Créer un bloc type four (machine)
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passe le code de ton GuiHandler
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@‘Riizn’:
passe le code de ton GuiHandler
C’est le Decomposer qui ne fonctionne pas, le composer c’est ok (c’est un coffre)
package be.hydroen.chimicraft.gui; import be.hydroen.chimicraft.container.ContainerComposer; import be.hydroen.chimicraft.container.ContainerDecomposer; import be.hydroen.chimicraft.tileentity.TileEntityComposer; import be.hydroen.chimicraft.tileentity.TileEntityDecomposer; import cpw.mods.fml.common.network.IGuiHandler; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class GuiHandlerChimiCraft implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityComposer) { return new ContainerComposer((TileEntityComposer)tile, player.inventory); } if(tile instanceof TileEntityDecomposer) { return new ContainerDecomposer((TileEntityDecomposer)tile, player.inventory); } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityComposer) { return new GuiComposer((TileEntityComposer)tile, player.inventory); } if(tile instanceof TileEntityDecomposer) { return new GuiDecomposer((TileEntityDecomposer)tile, player.inventory); } return null; } } -
Pas de problème ici, il faut le code du bloc, du tile entity, et du container.
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@‘robin4002’:
Pas de problème ici, il faut le code du bloc, du tile entity, et du container.
Voila voila et merci pour le coup de mains
:::Block
package be.hydroen.chimicraft.blocks; import be.hydroen.chimicraft.common.ModChimiCraft; import be.hydroen.chimicraft.tileentity.TileEntityComposer; import be.hydroen.chimicraft.tileentity.TileEntityDecomposer; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class BlockDecomposer extends BlockContainer { public BlockDecomposer(Material material) { super(Material.rock); this.setResistance(8.0F); this.setHarvestLevel("pickaxe", 1); this.setBlockTextureName(ModChimiCraft.MODID + ":decomposer"); this.setCreativeTab(ModChimiCraft.creativeTabsChimiCraft); } @Override public TileEntity createNewTileEntity(World world, int metadata) { if(metadata == 1) { return new TileEntityDecomposer(); } return null; } @Override public boolean hasTileEntity(int metadata) { return true; } public boolean onBlockActived(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz) { if(world.isRemote) { return true; } else { player.openGui(ModChimiCraft.instance, 1, world, x, y, z); return true; } } public void breakBlock(World world, int x, int y, int z, Block block, int metadata) //Loot les objets du bloc sur le sol { TileEntity tileentity = world.getTileEntity(x, y, z); if (tileentity instanceof IInventory) { IInventory inv = (IInventory)tileentity; for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1) { ItemStack itemstack = inv.getStackInSlot(i1); if (itemstack != null) { float f = world.rand.nextFloat() * 0.8F + 0.1F; float f1 = world.rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem; for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem)) { int j1 = world.rand.nextInt(21) + 10; if (j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); float f3 = 0.05F; entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3); entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } } } } world.func_147453_f(x, y, z, block); } super.breakBlock(world, x, y, z, block, metadata); } public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase living, ItemStack stack) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityComposer) { if(stack.hasDisplayName()) { ((TileEntityComposer)tile).setCustomName(stack.getDisplayName()); } } } }TileEntity
package be.hydroen.chimicraft.tileentity; import be.hydroen.chimicraft.recipes.DecomposerRecipes; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityDecomposer extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[4]; private int workingTime = 0; //Temps de cuisson actuel private int workingTimeNeeded = 200 ; //Temps de cuisson nécessaire @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for(int i = 0; i < this.contents.length; ++i) //pour les slots { if(this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime", (short)this.workingTime);//On les enregistre en short compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for(int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if(j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } @Override public int getSizeInventory() { return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) { return this.contents[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return "tile.decomposer"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 3 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null) //Si les trois premiers slots sont vides { return false; //On ne peut pas lancer le processus } else { ItemStack itemstack = DecomposerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); if (itemstack == null) return false; //rapport avec les recettes if (this.contents[3] == null) return true; //vérifications du slot d'output if (!this.contents[3].isItemEqual(itemstack)) return false; //ici aussi int result = contents[3].