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    Personnage 3D !

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    13 Messages 3 Publieurs 2.8k Vues 1 Abonné
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    • robin4002R Hors-ligne
      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
      dernière édition par

      var100 = ?
      var200 = ?
      Sans le code complet ça ne va pas être facile …

      1 réponse Dernière réponse Répondre Citer 0
      • S Hors-ligne
        SquizzCraft
        dernière édition par

        Désolé ! Je fournis ça :

        private int field_147003_i;
        private int field_147009_r;
        private float field_147048_u;
        private float field_147047_v;
        
        int var100 = this.field_147003_i;
        int var200 = this.field_147009_r;
        
        //Fonction Player
        public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
        {
        GL11.glEnable(GL11.GL_COLOR_MATERIAL);
        GL11.glPushMatrix();
        GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
        GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
        GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
        float var6 = p_147046_5_.renderYawOffset;
        float var7 = p_147046_5_.rotationYaw;
        float var8 = p_147046_5_.rotationPitch;
        float var9 = p_147046_5_.prevRotationYawHead;
        float var10 = p_147046_5_.rotationYawHead;
        GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
        RenderHelper.enableStandardItemLighting();
        GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
        p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
        p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
        p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
        p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
        p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
        GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
        RenderManager.instance.playerViewY = 180.0F;
        RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
        p_147046_5_.renderYawOffset = var6;
        p_147046_5_.rotationYaw = var7;
        p_147046_5_.rotationPitch = var8;
        p_147046_5_.prevRotationYawHead = var9;
        p_147046_5_.rotationYawHead = var10;
        GL11.glPopMatrix();
        RenderHelper.disableStandardItemLighting();
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
        }
        
        1 réponse Dernière réponse Répondre Citer 0
        • S Hors-ligne
          SquizzCraft
          dernière édition par

          Up… 😞

          Edit : Solution trouvée de moi même ! C’était plus que bête ^^’ :

          func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
          
          
          1 réponse Dernière réponse Répondre Citer 0
          • A Hors-ligne
            Azword
            dernière édition par

            Bonsoir excusez moi du déterrage de topic, mais j’ai le même code et le probleme est que Eclipse me souligne le func_147940_a

            Merci de m’aider 😄

            1 réponse Dernière réponse Répondre Citer 0
            • robin4002R Hors-ligne
              robin4002 Moddeurs confirmés Rédacteurs Administrateurs
              dernière édition par

              Quelle est l’erreur indiqué ?

              1 réponse Dernière réponse Répondre Citer 0
              • A Hors-ligne
                Azword
                dernière édition par

                L’erreur est la suivante : the method func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F); is undefined for the type rendermanager

                Merci beaucoup robin ! 🙂

                1 réponse Dernière réponse Répondre Citer 0
                • robin4002R Hors-ligne
                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                  dernière édition par

                  for the type rendermanager ?
                  Tu as mit quoi dans ton code ?

                  rendermanager.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);  ou this.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);  ?
                  As-tu ajoutés la fonction dans ta classe ?

                  1 réponse Dernière réponse Répondre Citer 0
                  • A Hors-ligne
                    Azword
                    dernière édition par

                    Je ne suis qu’un débutant, comment ajoute ton la fonction ? 😄

                    1 réponse Dernière réponse Répondre Citer 0
                    • robin4002R Hors-ligne
                      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                      dernière édition par

                      @‘SquizzCraft’:

                      Désolé ! Je fournis ça :

                         private int field_147003_i;
                         private int field_147009_r;
                         private float field_147048_u;
                         private float field_147047_v;
                         
                         
                         int var100 = this.field_147003_i;
                         int var200 = this.field_147009_r;
                         
                         //Fonction Player
                         public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                         {
                             GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                             GL11.glPushMatrix();
                             GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                             GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                             GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                             float var6 = p_147046_5_.renderYawOffset;
                             float var7 = p_147046_5_.rotationYaw;
                             float var8 = p_147046_5_.rotationPitch;
                             float var9 = p_147046_5_.prevRotationYawHead;
                             float var10 = p_147046_5_.rotationYawHead;
                             GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                             RenderHelper.enableStandardItemLighting();
                             GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                             GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                             p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                             p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                             p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                             p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                             p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                             GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                             RenderManager.instance.playerViewY = 180.0F;
                             RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                             p_147046_5_.renderYawOffset = var6;
                             p_147046_5_.rotationYaw = var7;
                             p_147046_5_.rotationPitch = var8;
                             p_147046_5_.prevRotationYawHead = var9;
                             p_147046_5_.rotationYawHead = var10;
                             GL11.glPopMatrix();
                             RenderHelper.disableStandardItemLighting();
                             GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                             OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                             GL11.glDisable(GL11.GL_TEXTURE_2D);
                             OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                         }
                      

                      Il suffit juste de la copier/coller

                      1 réponse Dernière réponse Répondre Citer 0
                      • A Hors-ligne
                        Azword
                        dernière édition par

                        @‘robin4002’:

                        @‘SquizzCraft’:

                        Désolé ! Je fournis ça :

                           private int field_147003_i;
                           private int field_147009_r;
                           private float field_147048_u;
                           private float field_147047_v;
                           
                           
                           int var100 = this.field_147003_i;
                           int var200 = this.field_147009_r;
                           
                           //Fonction Player
                           public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                           {
                               GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                               GL11.glPushMatrix();
                               GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                               GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                               GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                               float var6 = p_147046_5_.renderYawOffset;
                               float var7 = p_147046_5_.rotationYaw;
                               float var8 = p_147046_5_.rotationPitch;
                               float var9 = p_147046_5_.prevRotationYawHead;
                               float var10 = p_147046_5_.rotationYawHead;
                               GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                               RenderHelper.enableStandardItemLighting();
                               GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                               GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                               p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                               p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                               p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                               p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                               p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                               GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                               RenderManager.instance.playerViewY = 180.0F;
                               RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                               p_147046_5_.renderYawOffset = var6;
                               p_147046_5_.rotationYaw = var7;
                               p_147046_5_.rotationPitch = var8;
                               p_147046_5_.prevRotationYawHead = var9;
                               p_147046_5_.rotationYawHead = var10;
                               GL11.glPopMatrix();
                               RenderHelper.disableStandardItemLighting();
                               GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                               OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                               GL11.glDisable(GL11.GL_TEXTURE_2D);
                               OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                           }
                        

