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    Personnage 3D !

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    13 Messages 3 Publieurs 2.8k Vues 1 Abonné
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    • S Hors-ligne
      SquizzCraft
      dernière édition par

      Désolé ! Je fournis ça :

      private int field_147003_i;
      private int field_147009_r;
      private float field_147048_u;
      private float field_147047_v;
      
      int var100 = this.field_147003_i;
      int var200 = this.field_147009_r;
      
      //Fonction Player
      public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
      {
      GL11.glEnable(GL11.GL_COLOR_MATERIAL);
      GL11.glPushMatrix();
      GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
      GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
      GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
      float var6 = p_147046_5_.renderYawOffset;
      float var7 = p_147046_5_.rotationYaw;
      float var8 = p_147046_5_.rotationPitch;
      float var9 = p_147046_5_.prevRotationYawHead;
      float var10 = p_147046_5_.rotationYawHead;
      GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
      RenderHelper.enableStandardItemLighting();
      GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
      p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
      p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
      p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
      p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
      p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
      GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
      RenderManager.instance.playerViewY = 180.0F;
      RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
      p_147046_5_.renderYawOffset = var6;
      p_147046_5_.rotationYaw = var7;
      p_147046_5_.rotationPitch = var8;
      p_147046_5_.prevRotationYawHead = var9;
      p_147046_5_.rotationYawHead = var10;
      GL11.glPopMatrix();
      RenderHelper.disableStandardItemLighting();
      GL11.glDisable(GL12.GL_RESCALE_NORMAL);
      OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
      GL11.glDisable(GL11.GL_TEXTURE_2D);
      OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
      }
      
      1 réponse Dernière réponse Répondre Citer 0
      • S Hors-ligne
        SquizzCraft
        dernière édition par

        Up… 😞

        Edit : Solution trouvée de moi même ! C’était plus que bête ^^’ :

        func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
        
        
        1 réponse Dernière réponse Répondre Citer 0
        • A Hors-ligne
          Azword
          dernière édition par

          Bonsoir excusez moi du déterrage de topic, mais j’ai le même code et le probleme est que Eclipse me souligne le func_147940_a

          Merci de m’aider 😄

          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            Quelle est l’erreur indiqué ?

            1 réponse Dernière réponse Répondre Citer 0
            • A Hors-ligne
              Azword
              dernière édition par

              L’erreur est la suivante : the method func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F); is undefined for the type rendermanager

              Merci beaucoup robin ! 🙂

              1 réponse Dernière réponse Répondre Citer 0
              • robin4002R Hors-ligne
                robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                dernière édition par

                for the type rendermanager ?
                Tu as mit quoi dans ton code ?

                rendermanager.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);  ou this.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);  ?
                As-tu ajoutés la fonction dans ta classe ?

                1 réponse Dernière réponse Répondre Citer 0
                • A Hors-ligne
                  Azword
                  dernière édition par

                  Je ne suis qu’un débutant, comment ajoute ton la fonction ? 😄

                  1 réponse Dernière réponse Répondre Citer 0
                  • robin4002R Hors-ligne
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                    dernière édition par

                    @‘SquizzCraft’:

                    Désolé ! Je fournis ça :

                       private int field_147003_i;
                       private int field_147009_r;
                       private float field_147048_u;
                       private float field_147047_v;
                       
                       
                       int var100 = this.field_147003_i;
                       int var200 = this.field_147009_r;
                       
                       //Fonction Player
                       public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                       {
                           GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                           GL11.glPushMatrix();
                           GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                           GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                           GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                           float var6 = p_147046_5_.renderYawOffset;
                           float var7 = p_147046_5_.rotationYaw;
                           float var8 = p_147046_5_.rotationPitch;
                           float var9 = p_147046_5_.prevRotationYawHead;
                           float var10 = p_147046_5_.rotationYawHead;
                           GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                           RenderHelper.enableStandardItemLighting();
                           GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                           GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                           p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                           p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                           p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                           p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                           p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                           GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                           RenderManager.instance.playerViewY = 180.0F;
                           RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                           p_147046_5_.renderYawOffset = var6;
                           p_147046_5_.rotationYaw = var7;
                           p_147046_5_.rotationPitch = var8;
                           p_147046_5_.prevRotationYawHead = var9;
                           p_147046_5_.rotationYawHead = var10;
                           GL11.glPopMatrix();
                           RenderHelper.disableStandardItemLighting();
                           GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                           OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                           GL11.glDisable(GL11.GL_TEXTURE_2D);
                           OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                       }
                    

                    Il suffit juste de la copier/coller

                    1 réponse Dernière réponse Répondre Citer 0
                    • A Hors-ligne
                      Azword
                      dernière édition par

                      @‘robin4002’:

                      @‘SquizzCraft’:

                      Désolé ! Je fournis ça :

                         private int field_147003_i;
                         private int field_147009_r;
                         private float field_147048_u;
                         private float field_147047_v;
                         
                         
                         int var100 = this.field_147003_i;
                         int var200 = this.field_147009_r;
                         
                         //Fonction Player
                         public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                         {
                             GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                             GL11.glPushMatrix();
                             GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                             GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                             GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                             float var6 = p_147046_5_.renderYawOffset;
                             float var7 = p_147046_5_.rotationYaw;
                             float var8 = p_147046_5_.rotationPitch;
                             float var9 = p_147046_5_.prevRotationYawHead;
                             float var10 = p_147046_5_.rotationYawHead;
                             GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                             RenderHelper.enableStandardItemLighting();
                             GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                             GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                             p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                             p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                             p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                             p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                             p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                             GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                             RenderManager.instance.playerViewY = 180.0F;
                             RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                             p_147046_5_.renderYawOffset = var6;
                             p_147046_5_.rotationYaw = var7;
                             p_147046_5_.rotationPitch = var8;
                             p_147046_5_.prevRotationYawHead = var9;
                             p_147046_5_.rotationYawHead = var10;
                             GL11.glPopMatrix();
                             RenderHelper.disableStandardItemLighting();
                             GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                             OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                             GL11.glDisable(GL11.GL_TEXTURE_2D);
                             OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                         }
                      

