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    Personnage 3D !

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    13 Messages 3 Publieurs 2.5k Vues 1 Watching
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    • S Hors-ligne
      SquizzCraft
      dernière édition par

      Up… 😞

      Edit : Solution trouvée de moi même ! C’était plus que bête ^^’ :

      func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
      
      
      1 réponse Dernière réponse Répondre Citer 0
      • A Hors-ligne
        Azword
        dernière édition par

        Bonsoir excusez moi du déterrage de topic, mais j’ai le même code et le probleme est que Eclipse me souligne le func_147940_a

        Merci de m’aider 😄

        1 réponse Dernière réponse Répondre Citer 0
        • robin4002R Hors-ligne
          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
          dernière édition par

          Quelle est l’erreur indiqué ?

          1 réponse Dernière réponse Répondre Citer 0
          • A Hors-ligne
            Azword
            dernière édition par

            L’erreur est la suivante : the method func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F); is undefined for the type rendermanager

            Merci beaucoup robin ! 🙂

            1 réponse Dernière réponse Répondre Citer 0
            • robin4002R Hors-ligne
              robin4002 Moddeurs confirmés Rédacteurs Administrateurs
              dernière édition par

              for the type rendermanager ?
              Tu as mit quoi dans ton code ?

              rendermanager.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);  ou this.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);  ?
              As-tu ajoutés la fonction dans ta classe ?

              1 réponse Dernière réponse Répondre Citer 0
              • A Hors-ligne
                Azword
                dernière édition par

                Je ne suis qu’un débutant, comment ajoute ton la fonction ? 😄

                1 réponse Dernière réponse Répondre Citer 0
                • robin4002R Hors-ligne
                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                  dernière édition par

                  @‘SquizzCraft’:

                  Désolé ! Je fournis ça :

                     private int field_147003_i;
                     private int field_147009_r;
                     private float field_147048_u;
                     private float field_147047_v;
                     
                     
                     int var100 = this.field_147003_i;
                     int var200 = this.field_147009_r;
                     
                     //Fonction Player
                     public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                     {
                         GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                         GL11.glPushMatrix();
                         GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                         GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                         GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                         float var6 = p_147046_5_.renderYawOffset;
                         float var7 = p_147046_5_.rotationYaw;
                         float var8 = p_147046_5_.rotationPitch;
                         float var9 = p_147046_5_.prevRotationYawHead;
                         float var10 = p_147046_5_.rotationYawHead;
                         GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                         RenderHelper.enableStandardItemLighting();
                         GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                         GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                         p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                         p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                         p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                         p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                         p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                         GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                         RenderManager.instance.playerViewY = 180.0F;
                         RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                         p_147046_5_.renderYawOffset = var6;
                         p_147046_5_.rotationYaw = var7;
                         p_147046_5_.rotationPitch = var8;
                         p_147046_5_.prevRotationYawHead = var9;
                         p_147046_5_.rotationYawHead = var10;
                         GL11.glPopMatrix();
                         RenderHelper.disableStandardItemLighting();
                         GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                         OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                         GL11.glDisable(GL11.GL_TEXTURE_2D);
                         OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                     }
                  

                  Il suffit juste de la copier/coller

                  1 réponse Dernière réponse Répondre Citer 0
                  • A Hors-ligne
                    Azword
                    dernière édition par

                    @‘robin4002’:

                    @‘SquizzCraft’:

                    Désolé ! Je fournis ça :

                       private int field_147003_i;
                       private int field_147009_r;
                       private float field_147048_u;
                       private float field_147047_v;
                       
                       
                       int var100 = this.field_147003_i;
                       int var200 = this.field_147009_r;
                       
                       //Fonction Player
                       public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                       {
                           GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                           GL11.glPushMatrix();
                           GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                           GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                           GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                           float var6 = p_147046_5_.renderYawOffset;
                           float var7 = p_147046_5_.rotationYaw;
                           float var8 = p_147046_5_.rotationPitch;
                           float var9 = p_147046_5_.prevRotationYawHead;
                           float var10 = p_147046_5_.rotationYawHead;
                           GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                           RenderHelper.enableStandardItemLighting();
                           GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                           GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                           p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                           p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                           p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                           p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                           p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                           GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                           RenderManager.instance.playerViewY = 180.0F;
                           RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                           p_147046_5_.renderYawOffset = var6;
                           p_147046_5_.rotationYaw = var7;
                           p_147046_5_.rotationPitch = var8;
                           p_147046_5_.prevRotationYawHead = var9;
                           p_147046_5_.rotationYawHead = var10;
                           GL11.glPopMatrix();
                           RenderHelper.disableStandardItemLighting();
                           GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                           OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                           GL11.glDisable(GL11.GL_TEXTURE_2D);
                           OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                       }
                    

                    Il suffit juste de la copier/coller

                    J’ai copié collé et l’erreur persiste… :s

                    
                    package fr.eldaria.client;
                    
                    import java.io.BufferedReader;
                    import java.io.IOException;
                    import java.io.InputStreamReader;
                    import java.lang.reflect.InvocationTargetException;
                    import java.net.URI;
                    import java.net.URISyntaxException;
                    import java.util.ArrayList;
                    import java.util.Calendar;
                    import java.util.Date;
                    import java.util.List;
                    import java.util.Random;
                    
