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    Compiler son mod

    Planifier Épinglé Verrouillé Déplacé Les bases
    1.7.x
    92 Messages 15 Publieurs 22.2k Vues 5 Watching
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    • Superloup10S Hors-ligne
      Superloup10 Modérateurs
      dernière édition par

      sourceCompatibility = targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
      compileJava {
          sourceCompatibility = targetCompatibility = '1.8'
      }
      

      Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

      Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

      1 réponse Dernière réponse Répondre Citer 0
      • V Hors-ligne
        vinvin40220
        dernière édition par

        merci beaucoup

        C'est en faisant des erreurs qu'on apprend, alors ne vous moquez pas de moi svp !!!

        1 réponse Dernière réponse Répondre Citer 0
        • K Hors-ligne
          kylian-1452
          dernière édition par

          Bonjour,

          Après avoir abandonné mon projet, j’ai décidé de le reprendre avec détermination mais ayant un peu oublié le peu que j’avais appris, je me retrouve bloquer pour la compilation… Ici l’invité de commande “PowerShell” (qui m’est proposé avec “Shift + clic droit” ne permet pas l’exécution des commandes gradlew et du coup je bloque totalement… Merci d’avance !

          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            Salut,
            Il faut faire .\gradlew sous powershell.

            K 1 réponse Dernière réponse Répondre Citer 0
            • K Hors-ligne
              kylian-1452 @robin4002
              dernière édition par

              @robin4002 Une aide indirecte, 16 petites minutes pour m’en sortir. Merci beaucoup, j’apprendrai bien mieux comme ça !

              Bonne soirée 😉

              1 réponse Dernière réponse Répondre Citer 0
              • K Hors-ligne
                kylian-1452
                dernière édition par robin4002

                La compilation a donc bien fonctionnée comme je le disais ci-dessus mais un problème persiste et je ne comprends pas pourquoi…Il fonctionne parfaitement avant compilation, le build ‘Successful’ mais avec un warning durant l’opération (voir plus bas)
                1) Crash report
                2) Code class BlockMod
                3) Code class TrilliumMod
                4) Screen du warning

                Rapport de crash: crash-2019-01-12_00.48.08-client.txt

                Class BlockMod:

                package com.mod.trillium.init;
                
                import com.mod.trillium.Reference;
                import com.mod.trillium.TrilliumMod;
                import com.mod.trillium.blocks.BlockBasic;
                import com.mod.trillium.blocks.BlockFenceMod;
                import com.mod.trillium.blocks.BlockSlabMod;
                import com.mod.trillium.blocks.BlockStairsMod;
                import com.mod.trillium.blocks.BlockTutorielMetadata;
                import com.mod.trillium.blocks.BlockWallMod;
                import com.mod.trillium.blocks.ItemBlockMetadataTutoriel;
                
                import cpw.mods.fml.common.registry.GameRegistry;
                import net.minecraft.block.Block;
                import net.minecraft.block.BlockFalling;
                import net.minecraft.block.material.Material;
                
