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    Compiler son mod

    Planifier Épinglé Verrouillé Déplacé Les bases
    1.7.x
    92 Messages 15 Publieurs 22.2k Vues 5 Watching
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    • robin4002R Hors-ligne
      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
      dernière édition par

      Salut,
      Il faut faire .\gradlew sous powershell.

      K 1 réponse Dernière réponse Répondre Citer 0
      • K Hors-ligne
        kylian-1452 @robin4002
        dernière édition par

        @robin4002 Une aide indirecte, 16 petites minutes pour m’en sortir. Merci beaucoup, j’apprendrai bien mieux comme ça !

        Bonne soirée 😉

        1 réponse Dernière réponse Répondre Citer 0
        • K Hors-ligne
          kylian-1452
          dernière édition par robin4002

          La compilation a donc bien fonctionnée comme je le disais ci-dessus mais un problème persiste et je ne comprends pas pourquoi…Il fonctionne parfaitement avant compilation, le build ‘Successful’ mais avec un warning durant l’opération (voir plus bas)
          1) Crash report
          2) Code class BlockMod
          3) Code class TrilliumMod
          4) Screen du warning

          Rapport de crash: crash-2019-01-12_00.48.08-client.txt

          Class BlockMod:

          package com.mod.trillium.init;
          
          import com.mod.trillium.Reference;
          import com.mod.trillium.TrilliumMod;
          import com.mod.trillium.blocks.BlockBasic;
          import com.mod.trillium.blocks.BlockFenceMod;
          import com.mod.trillium.blocks.BlockSlabMod;
          import com.mod.trillium.blocks.BlockStairsMod;
          import com.mod.trillium.blocks.BlockTutorielMetadata;
          import com.mod.trillium.blocks.BlockWallMod;
          import com.mod.trillium.blocks.ItemBlockMetadataTutoriel;
          
          import cpw.mods.fml.common.registry.GameRegistry;
          import net.minecraft.block.Block;
          import net.minecraft.block.BlockFalling;
          import net.minecraft.block.material.Material;
          
          public class BlockMod
          {
              public static Block block_smallstonebrick, block_netherbrickks, block_nocobble, block_sbedrock, block_slight, block_brbasalt, block_brlgrey, block_brsu, block_brssm, block_brsss, block_brws,
              block_brsc, block_brscd, block_brscm, block_brscmu, block_brscn, block_su, block_sst, block_faintlightgreystone, block_daubwattlewhiteframe, block_smallstonebrickstairs, block_faintlightgreystonewall,
              block_faintlightgreystonefence, block_ssbedrock, block_smallstonebrickwall, block_nocobblestairs, block_sbedrockstairs, block_slightstairs, block_brbasaltstairs, block_brlgreystairs, block_brsustairs,
              block_brssmstairs, block_brwsstairs, block_brscstairs, block_brscdstairs, block_brscmstairs, block_brscmustairs, block_brscnstairs, block_sustairs, block_sststairs, block_faintlightgreystonestairs,
              block_daubwattlewhiteframestairs, block_multi, block_lan, block_rlp, block_brp, block_stl, block_sts, block_crp, block_cwh, block_cst, block_csd, block_stm, block_smb, block_sme, block_smh, block_sla,
              block_slb, block_slc, block_sld, block_sle, block_slf, block_slg, block_slh, block_sli, block_slj, block_slk, block_sll, block_slm, block_sln, block_staba, block_stabb, block_stabc, block_stabd, block_stabe,
              block_stabf, block_aaa, block_aab, block_aac, block_aad, block_aae, block_aaf, block_aag, block_aah, block_aai, block_aaj, block_bedz, block_ncbz, block_aadz, block_aaez, block_aagz, block_brbasaltz,
              block_brlgreyz, block_brpz, block_brscz, block_brscmuz, block_brscnz, block_brssmz, block_brsssz, block_brsuz, block_brwsz, block_crpz, block_csdz, block_cstz, block_cwhz, block_dwwz, block_lanz, block_ntbrkz,
              block_rlpz, block_sstz, block_stabaz, block_stabbz, block_stabcz, block_stabdz, block_stabez, block_stabfz, block_stlz, block_stmz, block_stsz, block_suz, block_logbirch, block_logoak, block_logspruce, block_logjungle,
              block_woodbirch, block_woodoak, block_woodspruce, block_woodjungle, block_maa, block_mab, block_mac, block_mad, block_mae, block_saaa, block_saab, block_saac, block_saad, block_saae, block_saaf, block_saag, block_saah,
              block_waaa, block_waab, block_waac, block_waad, block_waae, block_waaf, block_waag, block_waah, block_waai, block_waaj, block_waak, block_waal, block_waam, block_waan, block_waao, block_waap, block_lanss, block_rlps,
              block_brps, block_stls, block_stss, block_crps, block_cwhs, block_csts, block_csds, block_stms, block_smbs, block_smes, block_smhs, block_slas, block_slbs, block_slcs, block_slds, block_sles, block_slfs, block_slgs,
              block_slhs, block_slis, block_sljs, block_slks, block_slls, block_slms, block_slns, block_stabas, block_stabbs, block_stabcs, block_stabds, block_stabes, block_stabfs, block_aaas, block_aabs, block_aacs, block_aads, 
              block_aaes, block_aafs, block_aags, block_aahs, block_aais, block_aajs;
              
