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    Rendre son bloc orientable

    Planifier Épinglé Verrouillé Déplacé Les blocs
    1.7.x
    16 Messages 8 Publieurs 12.7k Vues 1 Watching
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    • bin4r1sB Hors-ligne
      bin4r1s
      dernière édition par

      Bonjour,
      J’ai suivi le tuto pour orienter son bloc avec metadata mais, après test, le bloc ne s’oriente pas.
      Pouvez-vous m’aider ?

      Block :

      
      public class BlockCrusher extends BasicBlock
      
      {
      public static String[] subBlock = new String[] {"copper", "bronze", "steel"};
      public IIcon[][] iconArray = new IIcon[subBlock.length][3];
      private static boolean field_149934_M;
      
      public void registerBlockIcons(IIconRegister iconRegister)
      {
      for(int i = 0; i < subBlock.length; i++)
      {
      this.iconArray*[0] = iconRegister.registerIcon("neworesbasic:" + subBlock* + "_crusher_top");
      this.iconArray*[1] = iconRegister.registerIcon("neworesbasic:" + subBlock* + "_crusher_front");
      this.iconArray*[2] = iconRegister.registerIcon("neworesbasic:" + subBlock* + "_crusher_side");
      }
      }
      
      public void getSubBlocks(Item item, CreativeTabs tabs, List list)
      {
      for(int i = 0; i < subBlock.length; i++)
      {
      list.add(new ItemStack(item, 1, i));
      }
      }
      
      public int damageDropped(int metadata)
      {
      return metadata;
      }
      
      @SideOnly(Side.CLIENT)
      public IIcon getIcon(int side, int metadata)
      {
      if(side == 1) // UP
         {
          return this.iconArray[metadata][0];
         }
         else if(side == 3) // FRONT : 3
         {
          return this.iconArray[metadata][1];
         }
         else
         {
          return this.iconArray[metadata][2];
         }
      }
      
      public BlockCrusher()
      {
      this.setCreativeTab(Basic.BasicTab);
      }
      
      @Override
          public TileEntity createTileEntity(World world, int metadata)
          {
              return new TileEntityCrusher();
          }
      
          @Override
          public boolean hasTileEntity(int metadata)
          {
              return true;
          }
      
          public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
      {
          FMLNetworkHandler.openGui(player, Basic.instance, 0, world, x, y, z);
      return true;
      }
      
          public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase living, ItemStack stack)
      {
      TileEntity te = world.getTileEntity(x, y, z);
      if(te != null && te instanceof TileEntityCrusher && stack.hasDisplayName())
      {
      ((TileEntityCrusher)te).setCustomGuiName(stack.getDisplayName());
      }
      if(te instanceof TileEntityCrusher)
      {
      int direction = MathHelper.floor_double((double)(living.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3;
                  ((TileEntityCrusher)te).setDirection((byte)direction);
      }
      }
      
          public void breakBlock(World world, int x, int y, int z, Block block, int metadata)
          {
          dropContainerItem(world, x, y, z);
              super.breakBlock(world, x, y, z, block, metadata);
          }
      
          protected void dropContainerItem(World world, int x, int y, int z)
          {
          TileEntityCrusher tecrusher = (TileEntityCrusher)world.getTileEntity(x, y, z);
      
              if (tecrusher != null)
              {
                  for (int slotId = 0; slotId < tecrusher.getSizeInventory(); slotId++)
                  {
                      ItemStack stack = tecrusher.getStackInSlot(slotId);
      
                      if (stack != null)
                      {
                          float f = world.rand.nextFloat() * 0.8F + 0.1F;
                          float f1 = world.rand.nextFloat() * 0.8F + 0.1F;
                          EntityItem entityitem;
      
                          for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; stack.stackSize > 0; world.spawnEntityInWorld(entityitem))
                          {
                              int k1 = world.rand.nextInt(21) + 10;
      
                              if (k1 > stack.stackSize)
                              {
                                  k1 = stack.stackSize;
                              }
      
                              stack.stackSize -= k1;
                              entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(stack.getItem(), k1, stack.getItemDamage()));
                              float f3 = 0.05F;
                              entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3);
                              entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F);
                              entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3);
      