                public class BlockMod
                {
                    public static Block block_smallstonebrick, block_netherbrickks, block_nocobble, block_sbedrock, block_slight, block_brbasalt, block_brlgrey, block_brsu, block_brssm, block_brsss, block_brws,
                    block_brsc, block_brscd, block_brscm, block_brscmu, block_brscn, block_su, block_sst, block_faintlightgreystone, block_daubwattlewhiteframe, block_smallstonebrickstairs, block_faintlightgreystonewall,
                    block_faintlightgreystonefence, block_ssbedrock, block_smallstonebrickwall, block_nocobblestairs, block_sbedrockstairs, block_slightstairs, block_brbasaltstairs, block_brlgreystairs, block_brsustairs,
                    block_brssmstairs, block_brwsstairs, block_brscstairs, block_brscdstairs, block_brscmstairs, block_brscmustairs, block_brscnstairs, block_sustairs, block_sststairs, block_faintlightgreystonestairs,
                    block_daubwattlewhiteframestairs, block_multi, block_lan, block_rlp, block_brp, block_stl, block_sts, block_crp, block_cwh, block_cst, block_csd, block_stm, block_smb, block_sme, block_smh, block_sla,
                    block_slb, block_slc, block_sld, block_sle, block_slf, block_slg, block_slh, block_sli, block_slj, block_slk, block_sll, block_slm, block_sln, block_staba, block_stabb, block_stabc, block_stabd, block_stabe,
                    block_stabf, block_aaa, block_aab, block_aac, block_aad, block_aae, block_aaf, block_aag, block_aah, block_aai, block_aaj, block_bedz, block_ncbz, block_aadz, block_aaez, block_aagz, block_brbasaltz,
                    block_brlgreyz, block_brpz, block_brscz, block_brscmuz, block_brscnz, block_brssmz, block_brsssz, block_brsuz, block_brwsz, block_crpz, block_csdz, block_cstz, block_cwhz, block_dwwz, block_lanz, block_ntbrkz,
                    block_rlpz, block_sstz, block_stabaz, block_stabbz, block_stabcz, block_stabdz, block_stabez, block_stabfz, block_stlz, block_stmz, block_stsz, block_suz, block_logbirch, block_logoak, block_logspruce, block_logjungle,
                    block_woodbirch, block_woodoak, block_woodspruce, block_woodjungle, block_maa, block_mab, block_mac, block_mad, block_mae, block_saaa, block_saab, block_saac, block_saad, block_saae, block_saaf, block_saag, block_saah,
                    block_waaa, block_waab, block_waac, block_waad, block_waae, block_waaf, block_waag, block_waah, block_waai, block_waaj, block_waak, block_waal, block_waam, block_waan, block_waao, block_waap, block_lanss, block_rlps,
                    block_brps, block_stls, block_stss, block_crps, block_cwhs, block_csts, block_csds, block_stms, block_smbs, block_smes, block_smhs, block_slas, block_slbs, block_slcs, block_slds, block_sles, block_slfs, block_slgs,
                    block_slhs, block_slis, block_sljs, block_slks, block_slls, block_slms, block_slns, block_stabas, block_stabbs, block_stabcs, block_stabds, block_stabes, block_stabfs, block_aaas, block_aabs, block_aacs, block_aads, 
                    block_aaes, block_aafs, block_aags, block_aahs, block_aais, block_aajs;
                    
