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    Compiler son mod

    Planifier Épinglé Verrouillé Déplacé Les bases
    1.7.x
    92 Messages 15 Publieurs 22.2k Vues 5 Watching
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    • robin4002R Hors-ligne
      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
      dernière édition par robin4002

      Salut,
      Il faut ajouter ceci dans le build.gradle (en dessous de archiveBaseName = "tonmodid")

      compileJava {
          sourceCompatibility = targetCompatibility = "1.8"
      }
      
      1 réponse Dernière réponse Répondre Citer 0
      • Superloup10S Hors-ligne
        Superloup10 Modérateurs
        dernière édition par

        sourceCompatibility = targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
        compileJava {
            sourceCompatibility = targetCompatibility = '1.8'
        }
        

        Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

        Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

        1 réponse Dernière réponse Répondre Citer 0
        • V Hors-ligne
          vinvin40220
          dernière édition par

          merci beaucoup

          C'est en faisant des erreurs qu'on apprend, alors ne vous moquez pas de moi svp !!!

          1 réponse Dernière réponse Répondre Citer 0
          • K Hors-ligne
            kylian-1452
            dernière édition par

            Bonjour,

            Après avoir abandonné mon projet, j’ai décidé de le reprendre avec détermination mais ayant un peu oublié le peu que j’avais appris, je me retrouve bloquer pour la compilation… Ici l’invité de commande “PowerShell” (qui m’est proposé avec “Shift + clic droit” ne permet pas l’exécution des commandes gradlew et du coup je bloque totalement… Merci d’avance !

            1 réponse Dernière réponse Répondre Citer 0
            • robin4002R Hors-ligne
              robin4002 Moddeurs confirmés Rédacteurs Administrateurs
              dernière édition par

              Salut,
              Il faut faire .\gradlew sous powershell.

              K 1 réponse Dernière réponse Répondre Citer 0
              • K Hors-ligne
                kylian-1452 @robin4002
                dernière édition par

                @robin4002 Une aide indirecte, 16 petites minutes pour m’en sortir. Merci beaucoup, j’apprendrai bien mieux comme ça !

                Bonne soirée 😉

                1 réponse Dernière réponse Répondre Citer 0
                • K Hors-ligne
                  kylian-1452
                  dernière édition par robin4002

                  La compilation a donc bien fonctionnée comme je le disais ci-dessus mais un problème persiste et je ne comprends pas pourquoi…Il fonctionne parfaitement avant compilation, le build ‘Successful’ mais avec un warning durant l’opération (voir plus bas)
                  1) Crash report
                  2) Code class BlockMod
                  3) Code class TrilliumMod
                  4) Screen du warning

                  Rapport de crash: crash-2019-01-12_00.48.08-client.txt

                  Class BlockMod:

                  package com.mod.trillium.init;
                  
                  import com.mod.trillium.Reference;
                  import com.mod.trillium.TrilliumMod;
                  import com.mod.trillium.blocks.BlockBasic;
                  import com.mod.trillium.blocks.BlockFenceMod;
                  import com.mod.trillium.blocks.BlockSlabMod;
                  import com.mod.trillium.blocks.BlockStairsMod;
                  import com.mod.trillium.blocks.BlockTutorielMetadata;
                  import com.mod.trillium.blocks.BlockWallMod;
                  import com.mod.trillium.blocks.ItemBlockMetadataTutoriel;
                  
                  import cpw.mods.fml.common.registry.GameRegistry;
                  import net.minecraft.block.Block;
                  import net.minecraft.block.BlockFalling;
                  import net.minecraft.block.material.Material;
                  
                  public class BlockMod
                  {
                      public static Block block_smallstonebrick, block_netherbrickks, block_nocobble, block_sbedrock, block_slight, block_brbasalt, block_brlgrey, block_brsu, block_brssm, block_brsss, block_brws,
                      block_brsc, block_brscd, block_brscm, block_brscmu, block_brscn, block_su, block_sst, block_faintlightgreystone, block_daubwattlewhiteframe, block_smallstonebrickstairs, block_faintlightgreystonewall,
                      block_faintlightgreystonefence, block_ssbedrock, block_smallstonebrickwall, block_nocobblestairs, block_sbedrockstairs, block_slightstairs, block_brbasaltstairs, block_brlgreystairs, block_brsustairs,
                      block_brssmstairs, block_brwsstairs, block_brscstairs, block_brscdstairs, block_brscmstairs, block_brscmustairs, block_brscnstairs, block_sustairs, block_sststairs, block_faintlightgreystonestairs,
                      block_daubwattlewhiteframestairs, block_multi, block_lan, block_rlp, block_brp, block_stl, block_sts, block_crp, block_cwh, block_cst, block_csd, block_stm, block_smb, block_sme, block_smh, block_sla,
                      block_slb, block_slc, block_sld, block_sle, block_slf, block_slg, block_slh, block_sli, block_slj, block_slk, block_sll, block_slm, block_sln, block_staba, block_stabb, block_stabc, block_stabd, block_stabe,
                      block_stabf, block_aaa, block_aab, block_aac, block_aad, block_aae, block_aaf, block_aag, block_aah, block_aai, block_aaj, block_bedz, block_ncbz, block_aadz, block_aaez, block_aagz, block_brbasaltz,
                      block_brlgreyz, block_brpz, block_brscz, block_brscmuz, block_brscnz, block_brssmz, block_brsssz, block_brsuz, block_brwsz, block_crpz, block_csdz, block_cstz, block_cwhz, block_dwwz, block_lanz, block_ntbrkz,
                      block_rlpz, block_sstz, block_stabaz, block_stabbz, block_stabcz, block_stabdz, block_stabez, block_stabfz, block_stlz, block_stmz, block_stsz, block_suz, block_logbirch, block_logoak, block_logspruce, block_logjungle,
                      block_woodbirch, block_woodoak, block_woodspruce, block_woodjungle, block_maa, block_mab, block_mac, block_mad, block_mae, block_saaa, block_saab, block_saac, block_saad, block_saae, block_saaf, block_saag, block_saah,
                      block_waaa, block_waab, block_waac, block_waad, block_waae, block_waaf, block_waag, block_waah, block_waai, block_waaj, block_waak, block_waal, block_waam, block_waan, block_waao, block_waap, block_lanss, block_rlps,
                      block_brps, block_stls, block_stss, block_crps, block_cwhs, block_csts, block_csds, block_stms, block_smbs, block_smes, block_smhs, block_slas, block_slbs, block_slcs, block_slds, block_sles, block_slfs, block_slgs,
                      block_slhs, block_slis, block_sljs, block_slks, block_slls, block_slms, block_slns, block_stabas, block_stabbs, block_stabcs, block_stabds, block_stabes, block_stabfs, block_aaas, block_aabs, block_aacs, block_aads, 
                      block_aaes, block_aafs, block_aags, block_aahs, block_aais, block_aajs;
                      