                    import net.minecraft.client.Minecraft;
                    import net.minecraft.client.gui.GuiButton;
                    import net.minecraft.client.gui.GuiButtonLanguage;
                    import net.minecraft.client.gui.GuiConfirmOpenLink;
                    import net.minecraft.client.gui.GuiLanguage;
                    import net.minecraft.client.gui.GuiMultiplayer;
                    import net.minecraft.client.gui.GuiOptions;
                    import net.minecraft.client.gui.GuiScreen;
                    import net.minecraft.client.gui.GuiSelectWorld;
                    import net.minecraft.client.gui.GuiYesNo;
                    import net.minecraft.client.gui.GuiYesNoCallback;
                    import net.minecraft.client.renderer.OpenGlHelper;
                    import net.minecraft.client.renderer.RenderHelper;
                    import net.minecraft.client.renderer.Tessellator;
                    import net.minecraft.client.renderer.entity.RenderManager;
                    import net.minecraft.client.renderer.texture.DynamicTexture;
                    import net.minecraft.client.resources.I18n;
                    import net.minecraft.entity.EntityLivingBase;
                    import net.minecraft.util.EnumChatFormatting;
                    import net.minecraft.util.MathHelper;
                    import net.minecraft.util.ResourceLocation;
                    import net.minecraft.world.demo.DemoWorldServer;
                    import net.minecraft.world.storage.ISaveFormat;
                    import net.minecraft.world.storage.WorldInfo;
                    import net.minecraftforge.client.ForgeHooksClient;
                    
                    import org.apache.commons.io.Charsets;
                    import org.apache.logging.log4j.LogManager;
                    import org.apache.logging.log4j.Logger;
                    import org.lwjgl.opengl.GL11;
                    import org.lwjgl.opengl.GL12;
                    import org.lwjgl.opengl.GLContext;
                    import org.lwjgl.util.glu.Project;
                    
                    import com.google.common.base.Strings;
                    import com.google.common.collect.Lists;
                    
                    import cpw.mods.fml.client.FMLClientHandler;
                    import cpw.mods.fml.client.GuiModList;
                    import cpw.mods.fml.common.FMLCommonHandler;
                    import cpw.mods.fml.relauncher.Side;
                    import cpw.mods.fml.relauncher.SideOnly;
                    
                    @SideOnly(Side.CLIENT)
                    public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
                    {
                    private static final Logger logger = LogManager.getLogger();
                    /** The RNG used by the Main Menu Screen. */
                    private static final Random rand = new Random();
                    /** Counts the number of screen updates. */
                    private float updateCounter;
                    /** The splash message. */
                    private String splashText;
                    private GuiButton buttonResetDemo;
                    /** Timer used to rotate the panorama, increases every tick. */
                    private int panoramaTimer;
                    /**
                    * Texture allocated for the current viewport of the main menu's panorama background.
                    */
                    private DynamicTexture viewportTexture;
                    private final Object field_104025_t = new Object();
                    private String field_92025_p;
                    private String field_146972_A;
                    private String field_104024_v;
                    private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
                    private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("Eldaria:textures/gui/mclogo.png");
                    /** An array of all the paths to the panorama pictures. */
                    private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png")};
                    public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
                    private int field_92024_r;
                    private int field_92023_s;
                    private int field_92022_t;
                    private int field_92021_u;
                    private int field_92020_v;
                    private int field_92019_w;
                    private ResourceLocation field_110351_G;
                    private static final String __OBFID = "CL_00001154";
                    
                    public GuiCustomMainMenu()
                    {
                    this.field_146972_A = field_96138_a;
                    this.splashText = "missingno";
                    BufferedReader bufferedreader = null;
                    
                    try
                    {
                    ArrayList arraylist = new ArrayList();
                    bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
                    String s;
                    
                    while((s = bufferedreader.readLine()) != null)
                    {
                    s = s.trim();
                    
                    if(!s.isEmpty())
                    {
                    arraylist.add(s);
                    }
                    }
                    
                    if(!arraylist.isEmpty())
                    {
                    do
                    {
                    this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));
                    }
                    while(this.splashText.hashCode() == 125780783);
                    }
                    }
                    catch(IOException ioexception1)
                    {
                    ;
                    }
                    finally
                    {
                    if(bufferedreader != null)
                    {
                    try
                    {
                    bufferedreader.close();
                    }
                    catch(IOException ioexception)
                    {
                    ;
                    }
                    }
                    }
                    
                    this.updateCounter = rand.nextFloat();
                    this.field_92025_p = "";
                    
                    if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
                    {
                    this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
                    this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
                    this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
                    }
                    }
                    
                    /**
                    * Called from the main game loop to update the screen.
                    */
                    
                    //Fonction Player
                    public void updateScreen()
                    {
                    ++this.panoramaTimer;
                    }
                    
                    /**
                    * Returns true if this GUI should pause the game when it is displayed in single-player
                    */
                    public boolean doesGuiPauseGame()
                    {
                    return false;
                    }
                    
                    /**
                    * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
                    */
                    protected void keyTyped(char p_73869_1_, int p_73869_2_)
                    {}
                    
                    /**
                    * Adds the buttons (and other controls) to the screen in question.
                    */
                    public void initGui()
                    {
                    this.viewportTexture = new DynamicTexture(256, 256);
                    this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
                    Calendar calendar = Calendar.getInstance();
                    calendar.setTime(new Date());
                    
                    if(calendar.get(2) + 1 == 6 && calendar.get(5) == 1)
                    {
                    this.splashText = "Joyeux Anniversaire, Notch!";
                    }
                    else if(calendar.get(2) + 1 == 12 && calendar.get(5) == 24)
                    {
                    this.splashText = "Joyeux Noel!";
                    }
                    else if(calendar.get(2) + 1 == 1 && calendar.get(5) == 1)
                    {
                    this.splashText = "Bonne année!";
                    }
                    else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 31)
                    {
                    this.splashText = "OOoooOOOoooo! Spooky!";
                    }
                    else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 20 )
                    {
                    this.splashText = "Joyeux Anniversaire Azword!";
                    }
                    