                      Il suffit juste de la copier/coller

                      J’ai copié collé et l’erreur persiste… :s

                      
                      package fr.eldaria.client;
                      
                      import java.io.BufferedReader;
                      import java.io.IOException;
                      import java.io.InputStreamReader;
                      import java.lang.reflect.InvocationTargetException;
                      import java.net.URI;
                      import java.net.URISyntaxException;
                      import java.util.ArrayList;
                      import java.util.Calendar;
                      import java.util.Date;
                      import java.util.List;
                      import java.util.Random;
                      
                      import net.minecraft.client.Minecraft;
                      import net.minecraft.client.gui.GuiButton;
                      import net.minecraft.client.gui.GuiButtonLanguage;
                      import net.minecraft.client.gui.GuiConfirmOpenLink;
                      import net.minecraft.client.gui.GuiLanguage;
                      import net.minecraft.client.gui.GuiMultiplayer;
                      import net.minecraft.client.gui.GuiOptions;
                      import net.minecraft.client.gui.GuiScreen;
                      import net.minecraft.client.gui.GuiSelectWorld;
                      import net.minecraft.client.gui.GuiYesNo;
                      import net.minecraft.client.gui.GuiYesNoCallback;
                      import net.minecraft.client.renderer.OpenGlHelper;
                      import net.minecraft.client.renderer.RenderHelper;
                      import net.minecraft.client.renderer.Tessellator;
                      import net.minecraft.client.renderer.entity.RenderManager;
                      import net.minecraft.client.renderer.texture.DynamicTexture;
                      import net.minecraft.client.resources.I18n;
                      import net.minecraft.entity.EntityLivingBase;
                      import net.minecraft.util.EnumChatFormatting;
                      import net.minecraft.util.MathHelper;
                      import net.minecraft.util.ResourceLocation;
                      import net.minecraft.world.demo.DemoWorldServer;
                      import net.minecraft.world.storage.ISaveFormat;
                      import net.minecraft.world.storage.WorldInfo;
                      import net.minecraftforge.client.ForgeHooksClient;
                      
                      import org.apache.commons.io.Charsets;
                      import org.apache.logging.log4j.LogManager;
                      import org.apache.logging.log4j.Logger;
                      import org.lwjgl.opengl.GL11;
                      import org.lwjgl.opengl.GL12;
                      import org.lwjgl.opengl.GLContext;
                      import org.lwjgl.util.glu.Project;
                      
                      import com.google.common.base.Strings;
                      import com.google.common.collect.Lists;
                      
                      import cpw.mods.fml.client.FMLClientHandler;
                      import cpw.mods.fml.client.GuiModList;
                      import cpw.mods.fml.common.FMLCommonHandler;
                      import cpw.mods.fml.relauncher.Side;
                      import cpw.mods.fml.relauncher.SideOnly;
                      
                      @SideOnly(Side.CLIENT)
                      public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
                      {
                      private static final Logger logger = LogManager.getLogger();
                      /** The RNG used by the Main Menu Screen. */
                      private static final Random rand = new Random();
                      /** Counts the number of screen updates. */
                      private float updateCounter;
                      /** The splash message. */
                      private String splashText;
                      private GuiButton buttonResetDemo;
                      /** Timer used to rotate the panorama, increases every tick. */
                      private int panoramaTimer;
                      /**
                      * Texture allocated for the current viewport of the main menu's panorama background.
                      */
                      private DynamicTexture viewportTexture;
                      private final Object field_104025_t = new Object();
                      private String field_92025_p;
                      private String field_146972_A;
                      private String field_104024_v;
                      private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
                      private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("Eldaria:textures/gui/mclogo.png");
                      /** An array of all the paths to the panorama pictures. */
                      private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png")};
                      public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
                      private int field_92024_r;
                      private int field_92023_s;
                      private int field_92022_t;
                      private int field_92021_u;
                      private int field_92020_v;
                      private int field_92019_w;
                      private ResourceLocation field_110351_G;
                      private static final String __OBFID = "CL_00001154";
                      
                      public GuiCustomMainMenu()
                      {
                      this.field_146972_A = field_96138_a;
                      this.splashText = "missingno";
                      BufferedReader bufferedreader = null;
                      
                      try
                      {
                      ArrayList arraylist = new ArrayList();
                      bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
                      String s;
                      
                      while((s = bufferedreader.readLine()) != null)
                      {
                      s = s.trim();
                      
                      if(!s.isEmpty())
                      {
                      arraylist.add(s);
                      }
                      }
                      
                      if(!arraylist.isEmpty())
                      {
                      do
                      {
                      this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));
                      }
                      while(this.splashText.hashCode() == 125780783);
                      }
                      }
                      catch(IOException ioexception1)
                      {
                      ;
                      }
                      finally
                      {
                      if(bufferedreader != null)
                      {
                      try
                      {
                      bufferedreader.close();
                      }
                      catch(IOException ioexception)
                      {
                      ;
                      }
                      }
                      }
                      
                      this.updateCounter = rand.nextFloat();
                      this.field_92025_p = "";
                      
                      if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
                      {
                      this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
                      this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
                      this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
                      }
                      }
                      
                      /**
                      * Called from the main game loop to update the screen.
                      */
                      
                      //Fonction Player
                      public void updateScreen()
                      {
                      ++this.panoramaTimer;
                      }
                      
                      /**
                      * Returns true if this GUI should pause the game when it is displayed in single-player
                      */
                      public boolean doesGuiPauseGame()
                      {
                      return false;
                      }
                      