                        Il suffit juste de la copier/coller

                        J’ai copié collé et l’erreur persiste… :s

                        
                        package fr.eldaria.client;
                        
                        import java.io.BufferedReader;
                        import java.io.IOException;
                        import java.io.InputStreamReader;
                        import java.lang.reflect.InvocationTargetException;
                        import java.net.URI;
                        import java.net.URISyntaxException;
                        import java.util.ArrayList;
                        import java.util.Calendar;
                        import java.util.Date;
                        import java.util.List;
                        import java.util.Random;
                        
                        import net.minecraft.client.Minecraft;
                        import net.minecraft.client.gui.GuiButton;
                        import net.minecraft.client.gui.GuiButtonLanguage;
                        import net.minecraft.client.gui.GuiConfirmOpenLink;
                        import net.minecraft.client.gui.GuiLanguage;
                        import net.minecraft.client.gui.GuiMultiplayer;
                        import net.minecraft.client.gui.GuiOptions;
                        import net.minecraft.client.gui.GuiScreen;
                        import net.minecraft.client.gui.GuiSelectWorld;
                        import net.minecraft.client.gui.GuiYesNo;
                        import net.minecraft.client.gui.GuiYesNoCallback;
                        import net.minecraft.client.renderer.OpenGlHelper;
                        import net.minecraft.client.renderer.RenderHelper;
                        import net.minecraft.client.renderer.Tessellator;
                        import net.minecraft.client.renderer.entity.RenderManager;
                        import net.minecraft.client.renderer.texture.DynamicTexture;
                        import net.minecraft.client.resources.I18n;
                        import net.minecraft.entity.EntityLivingBase;
                        import net.minecraft.util.EnumChatFormatting;
                        import net.minecraft.util.MathHelper;
                        import net.minecraft.util.ResourceLocation;
                        import net.minecraft.world.demo.DemoWorldServer;
                        import net.minecraft.world.storage.ISaveFormat;
                        import net.minecraft.world.storage.WorldInfo;
                        import net.minecraftforge.client.ForgeHooksClient;
                        
                        import org.apache.commons.io.Charsets;
                        import org.apache.logging.log4j.LogManager;
                        import org.apache.logging.log4j.Logger;
                        import org.lwjgl.opengl.GL11;
                        import org.lwjgl.opengl.GL12;
                        import org.lwjgl.opengl.GLContext;
                        import org.lwjgl.util.glu.Project;
                        
                        import com.google.common.base.Strings;
                        import com.google.common.collect.Lists;
                        
                        import cpw.mods.fml.client.FMLClientHandler;
                        import cpw.mods.fml.client.GuiModList;
                        import cpw.mods.fml.common.FMLCommonHandler;
                        import cpw.mods.fml.relauncher.Side;
                        import cpw.mods.fml.relauncher.SideOnly;
                        
                        @SideOnly(Side.CLIENT)
                        public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
                        {
                        private static final Logger logger = LogManager.getLogger();
                        /** The RNG used by the Main Menu Screen. */
                        private static final Random rand = new Random();
                        /** Counts the number of screen updates. */
                        private float updateCounter;
                        /** The splash message. */
                        private String splashText;
                        private GuiButton buttonResetDemo;
                        /** Timer used to rotate the panorama, increases every tick. */
                        private int panoramaTimer;
                        /**
                        * Texture allocated for the current viewport of the main menu's panorama background.
                        */
                        private DynamicTexture viewportTexture;
                        private final Object field_104025_t = new Object();
                        private String field_92025_p;
                        private String field_146972_A;
                        private String field_104024_v;
                        private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
                        private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("Eldaria:textures/gui/mclogo.png");
                        /** An array of all the paths to the panorama pictures. */
                        private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png")};
                        public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
                        private int field_92024_r;
                        private int field_92023_s;
                        private int field_92022_t;
                        private int field_92021_u;
                        private int field_92020_v;
                        private int field_92019_w;
                        private ResourceLocation field_110351_G;
                        private static final String __OBFID = "CL_00001154";
                        
                        public GuiCustomMainMenu()
                        {
                        this.field_146972_A = field_96138_a;
                        this.splashText = "missingno";
                        BufferedReader bufferedreader = null;
                        
                        try
                        {
                        ArrayList arraylist = new ArrayList();
                        bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
                        String s;
                        
                        while((s = bufferedreader.readLine()) != null)
                        {
                        s = s.trim();
                        
                        if(!s.isEmpty())
                        {
                        arraylist.add(s);
                        }
                        }
                        
                        if(!arraylist.isEmpty())
                        {
                        do
                        {
                        this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));
                        }
                        while(this.splashText.hashCode() == 125780783);
                        }
                        }
                        catch(IOException ioexception1)
                        {
                        ;
                        }
                        finally
                        {
                        if(bufferedreader != null)
                        {
                        try
                        {
                        bufferedreader.close();
                        }
                        catch(IOException ioexception)
                        {
                        ;
                        }
                        }
                        }
                        
                        this.updateCounter = rand.nextFloat();
                        this.field_92025_p = "";
                        
                        if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
                        {
                        this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
                        this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
                        this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
                        }
                        }
                        
                        /**
                        * Called from the main game loop to update the screen.
                        */
                        
                        //Fonction Player
                        public void updateScreen()
                        {
                        ++this.panoramaTimer;
                        }
                        
                        /**
                        * Returns true if this GUI should pause the game when it is displayed in single-player
                        */
                        public boolean doesGuiPauseGame()
                        {
                        return false;
                        }
                        