                              if (stack.hasTagCompound())
                              {
                                  entityitem.getEntityItem().setTagCompound((NBTTagCompound)stack.getTagCompound().copy());
                              }
                          }
                      }
                  }
              }
          }
      
          public static void updateCrusherBlockState(boolean p_149931_0_, World p_149931_1_, int p_149931_2_, int p_149931_3_, int p_149931_4_)
          {
              int l = p_149931_1_.getBlockMetadata(p_149931_2_, p_149931_3_, p_149931_4_);
              TileEntity tileentity = p_149931_1_.getTileEntity(p_149931_2_, p_149931_3_, p_149931_4_);
              field_149934_M = true;
      
              /*if (p_149931_0_)
              {
                  p_149931_1_.setBlock(p_149931_2_, p_149931_3_, p_149931_4_, Basic.crusher); // In-crushing block
              }
              else
              {
                  p_149931_1_.setBlock(p_149931_2_, p_149931_3_, p_149931_4_, Basic.crusher);
              }*/
      
              field_149934_M = false;
              p_149931_1_.setBlockMetadataWithNotify(p_149931_2_, p_149931_3_, p_149931_4_, l, 2);
      
              if (tileentity != null)
              {
                  tileentity.validate();
                  p_149931_1_.setTileEntity(p_149931_2_, p_149931_3_, p_149931_4_, tileentity);
              }
          }
      
          public boolean hasComparatorInputOverride()
          {
              return true;
          }
      
          public int getComparatorInputOverride(World p_149736_1_, int p_149736_2_, int p_149736_3_, int p_149736_4_, int p_149736_5_)
          {
              return Container.calcRedstoneFromInventory((IInventory)p_149736_1_.getTileEntity(p_149736_2_, p_149736_3_, p_149736_4_));
          }
      }
      
      

      TileEntity :

      
      private byte direction;
      
      @Override
      public void readFromNBT(NBTTagCompound nbttag)
      {
      super.readFromNBT(nbttag);
      this.direction = nbttag.getByte("Direction");
      // Code. Mystère… ;)
      }
      
      @Override
      public void writeToNBT(NBTTagCompound nbttag)
      {
      super.writeToNBT(nbttag);
      nbttag.setByte("Direction", this.direction);
      // Code. Mystère... ;)
      }
      
      public byte getDirection()
      {
      return direction;
      }
      
      public void setDirection(byte direction)
      {
      this.direction = direction;
      this.worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord);
      }
      
      public Packet getDescriptionPacket()
      {
      NBTTagCompound nbttagcompound = new NBTTagCompound();
      this.writeToNBT(nbttagcompound);
      return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 0, nbttagcompound);
      }
      
      public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt)
      {
      this.readFromNBT(pkt.func_148857_g());
      this.worldObj.markBlockRangeForRenderUpdate(this.xCoord, this.yCoord, this.zCoord, this.xCoord, this.yCoord, this.zCoord);
      }
      
      

      Mes mods:

      • New Ores
      • More Dragons
      1 réponse Dernière réponse Répondre Citer 0
      • robin4002R Hors-ligne
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
        dernière édition par

        Tu as loupé une partie du tutoriel, il te manque la fonction :
        public IIcon getIcon(IBlockAccess world, int x, int y, int z, int side)

        1 réponse Dernière réponse Répondre Citer 0
        • bin4r1sB Hors-ligne
          bin4r1s
          dernière édition par

          Merci ça marche à la perfection ! 🙂

          Mes mods:

          • New Ores
          • More Dragons
          1 réponse Dernière réponse Répondre Citer 0
          • A Hors-ligne
            amongorigin
            dernière édition par

            Ce message a été supprimé !
            1 réponse Dernière réponse Répondre Citer 0
            • DiangleD Hors-ligne
              Diangle
              dernière édition par

              non, il faut utilisé le nouveau système

              1 réponse Dernière réponse Répondre Citer 0
              • R Hors-ligne
                Raphmaster6
                dernière édition par

                J’ai suivi la première possibilité (l’Item qui fait tourner les blocs) et ça me donne ça : 
                Classe Principale :

                package fr.Raphmaster6.TestMod.common;
                
                import cpw.mods.fml.common.Mod;
                
                import cpw.mods.fml.common.Mod.EventHandler;
                
                import cpw.mods.fml.common.Mod.Instance;
                
                import cpw.mods.fml.common.SidedProxy;
                
                import cpw.mods.fml.common.event.FMLInitializationEvent;
                
                import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                
                import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                
                import cpw.mods.fml.common.registry.GameRegistry;
                
                import net.minecraft.block.Block;
                
                import net.minecraft.block.material.Material;
                
                import net.minecraft.creativetab.CreativeTabs;
                
                import net.minecraft.init.Blocks;
                
                import net.minecraft.init.Items;
                
                import net.minecraft.item.Item;
                
                import net.minecraft.item.ItemStack;
                