                    
                    public static void init()
                    {
                       // Pierres
                        block_netherbrickks = new BlockBasic(Material.rock, 2).setBlockName("block_netherbrickks") .setBlockTextureName(Reference.MOD_ID + ":block_netherbrickks").setHardness(3.0F);
                        block_nocobble = new BlockBasic(Material.rock, 2).setBlockName("block_nocobble") .setBlockTextureName(Reference.MOD_ID + ":block_nocobble").setHardness(3.0F);
                        block_sbedrock = new BlockBasic(Material.rock, 2).setBlockName("block_sbedrock") .setBlockTextureName(Reference.MOD_ID + ":block_sbedrock").setHardness(3.0F);
                        block_slight = new BlockBasic(Material.rock, 2).setBlockName("block_slight") .setBlockTextureName(Reference.MOD_ID + ":block_slight").setHardness(3.0F);
                        block_brbasalt = new BlockBasic(Material.rock, 2).setBlockName("block_brbasalt") .setBlockTextureName(Reference.MOD_ID + ":block_brbasalt").setHardness(3.0F);
                        block_brlgrey = new BlockBasic(Material.rock, 2).setBlockName("block_brlgrey") .setBlockTextureName(Reference.MOD_ID + ":block_brlgrey").setHardness(3.0F);
                        block_brsu = new BlockBasic(Material.rock, 2).setBlockName("block_brsu") .setBlockTextureName(Reference.MOD_ID + ":block_brsu").setHardness(3.0F);
                        block_brssm = new BlockBasic(Material.rock, 2).setBlockName("block_brssm") .setBlockTextureName(Reference.MOD_ID + ":block_brssm").setHardness(3.0F);
                        block_brsss = new BlockBasic(Material.rock, 2).setBlockName("block_brsss") .setBlockTextureName(Reference.MOD_ID + ":block_brsss").setHardness(3.0F);
                        block_brws = new BlockBasic(Material.rock, 2).setBlockName("block_brws") .setBlockTextureName(Reference.MOD_ID + ":block_brws").setHardness(3.0F);
                        block_brsc = new BlockBasic(Material.rock, 2).setBlockName("block_brsc") .setBlockTextureName(Reference.MOD_ID + ":block_brsc").setHardness(3.0F);
                        block_brscd = new BlockBasic(Material.rock, 2).setBlockName("block_brscd") .setBlockTextureName(Reference.MOD_ID + ":block_brscd").setHardness(3.0F);
                        block_brscm = new BlockBasic(Material.rock, 2).setBlockName("block_brscm") .setBlockTextureName(Reference.MOD_ID + ":block_brscm").setHardness(3.0F);
                        block_brscmu = new BlockBasic(Material.rock, 2).setBlockName("block_brscmu") .setBlockTextureName(Reference.MOD_ID + ":block_brscmu").setHardness(3.0F);
                        block_brscn = new BlockBasic(Material.rock, 2).setBlockName("block_brscn") .setBlockTextureName(Reference.MOD_ID + ":block_brscn").setHardness(3.0F);
                        block_su = new BlockBasic(Material.rock, 2).setBlockName("block_su") .setBlockTextureName(Reference.MOD_ID + ":block_su").setHardness(3.0F);
                        block_sst = new BlockBasic(Material.rock, 2).setBlockName("block_sst") .setBlockTextureName(Reference.MOD_ID + ":block_sst").setHardness(3.0F);
                        block_faintlightgreystone = new BlockBasic(Material.rock, 2).setBlockName("block_faintlightgreystone") .setBlockTextureName(Reference.MOD_ID + ":block_faintlightgreystone").setHardness(3.0F);
                        block_daubwattlewhiteframe = new BlockBasic(Material.rock, 1).setBlockName("block_daubwattlewhiteframe") .setBlockTextureName(Reference.MOD_ID + ":block_daubwattlewhiteframe").setHardness(2.0F);
                        block_lan = new BlockBasic(Material.rock, 2).setBlockName("block_lan") .setBlockTextureName(Reference.MOD_ID + ":block_lan").setHardness(3.0F);
                        block_rlp = new BlockBasic(Material.rock, 2).setBlockName("block_rlp") .setBlockTextureName(Reference.MOD_ID + ":block_rlp").setHardness(3.0F);
                        block_brp = new BlockBasic(Material.rock, 2).setBlockName("block_brp") .setBlockTextureName(Reference.MOD_ID + ":block_brp").setHardness(3.0F);
                        block_stl = new BlockBasic(Material.rock, 2).setBlockName("block_stl") .setBlockTextureName(Reference.MOD_ID + ":block_stl").setHardness(3.0F);
                        block_sts = new BlockBasic(Material.rock, 2).setBlockName("block_sts") .setBlockTextureName(Reference.MOD_ID + ":block_sts").setHardness(3.0F);
                        block_crp = new BlockBasic(Material.rock, 2).setBlockName("block_crp") .setBlockTextureName(Reference.MOD_ID + ":block_crp").setHardness(3.0F);
