity.Testmob.name'/2, l='MpServer', x=1151,69, y=4,00, z=226,69], MobtestEntity['entity.Testmob.name'/3, l='MpServer', x=1151,69, y=4,00, z=226,69]]
                                  Retry entities: 0 total; []
                                  Server brand: fml,forge
                                  Server type: Integrated singleplayer server
                                  Stacktrace:
                                  at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:440)
                                  at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2312)
                                  at net.minecraft.client.Minecraft.run(Minecraft.java:863)
                                  at net.minecraft.client.main.Main.main(Main.java:93)
                                  at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                  at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                                  at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                                  at java.lang.reflect.Method.invoke(Unknown Source)
                                  at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
                                  at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
                                  
                                  – System Details --
                                  Details:
                                  Minecraft Version: 1.6.4
                                  Operating System: Windows 8 (amd64) version 6.2
                                  Java Version: 1.7.0_45, Oracle Corporation
                                  Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
                                  Memory: 661595768 bytes (630 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
                                  JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
                                  AABB Pool Size: 19636 (1099616 bytes; 1 MB) allocated, 1 (56 bytes; 0 MB) used
                                  Suspicious classes: FML and Forge are installed
                                  IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
                                  FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 15 mods loaded, 15 mods active
                                  mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  FML{6.4.45.953} [Forge Mod Loader] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  Forge{9.11.1.953} [Minecraft Forge] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  coebiome{1.0.0} [CoeBiome] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  coeblock{1.0.0} [Coe Block] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  coebordure{1.0.0} [Coe Bordure] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  coecore{1.0.0} [CoeCore] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  coelevel{1.0.0} [CoeLevel] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  coemob{1.0.0} [Coemob] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  coequest{1.0.0} [CoeQuest] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  coespell{1.0.0} [CoeSpell] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  coeweapon{1.0.0} [CoeWeapon] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  crusadegui{2.0.0} [COE gui] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  mineralherb{1.0.1} [Mineralherb] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  PM{V.1.0.0} [Portal WoW] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                                  Launched Version: 1.6
                                  LWJGL: 2.9.0
                                  OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
                                  Is Modded: Definitely; Client brand changed to 'fml,forge'
                                  Type: Client (map_client.txt)
                                  Resource Pack: Default
                                  Current Language: English (US)
                                  Profiler Position: N/A (disabled)
                                  Vec3 Pool Size: 292 (16352 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used
                                  
                                  

                                  :::
                                  le code:

                                  
                                  package CoeQuest;
                                  
                                  import java.util.EnumSet;
                                  import java.util.List;
                                  
                                  import net.minecraft.client.Minecraft;
                                  import net.minecraft.client.settings.KeyBinding;
                                  import net.minecraft.entity.Entity;
                                  import net.minecraft.entity.EntityLivingBase;
                                  import net.minecraft.entity.player.EntityPlayer;
                                  import net.minecraft.util.MovingObjectPosition;
                                  import net.minecraft.util.Vec3;
                                  import net.minecraft.world.World;
                                  
                                  import org.lwjgl.input.Keyboard;
                                  
                                  import cpw.mods.fml.client.FMLClientHandler;
                                  import cpw.mods.fml.client.registry.KeyBindingRegistry.KeyHandler;
                                  import cpw.mods.fml.common.TickType;
                                  import cpw.mods.fml.common.network.FMLNetworkHandler;
                                  
                                  public class KeyBindQuest extends KeyHandler
                                  {
                                  public static KeyBinding questKey = new KeyBinding("key.button.interactKey", Keyboard.KEY_I);
                                  private EntityLivingBase entityTarget;
                                  private World par2World;
                                  private String team;
                                  
                                  private String Newligne=System.getProperty("line.separator");
                                  
                                  public KeyBindQuest()
                                  {
                                  
                                  super(new KeyBinding[] {questKey}, new boolean[] {false});
                                  }
                                  
                                  @Override
                                  public String getLabel()
                                  {
                                  return "Intéragir";
                                  }
                                  
                                  @Override
                                  public void keyDown(EnumSet <ticktype>types, KeyBinding kb, boolean tickEnd, boolean isRepeat)
                                  {}
                                  
                                  @Override
                                  public void keyUp(EnumSet <ticktype>types, KeyBinding kb, boolean tickEnd)
                                  {
                                  
                                  EntityPlayer player = FMLClientHandler.instance().getClient().thePlayer;
                                  Minecraft mc = Minecraft.getMinecraft();
                                  