                    boolean flag = true;
                    int i = this.height / 4 + 48;
                    
                    if(this.mc.isDemo())
                    {
                    this.addDemoButtons(i, 24);
                    }
                    else
                    {
                    this.addSingleplayerMultiplayerButtons(i, 24);
                    }
                    
                    this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("Options", new Object[0])));
                    this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("Quitter", new Object[0])));
                    Object object = this.field_104025_t;
                    
                    synchronized(this.field_104025_t)
                    {
                    this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
                    this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
                    int j = Math.max(this.field_92023_s, this.field_92024_r);
                    this.field_92022_t = (this.width - j) / 2;
                    this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;
                    this.field_92020_v = this.field_92022_t + j;
                    this.field_92019_w = this.field_92021_u + 24;
                    }
                    }
                    
                    /**
                    * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
                    */
                    private void addSingleplayerMultiplayerButtons(int x, int y)
                    {
                    this.buttonList.add(new GuiButton(1, this.width / 2 - 200, x, 98, 20, I18n.format("Site")));
                    this.buttonList.add(new GuiButton(2, this.width / 2 + 100, x + 0, 98, 20, I18n.format("Forum")));
                    this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "§4Jouer sur Eldaria"));
                    GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 200, x + y * 2, "Voter");
                    GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 15, x + y * 2, "TeamSpeak");
                    fmlModButton.xPosition = this.width / 2 + 100;
                    webSiteButton.width = 98;
                    fmlModButton.width = 98;
                    this.buttonList.add(webSiteButton);
                    this.buttonList.add(fmlModButton);
                    }
                    
                    /**
                    * Adds Demo buttons on Main Menu for players who are playing Demo.
                    */
                    private void addDemoButtons(int x, int y)
                    {
                    this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0])));
                    this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0])));
                    ISaveFormat isaveformat = this.mc.getSaveLoader();
                    WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                    
                    if(worldinfo == null)
                    {
                    this.buttonResetDemo.enabled = false;
                    }
                    }
                    
                    protected void actionPerformed(GuiButton button)
                    {
                    if(button.id == 0)
                    {
                    this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                    }
                    
                    if(button.id == 5)
                    {
                    this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
                    }
                    
                    if(button.id == 1)
                    {
                    try
                    {
                    Class oclass = Class.forName("java.awt.Desktop");
                    Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                    oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/")});
                    }
                    catch(Throwable throwable)
                    {
                    logger.error("Couldn\'t open link", throwable);
                    }
                    }
                    
                    if(button.id == 2)
                    {
                    try
                    {
                    Class oclass = Class.forName("java.awt.Desktop");
                    Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                    oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/forum.php")});
                    }
                    catch(Throwable throwable)
                    {
                    logger.error("Couldn\'t open link", throwable);
                    }
                    }
                    
                    if(button.id == 4)
                    {
                    this.mc.shutdown();
                    }
                    
                    if(button.id == 6)
                    {
                    try
                    {
                    Class oclass = Class.forName("java.awt.Desktop");
                    Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                    oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("ts3server://94.23.32.162?port=")});
                    }
                    catch(Throwable throwable)
                    {
                    logger.error("Couldn\'t open link", throwable);
                    }
                    }
                    
                    if(button.id == 11)
                    {
                    this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
                    }
                    
                    if(button.id == 12)
                    {
                    ISaveFormat isaveformat = this.mc.getSaveLoader();
                    WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                    
                    if(worldinfo != null)
                    {
                    GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);
                    this.mc.displayGuiScreen(guiyesno);
                    }
                    }
                    
                    if(button.id == 20)
                    {
                    // TODO pour la connexion au serveur
                    FMLClientHandler.instance().connectToServerAtStartup("94.23.32.162", 21000); // ip, port
                    }
                    
                    if(button.id == 21)
                    {
                    try
                    {
                    Class oclass = Class.forName("java.awt.Desktop");
                    Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                    oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/vote.php")});
                    }
                    catch(Throwable throwable)
                    {
                    logger.error("Couldn\'t open link", throwable);
                    }
                    }
                    }
                    
                    public void confirmClicked(boolean p_73878_1_, int id)
                    {
                    if(p_73878_1_ && id == 12)
                    {
                    ISaveFormat isaveformat = this.mc.getSaveLoader();
                    isaveformat.flushCache();
                    isaveformat.deleteWorldDirectory("Demo_World");
                    this.mc.displayGuiScreen(this);
                    }
                    else if(id == 13)
                    {
                    if(p_73878_1_)
                    {
                    try
                    {
                    Class oclass = Class.forName("java.awt.Desktop");
                    Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                    oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});
                    }
                    catch(Throwable throwable)
                    {
                    logger.error("Couldn\'t open link", throwable);
                    }
                    }
                    
                    this.mc.displayGuiScreen(this);
                    }
                    }
                    
                    /**
                    * Draws the main menu panorama
                    */
                    private void drawPanorama(int x, int y, float partialTick)
                    {
                    Tessellator tessellator = Tessellator.instance;
                    GL11.glMatrixMode(GL11.GL_PROJECTION);
                    GL11.glPushMatrix();
                    GL11.glLoadIdentity();
                    Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
                    GL11.glMatrixMode(GL11.GL_MODELVIEW);
                    GL11.glPushMatrix();
                    GL11.glLoadIdentity();
                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                    GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
                    GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
                    GL11.glEnable(GL11.GL_BLEND);
                    GL11.glDisable(GL11.GL_ALPHA_TEST);
                    GL11.glDisable(GL11.GL_CULL_FACE);
                    GL11.glDepthMask(false);
                    OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                    byte b0 = 8;
                    
