MFF

    Minecraft Forge France
    • Récent
    • Mots-clés
    • Populaire
    • Utilisateurs
    • Groupes
    • Forge Events
      • Automatique
      • Foncé
      • Clair
    • S'inscrire
    • Se connecter

    Rendre son bloc orientable

    Planifier Épinglé Verrouillé Déplacé Les blocs
    1.7.x
    16 Messages 8 Publieurs 12.7k Vues 1 Watching
    Charger plus de messages
    • Du plus ancien au plus récent
    • Du plus récent au plus ancien
    • Les plus votés
    Répondre
    • Répondre à l'aide d'un nouveau sujet
    Se connecter pour répondre
    Ce sujet a été supprimé. Seuls les utilisateurs avec les droits d'administration peuvent le voir.
    • robin4002R Hors-ligne
      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
      dernière édition par

      Il te manque des fermetures d’accolades …
      à la fin de la fonction quantityDropped, à la fin de la fonction onBlockPlacedBy et à la fin de la classe.

      1 réponse Dernière réponse Répondre Citer 0
      • bin4r1sB Hors-ligne
        bin4r1s
        dernière édition par

        Bonjour,
        J’ai suivi le tuto pour orienter son bloc avec metadata mais, après test, le bloc ne s’oriente pas.
        Pouvez-vous m’aider ?

        Block :

        
        public class BlockCrusher extends BasicBlock
        
        {
        public static String[] subBlock = new String[] {"copper", "bronze", "steel"};
        public IIcon[][] iconArray = new IIcon[subBlock.length][3];
        private static boolean field_149934_M;
        
        public void registerBlockIcons(IIconRegister iconRegister)
        {
        for(int i = 0; i < subBlock.length; i++)
        {
        this.iconArray*[0] = iconRegister.registerIcon("neworesbasic:" + subBlock* + "_crusher_top");
        this.iconArray*[1] = iconRegister.registerIcon("neworesbasic:" + subBlock* + "_crusher_front");
        this.iconArray*[2] = iconRegister.registerIcon("neworesbasic:" + subBlock* + "_crusher_side");
        }
        }
        
        public void getSubBlocks(Item item, CreativeTabs tabs, List list)
        {
        for(int i = 0; i < subBlock.length; i++)
        {
        list.add(new ItemStack(item, 1, i));
        }
        }
        
        public int damageDropped(int metadata)
        {
        return metadata;
        }
        
        @SideOnly(Side.CLIENT)
        public IIcon getIcon(int side, int metadata)
        {
        if(side == 1) // UP
           {
            return this.iconArray[metadata][0];
           }
           else if(side == 3) // FRONT : 3
           {
            return this.iconArray[metadata][1];
           }
           else
           {
            return this.iconArray[metadata][2];
           }
        }
        
        public BlockCrusher()
        {
        this.setCreativeTab(Basic.BasicTab);
        }
        
        @Override
            public TileEntity createTileEntity(World world, int metadata)
            {
                return new TileEntityCrusher();
            }
        
            @Override
            public boolean hasTileEntity(int metadata)
            {
                return true;
            }
        
            public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
        {
            FMLNetworkHandler.openGui(player, Basic.instance, 0, world, x, y, z);
        return true;
        }
        
            public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase living, ItemStack stack)
        {
        TileEntity te = world.getTileEntity(x, y, z);
        if(te != null && te instanceof TileEntityCrusher && stack.hasDisplayName())
        {
        ((TileEntityCrusher)te).setCustomGuiName(stack.getDisplayName());
        }
        if(te instanceof TileEntityCrusher)
        {
        int direction = MathHelper.floor_double((double)(living.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3;
                    ((TileEntityCrusher)te).setDirection((byte)direction);
        }
        }
        
            public void breakBlock(World world, int x, int y, int z, Block block, int metadata)
            {
            dropContainerItem(world, x, y, z);
                super.breakBlock(world, x, y, z, block, metadata);
            }
        
            protected void dropContainerItem(World world, int x, int y, int z)
            {
            TileEntityCrusher tecrusher = (TileEntityCrusher)world.getTileEntity(x, y, z);
        
                if (tecrusher != null)
                {
                    for (int slotId = 0; slotId < tecrusher.getSizeInventory(); slotId++)
                    {
                        ItemStack stack = tecrusher.getStackInSlot(slotId);
        