                      
                      public static void init()
                      {
                         // Pierres
                          block_netherbrickks = new BlockBasic(Material.rock, 2).setBlockName("block_netherbrickks") .setBlockTextureName(Reference.MOD_ID + ":block_netherbrickks").setHardness(3.0F);
                          block_nocobble = new BlockBasic(Material.rock, 2).setBlockName("block_nocobble") .setBlockTextureName(Reference.MOD_ID + ":block_nocobble").setHardness(3.0F);
                          block_sbedrock = new BlockBasic(Material.rock, 2).setBlockName("block_sbedrock") .setBlockTextureName(Reference.MOD_ID + ":block_sbedrock").setHardness(3.0F);
                          block_slight = new BlockBasic(Material.rock, 2).setBlockName("block_slight") .setBlockTextureName(Reference.MOD_ID + ":block_slight").setHardness(3.0F);
                          block_brbasalt = new BlockBasic(Material.rock, 2).setBlockName("block_brbasalt") .setBlockTextureName(Reference.MOD_ID + ":block_brbasalt").setHardness(3.0F);
                          block_brlgrey = new BlockBasic(Material.rock, 2).setBlockName("block_brlgrey") .setBlockTextureName(Reference.MOD_ID + ":block_brlgrey").setHardness(3.0F);
                          block_brsu = new BlockBasic(Material.rock, 2).setBlockName("block_brsu") .setBlockTextureName(Reference.MOD_ID + ":block_brsu").setHardness(3.0F);
                          block_brssm = new BlockBasic(Material.rock, 2).setBlockName("block_brssm") .setBlockTextureName(Reference.MOD_ID + ":block_brssm").setHardness(3.0F);
                          block_brsss = new BlockBasic(Material.rock, 2).setBlockName("block_brsss") .setBlockTextureName(Reference.MOD_ID + ":block_brsss").setHardness(3.0F);
                          block_brws = new BlockBasic(Material.rock, 2).setBlockName("block_brws") .setBlockTextureName(Reference.MOD_ID + ":block_brws").setHardness(3.0F);
                          block_brsc = new BlockBasic(Material.rock, 2).setBlockName("block_brsc") .setBlockTextureName(Reference.MOD_ID + ":block_brsc").setHardness(3.0F);
                          block_brscd = new BlockBasic(Material.rock, 2).setBlockName("block_brscd") .setBlockTextureName(Reference.MOD_ID + ":block_brscd").setHardness(3.0F);
                          block_brscm = new BlockBasic(Material.rock, 2).setBlockName("block_brscm") .setBlockTextureName(Reference.MOD_ID + ":block_brscm").setHardness(3.0F);
                          block_brscmu = new BlockBasic(Material.rock, 2).setBlockName("block_brscmu") .setBlockTextureName(Reference.MOD_ID + ":block_brscmu").setHardness(3.0F);
                          block_brscn = new BlockBasic(Material.rock, 2).setBlockName("block_brscn") .setBlockTextureName(Reference.MOD_ID + ":block_brscn").setHardness(3.0F);
                          block_su = new BlockBasic(Material.rock, 2).setBlockName("block_su") .setBlockTextureName(Reference.MOD_ID + ":block_su").setHardness(3.0F);
                          block_sst = new BlockBasic(Material.rock, 2).setBlockName("block_sst") .setBlockTextureName(Reference.MOD_ID + ":block_sst").setHardness(3.0F);
                          block_faintlightgreystone = new BlockBasic(Material.rock, 2).setBlockName("block_faintlightgreystone") .setBlockTextureName(Reference.MOD_ID + ":block_faintlightgreystone").setHardness(3.0F);
                          block_daubwattlewhiteframe = new BlockBasic(Material.rock, 1).setBlockName("block_daubwattlewhiteframe") .setBlockTextureName(Reference.MOD_ID + ":block_daubwattlewhiteframe").setHardness(2.0F);
                          block_lan = new BlockBasic(Material.rock, 2).setBlockName("block_lan") .setBlockTextureName(Reference.MOD_ID + ":block_lan").setHardness(3.0F);
                          block_rlp = new BlockBasic(Material.rock, 2).setBlockName("block_rlp") .setBlockTextureName(Reference.MOD_ID + ":block_rlp").setHardness(3.0F);
                          block_brp = new BlockBasic(Material.rock, 2).setBlockName("block_brp") .setBlockTextureName(Reference.MOD_ID + ":block_brp").setHardness(3.0F);
                          block_stl = new BlockBasic(Material.rock, 2).setBlockName("block_stl") .setBlockTextureName(Reference.MOD_ID + ":block_stl").setHardness(3.0F);
                          block_sts = new BlockBasic(Material.rock, 2).setBlockName("block_sts") .setBlockTextureName(Reference.MOD_ID + ":block_sts").setHardness(3.0F);
                          block_crp = new BlockBasic(Material.rock, 2).setBlockName("block_crp") .setBlockTextureName(Reference.MOD_ID + ":block_crp").setHardness(3.0F);
                          block_cwh = new BlockBasic(Material.rock, 2).setBlockName("block_cwh") .setBlockTextureName(Reference.MOD_ID + ":block_cwh").setHardness(3.0F);
                          block_cst = new BlockBasic(Material.rock, 2).setBlockName("block_cst") .setBlockTextureName(Reference.MOD_ID + ":block_cst").setHardness(3.0F);
                          block_csd = new BlockBasic(Material.rock, 2).setBlockName("block_csd") .setBlockTextureName(Reference.MOD_ID + ":block_csd").setHardness(3.0F);
                          block_stm = new BlockBasic(Material.rock, 2).setBlockName("block_stm") .setBlockTextureName(Reference.MOD_ID + ":block_stm").setHardness(3.0F);
                          block_smb = new BlockBasic(Material.rock, 1).setBlockName("block_smb") .setBlockTextureName(Reference.MOD_ID + ":block_smb").setHardness(2.0F);
                          block_sme = new BlockBasic(Material.rock, 1).setBlockName("block_sme") .setBlockTextureName(Reference.MOD_ID + ":block_sme").setHardness(2.0F);
                          block_smh = new BlockBasic(Material.rock, 1).setBlockName("block_smh") .setBlockTextureName(Reference.MOD_ID + ":block_smh").setHardness(2.0F);
                          block_sla = new BlockBasic(Material.rock, 1).setBlockName("block_sla") .setBlockTextureName(Reference.MOD_ID + ":block_sla").setHardness(2.0F);
                          block_slb = new BlockBasic(Material.rock, 1).setBlockName("block_slb") .setBlockTextureName(Reference.MOD_ID + ":block_slb").setHardness(2.0F);
                          block_slc = new BlockBasic(Material.rock, 1).setBlockName("block_slc") .setBlockTextureName(Reference.MOD_ID + ":block_slc").setHardness(2.0F);
                          block_sld = new BlockBasic(Material.rock, 1).setBlockName("block_sld") .setBlockTextureName(Reference.MOD_ID + ":block_sld").setHardness(2.0F);