                    for(int k = 0; k < b0 * b0; ++k)
                    {
                    GL11.glPushMatrix();
                    float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F;
                    float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F;
                    float f3 = 0.0F;
                    GL11.glTranslatef(f1, f2, f3);
                    GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + partialTick) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
                    GL11.glRotatef(-((float)this.panoramaTimer + partialTick) * 0.1F, 0.0F, 1.0F, 0.0F);
                    
                    for(int l = 0; l < 6; ++l)
                    {
                    GL11.glPushMatrix();
                    
                    if(l == 1)
                    {
                    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
                    }
                    
                    if(l == 2)
                    {
                    GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
                    }
                    
                    if(l == 3)
                    {
                    GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
                    }
                    
                    if(l == 4)
                    {
                    GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                    }
                    
                    if(l == 5)
                    {
                    GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
                    }
                    
                    this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);
                    tessellator.startDrawingQuads();
                    tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
                    float f4 = 0.0F;
                    tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4));
                    tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4));
                    tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4));
                    tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4));
                    tessellator.draw();
                    GL11.glPopMatrix();
                    }
                    
                    GL11.glPopMatrix();
                    GL11.glColorMask(true, true, true, false);
                    }
                    
                    tessellator.setTranslation(0.0D, 0.0D, 0.0D);
                    GL11.glColorMask(true, true, true, true);
                    GL11.glMatrixMode(GL11.GL_PROJECTION);
                    GL11.glPopMatrix();
                    GL11.glMatrixMode(GL11.GL_MODELVIEW);
                    GL11.glPopMatrix();
                    GL11.glDepthMask(true);
                    GL11.glEnable(GL11.GL_CULL_FACE);
                    GL11.glEnable(GL11.GL_DEPTH_TEST);
                    }
                    
                    /**
                    * Rotate and blurs the skybox view in the main menu
                    */
                    private void rotateAndBlurSkybox(float partialTick)
                    {
                    this.mc.getTextureManager().bindTexture(this.field_110351_G);
                    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
                    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
                    GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
                    GL11.glEnable(GL11.GL_BLEND);
                    OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                    GL11.glColorMask(true, true, true, false);
                    Tessellator tessellator = Tessellator.instance;
                    tessellator.startDrawingQuads();
                    GL11.glDisable(GL11.GL_ALPHA_TEST);
                    byte b0 = 3;
                    
                    for(int i = 0; i < b0; ++i)
                    {
                    tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
                    int j = this.width;
                    int k = this.height;
                    float f1 = (float)(i - b0 / 2) / 256.0F;
                    tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
                    tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
                    tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
                    tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
                    }
                    
                    tessellator.draw();
                    GL11.glEnable(GL11.GL_ALPHA_TEST);
                    GL11.glColorMask(true, true, true, true);
                    }
                    
                    /**
                    * Renders the skybox in the main menu
                    */
                    private void renderSkybox(int x, int y, float partialTick)
                    {
                    this.mc.getFramebuffer().unbindFramebuffer();
                    GL11.glViewport(0, 0, 256, 256);
                    this.drawPanorama(x, y, partialTick);
                    this.rotateAndBlurSkybox(partialTick);
                    this.rotateAndBlurSkybox(partialTick);
                    this.rotateAndBlurSkybox(partialTick);
                    this.rotateAndBlurSkybox(partialTick);
                    this.rotateAndBlurSkybox(partialTick);
                    this.rotateAndBlurSkybox(partialTick);
                    this.rotateAndBlurSkybox(partialTick);
                    this.mc.getFramebuffer().bindFramebuffer(true);
                    GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
                    Tessellator tessellator = Tessellator.instance;
                    tessellator.startDrawingQuads();
                    float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
                    float f2 = (float)this.height * f1 / 256.0F;
                    float f3 = (float)this.width * f1 / 256.0F;
                    tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
                    int k = this.width;
                    int l = this.height;
                    tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
                    tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
                    tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
                    tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
                    tessellator.draw();
                    }
                    
                    /**
                    * Draws the screen and all the components in it.
                    */
                    private int field_147003_i;
                    private int field_147009_r;
                    private float field_147048_u;
                    private float field_147047_v;
                    
                    int var100 = this.field_147003_i;
                    int var200 = this.field_147009_r;
                    
                    //Fonction Player
                    public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                    {
                    GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                    GL11.glPushMatrix();
                    GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                    GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                    float var6 = p_147046_5_.renderYawOffset;
                    float var7 = p_147046_5_.rotationYaw;
                    float var8 = p_147046_5_.rotationPitch;
                    float var9 = p_147046_5_.prevRotationYawHead;
                    float var10 = p_147046_5_.rotationYawHead;
                    GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                    RenderHelper.enableStandardItemLighting();
                    GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                    p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                    p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                    p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                    p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                    p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                    GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                    RenderManager.instance.playerViewY = 180.0F;
                    RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                    p_147046_5_.renderYawOffset = var6;
                    p_147046_5_.rotationYaw = var7;
                    p_147046_5_.rotationPitch = var8;
                    p_147046_5_.prevRotationYawHead = var9;
                    p_147046_5_.rotationYawHead = var10;
                    GL11.glPopMatrix();
                    RenderHelper.disableStandardItemLighting();
                    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                    OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                    GL11.glDisable(GL11.GL_TEXTURE_2D);
                    OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                    }
                    public void drawScreen(int x, int y, float partialTick)
                    {
                    func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
                    GL11.glDisable(GL11.GL_ALPHA_TEST);
                    this.renderSkybox(x, y, partialTick);
                    GL11.glEnable(GL11.GL_ALPHA_TEST);
                    Tessellator tessellator = Tessellator.instance;
                    short short1 = 274;
                    int k = this.width / 2 - short1 / 2;
                    byte b0 = 30;
                    this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
                    this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
                    this.mc.getTextureManager().bindTexture(minecraftTitleTextures);
                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                    
                    if((double)this.updateCounter < 1.0E-4D)
                    {
                    this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);
                    this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);
                    this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);
                    this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);
                    this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                    }
                    else
                    {
                    this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);
                    this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                    }
                    