                        /**
                        * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
                        */
                        protected void keyTyped(char p_73869_1_, int p_73869_2_)
                        {}
                        
                        /**
                        * Adds the buttons (and other controls) to the screen in question.
                        */
                        public void initGui()
                        {
                        this.viewportTexture = new DynamicTexture(256, 256);
                        this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
                        Calendar calendar = Calendar.getInstance();
                        calendar.setTime(new Date());
                        
                        if(calendar.get(2) + 1 == 6 && calendar.get(5) == 1)
                        {
                        this.splashText = "Joyeux Anniversaire, Notch!";
                        }
                        else if(calendar.get(2) + 1 == 12 && calendar.get(5) == 24)
                        {
                        this.splashText = "Joyeux Noel!";
                        }
                        else if(calendar.get(2) + 1 == 1 && calendar.get(5) == 1)
                        {
                        this.splashText = "Bonne année!";
                        }
                        else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 31)
                        {
                        this.splashText = "OOoooOOOoooo! Spooky!";
                        }
                        else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 20 )
                        {
                        this.splashText = "Joyeux Anniversaire Azword!";
                        }
                        
                        boolean flag = true;
                        int i = this.height / 4 + 48;
                        
                        if(this.mc.isDemo())
                        {
                        this.addDemoButtons(i, 24);
                        }
                        else
                        {
                        this.addSingleplayerMultiplayerButtons(i, 24);
                        }
                        
                        this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("Options", new Object[0])));
                        this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("Quitter", new Object[0])));
                        Object object = this.field_104025_t;
                        
                        synchronized(this.field_104025_t)
                        {
                        this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
                        this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
                        int j = Math.max(this.field_92023_s, this.field_92024_r);
                        this.field_92022_t = (this.width - j) / 2;
                        this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;
                        this.field_92020_v = this.field_92022_t + j;
                        this.field_92019_w = this.field_92021_u + 24;
                        }
                        }
                        
                        /**
                        * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
                        */
                        private void addSingleplayerMultiplayerButtons(int x, int y)
                        {
                        this.buttonList.add(new GuiButton(1, this.width / 2 - 200, x, 98, 20, I18n.format("Site")));
                        this.buttonList.add(new GuiButton(2, this.width / 2 + 100, x + 0, 98, 20, I18n.format("Forum")));
                        this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "§4Jouer sur Eldaria"));
                        GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 200, x + y * 2, "Voter");
                        GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 15, x + y * 2, "TeamSpeak");
                        fmlModButton.xPosition = this.width / 2 + 100;
                        webSiteButton.width = 98;
                        fmlModButton.width = 98;
                        this.buttonList.add(webSiteButton);
                        this.buttonList.add(fmlModButton);
                        }
                        
                        /**
                        * Adds Demo buttons on Main Menu for players who are playing Demo.
                        */
                        private void addDemoButtons(int x, int y)
                        {
                        this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0])));
                        this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0])));
                        ISaveFormat isaveformat = this.mc.getSaveLoader();
                        WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                        
                        if(worldinfo == null)
                        {
                        this.buttonResetDemo.enabled = false;
                        }
                        }
                        
                        protected void actionPerformed(GuiButton button)
                        {
                        if(button.id == 0)
                        {
                        this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                        }
                        
                        if(button.id == 5)
                        {
                        this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
                        }
                        
                        if(button.id == 1)
                        {
                        try
                        {
                        Class oclass = Class.forName("java.awt.Desktop");
                        Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                        oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/")});
                        }
                        catch(Throwable throwable)
                        {
                        logger.error("Couldn\'t open link", throwable);
                        }
                        }
                        
                        if(button.id == 2)
                        {
                        try
                        {
                        Class oclass = Class.forName("java.awt.Desktop");
                        Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                        oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/forum.php")});
                        }
                        catch(Throwable throwable)
                        {
                        logger.error("Couldn\'t open link", throwable);
                        }
                        }
                        
                        if(button.id == 4)
                        {
                        this.mc.shutdown();
                        }
                        
                        if(button.id == 6)
                        {
                        try
                        {
                        Class oclass = Class.forName("java.awt.Desktop");
                        Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                        oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("ts3server://94.23.32.162?port=")});
                        }
                        catch(Throwable throwable)
                        {
                        logger.error("Couldn\'t open link", throwable);
                        }
                        }
                        
                        if(button.id == 11)
                        {
                        this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
                        }
                        
                        if(button.id == 12)
                        {
                        ISaveFormat isaveformat = this.mc.getSaveLoader();
                        WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                        
                        if(worldinfo != null)
                        {
                        GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);
                        this.mc.displayGuiScreen(guiyesno);
                        }
                        }
                        
                        if(button.id == 20)
                        {
                        // TODO pour la connexion au serveur
                        FMLClientHandler.instance().connectToServerAtStartup("94.23.32.162", 21000); // ip, port
                        }
                        
                        if(button.id == 21)
                        {
                        try
                        {
                        Class oclass = Class.forName("java.awt.Desktop");
                        Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                        oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/vote.php")});
                        }
                        catch(Throwable throwable)
                        {
                        logger.error("Couldn\'t open link", throwable);
                        }
                        }
                        }
                        
                        public void confirmClicked(boolean p_73878_1_, int id)
                        {
                        if(p_73878_1_ && id == 12)
                        {
                        ISaveFormat isaveformat = this.mc.getSaveLoader();
                        isaveformat.flushCache();
                        isaveformat.deleteWorldDirectory("Demo_World");
                        this.mc.displayGuiScreen(this);
                        }
                        else if(id == 13)
                        {
                        if(p_73878_1_)
                        {
                        try
                        {
                        Class oclass = Class.forName("java.awt.Desktop");
                        Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                        oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});
                        }
                        catch(Throwable throwable)
                        {
                        logger.error("Couldn\'t open link", throwable);
                        }
                        }
                        
                        this.mc.displayGuiScreen(this);
                        }
                        }
                        
