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    Créer un bloc type four (machine)

    Planifier Épinglé Verrouillé Déplacé Les interfaces (GUI) et les container
    1.7.10
    236 Messages 39 Publieurs 69.0k Vues 15 Watching
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    • FolganskyF Hors-ligne
      Folgansky Correcteurs
      dernière édition par

      Salutations les gens,

      Ce tuto me tentait bien, d’avoir une machine à proposer pour mon serveur, mais je n’avais pas encore d’idée d’application.

      Ceci étant fait (Edit: je vais bien sûr changer la texture du GUI par la suite, je cherche déjà à prendre le truc en main), j’ai un petit soucis et une question dans tout ça.

      Tout d’abord les slots de l’inventaire du joueur s’affichent trop bas et je me demandais où régler ça svp.

      :::
      (http://img15.hostingpics.net/pics/487544MachineStupGUI.png)
      :::

      Ensuite ma petite question était de savoir si il était possible d’avoir un rendu custom sur un tel bloc. Model Techne toussah toussah.

      Merci pour l’attention que vous aurez porté à ce message les gens.

      1 réponse Dernière réponse Répondre Citer 0
      • SCAREXS Hors-ligne
        SCAREX
        dernière édition par

        Pour la position des slots : La position est gérée dans le container avec this.addSlotToContainer

        Pour les models techne : Il y a un tutoriel là-dessus sur le forum

        Site web contenant mes scripts : http://SCAREXgaming.github.io

        Pas de demandes de support par MP ni par skype SVP.
        Je n'accepte sur skype que l…

        1 réponse Dernière réponse Répondre Citer 0
        • FolganskyF Hors-ligne
          Folgansky Correcteurs
          dernière édition par

          @‘SCAREX’:

          Pour la position des slots : La position est gérée dans le container avec this.addSlotToContainer

          Pour les models techne : Il y a un tutoriel là-dessus sur le forum

          Merci bien pour la position des slots.

          Pour le model custom j’en ai déjà fait, je me demandais simplement si ça ne posait pas de soucis avec la fonction du bloc. Vu que tu ne soulèves pas ce point, je vais m’y pencher plus en détail en pensant à un “bah non suffit de le faire” 😃

          1 réponse Dernière réponse Répondre Citer 0
          • Z Hors-ligne
            ZephyrinGames
            dernière édition par

            Bonjour, je n’arrive pas a fusionner mon GuiHandler pouvez vous m’aider SVP

            Code de mon GuiHandler

            package fr.modchelou.common;
            
            import cpw.mods.fml.common.network.IGuiHandler;
            import fr.modchelou.client.gui.GuiBackPack;
            import fr.modchelou.common.gui.ContainerBackPack;
            import fr.modchelou.common.inventory.InventoryBackPack;
            import fr.modchelou.items.ItemBackPack;
            import net.minecraft.entity.player.EntityPlayer;
            import net.minecraft.world.World;
            
            public class GuiHandler implements IGuiHandler
            {
            
               @Override
               public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
               {
                   switch (ID)
                   {
                       case 0:
                           if (player.getHeldItem() == null || !(player.getHeldItem().getItem() instanceof ItemBackPack)) return null;
                           return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));
                   }
                   return null;
            
               }
            
               @Override
               public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
               {
                   switch (ID)
                   {
                       case 0:
                           if (player.getHeldItem() == null || !(player.getHeldItem().getItem() instanceof ItemBackPack)) return null;
                           return new GuiBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));            
                   }
                   return null;
               }
            
            }
            
            1 réponse Dernière réponse Répondre Citer 0
            • robin4002R Hors-ligne
              robin4002 Moddeurs confirmés Rédacteurs Administrateurs
              dernière édition par

              à fusionner ? C’est à dire ?

              1 réponse Dernière réponse Répondre Citer 0
              • Z Hors-ligne
                ZephyrinGames
                dernière édition par

                en fait c’est bon je l’ai fix ( j’ai récup le code d’un autre mod et copié ici )___par contre je n’arrive pas a ouvrir mon Gui aidez-moi plz

                1 réponse Dernière réponse Répondre Citer 0
                • robin4002R Hors-ligne
                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                  dernière édition par

                  Ça serait bien d’avoir le code concerné.
                  On ne peut pas deviner d’où vient le problème.

                  1 réponse Dernière réponse Répondre Citer 0
                  • Z Hors-ligne
                    ZephyrinGames
                    dernière édition par

                    Ok je l’envoie

                    Classe du Gui

                    :::

                    package fr.modchelou.client.gui;
                    
                    import org.lwjgl.opengl.GL11;
                    
                    import fr.modchelou.Ref;
                    import fr.modchelou.common.gui.ContainerEuropiumMachine;
                    import fr.modchelou.tiles.TileEntityEuropiumMachine;
                    import net.minecraft.client.gui.inventory.GuiContainer;
                    import net.minecraft.client.resources.I18n;
                    import net.minecraft.entity.player.InventoryPlayer;
                    import net.minecraft.inventory.Container;
                    import net.minecraft.inventory.IInventory;
                    import net.minecraft.util.ResourceLocation;
                    
                    public class GuiEuropiumMachine extends GuiContainer
                    {
                    
                        private static final ResourceLocation texture = new ResourceLocation("chelou:textures/gui/guiEuropiumMachine.png");
                    
                        private TileEntityEuropiumMachine tileEuropiumMachine;
                        private IInventory playerInv;
                        public GuiEuropiumMachine(TileEntityEuropiumMachine tile, InventoryPlayer inventory)
                        {
                            super(new ContainerEuropiumMachine(tile, inventory));
                            this.tileEuropiumMachine = tile;
                            this.playerInv = inventory;
                            this.allowUserInput = false;
                            this.ySize = 256;
                            this.xSize = 256;
                        }
                    
                        @Override
                        protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
                        {
                    
                            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                            this.mc.getTextureManager().bindTexture(texture);
                            int k = (this.width - this.xSize) / 2;
                            int l = (this.height - this.ySize) / 2;
                            this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
                            this.drawTexturedModalRect(0, 0, 176, 14, 100 + 1, 16);
                    
                        }
                    
                        protected void drawGuiContainerForegroundLayer(int x, int y)
                        {
                            this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 10, this.ySize - 98, 4210752);
                        }
                    

                    :::

                    La classe du GuiHandler

                    :::

                    package fr.modchelou.common;
                    
                    import cpw.mods.fml.common.network.IGuiHandler;
                    import fr.modchelou.client.gui.GuiBackPack;
                    import fr.modchelou.client.gui.GuiEuropiumMachine;
                    import fr.modchelou.common.gui.ContainerBackPack;
                    import fr.modchelou.common.gui.ContainerEuropiumMachine;
                    import fr.modchelou.common.inventory.InventoryBackPack;
                    import fr.modchelou.items.ItemBackPack;
                    import fr.modchelou.tiles.TileEntityEuropiumMachine;
                    import net.minecraft.entity.player.EntityPlayer;
                    import net.minecraft.world.World;
                    
                    public class GuiHandler implements IGuiHandler
                    {
                    
                        @Override
                        public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
                        {
                            switch (ID)
                            {
                                case 0:
                                    if (player.getHeldItem() == null || !(player.getHeldItem().getItem() instanceof ItemBackPack)) return null;//backpack
                                    return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));//backpack
                                case 1:
                                    return new ContainerEuropiumMachine((TileEntityEuropiumMachine)world.getTileEntity(x, y, z), player.inventory);//Le block en question
                            }
                            return null;
                    
                        }
                    
                        @Override
                        public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
                        {
                            switch (ID)
                            {
                                case 0:
                                    if (player.getHeldItem() == null || !(player.getHeldItem().getItem() instanceof ItemBackPack)) return null;//backpack
                                    return new GuiBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));//backpack
                                case 1:
                                    return new GuiEuropiumMachine((TileEntityEuropiumMachine)world.getTileEntity(x, y, z), player.inventory);//Le block en question
                            }
                            return null;
                        }
                    
                    }
                    

                    :::

                    La classe du Container

                    :::

                    package fr.modchelou.common.gui;
                    
                    import fr.modchelou.common.slot.SlotResult;
                    import fr.modchelou.tiles.TileEntityEuropiumMachine;
                    import net.minecraft.entity.player.EntityPlayer;
                    import net.minecraft.entity.player.InventoryPlayer;
                    import net.minecraft.inventory.Container;
                    import net.minecraft.inventory.Slot;
                    import net.minecraft.item.ItemStack;
                    
                    public class ContainerEuropiumMachine extends Container
                    {
                        private TileEntityEuropiumMachine tileEuropiumMachine;
                    