                        if (stack != null)
                        {
                            float f = world.rand.nextFloat() * 0.8F + 0.1F;
                            float f1 = world.rand.nextFloat() * 0.8F + 0.1F;
                            EntityItem entityitem;
        
                            for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; stack.stackSize > 0; world.spawnEntityInWorld(entityitem))
                            {
                                int k1 = world.rand.nextInt(21) + 10;
        
                                if (k1 > stack.stackSize)
                                {
                                    k1 = stack.stackSize;
                                }
        
                                stack.stackSize -= k1;
                                entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(stack.getItem(), k1, stack.getItemDamage()));
                                float f3 = 0.05F;
                                entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3);
                                entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F);
                                entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3);
        
                                if (stack.hasTagCompound())
                                {
                                    entityitem.getEntityItem().setTagCompound((NBTTagCompound)stack.getTagCompound().copy());
                                }
                            }
                        }
                    }
                }
            }
        
            public static void updateCrusherBlockState(boolean p_149931_0_, World p_149931_1_, int p_149931_2_, int p_149931_3_, int p_149931_4_)
            {
                int l = p_149931_1_.getBlockMetadata(p_149931_2_, p_149931_3_, p_149931_4_);
                TileEntity tileentity = p_149931_1_.getTileEntity(p_149931_2_, p_149931_3_, p_149931_4_);
                field_149934_M = true;
        
                /*if (p_149931_0_)
                {
                    p_149931_1_.setBlock(p_149931_2_, p_149931_3_, p_149931_4_, Basic.crusher); // In-crushing block
                }
                else
                {
                    p_149931_1_.setBlock(p_149931_2_, p_149931_3_, p_149931_4_, Basic.crusher);
                }*/
        
                field_149934_M = false;
                p_149931_1_.setBlockMetadataWithNotify(p_149931_2_, p_149931_3_, p_149931_4_, l, 2);
        
                if (tileentity != null)
                {
                    tileentity.validate();
                    p_149931_1_.setTileEntity(p_149931_2_, p_149931_3_, p_149931_4_, tileentity);
                }
            }
        
            public boolean hasComparatorInputOverride()
            {
                return true;
            }
        
            public int getComparatorInputOverride(World p_149736_1_, int p_149736_2_, int p_149736_3_, int p_149736_4_, int p_149736_5_)
            {
                return Container.calcRedstoneFromInventory((IInventory)p_149736_1_.getTileEntity(p_149736_2_, p_149736_3_, p_149736_4_));
            }
        }
        
        

        TileEntity :

        
        private byte direction;
        
        @Override
        public void readFromNBT(NBTTagCompound nbttag)
        {
        super.readFromNBT(nbttag);
        this.direction = nbttag.getByte("Direction");
        // Code. Mystère… ;)
        }
        
        @Override
        public void writeToNBT(NBTTagCompound nbttag)
        {
        super.writeToNBT(nbttag);
        nbttag.setByte("Direction", this.direction);
        // Code. Mystère... ;)
        }
        
        public byte getDirection()
        {
        return direction;
        }
        
        public void setDirection(byte direction)
        {
        this.direction = direction;
        this.worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord);
        }
        
        public Packet getDescriptionPacket()
        {
        NBTTagCompound nbttagcompound = new NBTTagCompound();
        this.writeToNBT(nbttagcompound);
        return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 0, nbttagcompound);
        }
        
        public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt)
        {
        this.readFromNBT(pkt.func_148857_g());
        this.worldObj.markBlockRangeForRenderUpdate(this.xCoord, this.yCoord, this.zCoord, this.xCoord, this.yCoord, this.zCoord);
        }
        
