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    Créer un bloc type four (machine)

    Planifier Épinglé Verrouillé Déplacé Les interfaces (GUI) et les container
    1.7.10
    236 Messages 39 Publieurs 69.0k Vues 15 Watching
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    • robin4002R Hors-ligne
      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
      dernière édition par

      Le NPE se trouve ici :
      at net.minecraft.inventory.Slot.getStack(Slot.java:88) ~[Slot.class:?]

      public ItemStack getStack()
      {
      return this.inventory.getStackInSlot(this.slotIndex); // ligne 88
      }
      

      Donc inventory est null alors qu’il ne devrait pas.
      Et en effet dans ton container :

      […]
      public class ContainerAlloyFurnace extends Container {
      
      private TileEntityAlloyFurnace tileAlloyFurnace; // revient à faire private TileEntityAlloyFurnace tileAlloyFurnace = null;
      
      public ContainerAlloyFurnace(TileEntityAlloyFurnace tile, InventoryPlayer inventory)
      {
      
      this.addSlotToContainer(new Slot(this.tileAlloyFurnace, 0, 49, 75));
      this.addSlotToContainer(new Slot(this.tileAlloyFurnace, 1, 89, 75));
      this.addSlotToContainer(new Slot(this.tileAlloyFurnace, 2, 129, 75));
      this.addSlotToContainer(new SlotResult(this.tileAlloyFurnace, 3, 89, 135));
      this.bindPlayerInventory(inventory);
      }
      […]
      

      Regarde bien, this.tileAlloyFurnace est toujours null.
      Il te manque la ligne this.tileAlloyFurnace = tile au début du constructeur.

      1 réponse Dernière réponse Répondre Citer 0
      • DiabolicaTrixD Hors-ligne
        DiabolicaTrix Correcteurs Moddeurs confirmés
        dernière édition par

        Ah parfait, merci beaucoup, ça fonctionne!

        1 réponse Dernière réponse Répondre Citer 0
        • FlowF Hors-ligne
          Flow
          dernière édition par

          J’avais une question , tu parle du nom de la machine mais même dans les photos le nom n’apparaît pas c’est normal ?

          Oui ce gif est drôle.

          1 réponse Dernière réponse Répondre Citer 0
          • DiabolicaTrixD Hors-ligne
            DiabolicaTrix Correcteurs Moddeurs confirmés
            dernière édition par

            Il ne l’a pas print 😛

            1 réponse Dernière réponse Répondre Citer 0
            • S Hors-ligne
              Sleindarfeau
              dernière édition par

              Bonsoir,

              Quand je fais un shift+click pour envoyer ou retirer un stack de la machine, il me reste un item fantôme dans le slot, que ça soit dans mon inventaire ou dans la machine. L’ItemStack n’est pas redéfini à null. Je pense que ça doit venir des fonctions getStackInSlotOnClosing(int index) et setInventorySlotContent(int index, ItemStack stack). Le problème, c’est que ce sont exactement les mêmes que dans le tuto… Voilà le code :

              KrakPot.java :

              package com.google.sleindarfeau.dragonQuestIX.common;
              
              import net.minecraft.block.Block;
              import net.minecraft.block.material.Material;
              import net.minecraft.creativetab.CreativeTabs;
              import net.minecraft.entity.item.EntityItem;
              import net.minecraft.entity.player.EntityPlayer;
              import net.minecraft.inventory.IInventory;
              import net.minecraft.item.ItemStack;
              import net.minecraft.nbt.NBTTagCompound;
              import net.minecraft.tileentity.TileEntity;
              import net.minecraft.world.World;
              
              public class KrakPot extends Block {
              
              protected KrakPot(Material material) {
                   super(material);
                   this.setCreativeTab(CreativeTabs.tabTools);
                   this.setHardness(8.0F);
              }
              
              @Override
              public boolean hasTileEntity(int metadata) {
                   return true;
              }
              
              @Override
              public TileEntity createTileEntity(World world, int metadata) {
                   return new TileEntityKrakPot();
              }
              
              public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
                   if(world.isRemote) {
                        return true;
                   }
                   else {
                        player.openGui(DragonQuestIX.instance, 0, world, x, y, z);
                   return true;
                   }
              }
              
              

              TileEntityKrakPot.java :

              
              package com.google.sleindarfeau.dragonQuestIX.common;
              
              import java.util.Map.Entry;
              
              import net.minecraft.entity.player.EntityPlayer;
              import net.minecraft.inventory.IInventory;
              import net.minecraft.item.ItemStack;
              import net.minecraft.nbt.NBTTagCompound;
              import net.minecraft.nbt.NBTTagList;
              import net.minecraft.tileentity.TileEntity;
              import net.minecraftforge.common.util.Constants;
              
              public class TileEntityKrakPot extends TileEntity  implements IInventory {
              
              private ItemStack[] contents = new ItemStack[4];
              private int workingTime = 0;
              private int workingTimeNeeded = 40;
              
              @Override
              public void readFromNBT(NBTTagCompound compound) {
              super.readFromNBT(compound);
              
              NBTTagList tagList = compound.getTagList("Items", Constants.NBT.TAG_COMPOUND);
              this.contents = new ItemStack[this.getSizeInventory()];
              for(int i = 0; i < tagList.tagCount(); ++i) {
              NBTTagCompound tagCompound = tagList.getCompoundTagAt(i);
              int j = tagCompound.getByte("Slot") & 255;
              
              if(j >= 0 && j < this.contents.length) {
              this.contents* = ItemStack.loadItemStackFromNBT(tagCompound);
              }
              }
              
              this.workingTime = compound.getShort("WorkingTime");
              this.workingTimeNeeded = compound.getShort("WorkingTimeNeeded");
              }
              
              @Override
              public void writeToNBT(NBTTagCompound compound) {
              super.writeToNBT(compound);
              
              NBTTagList tagList = new NBTTagList();
              for(int i = 0; i < this.contents.length; ++i) {
              if(this.contents* != null) {
              NBTTagCompound tagCompound = new NBTTagCompound();
              tagCompound.setByte("Slot", (byte)i);
              this.contents*.writeToNBT(tagCompound);
              tagList.appendTag(tagCompound);
              }
              }
              compound.setTag("Items", tagList);
              compound.setShort("WorkingTime", (short)this.workingTime);
              compound.setShort("WorkingTimeNeeded", (short)this.workingTimeNeeded);
              }
              
              @Override
              public int getSizeInventory() {
              return this.contents.length;
              }
              