                        public ContainerEuropiumMachine(TileEntityEuropiumMachine tile, InventoryPlayer inventory)
                            {
                                this.tileEuropiumMachine = tile;
                                this.addSlotToContainer(new Slot(tile, 0, 52, 93));
                                this.addSlotToContainer(new Slot(tile, 1, 34, 122));
                                this.addSlotToContainer(new Slot(tile, 2, 88, 94));
                                this.addSlotToContainer(new Slot(tile, 3, 142, 122));
                                this.addSlotToContainer(new Slot(tile, 4, 124, 93));
                                this.addSlotToContainer(new SlotResult(tile, 5, 88, 145));
                                this.bindPlayerInventory(inventory);
                            }
                    
                        @Override
                            public boolean canInteractWith(EntityPlayer player) {
                                return this.tileEuropiumMachine.isUseableByPlayer(player);
                            }
                    
                            private void bindPlayerInventory(InventoryPlayer inventory)
                            {
                                int i;
                                for (i = 0; i < 3; ++i)
                                {
                                    for (int j = 0; j < 9; ++j)
                                    {
                                        this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18));
                                    }
                                }
                    
                                for (i = 0; i < 9; ++i)
                                {
                                    this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229));
                                }
                            }
                    
                            public ItemStack transferStackInSlot(EntityPlayer player, int quantity)
                            {
                                ItemStack itemstack = null;
                                Slot slot = (Slot)this.inventorySlots.get(quantity);
                    
                                if (slot != null && slot.getHasStack())
                                {
                                    ItemStack itemstack1 = slot.getStack();
                                    itemstack = itemstack1.copy();
                    
                                    if (quantity < this.tileEuropiumMachine.getSizeInventory())
                                    {
                                        if (!this.mergeItemStack(itemstack1, this.tileEuropiumMachine.getSizeInventory(), this.inventorySlots.size(), true))
                                        {
                                            return null;
                                        }
                                    }
                                    else if (!this.mergeItemStack(itemstack1, 0, this.tileEuropiumMachine.getSizeInventory(), false))
                                    {
                                        return null;
                                    }
                    
                                    if (itemstack1.stackSize == 0)
                                    {
                                        slot.putStack((ItemStack)null);
                                    }
                                    else
                                    {
                                        slot.onSlotChanged();
                                    }
                                }
                    
                                return itemstack;
                            }
                    
                            public void onContainerClosed(EntityPlayer player)
                            {
                                super.onContainerClosed(player);
                                this.tileEuropiumMachine.closeInventory();
                            }
                    
                    }
                    

                    :::

                    La classe du Block

                    :::

                    package fr.modchelou.blocks;
                    
                    import fr.modchelou.ChelouPrincipal;
                    import fr.modchelou.Ref;
                    import fr.modchelou.tiles.TileEntityEuropiumMachine;
                    import net.minecraft.block.Block;
                    import net.minecraft.block.BlockContainer;
                    import net.minecraft.block.material.Material;
                    import net.minecraft.creativetab.CreativeTabs;
                    import net.minecraft.entity.item.EntityItem;
                    import net.minecraft.entity.player.EntityPlayer;
                    import net.minecraft.inventory.IInventory;
                    import net.minecraft.item.ItemStack;
                    import net.minecraft.nbt.NBTTagCompound;
                    import net.minecraft.tileentity.TileEntity;
                    import net.minecraft.world.World;
                    
                    public class BlockEuropiumMachine extends BlockContainer
                    {
                        public BlockEuropiumMachine()
                        {
                            super(Material.rock);
                            this.setResistance(8.0F);
                            this.setHarvestLevel("pickaxe", 2);
                            this.setBlockTextureName(Ref.MOD_ID + ":EuropiumMachine");
                            this.setCreativeTab(CreativeTabs.tabRedstone);
                        }
                        @Override
                            public TileEntity createNewTileEntity(World world, int metadata)
                            {
                                return new TileEntityEuropiumMachine();
                            }
                    
                            @Override
                            public boolean hasTileEntity(int metadata)
                            {
                                return true;
                            }
                    
                            public void breakBlock(World world, int x, int y, int z, Block block, int metadata)
                            {
                                TileEntity tileentity = world.getTileEntity(x, y, z);
                    
                                       if (tileentity instanceof IInventory)
                                       {
                                           IInventory inv = (IInventory)tileentity;
                                           for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1)
                                           {
                                               ItemStack itemstack = inv.getStackInSlot(i1);
                    
                                               if (itemstack != null)
                                               {
                                                   float f = world.rand.nextFloat() * 0.8F + 0.1F;
                                                   float f1 = world.rand.nextFloat() * 0.8F + 0.1F;
                                                   EntityItem entityitem;
                    
                                                   for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem))
                                                   {
                                                       int j1 = world.rand.nextInt(21) + 10;
                    
                                                       if (j1 > itemstack.stackSize)
                                                       {
                                                           j1 = itemstack.stackSize;
                                                       }
                    
                                                       itemstack.stackSize -= j1;
                                                       entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2));
                                                       float f3 = 0.05F;
                                                       entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3);
                                                       entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F);
                                                       entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3);
                    
                                                       if (itemstack.hasTagCompound())
                                                       {
                                                           entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
                                                       }
                                                   }
                                               }
                                           }
                    
                                       world.func_147453_f(x, y, z, block);
                                   }
                    
                                super.breakBlock(world, x, y, z, block, metadata);
                            }
                    
                            public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
                            {
                                if(world.isRemote)
                                {
                                    return true;
                                }
                                    else
                                {
                                    player.openGui(ChelouPrincipal.instance, 0, world, x, y, z);
                                    return true;
                                }
                        }
                    }
                    

                    :::

                    La classe d’init des Blocks

                    :::

                    package fr.modchelou.blocks;
                    
                    import cpw.mods.fml.common.registry.GameRegistry;
                    import net.minecraft.block.Block;
                    
                    public class ModBlocks
                    {
                        public static Block EuropiumMachine;
                    
                        public static void init()
                        {
                          EuropiumMachine = new BlockEuropiumMachine().setBlockName("EuropiumMachine");
                    
                          GameRegistry.registerBlock(EuropiumMachine, "EuropiumMachine");
                        }
                    
                    }
                    

                    :::

                    la classe d’init des TileEntity

                    :::

                    package fr.modchelou.tiles;
                    
                    import cpw.mods.fml.common.registry.GameRegistry;
                    import fr.modchelou.Ref;
                    
                    public class ModTiles
                    {
                        public static void init()
                        {
                            GameRegistry.registerTileEntity(TileEntityEuropiumMachine.class, "chelou:EuropiumMachineTileEntity");
                        }
                    }
                    

                    :::

                    La classe du TileEntity

                    :::

                    package fr.modchelou.tiles;
                    
                    import fr.modchelou.recipes.EuropiumMachineRecipes;
                    import net.minecraft.entity.player.EntityPlayer;
                    import net.minecraft.inventory.IInventory;
                    import net.minecraft.item.ItemStack;
                    import net.minecraft.nbt.NBTTagCompound;
                    import net.minecraft.nbt.NBTTagList;
                    import net.minecraft.tileentity.TileEntity;
                    
                    public class TileEntityEuropiumMachine extends TileEntity implements IInventory
                    {
                        private ItemStack[] contents = new ItemStack[6];
                        private int workingTime = 0;
                        private int workingTimeNeeded = 200;
                    
                        @Override
                        public void readFromNBT(NBTTagCompound compound)
                        {
                            super.readFromNBT(compound);
                    
                            NBTTagList nbttaglist = compound.getTagList("Items", 10);
                            this.contents = new ItemStack[this.getSizeInventory()];
                            for (int i = 0; i < nbttaglist.tagCount(); ++i)
                                    {
                                        NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
                                        int j = nbttagcompound1.getByte("Slot") & 255;
                    
                                        if (j >= 0 && j < this.contents.length)
                                        {
                                            this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
                                        }
                                    }
                    
                                    this.workingTime = compound.getShort("workingTime");
                                    this.workingTimeNeeded = compound.getShort("workingTimeNeeded");
                                }
                    
                               @Override
                               public int getSizeInventory() {
                                   return this.contents.length;
                               }
                    
                               @Override
                               public ItemStack getStackInSlot(int slotIndex) {
                                   return this.contents[slotIndex];
                               }
                    
                               @Override
                               public ItemStack decrStackSize(int slotIndex, int amount) {
                                    if (this.contents[slotIndex] != null)
                                       {
                                           ItemStack itemstack;
                    