                        block_cwh = new BlockBasic(Material.rock, 2).setBlockName("block_cwh") .setBlockTextureName(Reference.MOD_ID + ":block_cwh").setHardness(3.0F);
                        block_cst = new BlockBasic(Material.rock, 2).setBlockName("block_cst") .setBlockTextureName(Reference.MOD_ID + ":block_cst").setHardness(3.0F);
                        block_csd = new BlockBasic(Material.rock, 2).setBlockName("block_csd") .setBlockTextureName(Reference.MOD_ID + ":block_csd").setHardness(3.0F);
                        block_stm = new BlockBasic(Material.rock, 2).setBlockName("block_stm") .setBlockTextureName(Reference.MOD_ID + ":block_stm").setHardness(3.0F);
                        block_smb = new BlockBasic(Material.rock, 1).setBlockName("block_smb") .setBlockTextureName(Reference.MOD_ID + ":block_smb").setHardness(2.0F);
                        block_sme = new BlockBasic(Material.rock, 1).setBlockName("block_sme") .setBlockTextureName(Reference.MOD_ID + ":block_sme").setHardness(2.0F);
                        block_smh = new BlockBasic(Material.rock, 1).setBlockName("block_smh") .setBlockTextureName(Reference.MOD_ID + ":block_smh").setHardness(2.0F);
                        block_sla = new BlockBasic(Material.rock, 1).setBlockName("block_sla") .setBlockTextureName(Reference.MOD_ID + ":block_sla").setHardness(2.0F);
                        block_slb = new BlockBasic(Material.rock, 1).setBlockName("block_slb") .setBlockTextureName(Reference.MOD_ID + ":block_slb").setHardness(2.0F);
                        block_slc = new BlockBasic(Material.rock, 1).setBlockName("block_slc") .setBlockTextureName(Reference.MOD_ID + ":block_slc").setHardness(2.0F);
                        block_sld = new BlockBasic(Material.rock, 1).setBlockName("block_sld") .setBlockTextureName(Reference.MOD_ID + ":block_sld").setHardness(2.0F);
                        block_sle = new BlockBasic(Material.rock, 1).setBlockName("block_sle") .setBlockTextureName(Reference.MOD_ID + ":block_sle").setHardness(2.0F);
                        block_slf = new BlockBasic(Material.rock, 1).setBlockName("block_slf") .setBlockTextureName(Reference.MOD_ID + ":block_slf").setHardness(2.0F);
                        block_slg = new BlockBasic(Material.rock, 1).setBlockName("block_slg") .setBlockTextureName(Reference.MOD_ID + ":block_slg").setHardness(2.0F);
                        block_slh = new BlockBasic(Material.rock, 1).setBlockName("block_slh") .setBlockTextureName(Reference.MOD_ID + ":block_slh").setHardness(2.0F);
                        block_sli = new BlockBasic(Material.rock, 1).setBlockName("block_sli") .setBlockTextureName(Reference.MOD_ID + ":block_sli").setHardness(2.0F);
                        block_slj = new BlockBasic(Material.rock, 1).setBlockName("block_slj") .setBlockTextureName(Reference.MOD_ID + ":block_slj").setHardness(2.0F);
                        block_slk = new BlockBasic(Material.rock, 1).setBlockName("block_slk") .setBlockTextureName(Reference.MOD_ID + ":block_slk").setHardness(2.0F);
                        block_sll = new BlockBasic(Material.rock, 1).setBlockName("block_sll") .setBlockTextureName(Reference.MOD_ID + ":block_sll").setHardness(2.0F);
                        block_slm = new BlockBasic(Material.rock, 1).setBlockName("block_slm") .setBlockTextureName(Reference.MOD_ID + ":block_slm").setHardness(2.0F);
                        block_sln = new BlockBasic(Material.rock, 1).setBlockName("block_sln") .setBlockTextureName(Reference.MOD_ID + ":block_sln").setHardness(2.0F);
                        block_staba = new BlockBasic(Material.rock, 2).setBlockName("block_staba") .setBlockTextureName(Reference.MOD_ID + ":block_staba").setHardness(2.3F);
                        block_stabb = new BlockBasic(Material.rock, 2).setBlockName("block_stabb") .setBlockTextureName(Reference.MOD_ID + ":block_stabb").setHardness(2.3F);
                        block_stabc = new BlockBasic(Material.rock, 2).setBlockName("block_stabc") .setBlockTextureName(Reference.MOD_ID + ":block_stabc").setHardness(2.3F);
                        block_stabd = new BlockBasic(Material.rock, 2).setBlockName("block_stabd") .setBlockTextureName(Reference.MOD_ID + ":block_stabd").setHardness(2.3F);
                        block_stabe = new BlockBasic(Material.rock, 2).setBlockName("block_stabe") .setBlockTextureName(Reference.MOD_ID + ":block_stabe").setHardness(2.3F);
                        block_stabf = new BlockBasic(Material.rock, 2).setBlockName("block_stabf") .setBlockTextureName(Reference.MOD_ID + ":block_stabf").setHardness(2.3F);