              @Override
              public ItemStack getStackInSlot(int index) {
              return this.contents[index];
              }
              
              @Override
              public ItemStack decrStackSize(int index, int amt) {
              if(this.contents[index] != null) {
              ItemStack stack;
              
              if(this.contents[index].stackSize <= amt) {
              stack = this.contents[index];
              this.contents[index] = null;
              this.markDirty();
              return stack;
              }
              else {
              stack = this.contents[index].splitStack(amt);
              if(this.contents[index].stackSize == 0)
              this.contents[index] = null;
              this.markDirty();
              return stack;
              }
              }
              else {
              return null;
              }
              }
              
              @Override
              public ItemStack getStackInSlotOnClosing(int index) {
              if(this.contents[index] != null) {
              ItemStack stack = this.contents[index];
              this.contents[index] = null;
              return stack;
              }
              else {
              return null;
              }
              }
              
              @Override
              public void setInventorySlotContents(int index, ItemStack stack) {
              this.contents[index] = stack;
              if(stack != null && stack.stackSize > this.getInventoryStackLimit())
              stack.stackSize = this.getInventoryStackLimit();
              this.markDirty();
              }
              
              @Override
              public String getInventoryName() {
              return "tile.KrakPot";
              }
              
              @Override
              public boolean hasCustomInventoryName() {
              return false;
              }
              
              @Override
              public int getInventoryStackLimit() {
              return 64;
              }
              
              @Override
              public boolean isUseableByPlayer(EntityPlayer player) {
              return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
              }
              
              @Override
              public void openInventory() {
              
              }
              
              @Override
              public void closeInventory() {
              
              }
              
              @Override
              public boolean isItemValidForSlot(int slot, ItemStack stack) {
              return slot == 3 ? false : true;
              }
              
              public boolean isBurning() {
              return this.workingTime > 0;
              }
              
              private boolean canSmelt() {
              if (this.contents[0] == null && this.contents[1] == null && this.contents[2] == null)
              return false;
              else {
              Entry entry = KrakPotRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]});
              if(entry == null)
              return false;
              ItemStack stack = (ItemStack)entry.getValue();
              if(this.contents[3] == null)
              return true;
              if(!this.contents[3].isItemEqual(stack))
              return false;
              int result = contents[3].stackSize + stack.stackSize;
              return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize();
              }
              }
              
              public void updateEntity() {
              if(this.isBurning() && this.canSmelt())
              ++this.workingTime;
              if(this.canSmelt() && !this.isBurning())
              this.workingTime = 1;
              if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) {
              this.smeltItem();
              this.workingTime = 0;
              }
              if(!this.canSmelt())
              this.workingTime = 0;
              }
              
              public void smeltItem() {
              if(this.canSmelt()) {
              Entry entry = KrakPotRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]});
              ItemStack stack = (ItemStack)entry.getValue();
              ItemStack[] stackList = (ItemStack[])entry.getKey();
              
              if(this.contents[3] == null) {
              this.contents[3] = stack.copy();
              }
              else if(this.contents[3].getItem() == stack.getItem()) {
              this.contents[3].stackSize += stack.stackSize;
              }
              
              if(stackList.length == 1) {
              int i = this.contents[0] != null ? 0 : (this.contents[1] != null ? 1 : 2);
              
              this.contents*.stackSize -= stackList[0].stackSize;
              if(this.contents*.stackSize <= 0)
              this.contents* = null;
              }
              else if(stackList.length == 2) {
              int j = this.contents[0] != null ? 0 : 1;
              int k = this.contents[2] != null ? 2 : 1;
              
              this.contents[j].stackSize -= stackList[0].stackSize;
              this.contents[k].stackSize -= stackList[1].stackSize;
              if(this.contents[j].stackSize <= 0)
              this.contents[j] = null;
              if(this.contents[k].stackSize <= 0)
              this.contents[k] = null;
              }
              else {
              this.contents[0].stackSize -= stackList[0].stackSize;
              this.contents[1].stackSize -= stackList[1].stackSize;
              this.contents[2].stackSize -= stackList[2].stackSize;
              if(this.contents[0].stackSize <= 0)
              this.contents[0] = null;
              if(this.contents[1].stackSize <= 0)
              this.contents[1] = null;
              if(this.contents[2].stackSize <= 0)
              this.contents[2] = null;
              }
              }
              }
              }
              
              

              KrakPotRecipes.java :

              package com.google.sleindarfeau.dragonQuestIX.common;
              
              import java.util.HashMap;
              import java.util.Iterator;
              import java.util.Map;
              import java.util.Map.Entry;
              
              import net.minecraft.init.Blocks;
              import net.minecraft.init.Items;
              import net.minecraft.item.Item;
              import net.minecraft.item.ItemStack;
              
              public class KrakPotRecipes {
              
              private static final KrakPotRecipes smeltingBase = new KrakPotRecipes();
              private Map smeltingList1 = new HashMap();
              private Map smeltingList2 = new HashMap();
              private Map smeltingList3 = new HashMap();
              
              public KrakPotRecipes() {
              this.addRecipe(new ItemStack(DragonQuestIX.medicinalHerb, 2), new ItemStack(DragonQuestIX.strongMedicine));
              this.addRecipe(new ItemStack(DragonQuestIX.medicinalHerb), new ItemStack(DragonQuestIX.strongMedicine), new ItemStack(DragonQuestIX.superiorMedicine));
              this.addRecipe(new ItemStack(DragonQuestIX.strongMedicine, 2), new ItemStack(DragonQuestIX.specialMedicine));
              this.addRecipe(new ItemStack(DragonQuestIX.antidotalHerb), new ItemStack(DragonQuestIX.medicinalHerb), new ItemStack(DragonQuestIX.strongAntidote));
              this.addRecipe(new ItemStack(DragonQuestIX.strongAntidote, 2),  new ItemStack(DragonQuestIX.specialAntidote));
              this.addRecipe(new ItemStack(DragonQuestIX.moonwortBulb), new ItemStack(DragonQuestIX.strongMedicine), new ItemStack(DragonQuestIX.softwort));
              this.addRecipe(new ItemStack(DragonQuestIX.softwort), new ItemStack(DragonQuestIX.moonwortBulb, 2), new ItemStack(DragonQuestIX.lunaria));
              }
              
              public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4) {
              ItemStack[] stackList = new ItemStack[]{stack1, stack2, stack3};
              this.smeltingList3.put(stackList, stack4);
              }
              