                                           if (this.contents[slotIndex].stackSize <= amount)
                                           {
                                               itemstack = this.contents[slotIndex];
                                               this.contents[slotIndex] = null;
                                               this.markDirty();
                                               return itemstack;
                                           }
                                           else
                                           {
                                               itemstack = this.contents[slotIndex].splitStack(amount);
                    
                                               if (this.contents[slotIndex].stackSize == 0)
                                               {
                                                   this.contents[slotIndex] = null;
                                               }
                    
                                               this.markDirty();
                                               return itemstack;
                                           }
                                       }
                                       else
                                       {
                                           return null;
                                       }
                               }
                    
                             @Override
                                public ItemStack getStackInSlotOnClosing(int slotIndex) {
                                    if (this.contents[slotIndex] != null)
                                    {
                                        ItemStack itemstack = this.contents[slotIndex];
                                        this.contents[slotIndex] = null;
                                        return itemstack;
                                    }
                                    else
                                    {
                                        return null;
                                    }
                               }
                    
                            @Override
                               public void setInventorySlotContents(int slotIndex, ItemStack stack) {
                                  this.contents[slotIndex] = stack;
                    
                                    if (stack != null && stack.stackSize > this.getInventoryStackLimit())
                                    {
                                        stack.stackSize = this.getInventoryStackLimit();
                                    }
                    
                                    this.markDirty();
                               }
                    
                            @Override
                               public String getInventoryName() {
                                   return "tile.machineTuto";
                               }
                    
                            @Override
                               public boolean hasCustomInventoryName() {
                                   return false;
                               }
                    
                            @Override
                               public int getInventoryStackLimit() {
                                   return 64;
                               }
                    
                            @Override
                               public boolean isUseableByPlayer(EntityPlayer player) {
                                   return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
                               }
                    
                            @Override
                               public void openInventory() {
                    
                               }
                    
                            @Override
                               public void closeInventory() {
                    
                               }
                    
                            @Override
                               public boolean isItemValidForSlot(int slot, ItemStack stack) {
                                   return slot == 3 ? false : true;    
                               }
                    
                               public boolean isBurning()
                                {
                                   return this.workingTime > 0;
                               }
                    
                               private boolean canSmelt()
                                {
                                    if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null || this.contents[3] == null || this.contents[4] == null || this.contents[5] == null)
                                    {
                                        return false;
                                    }
                                    else
                                    {
                                        ItemStack itemstack = EuropiumMachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]});
                                        if (itemstack == null) return false;
                                        if (this.contents[3] == null) return true;
                                        if (!this.contents[3].isItemEqual(itemstack)) return false;
                                        int result = contents[3].stackSize + itemstack.stackSize;
                                        return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize();
                                    }
                                }
                    
                               public void updateEntity()
                                {
                                   if(this.isBurning() && this.canSmelt())
                                   {
                                           ++this.workingTime;
                                   }
                                   if(this.canSmelt() && !this.isBurning())
                                   {
                                       this.workingTime = 1;
                                   }
                                   if(this.canSmelt() && this.workingTime == this.workingTimeNeeded)
                                   {
                                       this.smeltItem();
                                       this.workingTime = 0;
                                   }
                                    if(!this.canSmelt())
                                    {
                                               this.workingTime= 0;
                                    }
                                }
                    
                               public void smeltItem()
                                {
                                    if (this.canSmelt())
                                    {
                                        ItemStack itemstack = EuropiumMachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]});
                                         if (this.contents[3] == null)
                                         {
                                                  this.contents[3] = itemstack.copy();
                                         }
                                         else if (this.contents[3].getItem() == itemstack.getItem())
                                         {
                                                  this.contents[3].stackSize += itemstack.stackSize;
                                         }
                    
                                         –this.contents[0].stackSize;
                                         –this.contents[1].stackSize;
                                         –this.contents[2].stackSize;
                    
                                         if (this.contents[0].stackSize <= 0)
                                         {
                                             this.contents[0] = null;
                                         }
                                         if (this.contents[1].stackSize <= 0)
                                         {
                                             this.contents[1] = null;
                                         }
                                         if (this.contents[2].stackSize <= 0)
                                         {
                                             this.contents[2] = null;
                                         }
                                         if (this.contents[3].stackSize <= 0)
                                         {
                                             this.contents[3] = null;
                                         }
                                         if (this.contents[4].stackSize <= 0)
                                         {
                                             this.contents[4] = null;
                                         }
                                         if (this.contents[5].stackSize <= 0)
                                         {
                                             this.contents[5] = null;
                                         }
                    
                                    }
                                }
                    
                    }
                    

                    :::

                    La classe du SlotResult

                    :::

                    package fr.modchelou.common.slot;
                    
                    import fr.modchelou.tiles.TileEntityEuropiumMachine;
                    import net.minecraft.entity.player.EntityPlayer;
                    import net.minecraft.inventory.IInventory;
                    import net.minecraft.inventory.Slot;
                    import net.minecraft.item.ItemStack;
                    
                    public class SlotResult extends Slot
                    {
                    
                            public SlotResult(IInventory inventory, int id, int x, int y)
                            {
                                super(inventory, id, x, y);
                            }
                    
                            @Override
                            public boolean isItemValid(ItemStack stack)
                            {
                                return false;
                            }
                    
                            public ItemStack decrStackSize(int amount)
                            {
                                return super.decrStackSize(amount);
                            }
                    
                            public void onPickupFromSlot(EntityPlayer player, ItemStack stack)
                            {
                                super.onCrafting(stack);
                                super.onPickupFromSlot(player, stack);
                            }
                    
                        }
                    

                    :::

                    La classe Principale
                    :::

                    package fr.modchelou;
                    
                    import cpw.mods.fml.common.Mod;
                    import cpw.mods.fml.common.Mod.EventHandler;
                    import cpw.mods.fml.common.Mod.Instance;
                    import cpw.mods.fml.common.SidedProxy;
                    import cpw.mods.fml.common.event.FMLInitializationEvent;
                    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                    import cpw.mods.fml.common.network.NetworkRegistry;
                    import cpw.mods.fml.common.registry.GameRegistry;
                    import cpw.mods.fml.relauncher.Side;
                    import cpw.mods.fml.relauncher.SideOnly;
                    import fr.modchelou.blocks.ModBlocks;
                    import fr.modchelou.common.CommonProxy;
                    import fr.modchelou.common.GuiHandler;
                    import fr.modchelou.items.ModItems;
                    import fr.modchelou.tiles.ModTiles;
                    import net.minecraft.creativetab.CreativeTabs;
                    import net.minecraft.item.Item;
                    
                    @Mod(modid = Ref.MOD_ID, name = Ref.MOD_NAME, version = Ref.VERSION)
                    
                    public class ChelouPrincipal
                    {
                        @Instance(Ref.MOD_ID)
                        public static ChelouPrincipal instance;
                    
                        @SidedProxy(clientSide = Ref.CLIENT_PROXY, serverSide = Ref.SERVER_PROXY)
                        public static CommonProxy proxy;
                    
                        @EventHandler
                        public void preInit(FMLPreInitializationEvent event)
                        {
                          ModTiles.init();
                          ModBlocks.init();
                          ModItems.init();
                        }
                    
                        @EventHandler
                        public void init(FMLInitializationEvent event)
                        {
                            proxy.registerRenders();
                            NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
                        }
                    
                        @EventHandler
                        public void postInit(FMLPostInitializationEvent event)
                        {
                    
                        }
                    }
                    

                    :::

                    Ma clase de References

                    :::

                    package fr.modchelou;
                    
                    public class Ref
                    {
                        public static final String MOD_ID = "chelou";
                        public static final String MOD_NAME = "Mod CHELOU";
                        public static final String VERSION = "beta 0.0.1";
                        public static final String CLIENT_PROXY = "fr.modchelou.client.ClientProxy";
                        public static final String SERVER_PROXY = "fr.modchelou.common.CommonProxy";
                    }
                    

                    :::

                    Et enfin la classe des Recipes

                    :::

                    package fr.modchelou.recipes;
                    
                    import java.util.HashMap;
                    import java.util.Iterator;
                    import java.util.Map;
                    import java.util.Map.Entry;
                    
                    import fr.modchelou.items.ModItems;
                    import net.minecraft.block.Block;
                    import net.minecraft.block.BlockChest;
                    import net.minecraft.init.Blocks;
                    import net.minecraft.init.Items;
                    import net.minecraft.item.Item;
                    import net.minecraft.item.ItemStack;
                    
                    public class EuropiumMachineRecipes
                    {
                        private static final EuropiumMachineRecipes smeltingBase = new EuropiumMachineRecipes();
                            private Map smeltingList = new HashMap();
                    
