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    Cable ( Redstone/TripWire ) explosif

    Planifier Épinglé Verrouillé Déplacé Résolu 1.8.x
    1.8
    46 Messages 4 Publieurs 8.2k Vues 1 Watching
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    • EryahE Hors-ligne
      Eryah
      dernière édition par

      Déso de cette réponse tardive.
      Alors, sa n’explose toujours pas :S je pense que mes valeurs sont fausses.
      Par contre, le message s’affiche

      Membre fantôme
      Je développe maintenant un jeu sur UnrealEngine4


      Contact :…

      1 réponse Dernière réponse Répondre Citer 0
      • robin4002R Hors-ligne
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
        dernière édition par

        Si ça affiche le message ça explose forcement. Et vu les coordonnées que tu as mit, je suppose que ça exploser en 0.5, 0.5, 0.5

        1 réponse Dernière réponse Répondre Citer 0
        • EryahE Hors-ligne
          Eryah
          dernière édition par

          Ah c’est la position de l’explosion ?
          Oops, je croyais que c’était la force par rapport a X, Y et Z :S
          Dès que je rallume mon Eclipse, je vais test


          Euuuh, Ecplipse veut des paramètres Double, or BlockPos n’est pas un Double

          Membre fantôme
          Je développe maintenant un jeu sur UnrealEngine4


          Contact :…

          1 réponse Dernière réponse Répondre Citer 0
          • DiangleD Hors-ligne
            Diangle
            dernière édition par

            pos.getX(), pos.getY(), pos.getZ()… au cas ou tu cast double

            1 réponse Dernière réponse Répondre Citer 0
            • EryahE Hors-ligne
              Eryah
              dernière édition par

              Sa fonctionne merci 🙂

              Mais j’ai des problèmes de textures

              Blockstates
              :::

              ​{
                  "variants": {
                      "east=none,north=none,south=none,west=none": { "model": "rafined_gunpowder_wire_none" },
              
                      "east=none,north=side,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                      "east=none,north=none,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                      "east=side,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                      "east=none,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
              
                      "east=none,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                      "east=none,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180, "uvlock": true },
                      "east=up,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uew" },
                      "east=none,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uew", "y": 180, "uvlock": true },
              
                      "east=side,north=side,south=none,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "uvlock": true },
                      "east=side,north=up,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "uvlock": true },
                      "east=up,north=side,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "uvlock": true },
                      "east=up,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "uvlock": true },
              
                      "east=side,north=none,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 90, "uvlock": true },
                      "east=up,north=none,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "y": 90, "uvlock": true },
                      "east=side,north=none,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 90, "uvlock": true },
                      "east=up,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "y": 90, "uvlock": true },
              
                      "east=none,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 180, "uvlock": true },
                      "east=none,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_une", "y": 180, "uvlock": true },
                      "east=none,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 180, "uvlock": true },
                      "east=none,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 180, "uvlock": true },
              
                      "east=none,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 270, "uvlock": true },
                      "east=none,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_une", "y": 270, "uvlock": true },
                      "east=none,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 270, "uvlock": true },
                      "east=none,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 270, "uvlock": true },
              
                      "east=none,north=side,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_n" },
                      "east=none,north=up,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                      "east=none,north=side,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180 },
                      "east=none,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unus" },
              
                      "east=side,north=none,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                      "east=up,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_uns", "y": 90 },
                      "east=side,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uns", "y": 270 },
                      "east=up,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_ueuw" },
              
                      "east=side,north=side,south=side,west=none":    { "model": "ut:rafined_gunpowder_wire_nse", "uvlock": true },
                      "east=side,north=up,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_unse", "uvlock": true },
                      "east=side,north=side,south=up,west=none":   { "model": "ut:rafined_gunpowder_wire_nuse", "uvlock": true },
                      "east=up,north=side,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_nsue", "uvlock": true },
                      "east=up,north=side,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nusue", "uvlock": true },
                      "east=side,north=up,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_unuse", "uvlock": true },
                      "east=up,north=up,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_unsue", "uvlock": true },
                      "east=up,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unusue", "uvlock": true },
              
                      "east=side,north=none,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 90, "uvlock": true },
                      "east=up,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 90, "uvlock": true },
                      "east=side,north=none,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 90, "uvlock": true },
                      "east=side,north=none,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 90, "uvlock": true },
                      "east=side,north=none,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 90, "uvlock": true },
                      "east=up,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 90, "uvlock": true },
                      "east=up,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 90, "uvlock": true },
                      "east=up,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 90, "uvlock": true },
              