                      /**
                      * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
                      */
                      protected void keyTyped(char p_73869_1_, int p_73869_2_)
                      {}
                      
                      /**
                      * Adds the buttons (and other controls) to the screen in question.
                      */
                      public void initGui()
                      {
                      this.viewportTexture = new DynamicTexture(256, 256);
                      this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
                      Calendar calendar = Calendar.getInstance();
                      calendar.setTime(new Date());
                      
                      if(calendar.get(2) + 1 == 6 && calendar.get(5) == 1)
                      {
                      this.splashText = "Joyeux Anniversaire, Notch!";
                      }
                      else if(calendar.get(2) + 1 == 12 && calendar.get(5) == 24)
                      {
                      this.splashText = "Joyeux Noel!";
                      }
                      else if(calendar.get(2) + 1 == 1 && calendar.get(5) == 1)
                      {
                      this.splashText = "Bonne année!";
                      }
                      else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 31)
                      {
                      this.splashText = "OOoooOOOoooo! Spooky!";
                      }
                      else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 20 )
                      {
                      this.splashText = "Joyeux Anniversaire Azword!";
                      }
                      
                      boolean flag = true;
                      int i = this.height / 4 + 48;
                      
                      if(this.mc.isDemo())
                      {
                      this.addDemoButtons(i, 24);
                      }
                      else
                      {
                      this.addSingleplayerMultiplayerButtons(i, 24);
                      }
                      
                      this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("Options", new Object[0])));
                      this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("Quitter", new Object[0])));
                      Object object = this.field_104025_t;
                      
                      synchronized(this.field_104025_t)
                      {
                      this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
                      this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
                      int j = Math.max(this.field_92023_s, this.field_92024_r);
                      this.field_92022_t = (this.width - j) / 2;
                      this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;
                      this.field_92020_v = this.field_92022_t + j;
                      this.field_92019_w = this.field_92021_u + 24;
                      }
                      }
                      
                      /**
                      * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
                      */
                      private void addSingleplayerMultiplayerButtons(int x, int y)
                      {
                      this.buttonList.add(new GuiButton(1, this.width / 2 - 200, x, 98, 20, I18n.format("Site")));
                      this.buttonList.add(new GuiButton(2, this.width / 2 + 100, x + 0, 98, 20, I18n.format("Forum")));
                      this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "§4Jouer sur Eldaria"));
                      GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 200, x + y * 2, "Voter");
                      GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 15, x + y * 2, "TeamSpeak");
                      fmlModButton.xPosition = this.width / 2 + 100;
                      webSiteButton.width = 98;
                      fmlModButton.width = 98;
                      this.buttonList.add(webSiteButton);
                      this.buttonList.add(fmlModButton);
                      }
                      
                      /**
                      * Adds Demo buttons on Main Menu for players who are playing Demo.
                      */
                      private void addDemoButtons(int x, int y)
                      {
                      this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0])));
                      this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0])));
                      ISaveFormat isaveformat = this.mc.getSaveLoader();
                      WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                      
                      if(worldinfo == null)
                      {
                      this.buttonResetDemo.enabled = false;
                      }
                      }
                      
                      protected void actionPerformed(GuiButton button)
                      {
                      if(button.id == 0)
                      {
                      this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                      }
                      
                      if(button.id == 5)
                      {
                      this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
                      }
                      
                      if(button.id == 1)
                      {
                      try
                      {
                      Class oclass = Class.forName("java.awt.Desktop");
                      Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                      oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/")});
                      }
                      catch(Throwable throwable)
                      {
                      logger.error("Couldn\'t open link", throwable);
                      }
                      }
                      
                      if(button.id == 2)
                      {
                      try
                      {
                      Class oclass = Class.forName("java.awt.Desktop");
                      Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                      oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/forum.php")});
                      }
                      catch(Throwable throwable)
                      {
                      logger.error("Couldn\'t open link", throwable);
                      }
                      }
                      
                      if(button.id == 4)
                      {
                      this.mc.shutdown();
                      }
                      
                      if(button.id == 6)
                      {
                      try
                      {
                      Class oclass = Class.forName("java.awt.Desktop");
                      Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                      oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("ts3server://94.23.32.162?port=")});
                      }
                      catch(Throwable throwable)
                      {
                      logger.error("Couldn\'t open link", throwable);
                      }
                      }
                      
                      if(button.id == 11)
                      {
                      this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
                      }
                      
                      if(button.id == 12)
                      {
                      ISaveFormat isaveformat = this.mc.getSaveLoader();
                      WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                      
                      if(worldinfo != null)
                      {
                      GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);
                      this.mc.displayGuiScreen(guiyesno);
                      }
                      }
                      
                      if(button.id == 20)
                      {
                      // TODO pour la connexion au serveur
                      FMLClientHandler.instance().connectToServerAtStartup("94.23.32.162", 21000); // ip, port
                      }
                      
                      if(button.id == 21)
                      {
                      try
                      {
                      Class oclass = Class.forName("java.awt.Desktop");
                      Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                      oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/vote.php")});
                      }
                      catch(Throwable throwable)
                      {
                      logger.error("Couldn\'t open link", throwable);
                      }
                      }
                      }
                      
                      public void confirmClicked(boolean p_73878_1_, int id)
                      {
                      if(p_73878_1_ && id == 12)
                      {
                      ISaveFormat isaveformat = this.mc.getSaveLoader();
                      isaveformat.flushCache();
                      isaveformat.deleteWorldDirectory("Demo_World");
                      this.mc.displayGuiScreen(this);
                      }
                      else if(id == 13)
                      {
                      if(p_73878_1_)
                      {
                      try
                      {
                      Class oclass = Class.forName("java.awt.Desktop");
                      Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                      oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});
                      }
                      catch(Throwable throwable)
                      {
                      logger.error("Couldn\'t open link", throwable);
                      }
                      }
                      
