Créer un bloc type four (machine)
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Là y’a qu’une seule classe, il me faudrait la tileEntity et le container.
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Container
package mod.common.block; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerAnalyzer extends Container { private TileEntityAnalyzer tileAnalyzer; public ContainerAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory) { this.tileAnalyzer= tile; this.addSlotToContainer(new Slot(tile, 0, 117, 31)); //Lancez votre jeu en debug pour calibrer vos slots this.addSlotToContainer(new Slot(tile, 2, 61, 31)); this.addSlotToContainer(new SlotResult(tile, 3, 89, 87)); //Ici c'est un slot que j'ai créer, on le fera après this.bindPlayerInventory(inventory); //Les containers ont été vus dans un tutoriel de robin, merci de d'y référer } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileAnalyzer.isUseableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 125 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 183)); } } public ItemStack transferStackInSlot(EntityPlayer player, int quantity) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(quantity); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (quantity < this.tileAnalyzer.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tileAnalyzer.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tileAnalyzer.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileAnalyzer.closeInventory(); } }TileEntity
package mod.common.block.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mod.common.block.AnalyzerRecipes; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityAnalyzer extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[4]; //0, 1 et 2 sont les inputs et 3 est l'output private int workingTime = 0; //Temps de cuisson actuel private int workingTimeNeeded = 1; //Temps de cuisson nécessaire @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) //pour les slots { if (this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime",(short)this.workingTime); //On les enregistrent en short compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) //Encore une fois pour les slots { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); //On lit nos valeurs this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } @Override public int getSizeInventory() { //Tout est dans le nom, retourne la taille de l'inventaire, pour notre bloc c'est quatre return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) { //Renvoie L'itemStack se trouvant dans le slot passé en argument return this.contents[slotIndex]; } @Override //Comme dit plus haut, c'est expliqué dans le tutoriel de robin public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { //J'ai décider qu'on ne pouvait pas mettre de nom custom return "tile.Analyzer"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 2 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null) //Si les trois premiers slots sont vides { return false; //On ne peut pas lancer le processus } else { ItemStack itemstack = AnalyzerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes) if (itemstack == null) return false; //rapport avec les recettes if (this.contents[2] == null) return true; //vérifications du slot d'output if (!this.contents[2].isItemEqual(itemstack)) return false; //ici aussi int result = contents[2].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[2].getMaxStackSize(); //Et là aussi décidément } } public void updateEntity() //Méthode exécutée à chaque tick { if(this.isBurning() && this.canSmelt()) //Si on "cuit" et que notre recette et toujours bonne, on continue { ++this.workingTime; //incrémentation } if(this.canSmelt() && !this.isBurning()) //Si la recette est bonne mais qu'elle n'est toujours pas lancée, on la lance { this.workingTime = 1; //La méthode isBurning() renverra true maintenant (1>0) } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) //Si on est arrivé au bout du temps de cuisson et que la recette est toujours bonne { this.smeltItem(); //on "cuit" les items this.workingTime = 0; //et on réinitialise le temps de cuisson } if(!this.canSmelt()) //Si la recette la recette n'est plus bonne { this.workingTime= 0; //le temps de cuisson est de 0 } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = AnalyzerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //On récupère l'output de la recette if (this.contents[2] == null) //Si il y a rien dans le slot d'output { this.contents[2] = itemstack.copy(); //On met directement l'ItemStack } else if (this.contents[2].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà { this.contents[2].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack } –this.contents[0].stackSize; //On décrémente les slots d'input –this.contents[1].stackSize; if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } } } @SideOnly(Side.CLIENT) public int getCookProgress() { return this.workingTime * 41 / this.workingTimeNeeded; //41 correspond à la hauteur de la barre de progression car notre barre de progression se déroule de haut en bas } } -
Rajoute l’annotation @Override au-dessus de la méthode updateEntity et rajoute un system.out.println dans la classe des recipes ou dans la classe updateEntity pour savoir le contenu des variables et des items de ton inventaire.
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J’ajoute le system.out.println comme ca et au début de tout ou avec system.out.println(“QCCH”); ?
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Faire un System.out.println(“quelque chose”) te permet de voir quelles parties du codes sont exécutées et à quel moment. Donc mets en là où tu penses que le code ne va peut être pas.
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J’ai regarder et rien ne s’affiche , ca ne veut pas donner le résultats , je ne comprend pas

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C’est le but du debug, maintenant remonte chaque fonction pour voir où çà bloque, c’est là que faire clique droit sur ta fonction puis “Open call hierarchy” est utile.