                      "east=none,north=side,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 180, "uvlock": true },
                      "east=none,north=side,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 180, "uvlock": true },
                      "east=none,north=up,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 180, "uvlock": true },
                      "east=none,north=side,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 180, "uvlock": true },
                      "east=none,north=up,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 180, "uvlock": true },
                      "east=none,north=up,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 180, "uvlock": true },
                      "east=none,north=side,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 180, "uvlock": true },
                      "east=none,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 180, "uvlock": true },
              
                      "east=side,north=side,south=none,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 270, "uvlock": true },
                      "east=side,north=side,south=none,west=up":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 270, "uvlock": true },
                      "east=up,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 270, "uvlock": true },
                      "east=side,north=up,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 270, "uvlock": true },
                      "east=up,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 270, "uvlock": true },
                      "east=up,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 270, "uvlock": true },
                      "east=side,north=up,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 270, "uvlock": true },
                      "east=up,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 270, "uvlock": true },
              
                      "east=side,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_nsew", "uvlock": true },
              
                      "east=side,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "uvlock": true },
                      "east=side,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 180, "uvlock": true },
                      "east=up,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 90, "uvlock": true },
                      "east=side,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 270, "uvlock": true },
              
                      "east=side,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusew", "uvlock": true },
                      "east=up,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusew", "y": 90, "uvlock": true },
              
                      "east=up,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "uvlock": true },
                      "east=up,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 90, "uvlock": true },
                      "east=side,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 180, "uvlock": true },
                      "east=side,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 270, "uvlock": true },
              
                      "east=up,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusuew", "uvlock": true },
                      "east=up,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 90, "uvlock": true },
                      "east=side,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 180, "uvlock": true },
                      "east=up,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 270, "uvlock": true },
              
                      "east=up,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusueuw", "uvlock": true }
                  }
              }
              

              :::

              Je vous épargne 24 des 25 models ( Au pif le nombre hein ) Ici, North

              ​{
                  "ambientocclusion": false,
                  "textures": {
                      "cross": "ut:blocks/gunpowder_cross",
                      "line": "ut:blocks/gunpowder_line",
                  },
                  "elements": [
                      {   "from": [ 0, 0.25, 0 ],
                          "to": [ 16, 0.25, 16 ],
                          "shade": false,
                          "faces": {
                              "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "rotation": 90, "tintindex": 0 }
                          }
                      },
                      {   "from": [ 0, 0.25, 0 ],
                          "to": [ 16, 0.25, 16 ],
                          "shade": false,
                          "faces": {
                              "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#lineoverlay", "rotation": 90 }
                          }
                      }
                  ]
              }
              

              BRafinedGunpowder.class

              ​package eryah.usefulthings.blocks;
              
              import java.util.ArrayList;
              import java.util.EnumSet;
              import java.util.Iterator;
              import java.util.Random;
              import java.util.Set;
              
              import com.google.common.collect.Lists;
              import com.google.common.collect.Sets;
              
              import net.minecraft.block.Block;
              import net.minecraft.block.BlockRedstoneDiode;
              import net.minecraft.block.BlockRedstoneRepeater;
              import net.minecraft.block.BlockRedstoneWire;
              import net.minecraft.block.material.Material;
              import net.minecraft.block.properties.IProperty;
              import net.minecraft.block.properties.PropertyBool;
              import net.minecraft.block.properties.PropertyEnum;
              import net.minecraft.block.properties.PropertyInteger;
              import net.minecraft.block.state.BlockState;
              import net.minecraft.block.state.IBlockState;
              import net.minecraft.client.Minecraft;
              import net.minecraft.client.resources.model.ModelResourceLocation;
              import net.minecraft.entity.Entity;
              import net.minecraft.init.Blocks;
              import net.minecraft.init.Items;
              import net.minecraft.item.Item;
              import net.minecraft.util.AxisAlignedBB;
              import net.minecraft.util.BlockPos;
              import net.minecraft.util.EnumFacing;
              import net.minecraft.util.EnumParticleTypes;
              import net.minecraft.util.EnumWorldBlockLayer;
              import net.minecraft.util.IStringSerializable;
              import net.minecraft.util.MathHelper;
              import net.minecraft.world.IBlockAccess;
              import net.minecraft.world.World;
              import net.minecraftforge.fml.common.registry.GameRegistry;
              import net.minecraftforge.fml.relauncher.Side;
              import net.minecraftforge.fml.relauncher.SideOnly;
              import eryah.usefulthings.Reference;
              import eryah.usefulthings.UsefulthingsMod;
              import eryah.usefulthings.init.RafinedGunpowder;
              