                      this.mc.displayGuiScreen(this);
                      }
                      }
                      
                      /**
                      * Draws the main menu panorama
                      */
                      private void drawPanorama(int x, int y, float partialTick)
                      {
                      Tessellator tessellator = Tessellator.instance;
                      GL11.glMatrixMode(GL11.GL_PROJECTION);
                      GL11.glPushMatrix();
                      GL11.glLoadIdentity();
                      Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
                      GL11.glMatrixMode(GL11.GL_MODELVIEW);
                      GL11.glPushMatrix();
                      GL11.glLoadIdentity();
                      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                      GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
                      GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
                      GL11.glEnable(GL11.GL_BLEND);
                      GL11.glDisable(GL11.GL_ALPHA_TEST);
                      GL11.glDisable(GL11.GL_CULL_FACE);
                      GL11.glDepthMask(false);
                      OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                      byte b0 = 8;
                      
                      for(int k = 0; k < b0 * b0; ++k)
                      {
                      GL11.glPushMatrix();
                      float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F;
                      float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F;
                      float f3 = 0.0F;
                      GL11.glTranslatef(f1, f2, f3);
                      GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + partialTick) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
                      GL11.glRotatef(-((float)this.panoramaTimer + partialTick) * 0.1F, 0.0F, 1.0F, 0.0F);
                      
                      for(int l = 0; l < 6; ++l)
                      {
                      GL11.glPushMatrix();
                      
                      if(l == 1)
                      {
                      GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
                      }
                      
                      if(l == 2)
                      {
                      GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
                      }
                      
                      if(l == 3)
                      {
                      GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
                      }
                      
                      if(l == 4)
                      {
                      GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                      }
                      
                      if(l == 5)
                      {
                      GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
                      }
                      
                      this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);
                      tessellator.startDrawingQuads();
                      tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
                      float f4 = 0.0F;
                      tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4));
                      tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4));
                      tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4));
                      tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4));
                      tessellator.draw();
                      GL11.glPopMatrix();
                      }
                      
                      GL11.glPopMatrix();
                      GL11.glColorMask(true, true, true, false);
                      }
                      
                      tessellator.setTranslation(0.0D, 0.0D, 0.0D);
                      GL11.glColorMask(true, true, true, true);
                      GL11.glMatrixMode(GL11.GL_PROJECTION);
                      GL11.glPopMatrix();
                      GL11.glMatrixMode(GL11.GL_MODELVIEW);
                      GL11.glPopMatrix();
                      GL11.glDepthMask(true);
                      GL11.glEnable(GL11.GL_CULL_FACE);
                      GL11.glEnable(GL11.GL_DEPTH_TEST);
                      }
                      
                      /**
                      * Rotate and blurs the skybox view in the main menu
                      */
                      private void rotateAndBlurSkybox(float partialTick)
                      {
                      this.mc.getTextureManager().bindTexture(this.field_110351_G);
                      GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
                      GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
                      GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
                      GL11.glEnable(GL11.GL_BLEND);
                      OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                      GL11.glColorMask(true, true, true, false);
                      Tessellator tessellator = Tessellator.instance;
                      tessellator.startDrawingQuads();
                      GL11.glDisable(GL11.GL_ALPHA_TEST);
                      byte b0 = 3;
                      
                      for(int i = 0; i < b0; ++i)
                      {
                      tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
                      int j = this.width;
                      int k = this.height;
                      float f1 = (float)(i - b0 / 2) / 256.0F;
                      tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
                      tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
                      tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
                      tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
                      }
                      
                      tessellator.draw();
                      GL11.glEnable(GL11.GL_ALPHA_TEST);
                      GL11.glColorMask(true, true, true, true);
                      }
                      
                      /**
                      * Renders the skybox in the main menu
                      */
                      private void renderSkybox(int x, int y, float partialTick)
                      {
                      this.mc.getFramebuffer().unbindFramebuffer();
                      GL11.glViewport(0, 0, 256, 256);
                      this.drawPanorama(x, y, partialTick);
                      this.rotateAndBlurSkybox(partialTick);
                      this.rotateAndBlurSkybox(partialTick);
                      this.rotateAndBlurSkybox(partialTick);
                      this.rotateAndBlurSkybox(partialTick);
                      this.rotateAndBlurSkybox(partialTick);
                      this.rotateAndBlurSkybox(partialTick);
                      this.rotateAndBlurSkybox(partialTick);
                      this.mc.getFramebuffer().bindFramebuffer(true);
                      GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
                      Tessellator tessellator = Tessellator.instance;
                      tessellator.startDrawingQuads();
                      float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
                      float f2 = (float)this.height * f1 / 256.0F;
                      float f3 = (float)this.width * f1 / 256.0F;
                      tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
                      int k = this.width;
                      int l = this.height;
                      tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
                      tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
                      tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
                      tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
                      tessellator.draw();
                      }
                      
                      /**
                      * Draws the screen and all the components in it.
                      */
                      private int field_147003_i;
                      private int field_147009_r;
                      private float field_147048_u;
                      private float field_147047_v;
                      
                      int var100 = this.field_147003_i;
                      int var200 = this.field_147009_r;
                      
