Fermeture serveur
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Bonsoir,
Donc voila j’ai plusieurs fois mon serveur qui se ferme avec cette erreur dans le crash report :
–-- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 26/07/16 22:29 Description: Exception in server tick loop java.lang.NullPointerException: Exception in server tick loop at net.minecraft.world.storage.SaveHandler.func_75754_f(SaveHandler.java:351) at net.minecraft.server.management.ServerConfigurationManager.func_72373_m(ServerConfigurationManager.java:1610) at net.minecraft.server.MinecraftServer.func_70000_a(MinecraftServer.java:1344) at net.minecraft.server.dedicated.DedicatedServer.func_70000_a(DedicatedServer.java:449) at net.minecraft.profiler.PlayerUsageSnooper.func_76471_b(SourceFile:97) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:878) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:683) at java.lang.Thread.run(Thread.java:745) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.10 Thermos Version: ca.tcpr:Thermos:1.7.10-1614.46 Plugins: WorldBorder, LampControl, Chat, WorldEdit, MassiveCore, Vault, JSONAPI, Multiverse-Core, PermissionsEx, CombatTag, HolographicDisplays, WorldGuard, Essentials, ServerSigns, EssentialsSpawn, EssentialsChat, Factions Disabled Plugins: Operating System: Linux (amd64) version 3.2.0-4-amd64 Java Version: 1.7.0_95, Oracle Corporation Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 596307312 bytes (568 MB) / 1507852288 bytes (1438 MB) up to 1823473664 bytes (1739 MB) JVM Flags: 0 total; AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 6 mods loaded, 6 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (Thermos-1.7.10-1614-46-server.jar) UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (Thermos-1.7.10-1614-46-server.jar) UCHIJAAAA kimagine{0.2} [KImagine] (minecraft.jar) UCHIJAAAA craftesys{1.0.0} [craftesys] (Craftesys.jar) UCHIJAAAA craftguide{1.6.8.1} [CraftGuide] (CraftGuide-Mod-1.7.10.zip) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 3 / 100; [EntityPlayerMP['mK_Neiz'/832, l='serv', x=-468,57, y=92,46, z=-546,58](mK_Neiz at -468.56734879169545,92.4602756210604,-546.5804489044294), EntityPlayerMP['Uranity_Players'/90031, l='serv', x=-448,77, y=71,00, z=-526,11](Uranity_Players at -448.7715345790328,71.0,-526.1058189819814), EntityPlayerMP['antho_57'/99809, l='serv', x=-434,20, y=75,01, z=-533,78](antho_57 at -434.1977212345234,75.01460740312129,-533.7784408775321)] Is Modded: Definitely; Server brand changed to 'thermos,cauldron,craftbukkit,mcpc,kcauldron,fml,forge' Type: Dedicated Server (map_server.txt)
Si vous avez des idées, je suis preneur
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Pourquoi poster dans support pour les moddeurs s’il n’y a pas ton mod et que tu utilises thermos ?
Le problème vient soit de thermos soit d’un des mods ou plugins que tu utilises mais impossible de savoir lequel
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func_75754_f = getAvailablePlayerDat
La fonction en question :public String[] getAvailablePlayerDat() { String[] astring = this.playersDirectory.list(); for (int i = 0; i < astring.length; ++i) { if (astring*.endsWith(".dat")) { astring* = astring*.substring(0, astring*.length() - 4); } } return astring; }
playersDirectory n’est pas sensé être null (initialisé dans le constructeur de la classe).
astring est null si le dossier spécifié n’est pas valide.
Mais ça me parait peu probable. Étrange comme bug. -
personne n’as remarqué la balise ?
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La version est dans le rapport de crash.
Mais oui, ce n’est pas une raison pour ne pas mettre la balise. -
je l’avais pas mise ? c’est toi qui l’a mit ? merci alors mais oui je comprend pas
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La classe doit être modifiée par un mod je pense
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J’ai vérifier les patch de cauldron, négatif.
Donc oui faut check les mods.