                    String s1 = "Menu par Azword";
                    this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
                    
                    if(this.field_92025_p != null && this.field_92025_p.length() > 0)
                    {
                    drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
                    this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
                    this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
                    }
                    
                    super.drawScreen(x, y, partialTick);
                    }
                    
                    /**
                    * Called when the mouse is clicked.
                    */
                    protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
                    {
                    super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
                    Object object = this.field_104025_t;
                    
                    synchronized(this.field_104025_t)
                    {
                    if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
                    {
                    GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
                    guiconfirmopenlink.func_146358_g();
                    this.mc.displayGuiScreen(guiconfirmopenlink);
                    }
                    }
                    }
                    }
                    
                    

                    Passons sous trappe de ce que j’essaye d’en faire ^^

                    1 réponse Dernière réponse Répondre Citer 0
                    • A Hors-ligne
                      Azword
                      dernière édition par

                      @‘robin4002’:

                      @‘SquizzCraft’:

                      Désolé ! Je fournis ça :

                         private int field_147003_i;
                         private int field_147009_r;
                         private float field_147048_u;
                         private float field_147047_v;
                         
                         
                         int var100 = this.field_147003_i;
                         int var200 = this.field_147009_r;
                         
                         //Fonction Player
                         public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                         {
                             GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                             GL11.glPushMatrix();
                             GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                             GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                             GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                             float var6 = p_147046_5_.renderYawOffset;
                             float var7 = p_147046_5_.rotationYaw;
                             float var8 = p_147046_5_.rotationPitch;
                             float var9 = p_147046_5_.prevRotationYawHead;
                             float var10 = p_147046_5_.rotationYawHead;
                             GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                             RenderHelper.enableStandardItemLighting();
                             GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                             GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                             p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                             p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                             p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                             p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                             p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                             GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                             RenderManager.instance.playerViewY = 180.0F;
                             RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                             p_147046_5_.renderYawOffset = var6;
                             p_147046_5_.rotationYaw = var7;
                             p_147046_5_.rotationPitch = var8;
                             p_147046_5_.prevRotationYawHead = var9;
                             p_147046_5_.rotationYawHead = var10;
                             GL11.glPopMatrix();
                             RenderHelper.disableStandardItemLighting();
                             GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                             OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                             GL11.glDisable(GL11.GL_TEXTURE_2D);
                             OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                         }
                      

                      Il suffit juste de la copier/coller

                      J’ai copié collé et l’erreur persiste… :s

                      
                      package fr.eldaria.client;
                      
                      import java.io.BufferedReader;
                      import java.io.IOException;
                      import java.io.InputStreamReader;
                      import java.lang.reflect.InvocationTargetException;
                      import java.net.URI;
                      import java.net.URISyntaxException;
                      import java.util.ArrayList;
                      import java.util.Calendar;
                      import java.util.Date;
                      import java.util.List;
                      import java.util.Random;
                      
                      import net.minecraft.client.Minecraft;
                      import net.minecraft.client.gui.GuiButton;
                      import net.minecraft.client.gui.GuiButtonLanguage;
                      import net.minecraft.client.gui.GuiConfirmOpenLink;
                      import net.minecraft.client.gui.GuiLanguage;
                      import net.minecraft.client.gui.GuiMultiplayer;
                      import net.minecraft.client.gui.GuiOptions;
                      import net.minecraft.client.gui.GuiScreen;
                      import net.minecraft.client.gui.GuiSelectWorld;
                      import net.minecraft.client.gui.GuiYesNo;
                      import net.minecraft.client.gui.GuiYesNoCallback;
                      import net.minecraft.client.renderer.OpenGlHelper;
                      import net.minecraft.client.renderer.RenderHelper;
                      import net.minecraft.client.renderer.Tessellator;
                      import net.minecraft.client.renderer.entity.RenderManager;
                      import net.minecraft.client.renderer.texture.DynamicTexture;
                      import net.minecraft.client.resources.I18n;
                      import net.minecraft.entity.EntityLivingBase;
                      import net.minecraft.util.EnumChatFormatting;
                      import net.minecraft.util.MathHelper;
                      import net.minecraft.util.ResourceLocation;
                      import net.minecraft.world.demo.DemoWorldServer;
                      import net.minecraft.world.storage.ISaveFormat;
                      import net.minecraft.world.storage.WorldInfo;
                      import net.minecraftforge.client.ForgeHooksClient;
                      
                      import org.apache.commons.io.Charsets;
                      import org.apache.logging.log4j.LogManager;
                      import org.apache.logging.log4j.Logger;
                      import org.lwjgl.opengl.GL11;
                      import org.lwjgl.opengl.GL12;
                      import org.lwjgl.opengl.GLContext;
                      import org.lwjgl.util.glu.Project;
                      
                      import com.google.common.base.Strings;
                      import com.google.common.collect.Lists;
                      
                      import cpw.mods.fml.client.FMLClientHandler;
                      import cpw.mods.fml.client.GuiModList;
                      import cpw.mods.fml.common.FMLCommonHandler;
                      import cpw.mods.fml.relauncher.Side;
                      import cpw.mods.fml.relauncher.SideOnly;
                      