              public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3) {
              ItemStack[] stackList = new ItemStack[]{stack1, stack2};
              this.smeltingList2.put(stackList, stack3);
              }
              
              public void addRecipe(ItemStack stack1, ItemStack stack2) {
              ItemStack[] stackList = new ItemStack[]{stack1};
              this.smeltingList1.put(stackList, stack2);
              }
              
              public Entry getSmeltingResult(ItemStack[] stack) {
              Entry entry;
              Iterator it;
              
              if(stack[0] == null && stack[1] == null && stack[2] != null) {
              ItemStack stack1 = stack[2];
              stack = new ItemStack[]{stack1, null, null};
              }
              else if(stack[0] == null && stack[1] != null && stack[2] == null) {
              ItemStack stack1 = stack[1];
              stack = new ItemStack[]{stack1, null, null};
              }
              else if(stack[0] == null && stack[1] != null && stack[2] != null) {
              ItemStack stack1 = stack[1], stack2 = stack[2];
              stack = new ItemStack[]{stack1, stack2, null};
              }
              else if(stack[0] != null && stack[1] == null && stack[2] != null) {
              ItemStack stack1 = stack[0], stack2 = stack[2];
              stack = new ItemStack[]{stack1, stack2, null};
              }
              
              if(stack[1] == null && stack[2] == null) {
              ItemStack stack1 = stack[0];
              stack = new ItemStack[]{stack1};
              it = this.smeltingList1.entrySet().iterator();
              }
              else if(stack[1] != null && stack[2] == null) {
              ItemStack stack1 = stack[0], stack2 = stack[1];
              stack = new ItemStack[]{stack1, stack2};
              it = this.smeltingList2.entrySet().iterator();
              }
              else {
              it = this.smeltingList3.entrySet().iterator();
              }
              do {
              if(!it.hasNext())
              return null;
              entry = (Entry)it.next();
              } while(!this.isSameKey(stack, (ItemStack[])entry.getKey()));
              return entry;
              }
              
              private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2) {
              boolean isSame = false;
              
              if(stackList.length == 1)
              isSame = (stackList[0].getItem() == stackList2[0].getItem() && stackList[0].stackSize >= stackList2[0].stackSize);
              else if(stackList.length == 2) {
              for(int i = 0; i < stackList.length; i++) {
              if((stackList2*.getItem() == stackList[0].getItem() && stackList2*.stackSize >= stackList[0].stackSize) || 
                (stackList2*.getItem() == stackList[1].getItem() && stackList2*.stackSize >= stackList[1].stackSize))
              isSame = true;
              else
              return false;
              }
              }
              else if(stackList.length == 3) {
              for(int i = 0; i < stackList.length; i++) {
              if((stackList2*.getItem() == stackList[0].getItem() && stackList2*.stackSize >= stackList[0].stackSize) || 
                (stackList2*.getItem() == stackList[1].getItem() && stackList2*.stackSize >= stackList[1].stackSize) ||
                (stackList2*.getItem() == stackList[2].getItem() && stackList2*.stackSize >= stackList[2].stackSize))
              isSame = true;
              else
              return false;
              }
              }
              return isSame;
              }
              
              public Map[] getSmeltingList() {
              return new Map[]{smeltingList1, smeltingList2, smeltingList3};
              }
              
              public static KrakPotRecipes smelting() {
              return smeltingBase;
              }
              }
              
              
              1 réponse Dernière réponse Répondre Citer 0
              • SCAREXS Hors-ligne
                SCAREX
                dernière édition par

                Les classes des recipe vont pas servir à grand chose, envoi les classes du container

                Site web contenant mes scripts : http://SCAREXgaming.github.io

                Pas de demandes de support par MP ni par skype SVP.
                Je n'accepte sur skype que l…

                1 réponse Dernière réponse Répondre Citer 0
                • S Hors-ligne
                  Sleindarfeau
                  dernière édition par

                  Voilà la classe du containerKrakPot :

                  package com.google.sleindarfeau.dragonQuestIX.common;
                  
                  import net.minecraft.entity.player.EntityPlayer;
                  import net.minecraft.entity.player.InventoryPlayer;
                  import net.minecraft.inventory.Container;
                  import net.minecraft.inventory.Slot;
                  import net.minecraft.item.ItemStack;
                  
                  public class ContainerKrakPot extends Container {
                  private final TileEntityKrakPot tileKrakPot;
                  
                  public ContainerKrakPot(TileEntityKrakPot tile, InventoryPlayer inventory) {
                  this.tileKrakPot = tile;
                  
                  this.addSlotToContainer(new Slot(tile, 0, 49, 75));
                  this.addSlotToContainer(new Slot(tile, 1, 89, 75));
                  this.addSlotToContainer(new Slot(tile, 2, 129, 75));
                  this.addSlotToContainer(new SlotResult(tile, 3, 89, 135));
                  
                  this.bindPlayerInventory(inventory);
                  }
                  
                  private void bindPlayerInventory(InventoryPlayer inventory) {
                  int i;
                  for(i = 0; i < 3; ++i) {
                  for(int j = 0; j < 9; ++j) {
                  this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18));
                  }
                  }
                  
                  for(i = 0; i < 9; ++i) {
                  this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229));
                  }
                  }
                  
                  public ItemStack transferStackInSlot(EntityPlayer player, int index) {
                  ItemStack stack = null;
                  Slot slot = (Slot)this.inventorySlots.get(index);
                  
                  if(slot != null && slot.getHasStack()) {
                  ItemStack stack1 = slot.getStack();
                  stack = stack1.copy();
                  
                  if(index < this.tileKrakPot.getSizeInventory()) {
                  if(!this.mergeItemStack(stack1, this.tileKrakPot.getSizeInventory(), this.inventorySlots.size(), true))
                  return null;
                  }
                  else if(!this.mergeItemStack(stack1, 0, this.tileKrakPot.getSizeInventory(), false)) {
                  return null;
                  }
                  
                  if(stack1.stackSize != 0)
                  slot.putStack((ItemStack)null);
                  else
                  slot.onSlotChanged();
                  }
                  return stack;
                  }
                  
                  @Override
                  public boolean canInteractWith(EntityPlayer player) {
                  return this.tileKrakPot.isUseableByPlayer(player);
                  }
                  
                  }
                  
                  
                  1 réponse Dernière réponse Répondre Citer 0
                  • S Hors-ligne
                    Sleindarfeau
                    dernière édition par

                    Up. Personne ne voit ?