                            public EuropiumMachineRecipes()
                                {
                                    this.addRecipe(Items.leather, Items.leather, Items.string, Items.leather, Items.leather, new ItemStack(ModItems.backpack));
                                }
                    
                            public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack4, ItemStack stack5, ItemStack stack6)
                                {
                                    ItemStack[] stackList = new ItemStack[]{stack1, stack2, };
                                    this.smeltingList.put(stackList, stack4);
                                }
                    
                                    public void addRecipe(Item item1, Item item2, Item item3, Item item4, Item item5, ItemStack stack) //1er cas
                                {
                                    this.addRecipe(item1, item2, item3, item4, item5, stack);
                                }
                    
                                public void addRecipe(Block block1, Item item2, Item item3, Item item4, Item item5, ItemStack stack) //2nd cas
                                {
                                    this.addRecipe(Item.getItemFromBlock(block1), item2, item3, item4, item5, stack);
                                }
                    
                                public void addRecipe(Block block1, Block block2, Item item3, Item item4, Item item5, ItemStack stack) //3ème cas
                                {
                                    this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), item3, item4, item5, stack);
                                }
                    
                                public void addRecipe(Block block1, Block block2, Block block3, Item item4, Item item5, ItemStack stack) //4ème cas
                                {
                                    this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), item4, item5, stack);
                                }
                    
                                public void addRecipe(Block block1, Block block2, Block block3, Block block4, Item item5, ItemStack stack) //5ème cas
                                {
                                    this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), Item.getItemFromBlock(block4), item5, stack);
                                }
                    
                                public void addRecipe(Block block1, Block block2, Block block3, Block block4, Block block5, ItemStack stack) //6ème cas
                                {
                                    this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), Item.getItemFromBlock(block4), Item.getItemFromBlock(block5), stack);
                                }     
                    
                                public ItemStack getSmeltingResult(ItemStack[] stack)
                                     {
                                         Iterator iterator = this.smeltingList.entrySet().iterator();
                                         Entry entry;
                    
                                         do
                                         {
                                             if (!iterator.hasNext())
                                             {
                                                 return null;
                                             }
                                            entry = (Entry)iterator.next();
                                        }
                                        while (!this.isSameKey(stack, (ItemStack[])entry.getKey()));
                    
                                        return (ItemStack)entry.getValue();
                                      }
                    
                                private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2)
                                     {
                                         boolean isSame = false;
                                         for(int i=0; i<=2; i++)
                                         {
                                             if(stackList*.getItem() == stackList2*.getItem())
                                             {
                                                 isSame = true;
                                             }
                                             else
                                             {
                                                 return false;
                                             }
                                         }
                                         return isSame;
                                     }
                    
                                public Map getSmeltingList()
                                     {
                                        return this.smeltingList;
                                     }
                    
                                public static EuropiumMachineRecipes smelting()
                                    {
                                        return smeltingBase;
                                    }
                    
                    }
                    

                    :::

                    Voila j’ai terminé surtout n’héstez pas a me redemander d’autres classes!

                    PS: Vu que j’avais peu de temps pour le faire j’ai fait du copier-coller du tuto donc faites juste des citations de ce que je dois changer!!!

                    1 réponse Dernière réponse Répondre Citer 0
                    • robin4002R Hors-ligne
                      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                      dernière édition par

                      la ligne suivante dans onBlockActivated dans la classe BlockEuropiumMachine
                                     player.openGui(ChelouPrincipal.instance, 0, world, x, y, z);
                      devait être :
                                     player.openGui(ChelouPrincipal.instance, 1, world, x, y, z);

                      pour être cohérent avec ton gui handler.

                      1 réponse Dernière réponse Répondre Citer 0
                      • Z Hors-ligne
                        ZephyrinGames
                        dernière édition par

                        mrc je teste tds___c’est bon mrc bcp

                        1 réponse Dernière réponse Répondre Citer 0
                        • robin4002R Hors-ligne
                          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                          dernière édition par

                          Attention aux doubles posts.
                          Je fusionne.

                          1 réponse Dernière réponse Répondre Citer 0
                          • Z Hors-ligne
                            ZephyrinGames
                            dernière édition par

                            Bonjour j’ai encore un bug et je m’en remet a vous, ma barre de progression ne s’affiche pas et mes recettes ne s’enregistrent pas:

                            la classe du CommonProxy:

                            :::

                            package fr.modchelou.common;
                            
                            import cpw.mods.fml.common.event.FMLInitializationEvent;
                            import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                            import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                            import cpw.mods.fml.common.network.NetworkRegistry;
                            import fr.modchelou.ChelouPrincipal;
                            import fr.modchelou.blocks.ModBlocks;
                            import fr.modchelou.items.ModItems;
                            import fr.modchelou.recipes.ModRecipes;
                            import fr.modchelou.tiles.ModTiles;
                            
                            public class CommonProxy
                            {
                            
                                public void preInit(FMLPreInitializationEvent event)
                                {
                            
                                }
                            
                                public void init(FMLInitializationEvent event)
                                {
                                    ModTiles.init();
                                    ModBlocks.init();
                                    ModItems.init();
                                    ModRecipes.init();
                            
                                    NetworkRegistry.INSTANCE.registerGuiHandler(ChelouPrincipal.instance, new GuiHandler());
                                }
                            
                                public void postInit(FMLPostInitializationEvent event)
                                {
                            
                                }
                            
                                public void registerRenders()
                                {
                            
                                }
                            }
                            

                            :::

                            La classe Principale:

                            :::

                            package fr.modchelou;
                            
                            import cpw.mods.fml.common.Mod;
                            import cpw.mods.fml.common.Mod.EventHandler;
                            import cpw.mods.fml.common.Mod.Instance;
                            import cpw.mods.fml.common.SidedProxy;
                            import cpw.mods.fml.common.event.FMLInitializationEvent;
                            import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                            import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                            import cpw.mods.fml.common.network.NetworkRegistry;
                            import cpw.mods.fml.common.registry.GameRegistry;
                            import cpw.mods.fml.relauncher.Side;
                            import cpw.mods.fml.relauncher.SideOnly;
                            import fr.modchelou.blocks.ModBlocks;
                            import fr.modchelou.common.CommonProxy;
                            import fr.modchelou.common.GuiHandler;
                            import fr.modchelou.items.ModItems;
                            import fr.modchelou.recipes.ModRecipes;
                            import fr.modchelou.tiles.ModTiles;
                            import net.minecraft.creativetab.CreativeTabs;
                            import net.minecraft.item.Item;
                            
                            @Mod(modid = Ref.MOD_ID, name = Ref.MOD_NAME, version = Ref.VERSION)
                            
                            public class ChelouPrincipal
                            {
                                @Instance(Ref.MOD_ID)
                                public static ChelouPrincipal instance;
                            
                                @SidedProxy(clientSide = Ref.CLIENT_PROXY, serverSide = Ref.SERVER_PROXY)
                                public static CommonProxy proxy;
                            
                                @EventHandler
                                public void preInit(FMLPreInitializationEvent event)
                                {
                                    proxy.preInit(event);
                                }
                            
                                @EventHandler
                                public void init(FMLInitializationEvent event)
                                {
                                    proxy.init(event);
                                }
                            
                                @EventHandler
                                public void postInit(FMLPostInitializationEvent event)
                                {
                                    proxy.postInit(event);
                                }
                            }
                            

                            :::

                            La classe du GUI:

                            :::

                            package fr.modchelou.client.gui;
                            
                            import org.lwjgl.opengl.GL11;
                            
                            import fr.modchelou.Ref;
                            import fr.modchelou.common.gui.ContainerEuropiumMachine;
                            import fr.modchelou.tiles.TileEntityEuropiumMachine;
                            import net.minecraft.client.gui.inventory.GuiContainer;
                            import net.minecraft.client.resources.I18n;
                            import net.minecraft.entity.player.InventoryPlayer;
                            import net.minecraft.inventory.Container;
                            import net.minecraft.inventory.IInventory;
                            import net.minecraft.util.ResourceLocation;
                            
                            public class GuiEuropiumMachine extends GuiContainer
                            {
                            
                                private static final ResourceLocation texture = new ResourceLocation("chelou:textures/gui/guiEuropiumMachine.png");
                            