                          block_sle = new BlockBasic(Material.rock, 1).setBlockName("block_sle") .setBlockTextureName(Reference.MOD_ID + ":block_sle").setHardness(2.0F);
                          block_slf = new BlockBasic(Material.rock, 1).setBlockName("block_slf") .setBlockTextureName(Reference.MOD_ID + ":block_slf").setHardness(2.0F);
                          block_slg = new BlockBasic(Material.rock, 1).setBlockName("block_slg") .setBlockTextureName(Reference.MOD_ID + ":block_slg").setHardness(2.0F);
                          block_slh = new BlockBasic(Material.rock, 1).setBlockName("block_slh") .setBlockTextureName(Reference.MOD_ID + ":block_slh").setHardness(2.0F);
                          block_sli = new BlockBasic(Material.rock, 1).setBlockName("block_sli") .setBlockTextureName(Reference.MOD_ID + ":block_sli").setHardness(2.0F);
                          block_slj = new BlockBasic(Material.rock, 1).setBlockName("block_slj") .setBlockTextureName(Reference.MOD_ID + ":block_slj").setHardness(2.0F);
                          block_slk = new BlockBasic(Material.rock, 1).setBlockName("block_slk") .setBlockTextureName(Reference.MOD_ID + ":block_slk").setHardness(2.0F);
                          block_sll = new BlockBasic(Material.rock, 1).setBlockName("block_sll") .setBlockTextureName(Reference.MOD_ID + ":block_sll").setHardness(2.0F);
                          block_slm = new BlockBasic(Material.rock, 1).setBlockName("block_slm") .setBlockTextureName(Reference.MOD_ID + ":block_slm").setHardness(2.0F);
                          block_sln = new BlockBasic(Material.rock, 1).setBlockName("block_sln") .setBlockTextureName(Reference.MOD_ID + ":block_sln").setHardness(2.0F);
                          block_staba = new BlockBasic(Material.rock, 2).setBlockName("block_staba") .setBlockTextureName(Reference.MOD_ID + ":block_staba").setHardness(2.3F);
                          block_stabb = new BlockBasic(Material.rock, 2).setBlockName("block_stabb") .setBlockTextureName(Reference.MOD_ID + ":block_stabb").setHardness(2.3F);
                          block_stabc = new BlockBasic(Material.rock, 2).setBlockName("block_stabc") .setBlockTextureName(Reference.MOD_ID + ":block_stabc").setHardness(2.3F);
                          block_stabd = new BlockBasic(Material.rock, 2).setBlockName("block_stabd") .setBlockTextureName(Reference.MOD_ID + ":block_stabd").setHardness(2.3F);
                          block_stabe = new BlockBasic(Material.rock, 2).setBlockName("block_stabe") .setBlockTextureName(Reference.MOD_ID + ":block_stabe").setHardness(2.3F);
                          block_stabf = new BlockBasic(Material.rock, 2).setBlockName("block_stabf") .setBlockTextureName(Reference.MOD_ID + ":block_stabf").setHardness(2.3F);
                          block_aaa = new BlockBasic(Material.rock, 1).setBlockName("block_aaa") .setBlockTextureName(Reference.MOD_ID + ":block_aaa").setHardness(2.0F);
                          block_aab = new BlockBasic(Material.rock, 1).setBlockName("block_aab") .setBlockTextureName(Reference.MOD_ID + ":block_aab").setHardness(2.0F);
                          block_aac = new BlockBasic(Material.rock, 1).setBlockName("block_aac") .setBlockTextureName(Reference.MOD_ID + ":block_aac").setHardness(2.0F);
                          block_aad = new BlockBasic(Material.rock, 2).setBlockName("block_aad") .setBlockTextureName(Reference.MOD_ID + ":block_aad").setHardness(3.0F);
                          block_aae = new BlockBasic(Material.rock, 2).setBlockName("block_aae") .setBlockTextureName(Reference.MOD_ID + ":block_aae").setHardness(3.0F);
                          block_aaf = new BlockBasic(Material.rock, 1).setBlockName("block_aaf") .setBlockTextureName(Reference.MOD_ID + ":block_aaf").setHardness(2.0F);
                          block_aag = new BlockBasic(Material.rock, 2).setBlockName("block_aag") .setBlockTextureName(Reference.MOD_ID + ":block_aag").setHardness(3.0F);
                          block_aah = new BlockBasic(Material.rock, 1).setBlockName("block_aah") .setBlockTextureName(Reference.MOD_ID + ":block_aah").setHardness(2.0F);
                          block_aai = new BlockBasic(Material.rock, 1).setBlockName("block_aai") .setBlockTextureName(Reference.MOD_ID + ":block_aai").setHardness(2.0F);
                          block_aaj = new BlockBasic(Material.rock, 1).setBlockName("block_aaj") .setBlockTextureName(Reference.MOD_ID + ":block_aaj").setHardness(2.0F);
                          //Sable, terre
                          block_saaa = new BlockFalling(Material.sand).setBlockName("block_saaa") .setBlockTextureName(Reference.MOD_ID + ":block_saaa").setHardness(1.0F);
                          block_saab = new BlockFalling(Material.sand).setBlockName("block_saab") .setBlockTextureName(Reference.MOD_ID + ":block_saab").setHardness(1.0F);
                          block_saac = new BlockFalling(Material.sand).setBlockName("block_saac") .setBlockTextureName(Reference.MOD_ID + ":block_saac").setHardness(1.0F);
                          block_saad = new BlockFalling(Material.sand).setBlockName("block_saad") .setBlockTextureName(Reference.MOD_ID + ":block_saad").setHardness(1.0F);
                          block_saae = new BlockFalling(Material.sand).setBlockName("block_saae") .setBlockTextureName(Reference.MOD_ID + ":block_saae").setHardness(1.0F);
                          block_saaf = new BlockFalling(Material.sand).setBlockName("block_saaf") .setBlockTextureName(Reference.MOD_ID + ":block_saaf").setHardness(1.0F);
                          block_saag = new BlockFalling(Material.sand).setBlockName("block_saag") .setBlockTextureName(Reference.MOD_ID + ":block_saag").setHardness(1.0F);
                          block_saah = new BlockFalling(Material.sand).setBlockName("block_saah") .setBlockTextureName(Reference.MOD_ID + ":block_saah").setHardness(1.0F);
                          // Bois
                          block_logbirch = new BlockBasic(Material.wood, 1).setBlockName("block_logbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logbirch").setHardness(2.0F);
                          block_logoak = new BlockBasic(Material.wood, 1).setBlockName("block_logoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logoak").setHardness(2.0F);
                          block_logspruce = new BlockBasic(Material.wood, 1).setBlockName("block_logspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logspruce").setHardness(2.0F);