        

        Mes mods:

        • New Ores
        • More Dragons
        1 réponse Dernière réponse Répondre Citer 0
        • robin4002R Hors-ligne
          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
          dernière édition par

          Tu as loupé une partie du tutoriel, il te manque la fonction :
          public IIcon getIcon(IBlockAccess world, int x, int y, int z, int side)

          1 réponse Dernière réponse Répondre Citer 0
          • bin4r1sB Hors-ligne
            bin4r1s
            dernière édition par

            Merci ça marche à la perfection ! 🙂

            Mes mods:

            • New Ores
            • More Dragons
            1 réponse Dernière réponse Répondre Citer 0
            • A Hors-ligne
              amongorigin
              dernière édition par

              Ce message a été supprimé !
              1 réponse Dernière réponse Répondre Citer 0
              • DiangleD Hors-ligne
                Diangle
                dernière édition par

                non, il faut utilisé le nouveau système

                1 réponse Dernière réponse Répondre Citer 0
                • R Hors-ligne
                  Raphmaster6
                  dernière édition par

                  J’ai suivi la première possibilité (l’Item qui fait tourner les blocs) et ça me donne ça : 
                  Classe Principale :

                  package fr.Raphmaster6.TestMod.common;
                  
                  import cpw.mods.fml.common.Mod;
                  
                  import cpw.mods.fml.common.Mod.EventHandler;
                  
                  import cpw.mods.fml.common.Mod.Instance;
                  
                  import cpw.mods.fml.common.SidedProxy;
                  
                  import cpw.mods.fml.common.event.FMLInitializationEvent;
                  
                  import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                  
                  import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                  
                  import cpw.mods.fml.common.registry.GameRegistry;
                  
                  import net.minecraft.block.Block;
                  
                  import net.minecraft.block.material.Material;
                  
                  import net.minecraft.creativetab.CreativeTabs;
                  
                  import net.minecraft.init.Blocks;
                  
                  import net.minecraft.init.Items;
                  
                  import net.minecraft.item.Item;
                  
                  import net.minecraft.item.ItemStack;
                  
                  @Mod(modid = "testmod", name = "ModTest", version = "0.0.0-Test Phase")
                  
                  public class TestMod {
                  
                  public static final String MODID = "testmod";
                  
                  public static final String NAME = "ModTest";
                  
                  public static Item TestItem;
                  
                  public static Item TestItemRecipeHint;
                  
                  public static Block TestBlock;
                  
                  public static Block  AddDistanceToX;
                  
                  public static Block AddDistanceToY;
                  
                  public static Block AddDistanceToZ;
                  
                  public static Block SpeedBooster;
                  
                  public static Block TestBlock2Textures;
                  
                  public static Item ItemOrientation;
                  
                  @Instance("testmod")
                  
                  public static TestMod instance;
                  
                  @SidedProxy(clientSide = "fr.Raphmaster6.TestMod.client.ClientProxy", serverSide = "fr.Raphmaster6.TestMod.common.CommonProxy")
                  
                  public static CommonProxy proxy;
                  
                  @EventHandler
                  
                  public void preInit(FMLPreInitializationEvent event)
                  
                  {
                  
                  TestItem = new TestItem().setUnlocalizedName("itemTest").setTextureName(TestMod.MODID + ":itemTest").setCreativeTab(CreativeTabs.tabMaterials);
                  
                  GameRegistry.registerItem(TestItem, "test_item");
                  
                  TestItemRecipeHint = new TestItemRecipeHint().setUnlocalizedName("itemTestRecipe").setTextureName(TestMod.MODID + ":itemTestRecipe").setCreativeTab(CreativeTabs.tabMaterials);
                  