                        /**
                        * Draws the main menu panorama
                        */
                        private void drawPanorama(int x, int y, float partialTick)
                        {
                        Tessellator tessellator = Tessellator.instance;
                        GL11.glMatrixMode(GL11.GL_PROJECTION);
                        GL11.glPushMatrix();
                        GL11.glLoadIdentity();
                        Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
                        GL11.glMatrixMode(GL11.GL_MODELVIEW);
                        GL11.glPushMatrix();
                        GL11.glLoadIdentity();
                        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                        GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
                        GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
                        GL11.glEnable(GL11.GL_BLEND);
                        GL11.glDisable(GL11.GL_ALPHA_TEST);
                        GL11.glDisable(GL11.GL_CULL_FACE);
                        GL11.glDepthMask(false);
                        OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                        byte b0 = 8;
                        
                        for(int k = 0; k < b0 * b0; ++k)
                        {
                        GL11.glPushMatrix();
                        float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F;
                        float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F;
                        float f3 = 0.0F;
                        GL11.glTranslatef(f1, f2, f3);
                        GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + partialTick) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
                        GL11.glRotatef(-((float)this.panoramaTimer + partialTick) * 0.1F, 0.0F, 1.0F, 0.0F);
                        
                        for(int l = 0; l < 6; ++l)
                        {
                        GL11.glPushMatrix();
                        
                        if(l == 1)
                        {
                        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
                        }
                        
                        if(l == 2)
                        {
                        GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
                        }
                        
                        if(l == 3)
                        {
                        GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
                        }
                        
                        if(l == 4)
                        {
                        GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                        }
                        
                        if(l == 5)
                        {
                        GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
                        }
                        
                        this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);
                        tessellator.startDrawingQuads();
                        tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
                        float f4 = 0.0F;
                        tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4));
                        tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4));
                        tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4));
                        tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4));
                        tessellator.draw();
                        GL11.glPopMatrix();
                        }
                        
                        GL11.glPopMatrix();
                        GL11.glColorMask(true, true, true, false);
                        }
                        
                        tessellator.setTranslation(0.0D, 0.0D, 0.0D);
                        GL11.glColorMask(true, true, true, true);
                        GL11.glMatrixMode(GL11.GL_PROJECTION);
                        GL11.glPopMatrix();
                        GL11.glMatrixMode(GL11.GL_MODELVIEW);
                        GL11.glPopMatrix();
                        GL11.glDepthMask(true);
                        GL11.glEnable(GL11.GL_CULL_FACE);
                        GL11.glEnable(GL11.GL_DEPTH_TEST);
                        }
                        
                        /**
                        * Rotate and blurs the skybox view in the main menu
                        */
                        private void rotateAndBlurSkybox(float partialTick)
                        {
                        this.mc.getTextureManager().bindTexture(this.field_110351_G);
                        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
                        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
                        GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
                        GL11.glEnable(GL11.GL_BLEND);
                        OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                        GL11.glColorMask(true, true, true, false);
                        Tessellator tessellator = Tessellator.instance;
                        tessellator.startDrawingQuads();
                        GL11.glDisable(GL11.GL_ALPHA_TEST);
                        byte b0 = 3;
                        
                        for(int i = 0; i < b0; ++i)
                        {
                        tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
                        int j = this.width;
                        int k = this.height;
                        float f1 = (float)(i - b0 / 2) / 256.0F;
                        tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
                        tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
                        tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
                        tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
                        }
                        
                        tessellator.draw();
                        GL11.glEnable(GL11.GL_ALPHA_TEST);
                        GL11.glColorMask(true, true, true, true);
                        }
                        
                        /**
                        * Renders the skybox in the main menu
                        */
                        private void renderSkybox(int x, int y, float partialTick)
                        {
                        this.mc.getFramebuffer().unbindFramebuffer();
                        GL11.glViewport(0, 0, 256, 256);
                        this.drawPanorama(x, y, partialTick);
                        this.rotateAndBlurSkybox(partialTick);
                        this.rotateAndBlurSkybox(partialTick);
                        this.rotateAndBlurSkybox(partialTick);
                        this.rotateAndBlurSkybox(partialTick);
                        this.rotateAndBlurSkybox(partialTick);
                        this.rotateAndBlurSkybox(partialTick);
                        this.rotateAndBlurSkybox(partialTick);
                        this.mc.getFramebuffer().bindFramebuffer(true);
                        GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
                        Tessellator tessellator = Tessellator.instance;
                        tessellator.startDrawingQuads();
                        float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
                        float f2 = (float)this.height * f1 / 256.0F;
                        float f3 = (float)this.width * f1 / 256.0F;
                        tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
                        int k = this.width;
                        int l = this.height;
                        tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
                        tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
                        tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
                        tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
                        tessellator.draw();
                        }
                        
                        /**
                        * Draws the screen and all the components in it.
                        */
                        private int field_147003_i;
                        private int field_147009_r;
                        private float field_147048_u;
                        private float field_147047_v;
                        
                        int var100 = this.field_147003_i;
                        int var200 = this.field_147009_r;
                        