                    1 réponse Dernière réponse Répondre Citer 0
                    • SCAREXS Hors-ligne
                      SCAREX
                      dernière édition par

                      Envoi les sources, j’essaierai de tester de mon côté

                      Site web contenant mes scripts : http://SCAREXgaming.github.io

                      Pas de demandes de support par MP ni par skype SVP.
                      Je n'accepte sur skype que l…

                      1 réponse Dernière réponse Répondre Citer 0
                      • FolganskyF Hors-ligne
                        Folgansky Correcteurs
                        dernière édition par

                        Salutations les gens,

                        Ce tuto me tentait bien, d’avoir une machine à proposer pour mon serveur, mais je n’avais pas encore d’idée d’application.

                        Ceci étant fait (Edit: je vais bien sûr changer la texture du GUI par la suite, je cherche déjà à prendre le truc en main), j’ai un petit soucis et une question dans tout ça.

                        Tout d’abord les slots de l’inventaire du joueur s’affichent trop bas et je me demandais où régler ça svp.

                        :::
                        (http://img15.hostingpics.net/pics/487544MachineStupGUI.png)
                        :::

                        Ensuite ma petite question était de savoir si il était possible d’avoir un rendu custom sur un tel bloc. Model Techne toussah toussah.

                        Merci pour l’attention que vous aurez porté à ce message les gens.

                        1 réponse Dernière réponse Répondre Citer 0
                        • SCAREXS Hors-ligne
                          SCAREX
                          dernière édition par

                          Pour la position des slots : La position est gérée dans le container avec this.addSlotToContainer

                          Pour les models techne : Il y a un tutoriel là-dessus sur le forum

                          Site web contenant mes scripts : http://SCAREXgaming.github.io

                          Pas de demandes de support par MP ni par skype SVP.
                          Je n'accepte sur skype que l…

                          1 réponse Dernière réponse Répondre Citer 0
                          • FolganskyF Hors-ligne
                            Folgansky Correcteurs
                            dernière édition par

                            @‘SCAREX’:

                            Pour la position des slots : La position est gérée dans le container avec this.addSlotToContainer

                            Pour les models techne : Il y a un tutoriel là-dessus sur le forum

                            Merci bien pour la position des slots.

                            Pour le model custom j’en ai déjà fait, je me demandais simplement si ça ne posait pas de soucis avec la fonction du bloc. Vu que tu ne soulèves pas ce point, je vais m’y pencher plus en détail en pensant à un “bah non suffit de le faire” 😃

                            1 réponse Dernière réponse Répondre Citer 0
                            • Z Hors-ligne
                              ZephyrinGames
                              dernière édition par

                              Bonjour, je n’arrive pas a fusionner mon GuiHandler pouvez vous m’aider SVP

                              Code de mon GuiHandler

                              package fr.modchelou.common;
                              
                              import cpw.mods.fml.common.network.IGuiHandler;
                              import fr.modchelou.client.gui.GuiBackPack;
                              import fr.modchelou.common.gui.ContainerBackPack;
                              import fr.modchelou.common.inventory.InventoryBackPack;
                              import fr.modchelou.items.ItemBackPack;
                              import net.minecraft.entity.player.EntityPlayer;
                              import net.minecraft.world.World;
                              
                              public class GuiHandler implements IGuiHandler
                              {
                              
                                 @Override
                                 public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
                                 {
                                     switch (ID)
                                     {
                                         case 0:
                                             if (player.getHeldItem() == null || !(player.getHeldItem().getItem() instanceof ItemBackPack)) return null;
                                             return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));
                                     }
                                     return null;
                              
                                 }
                              
                                 @Override
                                 public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
                                 {
                                     switch (ID)
                                     {
                                         case 0:
                                             if (player.getHeldItem() == null || !(player.getHeldItem().getItem() instanceof ItemBackPack)) return null;
                                             return new GuiBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));            
                                     }
                                     return null;
                                 }
                              
                              }
                              
                              1 réponse Dernière réponse Répondre Citer 0
                              • robin4002R Hors-ligne
                                robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                dernière édition par

                                à fusionner ? C’est à dire ?

                                1 réponse Dernière réponse Répondre Citer 0
                                • Z Hors-ligne
                                  ZephyrinGames
                                  dernière édition par

                                  en fait c’est bon je l’ai fix ( j’ai récup le code d’un autre mod et copié ici )___par contre je n’arrive pas a ouvrir mon Gui aidez-moi plz

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • robin4002R Hors-ligne
                                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                    dernière édition par

                                    Ça serait bien d’avoir le code concerné.
                                    On ne peut pas deviner d’où vient le problème.

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • Z Hors-ligne
                                      ZephyrinGames
                                      dernière édition par

                                      Ok je l’envoie

                                      Classe du Gui

                                      :::

                                      package fr.modchelou.client.gui;
                                      
                                      import org.lwjgl.opengl.GL11;
                                      
                                      import fr.modchelou.Ref;
                                      import fr.modchelou.common.gui.ContainerEuropiumMachine;
                                      import fr.modchelou.tiles.TileEntityEuropiumMachine;
                                      import net.minecraft.client.gui.inventory.GuiContainer;
                                      import net.minecraft.client.resources.I18n;
                                      import net.minecraft.entity.player.InventoryPlayer;
                                      import net.minecraft.inventory.Container;
                                      import net.minecraft.inventory.IInventory;
                                      import net.minecraft.util.ResourceLocation;
                                      
                                      public class GuiEuropiumMachine extends GuiContainer
                                      {
                                      
                                          private static final ResourceLocation texture = new ResourceLocation("chelou:textures/gui/guiEuropiumMachine.png");
                                      
                                          private TileEntityEuropiumMachine tileEuropiumMachine;
                                          private IInventory playerInv;
                                          public GuiEuropiumMachine(TileEntityEuropiumMachine tile, InventoryPlayer inventory)
                                          {
                                              super(new ContainerEuropiumMachine(tile, inventory));
                                              this.tileEuropiumMachine = tile;
                                              this.playerInv = inventory;
                                              this.allowUserInput = false;
                                              this.ySize = 256;
                                              this.xSize = 256;
                                          }
                                      
                                          @Override
                                          protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
                                          {
                                      
                                              GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                                              this.mc.getTextureManager().bindTexture(texture);
                                              int k = (this.width - this.xSize) / 2;
                                              int l = (this.height - this.ySize) / 2;
                                              this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
                                              this.drawTexturedModalRect(0, 0, 176, 14, 100 + 1, 16);
                                      