                                private TileEntityEuropiumMachine tileEuropiumMachine;
                                private IInventory playerInv;
                                public GuiEuropiumMachine(TileEntityEuropiumMachine tile, InventoryPlayer inventory)
                                {
                                    super(new ContainerEuropiumMachine(tile, inventory));
                                    this.tileEuropiumMachine = tile;
                                    this.playerInv = inventory;
                                    this.allowUserInput = false;
                                    this.ySize = 340;
                                    this.xSize = 200;
                                }
                            
                                @Override
                                protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
                                {
                            
                                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                                    this.mc.getTextureManager().bindTexture(texture);
                                    int k = (this.width - this.xSize) / 2;
                                    int l = (this.height - this.ySize) / 2;
                                    this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
                            
                                    if(this.tileEuropiumMachine.isBurning())
                                    {
                                        int i = this.tileEuropiumMachine.getCookProgress();
                                        this.drawTexturedModalRect(k + 110, l, 199, 122, 14, 14);
                                    }
                            
                                }
                            
                            }
                            

                            :::

                            La classe d’init des recettes:

                            :::

                            package fr.modchelou.recipes;
                            
                            import fr.modchelou.items.ModItems;
                            import net.minecraft.init.Blocks;
                            import net.minecraft.init.Items;
                            import net.minecraft.item.ItemStack;
                            
                            public class ModRecipes
                            {
                                public static void init()
                                {
                                    europiumMachineRecipes();
                                }
                                private static void europiumMachineRecipes()
                                {
                                    EuropiumMachineRecipes.getManager().add(Items.leather, Items.leather, Blocks.chest, Items.leather, Items.leather, new ItemStack(ModItems.backpack, 1));
                                    EuropiumMachineRecipes.getManager().add(Items.diamond, Items.diamond, Items.diamond, Items.diamond, Items.diamond, new ItemStack(Blocks.diamond_block, 1));
                                }
                            }
                            

                            :::

                            La classe des Recettes:

                            :::

                            package fr.modchelou.recipes;
                            
                            import java.util.HashMap;
                            import java.util.Iterator;
                            import java.util.Map;
                            import java.util.Map.Entry;
                            
                            import fr.modchelou.items.ModItems;
                            import net.minecraft.block.Block;
                            import net.minecraft.block.BlockChest;
                            import net.minecraft.init.Blocks;
                            import net.minecraft.init.Items;
                            import net.minecraft.item.Item;
                            import net.minecraft.item.ItemStack;
                            
                            public class EuropiumMachineRecipes
                            {
                                private static final EuropiumMachineRecipes instance = new EuropiumMachineRecipes();
                                private static final EuropiumMachineRecipes smeltingBase = new EuropiumMachineRecipes();
                                private Map <itemstack[], itemstack="">smeltingList = new HashMap();
                            
                                public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4, ItemStack stack5, ItemStack stack)
                                        {
                                            ItemStack[] stackList = new ItemStack[]{stack1, stack2, };
                                            this.smeltingList.put(stackList, stack4);
                                        }
                            
                                    public void add(Item item1, Block item2, Item item3, Block item4, Item item5, ItemStack stack)
                                    {
                                      this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), new ItemStack(item4), new ItemStack(item5), stack);
                                    }
                            
                                    public void add(Item item1, Item item2, Item item3, Item item4, Item item5, ItemStack stack)
                                    {
                                        this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), new ItemStack(item4), new ItemStack(item5), stack);
                                    }
                            
                                    public void add(Block item1, Block item2, Item item3, Block item4, Block item5, ItemStack stack)
                                    {
                                        this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), new ItemStack(item4), new ItemStack(item5), stack);
                                    }
                            
                                    public void add(Item item1, Block item2, Block item3, Block item4, Block item5, ItemStack stack)
                                    {
                                        this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), new ItemStack(item4), new ItemStack(item5), stack);
                                    }
                            
                                    public void add(Item item1, Item item2, Block item3, Item item4, Item item5, ItemStack stack)
                                    {
                                        this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), new ItemStack(item4), new ItemStack(item5), stack);
                                    }
                            
                                        public ItemStack getSmeltingResult(ItemStack[] stack)
                                             {
                                                 Iterator iterator = this.smeltingList.entrySet().iterator();
                                                 Entry entry;
                            
                                                 do
                                                 {
                                                     if (!iterator.hasNext())
                                                     {
                                                         return null;
                                                     }
                                                    entry = (Entry)iterator.next();
                                                }
                                                while (!this.isSameKey(stack, (ItemStack[])entry.getKey()));
                            
                                                return (ItemStack)entry.getValue();
                                              }
                            
                                        private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2)
                                             {
                                                 boolean isSame = false;
                                                 for(int i=0; i<=2; i++)
                                                 {
                                                     if(stackList*.getItem() == stackList2*.getItem())
                                                     {
                                                         isSame = true;
                                                     }
                                                     else
                                                     {
                                                         return false;
                                                     }
                                                 }
                                                 return isSame;
                                             }
                            
                                        public Map <itemstack[], itemstack="">getSmeltingList()
                                             {
                                                return this.smeltingList;
                                             }
                            
                                        public static EuropiumMachineRecipes smelting()
                                            {
                                                return smeltingBase;
                                            }
                            
                                        public static EuropiumMachineRecipes getManager()
                                        {
                                          return instance;
                                        }
                            
                            }
                            

                            :::

                            Et enin la texture de mon gui(progressbar comprise)

                            http://www.noelshack.com/2016-18-1462518704-guieuropiummachine.png

                            si jamais vous avez besoin de l’image envoyez moi un mp et je vous donnerais un lien dropbox</itemstack[],></itemstack[],>

                            1 réponse Dernière réponse Répondre Citer 0
                            • AymericRedA Hors-ligne
                              AymericRed
                              dernière édition par

                              Tes recettes ne s’enregistrent pas ? Quand tu met tous les items qu’il faut elle ne se lance pas ? Montre ton tileentity, c’est possible que ce soit lui la cause du problème.

                              Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                              AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                              Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                              Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                              1 réponse Dernière réponse Répondre Citer 0
                              • Z Hors-ligne
                                ZephyrinGames
                                dernière édition par

                                ok,

                                La classe du TileEntity:

                                :::

                                package fr.modchelou.tiles;
                                
                                import cpw.mods.fml.relauncher.Side;
                                import cpw.mods.fml.relauncher.SideOnly;
                                import fr.modchelou.recipes.EuropiumMachineRecipes;
                                import net.minecraft.entity.player.EntityPlayer;
                                import net.minecraft.inventory.IInventory;
                                import net.minecraft.item.ItemStack;
                                import net.minecraft.nbt.NBTTagCompound;
                                import net.minecraft.nbt.NBTTagList;
                                import net.minecraft.tileentity.TileEntity;
                                
                                public class TileEntityEuropiumMachine extends TileEntity implements IInventory
                                {
                                    private ItemStack[] contents = new ItemStack[6];
                                    private int workingTime = 0;
                                    private int TimeNeeded = 200;
                                
                                    @Override
                                    public void readFromNBT(NBTTagCompound compound)
                                    {
                                        super.readFromNBT(compound);
                                
                                        NBTTagList nbttaglist = compound.getTagList("Items", 10);
                                        this.contents = new ItemStack[this.getSizeInventory()];
                                        for (int i = 0; i < nbttaglist.tagCount(); ++i)
                                                {
                                                    NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
                                                    int j = nbttagcompound1.getByte("Slot") & 255;
                                
                                                    if (j >= 0 && j < this.contents.length)
                                                    {
                                                        this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
                                                    }
                                                }
                                
                                                this.workingTime = compound.getShort("workingTime");
                                                this.TimeNeeded = compound.getShort("TimeNeeded");
                                            }
                                
                                           @Override
                                           public int getSizeInventory()
                                           {
                                               return this.contents.length;
                                           }
                                
                                           @Override
                                           public ItemStack getStackInSlot(int slotIndex)
                                           {
                                               return this.contents[slotIndex];
                                           }
                                
                                           @Override
                                           public ItemStack decrStackSize(int slotIndex, int amount) {
                                                if (this.contents[slotIndex] != null)
                                                   {
                                                       ItemStack itemstack;
                                
                                                       if (this.contents[slotIndex].stackSize <= amount)
                                                       {
                                                           itemstack = this.contents[slotIndex];
                                                           this.contents[slotIndex] = null;
                                                           this.markDirty();
                                                           return itemstack;
                                                       }
                                                       else
                                                       {
                                                           itemstack = this.contents[slotIndex].splitStack(amount);
                                