                @Mod(modid = "testmod", name = "ModTest", version = "0.0.0-Test Phase")
                
                public class TestMod {
                
                public static final String MODID = "testmod";
                
                public static final String NAME = "ModTest";
                
                public static Item TestItem;
                
                public static Item TestItemRecipeHint;
                
                public static Block TestBlock;
                
                public static Block  AddDistanceToX;
                
                public static Block AddDistanceToY;
                
                public static Block AddDistanceToZ;
                
                public static Block SpeedBooster;
                
                public static Block TestBlock2Textures;
                
                public static Item ItemOrientation;
                
                @Instance("testmod")
                
                public static TestMod instance;
                
                @SidedProxy(clientSide = "fr.Raphmaster6.TestMod.client.ClientProxy", serverSide = "fr.Raphmaster6.TestMod.common.CommonProxy")
                
                public static CommonProxy proxy;
                
                @EventHandler
                
                public void preInit(FMLPreInitializationEvent event)
                
                {
                
                TestItem = new TestItem().setUnlocalizedName("itemTest").setTextureName(TestMod.MODID + ":itemTest").setCreativeTab(CreativeTabs.tabMaterials);
                
                GameRegistry.registerItem(TestItem, "test_item");
                
                TestItemRecipeHint = new TestItemRecipeHint().setUnlocalizedName("itemTestRecipe").setTextureName(TestMod.MODID + ":itemTestRecipe").setCreativeTab(CreativeTabs.tabMaterials);
                
                GameRegistry.registerItem(TestItemRecipeHint, "test_item_recipe");
                
                TestBlock = new TestBlock(Material.ice).setBlockName("blockTest").setBlockTextureName(MODID + ":testBlock").setCreativeTab(CreativeTabs.tabBlock);
                
                GameRegistry.registerBlock(TestBlock, "testBlock");
                
                AddDistanceToX = new AddDistanceToX(Material.rock).setBlockName("xRollingBlock").setBlockTextureName(MODID + ":rollingBlockX").setCreativeTab(CreativeTabs.tabBlock).setBlockUnbreakable();
                
                GameRegistry.registerBlock(AddDistanceToX, "xRollingBlock");
                
                AddDistanceToY = new AddDistanceToY(Material.rock).setBlockName("yRollingBlock").setBlockTextureName(MODID + ":rollingBlockY").setCreativeTab(CreativeTabs.tabBlock).setBlockUnbreakable();
                
                GameRegistry.registerBlock(AddDistanceToY, "yRollingBlock");
                
                AddDistanceToZ = new AddDistanceToZ(Material.rock).setBlockName("zRollingBlock").setBlockTextureName(MODID + ":rollingBlockZ").setCreativeTab(CreativeTabs.tabBlock).setBlockUnbreakable();
                
                GameRegistry.registerBlock(AddDistanceToZ, "zRollingBlock");
                
                SpeedBooster = new SpeedBooster(Material.rock).setBlockName("speedBooster").setBlockTextureName(MODID + ":SpeedBooster").setCreativeTab(CreativeTabs.tabBlock).setBlockUnbreakable();
                
                GameRegistry.registerBlock(SpeedBooster, "speedBooster");
                
                TestBlock2Textures = new TestBlock2Textures(Material.rock).setBlockName("testBlock2textures").setCreativeTab(CreativeTabs.tabBlock).setBlockUnbreakable();
                
                GameRegistry.registerBlock(TestBlock2Textures, "testBlock2textures");
                
                GameRegistry.registerTileEntity(TestBlockOrientationTileEntity.class, "testmod:ModTest");
                
                ItemOrientation = new ItemOrientation().setUnlocalizedName("itemOrientation").setTextureName(TestMod.MODID + ":itemOrientation").setCreativeTab(CreativeTabs.tabTools).setMaxStackSize(1);
                
                }
                
                @EventHandler
                
                public void init(FMLInitializationEvent event)
                
                {
                
                proxy.registerRender();
                
                GameRegistry.addRecipe(new  ItemStack(TestItem, 8), new Object[]{
                
                "XXX",
                
                "XIX",
                
                "XXX",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItemRecipeHint,
                
                });
                
                GameRegistry.addShapelessRecipe(new ItemStack(TestItemRecipeHint, 4), new Object[]{
                
                Items.diamond
                
                });
                