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Jvais tout revérifier encore une fois avec le tuto pour voir si j’ai bien tout mis , ca sera plus simple je pense que de chercher dans toutes les classes.
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Euhm, mon gui ne s’ouvre pas…?
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@‘DiabolicaTrix’:
Euhm, mon gui ne s’ouvre pas…?
Sans ton code ça va être difficile de trouver où est l’erreur.
@xav, il faut pas répondre aux messages avec fond rouge/violet, ce sont des messages supprimés par le membre qui l’a posté (tu les voit car en tant que modo tu peux les restaurer).
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Ah ouais, désolé xP.
GuiHandler:
package diabolicatrix.base.gui; import cpw.mods.fml.common.network.IGuiHandler; import diabolicatrix.base.container.ContainerTestChest; import diabolicatrix.base.tileentity.TileEntityBlockChest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityBlockChest) { return new ContainerTestChest((TileEntityBlockChest)tile, player.inventory); } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityBlockChest) { return new GuiTestChest((TileEntityBlockChest)tile, player.inventory); } return null; } }Gui:
package diabolicatrix.base.gui; import org.lwjgl.opengl.GL11; import diabolicatrix.base.container.ContainerAlloyFurnace; import diabolicatrix.base.tileentity.TileEntityAlloyFurnace; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; public class GuiAlloyFurnace extends GuiContainer { private static final ResourceLocation texture = new ResourceLocation("t4:textures/gui/container/guialloyfurnace.png"); private TileEntityAlloyFurnace tileAlloyFurnace; private IInventory playerInv; public GuiAlloyFurnace(TileEntityAlloyFurnace tile, InventoryPlayer inventory) { super(new ContainerAlloyFurnace(tile, inventory)); this.tileAlloyFurnace = tile; this.playerInv = inventory; this.allowUserInput = false; this.ySize = 256; this.xSize = 256; } @Override protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(texture); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); this.drawTexturedModalRect(0, 0, 176, 14, 100 + 1, 16); } protected void drawGuiContainerForegroundLayer(int x, int y) { this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 10, this.ySize - 98, 4210752); } }Container:
package diabolicatrix.base.container; import diabolicatrix.base.SlotResult; import diabolicatrix.base.tileentity.TileEntityAlloyFurnace; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerAlloyFurnace extends Container { private TileEntityAlloyFurnace tileAlloyFurnace; public ContainerAlloyFurnace(TileEntityAlloyFurnace tile, InventoryPlayer inventory) { this.addSlotToContainer(new Slot(this.tileAlloyFurnace, 0, 49, 75)); this.addSlotToContainer(new Slot(this.tileAlloyFurnace, 1, 89, 75)); this.addSlotToContainer(new Slot(this.tileAlloyFurnace, 2, 129, 75)); this.addSlotToContainer(new SlotResult(this.tileAlloyFurnace, 3, 89, 135)); this.bindPlayerInventory(inventory); } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileAlloyFurnace.isUseableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229)); } } public ItemStack transferStackInSlot(EntityPlayer player, int quantity) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(quantity); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (quantity < this.tileAlloyFurnace.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tileAlloyFurnace.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tileAlloyFurnace.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileAlloyFurnace.closeInventory(); } }Block:
package diabolicatrix.base.block; import java.util.List; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import diabolicatrix.base.tileentity.TileEntityAlloyFurnace; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.Packet; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ChatComponentText; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockAlloyFurnace extends Block { private IIcon top, bottom, behind, front, right, left, fronto; public static String[] subBlock = new String[] { "block1", "block2"}; public IIcon[] iconArray = new IIcon[subBlock.length]; public BlockAlloyFurnace(Material material) { super(material); } @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iiconregister) { this.blockIcon = iiconregister.registerIcon("t4:furnace_top"); this.top = iiconregister.registerIcon("t4:furnace_top"); this.bottom = iiconregister.registerIcon("t4:furnace_top"); this.behind = iiconregister.registerIcon("t4:furnace_side"); this.front = iiconregister.registerIcon("t4:furnace_front"); this.fronto = iiconregister.registerIcon("t4:furnace_fronto"); this.left = iiconregister.registerIcon("t4:furnace_side"); this.right = iiconregister.registerIcon("t4:furnace_side"); } public int damageDropped(int metadata) { return metadata; } public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase living, ItemStack stack) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityAlloyFurnace){ int direction = MathHelper.floor_double((double)(living.