                                                           if (this.contents[slotIndex].stackSize == 0)
                                                           {
                                                               this.contents[slotIndex] = null;
                                                           }
                                
                                                           this.markDirty();
                                                           return itemstack;
                                                       }
                                                   }
                                                   else
                                                   {
                                                       return null;
                                                   }
                                           }
                                
                                         @Override
                                            public ItemStack getStackInSlotOnClosing(int slotIndex) {
                                                if (this.contents[slotIndex] != null)
                                                {
                                                    ItemStack itemstack = this.contents[slotIndex];
                                                    this.contents[slotIndex] = null;
                                                    return itemstack;
                                                }
                                                else
                                                {
                                                    return null;
                                                }
                                           }
                                
                                        @Override
                                           public void setInventorySlotContents(int slotIndex, ItemStack stack) {
                                              this.contents[slotIndex] = stack;
                                
                                                if (stack != null && stack.stackSize > this.getInventoryStackLimit())
                                                {
                                                    stack.stackSize = this.getInventoryStackLimit();
                                                }
                                
                                                this.markDirty();
                                           }
                                
                                        @Override
                                           public String getInventoryName()
                                           {
                                               return "tile.EuropiumMachine";
                                           }
                                
                                        @Override
                                           public boolean hasCustomInventoryName()
                                           {
                                               return false;
                                           }
                                
                                        @Override
                                           public int getInventoryStackLimit()
                                           {
                                               return 64;
                                           }
                                
                                        @Override
                                           public boolean isUseableByPlayer(EntityPlayer player)
                                           {
                                               return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
                                           }
                                
                                        @Override
                                           public void openInventory()
                                           {
                                
                                           }
                                
                                        @Override
                                           public void closeInventory()
                                           {
                                
                                           }
                                
                                        @Override
                                           public boolean isItemValidForSlot(int slot, ItemStack stack)
                                           {
                                               return slot == 3 ? false : true;    
                                           }
                                
                                           public boolean isBurning()
                                            {
                                               return this.workingTime > 0;
                                           }
                                
                                           private boolean canSmelt()
                                            {
                                                if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null || this.contents[3] == null || this.contents[4] == null || this.contents[5] == null)
                                                {
                                                    return false;
                                                }
                                                else
                                                {
                                                    ItemStack itemstack = EuropiumMachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2], this.contents[3], this.contents[4], this.contents[5]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes)
                                                    if (itemstack == null) return false;
                                                    if (this.contents[5] == null) return true;
                                                    if (!this.contents[5].isItemEqual(itemstack)) return false;
                                                    int result = contents[5].stackSize + itemstack.stackSize;
                                                    return result <= getInventoryStackLimit() && result <= this.contents[5].getMaxStackSize();
                                                }
                                            }
                                
                                           public void updateEntity()
                                            {
                                               if(this.isBurning() && this.canSmelt())
                                               {
                                                       ++this.workingTime;
                                               }
                                               if(this.canSmelt() && !this.isBurning())
                                               {
                                                   this.workingTime = 1;
                                               }
                                               if(this.canSmelt() && this.workingTime == this.TimeNeeded)
                                               {
                                                   this.smeltItem();
                                                   this.workingTime = 0;
                                               }
                                                if(!this.canSmelt())
                                                {
                                                           this.workingTime= 0;
                                                }
                                            }
                                
                                           public void smeltItem()
                                            {
                                                if (this.canSmelt())
                                                {
                                                    ItemStack itemstack = EuropiumMachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2], this.contents[3], this.contents[4], this.contents[5]}); //On récupère l'output de la recette
                                                     if (this.contents[5] == null)
                                                     {
                                                              this.contents[5] = itemstack.copy();
                                                     }
                                                     else if (this.contents[5].getItem() == itemstack.getItem())
                                                     {
                                                              this.contents[5].stackSize += itemstack.stackSize;
                                                     }
                                
                                                     –this.contents[0].stackSize;
                                                     –this.contents[1].stackSize;
                                                     –this.contents[2].stackSize;
                                                     –this.contents[3].stackSize;
                                                     –this.contents[4].stackSize;
                                
                                                     if (this.contents[0].stackSize <= 0)
                                                     {
                                                         this.contents[0] = null;
                                                     }
                                                     if (this.contents[1].stackSize <= 0)
                                                     {
                                                         this.contents[1] = null;
                                                     }
                                                     if (this.contents[2].stackSize <= 0)
                                                     {
                                                         this.contents[2] = null;
                                                     }
                                                     if (this.contents[3].stackSize <= 0)
                                                     {
                                                         this.contents[3] = null;
                                                     }
                                                     if (this.contents[4].stackSize <= 0)
                                                     {
                                                         this.contents[4] = null;
                                                     }
                                
                                                }
                                            }
                                        @SideOnly(Side.CLIENT)
                                        public int getCookProgress()
                                        {
                                            return this.workingTime * 16 / this.TimeNeeded;
                                        }
                                
                                }
                                

                                :::

                                Et voila ma classe du tileEntity

                                1 réponse Dernière réponse Répondre Citer 0
                                • AymericRedA Hors-ligne
                                  AymericRed
                                  dernière édition par

                                  “//Il y a une erreur ici, c’est normal, on y vient après (c’est pour les recettes)” bah il vaut mieux  voir ça maintenant, parce que logiquement, si tes recettes marchent pas, c’est normal que la barre de progression ne monte pas, donc je regarde.
                                  EDIT : c’est quoi l’erreur ?

                                  Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                                  AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                                  Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                                  Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • Z Hors-ligne
                                    ZephyrinGames
                                    dernière édition par

                                    @‘AymericRed’:

                                    “//Il y a une erreur ici, c’est normal, on y vient après (c’est pour les recettes)” bah il vaut mieux  voir ça maintenant, parce que logiquement, si tes recettes marchent pas, c’est normal que la barre de progression ne monte pas, donc je regarde.
                                    EDIT : c’est quoi l’erreur ?

                                    "//Il y a une erreur ici, c’est normal, on y vient après (c’est pour les recettes)"vient du Ctrl-C/Ctrl-V du tuto (peu de temps)

                                    et l’erreur vient du fait que quand je met mes items pour la recette, il ne se passe rien!!!
                                    Aidez-moi svp

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • robin4002R Hors-ligne
                                      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                      dernière édition par

                                      Dans la fonction public void smeltItem()
                                      Juste avant if(this.canSmelt()) …
                                      Ajoutes :
                                      System.out.println(this.canSmelt()));
                                      et regardes dans la console s’il affiche true ou false.
                                      S’il affiche false il y a un problème avec la fonction canSmelt
                                      S’il affiche true le problème est surement dans smeltItem
                                      S’il n’affiche rien, ta fonction smeltItem n’est jamais appelé.

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • Z Hors-ligne
                                        ZephyrinGames
                                        dernière édition par

                                        @‘robin4002’:

                                        Dans la fonction public void smeltItem()
                                        Juste avant if(this.canSmelt()) …
                                        Ajoutes :
                                        System.out.println(this.canSmelt()));
                                        et regardes dans la console s’il affiche true ou false.
                                        S’il affiche false il y a un problème avec la fonction canSmelt
                                        S’il affiche true le problème est surement dans smeltItem
                                        S’il n’affiche rien, ta fonction smeltItem n’est jamais appelé.

                                        Il n’affiche rien et en supplément je crash!!

                                        donc j’en déduis que ma fonction smeltItem n’est pas appelée mais comment l’appeler et surtout où???

                                        Merci d’avance pour m’avoir aidé!!

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • robin4002R Hors-ligne
                                          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                          dernière édition par

                                          Pourtant tu as bien la fonction updateEntity.
                                          Tu peux envoyer le rapport de crash ?