                  GameRegistry.registerItem(TestItemRecipeHint, "test_item_recipe");
                  
                  TestBlock = new TestBlock(Material.ice).setBlockName("blockTest").setBlockTextureName(MODID + ":testBlock").setCreativeTab(CreativeTabs.tabBlock);
                  
                  GameRegistry.registerBlock(TestBlock, "testBlock");
                  
                  AddDistanceToX = new AddDistanceToX(Material.rock).setBlockName("xRollingBlock").setBlockTextureName(MODID + ":rollingBlockX").setCreativeTab(CreativeTabs.tabBlock).setBlockUnbreakable();
                  
                  GameRegistry.registerBlock(AddDistanceToX, "xRollingBlock");
                  
                  AddDistanceToY = new AddDistanceToY(Material.rock).setBlockName("yRollingBlock").setBlockTextureName(MODID + ":rollingBlockY").setCreativeTab(CreativeTabs.tabBlock).setBlockUnbreakable();
                  
                  GameRegistry.registerBlock(AddDistanceToY, "yRollingBlock");
                  
                  AddDistanceToZ = new AddDistanceToZ(Material.rock).setBlockName("zRollingBlock").setBlockTextureName(MODID + ":rollingBlockZ").setCreativeTab(CreativeTabs.tabBlock).setBlockUnbreakable();
                  
                  GameRegistry.registerBlock(AddDistanceToZ, "zRollingBlock");
                  
                  SpeedBooster = new SpeedBooster(Material.rock).setBlockName("speedBooster").setBlockTextureName(MODID + ":SpeedBooster").setCreativeTab(CreativeTabs.tabBlock).setBlockUnbreakable();
                  
                  GameRegistry.registerBlock(SpeedBooster, "speedBooster");
                  
                  TestBlock2Textures = new TestBlock2Textures(Material.rock).setBlockName("testBlock2textures").setCreativeTab(CreativeTabs.tabBlock).setBlockUnbreakable();
                  
                  GameRegistry.registerBlock(TestBlock2Textures, "testBlock2textures");
                  
                  GameRegistry.registerTileEntity(TestBlockOrientationTileEntity.class, "testmod:ModTest");
                  
                  ItemOrientation = new ItemOrientation().setUnlocalizedName("itemOrientation").setTextureName(TestMod.MODID + ":itemOrientation").setCreativeTab(CreativeTabs.tabTools).setMaxStackSize(1);
                  
                  }
                  
                  @EventHandler
                  
                  public void init(FMLInitializationEvent event)
                  
                  {
                  
                  proxy.registerRender();
                  
                  GameRegistry.addRecipe(new  ItemStack(TestItem, 8), new Object[]{
                  
                  "XXX",
                  
                  "XIX",
                  
                  "XXX",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItemRecipeHint,
                  
                  });
                  
                  GameRegistry.addShapelessRecipe(new ItemStack(TestItemRecipeHint, 4), new Object[]{
                  
                  Items.diamond
                  
                  });
                  
                  GameRegistry.addSmelting(Items.diamond, new ItemStack(TestItemRecipeHint, 4), 5);
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock, 4), new Object[]{
                  
                  "I I",
                  
                  "III",
                  
                  "XIX",
                  
                  'I', TestMod.TestItem,
                  
                  'X', Items.diamond,
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(AddDistanceToX, 2), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', Items.slime_ball,
                  
                  'E', new ItemStack(Items.dye, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(AddDistanceToY, 2), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', Items.slime_ball,
                  
                  'E', new ItemStack(Items.dye, 1, 6),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(AddDistanceToZ, 2), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', Items.slime_ball,
                  
                  'E', new ItemStack(Items.dye, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(SpeedBooster, 2), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', Items.arrow,
                  
                  'E', Items.slime_ball,
                  
                  });
                  
                  //Start the lines of code to craft the TestBlock2textures
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 0),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 1),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 2),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 3),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 4),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 5),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 6),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 7),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 8),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 9),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 10),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 11),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 12),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 13),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 14),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 15),
                  