                          block_logjungle = new BlockBasic(Material.wood, 1).setBlockName("block_logjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logjungle").setHardness(2.0F);
                          block_woodbirch = new BlockBasic(Material.wood, 1).setBlockName("block_woodbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodbirch").setHardness(1.0F);
                          block_woodoak = new BlockBasic(Material.wood, 1).setBlockName("block_woodoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodoak").setHardness(1.0F);
                          block_woodspruce = new BlockBasic(Material.wood, 1).setBlockName("block_woodspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodspruce").setHardness(1.0F);
                          block_woodjungle = new BlockBasic(Material.wood, 1).setBlockName("block_woodjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodjungle").setHardness(1.0F);
                          //Laines
                          block_waaa = new BlockBasic(Material.cloth, 1).setBlockName("block_waaa").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaa").setHardness(1.0F);
                          block_waab = new BlockBasic(Material.cloth, 1).setBlockName("block_waab").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waab").setHardness(1.0F);
                          block_waac = new BlockBasic(Material.cloth, 1).setBlockName("block_waac").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waac").setHardness(1.0F);
                          block_waad = new BlockBasic(Material.cloth, 1).setBlockName("block_waad").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waad").setHardness(1.0F);
                          block_waae = new BlockBasic(Material.cloth, 1).setBlockName("block_waae").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waae").setHardness(1.0F);
                          block_waaf = new BlockBasic(Material.cloth, 1).setBlockName("block_waaf").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaf").setHardness(1.0F);
                          block_waag = new BlockBasic(Material.cloth, 1).setBlockName("block_waag").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waag").setHardness(1.0F);
                          block_waah = new BlockBasic(Material.cloth, 1).setBlockName("block_waah").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waah").setHardness(1.0F);
                          block_waai = new BlockBasic(Material.cloth, 1).setBlockName("block_waai").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waai").setHardness(1.0F);
                          block_waaj = new BlockBasic(Material.cloth, 1).setBlockName("block_waaj").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaj").setHardness(1.0F);
                          block_waak = new BlockBasic(Material.cloth, 1).setBlockName("block_waak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waak").setHardness(1.0F);
                          block_waal = new BlockBasic(Material.cloth, 1).setBlockName("block_waal").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waal").setHardness(1.0F);
                          block_waam = new BlockBasic(Material.cloth, 1).setBlockName("block_waam").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waam").setHardness(1.0F);
                          block_waan = new BlockBasic(Material.cloth, 1).setBlockName("block_waan").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waan").setHardness(1.0F);
                          block_waao = new BlockBasic(Material.cloth, 1).setBlockName("block_waao").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waao").setHardness(1.0F);
                          block_waap = new BlockBasic(Material.cloth, 1).setBlockName("block_waap").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waap").setHardness(1.0F);
                          // Metaux
                          block_maa = new BlockBasic(Material.iron, 1).setBlockName("block_maa").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_maa").setHardness(3.0F);
                          block_mab = new BlockBasic(Material.iron, 1).setBlockName("block_mab").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mab").setHardness(3.0F);
                          block_mac = new BlockBasic(Material.iron, 1).setBlockName("block_mac").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mac").setHardness(3.0F);
                          block_mad = new BlockBasic(Material.iron, 1).setBlockName("block_mad").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mad").setHardness(3.0F);
                          block_mae = new BlockBasic(Material.iron, 1).setBlockName("block_mae").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mae").setHardness(3.0F);
                          // Escaliers en pierre
                          block_nocobblestairs = new BlockStairsMod(BlockMod.block_nocobble, 2).setBlockName("block_nocobblestairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_smallstonebrickstairs = new BlockStairsMod(BlockMod.block_smallstonebrick, 2).setBlockName("block_smallstonebrickstairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_sbedrockstairs = new BlockStairsMod(BlockMod.block_sbedrock, 2).setBlockName("block_sbedrockstairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_slightstairs = new BlockStairsMod(BlockMod.block_slight, 2).setBlockName("block_slightstairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_brbasaltstairs = new BlockStairsMod(BlockMod.block_brbasalt, 2).setBlockName("block_brbasaltstairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_brlgreystairs = new BlockStairsMod(BlockMod.block_brlgrey, 2).setBlockName("block_brlgreystairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_brsustairs = new BlockStairsMod(BlockMod.block_brsu, 2).setBlockName("block_brsustairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_brssmstairs = new BlockStairsMod(BlockMod.block_brssm, 2).setBlockName("block_brssmstairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_brwsstairs = new BlockStairsMod(BlockMod.block_brws, 2).setBlockName("block_brwsstairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_brscstairs = new BlockStairsMod(BlockMod.block_brsc, 2).setBlockName("block_brscstairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_brscdstairs = new BlockStairsMod(BlockMod.block_brscd, 2).setBlockName("block_brscdstairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_brscmstairs = new BlockStairsMod(BlockMod.block_brscm, 2).setBlockName("block_brscmstairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_brscmustairs = new BlockStairsMod(BlockMod.block_brscmu, 2).setBlockName("block_brscmustairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_brscnstairs = new BlockStairsMod(BlockMod.block_brscn, 2).setBlockName("block_brscnstairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_sustairs = new BlockStairsMod(BlockMod.block_su, 2).setBlockName("block_sustairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_sststairs = new BlockStairsMod(BlockMod.block_sst, 2).setBlockName("block_sststairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_faintlightgreystonestairs = new BlockStairsMod(BlockMod.block_faintlightgreystone, 2).setBlockName("block_faintlightgreystonestairs").setCreativeTab(TrilliumMod.tabStairs);