                      @SideOnly(Side.CLIENT)
                      public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
                      {
                         private static final Logger logger = LogManager.getLogger();
                         /** The RNG used by the Main Menu Screen. */
                         private static final Random rand = new Random();
                         /** Counts the number of screen updates. */
                         private float updateCounter;
                         /** The splash message. */
                         private String splashText;
                         private GuiButton buttonResetDemo;
                         /** Timer used to rotate the panorama, increases every tick. */
                         private int panoramaTimer;
                         /**
                          * Texture allocated for the current viewport of the main menu's panorama background.
                          */
                         private DynamicTexture viewportTexture;
                         private final Object field_104025_t = new Object();
                         private String field_92025_p;
                         private String field_146972_A;
                         private String field_104024_v;
                         private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
                         private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("Eldaria:textures/gui/mclogo.png");
                         /** An array of all the paths to the panorama pictures. */
                         private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png")};
                         public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
                         private int field_92024_r;
                         private int field_92023_s;
                         private int field_92022_t;
                         private int field_92021_u;
                         private int field_92020_v;
                         private int field_92019_w;
                         private ResourceLocation field_110351_G;
                         private static final String __OBFID = "CL_00001154";
                      
                         public GuiCustomMainMenu()
                         {
                             this.field_146972_A = field_96138_a;
                             this.splashText = "missingno";
                             BufferedReader bufferedreader = null;
                      
                             try
                             {
                                 ArrayList arraylist = new ArrayList();
                                 bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
                                 String s;
                      
                                 while((s = bufferedreader.readLine()) != null)
                                 {
                                     s = s.trim();
                      
                                     if(!s.isEmpty())
                                     {
                                         arraylist.add(s);
                                     }
                                 }
                      
                                 if(!arraylist.isEmpty())
                                 {
                                     do
                                     {
                                         this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));
                                     }
                                     while(this.splashText.hashCode() == 125780783);
                                 }
                             }
                             catch(IOException ioexception1)
                             {
                                 ;
                             }
                             finally
                             {
                                 if(bufferedreader != null)
                                 {
                                     try
                                     {
                                         bufferedreader.close();
                                     }
                                     catch(IOException ioexception)
                                     {
                                         ;
                                     }
                                 }
                             }
                      
                             this.updateCounter = rand.nextFloat();
                             this.field_92025_p = "";
                      
                             if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
                             {
                                 this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
                                 this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
                                 this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
                             }
                         }
                      
                         /**
                          * Called from the main game loop to update the screen.
                          */
                      
                         //Fonction Player
                         public void updateScreen()
                         {
                             ++this.panoramaTimer;
                         }
                      
                         /**
                          * Returns true if this GUI should pause the game when it is displayed in single-player
                          */
                         public boolean doesGuiPauseGame()
                         {
                             return false;
                         }
                      
                         /**
                          * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
                          */
                         protected void keyTyped(char p_73869_1_, int p_73869_2_)
                         {}
                      
                         /**
                          * Adds the buttons (and other controls) to the screen in question.
                          */
                         public void initGui()
                         {
                             this.viewportTexture = new DynamicTexture(256, 256);
                             this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
                             Calendar calendar = Calendar.getInstance();
                             calendar.setTime(new Date());
                      
                             if(calendar.get(2) + 1 == 6 && calendar.get(5) == 1)
                             {
                                 this.splashText = "Joyeux Anniversaire, Notch!";
                             }
                             else if(calendar.get(2) + 1 == 12 && calendar.get(5) == 24)
                             {
                                 this.splashText = "Joyeux Noel!";
                             }
                             else if(calendar.get(2) + 1 == 1 && calendar.get(5) == 1)
                             {
                                 this.splashText = "Bonne année!";
                             }
                             else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 31)
                             {
                                 this.splashText = "OOoooOOOoooo! Spooky!";
                             }
                             else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 20 )
                             {
                                 this.splashText = "Joyeux Anniversaire Azword!";
                             }
                      
                             boolean flag = true;
                             int i = this.height / 4 + 48;
                      
                             if(this.mc.isDemo())
                             {
                                 this.addDemoButtons(i, 24);
                             }
                             else
                             {
                                 this.addSingleplayerMultiplayerButtons(i, 24);
                             }
                      
                             this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("Options", new Object[0])));
                             this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("Quitter", new Object[0])));
                             Object object = this.field_104025_t;
                      
                             synchronized(this.field_104025_t)
                             {
                                 this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
                                 this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
                                 int j = Math.max(this.field_92023_s, this.field_92024_r);
                                 this.field_92022_t = (this.width - j) / 2;
                                 this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;
                                 this.field_92020_v = this.field_92022_t + j;
                                 this.field_92019_w = this.field_92021_u + 24;
                             }
                         }
                      
                         /**
                          * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
                          */
                         private void addSingleplayerMultiplayerButtons(int x, int y)
                         {
                             this.buttonList.add(new GuiButton(1, this.width / 2 - 200, x, 98, 20, I18n.format("Site")));
                             this.buttonList.add(new GuiButton(2, this.width / 2 + 100, x + 0, 98, 20, I18n.format("Forum")));
                             this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "§4Jouer sur Eldaria"));
                             GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 200, x + y * 2, "Voter");
                             GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 15, x + y * 2, "TeamSpeak");
                             fmlModButton.xPosition = this.width / 2 + 100;
                             webSiteButton.width = 98;
                             fmlModButton.width = 98;
                             this.buttonList.add(webSiteButton);
                             this.buttonList.add(fmlModButton);
                         }
                      