                        block_aaa = new BlockBasic(Material.rock, 1).setBlockName("block_aaa") .setBlockTextureName(Reference.MOD_ID + ":block_aaa").setHardness(2.0F);
                        block_aab = new BlockBasic(Material.rock, 1).setBlockName("block_aab") .setBlockTextureName(Reference.MOD_ID + ":block_aab").setHardness(2.0F);
                        block_aac = new BlockBasic(Material.rock, 1).setBlockName("block_aac") .setBlockTextureName(Reference.MOD_ID + ":block_aac").setHardness(2.0F);
                        block_aad = new BlockBasic(Material.rock, 2).setBlockName("block_aad") .setBlockTextureName(Reference.MOD_ID + ":block_aad").setHardness(3.0F);
                        block_aae = new BlockBasic(Material.rock, 2).setBlockName("block_aae") .setBlockTextureName(Reference.MOD_ID + ":block_aae").setHardness(3.0F);
                        block_aaf = new BlockBasic(Material.rock, 1).setBlockName("block_aaf") .setBlockTextureName(Reference.MOD_ID + ":block_aaf").setHardness(2.0F);
                        block_aag = new BlockBasic(Material.rock, 2).setBlockName("block_aag") .setBlockTextureName(Reference.MOD_ID + ":block_aag").setHardness(3.0F);
                        block_aah = new BlockBasic(Material.rock, 1).setBlockName("block_aah") .setBlockTextureName(Reference.MOD_ID + ":block_aah").setHardness(2.0F);
                        block_aai = new BlockBasic(Material.rock, 1).setBlockName("block_aai") .setBlockTextureName(Reference.MOD_ID + ":block_aai").setHardness(2.0F);
                        block_aaj = new BlockBasic(Material.rock, 1).setBlockName("block_aaj") .setBlockTextureName(Reference.MOD_ID + ":block_aaj").setHardness(2.0F);
                        //Sable, terre
                        block_saaa = new BlockFalling(Material.sand).setBlockName("block_saaa") .setBlockTextureName(Reference.MOD_ID + ":block_saaa").setHardness(1.0F);
                        block_saab = new BlockFalling(Material.sand).setBlockName("block_saab") .setBlockTextureName(Reference.MOD_ID + ":block_saab").setHardness(1.0F);
                        block_saac = new BlockFalling(Material.sand).setBlockName("block_saac") .setBlockTextureName(Reference.MOD_ID + ":block_saac").setHardness(1.0F);
                        block_saad = new BlockFalling(Material.sand).setBlockName("block_saad") .setBlockTextureName(Reference.MOD_ID + ":block_saad").setHardness(1.0F);
                        block_saae = new BlockFalling(Material.sand).setBlockName("block_saae") .setBlockTextureName(Reference.MOD_ID + ":block_saae").setHardness(1.0F);
                        block_saaf = new BlockFalling(Material.sand).setBlockName("block_saaf") .setBlockTextureName(Reference.MOD_ID + ":block_saaf").setHardness(1.0F);
                        block_saag = new BlockFalling(Material.sand).setBlockName("block_saag") .setBlockTextureName(Reference.MOD_ID + ":block_saag").setHardness(1.0F);
                        block_saah = new BlockFalling(Material.sand).setBlockName("block_saah") .setBlockTextureName(Reference.MOD_ID + ":block_saah").setHardness(1.0F);
                        // Bois
                        block_logbirch = new BlockBasic(Material.wood, 1).setBlockName("block_logbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logbirch").setHardness(2.0F);
                        block_logoak = new BlockBasic(Material.wood, 1).setBlockName("block_logoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logoak").setHardness(2.0F);
                        block_logspruce = new BlockBasic(Material.wood, 1).setBlockName("block_logspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logspruce").setHardness(2.0F);
                        block_logjungle = new BlockBasic(Material.wood, 1).setBlockName("block_logjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logjungle").setHardness(2.0F);
                        block_woodbirch = new BlockBasic(Material.wood, 1).setBlockName("block_woodbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodbirch").setHardness(1.0F);
                        block_woodoak = new BlockBasic(Material.wood, 1).setBlockName("block_woodoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodoak").setHardness(1.0F);
                        block_woodspruce = new BlockBasic(Material.wood, 1).setBlockName("block_woodspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodspruce").setHardness(1.0F);
                        block_woodjungle = new BlockBasic(Material.wood, 1).setBlockName("block_woodjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodjungle").setHardness(1.0F);