                          block_daubwattlewhiteframestairs = new BlockStairsMod(BlockMod.block_daubwattlewhiteframe, 2).setBlockName("block_daubwattlewhiteframestairs").setCreativeTab(TrilliumMod.tabStairs);
                          // escaliers suite
                          block_lanss = new BlockStairsMod(BlockMod.block_lan, 2).setBlockName("block_lanss").setCreativeTab(TrilliumMod.tabStairs);
                          block_rlps = new BlockStairsMod(BlockMod.block_rlp, 2).setBlockName("block_rlps").setCreativeTab(TrilliumMod.tabStairs);
                          block_brps = new BlockStairsMod(BlockMod.block_brp, 2).setBlockName("block_brps").setCreativeTab(TrilliumMod.tabStairs);
                          block_stls = new BlockStairsMod(BlockMod.block_stl, 2).setBlockName("block_stls").setCreativeTab(TrilliumMod.tabStairs);
                          block_stss = new BlockStairsMod(BlockMod.block_sts, 2).setBlockName("block_stss").setCreativeTab(TrilliumMod.tabStairs);
                          block_crps = new BlockStairsMod(BlockMod.block_crp, 2).setBlockName("block_crps").setCreativeTab(TrilliumMod.tabStairs);
                          block_cwhs = new BlockStairsMod(BlockMod.block_cwh, 2).setBlockName("block_cwhs").setCreativeTab(TrilliumMod.tabStairs);
                          block_csts = new BlockStairsMod(BlockMod.block_cst, 2).setBlockName("block_csts").setCreativeTab(TrilliumMod.tabStairs);
                          block_csds = new BlockStairsMod(BlockMod.block_csd, 2).setBlockName("block_csds").setCreativeTab(TrilliumMod.tabStairs);
                          block_stms = new BlockStairsMod(BlockMod.block_stm, 2).setBlockName("block_stms").setCreativeTab(TrilliumMod.tabStairs);
                          block_smbs = new BlockStairsMod(BlockMod.block_smb, 2).setBlockName("block_smbs").setCreativeTab(TrilliumMod.tabStairs);
                          block_smes = new BlockStairsMod(BlockMod.block_sme, 2).setBlockName("block_smes").setCreativeTab(TrilliumMod.tabStairs);
                          block_smhs = new BlockStairsMod(BlockMod.block_smh, 2).setBlockName("block_smhs").setCreativeTab(TrilliumMod.tabStairs);
                          block_slas = new BlockStairsMod(BlockMod.block_sla, 2).setBlockName("block_slas").setCreativeTab(TrilliumMod.tabStairs);
                          block_slbs = new BlockStairsMod(BlockMod.block_slb, 2).setBlockName("block_slbs").setCreativeTab(TrilliumMod.tabStairs);
                          block_slcs = new BlockStairsMod(BlockMod.block_slc, 2).setBlockName("block_slcs").setCreativeTab(TrilliumMod.tabStairs);
                          block_slds = new BlockStairsMod(BlockMod.block_sld, 2).setBlockName("block_slds").setCreativeTab(TrilliumMod.tabStairs);
                          block_sles = new BlockStairsMod(BlockMod.block_sle, 2).setBlockName("block_sles").setCreativeTab(TrilliumMod.tabStairs);
                          block_slfs = new BlockStairsMod(BlockMod.block_slf, 2).setBlockName("block_slfs").setCreativeTab(TrilliumMod.tabStairs);
                          block_slgs = new BlockStairsMod(BlockMod.block_slg, 2).setBlockName("block_slgs").setCreativeTab(TrilliumMod.tabStairs);
                          block_slhs = new BlockStairsMod(BlockMod.block_slh, 2).setBlockName("block_slhs").setCreativeTab(TrilliumMod.tabStairs);
                          block_slis = new BlockStairsMod(BlockMod.block_sli, 2).setBlockName("block_slis").setCreativeTab(TrilliumMod.tabStairs);
                          block_sljs = new BlockStairsMod(BlockMod.block_slj, 2).setBlockName("block_sljs").setCreativeTab(TrilliumMod.tabStairs);
                          block_slks = new BlockStairsMod(BlockMod.block_slk, 2).setBlockName("block_slks").setCreativeTab(TrilliumMod.tabStairs);
                          block_slms = new BlockStairsMod(BlockMod.block_slm, 2).setBlockName("block_slms").setCreativeTab(TrilliumMod.tabStairs);
                          block_slns = new BlockStairsMod(BlockMod.block_sln, 2).setBlockName("block_slns").setCreativeTab(TrilliumMod.tabStairs);
                          block_stabas = new BlockStairsMod(BlockMod.block_staba, 2).setBlockName("block_stabas").setCreativeTab(TrilliumMod.tabStairs);
                          block_stabbs = new BlockStairsMod(BlockMod.block_stabb, 2).setBlockName("block_stabbs").setCreativeTab(TrilliumMod.tabStairs);
                          block_stabcs = new BlockStairsMod(BlockMod.block_stabc, 2).setBlockName("block_stabcs").setCreativeTab(TrilliumMod.tabStairs);
                          block_stabds = new BlockStairsMod(BlockMod.block_stabd, 2).setBlockName("block_stabds").setCreativeTab(TrilliumMod.tabStairs);
                          block_stabes = new BlockStairsMod(BlockMod.block_stabe, 2).setBlockName("block_stabes").setCreativeTab(TrilliumMod.tabStairs);
                          block_stabfs = new BlockStairsMod(BlockMod.block_stabf, 2).setBlockName("block_stabfs").setCreativeTab(TrilliumMod.tabStairs);
                          block_aaas = new BlockStairsMod(BlockMod.block_aaa, 2).setBlockName("block_aaas").setCreativeTab(TrilliumMod.tabStairs);
                          block_aabs = new BlockStairsMod(BlockMod.block_aab, 2).setBlockName("block_aabs").setCreativeTab(TrilliumMod.tabStairs);
                          block_aacs = new BlockStairsMod(BlockMod.block_aac, 2).setBlockName("block_aacs").setCreativeTab(TrilliumMod.tabStairs);
                          block_aads = new BlockStairsMod(BlockMod.block_aad, 2).setBlockName("block_aads").setCreativeTab(TrilliumMod.tabStairs);
                          block_aaes = new BlockStairsMod(BlockMod.block_aae, 2).setBlockName("block_aaes").setCreativeTab(TrilliumMod.tabStairs);