                         /**
                          * Adds Demo buttons on Main Menu for players who are playing Demo.
                          */
                         private void addDemoButtons(int x, int y)
                         {
                             this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0])));
                             this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0])));
                             ISaveFormat isaveformat = this.mc.getSaveLoader();
                             WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                      
                             if(worldinfo == null)
                             {
                                 this.buttonResetDemo.enabled = false;
                             }
                         }
                      
                         protected void actionPerformed(GuiButton button)
                         {
                             if(button.id == 0)
                             {
                                 this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                             }
                      
                             if(button.id == 5)
                             {
                                 this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
                             }
                      
                             if(button.id == 1)
                             {
                                 try
                                 {
                                     Class oclass = Class.forName("java.awt.Desktop");
                                     Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                     oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/")});
                                 }
                                 catch(Throwable throwable)
                                 {
                                     logger.error("Couldn\'t open link", throwable);
                                 }
                             }
                      
                             if(button.id == 2)
                             {
                                 try
                                 {
                                     Class oclass = Class.forName("java.awt.Desktop");
                                     Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                     oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/forum.php")});
                                 }
                                 catch(Throwable throwable)
                                 {
                                     logger.error("Couldn\'t open link", throwable);
                                 }
                             }
                      
                             if(button.id == 4)
                             {
                                 this.mc.shutdown();
                             }
                      
                             if(button.id == 6)
                             {
                                 try
                                 {
                                     Class oclass = Class.forName("java.awt.Desktop");
                                     Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                     oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("ts3server://94.23.32.162?port=")});
                                 }
                                 catch(Throwable throwable)
                                 {
                                     logger.error("Couldn\'t open link", throwable);
                                 }
                             }
                      
                             if(button.id == 11)
                             {
                                 this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
                             }
                      
                             if(button.id == 12)
                             {
                                 ISaveFormat isaveformat = this.mc.getSaveLoader();
                                 WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                      
                                 if(worldinfo != null)
                                 {
                                     GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);
                                     this.mc.displayGuiScreen(guiyesno);
                                 }
                             }
                      
                             if(button.id == 20)
                             {
                                 // TODO pour la connexion au serveur
                                 FMLClientHandler.instance().connectToServerAtStartup("94.23.32.162", 21000); // ip, port
                             }
                      
                             if(button.id == 21)
                             {
                                 try
                                 {
                                     Class oclass = Class.forName("java.awt.Desktop");
                                     Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                     oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/vote.php")});
                                 }
                                 catch(Throwable throwable)
                                 {
                                     logger.error("Couldn\'t open link", throwable);
                                 }
                             }
                         }
                      
                         public void confirmClicked(boolean p_73878_1_, int id)
                         {
                             if(p_73878_1_ && id == 12)
                             {
                                 ISaveFormat isaveformat = this.mc.getSaveLoader();
                                 isaveformat.flushCache();
                                 isaveformat.deleteWorldDirectory("Demo_World");
                                 this.mc.displayGuiScreen(this);
                             }
                             else if(id == 13)
                             {
                                 if(p_73878_1_)
                                 {
                                     try
                                     {
                                         Class oclass = Class.forName("java.awt.Desktop");
                                         Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                         oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});
                                     }
                                     catch(Throwable throwable)
                                     {
                                         logger.error("Couldn\'t open link", throwable);
                                     }
                                 }
                      
                                 this.mc.displayGuiScreen(this);
                             }
                         }
                      
                         /**
                          * Draws the main menu panorama
                          */
                         private void drawPanorama(int x, int y, float partialTick)
                         {
                             Tessellator tessellator = Tessellator.instance;
                             GL11.glMatrixMode(GL11.GL_PROJECTION);
                             GL11.glPushMatrix();
                             GL11.glLoadIdentity();
                             Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
                             GL11.glMatrixMode(GL11.GL_MODELVIEW);
                             GL11.glPushMatrix();
                             GL11.glLoadIdentity();
                             GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                             GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
                             GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
                             GL11.glEnable(GL11.GL_BLEND);
                             GL11.glDisable(GL11.GL_ALPHA_TEST);
                             GL11.glDisable(GL11.GL_CULL_FACE);
                             GL11.glDepthMask(false);
                             OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                             byte b0 = 8;
                      
                             for(int k = 0; k < b0 * b0; ++k)
                             {
                                 GL11.glPushMatrix();
                                 float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F;
                                 float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F;
                                 float f3 = 0.0F;
                                 GL11.glTranslatef(f1, f2, f3);
                                 GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + partialTick) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
                                 GL11.glRotatef(-((float)this.panoramaTimer + partialTick) * 0.1F, 0.0F, 1.0F, 0.0F);
                      
                                 for(int l = 0; l < 6; ++l)
                                 {
                                     GL11.glPushMatrix();
                      
                                     if(l == 1)
                                     {
                                         GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
                                     }
                      
                                     if(l == 2)
                                     {
                                         GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
                                     }
                      
                                     if(l == 3)
                                     {
                                         GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
                                     }
                      
                                     if(l == 4)
                                     {
                                         GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                                     }
                      
                                     if(l == 5)
                                     {
                                         GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
                                     }
                      
                                     this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);
                                     tessellator.startDrawingQuads();
                                     tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
                                     float f4 = 0.0F;
                                     tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4));
                                     tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4));
                                     tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4));
                                     tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4));
                                     tessellator.draw();
                                     GL11.glPopMatrix();
                                 }
                      
                                 GL11.glPopMatrix();
                                 GL11.glColorMask(true, true, true, false);
                             }
                      