              
              public static void init()
              {
                 // Pierres
                  block_netherbrickks = new BlockBasic(Material.rock, 2).setBlockName("block_netherbrickks") .setBlockTextureName(Reference.MOD_ID + ":block_netherbrickks").setHardness(3.0F);
                  block_nocobble = new BlockBasic(Material.rock, 2).setBlockName("block_nocobble") .setBlockTextureName(Reference.MOD_ID + ":block_nocobble").setHardness(3.0F);
                  block_sbedrock = new BlockBasic(Material.rock, 2).setBlockName("block_sbedrock") .setBlockTextureName(Reference.MOD_ID + ":block_sbedrock").setHardness(3.0F);
                  block_slight = new BlockBasic(Material.rock, 2).setBlockName("block_slight") .setBlockTextureName(Reference.MOD_ID + ":block_slight").setHardness(3.0F);
                  block_brbasalt = new BlockBasic(Material.rock, 2).setBlockName("block_brbasalt") .setBlockTextureName(Reference.MOD_ID + ":block_brbasalt").setHardness(3.0F);
                  block_brlgrey = new BlockBasic(Material.rock, 2).setBlockName("block_brlgrey") .setBlockTextureName(Reference.MOD_ID + ":block_brlgrey").setHardness(3.0F);
                  block_brsu = new BlockBasic(Material.rock, 2).setBlockName("block_brsu") .setBlockTextureName(Reference.MOD_ID + ":block_brsu").setHardness(3.0F);
                  block_brssm = new BlockBasic(Material.rock, 2).setBlockName("block_brssm") .setBlockTextureName(Reference.MOD_ID + ":block_brssm").setHardness(3.0F);
                  block_brsss = new BlockBasic(Material.rock, 2).setBlockName("block_brsss") .setBlockTextureName(Reference.MOD_ID + ":block_brsss").setHardness(3.0F);
                  block_brws = new BlockBasic(Material.rock, 2).setBlockName("block_brws") .setBlockTextureName(Reference.MOD_ID + ":block_brws").setHardness(3.0F);
                  block_brsc = new BlockBasic(Material.rock, 2).setBlockName("block_brsc") .setBlockTextureName(Reference.MOD_ID + ":block_brsc").setHardness(3.0F);
                  block_brscd = new BlockBasic(Material.rock, 2).setBlockName("block_brscd") .setBlockTextureName(Reference.MOD_ID + ":block_brscd").setHardness(3.0F);
                  block_brscm = new BlockBasic(Material.rock, 2).setBlockName("block_brscm") .setBlockTextureName(Reference.MOD_ID + ":block_brscm").setHardness(3.0F);
                  block_brscmu = new BlockBasic(Material.rock, 2).setBlockName("block_brscmu") .setBlockTextureName(Reference.MOD_ID + ":block_brscmu").setHardness(3.0F);
                  block_brscn = new BlockBasic(Material.rock, 2).setBlockName("block_brscn") .setBlockTextureName(Reference.MOD_ID + ":block_brscn").setHardness(3.0F);
                  block_su = new BlockBasic(Material.rock, 2).setBlockName("block_su") .setBlockTextureName(Reference.MOD_ID + ":block_su").setHardness(3.0F);
                  block_sst = new BlockBasic(Material.rock, 2).setBlockName("block_sst") .setBlockTextureName(Reference.MOD_ID + ":block_sst").setHardness(3.0F);
                  block_faintlightgreystone = new BlockBasic(Material.rock, 2).setBlockName("block_faintlightgreystone") .setBlockTextureName(Reference.MOD_ID + ":block_faintlightgreystone").setHardness(3.0F);
                  block_daubwattlewhiteframe = new BlockBasic(Material.rock, 1).setBlockName("block_daubwattlewhiteframe") .setBlockTextureName(Reference.MOD_ID + ":block_daubwattlewhiteframe").setHardness(2.0F);
                  block_lan = new BlockBasic(Material.rock, 2).setBlockName("block_lan") .setBlockTextureName(Reference.MOD_ID + ":block_lan").setHardness(3.0F);
                  block_rlp = new BlockBasic(Material.rock, 2).setBlockName("block_rlp") .setBlockTextureName(Reference.MOD_ID + ":block_rlp").setHardness(3.0F);
                  block_brp = new BlockBasic(Material.rock, 2).setBlockName("block_brp") .setBlockTextureName(Reference.MOD_ID + ":block_brp").setHardness(3.0F);
                  block_stl = new BlockBasic(Material.rock, 2).setBlockName("block_stl") .setBlockTextureName(Reference.MOD_ID + ":block_stl").setHardness(3.0F);
                  block_sts = new BlockBasic(Material.rock, 2).setBlockName("block_sts") .setBlockTextureName(Reference.MOD_ID + ":block_sts").setHardness(3.0F);
                  block_crp = new BlockBasic(Material.rock, 2).setBlockName("block_crp") .setBlockTextureName(Reference.MOD_ID + ":block_crp").setHardness(3.0F);
                  block_cwh = new BlockBasic(Material.rock, 2).setBlockName("block_cwh") .setBlockTextureName(Reference.MOD_ID + ":block_cwh").setHardness(3.0F);
                  block_cst = new BlockBasic(Material.rock, 2).setBlockName("block_cst") .setBlockTextureName(Reference.MOD_ID + ":block_cst").setHardness(3.0F);
                  block_csd = new BlockBasic(Material.rock, 2).setBlockName("block_csd") .setBlockTextureName(Reference.MOD_ID + ":block_csd").setHardness(3.0F);
                  block_stm = new BlockBasic(Material.rock, 2).setBlockName("block_stm") .setBlockTextureName(Reference.MOD_ID + ":block_stm").setHardness(3.0F);
                  block_smb = new BlockBasic(Material.rock, 1).setBlockName("block_smb") .setBlockTextureName(Reference.MOD_ID + ":block_smb").setHardness(2.0F);
                  block_sme = new BlockBasic(Material.rock, 1).setBlockName("block_sme") .setBlockTextureName(Reference.MOD_ID + ":block_sme").setHardness(2.0F);
                  block_smh = new BlockBasic(Material.rock, 1).setBlockName("block_smh") .setBlockTextureName(Reference.MOD_ID + ":block_smh").setHardness(2.0F);
                  block_sla = new BlockBasic(Material.rock, 1).setBlockName("block_sla") .setBlockTextureName(Reference.MOD_ID + ":block_sla").setHardness(2.0F);
                  block_slb = new BlockBasic(Material.rock, 1).setBlockName("block_slb") .setBlockTextureName(Reference.MOD_ID + ":block_slb").setHardness(2.0F);
                  block_slc = new BlockBasic(Material.rock, 1).setBlockName("block_slc") .setBlockTextureName(Reference.MOD_ID + ":block_slc").setHardness(2.0F);
                  block_sld = new BlockBasic(Material.rock, 1).setBlockName("block_sld") .setBlockTextureName(Reference.MOD_ID + ":block_sld").setHardness(2.0F);
                  block_sle = new BlockBasic(Material.rock, 1).setBlockName("block_sle") .setBlockTextureName(Reference.MOD_ID + ":block_sle").setHardness(2.0F);
                  block_slf = new BlockBasic(Material.rock, 1).setBlockName("block_slf") .setBlockTextureName(Reference.MOD_ID + ":block_slf").setHardness(2.0F);
                  block_slg = new BlockBasic(Material.rock, 1).setBlockName("block_slg") .setBlockTextureName(Reference.MOD_ID + ":block_slg").setHardness(2.0F);
                  block_slh = new BlockBasic(Material.rock, 1).setBlockName("block_slh") .setBlockTextureName(Reference.MOD_ID + ":block_slh").setHardness(2.0F);
                  block_sli = new BlockBasic(Material.rock, 1).setBlockName("block_sli") .setBlockTextureName(Reference.MOD_ID + ":block_sli").setHardness(2.0F);
                  block_slj = new BlockBasic(Material.rock, 1).setBlockName("block_slj") .setBlockTextureName(Reference.MOD_ID + ":block_slj").setHardness(2.0F);
                  block_slk = new BlockBasic(Material.rock, 1).setBlockName("block_slk") .setBlockTextureName(Reference.MOD_ID + ":block_slk").setHardness(2.0F);
                  block_sll = new BlockBasic(Material.rock, 1).setBlockName("block_sll") .setBlockTextureName(Reference.MOD_ID + ":block_sll").setHardness(2.0F);
                  block_slm = new BlockBasic(Material.rock, 1).setBlockName("block_slm") .setBlockTextureName(Reference.MOD_ID + ":block_slm").setHardness(2.0F);
                  block_sln = new BlockBasic(Material.rock, 1).setBlockName("block_sln") .setBlockTextureName(Reference.MOD_ID + ":block_sln").setHardness(2.0F);