                      //Fonction Player
                      public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                      {
                      GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                      GL11.glPushMatrix();
                      GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                      GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                      GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                      float var6 = p_147046_5_.renderYawOffset;
                      float var7 = p_147046_5_.rotationYaw;
                      float var8 = p_147046_5_.rotationPitch;
                      float var9 = p_147046_5_.prevRotationYawHead;
                      float var10 = p_147046_5_.rotationYawHead;
                      GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                      RenderHelper.enableStandardItemLighting();
                      GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                      GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                      p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                      p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                      p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                      p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                      p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                      GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                      RenderManager.instance.playerViewY = 180.0F;
                      RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                      p_147046_5_.renderYawOffset = var6;
                      p_147046_5_.rotationYaw = var7;
                      p_147046_5_.rotationPitch = var8;
                      p_147046_5_.prevRotationYawHead = var9;
                      p_147046_5_.rotationYawHead = var10;
                      GL11.glPopMatrix();
                      RenderHelper.disableStandardItemLighting();
                      GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                      OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                      GL11.glDisable(GL11.GL_TEXTURE_2D);
                      OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                      }
                      public void drawScreen(int x, int y, float partialTick)
                      {
                      func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
                      GL11.glDisable(GL11.GL_ALPHA_TEST);
                      this.renderSkybox(x, y, partialTick);
                      GL11.glEnable(GL11.GL_ALPHA_TEST);
                      Tessellator tessellator = Tessellator.instance;
                      short short1 = 274;
                      int k = this.width / 2 - short1 / 2;
                      byte b0 = 30;
                      this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
                      this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
                      this.mc.getTextureManager().bindTexture(minecraftTitleTextures);
                      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                      
                      if((double)this.updateCounter < 1.0E-4D)
                      {
                      this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);
                      this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);
                      this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);
                      this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);
                      this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                      }
                      else
                      {
                      this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);
                      this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                      }
                      
                      String s1 = "Menu par Azword";
                      this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
                      
                      if(this.field_92025_p != null && this.field_92025_p.length() > 0)
                      {
                      drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
                      this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
                      this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
                      }
                      
                      super.drawScreen(x, y, partialTick);
                      }
                      
                      /**
                      * Called when the mouse is clicked.
                      */
                      protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
                      {
                      super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
                      Object object = this.field_104025_t;
                      
                      synchronized(this.field_104025_t)
                      {
                      if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
                      {
                      GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
                      guiconfirmopenlink.func_146358_g();
                      this.mc.displayGuiScreen(guiconfirmopenlink);
                      }
                      }
                      }
                      }
                      
                      

                      Passons sous trappe de ce que j’essaye d’en faire ^^

                      1 réponse Dernière réponse Répondre Citer 0
                      • A Hors-ligne
                        Azword
                        dernière édition par

                        @‘robin4002’:

                        @‘SquizzCraft’:

                        Désolé ! Je fournis ça :

                           private int field_147003_i;
                           private int field_147009_r;
                           private float field_147048_u;
                           private float field_147047_v;
                           
                           
                           int var100 = this.field_147003_i;
                           int var200 = this.field_147009_r;
                           
                           //Fonction Player
                           public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                           {
                               GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                               GL11.glPushMatrix();
                               GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                               GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                               GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                               float var6 = p_147046_5_.renderYawOffset;
                               float var7 = p_147046_5_.rotationYaw;
                               float var8 = p_147046_5_.rotationPitch;
                               float var9 = p_147046_5_.prevRotationYawHead;
                               float var10 = p_147046_5_.rotationYawHead;
                               GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                               RenderHelper.enableStandardItemLighting();
                               GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                               GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                               p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                               p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                               p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                               p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                               p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                               GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                               RenderManager.instance.playerViewY = 180.0F;
                               RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                               p_147046_5_.renderYawOffset = var6;
                               p_147046_5_.rotationYaw = var7;
                               p_147046_5_.rotationPitch = var8;
                               p_147046_5_.prevRotationYawHead = var9;
                               p_147046_5_.rotationYawHead = var10;
                               GL11.glPopMatrix();
                               RenderHelper.disableStandardItemLighting();
                               GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                               OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                               GL11.glDisable(GL11.GL_TEXTURE_2D);
                               OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                           }
                        

                        Il suffit juste de la copier/coller

                        J’ai copié collé et l’erreur persiste… :s

                        
                        package fr.eldaria.client;
                        
                        import java.io.BufferedReader;
                        import java.io.IOException;
                        import java.io.InputStreamReader;
                        import java.lang.reflect.InvocationTargetException;
                        import java.net.URI;
                        import java.net.URISyntaxException;
                        import java.util.ArrayList;
                        import java.util.Calendar;
                        import java.util.Date;
                        import java.util.List;
                        import java.util.Random;
                        
                        import net.minecraft.client.Minecraft;
                        import net.minecraft.client.gui.GuiButton;
                        import net.minecraft.client.gui.GuiButtonLanguage;
                        import net.minecraft.client.gui.GuiConfirmOpenLink;
                        import net.minecraft.client.gui.GuiLanguage;
                        import net.minecraft.client.gui.GuiMultiplayer;
                        import net.minecraft.client.gui.GuiOptions;
                        import net.minecraft.client.gui.GuiScreen;
                        import net.minecraft.client.gui.GuiSelectWorld;
                        import net.minecraft.client.gui.GuiYesNo;
                        import net.minecraft.client.gui.GuiYesNoCallback;
                        import net.minecraft.client.renderer.OpenGlHelper;
                        import net.minecraft.client.renderer.RenderHelper;
                        import net.minecraft.client.renderer.Tessellator;
                        import net.minecraft.client.renderer.entity.RenderManager;
                        import net.minecraft.client.renderer.texture.DynamicTexture;
                        import net.minecraft.client.resources.I18n;
                        import net.minecraft.entity.EntityLivingBase;
                        import net.minecraft.util.EnumChatFormatting;
                        import net.minecraft.util.MathHelper;
                        import net.minecraft.util.ResourceLocation;
                        import net.minecraft.world.demo.DemoWorldServer;
                        import net.minecraft.world.storage.ISaveFormat;
                        import net.minecraft.world.storage.WorldInfo;
                        import net.minecraftforge.client.ForgeHooksClient;
                        
                        import org.apache.commons.io.Charsets;
                        import org.apache.logging.log4j.LogManager;
                        import org.apache.logging.log4j.Logger;
                        import org.lwjgl.opengl.GL11;
                        import org.lwjgl.opengl.GL12;
                        import org.lwjgl.opengl.GLContext;
                        import org.lwjgl.util.glu.Project;
                        