                             tessellator.setTranslation(0.0D, 0.0D, 0.0D);
                             GL11.glColorMask(true, true, true, true);
                             GL11.glMatrixMode(GL11.GL_PROJECTION);
                             GL11.glPopMatrix();
                             GL11.glMatrixMode(GL11.GL_MODELVIEW);
                             GL11.glPopMatrix();
                             GL11.glDepthMask(true);
                             GL11.glEnable(GL11.GL_CULL_FACE);
                             GL11.glEnable(GL11.GL_DEPTH_TEST);
                         }
                      
                         /**
                          * Rotate and blurs the skybox view in the main menu
                          */
                         private void rotateAndBlurSkybox(float partialTick)
                         {
                             this.mc.getTextureManager().bindTexture(this.field_110351_G);
                             GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
                             GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
                             GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
                             GL11.glEnable(GL11.GL_BLEND);
                             OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                             GL11.glColorMask(true, true, true, false);
                             Tessellator tessellator = Tessellator.instance;
                             tessellator.startDrawingQuads();
                             GL11.glDisable(GL11.GL_ALPHA_TEST);
                             byte b0 = 3;
                      
                             for(int i = 0; i < b0; ++i)
                             {
                                 tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
                                 int j = this.width;
                                 int k = this.height;
                                 float f1 = (float)(i - b0 / 2) / 256.0F;
                                 tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
                                 tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
                                 tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
                                 tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
                             }
                      
                             tessellator.draw();
                             GL11.glEnable(GL11.GL_ALPHA_TEST);
                             GL11.glColorMask(true, true, true, true);
                         }
                      
                         /**
                          * Renders the skybox in the main menu
                          */
                         private void renderSkybox(int x, int y, float partialTick)
                         {
                             this.mc.getFramebuffer().unbindFramebuffer();
                             GL11.glViewport(0, 0, 256, 256);
                             this.drawPanorama(x, y, partialTick);
                             this.rotateAndBlurSkybox(partialTick);
                             this.rotateAndBlurSkybox(partialTick);
                             this.rotateAndBlurSkybox(partialTick);
                             this.rotateAndBlurSkybox(partialTick);
                             this.rotateAndBlurSkybox(partialTick);
                             this.rotateAndBlurSkybox(partialTick);
                             this.rotateAndBlurSkybox(partialTick);
                             this.mc.getFramebuffer().bindFramebuffer(true);
                             GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
                             Tessellator tessellator = Tessellator.instance;
                             tessellator.startDrawingQuads();
                             float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
                             float f2 = (float)this.height * f1 / 256.0F;
                             float f3 = (float)this.width * f1 / 256.0F;
                             tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
                             int k = this.width;
                             int l = this.height;
                             tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
                             tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
                             tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
                             tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
                             tessellator.draw();
                         }
                      
                         /**
                          * Draws the screen and all the components in it.
                          */
                         private int field_147003_i;
                         private int field_147009_r;
                         private float field_147048_u;
                         private float field_147047_v;
                      
                         int var100 = this.field_147003_i;
                         int var200 = this.field_147009_r;
                      
                         //Fonction Player
                         public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                         {
                             GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                             GL11.glPushMatrix();
                             GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                             GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                             GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                             float var6 = p_147046_5_.renderYawOffset;
                             float var7 = p_147046_5_.rotationYaw;
                             float var8 = p_147046_5_.rotationPitch;
                             float var9 = p_147046_5_.prevRotationYawHead;
                             float var10 = p_147046_5_.rotationYawHead;
                             GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                             RenderHelper.enableStandardItemLighting();
                             GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                             GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                             p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                             p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                             p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                             p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                             p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                             GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                             RenderManager.instance.playerViewY = 180.0F;
                             RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                             p_147046_5_.renderYawOffset = var6;
                             p_147046_5_.rotationYaw = var7;
                             p_147046_5_.rotationPitch = var8;
                             p_147046_5_.prevRotationYawHead = var9;
                             p_147046_5_.rotationYawHead = var10;
                             GL11.glPopMatrix();
                             RenderHelper.disableStandardItemLighting();
                             GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                             OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                             GL11.glDisable(GL11.GL_TEXTURE_2D);
                             OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                         }
                         public void drawScreen(int x, int y, float partialTick)
                         {
                          func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
                             GL11.glDisable(GL11.GL_ALPHA_TEST);
                             this.renderSkybox(x, y, partialTick);
                             GL11.glEnable(GL11.GL_ALPHA_TEST);
                             Tessellator tessellator = Tessellator.instance;
                             short short1 = 274;
                             int k = this.width / 2 - short1 / 2;
                             byte b0 = 30;
                             this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
                             this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
                             this.mc.getTextureManager().bindTexture(minecraftTitleTextures);
                             GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                      
                             if((double)this.updateCounter < 1.0E-4D)
                             {
                                 this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);
                                 this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);
                                 this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);
                                 this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);
                                 this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                             }
                             else
                             {
                                 this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);
                                 this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                             }
                      
                             String s1 = "Menu par Azword";
                             this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
                      
                             if(this.field_92025_p != null && this.field_92025_p.length() > 0)
                             {
                                 drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
                                 this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
                                 this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
                             }
                      
                             super.drawScreen(x, y, partialTick);
                         }
                      
                         /**
                          * Called when the mouse is clicked.
                          */
                         protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
                         {
                             super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
                             Object object = this.field_104025_t;
                      
                             synchronized(this.field_104025_t)
                             {
                                 if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
                                 {
                                     GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
                                     guiconfirmopenlink.func_146358_g();
                                     this.mc.displayGuiScreen(guiconfirmopenlink);
                                 }
                             }
                         }
                      }
                      

                      Passons sous trappe de ce que j’essaye d’en faire ^^

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002R Hors-ligne
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                        dernière édition par

                        Pourtant ça ne devrait pas …

                        1 réponse Dernière réponse Répondre Citer 0
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