                  'E', new ItemStack(Blocks.log, 1, 0),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 0),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 1),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 2),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 3),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 4),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 5),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 6),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 7),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 8),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 9),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 10),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 11),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 12),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 13),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 14),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 15),
                  
                  'E', new ItemStack(Blocks.log, 1, 1),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 0),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 1),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 2),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 3),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 4),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 5),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 6),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 7),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 8),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 9),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 10),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 11),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 12),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 13),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 14),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 15),
                  
                  'E', new ItemStack(Blocks.log, 1, 2),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 0),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 1),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 2),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 3),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 4),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 5),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 6),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 7),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 8),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 9),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 10),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 11),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 12),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 13),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 14),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                  
                  "X X",
                  
                  "IXI",
                  
                  "HEH",
                  
                  'X', Items.diamond,
                  
                  'I', TestMod.TestItem,
                  
                  'H', new ItemStack(Items.dye, 1, 15),
                  
                  'E', new ItemStack(Blocks.log, 1, 3),
                  
                  });
                  
                  //End the lines of code to craft the TestBlock2textures
                  
                  }
                  
                  @EventHandler
                  
                  public void postinit(FMLPostInitializationEvent event)
                  
                  {
                  
                  }
                  
                  }
                  
                  

                  Classe de l’Item :

                  package fr.Raphmaster6.TestMod.common;
                  
                  import net.minecraft.entity.player.EntityPlayer;
                  
                  import net.minecraft.item.Item;
                  
                  import net.minecraft.item.ItemStack;
                  
                  import net.minecraft.util.ChatComponentText;
                  
                  import net.minecraft.world.World;
                  
                  public class ItemOrientation extends Item {
                  
                      public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
                  
                      {
                  
                          if(!world.isRemote)
                  
                          {
                  
                              player.addChatMessage(new ChatComponentText("serveur : side " + side));
                  
                              player.addChatMessage(new ChatComponentText("serveur : metadata " + world.getBlockMetadata(x, y, z)));
                  
                          }
                  
                          if(world.getBlock(x, y, z).rotateBlock(world, x, y, z, ForgeDirection.getOrientation(side)))
                  
                          {
                  
                              return true;
                  
                          }
                  
                          return false;
                  
                      }
                  
                  }
                  
                  

                  L’erreur affichée :

                  ForgeDirection cannot be resolved
                  
                  1 réponse Dernière réponse Répondre Citer 0
                  • AymericRedA Hors-ligne
                    AymericRed
                    dernière édition par

                    Tu es en + que 1.7.10 ? Remplace les ForgeDirection par EnumFacing.

                    Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk

                    Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                    AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                    Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                    Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                    1 réponse Dernière réponse Répondre Citer 0
                    • robin4002R Hors-ligne
                      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                      dernière édition par

                      ctrl + shift + o

                      1 réponse Dernière réponse Répondre Citer 0
                      • R Hors-ligne
                        Raphmaster6
                        dernière édition par

                        O.K merci… En plus, je connais l’astuce, j’aurais du y penser mais je croyais que c’était uniquement pour les Imports

                        1 réponse Dernière réponse Répondre Citer 0
                        • robin4002R Hors-ligne
                          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                          dernière édition par

                          Oui c’est pour les importations, tu n’avais pas importé ForgeDirection donc forcement il ne le reconnaissait pas.

                          1 réponse Dernière réponse Répondre Citer 0
                          • robin4002R robin4002 a fait référence à ce sujet sur
                          • robin4002R robin4002 a fait référence à ce sujet sur
                          • robin4002R robin4002 a fait référence à ce sujet sur
                          • 1 / 1
                          • Premier message
                            Dernier message
                          Design by Woryk
                          ContactMentions Légales

                          MINECRAFT FORGE FRANCE © 2024

                          Powered by NodeBB