                  block_staba = new BlockBasic(Material.rock, 2).setBlockName("block_staba") .setBlockTextureName(Reference.MOD_ID + ":block_staba").setHardness(2.3F);
                  block_stabb = new BlockBasic(Material.rock, 2).setBlockName("block_stabb") .setBlockTextureName(Reference.MOD_ID + ":block_stabb").setHardness(2.3F);
                  block_stabc = new BlockBasic(Material.rock, 2).setBlockName("block_stabc") .setBlockTextureName(Reference.MOD_ID + ":block_stabc").setHardness(2.3F);
                  block_stabd = new BlockBasic(Material.rock, 2).setBlockName("block_stabd") .setBlockTextureName(Reference.MOD_ID + ":block_stabd").setHardness(2.3F);
                  block_stabe = new BlockBasic(Material.rock, 2).setBlockName("block_stabe") .setBlockTextureName(Reference.MOD_ID + ":block_stabe").setHardness(2.3F);
                  block_stabf = new BlockBasic(Material.rock, 2).setBlockName("block_stabf") .setBlockTextureName(Reference.MOD_ID + ":block_stabf").setHardness(2.3F);
                  block_aaa = new BlockBasic(Material.rock, 1).setBlockName("block_aaa") .setBlockTextureName(Reference.MOD_ID + ":block_aaa").setHardness(2.0F);
                  block_aab = new BlockBasic(Material.rock, 1).setBlockName("block_aab") .setBlockTextureName(Reference.MOD_ID + ":block_aab").setHardness(2.0F);
                  block_aac = new BlockBasic(Material.rock, 1).setBlockName("block_aac") .setBlockTextureName(Reference.MOD_ID + ":block_aac").setHardness(2.0F);
                  block_aad = new BlockBasic(Material.rock, 2).setBlockName("block_aad") .setBlockTextureName(Reference.MOD_ID + ":block_aad").setHardness(3.0F);
                  block_aae = new BlockBasic(Material.rock, 2).setBlockName("block_aae") .setBlockTextureName(Reference.MOD_ID + ":block_aae").setHardness(3.0F);
                  block_aaf = new BlockBasic(Material.rock, 1).setBlockName("block_aaf") .setBlockTextureName(Reference.MOD_ID + ":block_aaf").setHardness(2.0F);
                  block_aag = new BlockBasic(Material.rock, 2).setBlockName("block_aag") .setBlockTextureName(Reference.MOD_ID + ":block_aag").setHardness(3.0F);
                  block_aah = new BlockBasic(Material.rock, 1).setBlockName("block_aah") .setBlockTextureName(Reference.MOD_ID + ":block_aah").setHardness(2.0F);
                  block_aai = new BlockBasic(Material.rock, 1).setBlockName("block_aai") .setBlockTextureName(Reference.MOD_ID + ":block_aai").setHardness(2.0F);
                  block_aaj = new BlockBasic(Material.rock, 1).setBlockName("block_aaj") .setBlockTextureName(Reference.MOD_ID + ":block_aaj").setHardness(2.0F);
                  //Sable, terre
                  block_saaa = new BlockFalling(Material.sand).setBlockName("block_saaa") .setBlockTextureName(Reference.MOD_ID + ":block_saaa").setHardness(1.0F);
                  block_saab = new BlockFalling(Material.sand).setBlockName("block_saab") .setBlockTextureName(Reference.MOD_ID + ":block_saab").setHardness(1.0F);
                  block_saac = new BlockFalling(Material.sand).setBlockName("block_saac") .setBlockTextureName(Reference.MOD_ID + ":block_saac").setHardness(1.0F);
                  block_saad = new BlockFalling(Material.sand).setBlockName("block_saad") .setBlockTextureName(Reference.MOD_ID + ":block_saad").setHardness(1.0F);
                  block_saae = new BlockFalling(Material.sand).setBlockName("block_saae") .setBlockTextureName(Reference.MOD_ID + ":block_saae").setHardness(1.0F);
                  block_saaf = new BlockFalling(Material.sand).setBlockName("block_saaf") .setBlockTextureName(Reference.MOD_ID + ":block_saaf").setHardness(1.0F);
                  block_saag = new BlockFalling(Material.sand).setBlockName("block_saag") .setBlockTextureName(Reference.MOD_ID + ":block_saag").setHardness(1.0F);
                  block_saah = new BlockFalling(Material.sand).setBlockName("block_saah") .setBlockTextureName(Reference.MOD_ID + ":block_saah").setHardness(1.0F);
                  // Bois
                  block_logbirch = new BlockBasic(Material.wood, 1).setBlockName("block_logbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logbirch").setHardness(2.0F);
                  block_logoak = new BlockBasic(Material.wood, 1).setBlockName("block_logoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logoak").setHardness(2.0F);
                  block_logspruce = new BlockBasic(Material.wood, 1).setBlockName("block_logspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logspruce").setHardness(2.0F);
                  block_logjungle = new BlockBasic(Material.wood, 1).setBlockName("block_logjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logjungle").setHardness(2.0F);
                  block_woodbirch = new BlockBasic(Material.wood, 1).setBlockName("block_woodbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodbirch").setHardness(1.0F);
                  block_woodoak = new BlockBasic(Material.wood, 1).setBlockName("block_woodoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodoak").setHardness(1.0F);
                  block_woodspruce = new BlockBasic(Material.wood, 1).setBlockName("block_woodspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodspruce").setHardness(1.0F);
                  block_woodjungle = new BlockBasic(Material.wood, 1).setBlockName("block_woodjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodjungle").setHardness(1.0F);
                  //Laines
                  block_waaa = new BlockBasic(Material.cloth, 1).setBlockName("block_waaa").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaa").setHardness(1.0F);
                  block_waab = new BlockBasic(Material.cloth, 1).setBlockName("block_waab").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waab").setHardness(1.0F);
                  block_waac = new BlockBasic(Material.cloth, 1).setBlockName("block_waac").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waac").setHardness(1.0F);
                  block_waad = new BlockBasic(Material.cloth, 1).setBlockName("block_waad").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waad").setHardness(1.0F);
                  block_waae = new BlockBasic(Material.cloth, 1).setBlockName("block_waae").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waae").setHardness(1.0F);
                  block_waaf = new BlockBasic(Material.cloth, 1).setBlockName("block_waaf").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaf").setHardness(1.0F);
                  block_waag = new BlockBasic(Material.cloth, 1).setBlockName("block_waag").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waag").setHardness(1.0F);
                  block_waah = new BlockBasic(Material.cloth, 1).setBlockName("block_waah").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waah").setHardness(1.0F);
                  block_waai = new BlockBasic(Material.cloth, 1).setBlockName("block_waai").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waai").setHardness(1.0F);
                  block_waaj = new BlockBasic(Material.cloth, 1).setBlockName("block_waaj").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaj").setHardness(1.0F);
                  block_waak = new BlockBasic(Material.cloth, 1).setBlockName("block_waak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waak").setHardness(1.0F);
                  block_waal = new BlockBasic(Material.cloth, 1).setBlockName("block_waal").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waal").setHardness(1.0F);
                  block_waam = new BlockBasic(Material.cloth, 1).setBlockName("block_waam").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waam").setHardness(1.0F);