                          block_aafs = new BlockStairsMod(BlockMod.block_aaf, 2).setBlockName("block_aafs").setCreativeTab(TrilliumMod.tabStairs);
                          block_aags = new BlockStairsMod(BlockMod.block_aag, 2).setBlockName("block_aags").setCreativeTab(TrilliumMod.tabStairs);
                          block_aahs = new BlockStairsMod(BlockMod.block_aah, 2).setBlockName("block_aahs").setCreativeTab(TrilliumMod.tabStairs);
                          block_aais = new BlockStairsMod(BlockMod.block_aai, 2).setBlockName("block_aais").setCreativeTab(TrilliumMod.tabStairs);
                          block_aajs = new BlockStairsMod(BlockMod.block_aaj, 2).setBlockName("block_aajs").setCreativeTab(TrilliumMod.tabStairs);
                          // Murets 
                          block_smallstonebrickwall = new BlockWallMod(block_smallstonebrick).setBlockName("block_smallstonebrickwall").setCreativeTab(TrilliumMod.tabWalls);
                          block_faintlightgreystonewall = new BlockWallMod(block_faintlightgreystone).setBlockName("block_faintlightgreystonewall").setCreativeTab(TrilliumMod.tabWalls);
                          block_bedz = new BlockWallMod(block_sbedrock).setBlockName("block_bedz").setCreativeTab(TrilliumMod.tabWalls);
                          block_ncbz = new BlockWallMod(block_nocobble).setBlockName("block_ncbz").setCreativeTab(TrilliumMod.tabWalls);
                          block_aadz = new BlockWallMod(block_aad).setBlockName("block_aadz").setCreativeTab(TrilliumMod.tabWalls);
                          block_aaez = new BlockWallMod(block_aae).setBlockName("block_aaez").setCreativeTab(TrilliumMod.tabWalls);
                          block_aagz = new BlockWallMod(block_aag).setBlockName("block_aagz").setCreativeTab(TrilliumMod.tabWalls);
                          block_brbasaltz = new BlockWallMod(block_brbasalt).setBlockName("block_brbasaltz").setCreativeTab(TrilliumMod.tabWalls);
                          block_brlgreyz = new BlockWallMod(block_brlgrey).setBlockName("block_brlgreyz").setCreativeTab(TrilliumMod.tabWalls);
                          block_brpz = new BlockWallMod(block_brp).setBlockName("block_brpz").setCreativeTab(TrilliumMod.tabWalls);
                          block_brscz = new BlockWallMod(block_brsc).setBlockName("block_brscz").setCreativeTab(TrilliumMod.tabWalls);
                          block_brscmuz = new BlockWallMod(block_brscmu).setBlockName("block_brscmuz").setCreativeTab(TrilliumMod.tabWalls);
                          block_brscnz = new BlockWallMod(block_brscn).setBlockName("block_brscnz").setCreativeTab(TrilliumMod.tabWalls);
                          block_brssmz = new BlockWallMod(block_brssm).setBlockName("block_brssmz").setCreativeTab(TrilliumMod.tabWalls);
                          block_brsssz = new BlockWallMod(block_brsss).setBlockName("block_brsssz").setCreativeTab(TrilliumMod.tabWalls);
                          block_brsuz = new BlockWallMod(block_brsu).setBlockName("block_brsuz").setCreativeTab(TrilliumMod.tabWalls);
                          block_brwsz = new BlockWallMod(block_brws).setBlockName("block_brwsz").setCreativeTab(TrilliumMod.tabWalls);
                          block_crpz = new BlockWallMod(block_crp).setBlockName("block_crpz").setCreativeTab(TrilliumMod.tabWalls);
                          block_csdz = new BlockWallMod(block_csd).setBlockName("block_csdz").setCreativeTab(TrilliumMod.tabWalls);
                          block_cstz = new BlockWallMod(block_cst).setBlockName("block_cstz").setCreativeTab(TrilliumMod.tabWalls);
                          block_cwhz = new BlockWallMod(block_cwh).setBlockName("block_cwhz").setCreativeTab(TrilliumMod.tabWalls);
                          block_dwwz = new BlockWallMod(block_daubwattlewhiteframe).setBlockName("block_dwwz").setCreativeTab(TrilliumMod.tabWalls);
                          block_lanz = new BlockWallMod(block_lan).setBlockName("block_lanz").setCreativeTab(TrilliumMod.tabWalls);
                          block_ntbrkz = new BlockWallMod(block_netherbrickks).setBlockName("block_ntbrkz").setCreativeTab(TrilliumMod.tabWalls);
                          block_rlpz = new BlockWallMod(block_rlp).setBlockName("block_rlpz").setCreativeTab(TrilliumMod.tabWalls);
                          block_sstz = new BlockWallMod(block_sst).setBlockName("block_sstz").setCreativeTab(TrilliumMod.tabWalls);
                          block_stabaz = new BlockWallMod(block_staba).setBlockName("block_stabaz").setCreativeTab(TrilliumMod.tabWalls);
                          block_stabbz = new BlockWallMod(block_stabb).setBlockName("block_stabbz").setCreativeTab(TrilliumMod.tabWalls);
                          block_stabcz = new BlockWallMod(block_stabc).setBlockName("block_stabcz").setCreativeTab(TrilliumMod.tabWalls);
                          block_stabdz = new BlockWallMod(block_stabd).setBlockName("block_stabdz").setCreativeTab(TrilliumMod.tabWalls);
                          block_stabez = new BlockWallMod(block_stabe).setBlockName("block_stabez").setCreativeTab(TrilliumMod.tabWalls);
                          block_stabfz = new BlockWallMod(block_stabf).setBlockName("block_stabfz").setCreativeTab(TrilliumMod.tabWalls);
                          block_stlz = new BlockWallMod(block_stl).setBlockName("block_stlz").setCreativeTab(TrilliumMod.tabWalls);
                          block_stmz = new BlockWallMod(block_stm).setBlockName("block_stmz").setCreativeTab(TrilliumMod.tabWalls);
                          block_stsz = new BlockWallMod(block_sts).setBlockName("block_stsz").setCreativeTab(TrilliumMod.tabWalls);
                          block_suz = new BlockWallMod(block_su).setBlockName("block_suz").setCreativeTab(TrilliumMod.tabWalls);
                          //Barrière en pierre
                          block_faintlightgreystonefence = new BlockFenceMod(Reference.MOD_ID + ":block_faintlightgreystone", Material.rock).setBlockName("block_faintlightgreystonefence").setCreativeTab(TrilliumMod.tabFences);
                          //Dalle en pierre
                          block_ssbedrock = new BlockSlabMod(false, Material.rock).setBlockName("block_ssbedrock").setBlockTextureName(Reference.MOD_ID + ":block_ssbedrock").setCreativeTab(TrilliumMod.tabPierres);
                          //Multi-textured
                          block_multi = new BlockTutorielMetadata().setBlockName("block_multi").setCreativeTab(TrilliumMod.tabPierres).setHardness(2.0F);
                      }
                      