                        import com.google.common.base.Strings;
                        import com.google.common.collect.Lists;
                        
                        import cpw.mods.fml.client.FMLClientHandler;
                        import cpw.mods.fml.client.GuiModList;
                        import cpw.mods.fml.common.FMLCommonHandler;
                        import cpw.mods.fml.relauncher.Side;
                        import cpw.mods.fml.relauncher.SideOnly;
                        
                        @SideOnly(Side.CLIENT)
                        public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
                        {
                           private static final Logger logger = LogManager.getLogger();
                           /** The RNG used by the Main Menu Screen. */
                           private static final Random rand = new Random();
                           /** Counts the number of screen updates. */
                           private float updateCounter;
                           /** The splash message. */
                           private String splashText;
                           private GuiButton buttonResetDemo;
                           /** Timer used to rotate the panorama, increases every tick. */
                           private int panoramaTimer;
                           /**
                            * Texture allocated for the current viewport of the main menu's panorama background.
                            */
                           private DynamicTexture viewportTexture;
                           private final Object field_104025_t = new Object();
                           private String field_92025_p;
                           private String field_146972_A;
                           private String field_104024_v;
                           private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
                           private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("Eldaria:textures/gui/mclogo.png");
                           /** An array of all the paths to the panorama pictures. */
                           private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png")};
                           public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
                           private int field_92024_r;
                           private int field_92023_s;
                           private int field_92022_t;
                           private int field_92021_u;
                           private int field_92020_v;
                           private int field_92019_w;
                           private ResourceLocation field_110351_G;
                           private static final String __OBFID = "CL_00001154";
                        
                           public GuiCustomMainMenu()
                           {
                               this.field_146972_A = field_96138_a;
                               this.splashText = "missingno";
                               BufferedReader bufferedreader = null;
                        
                               try
                               {
                                   ArrayList arraylist = new ArrayList();
                                   bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
                                   String s;
                        
                                   while((s = bufferedreader.readLine()) != null)
                                   {
                                       s = s.trim();
                        
                                       if(!s.isEmpty())
                                       {
                                           arraylist.add(s);
                                       }
                                   }
                        
                                   if(!arraylist.isEmpty())
                                   {
                                       do
                                       {
                                           this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));
                                       }
                                       while(this.splashText.hashCode() == 125780783);
                                   }
                               }
                               catch(IOException ioexception1)
                               {
                                   ;
                               }
                               finally
                               {
                                   if(bufferedreader != null)
                                   {
                                       try
                                       {
                                           bufferedreader.close();
                                       }
                                       catch(IOException ioexception)
                                       {
                                           ;
                                       }
                                   }
                               }
                        
                               this.updateCounter = rand.nextFloat();
                               this.field_92025_p = "";
                        
                               if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
                               {
                                   this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
                                   this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
                                   this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
                               }
                           }
                        
                           /**
                            * Called from the main game loop to update the screen.
                            */
                        
                           //Fonction Player
                           public void updateScreen()
                           {
                               ++this.panoramaTimer;
                           }
                        
                           /**
                            * Returns true if this GUI should pause the game when it is displayed in single-player
                            */
                           public boolean doesGuiPauseGame()
                           {
                               return false;
                           }
                        
                           /**
                            * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
                            */
                           protected void keyTyped(char p_73869_1_, int p_73869_2_)
                           {}
                        
                           /**
                            * Adds the buttons (and other controls) to the screen in question.
                            */
                           public void initGui()
                           {
                               this.viewportTexture = new DynamicTexture(256, 256);
                               this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
                               Calendar calendar = Calendar.getInstance();
                               calendar.setTime(new Date());
                        
                               if(calendar.get(2) + 1 == 6 && calendar.get(5) == 1)
                               {
                                   this.splashText = "Joyeux Anniversaire, Notch!";
                               }
                               else if(calendar.get(2) + 1 == 12 && calendar.get(5) == 24)
                               {
                                   this.splashText = "Joyeux Noel!";
                               }
                               else if(calendar.get(2) + 1 == 1 && calendar.get(5) == 1)
                               {
                                   this.splashText = "Bonne année!";
                               }
                               else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 31)
                               {
                                   this.splashText = "OOoooOOOoooo! Spooky!";
                               }
                               else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 20 )
                               {
                                   this.splashText = "Joyeux Anniversaire Azword!";
                               }
                        
                               boolean flag = true;
                               int i = this.height / 4 + 48;
                        
                               if(this.mc.isDemo())
                               {
                                   this.addDemoButtons(i, 24);
                               }
                               else
                               {
                                   this.addSingleplayerMultiplayerButtons(i, 24);
                               }
                        
                               this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("Options", new Object[0])));
                               this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("Quitter", new Object[0])));
                               Object object = this.field_104025_t;
                        
                               synchronized(this.field_104025_t)
                               {
                                   this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
                                   this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
                                   int j = Math.max(this.field_92023_s, this.field_92024_r);
                                   this.field_92022_t = (this.width - j) / 2;
                                   this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;
                                   this.field_92020_v = this.field_92022_t + j;
                                   this.field_92019_w = this.field_92021_u + 24;
                               }
                           }
                        
                           /**
                            * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
                            */
                           private void addSingleplayerMultiplayerButtons(int x, int y)
                           {
                               this.buttonList.add(new GuiButton(1, this.width / 2 - 200, x, 98, 20, I18n.format("Site")));
                               this.buttonList.add(new GuiButton(2, this.width / 2 + 100, x + 0, 98, 20, I18n.format("Forum")));
                               this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "§4Jouer sur Eldaria"));
                               GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 200, x + y * 2, "Voter");
                               GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 15, x + y * 2, "TeamSpeak");
                               fmlModButton.xPosition = this.width / 2 + 100;
                               webSiteButton.width = 98;
                               fmlModButton.width = 98;
                               this.buttonList.add(webSiteButton);
                               this.buttonList.add(fmlModButton);
                           }
                        