                  block_waan = new BlockBasic(Material.cloth, 1).setBlockName("block_waan").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waan").setHardness(1.0F);
                  block_waao = new BlockBasic(Material.cloth, 1).setBlockName("block_waao").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waao").setHardness(1.0F);
                  block_waap = new BlockBasic(Material.cloth, 1).setBlockName("block_waap").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waap").setHardness(1.0F);
                  // Metaux
                  block_maa = new BlockBasic(Material.iron, 1).setBlockName("block_maa").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_maa").setHardness(3.0F);
                  block_mab = new BlockBasic(Material.iron, 1).setBlockName("block_mab").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mab").setHardness(3.0F);
                  block_mac = new BlockBasic(Material.iron, 1).setBlockName("block_mac").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mac").setHardness(3.0F);
                  block_mad = new BlockBasic(Material.iron, 1).setBlockName("block_mad").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mad").setHardness(3.0F);
                  block_mae = new BlockBasic(Material.iron, 1).setBlockName("block_mae").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mae").setHardness(3.0F);
                  // Escaliers en pierre
                  block_nocobblestairs = new BlockStairsMod(BlockMod.block_nocobble, 2).setBlockName("block_nocobblestairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_smallstonebrickstairs = new BlockStairsMod(BlockMod.block_smallstonebrick, 2).setBlockName("block_smallstonebrickstairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_sbedrockstairs = new BlockStairsMod(BlockMod.block_sbedrock, 2).setBlockName("block_sbedrockstairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_slightstairs = new BlockStairsMod(BlockMod.block_slight, 2).setBlockName("block_slightstairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_brbasaltstairs = new BlockStairsMod(BlockMod.block_brbasalt, 2).setBlockName("block_brbasaltstairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_brlgreystairs = new BlockStairsMod(BlockMod.block_brlgrey, 2).setBlockName("block_brlgreystairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_brsustairs = new BlockStairsMod(BlockMod.block_brsu, 2).setBlockName("block_brsustairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_brssmstairs = new BlockStairsMod(BlockMod.block_brssm, 2).setBlockName("block_brssmstairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_brwsstairs = new BlockStairsMod(BlockMod.block_brws, 2).setBlockName("block_brwsstairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_brscstairs = new BlockStairsMod(BlockMod.block_brsc, 2).setBlockName("block_brscstairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_brscdstairs = new BlockStairsMod(BlockMod.block_brscd, 2).setBlockName("block_brscdstairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_brscmstairs = new BlockStairsMod(BlockMod.block_brscm, 2).setBlockName("block_brscmstairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_brscmustairs = new BlockStairsMod(BlockMod.block_brscmu, 2).setBlockName("block_brscmustairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_brscnstairs = new BlockStairsMod(BlockMod.block_brscn, 2).setBlockName("block_brscnstairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_sustairs = new BlockStairsMod(BlockMod.block_su, 2).setBlockName("block_sustairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_sststairs = new BlockStairsMod(BlockMod.block_sst, 2).setBlockName("block_sststairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_faintlightgreystonestairs = new BlockStairsMod(BlockMod.block_faintlightgreystone, 2).setBlockName("block_faintlightgreystonestairs").setCreativeTab(TrilliumMod.tabStairs);
                  block_daubwattlewhiteframestairs = new BlockStairsMod(BlockMod.block_daubwattlewhiteframe, 2).setBlockName("block_daubwattlewhiteframestairs").setCreativeTab(TrilliumMod.tabStairs);
                  // escaliers suite
                  block_lanss = new BlockStairsMod(BlockMod.block_lan, 2).setBlockName("block_lanss").setCreativeTab(TrilliumMod.tabStairs);
                  block_rlps = new BlockStairsMod(BlockMod.block_rlp, 2).setBlockName("block_rlps").setCreativeTab(TrilliumMod.tabStairs);
                  block_brps = new BlockStairsMod(BlockMod.block_brp, 2).setBlockName("block_brps").setCreativeTab(TrilliumMod.tabStairs);
                  block_stls = new BlockStairsMod(BlockMod.block_stl, 2).setBlockName("block_stls").setCreativeTab(TrilliumMod.tabStairs);
                  block_stss = new BlockStairsMod(BlockMod.block_sts, 2).setBlockName("block_stss").setCreativeTab(TrilliumMod.tabStairs);
                  block_crps = new BlockStairsMod(BlockMod.block_crp, 2).setBlockName("block_crps").setCreativeTab(TrilliumMod.tabStairs);
                  block_cwhs = new BlockStairsMod(BlockMod.block_cwh, 2).setBlockName("block_cwhs").setCreativeTab(TrilliumMod.tabStairs);
                  block_csts = new BlockStairsMod(BlockMod.block_cst, 2).setBlockName("block_csts").setCreativeTab(TrilliumMod.tabStairs);
                  block_csds = new BlockStairsMod(BlockMod.block_csd, 2).setBlockName("block_csds").setCreativeTab(TrilliumMod.tabStairs);
                  block_stms = new BlockStairsMod(BlockMod.block_stm, 2).setBlockName("block_stms").setCreativeTab(TrilliumMod.tabStairs);
                  block_smbs = new BlockStairsMod(BlockMod.block_smb, 2).setBlockName("block_smbs").setCreativeTab(TrilliumMod.tabStairs);
                  block_smes = new BlockStairsMod(BlockMod.block_sme, 2).setBlockName("block_smes").setCreativeTab(TrilliumMod.tabStairs);
                  block_smhs = new BlockStairsMod(BlockMod.block_smh, 2).setBlockName("block_smhs").setCreativeTab(TrilliumMod.tabStairs);
                  block_slas = new BlockStairsMod(BlockMod.block_sla, 2).setBlockName("block_slas").setCreativeTab(TrilliumMod.tabStairs);
                  block_slbs = new BlockStairsMod(BlockMod.block_slb, 2).setBlockName("block_slbs").setCreativeTab(TrilliumMod.tabStairs);
                  block_slcs = new BlockStairsMod(BlockMod.block_slc, 2).setBlockName("block_slcs").setCreativeTab(TrilliumMod.tabStairs);
                  block_slds = new BlockStairsMod(BlockMod.block_sld, 2).setBlockName("block_slds").setCreativeTab(TrilliumMod.tabStairs);
                  block_sles = new BlockStairsMod(BlockMod.block_sle, 2).setBlockName("block_sles").setCreativeTab(TrilliumMod.tabStairs);
                  block_slfs = new BlockStairsMod(BlockMod.block_slf, 2).setBlockName("block_slfs").setCreativeTab(TrilliumMod.tabStairs);
                  block_slgs = new BlockStairsMod(BlockMod.block_slg, 2).setBlockName("block_slgs").setCreativeTab(TrilliumMod.tabStairs);
                  block_slhs = new BlockStairsMod(BlockMod.block_slh, 2).setBlockName("block_slhs").setCreativeTab(TrilliumMod.tabStairs);
                  block_slis = new BlockStairsMod(BlockMod.block_sli, 2).setBlockName("block_slis").setCreativeTab(TrilliumMod.tabStairs);
                  block_sljs = new BlockStairsMod(BlockMod.block_slj, 2).setBlockName("block_sljs").setCreativeTab(TrilliumMod.tabStairs);
                  block_slks = new BlockStairsMod(BlockMod.block_slk, 2).setBlockName("block_slks").setCreativeTab(TrilliumMod.tabStairs);
                  block_slms = new BlockStairsMod(BlockMod.block_slm, 2).setBlockName("block_slms").setCreativeTab(TrilliumMod.tabStairs);
                  block_slns = new BlockStairsMod(BlockMod.block_sln, 2).setBlockName("block_slns").setCreativeTab(TrilliumMod.tabStairs);