                        //Laines
                        block_waaa = new BlockBasic(Material.cloth, 1).setBlockName("block_waaa").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaa").setHardness(1.0F);
                        block_waab = new BlockBasic(Material.cloth, 1).setBlockName("block_waab").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waab").setHardness(1.0F);
                        block_waac = new BlockBasic(Material.cloth, 1).setBlockName("block_waac").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waac").setHardness(1.0F);
                        block_waad = new BlockBasic(Material.cloth, 1).setBlockName("block_waad").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waad").setHardness(1.0F);
                        block_waae = new BlockBasic(Material.cloth, 1).setBlockName("block_waae").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waae").setHardness(1.0F);
                        block_waaf = new BlockBasic(Material.cloth, 1).setBlockName("block_waaf").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaf").setHardness(1.0F);
                        block_waag = new BlockBasic(Material.cloth, 1).setBlockName("block_waag").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waag").setHardness(1.0F);
                        block_waah = new BlockBasic(Material.cloth, 1).setBlockName("block_waah").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waah").setHardness(1.0F);
                        block_waai = new BlockBasic(Material.cloth, 1).setBlockName("block_waai").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waai").setHardness(1.0F);
                        block_waaj = new BlockBasic(Material.cloth, 1).setBlockName("block_waaj").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaj").setHardness(1.0F);
                        block_waak = new BlockBasic(Material.cloth, 1).setBlockName("block_waak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waak").setHardness(1.0F);
                        block_waal = new BlockBasic(Material.cloth, 1).setBlockName("block_waal").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waal").setHardness(1.0F);
                        block_waam = new BlockBasic(Material.cloth, 1).setBlockName("block_waam").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waam").setHardness(1.0F);
                        block_waan = new BlockBasic(Material.cloth, 1).setBlockName("block_waan").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waan").setHardness(1.0F);
                        block_waao = new BlockBasic(Material.cloth, 1).setBlockName("block_waao").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waao").setHardness(1.0F);
                        block_waap = new BlockBasic(Material.cloth, 1).setBlockName("block_waap").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waap").setHardness(1.0F);
                        // Metaux
                        block_maa = new BlockBasic(Material.iron, 1).setBlockName("block_maa").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_maa").setHardness(3.0F);
                        block_mab = new BlockBasic(Material.iron, 1).setBlockName("block_mab").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mab").setHardness(3.0F);
                        block_mac = new BlockBasic(Material.iron, 1).setBlockName("block_mac").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mac").setHardness(3.0F);
                        block_mad = new BlockBasic(Material.iron, 1).setBlockName("block_mad").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mad").setHardness(3.0F);
                        block_mae = new BlockBasic(Material.iron, 1).setBlockName("block_mae").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mae").setHardness(3.0F);
                        // Escaliers en pierre
                        block_nocobblestairs = new BlockStairsMod(BlockMod.block_nocobble, 2).setBlockName("block_nocobblestairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_smallstonebrickstairs = new BlockStairsMod(BlockMod.block_smallstonebrick, 2).setBlockName("block_smallstonebrickstairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_sbedrockstairs = new BlockStairsMod(BlockMod.block_sbedrock, 2).setBlockName("block_sbedrockstairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_slightstairs = new BlockStairsMod(BlockMod.block_slight, 2).setBlockName("block_slightstairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_brbasaltstairs = new BlockStairsMod(BlockMod.block_brbasalt, 