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • Z Hors-ligne
                                            ZephyrinGames
                                            dernière édition par

                                            j’ai deux crash reports:

                                            Le 1[exposant]er[/exposant]:

                                            :::

                                            –-- Minecraft Crash Report ----
                                            // Surprise! Haha. Well, this is awkward.
                                            
                                            Time: 07/05/16 11:58
                                            Description: Ticking block entity
                                            
                                            java.lang.ArrayIndexOutOfBoundsException: 2
                                            at fr.modchelou.recipes.EuropiumMachineRecipes.isSameKey(EuropiumMachineRecipes.java:80)
                                            at fr.modchelou.recipes.EuropiumMachineRecipes.getSmeltingResult(EuropiumMachineRecipes.java:68)
                                            at fr.modchelou.tiles.TileEntityEuropiumMachine.canSmelt(TileEntityEuropiumMachine.java:166)
                                            at fr.modchelou.tiles.TileEntityEuropiumMachine.updateEntity(TileEntityEuropiumMachine.java:181)
                                            at net.minecraft.world.World.updateEntities(World.java:2160)
                                            at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:515)
                                            at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:703)
                                            at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
                                            at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
                                            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
                                            at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)
                                            
                                            A detailed walkthrough of the error, its code path and all known details is as follows:
                                            ---------------------------------------------------------------------------------------
                                            
                                            -- Head --
                                            Stacktrace:
                                            at fr.modchelou.recipes.EuropiumMachineRecipes.isSameKey(EuropiumMachineRecipes.java:80)
                                            at fr.modchelou.recipes.EuropiumMachineRecipes.getSmeltingResult(EuropiumMachineRecipes.java:68)
                                            at fr.modchelou.tiles.TileEntityEuropiumMachine.canSmelt(TileEntityEuropiumMachine.java:166)
                                            at fr.modchelou.tiles.TileEntityEuropiumMachine.updateEntity(TileEntityEuropiumMachine.java:181)
                                            
                                            -- Block entity being ticked --
                                            Details:
                                            Name: chelou:EuropiumMachineTileEntity // fr.modchelou.tiles.TileEntityEuropiumMachine
                                            Block type: ID #165 (tile.EuropiumMachine // fr.modchelou.blocks.BlockEuropiumMachine)
                                            Block data value: 0 / 0x0 / 0b0000
                                            Block location: World: (960,4,864), Chunk: (at 0,0,0 in 60,54; contains blocks 960,0,864 to 975,255,879), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
                                            Actual block type: ID #165 (tile.EuropiumMachine // fr.modchelou.blocks.BlockEuropiumMachine)
                                            Actual block data value: 0 / 0x0 / 0b0000
                                            Stacktrace:
                                            at net.minecraft.world.World.updateEntities(World.java:2160)
                                            at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:515)
                                            
                                            -- Affected level --
                                            Details:
                                            Level name: New World
                                            All players: 1 total; [EntityPlayerMP['Player292'/540, l='New World', x=961,00, y=5,00, z=862,45]]
                                            Chunk stats: ServerChunkCache: 625 Drop: 0
                                            Level seed: -5452522370674857934
                                            Level generator: ID 01 - flat, ver 0\. Features enabled: false
                                            Level generator options:
                                            Level spawn location: World: (955,4,877), Chunk: (at 11,0,13 in 59,54; contains blocks 944,0,864 to 959,255,879), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
                                            Level time: 62548 game time, 62548 day time
                                            Level dimension: 0
                                            Level storage version: 0x04ABD - Anvil
                                            Level weather: Rain time: 104448 (now: false), thunder time: 1030 (now: false)
                                            Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
                                            Stacktrace:
                                            at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:703)
                                            at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
                                            at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
                                            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
                                            at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)
                                            
                                            – System Details --
                                            Details:
                                            Minecraft Version: 1.7.10
                                            Operating System: Windows 10 (amd64) version 10.0
                                            Java Version: 1.8.0_91, Oracle Corporation
                                            Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
                                            Memory: 891242040 bytes (849 MB) / 1056309248 bytes (1007 MB) up to 1056309248 bytes (1007 MB)
                                            JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
                                            AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
                                            IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
                                            FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
                                            States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
                                            UCHIJAAAAAAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
                                            UCHIJAAAAAAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar)
                                            UCHIJAAAAAAAAA Forge{10.13.4.1558} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar)
                                            UCHIJAAAAAAAAA chelou{beta 0.0.1} [Mod CHELOU] (bin)
                                            GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
                                            Profiler Position: N/A (disabled)
                                            Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
                                            Player Count: 1 / 8; [EntityPlayerMP['Player292'/540, l='New World', x=961,00, y=5,00, z=862,45]]
                                            Type: Integrated Server (map_client.txt)
                                            Is Modded: Definitely; Client brand changed to 'fml,forge'
                                            

                                            :::

                                            et le 2[exposant]ème[/exposant]:
                                            :::

                                            –-- Minecraft Crash Report ----
                                            // Ooh. Shiny.
                                            
                                            Time: 07/05/16 11:58
                                            Description: Ticking block entity
                                            
                                            java.lang.ArrayIndexOutOfBoundsException: 2
                                            at fr.modchelou.recipes.EuropiumMachineRecipes.isSameKey(EuropiumMachineRecipes.java:80)
                                            at fr.modchelou.recipes.EuropiumMachineRecipes.getSmeltingResult(EuropiumMachineRecipes.java:68)
                                            at fr.modchelou.tiles.TileEntityEuropiumMachine.canSmelt(TileEntityEuropiumMachine.java:166)
                                            at fr.modchelou.tiles.TileEntityEuropiumMachine.updateEntity(TileEntityEuropiumMachine.java:181)
                                            at net.minecraft.world.World.updateEntities(World.java:2160)
                                            at net.minecraft.client.Minecraft.runTick(Minecraft.java:2097)
                                            at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1039)
                                            at net.minecraft.client.Minecraft.run(Minecraft.java:962)
                                            at net.minecraft.client.main.Main.main(Main.java:164)
                                            at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                            at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                                            at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                                            at java.lang.reflect.Method.invoke(Unknown Source)
                                            at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
                                            at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
                                            at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
                                            at GradleStart.main(Unknown Source)
                                            
                                            A detailed walkthrough of the error, its code path and all known details is as follows:
                                            ---------------------------------------------------------------------------------------
                                            
                                            -- Head --
                                            Stacktrace:
                                            at fr.modchelou.recipes.EuropiumMachineRecipes.isSameKey(EuropiumMachineRecipes.java:80)
                                            at fr.modchelou.recipes.EuropiumMachineRecipes.getSmeltingResult(EuropiumMachineRecipes.java:68)
                                            at fr.modchelou.tiles.TileEntityEuropiumMachine.canSmelt(TileEntityEuropiumMachine.java:166)
                                            at fr.modchelou.tiles.TileEntityEuropiumMachine.updateEntity(TileEntityEuropiumMachine.java:181)
                                            
                                            -- Block entity being ticked --
                                            Details:
                                            Name: chelou:EuropiumMachineTileEntity // fr.modchelou.tiles.TileEntityEuropiumMachine
                                            Block type: ID #165 (tile.EuropiumMachine // fr.modchelou.blocks.BlockEuropiumMachine)
                                            Block data value: 0 / 0x0 / 0b0000
                                            Block location: World: (960,4,864), Chunk: (at 0,0,0 in 60,54; contains blocks 960,0,864 to 975,255,879), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
                                            Actual block type: ID #165 (tile.EuropiumMachine // fr.modchelou.blocks.BlockEuropiumMachine)
                                            Actual block data value: 0 / 0x0 / 0b0000
                                            Stacktrace:
                                            at net.minecraft.world.World.updateEntities(World.java:2160)
                                            