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3; ((TileEntityAlloyFurnace)tile).setDirection((byte)direction); } } @SideOnly(Side.CLIENT) public IIcon getIcon(IBlockAccess world, int x, int y, int z, int side) { int metadata = world.getBlockMetadata(x, y, z); if (metadata == 1){ if (side == 0 || side == 1) { return this.bottom; } TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityAlloyFurnace){ byte direction = ((TileEntityAlloyFurnace)tile).getDirection(); return side == 3 && direction == 0 ? this.fronto : (side == 4 && direction == 1 ? this.fronto : (side == 2 && direction == 2 ? this.fronto : (side == 5 && direction == 3 ? this.fronto : this.top))); } } else if (metadata == 0){ if (side == 0 || side == 1) { return this.bottom; } TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityAlloyFurnace){ byte direction = ((TileEntityAlloyFurnace)tile).getDirection(); return side == 3 && direction == 0 ? this.front : (side == 4 && direction == 1 ? this.front : (side == 2 && direction == 2 ? this.front : (side == 5 && direction == 3 ? this.front : this.top))); } } return this.getIcon(side, world.getBlockMetadata(x, y, z)); } @SideOnly(Side.CLIENT) public IIcon getIcon(int side, int metadata) { if (metadata == 1) { if (side == 0) { return this.bottom; } else if (side == 1) { return this.top; } else if (side == 2) { return this.behind; } else if (side == 3) { return this.fronto; } else if (side == 4) { return this.left; } else if (side == 5) { return this.right; } } else { if (side == 0) { return this.bottom; } else if (side == 1) { return this.top; } else if (side == 2) { return this.behind; } else if (side == 3) { return this.front; } else if (side == 4) { return this.left; } else if (side == 5) { return this.right; } } return this.blockIcon; } @Override public boolean hasTileEntity(int metadata) { return true; } @Override public TileEntity createTileEntity(World world, int metadata) { return new TileEntityAlloyFurnace(); } public void breakBlock(World world, int x, int y, int z, Block block, int metadata) { TileEntity tileentity = world.getTileEntity(x, y, z); if (tileentity instanceof IInventory) { IInventory inv = (IInventory)tileentity; for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1) { ItemStack itemstack = inv.getStackInSlot(i1); if (itemstack != null) { float f = world.rand.nextFloat() * 0.8F + 0.1F; float f1 = world.rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem; for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem)) { int j1 = world.rand.nextInt(21) + 10; if (j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); float f3 = 0.05F; entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3); entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } } } } world.func_147453_f(x, y, z, block); } super.breakBlock(world, x, y, z, block, metadata); } }SlotResult:
package diabolicatrix.base; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class SlotResult extends Slot { public SlotResult(IInventory inventory, int id, int x, int y) { super(inventory, id, x, y); } @Override public boolean isItemValid(ItemStack stack) { return false; } public ItemStack decrStackSize(int amount) { return super.decrStackSize(amount); } public void onPickupFromSlot(EntityPlayer player, ItemStack stack) { super.onCrafting(stack); super.onPickupFromSlot(player, stack); } }Recipes:
package diabolicatrix.base.recipes; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import diabolicatrix.base.Base; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class BlockAlloyFurnaceRecipes { private static final BlockAlloyFurnaceRecipes smeltingBase = new BlockAlloyFurnaceRecipes(); private Map smeltingList = new HashMap(); public BlockAlloyFurnaceRecipes() { this.addRecipe(Items.apple, Items.apple, Items.arrow, new ItemStack(Blocks.diamond_block)); } public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4) { ItemStack[] stackList = new ItemStack[]{stack1, stack2, stack3}; this.smeltingList.put(stackList, stack4); } public void addRecipe(Item item1, Item item2, Item item3, ItemStack stack) { this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), stack); } public void addRecipe(Block block1, Item item2, Item item3, ItemStack stack) { this.addRecipe(Item.getItemFromBlock(block1), item2, item3, stack); } public void addRecipe(Block block1, Block block2, Item item3, ItemStack stack) { this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), item3, stack); } public void addRecipe(Block block1, Block block2, Block block3, ItemStack stack) { this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), stack); } public ItemStack getSmeltingResult(ItemStack[] stack) { Iterator iterator = this.smeltingList.entrySet().iterator(); Entry entry; do { if (!iterator.hasNext()) { return null; } entry = (Entry)iterator.next(); } while (!this.isSameKey(stack, (ItemStack[])entry.getKey())); return (ItemStack)entry.getValue(); } private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2) { boolean isSame = false; for(int i=0; i<=2; i++) { if(stackList*.getItem() == stackList2*.getItem()) { isSame = true; } else { return false; } } return isSame; } public Map getSmeltingList() { return this.smeltingList; } public static BlockAlloyFurnaceRecipes smelting() { return smeltingBase; } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz) { if (world.isRemote) { return true; } else { player.openGui(Base.instance, 1, world, x, y, z); return true; } } }Et c’est tout je crois.