                        //Fonction Player
                        public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                        {
                        GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                        GL11.glPushMatrix();
                        GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                        GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                        GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                        float var6 = p_147046_5_.renderYawOffset;
                        float var7 = p_147046_5_.rotationYaw;
                        float var8 = p_147046_5_.rotationPitch;
                        float var9 = p_147046_5_.prevRotationYawHead;
                        float var10 = p_147046_5_.rotationYawHead;
                        GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                        RenderHelper.enableStandardItemLighting();
                        GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                        GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                        p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                        p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                        p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                        p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                        p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                        GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                        RenderManager.instance.playerViewY = 180.0F;
                        RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                        p_147046_5_.renderYawOffset = var6;
                        p_147046_5_.rotationYaw = var7;
                        p_147046_5_.rotationPitch = var8;
                        p_147046_5_.prevRotationYawHead = var9;
                        p_147046_5_.rotationYawHead = var10;
                        GL11.glPopMatrix();
                        RenderHelper.disableStandardItemLighting();
                        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                        OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                        GL11.glDisable(GL11.GL_TEXTURE_2D);
                        OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                        }
                        public void drawScreen(int x, int y, float partialTick)
                        {
                        func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
                        GL11.glDisable(GL11.GL_ALPHA_TEST);
                        this.renderSkybox(x, y, partialTick);
                        GL11.glEnable(GL11.GL_ALPHA_TEST);
                        Tessellator tessellator = Tessellator.instance;
                        short short1 = 274;
                        int k = this.width / 2 - short1 / 2;
                        byte b0 = 30;
                        this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
                        this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
                        this.mc.getTextureManager().bindTexture(minecraftTitleTextures);
                        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                        
                        if((double)this.updateCounter < 1.0E-4D)
                        {
                        this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);
                        this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);
                        this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);
                        this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);
                        this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                        }
                        else
                        {
                        this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);
                        this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                        }
                        
                        String s1 = "Menu par Azword";
                        this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
                        
                        if(this.field_92025_p != null && this.field_92025_p.length() > 0)
                        {
                        drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
                        this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
                        this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
                        }
                        
                        super.drawScreen(x, y, partialTick);
                        }
                        
                        /**
                        * Called when the mouse is clicked.
                        */
                        protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
                        {
                        super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
                        Object object = this.field_104025_t;
                        
                        synchronized(this.field_104025_t)
                        {
                        if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
                        {
                        GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
                        guiconfirmopenlink.func_146358_g();
                        this.mc.displayGuiScreen(guiconfirmopenlink);
                        }
                        }
                        }
                        }
                        
                        

                        Passons sous trappe de ce que j’essaye d’en faire ^^

                        1 réponse Dernière réponse Répondre Citer 0
                        • A Hors-ligne
                          Azword
                          dernière édition par

                          @‘robin4002’:

                          @‘SquizzCraft’:

                          Désolé ! Je fournis ça :

                             private int field_147003_i;
                             private int field_147009_r;
                             private float field_147048_u;
                             private float field_147047_v;
                             
                             
                             int var100 = this.field_147003_i;
                             int var200 = this.field_147009_r;
                             
                             //Fonction Player
                             public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                             {
                                 GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                                 GL11.glPushMatrix();
                                 GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                                 GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                                 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                                 float var6 = p_147046_5_.renderYawOffset;
                                 float var7 = p_147046_5_.rotationYaw;
                                 float var8 = p_147046_5_.rotationPitch;
                                 float var9 = p_147046_5_.prevRotationYawHead;
                                 float var10 = p_147046_5_.rotationYawHead;
                                 GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                                 RenderHelper.enableStandardItemLighting();
                                 GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                                 GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                                 p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                                 p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                                 p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                                 p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                                 p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                                 GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                                 RenderManager.instance.playerViewY = 180.0F;
                                 RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                                 p_147046_5_.renderYawOffset = var6;
                                 p_147046_5_.rotationYaw = var7;
                                 p_147046_5_.rotationPitch = var8;
                                 p_147046_5_.prevRotationYawHead = var9;
                                 p_147046_5_.rotationYawHead = var10;
                                 GL11.glPopMatrix();
                                 RenderHelper.disableStandardItemLighting();
                                 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                                 OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                 GL11.glDisable(GL11.GL_TEXTURE_2D);
                                 OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                             }
                          

                          Il suffit juste de la copier/coller

                          J’ai copié collé et l’erreur persiste… :s

                          
                          package fr.eldaria.client;
                          
                          import java.io.BufferedReader;
                          import java.io.IOException;
                          import java.io.InputStreamReader;
                          import java.lang.reflect.InvocationTargetException;
                          import java.net.URI;
                          import java.net.URISyntaxException;
                          import java.util.ArrayList;
                          import java.util.Calendar;
                          import java.util.Date;
                          import java.util.List;
                          import java.util.Random;
                          
                          import net.minecraft.client.Minecraft;
                          import net.minecraft.client.gui.GuiButton;
                          import net.minecraft.client.gui.GuiButtonLanguage;
                          import net.minecraft.client.gui.GuiConfirmOpenLink;
                          import net.minecraft.client.gui.GuiLanguage;
                          import net.minecraft.client.gui.GuiMultiplayer;
                          import net.minecraft.client.gui.GuiOptions;
                          import net.minecraft.client.gui.GuiScreen;
                          import net.minecraft.client.gui.GuiSelectWorld;
                          import net.minecraft.client.gui.GuiYesNo;
                          import net.minecraft.client.gui.GuiYesNoCallback;
                          import net.minecraft.client.renderer.OpenGlHelper;
                          import net.minecraft.client.renderer.RenderHelper;
                          import net.minecraft.client.renderer.Tessellator;
                          import net.minecraft.client.renderer.entity.RenderManager;
                          import net.minecraft.client.renderer.texture.DynamicTexture;
                          import net.minecraft.client.resources.I18n;
                          import net.minecraft.entity.EntityLivingBase;
                          import net.minecraft.util.EnumChatFormatting;
                          import net.minecraft.util.MathHelper;
                          import net.minecraft.util.ResourceLocation;
                          import net.minecraft.world.demo.DemoWorldServer;
                          import net.minecraft.world.storage.ISaveFormat;
                          import net.minecraft.world.storage.WorldInfo;
                          import net.minecraftforge.client.ForgeHooksClient;
                          
                          import org.apache.commons.io.Charsets;
                          import org.apache.logging.log4j.LogManager;
                          import org.apache.logging.log4j.Logger;
                          import org.lwjgl.opengl.GL11;
                          import org.lwjgl.opengl.GL12;
                          import org.lwjgl.opengl.GLContext;
                          import org.lwjgl.util.glu.Project;
                          
                          import com.google.common.base.Strings;
                          import com.google.common.collect.Lists;
                          