                                          }
                                      
                                          protected void drawGuiContainerForegroundLayer(int x, int y)
                                          {
                                              this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 10, this.ySize - 98, 4210752);
                                          }
                                      

                                      :::

                                      La classe du GuiHandler

                                      :::

                                      package fr.modchelou.common;
                                      
                                      import cpw.mods.fml.common.network.IGuiHandler;
                                      import fr.modchelou.client.gui.GuiBackPack;
                                      import fr.modchelou.client.gui.GuiEuropiumMachine;
                                      import fr.modchelou.common.gui.ContainerBackPack;
                                      import fr.modchelou.common.gui.ContainerEuropiumMachine;
                                      import fr.modchelou.common.inventory.InventoryBackPack;
                                      import fr.modchelou.items.ItemBackPack;
                                      import fr.modchelou.tiles.TileEntityEuropiumMachine;
                                      import net.minecraft.entity.player.EntityPlayer;
                                      import net.minecraft.world.World;
                                      
                                      public class GuiHandler implements IGuiHandler
                                      {
                                      
                                          @Override
                                          public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
                                          {
                                              switch (ID)
                                              {
                                                  case 0:
                                                      if (player.getHeldItem() == null || !(player.getHeldItem().getItem() instanceof ItemBackPack)) return null;//backpack
                                                      return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));//backpack
                                                  case 1:
                                                      return new ContainerEuropiumMachine((TileEntityEuropiumMachine)world.getTileEntity(x, y, z), player.inventory);//Le block en question
                                              }
                                              return null;
                                      
                                          }
                                      
                                          @Override
                                          public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
                                          {
                                              switch (ID)
                                              {
                                                  case 0:
                                                      if (player.getHeldItem() == null || !(player.getHeldItem().getItem() instanceof ItemBackPack)) return null;//backpack
                                                      return new GuiBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));//backpack
                                                  case 1:
                                                      return new GuiEuropiumMachine((TileEntityEuropiumMachine)world.getTileEntity(x, y, z), player.inventory);//Le block en question
                                              }
                                              return null;
                                          }
                                      
                                      }
                                      

                                      :::

                                      La classe du Container

                                      :::

                                      package fr.modchelou.common.gui;
                                      
                                      import fr.modchelou.common.slot.SlotResult;
                                      import fr.modchelou.tiles.TileEntityEuropiumMachine;
                                      import net.minecraft.entity.player.EntityPlayer;
                                      import net.minecraft.entity.player.InventoryPlayer;
                                      import net.minecraft.inventory.Container;
                                      import net.minecraft.inventory.Slot;
                                      import net.minecraft.item.ItemStack;
                                      
                                      public class ContainerEuropiumMachine extends Container
                                      {
                                          private TileEntityEuropiumMachine tileEuropiumMachine;
                                      
                                          public ContainerEuropiumMachine(TileEntityEuropiumMachine tile, InventoryPlayer inventory)
                                              {
                                                  this.tileEuropiumMachine = tile;
                                                  this.addSlotToContainer(new Slot(tile, 0, 52, 93));
                                                  this.addSlotToContainer(new Slot(tile, 1, 34, 122));
                                                  this.addSlotToContainer(new Slot(tile, 2, 88, 94));
                                                  this.addSlotToContainer(new Slot(tile, 3, 142, 122));
                                                  this.addSlotToContainer(new Slot(tile, 4, 124, 93));
                                                  this.addSlotToContainer(new SlotResult(tile, 5, 88, 145));
                                                  this.bindPlayerInventory(inventory);
                                              }
                                      
                                          @Override
                                              public boolean canInteractWith(EntityPlayer player) {
                                                  return this.tileEuropiumMachine.isUseableByPlayer(player);
                                              }
                                      
                                              private void bindPlayerInventory(InventoryPlayer inventory)
                                              {
                                                  int i;
                                                  for (i = 0; i < 3; ++i)
                                                  {
                                                      for (int j = 0; j < 9; ++j)
                                                      {
                                                          this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18));
                                                      }
                                                  }
                                      
                                                  for (i = 0; i < 9; ++i)
                                                  {
                                                      this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229));
                                                  }
                                              }
                                      
                                              public ItemStack transferStackInSlot(EntityPlayer player, int quantity)
                                              {
                                                  ItemStack itemstack = null;
                                                  Slot slot = (Slot)this.inventorySlots.get(quantity);
                                      
                                                  if (slot != null && slot.getHasStack())
                                                  {
                                                      ItemStack itemstack1 = slot.getStack();
                                                      itemstack = itemstack1.copy();
                                      
                                                      if (quantity < this.tileEuropiumMachine.getSizeInventory())
                                                      {
                                                          if (!this.mergeItemStack(itemstack1, this.tileEuropiumMachine.getSizeInventory(), this.inventorySlots.size(), true))
                                                          {
                                                              return null;
                                                          }
                                                      }
                                                      else if (!this.mergeItemStack(itemstack1, 0, this.tileEuropiumMachine.getSizeInventory(), false))
                                                      {
                                                          return null;
                                                      }
                                      
                                                      if (itemstack1.stackSize == 0)
                                                      {
                                                          slot.putStack((ItemStack)null);
                                                      }
                                                      else
                                                      {
                                                          slot.onSlotChanged();
                                                      }
                                                  }
                                      
                                                  return itemstack;
                                              }
                                      
                                              public void onContainerClosed(EntityPlayer player)
                                              {
                                                  super.onContainerClosed(player);
                                                  this.tileEuropiumMachine.closeInventory();
                                              }
                                      
                                      }
                                      

                                      :::

                                      La classe du Block

                                      :::

                                      package fr.modchelou.blocks;
                                      
                                      import fr.modchelou.ChelouPrincipal;
                                      import fr.modchelou.Ref;
                                      import fr.modchelou.tiles.TileEntityEuropiumMachine;
                                      import net.minecraft.block.Block;
                                      import net.minecraft.block.BlockContainer;
                                      import net.minecraft.block.material.Material;
                                      import net.minecraft.creativetab.CreativeTabs;
                                      import net.minecraft.entity.item.EntityItem;
                                      import net.minecraft.entity.player.EntityPlayer;
                                      import net.minecraft.inventory.IInventory;
                                      import net.minecraft.item.ItemStack;
                                      import net.minecraft.nbt.NBTTagCompound;
                                      import net.minecraft.tileentity.TileEntity;
                                      import net.minecraft.world.World;
                                      