                  block_stabas = new BlockStairsMod(BlockMod.block_staba, 2).setBlockName("block_stabas").setCreativeTab(TrilliumMod.tabStairs);
                  block_stabbs = new BlockStairsMod(BlockMod.block_stabb, 2).setBlockName("block_stabbs").setCreativeTab(TrilliumMod.tabStairs);
                  block_stabcs = new BlockStairsMod(BlockMod.block_stabc, 2).setBlockName("block_stabcs").setCreativeTab(TrilliumMod.tabStairs);
                  block_stabds = new BlockStairsMod(BlockMod.block_stabd, 2).setBlockName("block_stabds").setCreativeTab(TrilliumMod.tabStairs);
                  block_stabes = new BlockStairsMod(BlockMod.block_stabe, 2).setBlockName("block_stabes").setCreativeTab(TrilliumMod.tabStairs);
                  block_stabfs = new BlockStairsMod(BlockMod.block_stabf, 2).setBlockName("block_stabfs").setCreativeTab(TrilliumMod.tabStairs);
                  block_aaas = new BlockStairsMod(BlockMod.block_aaa, 2).setBlockName("block_aaas").setCreativeTab(TrilliumMod.tabStairs);
                  block_aabs = new BlockStairsMod(BlockMod.block_aab, 2).setBlockName("block_aabs").setCreativeTab(TrilliumMod.tabStairs);
                  block_aacs = new BlockStairsMod(BlockMod.block_aac, 2).setBlockName("block_aacs").setCreativeTab(TrilliumMod.tabStairs);
                  block_aads = new BlockStairsMod(BlockMod.block_aad, 2).setBlockName("block_aads").setCreativeTab(TrilliumMod.tabStairs);
                  block_aaes = new BlockStairsMod(BlockMod.block_aae, 2).setBlockName("block_aaes").setCreativeTab(TrilliumMod.tabStairs);
                  block_aafs = new BlockStairsMod(BlockMod.block_aaf, 2).setBlockName("block_aafs").setCreativeTab(TrilliumMod.tabStairs);
                  block_aags = new BlockStairsMod(BlockMod.block_aag, 2).setBlockName("block_aags").setCreativeTab(TrilliumMod.tabStairs);
                  block_aahs = new BlockStairsMod(BlockMod.block_aah, 2).setBlockName("block_aahs").setCreativeTab(TrilliumMod.tabStairs);
                  block_aais = new BlockStairsMod(BlockMod.block_aai, 2).setBlockName("block_aais").setCreativeTab(TrilliumMod.tabStairs);
                  block_aajs = new BlockStairsMod(BlockMod.block_aaj, 2).setBlockName("block_aajs").setCreativeTab(TrilliumMod.tabStairs);
                  // Murets 
                  block_smallstonebrickwall = new BlockWallMod(block_smallstonebrick).setBlockName("block_smallstonebrickwall").setCreativeTab(TrilliumMod.tabWalls);
                  block_faintlightgreystonewall = new BlockWallMod(block_faintlightgreystone).setBlockName("block_faintlightgreystonewall").setCreativeTab(TrilliumMod.tabWalls);
                  block_bedz = new BlockWallMod(block_sbedrock).setBlockName("block_bedz").setCreativeTab(TrilliumMod.tabWalls);
                  block_ncbz = new BlockWallMod(block_nocobble).setBlockName("block_ncbz").setCreativeTab(TrilliumMod.tabWalls);
                  block_aadz = new BlockWallMod(block_aad).setBlockName("block_aadz").setCreativeTab(TrilliumMod.tabWalls);
                  block_aaez = new BlockWallMod(block_aae).setBlockName("block_aaez").setCreativeTab(TrilliumMod.tabWalls);
                  block_aagz = new BlockWallMod(block_aag).setBlockName("block_aagz").setCreativeTab(TrilliumMod.tabWalls);
                  block_brbasaltz = new BlockWallMod(block_brbasalt).setBlockName("block_brbasaltz").setCreativeTab(TrilliumMod.tabWalls);
                  block_brlgreyz = new BlockWallMod(block_brlgrey).setBlockName("block_brlgreyz").setCreativeTab(TrilliumMod.tabWalls);
                  block_brpz = new BlockWallMod(block_brp).setBlockName("block_brpz").setCreativeTab(TrilliumMod.tabWalls);
                  block_brscz = new BlockWallMod(block_brsc).setBlockName("block_brscz").setCreativeTab(TrilliumMod.tabWalls);
                  block_brscmuz = new BlockWallMod(block_brscmu).setBlockName("block_brscmuz").setCreativeTab(TrilliumMod.tabWalls);
                  block_brscnz = new BlockWallMod(block_brscn).setBlockName("block_brscnz").setCreativeTab(TrilliumMod.tabWalls);
                  block_brssmz = new BlockWallMod(block_brssm).setBlockName("block_brssmz").setCreativeTab(TrilliumMod.tabWalls);
                  block_brsssz = new BlockWallMod(block_brsss).setBlockName("block_brsssz").setCreativeTab(TrilliumMod.tabWalls);
                  block_brsuz = new BlockWallMod(block_brsu).setBlockName("block_brsuz").setCreativeTab(TrilliumMod.tabWalls);
                  block_brwsz = new BlockWallMod(block_brws).setBlockName("block_brwsz").setCreativeTab(TrilliumMod.tabWalls);
                  block_crpz = new BlockWallMod(block_crp).setBlockName("block_crpz").setCreativeTab(TrilliumMod.tabWalls);
                  block_csdz = new BlockWallMod(block_csd).setBlockName("block_csdz").setCreativeTab(TrilliumMod.tabWalls);
                  block_cstz = new BlockWallMod(block_cst).setBlockName("block_cstz").setCreativeTab(TrilliumMod.tabWalls);
                  block_cwhz = new BlockWallMod(block_cwh).setBlockName("block_cwhz").setCreativeTab(TrilliumMod.tabWalls);
                  block_dwwz = new BlockWallMod(block_daubwattlewhiteframe).setBlockName("block_dwwz").setCreativeTab(TrilliumMod.tabWalls);
                  block_lanz = new BlockWallMod(block_lan).setBlockName("block_lanz").setCreativeTab(TrilliumMod.tabWalls);
                  block_ntbrkz = new BlockWallMod(block_netherbrickks).setBlockName("block_ntbrkz").setCreativeTab(TrilliumMod.tabWalls);
                  block_rlpz = new BlockWallMod(block_rlp).setBlockName("block_rlpz").setCreativeTab(TrilliumMod.tabWalls);
                  block_sstz = new BlockWallMod(block_sst).setBlockName("block_sstz").setCreativeTab(TrilliumMod.tabWalls);
                  block_stabaz = new BlockWallMod(block_staba).setBlockName("block_stabaz").setCreativeTab(TrilliumMod.tabWalls);
                  block_stabbz = new BlockWallMod(block_stabb).setBlockName("block_stabbz").setCreativeTab(TrilliumMod.tabWalls);
                  block_stabcz = new BlockWallMod(block_stabc).setBlockName("block_stabcz").setCreativeTab(TrilliumMod.tabWalls);
                  block_stabdz = new BlockWallMod(block_stabd).setBlockName("block_stabdz").setCreativeTab(TrilliumMod.tabWalls);
                  block_stabez = new BlockWallMod(block_stabe).setBlockName("block_stabez").setCreativeTab(TrilliumMod.tabWalls);
                  block_stabfz = new BlockWallMod(block_stabf).setBlockName("block_stabfz").setCreativeTab(TrilliumMod.tabWalls);
                  block_stlz = new BlockWallMod(block_stl).setBlockName("block_stlz").setCreativeTab(TrilliumMod.tabWalls);
                  block_stmz = new BlockWallMod(block_stm).setBlockName("block_stmz").setCreativeTab(TrilliumMod.tabWalls);
                  block_stsz = new BlockWallMod(block_sts).setBlockName("block_stsz").setCreativeTab(TrilliumMod.tabWalls);
                  block_suz = new BlockWallMod(block_su).setBlockName("block_suz").setCreativeTab(TrilliumMod.tabWalls);
                  //Barrière en pierre
                  block_faintlightgreystonefence = new BlockFenceMod(Reference.MOD_ID + ":block_faintlightgreystone", Material.rock).setBlockName("block_faintlightgreystonefence").setCreativeTab(TrilliumMod.tabFences);
                  //Dalle en pierre
                  block_ssbedrock = new BlockSlabMod(false, Material.rock).setBlockName("block_ssbedrock").setBlockTextureName(Reference.MOD_ID + ":block_ssbedrock").setCreativeTab(TrilliumMod.tabPierres);
                  //Multi-textured
                  block_multi = new BlockTutorielMetadata().setBlockName("block_multi").setCreativeTab(TrilliumMod.tabPierres).setHardness(2.0F);
              }
              