                           /**
                            * Adds Demo buttons on Main Menu for players who are playing Demo.
                            */
                           private void addDemoButtons(int x, int y)
                           {
                               this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0])));
                               this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0])));
                               ISaveFormat isaveformat = this.mc.getSaveLoader();
                               WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                        
                               if(worldinfo == null)
                               {
                                   this.buttonResetDemo.enabled = false;
                               }
                           }
                        
                           protected void actionPerformed(GuiButton button)
                           {
                               if(button.id == 0)
                               {
                                   this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                               }
                        
                               if(button.id == 5)
                               {
                                   this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
                               }
                        
                               if(button.id == 1)
                               {
                                   try
                                   {
                                       Class oclass = Class.forName("java.awt.Desktop");
                                       Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                       oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/")});
                                   }
                                   catch(Throwable throwable)
                                   {
                                       logger.error("Couldn\'t open link", throwable);
                                   }
                               }
                        
                               if(button.id == 2)
                               {
                                   try
                                   {
                                       Class oclass = Class.forName("java.awt.Desktop");
                                       Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                       oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/forum.php")});
                                   }
                                   catch(Throwable throwable)
                                   {
                                       logger.error("Couldn\'t open link", throwable);
                                   }
                               }
                        
                               if(button.id == 4)
                               {
                                   this.mc.shutdown();
                               }
                        
                               if(button.id == 6)
                               {
                                   try
                                   {
                                       Class oclass = Class.forName("java.awt.Desktop");
                                       Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                       oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("ts3server://94.23.32.162?port=")});
                                   }
                                   catch(Throwable throwable)
                                   {
                                       logger.error("Couldn\'t open link", throwable);
                                   }
                               }
                        
                               if(button.id == 11)
                               {
                                   this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
                               }
                        
                               if(button.id == 12)
                               {
                                   ISaveFormat isaveformat = this.mc.getSaveLoader();
                                   WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                        
                                   if(worldinfo != null)
                                   {
                                       GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);
                                       this.mc.displayGuiScreen(guiyesno);
                                   }
                               }
                        
                               if(button.id == 20)
                               {
                                   // TODO pour la connexion au serveur
                                   FMLClientHandler.instance().connectToServerAtStartup("94.23.32.162", 21000); // ip, port
                               }
                        
                               if(button.id == 21)
                               {
                                   try
                                   {
                                       Class oclass = Class.forName("java.awt.Desktop");
                                       Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                       oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/vote.php")});
                                   }
                                   catch(Throwable throwable)
                                   {
                                       logger.error("Couldn\'t open link", throwable);
                                   }
                               }
                           }
                        
                           public void confirmClicked(boolean p_73878_1_, int id)
                           {
                               if(p_73878_1_ && id == 12)
                               {
                                   ISaveFormat isaveformat = this.mc.getSaveLoader();
                                   isaveformat.flushCache();
                                   isaveformat.deleteWorldDirectory("Demo_World");
                                   this.mc.displayGuiScreen(this);
                               }
                               else if(id == 13)
                               {
                                   if(p_73878_1_)
                                   {
                                       try
                                       {
                                           Class oclass = Class.forName("java.awt.Desktop");
                                           Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                           oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});
                                       }
                                       catch(Throwable throwable)
                                       {
                                           logger.error("Couldn\'t open link", throwable);
                                       }
                                   }
                        
                                   this.mc.displayGuiScreen(this);
                               }
                           }
                        
                           /**
                            * Draws the main menu panorama
                            */
                           private void drawPanorama(int x, int y, float partialTick)
                           {
                               Tessellator tessellator = Tessellator.instance;
                               GL11.glMatrixMode(GL11.GL_PROJECTION);
                               GL11.glPushMatrix();
                               GL11.glLoadIdentity();
                               Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
                               GL11.glMatrixMode(GL11.GL_MODELVIEW);
                               GL11.glPushMatrix();
                               GL11.glLoadIdentity();
                               GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                               GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
                               GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
                               GL11.glEnable(GL11.GL_BLEND);
                               GL11.glDisable(GL11.GL_ALPHA_TEST);
                               GL11.glDisable(GL11.GL_CULL_FACE);
                               GL11.glDepthMask(false);
                               OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                               byte b0 = 8;
                        
                               for(int k = 0; k < b0 * b0; ++k)
                               {
                                   GL11.glPushMatrix();
                                   float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F;
                                   float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F;
                                   float f3 = 0.0F;
                                   GL11.glTranslatef(f1, f2, f3);
                                   GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + partialTick) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
                                   GL11.glRotatef(-((float)this.panoramaTimer + partialTick) * 0.1F, 0.0F, 1.0F, 0.0F);
                        
                                   for(int l = 0; l < 6; ++l)
                                   {
                                       GL11.glPushMatrix();
                        
                                       if(l == 1)
                                       {
                                           GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
                                       }
                        
                                       if(l == 2)
                                       {
                                           GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
                                       }
                        
                                       if(l == 3)
                                       {
                                           GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
                                       }
                        
                                       if(l == 4)
                                       {
                                           GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                                       }
                        
                                       if(l == 5)
                                       {
                                           GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
                                       }
                        
                                       this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);
                                       tessellator.startDrawingQuads();
                                       tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
                                       float f4 = 0.0F;
                                       tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4));
                                       tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4));
                                       tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4));
                                       tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4));
                                       tessellator.draw();
                                       GL11.glPopMatrix();
                                   }
                        
                                   GL11.glPopMatrix();
                                   GL11.glColorMask(true, true, true, false);
                               }
                        