                                      public class BlockEuropiumMachine extends BlockContainer
                                      {
                                          public BlockEuropiumMachine()
                                          {
                                              super(Material.rock);
                                              this.setResistance(8.0F);
                                              this.setHarvestLevel("pickaxe", 2);
                                              this.setBlockTextureName(Ref.MOD_ID + ":EuropiumMachine");
                                              this.setCreativeTab(CreativeTabs.tabRedstone);
                                          }
                                          @Override
                                              public TileEntity createNewTileEntity(World world, int metadata)
                                              {
                                                  return new TileEntityEuropiumMachine();
                                              }
                                      
                                              @Override
                                              public boolean hasTileEntity(int metadata)
                                              {
                                                  return true;
                                              }
                                      
                                              public void breakBlock(World world, int x, int y, int z, Block block, int metadata)
                                              {
                                                  TileEntity tileentity = world.getTileEntity(x, y, z);
                                      
                                                         if (tileentity instanceof IInventory)
                                                         {
                                                             IInventory inv = (IInventory)tileentity;
                                                             for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1)
                                                             {
                                                                 ItemStack itemstack = inv.getStackInSlot(i1);
                                      
                                                                 if (itemstack != null)
                                                                 {
                                                                     float f = world.rand.nextFloat() * 0.8F + 0.1F;
                                                                     float f1 = world.rand.nextFloat() * 0.8F + 0.1F;
                                                                     EntityItem entityitem;
                                      
                                                                     for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem))
                                                                     {
                                                                         int j1 = world.rand.nextInt(21) + 10;
                                      
                                                                         if (j1 > itemstack.stackSize)
                                                                         {
                                                                             j1 = itemstack.stackSize;
                                                                         }
                                      
                                                                         itemstack.stackSize -= j1;
                                                                         entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2));
                                                                         float f3 = 0.05F;
                                                                         entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3);
                                                                         entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F);
                                                                         entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3);
                                      
                                                                         if (itemstack.hasTagCompound())
                                                                         {
                                                                             entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
                                                                         }
                                                                     }
                                                                 }
                                                             }
                                      
                                                         world.func_147453_f(x, y, z, block);
                                                     }
                                      
                                                  super.breakBlock(world, x, y, z, block, metadata);
                                              }
                                      
                                              public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
                                              {
                                                  if(world.isRemote)
                                                  {
                                                      return true;
                                                  }
                                                      else
                                                  {
                                                      player.openGui(ChelouPrincipal.instance, 0, world, x, y, z);
                                                      return true;
                                                  }
                                          }
                                      }
                                      

                                      :::

                                      La classe d’init des Blocks

                                      :::

                                      package fr.modchelou.blocks;
                                      
                                      import cpw.mods.fml.common.registry.GameRegistry;
                                      import net.minecraft.block.Block;
                                      
                                      public class ModBlocks
                                      {
                                          public static Block EuropiumMachine;
                                      
                                          public static void init()
                                          {
                                            EuropiumMachine = new BlockEuropiumMachine().setBlockName("EuropiumMachine");
                                      
                                            GameRegistry.registerBlock(EuropiumMachine, "EuropiumMachine");
                                          }
                                      
                                      }
                                      

                                      :::

                                      la classe d’init des TileEntity

                                      :::

                                      package fr.modchelou.tiles;
                                      
                                      import cpw.mods.fml.common.registry.GameRegistry;
                                      import fr.modchelou.Ref;
                                      
                                      public class ModTiles
                                      {
                                          public static void init()
                                          {
                                              GameRegistry.registerTileEntity(TileEntityEuropiumMachine.class, "chelou:EuropiumMachineTileEntity");
                                          }
                                      }
                                      

                                      :::

                                      La classe du TileEntity

                                      :::

                                      package fr.modchelou.tiles;
                                      
                                      import fr.modchelou.recipes.EuropiumMachineRecipes;
                                      import net.minecraft.entity.player.EntityPlayer;
                                      import net.minecraft.inventory.IInventory;
                                      import net.minecraft.item.ItemStack;
                                      import net.minecraft.nbt.NBTTagCompound;
                                      import net.minecraft.nbt.NBTTagList;
                                      import net.minecraft.tileentity.TileEntity;
                                      
                                      public class TileEntityEuropiumMachine extends TileEntity implements IInventory
                                      {
                                          private ItemStack[] contents = new ItemStack[6];
                                          private int workingTime = 0;
                                          private int workingTimeNeeded = 200;
                                      
                                          @Override
                                          public void readFromNBT(NBTTagCompound compound)
                                          {
                                              super.readFromNBT(compound);
                                      
                                              NBTTagList nbttaglist = compound.getTagList("Items", 10);
                                              this.contents = new ItemStack[this.getSizeInventory()];
                                              for (int i = 0; i < nbttaglist.tagCount(); ++i)
                                                      {
                                                          NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
                                                          int j = nbttagcompound1.getByte("Slot") & 255;
                                      
                                                          if (j >= 0 && j < this.contents.length)
                                                          {
                                                              this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
                                                          }
                                                      }
                                      
                                                      this.workingTime = compound.getShort("workingTime");
                                                      this.workingTimeNeeded = compound.getShort("workingTimeNeeded");
                                                  }
                                      
                                                 @Override
                                                 public int getSizeInventory() {
                                                     return this.contents.length;
                                                 }
                                      
                                                 @Override
                                                 public ItemStack getStackInSlot(int slotIndex) {
                                                     return this.contents[slotIndex];
                                                 }
                                      
                                                 @Override
                                                 public ItemStack decrStackSize(int slotIndex, int amount) {
                                                      if (this.contents[slotIndex] != null)
                                                         {
                                                             ItemStack itemstack;
                                      
                                                             if (this.contents[slotIndex].stackSize <= amount)
                                                             {
                                                                 itemstack = this.contents[slotIndex];
                                                                 this.contents[slotIndex] = null;
                                                                 this.markDirty();
                                                                 return itemstack;
                                                             }
                                                             else
                                                             {
                                                                 itemstack = this.contents[slotIndex].splitStack(amount);
                                      
                                                                 if (this.contents[slotIndex].stackSize == 0)
                                                                 {
                                                                     this.contents[slotIndex] = null;
                                                                 }
                                      
                                                                 this.markDirty();
                                                                 return itemstack;
                                                             }
                                                         }
                                                         else
                                                         {
                                                             return null;
                                                         }
                                                 }
                                      