              public class BRefinedGunpowder extends Block {
              
              public static final PropertyBool NORTH = PropertyBool.create("north");
                  public static final PropertyBool EAST = PropertyBool.create("east");
                  public static final PropertyBool SOUTH = PropertyBool.create("south");
                  public static final PropertyBool WEST = PropertyBool.create("west");
                  public static Block rafined_gunpowder_wire;   
              
                  public BRefinedGunpowder(Material material)
                  {
                      super(Material.circuits);
                      this.setDefaultState(this.blockState.getBaseState().withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
                      this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.15625F, 1.0F);
                      this.setTickRandomly(true);
                  }
              
              public static void init()
              {
                  rafined_gunpowder_wire = new BRefinedGunpowder(Material.circuits).setUnlocalizedName("rafined_gunpowder_wire").setCreativeTab(UsefulthingsMod.UTTab);
              }
              
              public static void register()
              {
              GameRegistry.registerBlock(rafined_gunpowder_wire, rafined_gunpowder_wire.getUnlocalizedName().substring(5));
              }
              
              public static void registerRenders()
              {
              registerRender(rafined_gunpowder_wire);
              }
              
              public static void registerRender(Block block)
              {
              Item item = Item.getItemFromBlock(block);
              Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
              }
              
                  public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
                  {
                      return null;
                  }
              
                  public boolean isOpaqueCube()
                  {
                      return false;
                  }
              
                  public boolean isFullCube()
                  {
                      return false;
                  }
              
                  @SideOnly(Side.CLIENT)
                  public EnumWorldBlockLayer getBlockLayer()
                  {
                      return EnumWorldBlockLayer.TRANSLUCENT;
                  }
              
                  public Item getItemDropped(IBlockState state, Random rand, int fortune)
                  {
                      return Items.string;
                  }
              
                  @SideOnly(Side.CLIENT)
                  public Item getItem(World worldIn, BlockPos pos)
                  {
                      return Items.string;
                  }
              
                  protected BlockState createBlockState()
                  {
                      return new BlockState(this, new IProperty[] {NORTH, EAST, WEST, SOUTH});
                  }
              
                  @Override
              public void onNeighborBlockChange(World world, BlockPos pos, IBlockState state, Block neighborBlock) {
              if(world.getBlockState(pos.east()).getBlock() == Blocks.fire || world.getBlockState(pos.west()).getBlock() == Blocks.fire ||world.getBlockState(pos.north()).getBlock() == Blocks.fire ||world.getBlockState(pos.south()).getBlock() == Blocks.fire) {
              world.createExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 0.5F, true);
              }
              
              }
              
              public int getMetaFromState(IBlockState state)
                 {
              int i = 0;
              
                     if (((Boolean)state.getValue(EAST)).booleanValue())
                     {
                         i |= 1;
                     }
              
                     if (((Boolean)state.getValue(NORTH)).booleanValue())
                     {
                         i |= 2;
                     }
              
                     if (((Boolean)state.getValue(SOUTH)).booleanValue())
                     {
                         i |= 4;
                     }
              
                     if (((Boolean)state.getValue(WEST)).booleanValue())
                     {
                         i |= 8;
                     }
              
                     return i;
                 }
              
               public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
                 {
               worldIn.createExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 0.5F, true);
                 }
              
              }
              

              Vu la quantité de modification a faire, j’a fait un find&replace

              Membre fantôme
              Je développe maintenant un jeu sur UnrealEngine4


              Contact :…

              1 réponse Dernière réponse Répondre Citer 0
              • SCAREXS Hors-ligne
                SCAREX
                dernière édition par

                “Des problèmes de texture” : faudrait être plus précis, lesquels ?

                Site web contenant mes scripts : http://SCAREXgaming.github.io

                Pas de demandes de support par MP ni par skype SVP.
                Je n'accepte sur skype que l…

                1 réponse Dernière réponse Répondre Citer 0
                • EryahE Hors-ligne
                  Eryah
                  dernière édition par

                  bah sa s’affiche pas , pour moi c’est ça, ya le bloc inconnu, le violet.noir

                  Membre fantôme
                  Je développe maintenant un jeu sur UnrealEngine4


                  Contact :…

                  1 réponse Dernière réponse Répondre Citer 0
                  • SCAREXS Hors-ligne
                    SCAREX
                    dernière édition par

                    Si la texture est violette et noire, ça veut dire que ta texture est pas reconnue, regarde tes logs pour voir si c’est marqué dedans. Sinon vérifie chaque chemin aux textures.