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize(); //Et là aussi décidément } } @Override public void updateEntity() //Méthode exécutée à chaque tick { if(this.isBurning() && this.canSmelt()) //Si on "cuit" et que notre recette et toujours bonne, on continue { ++this.workingTime; //incrémentation } if(this.canSmelt() && !this.isBurning()) //Si la recette est bonne mais qu'elle n'est toujours pas lancée, on la lance { this.workingTime = 1; //La méthode isBurning() renverra true maintenant (1>0) } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) //Si on est arrivé au bout du temps de cuisson et que la recette est toujours bonne { this.smeltItem(); //on "cuit" les items this.workingTime = 0; //et on réinitialise le temps de cuisson } if(!this.canSmelt()) //Si la recette la recette n'est plus bonne { this.workingTime= 0; //le temps de cuisson est de 0 } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = DecomposerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //On récupère l'output de la recette if (this.contents[3] == null) //Si il y a rien dans le slot d'output { this.contents[3] = itemstack.copy(); //On met directement l'ItemStack } else if (this.contents[3].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà { this.contents[3].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack } –this.contents[0].stackSize; //On décrémente les slots d'input –this.contents[1].stackSize; –this.contents[2].stackSize; if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } if (this.contents[2].stackSize <= 0) { this.contents[2] = null; } } } }Container
package be.hydroen.chimicraft.container; import be.hydroen.chimicraft.tileentity.TileEntityDecomposer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerDecomposer extends Container { private TileEntityDecomposer tileDecomposer; public ContainerDecomposer(TileEntityDecomposer tile, InventoryPlayer inventory) { this.tileDecomposer = tile; this.addSlotToContainer(new Slot(tile, 0, 49, 75)); //lancez votre jeu en debug pour calibrer vos slots this.addSlotToContainer(new Slot(tile, 1, 89, 75)); this.addSlotToContainer(new Slot(tile, 2, 129, 75)); this.addSlotToContainer(new SlotResult(tile, 3, 89, 135)); // Slot créé this.bindPlayerInventory(inventory); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229)); } } public ItemStack transferStackInSlot(EntityPlayer player, int quantity) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(quantity); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (quantity < this.tileDecomposer.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tileDecomposer.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tileDecomposer.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileDecomposer.closeInventory(); } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileDecomposer.isUseableByPlayer(player); } }:::
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if(metadata == 1) { return new TileEntityDecomposer(); }Ton bloc n’a qu’un tile entity sur le metadata 1.
La raison du problème est surement là. -
@‘robin4002’:
if(metadata == 1) { return new TileEntityDecomposer(); }Ton bloc n’a qu’un tile entity sur le metadata 1.
La raison du problème est surement là.@Override public TileEntity createTileEntity(World world, int metadata) { if(metadata == 0) { return new TileEntityComposer(); } return null; }Ceci c’est le code de mon autre bloc et lui j’arrive à ouvrir le gui en cliquant droit dessus …
Voila tout mon code ça sera peut-être plus simple comme ça
https://github.com/Hydroen/chimicraftje me suis surement mélangé les pinceaux à un endroit…
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C’est normal, vu que zéro est la metadata par défaut, mais pas 1…
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Remplaces le 1 par 0.
Tu as seulement besoin d’utiliser un metadata différent si tu mets plusieurs tile entité sur un même bloc. -
Merci, j’ai du zappé ce détail

mais j’ai toujours le souci du gui du block decomposer qui ne s’ouvre pas

PS: j’ai comparé mes deux blocks, mais je ne vois pas de différences qui pourraient engendré ce problème …
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Tu as reposé le bloc après avoir mis 0 ?
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Oui, je viens de le refaire à l’instant pour en être certain, mais j’ai toujours le problème en ayant reposé le block le gui ne s’ouvre toujours pas
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Dans la classe BlockDecomposer, la fonction devrait se nommer onBlockActivated et non onBlockActived.
Le problème est ici. -
@‘robin4002’:
Dans la classe BlockDecomposer, la fonction devrait se nommer onBlockActivated et non onBlockActived.