                    
                      
                      
                      public static void register()
                      {
                          GameRegistry.registerBlock(block_smallstonebrick, block_smallstonebrick.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_netherbrickks, block_netherbrickks.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_nocobble, block_nocobble.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_sbedrock, block_sbedrock.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_slight, block_slight.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brbasalt, block_brbasalt.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brlgrey, block_brlgrey.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brsu, block_brsu.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brssm, block_brssm.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brsss, block_brsss.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brws, block_brws.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brsc, block_brsc.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brscd, block_brscd.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brscm, block_brscm.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brscmu, block_brscmu.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brscn, block_brscn.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_su, block_su.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_sst, block_sst.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_faintlightgreystone, block_faintlightgreystone.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_daubwattlewhiteframe, block_daubwattlewhiteframe.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_smallstonebrickstairs, block_smallstonebrickstairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_faintlightgreystonewall, block_faintlightgreystonewall.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_faintlightgreystonefence, block_faintlightgreystonefence.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_ssbedrock, block_ssbedrock.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_smallstonebrickwall, block_smallstonebrickwall.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_sbedrockstairs, block_sbedrockstairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_nocobblestairs, block_nocobblestairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_slightstairs, block_slightstairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brbasaltstairs, block_brbasaltstairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brlgreystairs, block_brlgreystairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brsustairs, block_brsustairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brssmstairs, block_brssmstairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brwsstairs, block_brwsstairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brscstairs, block_brscstairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brscdstairs, block_brscdstairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brscmstairs, block_brscmstairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brscmustairs, block_brscmustairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_brscnstairs, block_brscnstairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_sustairs, block_sustairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_sststairs, block_sststairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_faintlightgreystonestairs, block_faintlightgreystonestairs.getUnlocalizedName().substring(5));
                          GameRegistry.registerBlock(block_daubwattlewhiteframestairs, block_daubwattlewhiteframestairs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_multi, ItemBlockMetadataTutoriel.class, "block_multi", new Object[]{BlockTutorielMetadata.subBlock});
                  		GameRegistry.registerBlock(block_lan, block_lan.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_rlp, block_rlp.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brp, block_brp.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stl, block_stl.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sts, block_sts.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_crp, block_crp.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_cwh, block_cwh.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_cst, block_cst.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_csd, block_csd.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stm, block_stm.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_smb, block_smb.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sme, block_sme.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_smh, block_smh.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sla, block_sla.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slb, block_slb.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slc, block_slc.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sld, block_sld.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sle, block_sle.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slf, block_slf.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slg, block_slg.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slh, block_slh.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sli, block_sli.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slj, block_slj.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slk, block_slk.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sll, block_sll.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slm, block_slm.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sln, block_sln.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_staba, block_staba.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabb, block_stabb.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabc, block_stabc.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabd, block_stabd.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabe, block_stabe.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabf, block_stabf.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aaa, block_aaa.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aab, block_aab.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aac, block_aac.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aad, block_aad.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aae, block_aae.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aaf, block_aaf.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aag, block_aag.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aah, block_aah.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aai, block_aai.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aaj, block_aaj.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_bedz, block_bedz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_ncbz, block_ncbz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aadz, block_aadz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aaez, block_aaez.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aagz, block_aagz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brbasaltz, block_brbasaltz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brlgreyz, block_brlgreyz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brpz, block_brpz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brscz, block_brscz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brscmuz, block_brscmuz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brscnz, block_brscnz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brssmz, block_brssmz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brsssz, block_brsssz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brsuz, block_brsuz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brwsz, block_brwsz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_crpz, block_crpz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_csdz, block_csdz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_cstz, block_cstz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_cwhz, block_cwhz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_dwwz, block_dwwz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_lanz, block_lanz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_ntbrkz, block_ntbrkz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_rlpz, block_rlpz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sstz, block_sstz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabaz, block_stabaz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabbz, block_stabbz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabcz, block_stabcz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabdz, block_stabdz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabez, block_stabez.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabfz, block_stabfz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stlz, block_stlz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stmz, block_stmz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stsz, block_stsz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_suz, block_suz.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_logbirch, block_logbirch.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_logoak, block_logoak.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_logspruce, block_logspruce.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_logjungle, block_logjungle.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_maa, block_maa.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_mab, block_mab.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_mac, block_mac.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_mad, block_mad.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_mae, block_mae.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_saaa, block_saaa.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_saab, block_saab.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_saac, block_saac.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_saad, block_saad.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_saae, block_saae.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_saaf, block_saaf.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_saag, block_saag.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_saah, block_saah.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waaa, block_waaa.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waab, block_waab.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waac, block_waac.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waad, block_waad.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waae, block_waae.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waaf, block_waaf.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waag, block_waag.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waah, block_waah.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waai, block_waai.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waaj, block_waaj.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waak, block_waak.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waal, block_waal.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waam, block_waam.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waan, block_waan.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waao, block_waao.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_waap, block_waap.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_lanss, block_lanss.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_rlps, block_rlps.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_brps, block_brps.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stls, block_stls.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stss, block_stss.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_crps, block_crps.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_cwhs, block_cwhs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_csts, block_csts.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_csds, block_csds.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stms, block_stms.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_smbs, block_smbs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_smes, block_smes.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_smhs, block_smhs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slas, block_slas.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slbs, block_slbs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slcs, block_slcs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slds, block_slds.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sles, block_sles.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slfs, block_slfs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slgs, block_slgs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slhs, block_slhs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slis, block_slis.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_sljs, block_sljs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slks, block_slks.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slms, block_slms.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_slns, block_slns.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabas, block_stabas.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabbs, block_stabbs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabcs, block_stabcs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabds, block_stabds.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabes, block_stabes.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_stabfs, block_stabfs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aaas, block_aaas.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aabs, block_aabs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aacs, block_aacs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aads, block_aads.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aaes, block_aaes.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aafs, block_aafs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aags, block_aags.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aahs, block_aahs.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aais, block_aais.getUnlocalizedName().substring(5));
                  		GameRegistry.registerBlock(block_aajs, block_aajs.getUnlocalizedName().substring(5));		
                      } 
                  