            
              
              
              public static void register()
              {
                  GameRegistry.registerBlock(block_smallstonebrick, block_smallstonebrick.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_netherbrickks, block_netherbrickks.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_nocobble, block_nocobble.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_sbedrock, block_sbedrock.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_slight, block_slight.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brbasalt, block_brbasalt.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brlgrey, block_brlgrey.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brsu, block_brsu.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brssm, block_brssm.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brsss, block_brsss.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brws, block_brws.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brsc, block_brsc.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brscd, block_brscd.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brscm, block_brscm.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brscmu, block_brscmu.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brscn, block_brscn.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_su, block_su.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_sst, block_sst.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_faintlightgreystone, block_faintlightgreystone.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_daubwattlewhiteframe, block_daubwattlewhiteframe.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_smallstonebrickstairs, block_smallstonebrickstairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_faintlightgreystonewall, block_faintlightgreystonewall.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_faintlightgreystonefence, block_faintlightgreystonefence.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_ssbedrock, block_ssbedrock.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_smallstonebrickwall, block_smallstonebrickwall.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_sbedrockstairs, block_sbedrockstairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_nocobblestairs, block_nocobblestairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_slightstairs, block_slightstairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brbasaltstairs, block_brbasaltstairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brlgreystairs, block_brlgreystairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brsustairs, block_brsustairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brssmstairs, block_brssmstairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brwsstairs, block_brwsstairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brscstairs, block_brscstairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brscdstairs, block_brscdstairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brscmstairs, block_brscmstairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brscmustairs, block_brscmustairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_brscnstairs, block_brscnstairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_sustairs, block_sustairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_sststairs, block_sststairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_faintlightgreystonestairs, block_faintlightgreystonestairs.getUnlocalizedName().substring(5));
                  GameRegistry.registerBlock(block_daubwattlewhiteframestairs, block_daubwattlewhiteframestairs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_multi, ItemBlockMetadataTutoriel.class, "block_multi", new Object[]{BlockTutorielMetadata.subBlock});
          		GameRegistry.registerBlock(block_lan, block_lan.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_rlp, block_rlp.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brp, block_brp.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stl, block_stl.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sts, block_sts.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_crp, block_crp.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_cwh, block_cwh.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_cst, block_cst.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_csd, block_csd.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stm, block_stm.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_smb, block_smb.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sme, block_sme.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_smh, block_smh.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sla, block_sla.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slb, block_slb.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slc, block_slc.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sld, block_sld.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sle, block_sle.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slf, block_slf.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slg, block_slg.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slh, block_slh.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sli, block_sli.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slj, block_slj.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slk, block_slk.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sll, block_sll.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slm, block_slm.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sln, block_sln.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_staba, block_staba.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabb, block_stabb.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabc, block_stabc.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabd, block_stabd.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabe, block_stabe.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabf, block_stabf.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aaa, block_aaa.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aab, block_aab.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aac, block_aac.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aad, block_aad.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aae, block_aae.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aaf, block_aaf.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aag, block_aag.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aah, block_aah.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aai, block_aai.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aaj, block_aaj.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_bedz, block_bedz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_ncbz, block_ncbz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aadz, block_aadz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aaez, block_aaez.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aagz, block_aagz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brbasaltz, block_brbasaltz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brlgreyz, block_brlgreyz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brpz, block_brpz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brscz, block_brscz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brscmuz, block_brscmuz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brscnz, block_brscnz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brssmz, block_brssmz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brsssz, block_brsssz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brsuz, block_brsuz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brwsz, block_brwsz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_crpz, block_crpz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_csdz, block_csdz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_cstz, block_cstz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_cwhz, block_cwhz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_dwwz, block_dwwz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_lanz, block_lanz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_ntbrkz, block_ntbrkz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_rlpz, block_rlpz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sstz, block_sstz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabaz, block_stabaz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabbz, block_stabbz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabcz, block_stabcz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabdz, block_stabdz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabez, block_stabez.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabfz, block_stabfz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stlz, block_stlz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stmz, block_stmz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stsz, block_stsz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_suz, block_suz.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_logbirch, block_logbirch.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_logoak, block_logoak.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_logspruce, block_logspruce.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_logjungle, block_logjungle.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_maa, block_maa.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_mab, block_mab.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_mac, block_mac.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_mad, block_mad.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_mae, block_mae.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_saaa, block_saaa.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_saab, block_saab.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_saac, block_saac.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_saad, block_saad.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_saae, block_saae.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_saaf, block_saaf.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_saag, block_saag.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_saah, block_saah.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waaa, block_waaa.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waab, block_waab.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waac, block_waac.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waad, block_waad.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waae, block_waae.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waaf, block_waaf.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waag, block_waag.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waah, block_waah.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waai, block_waai.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waaj, block_waaj.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waak, block_waak.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waal, block_waal.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waam, block_waam.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waan, block_waan.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waao, block_waao.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_waap, block_waap.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_lanss, block_lanss.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_rlps, block_rlps.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_brps, block_brps.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stls, block_stls.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stss, block_stss.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_crps, block_crps.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_cwhs, block_cwhs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_csts, block_csts.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_csds, block_csds.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stms, block_stms.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_smbs, block_smbs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_smes, block_smes.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_smhs, block_smhs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slas, block_slas.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slbs, block_slbs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slcs, block_slcs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slds, block_slds.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sles, block_sles.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slfs, block_slfs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slgs, block_slgs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slhs, block_slhs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slis, block_slis.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_sljs, block_sljs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slks, block_slks.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slms, block_slms.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_slns, block_slns.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabas, block_stabas.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabbs, block_stabbs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabcs, block_stabcs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabds, block_stabds.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabes, block_stabes.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_stabfs, block_stabfs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aaas, block_aaas.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aabs, block_aabs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aacs, block_aacs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aads, block_aads.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aaes, block_aaes.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aafs, block_aafs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aags, block_aags.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aahs, block_aahs.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aais, block_aais.getUnlocalizedName().substring(5));
          		GameRegistry.registerBlock(block_aajs, block_aajs.getUnlocalizedName().substring(5));		
              } 
          