Le problème est ici.Et bien merci, j’avais déjà passé tout le code en revue, mais je n’avais pas vu l’erreur dans le nom de la fonction … (mais j’avais trouvé 2 - 3 autres erreurs ^^)
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Je me demandais dans la classe RECIPES j’ai
public DecomposerRecipes() { this.addRecipe(Items.apple, Items.apple, Items.arrow, new ItemStack(Blocks.diamond_block)); this.addRecipe(GetItem("Hydrogene"), GetItem("Hydrogene"), GetItem("Hydrogene"), new ItemStack(Blocks.gold_block)); } private Item GetItem(String name) { return GameRegistry.findItem(ModChimiCraft.MODID, name); }mais je n’arrive pas à utiliser un item que j’ai créé pour l’utiliser dans une recette comme input, ou je dois mal m’y prendre

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ClassePrincipale.nomDuChampDeLitem
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@‘robin4002’:
ClassePrincipale.nomDuChampDeLitem
Merci

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Salut j’ai aucune erreur sur le code des class mais quand j’arrive sur minecraft et que je fais un clics droit sa bug et sa n’ouvre rien
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Il nous faut le code de la fonction onBlockRightClicking, et le contenue de ton GuiHandler
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Après avoir suivi le tuto a la lettre , après avoir mis les deux pommes et la flèche dans ma machine , rien ne se passe …
J’ajoute aussi que je peux toujours mettre un item en output avec un shift clic …voici mes classes :
:::Classe du block :
package com.iutils.infinite.blocks; import com.iutils.infinite.IUtils; import com.iutils.infinite.Reference; import com.iutils.infinite.init.TabMod; import com.iutils.infinite.tileentities.CompressorTE; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class Compressor extends Block { private IIcon[] icons = new IIcon[6]; public Compressor() { super(Material.iron); this.setCreativeTab(TabMod.iutilstab); this.setBlockName("compressor"); this.setResistance(8.0F); this.setHarvestLevel("pickaxe", 1); } @Override public void registerBlockIcons(IIconRegister reg) { for (int i = 0; i < 6; i++) { icons* = reg.registerIcon(Reference.MOD_ID + ":" + "compressor" + "_" + (i + 1)); } } @Override public IIcon getIcon(int side, int meta) { return icons[side]; } @Override public TileEntity createTileEntity(World world, int metadata) { if(metadata == 0) { return new CompressorTE(); } else if(metadata == 1) { return new CompressorTE(); } else if(metadata == 2) { return new CompressorTE(); } return null; } @Override public boolean hasTileEntity(int metadata) { if(metadata >= 0 && metadata <= 2) return true; return false; } public void breakBlock(World world, int x, int y, int z, Block block, int metadata) { TileEntity tileentity = world.getTileEntity(x, y, z); if (tileentity instanceof IInventory) { IInventory inv = (IInventory)tileentity; for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1) { ItemStack itemstack = inv.getStackInSlot(i1); if (itemstack != null) { float f = world.rand.nextFloat() * 0.8F + 0.1F; float f1 = world.rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem; for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem)) { int j1 = world.rand.nextInt(21) + 10; if (j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); float f3 = 0.05F; entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3); entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } } } } world.func_147453_f(x, y, z, block); } super.breakBlock(world, x, y, z, block, metadata); } public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase living, ItemStack stack) { if(stack.getItemDamage() == 0) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof CompressorTE) { if(stack.hasDisplayName()) { ((CompressorTE)tile).setCustomName(stack.getDisplayName()); } } } } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if (world.isRemote) { return true; } else { player.openGui(IUtils.instance, 0, world, x, y, z); return true; } } }Classe TileEntity:
package com.iutils.infinite.tileentities; import com.iutils.infinite.recipes.CompressorRecipes; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.network.NetworkManager; import net.minecraft.network.Packet; import net.minecraft.network.play.server.S35PacketUpdateTileEntity; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.Constants; public class CompressorTE extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[4]; private String customName; private int workingTime = 0; private int workingTimeNeeded = 200; @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); if (compound.hasKey("CustomName", Constants.NBT.TAG_STRING)) { this.customName = compound.getString("CustomName"); } NBTTagList nbttaglist = compound.getTagList("Items", Constants.NBT.TAG_COMPOUND); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); if (this.hasCustomInventoryName()) { compound.setString("CustomName", this.customName); } for (int i = 0; i < this.contents.length; ++i) { if (this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime",(short)this.workingTime); compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } public Packet getDescriptionPacket() { NBTTagCompound nbttagcompound = new NBTTagCompound(); this.writeToNBT(nbttagcompound); return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 0, nbttagcompound); } public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { this.readFromNBT(pkt.func_148857_g()); } @Override public int getSizeInventory() { return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) { return this.contents[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : "tile.compressor.name"; } @Override public boolean hasCustomInventoryName() { return this.customName != null && !this.customName.isEmpty(); } public void setCustomName(String customName) { this.customName = customName; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slotIndex, ItemStack stack) { return true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null) { return false; } else { ItemStack itemstack = CompressorRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); if (itemstack == null) return false; if (this.contents[3] == null) return true; if (!this.contents[3].isItemEqual(itemstack)) return false; int result = contents[3].