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz) { if (world.isRemote) { return true; } else { player.openGui(Base.instance, 1, world, x, y, z); return true; } }Cette fonction n’a rien à faire dans Recipes.java, elle doit être dans le bloc.
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Hahaha comment je me suis fail… je croyais que j’étais dans bloc xP Merci!
J’ai compris pourquoi, Eclipse coupe le nom donc ça affiche: BlockAlloyF…
Le gui ne s’affiche pas mais la main du perso va vers le bloc contrairement à avant
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Ton gui handle est bien enregistré ?
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Oui, car mon Gui de Coffre fonctionne
NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler()); -
Ah en fait j’avais pas fait attention. Tu as seulement ton coffre dans le gui handler. Ta machine n’y est pas.
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Maintenant, j’ai un NPE ici:
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if (world.isRemote) { return true; } else { player.openGui(Base.instance, 0, world, x, y, z); <–- ICI return true; } }Honnêtement je ne comprend pas trop le openGui.
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Étrange. La seule chose qui peut être null c’est l’instance. Tu as quoi dans la classe Base ?
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package diabolicatrix.base; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.registry.GameRegistry; import diabolicatrix.base.block.BlockAlloyFurnace; import diabolicatrix.base.block.BlockMineral; import diabolicatrix.base.block.BlockNetherTNT; import diabolicatrix.base.block.BlockNormal; import diabolicatrix.base.block.BlockTestChest; import diabolicatrix.base.gui.GuiHandler; import diabolicatrix.base.proxy.CommonProxy; import diabolicatrix.base.tileentity.TileEntityAlloyFurnace; import diabolicatrix.base.tileentity.TileEntityBlockChest; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor.ArmorMaterial; import net.minecraft.item.ItemFood; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.EnumHelper; @Mod(modid = Base.MODID, name = "T4 Bases", version = "1.0.1") public class Base { public static final String MODID = "t4"; @Instance(MODID) public static Base instance; @SidedProxy(clientSide = "diabolicatrix.base.proxy.ClientProxy", serverSide = "diabolicatrix.base.proxy.CommonProxy") public static CommonProxy proxy; public static Item itemPizza, itemTopaze, itemRuby, itemSaphir, itemTitane, itemCobalt, itemAdamantine, itemOrichalque; public static Block blockTopaze, blockRuby, blockSaphir, blockTitane, blockCobalt, blockPlatine, blockAlloyFurnace, testChest, blockBrick, blockNTNT; public static Item itemSaphirHelmet, itemSaphirChestPlate, itemSaphirPants, itemSaphirBoots; public static ArmorMaterial saphir = EnumHelper.addArmorMaterial("saphir", 40, new int[] { 4, 9, 7, 4 }, 9); @EventHandler public void preInit(FMLPreInitializationEvent event) { itemTopaze = new ItemMineral().setUnlocalizedName("ItemTopaze").setTextureName("t4:itemtopaze") .setCreativeTab(tabTesseract4); itemRuby = new ItemMineral().setUnlocalizedName("ItemRuby").setTextureName("t4:itemruby") .setCreativeTab(tabTesseract4); itemSaphir = new ItemMineral().setUnlocalizedName("ItemSaphir").setTextureName("t4:itemsaphir") .setCreativeTab(tabTesseract4); itemTitane = new ItemMineral().setUnlocalizedName("ItemTitane").setTextureName("t4:itemtitane") .setCreativeTab(tabTesseract4); itemCobalt = new ItemMineral().setUnlocalizedName("ItemCobalt").setTextureName("t4:itemcobalt") .setCreativeTab(tabTesseract4); itemAdamantine = new ItemMineral().setUnlocalizedName("ItemAdamantine").setTextureName("t4:itemadamantine") .setCreativeTab(tabTesseract4); itemOrichalque = new ItemMineral().setUnlocalizedName("ItemOri").setTextureName("t4:itemorichalque") .setCreativeTab(tabTesseract4); itemPizza = new ItemFood(10, 0.8F, false).setUnlocalizedName("ItemPizza").setTextureName("t4:itempizza") .setCreativeTab(tabTesseract4); blockTopaze = new BlockMineral(Material.rock, "Topaze").setBlockName("BlockTopaze") .setBlockTextureName("t4:blocktopaze").setCreativeTab(tabTesseract4).setHardness(3.0F) .setResistance(5.0F); blockRuby = new BlockMineral(Material.rock, "Ruby").setBlockName("BlockRuby") .setBlockTextureName("t4:blockruby").setCreativeTab(tabTesseract4).setHardness(3.0F) .setResistance(5.0F); blockSaphir = new BlockMineral(Material.rock, "Saphir").setBlockName("BlockSaphir") .setBlockTextureName("t4:blocksaphir").setCreativeTab(tabTesseract4).setHardness(3.0F) .setResistance(5.0F); blockTitane = new BlockNormal(Material.rock).setBlockName("BlockTitane").setBlockTextureName("t4:blocktitane") .setCreativeTab(tabTesseract4).setHardness(3.0F).setResistance(5.0F); blockCobalt = new BlockNormal(Material.rock).setBlockName("BlockCobalt").setBlockTextureName("t4:blockcobalt") .setCreativeTab(tabTesseract4).setHardness(3.0F).setResistance(5.0F); blockBrick = new BlockNormal(Material.rock).setBlockName("BlockBrick").setBlockTextureName("t4:furnace_top") .setCreativeTab(tabTesseract4).setHardness(4.0F); blockNTNT = new BlockNetherTNT().setBlockName("BlockNTNT").setCreativeTab(tabTesseract4).setHardness(0.0F); blockAlloyFurnace = new BlockAlloyFurnace(Material.rock).setBlockName("BlockAlloyFurnace") .setCreativeTab(tabTesseract4).setHardness(3.5F); testChest = new BlockTestChest(Material.rock).setBlockName("BlockTestChest").setCreativeTab(tabTesseract4) .setHardness(4.0F).setResistance(35.0F).setBlockTextureName("t4:nether_brick"); itemSaphirHelmet = new ItemArmorSaphir(saphir, 0).setUnlocalizedName("itemSaphirHelmet") .setTextureName("t4:itemSaphirHelmet").setCreativeTab(tabTesseract4); itemSaphirChestPlate = new ItemArmorSaphir(saphir, 1).setUnlocalizedName("itemSaphirChestPlate") .setTextureName("t4:itemSaphirChestPlate").setCreativeTab(tabTesseract4); itemSaphirPants = new ItemArmorSaphir(saphir, 2).setUnlocalizedName("itemSaphirPants") .setTextureName("t4:itemSaphirPants").setCreativeTab(tabTesseract4); itemSaphirBoots = new ItemArmorSaphir(saphir, 3).setUnlocalizedName("itemSaphirBoots") .setTextureName("t4:itemSaphirBoots").setCreativeTab(tabTesseract4); GameRegistry.registerItem(itemPizza, itemPizza.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemTopaze, itemTopaze.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemRuby, itemRuby.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemSaphir, itemSaphir.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemTitane, itemTitane.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemCobalt, itemCobalt.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemAdamantine, itemAdamantine.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemOrichalque, itemOrichalque.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemSaphirHelmet, itemSaphirHelmet.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemSaphirChestPlate, itemSaphirChestPlate.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemSaphirPants, itemSaphirPants.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemSaphirBoots, itemSaphirBoots.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockTopaze, blockTopaze.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockRuby, blockRuby.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockSaphir, blockSaphir.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockTitane, blockTitane.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockCobalt, blockCobalt.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockBrick, blockBrick.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockNTNT, blockNTNT.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockAlloyFurnace, ItemBlockMetadata.class, "blockalloyfurnace"); GameRegistry.registerBlock(testChest, testChest.getUnlocalizedName().substring(5)); GameRegistry.registerWorldGenerator(new MineralGeneration(), 0); GameRegistry.registerTileEntity(TileEntityAlloyFurnace.class, "t4:TileEntityAlloyFurnace"); GameRegistry.registerTileEntity(TileEntityBlockChest.class, "TileEntityBlockChest"); } @EventHandler public void init(FMLInitializationEvent event) { NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler()); proxy.registerRender(); proxy.registerKeyBinding(); FMLCommonHandler.instance().bus().register(new T4EventHandler()); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } public static CreativeTabs tabTesseract4 = new CreativeTabs("tabTesseract4") { @Override public Item getTabIconItem() { return new ItemStack(itemTopaze).getItem(); } }; } -
L’instance est pourtant ok …
Tu es sur que tu as bien un NPE sur cette ligne et non une autre ? Envoies le rapport de crash.