                          import cpw.mods.fml.client.FMLClientHandler;
                          import cpw.mods.fml.client.GuiModList;
                          import cpw.mods.fml.common.FMLCommonHandler;
                          import cpw.mods.fml.relauncher.Side;
                          import cpw.mods.fml.relauncher.SideOnly;
                          
                          @SideOnly(Side.CLIENT)
                          public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
                          {
                             private static final Logger logger = LogManager.getLogger();
                             /** The RNG used by the Main Menu Screen. */
                             private static final Random rand = new Random();
                             /** Counts the number of screen updates. */
                             private float updateCounter;
                             /** The splash message. */
                             private String splashText;
                             private GuiButton buttonResetDemo;
                             /** Timer used to rotate the panorama, increases every tick. */
                             private int panoramaTimer;
                             /**
                              * Texture allocated for the current viewport of the main menu's panorama background.
                              */
                             private DynamicTexture viewportTexture;
                             private final Object field_104025_t = new Object();
                             private String field_92025_p;
                             private String field_146972_A;
                             private String field_104024_v;
                             private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
                             private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("Eldaria:textures/gui/mclogo.png");
                             /** An array of all the paths to the panorama pictures. */
                             private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png")};
                             public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
                             private int field_92024_r;
                             private int field_92023_s;
                             private int field_92022_t;
                             private int field_92021_u;
                             private int field_92020_v;
                             private int field_92019_w;
                             private ResourceLocation field_110351_G;
                             private static final String __OBFID = "CL_00001154";
                          
                             public GuiCustomMainMenu()
                             {
                                 this.field_146972_A = field_96138_a;
                                 this.splashText = "missingno";
                                 BufferedReader bufferedreader = null;
                          
                                 try
                                 {
                                     ArrayList arraylist = new ArrayList();
                                     bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
                                     String s;
                          
                                     while((s = bufferedreader.readLine()) != null)
                                     {
                                         s = s.trim();
                          
                                         if(!s.isEmpty())
                                         {
                                             arraylist.add(s);
                                         }
                                     }
                          
                                     if(!arraylist.isEmpty())
                                     {
                                         do
                                         {
                                             this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));
                                         }
                                         while(this.splashText.hashCode() == 125780783);
                                     }
                                 }
                                 catch(IOException ioexception1)
                                 {
                                     ;
                                 }
                                 finally
                                 {
                                     if(bufferedreader != null)
                                     {
                                         try
                                         {
                                             bufferedreader.close();
                                         }
                                         catch(IOException ioexception)
                                         {
                                             ;
                                         }
                                     }
                                 }
                          
                                 this.updateCounter = rand.nextFloat();
                                 this.field_92025_p = "";
                          
                                 if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
                                 {
                                     this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
                                     this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
                                     this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
                                 }
                             }
                          
                             /**
                              * Called from the main game loop to update the screen.
                              */
                          
                             //Fonction Player
                             public void updateScreen()
                             {
                                 ++this.panoramaTimer;
                             }
                          
                             /**
                              * Returns true if this GUI should pause the game when it is displayed in single-player
                              */
                             public boolean doesGuiPauseGame()
                             {
                                 return false;
                             }
                          
                             /**
                              * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
                              */
                             protected void keyTyped(char p_73869_1_, int p_73869_2_)
                             {}
                          
                             /**
                              * Adds the buttons (and other controls) to the screen in question.
                              */
                             public void initGui()
                             {
                                 this.viewportTexture = new DynamicTexture(256, 256);
                                 this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
                                 Calendar calendar = Calendar.getInstance();
                                 calendar.setTime(new Date());
                          
                                 if(calendar.get(2) + 1 == 6 && calendar.get(5) == 1)
                                 {
                                     this.splashText = "Joyeux Anniversaire, Notch!";
                                 }
                                 else if(calendar.get(2) + 1 == 12 && calendar.get(5) == 24)
                                 {
                                     this.splashText = "Joyeux Noel!";
                                 }
                                 else if(calendar.get(2) + 1 == 1 && calendar.get(5) == 1)
                                 {
                                     this.splashText = "Bonne année!";
                                 }
                                 else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 31)
                                 {
                                     this.splashText = "OOoooOOOoooo! Spooky!";
                                 }
                                 else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 20 )
                                 {
                                     this.splashText = "Joyeux Anniversaire Azword!";
                                 }
                          
                                 boolean flag = true;
                                 int i = this.height / 4 + 48;
                          
                                 if(this.mc.isDemo())
                                 {
                                     this.addDemoButtons(i, 24);
                                 }
                                 else
                                 {
                                     this.addSingleplayerMultiplayerButtons(i, 24);
                                 }
                          
                                 this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("Options", new Object[0])));
                                 this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("Quitter", new Object[0])));
                                 Object object = this.field_104025_t;
                          
                                 synchronized(this.field_104025_t)
                                 {
                                     this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
                                     this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
                                     int j = Math.max(this.field_92023_s, this.field_92024_r);
                                     this.field_92022_t = (this.width - j) / 2;
                                     this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;
                                     this.field_92020_v = this.field_92022_t + j;
                                     this.field_92019_w = this.field_92021_u + 24;
                                 }
                             }
                          
                             /**
                              * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
                              */
                             private void addSingleplayerMultiplayerButtons(int x, int y)
                             {
                                 this.buttonList.add(new GuiButton(1, this.width / 2 - 200, x, 98, 20, I18n.format("Site")));
                                 this.buttonList.add(new GuiButton(2, this.width / 2 + 100, x + 0, 98, 20, I18n.format("Forum")));
                                 this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "§4Jouer sur Eldaria"));
                                 GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 200, x + y * 2, "Voter");
                                 GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 15, x + y * 2, "TeamSpeak");
                                 fmlModButton.xPosition = this.width / 2 + 100;
                                 webSiteButton.width = 98;
                                 fmlModButton.width = 98;
                                 this.buttonList.add(webSiteButton);
                                 this.buttonList.add(fmlModButton);
                             }
                          