2).setBlockName("block_brbasaltstairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_brlgreystairs = new BlockStairsMod(BlockMod.block_brlgrey, 2).setBlockName("block_brlgreystairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_brsustairs = new BlockStairsMod(BlockMod.block_brsu, 2).setBlockName("block_brsustairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_brssmstairs = new BlockStairsMod(BlockMod.block_brssm, 2).setBlockName("block_brssmstairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_brwsstairs = new BlockStairsMod(BlockMod.block_brws, 2).setBlockName("block_brwsstairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_brscstairs = new BlockStairsMod(BlockMod.block_brsc, 2).setBlockName("block_brscstairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_brscdstairs = new BlockStairsMod(BlockMod.block_brscd, 2).setBlockName("block_brscdstairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_brscmstairs = new BlockStairsMod(BlockMod.block_brscm, 2).setBlockName("block_brscmstairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_brscmustairs = new BlockStairsMod(BlockMod.block_brscmu, 2).setBlockName("block_brscmustairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_brscnstairs = new BlockStairsMod(BlockMod.block_brscn, 2).setBlockName("block_brscnstairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_sustairs = new BlockStairsMod(BlockMod.block_su, 2).setBlockName("block_sustairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_sststairs = new BlockStairsMod(BlockMod.block_sst, 2).setBlockName("block_sststairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_faintlightgreystonestairs = new BlockStairsMod(BlockMod.block_faintlightgreystone, 2).setBlockName("block_faintlightgreystonestairs").setCreativeTab(TrilliumMod.tabStairs);
                        block_daubwattlewhiteframestairs = new BlockStairsMod(BlockMod.block_daubwattlewhiteframe, 2).setBlockName("block_daubwattlewhiteframestairs").setCreativeTab(TrilliumMod.tabStairs);
                        // escaliers suite
                        block_lanss = new BlockStairsMod(BlockMod.block_lan, 2).setBlockName("block_lanss").setCreativeTab(TrilliumMod.tabStairs);
                        block_rlps = new BlockStairsMod(BlockMod.block_rlp, 2).setBlockName("block_rlps").setCreativeTab(TrilliumMod.tabStairs);
                        block_brps = new BlockStairsMod(BlockMod.block_brp, 2).setBlockName("block_brps").setCreativeTab(TrilliumMod.tabStairs);
                        block_stls = new BlockStairsMod(BlockMod.block_stl, 2).setBlockName("block_stls").setCreativeTab(TrilliumMod.tabStairs);
                        block_stss = new BlockStairsMod(BlockMod.block_sts, 2).setBlockName("block_stss").setCreativeTab(TrilliumMod.tabStairs);
                        block_crps = new BlockStairsMod(BlockMod.block_crp, 2).setBlockName("block_crps").setCreativeTab(TrilliumMod.tabStairs);
                        block_cwhs = new BlockStairsMod(BlockMod.block_cwh, 2).setBlockName("block_cwhs").setCreativeTab(TrilliumMod.tabStairs);
                        block_csts = new BlockStairsMod(BlockMod.block_cst, 2).setBlockName("block_csts").setCreativeTab(TrilliumMod.tabStairs);
                        block_csds = new BlockStairsMod(BlockMod.block_csd, 2).setBlockName("block_csds").setCreativeTab(TrilliumMod.tabStairs);
                        block_stms = new BlockStairsMod(BlockMod.block_stm, 2).setBlockName("block_stms").setCreativeTab(TrilliumMod.tabStairs);
                        block_smbs = new BlockStairsMod(BlockMod.block_smb, 2).setBlockName("block_smbs").setCreativeTab(TrilliumMod.tabStairs);
                        block_smes = new BlockStairsMod(BlockMod.block_sme, 2).setBlockName("block_smes").setCreativeTab(TrilliumMod.tabStairs);
                        block_smhs = new BlockStairsMod(BlockMod.block_smh, 2).setBlockName("block_smhs").setCreativeTab(TrilliumMod.tabStairs);
                        block_slas = new BlockStairsMod(BlockMod.block_sla, 2).setBlockName("block_slas").setCreativeTab(TrilliumMod.tabStairs);
                        block_slbs = new BlockStairsMod(BlockMod.block_slb, 2).setBlockName("block_slbs").setCreativeTab(TrilliumMod.tabStairs);
                        block_slcs = new BlockStairsMod(BlockMod.block_slc, 2).setBlockName("block_slcs").setCreativeTab(TrilliumMod.tabStairs);
                        block_slds = new BlockStairsMod(BlockMod.block_sld, 2).setBlockName("block_slds").setCreativeTab(TrilliumMod.tabStairs);