                               tessellator.setTranslation(0.0D, 0.0D, 0.0D);
                               GL11.glColorMask(true, true, true, true);
                               GL11.glMatrixMode(GL11.GL_PROJECTION);
                               GL11.glPopMatrix();
                               GL11.glMatrixMode(GL11.GL_MODELVIEW);
                               GL11.glPopMatrix();
                               GL11.glDepthMask(true);
                               GL11.glEnable(GL11.GL_CULL_FACE);
                               GL11.glEnable(GL11.GL_DEPTH_TEST);
                           }
                        
                           /**
                            * Rotate and blurs the skybox view in the main menu
                            */
                           private void rotateAndBlurSkybox(float partialTick)
                           {
                               this.mc.getTextureManager().bindTexture(this.field_110351_G);
                               GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
                               GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
                               GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
                               GL11.glEnable(GL11.GL_BLEND);
                               OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                               GL11.glColorMask(true, true, true, false);
                               Tessellator tessellator = Tessellator.instance;
                               tessellator.startDrawingQuads();
                               GL11.glDisable(GL11.GL_ALPHA_TEST);
                               byte b0 = 3;
                        
                               for(int i = 0; i < b0; ++i)
                               {
                                   tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
                                   int j = this.width;
                                   int k = this.height;
                                   float f1 = (float)(i - b0 / 2) / 256.0F;
                                   tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
                                   tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
                                   tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
                                   tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
                               }
                        
                               tessellator.draw();
                               GL11.glEnable(GL11.GL_ALPHA_TEST);
                               GL11.glColorMask(true, true, true, true);
                           }
                        
                           /**
                            * Renders the skybox in the main menu
                            */
                           private void renderSkybox(int x, int y, float partialTick)
                           {
                               this.mc.getFramebuffer().unbindFramebuffer();
                               GL11.glViewport(0, 0, 256, 256);
                               this.drawPanorama(x, y, partialTick);
                               this.rotateAndBlurSkybox(partialTick);
                               this.rotateAndBlurSkybox(partialTick);
                               this.rotateAndBlurSkybox(partialTick);
                               this.rotateAndBlurSkybox(partialTick);
                               this.rotateAndBlurSkybox(partialTick);
                               this.rotateAndBlurSkybox(partialTick);
                               this.rotateAndBlurSkybox(partialTick);
                               this.mc.getFramebuffer().bindFramebuffer(true);
                               GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
                               Tessellator tessellator = Tessellator.instance;
                               tessellator.startDrawingQuads();
                               float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
                               float f2 = (float)this.height * f1 / 256.0F;
                               float f3 = (float)this.width * f1 / 256.0F;
                               tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
                               int k = this.width;
                               int l = this.height;
                               tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
                               tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
                               tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
                               tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
                               tessellator.draw();
                           }
                        
                           /**
                            * Draws the screen and all the components in it.
                            */
                           private int field_147003_i;
                           private int field_147009_r;
                           private float field_147048_u;
                           private float field_147047_v;
                        
                           int var100 = this.field_147003_i;
                           int var200 = this.field_147009_r;
                        
                           //Fonction Player
                           public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                           {
                               GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                               GL11.glPushMatrix();
                               GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                               GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                               GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                               float var6 = p_147046_5_.renderYawOffset;
                               float var7 = p_147046_5_.rotationYaw;
                               float var8 = p_147046_5_.rotationPitch;
                               float var9 = p_147046_5_.prevRotationYawHead;
                               float var10 = p_147046_5_.rotationYawHead;
                               GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                               RenderHelper.enableStandardItemLighting();
                               GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                               GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                               p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                               p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                               p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                               p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                               p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                               GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                               RenderManager.instance.playerViewY = 180.0F;
                               RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                               p_147046_5_.renderYawOffset = var6;
                               p_147046_5_.rotationYaw = var7;
                               p_147046_5_.rotationPitch = var8;
                               p_147046_5_.prevRotationYawHead = var9;
                               p_147046_5_.rotationYawHead = var10;
                               GL11.glPopMatrix();
                               RenderHelper.disableStandardItemLighting();
                               GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                               OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                               GL11.glDisable(GL11.GL_TEXTURE_2D);
                               OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                           }
                           public void drawScreen(int x, int y, float partialTick)
                           {
                            func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
                               GL11.glDisable(GL11.GL_ALPHA_TEST);
                               this.renderSkybox(x, y, partialTick);
                               GL11.glEnable(GL11.GL_ALPHA_TEST);
                               Tessellator tessellator = Tessellator.instance;
                               short short1 = 274;
                               int k = this.width / 2 - short1 / 2;
                               byte b0 = 30;
                               this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
                               this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
                               this.mc.getTextureManager().bindTexture(minecraftTitleTextures);
                               GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                        
                               if((double)this.updateCounter < 1.0E-4D)
                               {
                                   this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);
                                   this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);
                                   this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);
                                   this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);
                                   this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                               }
                               else
                               {
                                   this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);
                                   this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                               }
                        
                               String s1 = "Menu par Azword";
                               this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
                        
                               if(this.field_92025_p != null && this.field_92025_p.length() > 0)
                               {
                                   drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
                                   this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
                                   this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
                               }
                        
                               super.drawScreen(x, y, partialTick);
                           }
                        
                           /**
                            * Called when the mouse is clicked.
                            */
                           protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
                           {
                               super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
                               Object object = this.field_104025_t;
                        
                               synchronized(this.field_104025_t)
                               {
                                   if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
                                   {
                                       GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
                                       guiconfirmopenlink.func_146358_g();
                                       this.mc.displayGuiScreen(guiconfirmopenlink);
                                   }
                               }
                           }
                        }
                        

                        Passons sous trappe de ce que j’essaye d’en faire ^^

                        1 réponse Dernière réponse Répondre Citer 0
                        • robin4002R Hors-ligne
                          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                          dernière édition par

                          Pourtant ça ne devrait pas …

                          1 réponse Dernière réponse Répondre Citer 0
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