                             /**
                              * Adds Demo buttons on Main Menu for players who are playing Demo.
                              */
                             private void addDemoButtons(int x, int y)
                             {
                                 this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0])));
                                 this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0])));
                                 ISaveFormat isaveformat = this.mc.getSaveLoader();
                                 WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                          
                                 if(worldinfo == null)
                                 {
                                     this.buttonResetDemo.enabled = false;
                                 }
                             }
                          
                             protected void actionPerformed(GuiButton button)
                             {
                                 if(button.id == 0)
                                 {
                                     this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                                 }
                          
                                 if(button.id == 5)
                                 {
                                     this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
                                 }
                          
                                 if(button.id == 1)
                                 {
                                     try
                                     {
                                         Class oclass = Class.forName("java.awt.Desktop");
                                         Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                         oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/")});
                                     }
                                     catch(Throwable throwable)
                                     {
                                         logger.error("Couldn\'t open link", throwable);
                                     }
                                 }
                          
                                 if(button.id == 2)
                                 {
                                     try
                                     {
                                         Class oclass = Class.forName("java.awt.Desktop");
                                         Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                         oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/forum.php")});
                                     }
                                     catch(Throwable throwable)
                                     {
                                         logger.error("Couldn\'t open link", throwable);
                                     }
                                 }
                          
                                 if(button.id == 4)
                                 {
                                     this.mc.shutdown();
                                 }
                          
                                 if(button.id == 6)
                                 {
                                     try
                                     {
                                         Class oclass = Class.forName("java.awt.Desktop");
                                         Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                         oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("ts3server://94.23.32.162?port=")});
                                     }
                                     catch(Throwable throwable)
                                     {
                                         logger.error("Couldn\'t open link", throwable);
                                     }
                                 }
                          
                                 if(button.id == 11)
                                 {
                                     this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
                                 }
                          
                                 if(button.id == 12)
                                 {
                                     ISaveFormat isaveformat = this.mc.getSaveLoader();
                                     WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                          
                                     if(worldinfo != null)
                                     {
                                         GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);
                                         this.mc.displayGuiScreen(guiyesno);
                                     }
                                 }
                          
                                 if(button.id == 20)
                                 {
                                     // TODO pour la connexion au serveur
                                     FMLClientHandler.instance().connectToServerAtStartup("94.23.32.162", 21000); // ip, port
                                 }
                          
                                 if(button.id == 21)
                                 {
                                     try
                                     {
                                         Class oclass = Class.forName("java.awt.Desktop");
                                         Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                         oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/vote.php")});
                                     }
                                     catch(Throwable throwable)
                                     {
                                         logger.error("Couldn\'t open link", throwable);
                                     }
                                 }
                             }
                          
                             public void confirmClicked(boolean p_73878_1_, int id)
                             {
                                 if(p_73878_1_ && id == 12)
                                 {
                                     ISaveFormat isaveformat = this.mc.getSaveLoader();
                                     isaveformat.flushCache();
                                     isaveformat.deleteWorldDirectory("Demo_World");
                                     this.mc.displayGuiScreen(this);
                                 }
                                 else if(id == 13)
                                 {
                                     if(p_73878_1_)
                                     {
                                         try
                                         {
                                             Class oclass = Class.forName("java.awt.Desktop");
                                             Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                             oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});
                                         }
                                         catch(Throwable throwable)
                                         {
                                             logger.error("Couldn\'t open link", throwable);
                                         }
                                     }
                          
                                     this.mc.displayGuiScreen(this);
                                 }
                             }
                          
                             /**
                              * Draws the main menu panorama
                              */
                             private void drawPanorama(int x, int y, float partialTick)
                             {
                                 Tessellator tessellator = Tessellator.instance;
                                 GL11.glMatrixMode(GL11.GL_PROJECTION);
                                 GL11.glPushMatrix();
                                 GL11.glLoadIdentity();
                                 Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
                                 GL11.glMatrixMode(GL11.GL_MODELVIEW);
                                 GL11.glPushMatrix();
                                 GL11.glLoadIdentity();
                                 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                                 GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
                                 GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
                                 GL11.glEnable(GL11.GL_BLEND);
                                 GL11.glDisable(GL11.GL_ALPHA_TEST);
                                 GL11.glDisable(GL11.GL_CULL_FACE);
                                 GL11.glDepthMask(false);
                                 OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                                 byte b0 = 8;
                          
                                 for(int k = 0; k < b0 * b0; ++k)
                                 {
                                     GL11.glPushMatrix();
                                     float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F;
                                     float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F;
                                     float f3 = 0.0F;
                                     GL11.glTranslatef(f1, f2, f3);
                                     GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + partialTick) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
                                     GL11.glRotatef(-((float)this.panoramaTimer + partialTick) * 0.1F, 0.0F, 1.0F, 0.0F);
                          
                                     for(int l = 0; l < 6; ++l)
                                     {
                                         GL11.glPushMatrix();
                          
                                         if(l == 1)
                                         {
                                             GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
                                         }
                          
                                         if(l == 2)
                                         {
                                             GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
                                         }
                          
                                         if(l == 3)
                                         {
                                             GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
                                         }
                          
                                         if(l == 4)
                                         {
                                             GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                                         }
                          
                                         if(l == 5)
                                         {
                                             GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
                                         }
                          
                                         this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);
                                         tessellator.startDrawingQuads();
                                         tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
                                         float f4 = 0.0F;
                                         tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4));
                                         tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4));
                                         tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4));
                                         tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4));
                                         tessellator.draw();
                                         GL11.glPopMatrix();
                                     }
                          
                                     GL11.glPopMatrix();
                                     GL11.glColorMask(true, true, true, false);
                                 }
                          
                                 tessellator.setTranslation(0.0D, 0.0D, 0.0D);
                                 GL11.glColorMask(true, true, true, true);
                                 GL11.glMatrixMode(GL11.GL_PROJECTION);
                                 GL11.glPopMatrix();
                                 GL11.glMatrixMode(GL11.GL_MODELVIEW);
                                 GL11.glPopMatrix();
                                 GL11.glDepthMask(true);
                                 GL11.glEnable(GL11.GL_CULL_FACE);
                                 GL11.glEnable(GL11.GL_DEPTH_TEST);
                             }
                          