                                               @Override
                                                  public ItemStack getStackInSlotOnClosing(int slotIndex) {
                                                      if (this.contents[slotIndex] != null)
                                                      {
                                                          ItemStack itemstack = this.contents[slotIndex];
                                                          this.contents[slotIndex] = null;
                                                          return itemstack;
                                                      }
                                                      else
                                                      {
                                                          return null;
                                                      }
                                                 }
                                      
                                              @Override
                                                 public void setInventorySlotContents(int slotIndex, ItemStack stack) {
                                                    this.contents[slotIndex] = stack;
                                      
                                                      if (stack != null && stack.stackSize > this.getInventoryStackLimit())
                                                      {
                                                          stack.stackSize = this.getInventoryStackLimit();
                                                      }
                                      
                                                      this.markDirty();
                                                 }
                                      
                                              @Override
                                                 public String getInventoryName() {
                                                     return "tile.machineTuto";
                                                 }
                                      
                                              @Override
                                                 public boolean hasCustomInventoryName() {
                                                     return false;
                                                 }
                                      
                                              @Override
                                                 public int getInventoryStackLimit() {
                                                     return 64;
                                                 }
                                      
                                              @Override
                                                 public boolean isUseableByPlayer(EntityPlayer player) {
                                                     return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
                                                 }
                                      
                                              @Override
                                                 public void openInventory() {
                                      
                                                 }
                                      
                                              @Override
                                                 public void closeInventory() {
                                      
                                                 }
                                      
                                              @Override
                                                 public boolean isItemValidForSlot(int slot, ItemStack stack) {
                                                     return slot == 3 ? false : true;    
                                                 }
                                      
                                                 public boolean isBurning()
                                                  {
                                                     return this.workingTime > 0;
                                                 }
                                      
                                                 private boolean canSmelt()
                                                  {
                                                      if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null || this.contents[3] == null || this.contents[4] == null || this.contents[5] == null)
                                                      {
                                                          return false;
                                                      }
                                                      else
                                                      {
                                                          ItemStack itemstack = EuropiumMachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]});
                                                          if (itemstack == null) return false;
                                                          if (this.contents[3] == null) return true;
                                                          if (!this.contents[3].isItemEqual(itemstack)) return false;
                                                          int result = contents[3].stackSize + itemstack.stackSize;
                                                          return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize();
                                                      }
                                                  }
                                      
                                                 public void updateEntity()
                                                  {
                                                     if(this.isBurning() && this.canSmelt())
                                                     {
                                                             ++this.workingTime;
                                                     }
                                                     if(this.canSmelt() && !this.isBurning())
                                                     {
                                                         this.workingTime = 1;
                                                     }
                                                     if(this.canSmelt() && this.workingTime == this.workingTimeNeeded)
                                                     {
                                                         this.smeltItem();
                                                         this.workingTime = 0;
                                                     }
                                                      if(!this.canSmelt())
                                                      {
                                                                 this.workingTime= 0;
                                                      }
                                                  }
                                      
                                                 public void smeltItem()
                                                  {
                                                      if (this.canSmelt())
                                                      {
                                                          ItemStack itemstack = EuropiumMachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]});
                                                           if (this.contents[3] == null)
                                                           {
                                                                    this.contents[3] = itemstack.copy();
                                                           }
                                                           else if (this.contents[3].getItem() == itemstack.getItem())
                                                           {
                                                                    this.contents[3].stackSize += itemstack.stackSize;
                                                           }
                                      
                                                           –this.contents[0].stackSize;
                                                           –this.contents[1].stackSize;
                                                           –this.contents[2].stackSize;
                                      
                                                           if (this.contents[0].stackSize <= 0)
                                                           {
                                                               this.contents[0] = null;
                                                           }
                                                           if (this.contents[1].stackSize <= 0)
                                                           {
                                                               this.contents[1] = null;
                                                           }
                                                           if (this.contents[2].stackSize <= 0)
                                                           {
                                                               this.contents[2] = null;
                                                           }
                                                           if (this.contents[3].stackSize <= 0)
                                                           {
                                                               this.contents[3] = null;
                                                           }
                                                           if (this.contents[4].stackSize <= 0)
                                                           {
                                                               this.contents[4] = null;
                                                           }
                                                           if (this.contents[5].stackSize <= 0)
                                                           {
                                                               this.contents[5] = null;
                                                           }
                                      
                                                      }
                                                  }
                                      
                                      }
                                      

                                      :::

                                      La classe du SlotResult

                                      :::

                                      package fr.modchelou.common.slot;
                                      
                                      import fr.modchelou.tiles.TileEntityEuropiumMachine;
                                      import net.minecraft.entity.player.EntityPlayer;
                                      import net.minecraft.inventory.IInventory;
                                      import net.minecraft.inventory.Slot;
                                      import net.minecraft.item.ItemStack;
                                      
                                      public class SlotResult extends Slot
                                      {
                                      
                                              public SlotResult(IInventory inventory, int id, int x, int y)
                                              {
                                                  super(inventory, id, x, y);
                                              }
                                      
                                              @Override
                                              public boolean isItemValid(ItemStack stack)
                                              {
                                                  return false;
                                              }
                                      
                                              public ItemStack decrStackSize(int amount)
                                              {
                                                  return super.decrStackSize(amount);
                                              }
                                      
                                              public void onPickupFromSlot(EntityPlayer player, ItemStack stack)
                                              {
                                                  super.onCrafting(stack);
                                                  super.onPickupFromSlot(player, stack);
                                              }
                                      
                                          }
                                      

                                      :::

                                      La classe Principale
                                      :::

                                      package fr.modchelou;
                                      
                                      import cpw.mods.fml.common.Mod;
                                      import cpw.mods.fml.common.Mod.EventHandler;
                                      import cpw.mods.fml.common.Mod.Instance;
                                      import cpw.mods.fml.common.SidedProxy;
                                      import cpw.mods.fml.common.event.FMLInitializationEvent;
                                      import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                                      import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                                      import cpw.mods.fml.common.network.NetworkRegistry;
                                      import cpw.mods.fml.common.registry.GameRegistry;
                                      import cpw.mods.fml.relauncher.Side;
                                      import cpw.mods.fml.relauncher.SideOnly;
                                      import fr.modchelou.blocks.ModBlocks;
                                      import fr.modchelou.common.CommonProxy;
                                      import fr.modchelou.common.GuiHandler;
                                      import fr.modchelou.items.ModItems;
                                      import fr.modchelou.tiles.ModTiles;
                                      import net.minecraft.creativetab.CreativeTabs;
                                      import net.minecraft.item.Item;
                                      