                                  MovingObjectPosition mouseOver = player.rayTrace(100D, 1F);
                                  /*
                                  * if(mouseOver != null && mouseOver.typeOfHit ==
                                  * EnumMovingObjectType.ENTITY) { if(mouseOver.entityHit instanceof
                                  * MobtestEntity) { System.out.println(mouseOver.typeOfHit.name());
                                  * if(kb.keyCode == questKey.keyCode && mc.currentScreen == null &&
                                  * player.getCurrentEquippedItem() != null &&
                                  * player.getCurrentEquippedItem().getItem() == CoeQuestMain.quest)//
                                  * ADMIN { FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 2,
                                  * player.worldObj, (int)Math.floor(player.posX),
                                  * (int)Math.floor(player.posY), (int)Math.floor(player.posZ)); }
                                  *
                                  * else if(kb.keyCode == questKey.keyCode && mc.currentScreen == null) {
                                  * FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 1,
                                  * player.worldObj, (int)Math.floor(player.posX),
                                  * (int)Math.floor(player.posY), (int)Math.floor(player.posZ)); } } }
                                  */
                                  if(kb.keyCode == questKey.keyCode && mc.currentScreen == null )
                                  //&& player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == CoeQuestMain.quest)//ADMIN
                                  System.out.println("test 0");
                                  {
                                  FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 2, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                                  if(player instanceof EntityPlayer)
                                  {
                                  System.out.println("test 1");
                                  player = (EntityPlayer)player;
                                  Entity target = null;
                                  List entityTagetList =
                                  par2World
                                  .getEntitiesWithinAABB
                                  (CoeMob.Mob.MobtestEntity.class
                                  , player.boundingBox.expand(32.0D, 32.0D, 32.0D));
                                  for(int i = 0; i < entityTagetList.size(); i++)
                                  {
                                  System.out.println("test 2");
                                  Entity entityTarget = (Entity)entityTagetList.get(i);
                                  if(entityTarget != player && entityTarget instanceof EntityLivingBase)
                                  {
                                  EntityLivingBase entityLivingTarget = (EntityLivingBase)entityTarget;
                                  Vec3 vec3 = player.getLook(1.0F).normalize();
                                  Vec3 vec31 = entityLivingTarget.worldObj.getWorldVec3Pool().getVecFromPool(entityLivingTarget.posX - player.posX, entityLivingTarget.boundingBox.minY + (double)(entityLivingTarget.height / 2.0F) - (player.posY + (double)player.getEyeHeight()), entityLivingTarget.posZ - player.posZ);
                                  double d0 = vec31.lengthVector();
                                  vec31 = vec31.normalize();
                                  double d1 = vec3.dotProduct(vec31);
                                  if(d1 > 1.0D - 0.025D / d0 && player.canEntityBeSeen(entityLivingTarget))
                                  {
                                  System.out.println("test 3");
                                  target = entityLivingTarget;
                                  }
                                  else
                                  {
                                  System.out.println("test 4");
                                  target = null;
                                  }
                                  
                                  }
                                  }
                                  }
                                  }
                                  
                                  /*else if(kb.keyCode == questKey.keyCode && mc.currentScreen == null)
                                  {
                                  FMLNetworkHandler.openGui(player, CoeQuestMain.instance, 1, player.worldObj, (int)Math.floor(player.posX), (int)Math.floor(player.posY), (int)Math.floor(player.posZ));
                                  }*/
                                  team = Minecraft.getMinecraft().thePlayer.getTeam().toString();
                                  System.out.println("team: "+team+Newligne);
                                  System.out.println("target: " + entityTarget+Newligne);
                                  System.out.println("MouseOver"+mouseOver);
                                  }
                                  
                                  @Override
                                  public EnumSet <ticktype>ticks()
                                  {
                                  return EnumSet.allOf(TickType.class);
                                  }
                                  }
                                  
                                  ```</ticktype></ticktype></ticktype>
                                  1 réponse Dernière réponse Répondre Citer 0
                                  • GuguG Hors-ligne
                                    Gugu
                                    dernière édition par

                                    Fais un check que la méthode ne return pas null

                                    "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                    ― Jordan B. Peterson

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • isadorI Hors-ligne
                                      isador Moddeurs confirmés Modérateurs
                                      dernière édition par

                                      comment ca?

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • GuguG Hors-ligne
                                        Gugu
                                        dernière édition par

                                        if(par2World.getEntitiesWithinAABB(CoeMob.Mob.MobtestEntity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D)) != null)

                                        "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                        ― Jordan B. Peterson

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • isadorI Hors-ligne
                                          isador Moddeurs confirmés Modérateurs
                                          dernière édition par

                                          par contre si je veux check avec plusieurs entity comment faire?

                                          edit: j’ai un NPE sur if(par2World.getEntitiesWithinAABB(CoeMob.Mob.MobtestEntity.class, player.boundingBox.expand(32.0D, 32.0D, 32.0D)) != null)

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                                          • GuguG Hors-ligne
                                            Gugu
                                            dernière édition par

                                            Essaie de voir de quelle partie ça viens

                                            "If you have a comprehensive explanation for everything then it decreases uncertainty and anxiety and reduces your cognitive load. And if you can use that simplifying algorithm to put yourself on the side of moral virtue then you’re constantly a good person with a minimum of effort."
                                            ― Jordan B. Peterson

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