                    Site web contenant mes scripts : http://SCAREXgaming.github.io

                    Pas de demandes de support par MP ni par skype SVP.
                    Je n'accepte sur skype que l…

                    1 réponse Dernière réponse Répondre Citer 0
                    • EryahE Hors-ligne
                      Eryah
                      dernière édition par

                      Il ya marqué plusieurs [21:36:28] [Client thread/ERROR] [FML]: Model definition for location ut:rafined_gunpowder_wire#east=true,north=true,south=true,west=true not found


                      Pourtant les modls sont là

                      Membre fantôme
                      Je développe maintenant un jeu sur UnrealEngine4


                      Contact :…

                      1 réponse Dernière réponse Répondre Citer 0
                      • SCAREXS Hors-ligne
                        SCAREX
                        dernière édition par

                        çà veut dire qu’il y est pas, donc soit tu rajoutes chaque model, soit tu as fait une faute de frappe dans tes models.

                        Site web contenant mes scripts : http://SCAREXgaming.github.io

                        Pas de demandes de support par MP ni par skype SVP.
                        Je n'accepte sur skype que l…

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                        • EryahE Hors-ligne
                          Eryah
                          dernière édition par

                          Possible, mais je pense que le problème viens plus du blockstates, que jai fait en random :S

                          Membre fantôme
                          Je développe maintenant un jeu sur UnrealEngine4


                          Contact :…

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                          • SCAREXS Hors-ligne
                            SCAREX
                            dernière édition par

                            Si tu envoies pas les fichiers, je peux pas t’aider.

                            Site web contenant mes scripts : http://SCAREXgaming.github.io

                            Pas de demandes de support par MP ni par skype SVP.
                            Je n'accepte sur skype que l…

                            1 réponse Dernière réponse Répondre Citer 0
                            • EryahE Hors-ligne
                              Eryah
                              dernière édition par

                              Le blockstates et le model ( 1 sur ~25 mais se sont le smêmes ) sont sur la 1ere page

                              Membre fantôme
                              Je développe maintenant un jeu sur UnrealEngine4


                              Contact :…

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                              • SCAREXS Hors-ligne
                                SCAREX
                                dernière édition par

                                y’a aucun block state, renvoi tous les fichiers, ce sera plus simple.

                                Site web contenant mes scripts : http://SCAREXgaming.github.io

                                Pas de demandes de support par MP ni par skype SVP.
                                Je n'accepte sur skype que l…

                                1 réponse Dernière réponse Répondre Citer 0
                                • DiangleD Hors-ligne
                                  Diangle
                                  dernière édition par

                                  OMG tu as vraiment garder 4 property bool !!! Tu doit donc avoir 16 lignes dans ton json juste pour les models… Tu peux nous envoyer le .json en ENTIER ?

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                                  • EryahE Hors-ligne
                                    Eryah
                                    dernière édition par

                                    J’ai agrdé la méthode getMetaFromState du tripwire de base, que j’ai modifié, je ne sais pas faire autrement, c’est comme ça que sont fait la plupart des items/blocks de mon mod, le code de base modifié


                                    Blockstate - rafined_gunpowder_wire.jso

                                    ​{
                                        "variants": {
                                            "east=none,north=none,south=none,west=none": { "model": "rafined_gunpowder_wire_none" },
                                    
                                            "east=none,north=side,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                                            "east=none,north=none,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                                            "east=side,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                            "east=none,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                    
                                            "east=none,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                                            "east=none,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180, "uvlock": true },
                                            "east=up,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uew" },
                                            "east=none,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uew", "y": 180, "uvlock": true },
                                    
                                            "east=side,north=side,south=none,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "uvlock": true },
                                            "east=side,north=up,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "uvlock": true },
                                            "east=up,north=side,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "uvlock": true },
                                            "east=up,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "uvlock": true },
                                    
                                            "east=side,north=none,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 90, "uvlock": true },
                                            "east=up,north=none,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "y": 90, "uvlock": true },
                                            "east=side,north=none,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 90, "uvlock": true },
                                            "east=up,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "y": 90, "uvlock": true },
                                    
                                            "east=none,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 180, "uvlock": true },
                                            "east=none,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_une", "y": 180, "uvlock": true },
                                            "east=none,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 180, "uvlock": true },
                                            "east=none,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 180, "uvlock": true },
                                    