                GameRegistry.addSmelting(Items.diamond, new ItemStack(TestItemRecipeHint, 4), 5);
                
                GameRegistry.addRecipe(new ItemStack(TestBlock, 4), new Object[]{
                
                "I I",
                
                "III",
                
                "XIX",
                
                'I', TestMod.TestItem,
                
                'X', Items.diamond,
                
                });
                
                GameRegistry.addRecipe(new ItemStack(AddDistanceToX, 2), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', Items.slime_ball,
                
                'E', new ItemStack(Items.dye, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(AddDistanceToY, 2), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', Items.slime_ball,
                
                'E', new ItemStack(Items.dye, 1, 6),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(AddDistanceToZ, 2), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', Items.slime_ball,
                
                'E', new ItemStack(Items.dye, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(SpeedBooster, 2), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', Items.arrow,
                
                'E', Items.slime_ball,
                
                });
                
                //Start the lines of code to craft the TestBlock2textures
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 0),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 1),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 2),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 3),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 4),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 5),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 6),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 7),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 8),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 9),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 10),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 11),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 12),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 13),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 14),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 15),
                
                'E', new ItemStack(Blocks.log, 1, 0),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 0),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 1),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 2),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 3),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 4),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 5),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 6),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 7),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 8),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 9),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 10),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 11),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 12),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 13),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 14),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 15),
                
                'E', new ItemStack(Blocks.log, 1, 1),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 0),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 1),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 2),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 3),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 4),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 5),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 6),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 7),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 8),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 9),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 10),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 11),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 12),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 13),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 14),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 15),
                
                'E', new ItemStack(Blocks.log, 1, 2),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 0),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 1),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 2),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 3),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 4),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 5),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 6),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 7),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 8),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 9),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 10),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 11),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 12),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 13),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 14),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                GameRegistry.addRecipe(new ItemStack(TestBlock2Textures, 4), new Object[]{
                
                "X X",
                
                "IXI",
                
                "HEH",
                
                'X', Items.diamond,
                
                'I', TestMod.TestItem,
                
                'H', new ItemStack(Items.dye, 1, 15),
                
                'E', new ItemStack(Blocks.log, 1, 3),
                
                });
                
                //End the lines of code to craft the TestBlock2textures
                
                }
                
                @EventHandler
                
                public void postinit(FMLPostInitializationEvent event)
                
                {
                
                }
                
                }
                
                

                Classe de l’Item :

                package fr.Raphmaster6.TestMod.common;
                
                import net.minecraft.entity.player.EntityPlayer;
                
                import net.minecraft.item.Item;
                
                import net.minecraft.item.ItemStack;
                
                import net.minecraft.util.ChatComponentText;
                
                import net.minecraft.world.World;
                
                public class ItemOrientation extends Item {
                
                    public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
                
                    {
                
                        if(!world.isRemote)
                
                        {
                
                            player.addChatMessage(new ChatComponentText("serveur : side " + side));
                
                            player.addChatMessage(new ChatComponentText("serveur : metadata " + world.getBlockMetadata(x, y, z)));
                
                        }
                
                        if(world.getBlock(x, y, z).rotateBlock(world, x, y, z, ForgeDirection.getOrientation(side)))
                
                        {
                
                            return true;
                
                        }
                
                        return false;
                
                    }
                
                }
                
                

                L’erreur affichée :

                ForgeDirection cannot be resolved
                
                1 réponse Dernière réponse Répondre Citer 0
                • AymericRedA Hors-ligne
                  AymericRed
                  dernière édition par

                  Tu es en + que 1.7.10 ? Remplace les ForgeDirection par EnumFacing.

                  Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk

                  Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                  AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                  Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                  Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                  1 réponse Dernière réponse Répondre Citer 0
                  • robin4002R Hors-ligne
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                    dernière édition par

                    ctrl + shift + o

                    1 réponse Dernière réponse Répondre Citer 0
                    • R Hors-ligne
                      Raphmaster6
                      dernière édition par

                      O.K merci… En plus, je connais l’astuce, j’aurais du y penser mais je croyais que c’était uniquement pour les Imports

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002R Hors-ligne
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                        dernière édition par

                        Oui c’est pour les importations, tu n’avais pas importé ForgeDirection donc forcement il ne le reconnaissait pas.

                        1 réponse Dernière réponse Répondre Citer 0
                        • robin4002R robin4002 a fait référence à ce sujet sur
                        • robin4002R robin4002 a fait référence à ce sujet sur
                        • robin4002R robin4002 a fait référence à ce sujet sur
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