                                            -- Affected level --
                                            Details:
                                            Level name: MpServer
                                            All players: 1 total; [EntityClientPlayerMP['Player292'/540, l='MpServer', x=961,00, y=6,62, z=862,45]]
                                            Chunk stats: MultiplayerChunkCache: 225, 225
                                            Level seed: 0
                                            Level generator: ID 01 - flat, ver 0\. Features enabled: false
                                            Level generator options:
                                            Level spawn location: World: (955,4,877), Chunk: (at 11,0,13 in 59,54; contains blocks 944,0,864 to 959,255,879), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
                                            Level time: 62545 game time, 62545 day time
                                            Level dimension: 0
                                            Level storage version: 0x00000 - Unknown?
                                            Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
                                            Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
                                            Forced entities: 74 total; [EntityHorse['Cheval'/384, l='MpServer', x=882,00, y=4,00, z=830,13], EntityPig['Cochon'/386, l='MpServer', x=882,44, y=4,00, z=817,84], EntityPig['Cochon'/388, l='MpServer', x=892,50, y=4,00, z=836,97], EntityCow['Vache'/389, l='MpServer', x=886,22, y=4,00, z=833,69], EntityPig['Cochon'/390, l='MpServer', x=895,84, y=4,00, z=855,25], EntityChicken['Poule'/391, l='MpServer', x=889,53, y=4,00, z=850,47], EntityHorse['Cheval'/392, l='MpServer', x=884,38, y=4,00, z=848,84], EntityPig['Cochon'/393, l='MpServer', x=882,13, y=4,00, z=862,88], EntityChicken['Poule'/394, l='MpServer', x=883,56, y=4,00, z=871,41], EntityChicken['Poule'/396, l='MpServer', x=886,38, y=4,00, z=893,59], EntityPig['Cochon'/401, l='MpServer', x=899,91, y=4,00, z=799,94], EntitySheep['Mouton'/402, l='MpServer', x=908,50, y=4,00, z=786,25], EntityPig['Cochon'/403, l='MpServer', x=904,19, y=4,00, z=811,16], EntityPig['Cochon'/404, l='MpServer', x=908,97, y=4,00, z=824,06], EntityChicken['Poule'/405, l='MpServer', x=897,53, y=4,00, z=836,47], EntityChicken['Poule'/406, l='MpServer', x=908,13, y=4,00, z=862,78], EntityChicken['Poule'/407, l='MpServer', x=908,47, y=4,00, z=864,47], EntityCow['Vache'/408, l='MpServer', x=897,88, y=4,00, z=905,94], EntityChicken['Poule'/410, l='MpServer', x=914,56, y=4,00, z=810,56], EntityPig['Cochon'/411, l='MpServer', x=922,13, y=4,00, z=811,97], EntityChicken['Poule'/412, l='MpServer', x=927,47, y=4,00, z=817,41], EntityClientPlayerMP['Player292'/540, l='MpServer', x=961,00, y=6,62, z=862,45], EntityHorse['Cheval'/413, l='MpServer', x=916,09, y=4,00, z=816,97], EntityPig['Cochon'/414, l='MpServer', x=927,75, y=4,00, z=835,44], EntityChicken['Poule'/415, l='MpServer', x=926,47, y=4,00, z=837,53], EntitySheep['Mouton'/416, l='MpServer', x=921,25, y=4,00, z=852,63], EntityChicken['Poule'/417, l='MpServer', x=920,59, y=4,00, z=849,44], EntityChicken['Poule'/418, l='MpServer', x=922,66, y=4,00, z=848,47], EntityPig['Cochon'/419, l='MpServer', x=919,94, y=4,00, z=883,88], EntityChicken['Poule'/420, l='MpServer', x=928,41, y=4,00, z=795,41], EntityChicken['Poule'/421, l='MpServer', x=935,59, y=4,00, z=807,63], EntityChicken['Poule'/422, l='MpServer', x=938,47, y=4,00, z=809,63], EntityPig['Cochon'/423, l='MpServer', x=929,09, y=4,00, z=886,22], EntityChicken['Poule'/424, l='MpServer', x=929,59, y=4,00, z=902,34], EntityChicken['Poule'/426, l='MpServer', x=951,53, y=4,00, z=932,47], EntityPig['Cochon'/434, l='MpServer', x=971,53, y=4,00, z=796,81], EntityPig['Cochon'/435, l='MpServer', x=961,88, y=4,00, z=788,97], EntitySheep['Mouton'/436, l='MpServer', x=953,19, y=4,00, z=798,81], EntityPig['Cochon'/437, l='MpServer', x=961,16, y=4,00, z=924,41], EntityPig['Cochon'/438, l='MpServer', x=974,38, y=4,00, z=941,81], EntitySheep['Mouton'/439, l='MpServer', x=962,16, y=4,00, z=937,94], EntityChicken['Poule'/441, l='MpServer', x=966,41, y=4,00, z=929,41], EntitySheep['Mouton'/449, l='MpServer', x=982,84, y=4,00, z=817,72], EntitySheep['Mouton'/450, l='MpServer', x=985,38, y=4,00, z=839,75], EntitySheep['Mouton'/451, l='MpServer', x=977,09, y=4,00, z=861,16], EntitySheep['Mouton'/452, l='MpServer', x=978,81, y=4,00, z=911,47], EntityChicken['Poule'/453, l='MpServer', x=980,72, y=4,00, z=923,38], EntitySheep['Mouton'/454, l='MpServer', x=972,13, y=4,00, z=912,94], EntityChicken['Poule'/455, l='MpServer', x=985,53, y=4,00, z=939,47], EntitySheep['Mouton'/456, l='MpServer', x=986,78, y=4,00, z=942,69], EntityPig['Cochon'/457, l='MpServer', x=983,13, y=4,00, z=928,94], EntityPig['Cochon'/467, l='MpServer', x=1001,66, y=4,00, z=790,19], EntityCow['Vache'/468, l='MpServer', x=999,72, y=4,00, z=785,69], EntitySheep['Mouton'/469, l='MpServer', x=996,13, y=4,00, z=825,91], EntitySheep['Mouton'/470, l='MpServer', x=1002,13, y=4,00, z=839,78], EntityCow['Vache'/471, l='MpServer', x=993,34, y=4,00, z=837,78], EntityCow['Vache'/472, l='MpServer', x=1006,06, y=4,00, z=838,31], EntityCow['Vache'/473, l='MpServer', x=1000,19, y=4,00, z=833,78], EntitySheep['Mouton'/474, l='MpServer', x=997,84, y=4,00, z=862,69], EntitySheep['Mouton'/475, l='MpServer', x=996,78, y=4,00, z=856,22], EntitySheep['Mouton'/476, l='MpServer', x=1005,13, y=4,00, z=878,09], EntitySheep['Mouton'/477, l='MpServer', x=1002,63, y=4,00, z=938,84], EntityCow['Vache'/483, l='MpServer', x=1016,75, y=4,00, z=833,22], EntitySheep['Mouton'/484, l='MpServer', x=1009,06, y=4,00, z=846,03], EntitySheep['Mouton'/485, l='MpServer', x=1023,09, y=4,00, z=928,84], EntitySheep['Mouton'/486, l='MpServer', x=1020,47, y=4,00, z=928,41], EntitySheep['Mouton'/496, l='MpServer', x=1033,88, y=4,00, z=793,75], EntityChicken['Poule'/497, l='MpServer', x=1030,59, y=4,00, z=804,41], EntityChicken['Poule'/498, l='MpServer', x=1026,56, y=4,00, z=879,47], EntityChicken['Poule'/499, l='MpServer', x=1026,56, y=4,00, z=876,59], EntityChicken['Poule'/507, l='MpServer', x=1037,63, y=4,00, z=907,53], EntityHorse['Cheval'/381, l='MpServer', x=893,50, y=4,00, z=804,06], EntityChicken['Poule'/382, l='MpServer', x=884,44, y=4,00, z=806,53], EntityChicken['Poule'/383, l='MpServer', x=891,53, y=4,00, z=803,59]]
                                            Retry entities: 0 total; []
                                            Server brand: fml,forge
                                            Server type: Integrated singleplayer server
                                            Stacktrace:
                                            at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:415)
                                            at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2566)
                                            at net.minecraft.client.Minecraft.run(Minecraft.java:984)
                                            at net.minecraft.client.main.Main.main(Main.java:164)
                                            at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                            at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                                            at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                                            at java.lang.reflect.Method.invoke(Unknown Source)
                                            at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
                                            at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
                                            at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
                                            at GradleStart.main(Unknown Source)
                                            
                                            – System Details --
                                            Details:
                                            Minecraft Version: 1.7.10
                                            Operating System: Windows 10 (amd64) version 10.0
                                            Java Version: 1.8.0_91, Oracle Corporation
                                            Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
                                            Memory: 892860208 bytes (851 MB) / 1056309248 bytes (1007 MB) up to 1056309248 bytes (1007 MB)
                                            JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
                                            AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
                                            IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
                                            FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
                                            States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
                                            UCHIJAAAAAAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
                                            UCHIJAAAAAAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar)
                                            UCHIJAAAAAAAAA Forge{10.13.4.1558} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar)
                                            UCHIJAAAAAAAAA chelou{beta 0.0.1} [Mod CHELOU] (bin)
                                            GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 10.18.15.4248' Renderer: 'Intel(R) HD Graphics'
                                            Launched Version: 1.7.10
                                            LWJGL: 2.9.1
                                            OpenGL: Intel(R) HD Graphics GL version 4.3.0 - Build 10.18.15.4248, Intel
                                            GL Caps: Using GL 1.3 multitexturing.
                                            Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
                                            Anisotropic filtering is supported and maximum anisotropy is 16.
                                            Shaders are available because OpenGL 2.1 is supported.
                                            
                                            Is Modded: Definitely; Client brand changed to 'fml,forge'
                                            Type: Client (map_client.txt)
                                            Resource Packs: [OneCraft-1.8.zip]
                                            Current Language: Français (France)
                                            Profiler Position: N/A (disabled)
                                            Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
                                            Anisotropic Filtering: Off (1)
                                            

                                            :::

                                            Voila!!!

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