                                            "east=none,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 270, "uvlock": true },
                                            "east=none,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_une", "y": 270, "uvlock": true },
                                            "east=none,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 270, "uvlock": true },
                                            "east=none,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 270, "uvlock": true },
                                    
                                            "east=none,north=side,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_n" },
                                            "east=none,north=up,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                                            "east=none,north=side,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180 },
                                            "east=none,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unus" },
                                    
                                            "east=side,north=none,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                            "east=up,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_uns", "y": 90 },
                                            "east=side,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uns", "y": 270 },
                                            "east=up,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_ueuw" },
                                    
                                            "east=side,north=side,south=side,west=none":    { "model": "ut:rafined_gunpowder_wire_nse", "uvlock": true },
                                            "east=side,north=up,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_unse", "uvlock": true },
                                            "east=side,north=side,south=up,west=none":   { "model": "ut:rafined_gunpowder_wire_nuse", "uvlock": true },
                                            "east=up,north=side,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_nsue", "uvlock": true },
                                            "east=up,north=side,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nusue", "uvlock": true },
                                            "east=side,north=up,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_unuse", "uvlock": true },
                                            "east=up,north=up,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_unsue", "uvlock": true },
                                            "east=up,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unusue", "uvlock": true },
                                    
                                            "east=side,north=none,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 90, "uvlock": true },
                                            "east=up,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 90, "uvlock": true },
                                            "east=side,north=none,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 90, "uvlock": true },
                                            "east=side,north=none,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 90, "uvlock": true },
                                            "east=side,north=none,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 90, "uvlock": true },
                                            "east=up,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 90, "uvlock": true },
                                            "east=up,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 90, "uvlock": true },
                                            "east=up,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 90, "uvlock": true },
                                    
                                            "east=none,north=side,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 180, "uvlock": true },
                                            "east=none,north=side,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 180, "uvlock": true },
                                            "east=none,north=up,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 180, "uvlock": true },
                                            "east=none,north=side,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 180, "uvlock": true },
                                            "east=none,north=up,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 180, "uvlock": true },
                                            "east=none,north=up,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 180, "uvlock": true },
                                            "east=none,north=side,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 180, "uvlock": true },
                                            "east=none,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 180, "uvlock": true },
                                    
                                            "east=side,north=side,south=none,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 270, "uvlock": true },
                                            "east=side,north=side,south=none,west=up":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 270, "uvlock": true },
                                            "east=up,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 270, "uvlock": true },
                                            "east=side,north=up,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 270, "uvlock": true },
                                            "east=up,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 270, "uvlock": true },
                                            "east=up,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 270, "uvlock": true },
                                            "east=side,north=up,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 270, "uvlock": true },
                                            "east=up,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 270, "uvlock": true },
                                    
                                            "east=side,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_nsew", "uvlock": true },
                                    
                                            "east=side,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "uvlock": true },
                                            "east=side,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 180, "uvlock": true },
                                            "east=up,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 90, "uvlock": true },
                                            "east=side,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 270, "uvlock": true },
                                    
                                            "east=side,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusew", "uvlock": true },
                                            "east=up,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusew", "y": 90, "uvlock": true },
                                    
                                            "east=up,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "uvlock": true },
                                            "east=up,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 90, "uvlock": true },
                                            "east=side,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 180, "uvlock": true },
                                            "east=side,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 270, "uvlock": true },
                                    
                                            "east=up,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusuew", "uvlock": true },
                                            "east=up,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 90, "uvlock": true },
                                            "east=side,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 180, "uvlock": true },
                                            "east=up,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 270, "uvlock": true },
                                    
                                            "east=up,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusueuw", "uvlock": true }
                                        }
                                    }
                                    

                                    Plusieurs Models
                                    North - rafined_gunpowder_wire_n
                                    :::

                                    ​{
                                        "ambientocclusion": false,
                                        "textures": {
                                            "cross": "ut:blocks/gunpowder_cross",
                                            "line": "ut:blocks/gunpowder_line",
                                        },
                                        "elements": [
                                            {   "from": [ 0, 0.25, 0 ],
                                                "to": [ 16, 0.25, 16 ],
                                                "shade": false,
                                                "faces": {
                                                    "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "rotation": 90, "tintindex": 0 }
                                                }
                                            },
                                            {   "from": [ 0, 0.25, 0 ],
                                                "to": [ 16, 0.25, 16 ],
                                                "shade": false,
                                                "faces": {
                                                    "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#lineoverlay", "rotation": 90 }
                                                }
                                            }
                                        ]
                                    }
                                    