          Class TrilliumMod:

          package com.mod.trillium;
          
          import com.mod.trillium.init.BlockMod;
          import com.mod.trillium.init.FuelHndlerMod;
          import com.mod.trillium.init.RemoveMod;
          import com.mod.trillium.proxy.CommonProxy;
          
          import cpw.mods.fml.common.Mod;
          import cpw.mods.fml.common.Mod.EventHandler;
          import cpw.mods.fml.common.Mod.Instance;
          import cpw.mods.fml.common.SidedProxy;
          import cpw.mods.fml.common.event.FMLInitializationEvent;
          import cpw.mods.fml.common.event.FMLPostInitializationEvent;
          import cpw.mods.fml.common.event.FMLPreInitializationEvent;
          import cpw.mods.fml.common.registry.GameRegistry;
          import cpw.mods.fml.relauncher.Side;
          import cpw.mods.fml.relauncher.SideOnly;
          import net.minecraft.creativetab.CreativeTabs;
          import net.minecraft.item.Item;
          
          @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
          
          public class TrilliumMod
          {
              @Instance(Reference.MOD_ID)
              public static TrilliumMod instance;
              
              @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY)
              public static CommonProxy proxy;
              
              public static CreativeTabs tabPierres = new CreativeTabs("Pierres")
          
              {
                  @SideOnly(Side.CLIENT)
                  public Item getTabIconItem()
                  {
                      return Item.getItemFromBlock(BlockMod.block_smallstonebrick);
                  }
              };
              public static CreativeTabs tabWood = new CreativeTabs("Wood")
          
              {
                  @SideOnly(Side.CLIENT)
                  public Item getTabIconItem()
                  {
                      return Item.getItemFromBlock(BlockMod.block_logbirch);
                  }
              };
              public static CreativeTabs tabMetal = new CreativeTabs("Metal")
          