                                      @Mod(modid = Ref.MOD_ID, name = Ref.MOD_NAME, version = Ref.VERSION)
                                      
                                      public class ChelouPrincipal
                                      {
                                          @Instance(Ref.MOD_ID)
                                          public static ChelouPrincipal instance;
                                      
                                          @SidedProxy(clientSide = Ref.CLIENT_PROXY, serverSide = Ref.SERVER_PROXY)
                                          public static CommonProxy proxy;
                                      
                                          @EventHandler
                                          public void preInit(FMLPreInitializationEvent event)
                                          {
                                            ModTiles.init();
                                            ModBlocks.init();
                                            ModItems.init();
                                          }
                                      
                                          @EventHandler
                                          public void init(FMLInitializationEvent event)
                                          {
                                              proxy.registerRenders();
                                              NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
                                          }
                                      
                                          @EventHandler
                                          public void postInit(FMLPostInitializationEvent event)
                                          {
                                      
                                          }
                                      }
                                      

                                      :::

                                      Ma clase de References

                                      :::

                                      package fr.modchelou;
                                      
                                      public class Ref
                                      {
                                          public static final String MOD_ID = "chelou";
                                          public static final String MOD_NAME = "Mod CHELOU";
                                          public static final String VERSION = "beta 0.0.1";
                                          public static final String CLIENT_PROXY = "fr.modchelou.client.ClientProxy";
                                          public static final String SERVER_PROXY = "fr.modchelou.common.CommonProxy";
                                      }
                                      

                                      :::

                                      Et enfin la classe des Recipes

                                      :::

                                      package fr.modchelou.recipes;
                                      
                                      import java.util.HashMap;
                                      import java.util.Iterator;
                                      import java.util.Map;
                                      import java.util.Map.Entry;
                                      
                                      import fr.modchelou.items.ModItems;
                                      import net.minecraft.block.Block;
                                      import net.minecraft.block.BlockChest;
                                      import net.minecraft.init.Blocks;
                                      import net.minecraft.init.Items;
                                      import net.minecraft.item.Item;
                                      import net.minecraft.item.ItemStack;
                                      
                                      public class EuropiumMachineRecipes
                                      {
                                          private static final EuropiumMachineRecipes smeltingBase = new EuropiumMachineRecipes();
                                              private Map smeltingList = new HashMap();
                                      
                                              public EuropiumMachineRecipes()
                                                  {
                                                      this.addRecipe(Items.leather, Items.leather, Items.string, Items.leather, Items.leather, new ItemStack(ModItems.backpack));
                                                  }
                                      
                                              public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack4, ItemStack stack5, ItemStack stack6)
                                                  {
                                                      ItemStack[] stackList = new ItemStack[]{stack1, stack2, };
                                                      this.smeltingList.put(stackList, stack4);
                                                  }
                                      
                                                      public void addRecipe(Item item1, Item item2, Item item3, Item item4, Item item5, ItemStack stack) //1er cas
                                                  {
                                                      this.addRecipe(item1, item2, item3, item4, item5, stack);
                                                  }
                                      
                                                  public void addRecipe(Block block1, Item item2, Item item3, Item item4, Item item5, ItemStack stack) //2nd cas
                                                  {
                                                      this.addRecipe(Item.getItemFromBlock(block1), item2, item3, item4, item5, stack);
                                                  }
                                      
                                                  public void addRecipe(Block block1, Block block2, Item item3, Item item4, Item item5, ItemStack stack) //3ème cas
                                                  {
                                                      this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), item3, item4, item5, stack);
                                                  }
                                      
                                                  public void addRecipe(Block block1, Block block2, Block block3, Item item4, Item item5, ItemStack stack) //4ème cas
                                                  {
                                                      this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), item4, item5, stack);
                                                  }
                                      
                                                  public void addRecipe(Block block1, Block block2, Block block3, Block block4, Item item5, ItemStack stack) //5ème cas
                                                  {
                                                      this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), Item.getItemFromBlock(block4), item5, stack);
                                                  }
                                      
                                                  public void addRecipe(Block block1, Block block2, Block block3, Block block4, Block block5, ItemStack stack) //6ème cas
                                                  {
                                                      this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), Item.getItemFromBlock(block4), Item.getItemFromBlock(block5), stack);
                                                  }     
                                      
                                                  public ItemStack getSmeltingResult(ItemStack[] stack)
                                                       {
                                                           Iterator iterator = this.smeltingList.entrySet().iterator();
                                                           Entry entry;
                                      
                                                           do
                                                           {
                                                               if (!iterator.hasNext())
                                                               {
                                                                   return null;
                                                               }
                                                              entry = (Entry)iterator.next();
                                                          }
                                                          while (!this.isSameKey(stack, (ItemStack[])entry.getKey()));
                                      
                                                          return (ItemStack)entry.getValue();
                                                        }
                                      
                                                  private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2)
                                                       {
                                                           boolean isSame = false;
                                                           for(int i=0; i<=2; i++)
                                                           {
                                                               if(stackList*.getItem() == stackList2*.getItem())
                                                               {
                                                                   isSame = true;
                                                               }
                                                               else
                                                               {
                                                                   return false;
                                                               }
                                                           }
                                                           return isSame;
                                                       }
                                      
                                                  public Map getSmeltingList()
                                                       {
                                                          return this.smeltingList;
                                                       }
                                      
                                                  public static EuropiumMachineRecipes smelting()
                                                      {
                                                          return smeltingBase;
                                                      }
                                      
                                      }
                                      

                                      :::

                                      Voila j’ai terminé surtout n’héstez pas a me redemander d’autres classes!

                                      PS: Vu que j’avais peu de temps pour le faire j’ai fait du copier-coller du tuto donc faites juste des citations de ce que je dois changer!!!

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • robin4002R Hors-ligne
                                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                        dernière édition par

                                        la ligne suivante dans onBlockActivated dans la classe BlockEuropiumMachine
                                                       player.openGui(ChelouPrincipal.instance, 0, world, x, y, z);
                                        devait être :
                                                       player.openGui(ChelouPrincipal.instance, 1, world, x, y, z);

                                        pour être cohérent avec ton gui handler.

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • Z Hors-ligne
                                          ZephyrinGames
                                          dernière édition par

                                          mrc je teste tds___c’est bon mrc bcp

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • robin4002R Hors-ligne
                                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                            dernière édition par

                                            Attention aux doubles posts.
                                            Je fusionne.

                                            1 réponse Dernière réponse Répondre Citer 0
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