                                    :::

                                    North & East - rafined_gunpowder_wire_ne
                                    :::

                                    ​{
                                        "ambientocclusion": false,
                                        "textures": {
                                            "cross": "ut:blocks/gunpowder_cross",
                                            "line": "ut:blocks/gunpowder_line",
                                        },
                                        "elements": [
                                            {   "from": [ 5, 0.25, 0 ],
                                                "to": [ 16, 0.25, 11 ],
                                                "shade": false,
                                                "faces": {
                                                    "up":    { "uv": [ 5, 0, 16, 11 ], "texture": "#cross", "tintindex": 0 }
                                                }
                                            },
                                            {   "from": [ 5, 0.25, 0 ],
                                                "to": [ 16, 0.25, 11 ],
                                                "shade": false,
                                                "faces": {
                                                    "up":    { "uv": [ 5, 0, 16, 11 ], "texture": "#crossoverlay" }
                                                }
                                            }
                                        ]
                                    }
                                    

                                    :::

                                    NONE - Cable seul - - rafined_gunpowder_wire_none
                                    :::

                                    ​{
                                        "ambientocclusion": false,
                                        "textures": {
                                            "cross": "ut:blocks/gunpowder_cross",
                                            "line": "ut:blocks/gunpowder_line",
                                        },
                                        "elements": [
                                            {   "from": [ 5, 0.25, 5 ],
                                                "to": [ 11, 0.25, 11 ],
                                                "shade": false,
                                                "faces": {
                                                    "up":    { "uv": [ 5, 5, 11, 11 ], "texture": "#cross", "tintindex": 0 }
                                                }
                                            },
                                            {   "from": [ 5, 0.25, 5 ],
                                                "to": [ 11, 0.25, 11 ],
                                                "shade": false,
                                                "faces": {
                                                    "up":    { "uv": [ 5, 5, 11, 11 ], "texture": "#crossoverlay" }
                                                }
                                            }
                                        ]
                                    }
                                    

                                    :::

                                    North, East & South - - rafined_gunpowder_wire_nes (NES owii )
                                    :::

                                    ​{
                                        "ambientocclusion": false,
                                        "textures": {
                                            "cross": "ut:blocks/gunpowder_cross",
                                            "line": "ut:blocks/gunpowder_line",
                                        },
                                        "elements": [
                                            {   "from": [ 5, 0.25, 0 ],
                                                "to": [ 16, 0.25, 16 ],
                                                "shade": false,
                                                "faces": {
                                                    "up":    { "uv": [ 5, 0, 16, 16 ], "texture": "#cross", "tintindex": 0 }
                                                }
                                            },
                                            {   "from": [ 5, 0.25, 0 ],
                                                "to": [ 16, 0.25, 16 ],
                                                "shade": false,
                                                "faces": {
                                                    "up":    { "uv": [ 5, 0, 16, 16 ], "texture": "#crossoverlay" }
                                                }
                                            }
                                        ]
                                    }
                                    

                                    :::

                                    Membre fantôme
                                    Je développe maintenant un jeu sur UnrealEngine4


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                                    • SCAREXS Hors-ligne
                                      SCAREX
                                      dernière édition par

                                      C’est mieux avec le nom des fichiers

                                      Site web contenant mes scripts : http://SCAREXgaming.github.io

                                      Pas de demandes de support par MP ni par skype SVP.
                                      Je n'accepte sur skype que l…

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • EryahE Hors-ligne
                                        Eryah
                                        dernière édition par

                                        Edité c’est bon

                                        Membre fantôme
                                        Je développe maintenant un jeu sur UnrealEngine4


                                        Contact :…

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                                        • SCAREXS Hors-ligne
                                          SCAREX
                                          dernière édition par

                                          Blockstate - rafined_gunpowder_wire.jso il manque un “n”, non ?

                                          “east=up,north=up,south=up,west=up” ici je vois up et side, alors que ce sont des booléens normalement.

                                          Site web contenant mes scripts : http://SCAREXgaming.github.io

                                          Pas de demandes de support par MP ni par skype SVP.
                                          Je n'accepte sur skype que l…

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • EryahE Hors-ligne
                                            Eryah
                                            dernière édition par

                                            Je suis très très nul en models et tout, c’est la première fois que je fais des directions etc :S

                                            Membre fantôme
                                            Je développe maintenant un jeu sur UnrealEngine4


                                            Contact :…

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