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize(); } } public void updateEntity() { if(this.isBurning() && this.canSmelt()) { ++this.workingTime; } if(this.canSmelt() && !this.isBurning()) { this.workingTime = 1; } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if(!this.canSmelt()) { this.workingTime= 0; } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = CompressorRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); if (this.contents[3] == null) { this.contents[3] = itemstack.copy(); } else if (this.contents[3].getItem() == itemstack.getItem()) { this.contents[3].stackSize += itemstack.stackSize; } –this.contents[0].stackSize; –this.contents[1].stackSize; –this.contents[2].stackSize; if (this.contents[0].stackSize <= 0) { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } if (this.contents[2].stackSize <= 0) { this.contents[2] = null; } } } }Class du Gui Handler :
package com.iutils.infinite; import com.iutils.infinite.containers.ContainerCompressor; import com.iutils.infinite.gui.GuiCompressor; import com.iutils.infinite.tileentities.CompressorTE; import cpw.mods.fml.common.network.IGuiHandler; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class GuiHandlerIUtils implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof CompressorTE) { return new ContainerCompressor((CompressorTE)tile, player.inventory); } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof CompressorTE) { return new GuiCompressor((CompressorTE)tile, player.inventory); } return null; } }Class du Container :
package com.iutils.infinite.containers; import com.iutils.infinite.tileentities.CompressorTE; import cpw.mods.fml.client.FMLClientHandler; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.Blocks; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.inventory.SlotFurnace; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class ContainerCompressor extends Container { private final CompressorTE tilecompressor; public ContainerCompressor(CompressorTE tile, InventoryPlayer inventory) { this.tilecompressor = tile; tile.openInventory(); this.addSlotToContainer(new Slot(tile, 0, 9, 24)); this.addSlotToContainer(new Slot(tile, 1, 30, 24)); this.addSlotToContainer(new Slot(tile, 2, 80, 51)); this.addSlotToContainer(new SlotResult(tile, 3, 136, 34)); this.bindPlayerInventory(inventory); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 142)); } } @Override public boolean canInteractWith(EntityPlayer player) { return this.tilecompressor.isUseableByPlayer(player); } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tilecompressor.closeInventory(); } public ItemStack transferStackInSlot(EntityPlayer player, int slotIndex) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(slotIndex); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (slotIndex < this.tilecompressor.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tilecompressor.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tilecompressor.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } }Class des Recipes :
package com.iutils.infinite.recipes; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class CompressorRecipes { private static final CompressorRecipes smeltingBase = new CompressorRecipes(); private Map smeltingList = new HashMap(); public CompressorRecipes() { this.addRecipe(Items.apple, Items.apple, Items.arrow, new ItemStack(Blocks.diamond_block)); } public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4) { ItemStack[] stackList = new ItemStack[]{stack1, stack2, stack3}; this.smeltingList.put(stackList, stack4); } public void addRecipe(Item item1, Item item2, Item item3, ItemStack stack) { this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), stack); } public void addRecipe(Block block1, Item item2, Item item3, ItemStack stack) { this.addRecipe(Item.getItemFromBlock(block1), item2, item3, stack); } public void addRecipe(Block block1, Block block2, Item item3, ItemStack stack) { this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), item3, stack); } public void addRecipe(Block block1, Block block2, Block block3, ItemStack stack) { this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), stack); } public ItemStack getSmeltingResult(ItemStack[] stack) { Iterator iterator = this.smeltingList.entrySet().iterator(); Entry entry; do { if (!iterator.hasNext()) { return null; } entry = (Entry)iterator.next(); } while (!this.isSameKey(stack, (ItemStack[])entry.getKey())); return (ItemStack)entry.getValue(); } private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2) { boolean isSame = false; for(int i=0; i<=2; i++) { if(stackList*.getItem() == stackList2*.getItem()) { isSame = true; } else { return false; } } return isSame; } public Map getSmeltingList() { return this.smeltingList; } public static CompressorRecipes smelting() { return smeltingBase; } }Voila , je vais essayer de faire le barre de progression même si ça marche pas

En espérant que quelqu’un trouve une solution
Je précise également que c’était un très bon tuto mais avec quelques fautes d’orthographe
Par contre c’est dommage que les images ne fonctionnent pas …:::
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Bonjour,
Ceci n’est pas un super tutoriel, c’était un de mes premiers, il y a beaucoup de classes et on peut y trouver beaucoup d’erreurs. Je n’ai toujours pas la solution à ton problème cependant j’ai la solution pour le shift-click, remplace dans la fonction Container#transfertStackInSlot :else if (!this.mergeItemStack(itemstack1, 0, this.tilecompressor.getSizeInventory(), false)) { return null; }Par : ```java
else if (!this.mergeItemStack(itemstack1, 0, this.tilecompressor.getSizeInventory() - 1, false))
{
return null;
}