              {
                  @SideOnly(Side.CLIENT)
                  public Item getTabIconItem()
                  {
                      return Item.getItemFromBlock(BlockMod.block_mae);
                  }
              };
              public static CreativeTabs tabFences = new CreativeTabs("Fences")
          
              {
                  @SideOnly(Side.CLIENT)
                  public Item getTabIconItem()
                  {
                      return Item.getItemFromBlock(BlockMod.block_faintlightgreystonefence);
                  }
              };
              public static CreativeTabs tabWalls = new CreativeTabs("Walls")
          
              {
                  @SideOnly(Side.CLIENT)
                  public Item getTabIconItem()
                  {
                      return Item.getItemFromBlock(BlockMod.block_faintlightgreystonewall);
                  }
              };
              public static CreativeTabs tabStairs = new CreativeTabs("Stairs")
          
              {
                  @SideOnly(Side.CLIENT)
                  public Item getTabIconItem()
                  {
                      return Item.getItemFromBlock(BlockMod.block_smallstonebrickstairs);
                  }
              };
          
              
              @EventHandler
              public void preInit(FMLPreInitializationEvent event)
              {
                  BlockMod.init();
                  BlockMod.register();
                  RemoveMod.init();
              }
              
              @EventHandler
              public void init(FMLInitializationEvent event)
              {
                  proxy.registerRenders();
                  GameRegistry.registerFuelHandler(new FuelHndlerMod());
              }
              
              @EventHandler
              public void postInit(FMLPostInitializationEvent event)
              {
                  
              }
          }
          

          Concrètement, avant la compilation tout fonctionne parfaitement

          WarningBuild.png

          Voilà voilà, merci à vous !

          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            C’est .\gradlew build qu’il faut faire, pas .\gradlew jar.

            Là tu as généré un jar qui n’a pas été reobfusqué, ce n’est pour ça que cela ne fonctionne pas …

            K 1 réponse Dernière réponse Répondre Citer 0
            • K Hors-ligne
              kylian-1452 @robin4002
              dernière édition par

              @robin4002 Super, merci!

              1 réponse Dernière réponse Répondre Citer 0
              • DailyCraftD Hors-ligne
                DailyCraft
                dernière édition par DailyCraft

                La méthode pour obfusquer son mod marche toujours en 1.15.2 ?

                Mes créations :

                Mod en cours de développement : Personal Robot (1.15.2)

                Datapacks : DailyCraft's Craft (beta)

                Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                1 réponse Dernière réponse Répondre Citer 0
                • robin4002R Hors-ligne
                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                  dernière édition par

                  Pas sûr, faut essayer.
                  Après offusqué le mod n’ajoute finalement pas vraiment de protection.

                  1 réponse Dernière réponse Répondre Citer 0
                  • DailyCraftD Hors-ligne
                    DailyCraft
                    dernière édition par

                    Bon beh pas grâve, mais c’est normal que quand je compile mon mod donc normalement puis que j’essaye de le décompiler les noms sont rester les mêmes, donc idea de-obfusque automatiquement ou c’est qu’il y a un problème ?

                    Mes créations :

                    Mod en cours de développement : Personal Robot (1.15.2)

                    Datapacks : DailyCraft's Craft (beta)

                    Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                    1 réponse Dernière réponse Répondre Citer 0
                    • robin4002R Hors-ligne
                      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                      dernière édition par

                      Les noms des fonctions liés à mc devrait être différentes (func_xxx).
                      Faut regarder dans les classes de bloc ou item par exemple.
                      La classe principale reste identique.

                      1 réponse Dernière réponse Répondre Citer 0
                      • mirlan456M Hors-ligne
                        mirlan456
                        dernière édition par

                        Bonjour, j’ai toujours le même message qui indique:
                        FAILURE: Build failed with an exception.

                        • What went wrong:
                          Execution failed for task ‘:processResources’.

                        Could not copy file ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\src\main\resources\mcmod.info’ to ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info’.

                        • Try:
                          Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

                        BUILD FAILED

                        pouvez-vous m’aider?

                        1 réponse Dernière réponse Répondre Citer 0
                        • robin4002R Hors-ligne
                          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                          dernière édition par

                          Quelque chose empêche gradle de copier le fichier indiqué, probablement car le C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info est utilisé par un programme.
                          Si ton ide est ouvert ferme-le.

                          mirlan456M 2 réponses Dernière réponse Répondre Citer 0
                          • mirlan456M Hors-ligne
                            mirlan456 @robin4002
                            dernière édition par

                            @robin4002 ide?

                            1 réponse Dernière réponse Répondre Citer 0
                            • DailyCraftD Hors-ligne
                              DailyCraft
                              dernière édition par DailyCraft

                              Integrated Development Environment, en gros éclipse ou idea

                              Mes créations :

                              Mod en cours de développement : Personal Robot (1.15.2)

                              Datapacks : DailyCraft's Craft (beta)

                              Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                              1 réponse Dernière réponse Répondre Citer 0
                              • mirlan456M Hors-ligne
                                mirlan456 @robin4002
                                dernière édition par

                                @robin4002 Je ferme toujours eclipse avant de compiler

                                1 réponse Dernière réponse Répondre Citer 0
                                • robin4002R Hors-ligne
                                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                  dernière édition par

                                  Supprimes le dossier build et refait la commande alors.

                                  mirlan456M 2 réponses Dernière réponse Répondre Citer 0
                                  • mirlan456M Hors-ligne
                                    mirlan456 @robin4002
                                    dernière édition par

                                    @robin4002 Ok

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • mirlan456M Hors-ligne
                                      mirlan456 @robin4002
                                      dernière édition par

                                      @robin4002 Ça me fait toujours la même erreur 😕

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • robin4002R Hors-ligne
                                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                        dernière édition par

                                        Je ne vois pas ce qui peut bloquer dans ce cas 😕

                                        mirlan456M 2 réponses Dernière réponse Répondre Citer 0
                                        • mirlan456M Hors-ligne
                                          mirlan456 @robin4002
                                          dernière édition par

                                          @robin4002 Ok merci quand même

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • DailyCraftD Hors-ligne
                                            DailyCraft
                                            dernière édition par

                                            Moi je pensais sinon que ça venait de la C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.infoil essaye de la importer dans ressources puis dans main, c’est pas l’inverse ?

                                            Mes créations :

                                            Mod en cours de développement : Personal Robot (1.15.2)

                                            Datapacks : DailyCraft's Craft (beta)

                                            Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                                            1 réponse Dernière réponse Répondre Citer 0
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