                             /**
                              * Rotate and blurs the skybox view in the main menu
                              */
                             private void rotateAndBlurSkybox(float partialTick)
                             {
                                 this.mc.getTextureManager().bindTexture(this.field_110351_G);
                                 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
                                 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
                                 GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
                                 GL11.glEnable(GL11.GL_BLEND);
                                 OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                                 GL11.glColorMask(true, true, true, false);
                                 Tessellator tessellator = Tessellator.instance;
                                 tessellator.startDrawingQuads();
                                 GL11.glDisable(GL11.GL_ALPHA_TEST);
                                 byte b0 = 3;
                          
                                 for(int i = 0; i < b0; ++i)
                                 {
                                     tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
                                     int j = this.width;
                                     int k = this.height;
                                     float f1 = (float)(i - b0 / 2) / 256.0F;
                                     tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
                                     tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
                                     tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
                                     tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
                                 }
                          
                                 tessellator.draw();
                                 GL11.glEnable(GL11.GL_ALPHA_TEST);
                                 GL11.glColorMask(true, true, true, true);
                             }
                          
                             /**
                              * Renders the skybox in the main menu
                              */
                             private void renderSkybox(int x, int y, float partialTick)
                             {
                                 this.mc.getFramebuffer().unbindFramebuffer();
                                 GL11.glViewport(0, 0, 256, 256);
                                 this.drawPanorama(x, y, partialTick);
                                 this.rotateAndBlurSkybox(partialTick);
                                 this.rotateAndBlurSkybox(partialTick);
                                 this.rotateAndBlurSkybox(partialTick);
                                 this.rotateAndBlurSkybox(partialTick);
                                 this.rotateAndBlurSkybox(partialTick);
                                 this.rotateAndBlurSkybox(partialTick);
                                 this.rotateAndBlurSkybox(partialTick);
                                 this.mc.getFramebuffer().bindFramebuffer(true);
                                 GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
                                 Tessellator tessellator = Tessellator.instance;
                                 tessellator.startDrawingQuads();
                                 float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
                                 float f2 = (float)this.height * f1 / 256.0F;
                                 float f3 = (float)this.width * f1 / 256.0F;
                                 tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
                                 int k = this.width;
                                 int l = this.height;
                                 tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
                                 tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
                                 tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
                                 tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
                                 tessellator.draw();
                             }
                          
                             /**
                              * Draws the screen and all the components in it.
                              */
                             private int field_147003_i;
                             private int field_147009_r;
                             private float field_147048_u;
                             private float field_147047_v;
                          
                             int var100 = this.field_147003_i;
                             int var200 = this.field_147009_r;
                          
                             //Fonction Player
                             public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                             {
                                 GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                                 GL11.glPushMatrix();
                                 GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                                 GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                                 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                                 float var6 = p_147046_5_.renderYawOffset;
                                 float var7 = p_147046_5_.rotationYaw;
                                 float var8 = p_147046_5_.rotationPitch;
                                 float var9 = p_147046_5_.prevRotationYawHead;
                                 float var10 = p_147046_5_.rotationYawHead;
                                 GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                                 RenderHelper.enableStandardItemLighting();
                                 GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                                 GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                                 p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                                 p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                                 p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                                 p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                                 p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                                 GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                                 RenderManager.instance.playerViewY = 180.0F;
                                 RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                                 p_147046_5_.renderYawOffset = var6;
                                 p_147046_5_.rotationYaw = var7;
                                 p_147046_5_.rotationPitch = var8;
                                 p_147046_5_.prevRotationYawHead = var9;
                                 p_147046_5_.rotationYawHead = var10;
                                 GL11.glPopMatrix();
                                 RenderHelper.disableStandardItemLighting();
                                 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                                 OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                 GL11.glDisable(GL11.GL_TEXTURE_2D);
                                 OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                             }
                             public void drawScreen(int x, int y, float partialTick)
                             {
                              func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
                                 GL11.glDisable(GL11.GL_ALPHA_TEST);
                                 this.renderSkybox(x, y, partialTick);
                                 GL11.glEnable(GL11.GL_ALPHA_TEST);
                                 Tessellator tessellator = Tessellator.instance;
                                 short short1 = 274;
                                 int k = this.width / 2 - short1 / 2;
                                 byte b0 = 30;
                                 this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
                                 this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
                                 this.mc.getTextureManager().bindTexture(minecraftTitleTextures);
                                 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                          
                                 if((double)this.updateCounter < 1.0E-4D)
                                 {
                                     this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);
                                     this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);
                                     this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);
                                     this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);
                                     this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                                 }
                                 else
                                 {
                                     this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);
                                     this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                                 }
                          
                                 String s1 = "Menu par Azword";
                                 this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
                          
                                 if(this.field_92025_p != null && this.field_92025_p.length() > 0)
                                 {
                                     drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
                                     this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
                                     this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
                                 }
                          
                                 super.drawScreen(x, y, partialTick);
                             }
                          
                             /**
                              * Called when the mouse is clicked.
                              */
                             protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
                             {
                                 super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
                                 Object object = this.field_104025_t;
                          
                                 synchronized(this.field_104025_t)
                                 {
                                     if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
                                     {
                                         GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
                                         guiconfirmopenlink.func_146358_g();
                                         this.mc.displayGuiScreen(guiconfirmopenlink);
                                     }
                                 }
                             }
                          }
                          

                          Passons sous trappe de ce que j’essaye d’en faire ^^

                          1 réponse Dernière réponse Répondre Citer 0
                          • robin4002R Hors-ligne
                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                            dernière édition par

                            Pourtant ça ne devrait pas …

                            1 réponse Dernière réponse Répondre Citer 0
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