                  Class TrilliumMod:

                  package com.mod.trillium;
                  
                  import com.mod.trillium.init.BlockMod;
                  import com.mod.trillium.init.FuelHndlerMod;
                  import com.mod.trillium.init.RemoveMod;
                  import com.mod.trillium.proxy.CommonProxy;
                  
                  import cpw.mods.fml.common.Mod;
                  import cpw.mods.fml.common.Mod.EventHandler;
                  import cpw.mods.fml.common.Mod.Instance;
                  import cpw.mods.fml.common.SidedProxy;
                  import cpw.mods.fml.common.event.FMLInitializationEvent;
                  import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                  import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                  import cpw.mods.fml.common.registry.GameRegistry;
                  import cpw.mods.fml.relauncher.Side;
                  import cpw.mods.fml.relauncher.SideOnly;
                  import net.minecraft.creativetab.CreativeTabs;
                  import net.minecraft.item.Item;
                  
                  @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
                  
                  public class TrilliumMod
                  {
                      @Instance(Reference.MOD_ID)
                      public static TrilliumMod instance;
                      
                      @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY)
                      public static CommonProxy proxy;
                      
                      public static CreativeTabs tabPierres = new CreativeTabs("Pierres")
                  
                      {
                          @SideOnly(Side.CLIENT)
                          public Item getTabIconItem()
                          {
                              return Item.getItemFromBlock(BlockMod.block_smallstonebrick);
                          }
                      };
                      public static CreativeTabs tabWood = new CreativeTabs("Wood")
                  
                      {
                          @SideOnly(Side.CLIENT)
                          public Item getTabIconItem()
                          {
                              return Item.getItemFromBlock(BlockMod.block_logbirch);
                          }
                      };
                      public static CreativeTabs tabMetal = new CreativeTabs("Metal")
                  
                      {
                          @SideOnly(Side.CLIENT)
                          public Item getTabIconItem()
                          {
                              return Item.getItemFromBlock(BlockMod.block_mae);
                          }
                      };
                      public static CreativeTabs tabFences = new CreativeTabs("Fences")
                  
                      {
                          @SideOnly(Side.CLIENT)
                          public Item getTabIconItem()
                          {
                              return Item.getItemFromBlock(BlockMod.block_faintlightgreystonefence);
                          }
                      };
                      public static CreativeTabs tabWalls = new CreativeTabs("Walls")
                  
                      {
                          @SideOnly(Side.CLIENT)
                          public Item getTabIconItem()
                          {
                              return Item.getItemFromBlock(BlockMod.block_faintlightgreystonewall);
                          }
                      };
                      public static CreativeTabs tabStairs = new CreativeTabs("Stairs")
                  
                      {
                          @SideOnly(Side.CLIENT)
                          public Item getTabIconItem()
                          {
                              return Item.getItemFromBlock(BlockMod.block_smallstonebrickstairs);
                          }
                      };
                  
                      
                      @EventHandler
                      public void preInit(FMLPreInitializationEvent event)
                      {
                          BlockMod.init();
                          BlockMod.register();
                          RemoveMod.init();
                      }
                      
                      @EventHandler
                      public void init(FMLInitializationEvent event)
                      {
                          proxy.registerRenders();
                          GameRegistry.registerFuelHandler(new FuelHndlerMod());
                      }
                      
                      @EventHandler
                      public void postInit(FMLPostInitializationEvent event)
                      {
                          
                      }
                  }
                  

                  Concrètement, avant la compilation tout fonctionne parfaitement

                  WarningBuild.png

                  Voilà voilà, merci à vous !

                  1 réponse Dernière réponse Répondre Citer 0
                  • robin4002R Hors-ligne
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                    dernière édition par

                    C’est .\gradlew build qu’il faut faire, pas .\gradlew jar.

                    Là tu as généré un jar qui n’a pas été reobfusqué, ce n’est pour ça que cela ne fonctionne pas …

                    K 1 réponse Dernière réponse Répondre Citer 0
                    • K Hors-ligne
                      kylian-1452 @robin4002
                      dernière édition par

                      @robin4002 Super, merci!

                      1 réponse Dernière réponse Répondre Citer 0
                      • DailyCraftD Hors-ligne
                        DailyCraft
                        dernière édition par DailyCraft

                        La méthode pour obfusquer son mod marche toujours en 1.15.2 ?

                        Mes créations :

                        Mod en cours de développement : Personal Robot (1.15.2)

                        Datapacks : DailyCraft's Craft (beta)

                        Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                        1 réponse Dernière réponse Répondre Citer 0
                        • robin4002R Hors-ligne
                          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                          dernière édition par

                          Pas sûr, faut essayer.
                          Après offusqué le mod n’ajoute finalement pas vraiment de protection.

                          1 réponse Dernière réponse Répondre Citer 0
                          • DailyCraftD Hors-ligne
                            DailyCraft
                            dernière édition par

                            Bon beh pas grâve, mais c’est normal que quand je compile mon mod donc normalement puis que j’essaye de le décompiler les noms sont rester les mêmes, donc idea de-obfusque automatiquement ou c’est qu’il y a un problème ?

                            Mes créations :

                            Mod en cours de développement : Personal Robot (1.15.2)

                            Datapacks : DailyCraft's Craft (beta)

                            Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                            1 réponse Dernière réponse Répondre Citer 0
                            • robin4002R Hors-ligne
                              robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                              dernière édition par

                              Les noms des fonctions liés à mc devrait être différentes (func_xxx).
                              Faut regarder dans les classes de bloc ou item par exemple.
                              La classe principale reste identique.

                              1 réponse Dernière réponse Répondre Citer 0
                              • mirlan456M Hors-ligne
                                mirlan456
                                dernière édition par

                                Bonjour, j’ai toujours le même message qui indique:
                                FAILURE: Build failed with an exception.

                                • What went wrong:
                                  Execution failed for task ‘:processResources’.

                                Could not copy file ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\src\main\resources\mcmod.info’ to ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info’.

                                • Try:
                                  Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

                                BUILD FAILED

                                pouvez-vous m’aider?

                                1 réponse Dernière réponse Répondre Citer 0
                                • robin4002R Hors-ligne
                                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                  dernière édition par

                                  Quelque chose empêche gradle de copier le fichier indiqué, probablement car le C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info est utilisé par un programme.
                                  Si ton ide est ouvert ferme-le.

                                  mirlan456M 2 réponses Dernière réponse Répondre Citer 0
                                  • mirlan456M Hors-ligne
                                    mirlan456 @robin4002
                                    dernière édition par

                                    @robin4002 ide?

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • DailyCraftD Hors-ligne
                                      DailyCraft
                                      dernière édition par DailyCraft

                                      Integrated Development Environment, en gros éclipse ou idea

                                      Mes créations :

                                      Mod en cours de développement : Personal Robot (1.15.2)

                                      Datapacks : DailyCraft's Craft (beta)

                                      Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • mirlan456M Hors-ligne
                                        mirlan456 @robin4002
                                        dernière édition par

                                        @robin4002 Je ferme toujours eclipse avant de compiler

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • robin4002R Hors-ligne
                                          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                          dernière édition par

                                          Supprimes le dossier build et refait la commande alors.

                                          mirlan456M 2 réponses Dernière réponse Répondre Citer 0
                                          • mirlan456M Hors-ligne
                                            mirlan456 @robin4002
                                            dernière édition par

                                            @robin4002 Ok

                                            1 réponse Dernière réponse Répondre Citer 0
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