                        block_sles = new BlockStairsMod(BlockMod.block_sle, 2).setBlockName("block_sles").setCreativeTab(TrilliumMod.tabStairs);
                        block_slfs = new BlockStairsMod(BlockMod.block_slf, 2).setBlockName("block_slfs").setCreativeTab(TrilliumMod.tabStairs);
                        block_slgs = new BlockStairsMod(BlockMod.block_slg, 2).setBlockName("block_slgs").setCreativeTab(TrilliumMod.tabStairs);
                        block_slhs = new BlockStairsMod(BlockMod.block_slh, 2).setBlockName("block_slhs").setCreativeTab(TrilliumMod.tabStairs);
                        block_slis = new BlockStairsMod(BlockMod.block_sli, 2).setBlockName("block_slis").setCreativeTab(TrilliumMod.tabStairs);
                        block_sljs = new BlockStairsMod(BlockMod.block_slj, 2).setBlockName("block_sljs").setCreativeTab(TrilliumMod.tabStairs);
                        block_slks = new BlockStairsMod(BlockMod.block_slk, 2).setBlockName("block_slks").setCreativeTab(TrilliumMod.tabStairs);
                        block_slms = new BlockStairsMod(BlockMod.block_slm, 2).setBlockName("block_slms").setCreativeTab(TrilliumMod.tabStairs);
                        block_slns = new BlockStairsMod(BlockMod.block_sln, 2).setBlockName("block_slns").setCreativeTab(TrilliumMod.tabStairs);
                        block_stabas = new BlockStairsMod(BlockMod.block_staba, 2).setBlockName("block_stabas").setCreativeTab(TrilliumMod.tabStairs);
                        block_stabbs = new BlockStairsMod(BlockMod.block_stabb, 2).setBlockName("block_stabbs").setCreativeTab(TrilliumMod.tabStairs);
                        block_stabcs = new BlockStairsMod(BlockMod.block_stabc, 2).setBlockName("block_stabcs").setCreativeTab(TrilliumMod.tabStairs);
                        block_stabds = new BlockStairsMod(BlockMod.block_stabd, 2).setBlockName("block_stabds").setCreativeTab(TrilliumMod.tabStairs);
                        block_stabes = new BlockStairsMod(BlockMod.block_stabe, 2).setBlockName("block_stabes").setCreativeTab(TrilliumMod.tabStairs);
                        block_stabfs = new BlockStairsMod(BlockMod.block_stabf, 2).setBlockName("block_stabfs").setCreativeTab(TrilliumMod.tabStairs);
                        block_aaas = new BlockStairsMod(BlockMod.block_aaa, 2).setBlockName("block_aaas").setCreativeTab(TrilliumMod.tabStairs);
                        block_aabs = new BlockStairsMod(BlockMod.block_aab, 2).setBlockName("block_aabs").setCreativeTab(TrilliumMod.tabStairs);
                        block_aacs = new BlockStairsMod(BlockMod.block_aac, 2).setBlockName("block_aacs").setCreativeTab(TrilliumMod.tabStairs);
                        block_aads = new BlockStairsMod(BlockMod.block_aad, 2).setBlockName("block_aads").setCreativeTab(TrilliumMod.tabStairs);
                        block_aaes = new BlockStairsMod(BlockMod.block_aae, 2).setBlockName("block_aaes").setCreativeTab(TrilliumMod.tabStairs);
                        block_aafs = new BlockStairsMod(BlockMod.block_aaf, 2).setBlockName("block_aafs").setCreativeTab(TrilliumMod.tabStairs);
                        block_aags = new BlockStairsMod(BlockMod.block_aag, 2).setBlockName("block_aags").setCreativeTab(TrilliumMod.tabStairs);
                        block_aahs = new BlockStairsMod(BlockMod.block_aah, 2).setBlockName("block_aahs").setCreativeTab(TrilliumMod.tabStairs);
                        block_aais = new BlockStairsMod(BlockMod.block_aai, 2).setBlockName("block_aais").setCreativeTab(TrilliumMod.tabStairs);
                        block_aajs = new BlockStairsMod(BlockMod.block_aaj, 2).setBlockName("block_aajs").setCreativeTab(TrilliumMod.tabStairs);
                        // Murets 
                        block_smallstonebrickwall = new BlockWallMod(block_smallstonebrick).setBlockName("block_smallstonebrickwall").setCreativeTab(TrilliumMod.tabWalls);
                        block_faintlightgreystonewall = new BlockWallMod(block_faintlightgreystone).setBlockName("block_faintlightgreystonewall").setCreativeTab(TrilliumMod.tabWalls);
                        block_bedz = new BlockWallMod(block_sbedrock).setBlockName("block_bedz").setCreativeTab(TrilliumMod.tabWalls);
                        block_ncbz = new BlockWallMod(block_nocobble).setBlockName("block_ncbz").setCreativeTab(TrilliumMod.tabWalls);
                        block_aadz = new BlockWallMod(block_aad).setBlockName("block_aadz").setCreativeTab(TrilliumMod.tabWalls);
                        block_aaez = new BlockWallMod(block_aae).setBlockName("block_aaez").setCreativeTab(TrilliumMod.tabWalls);
                        block_aagz = new BlockWallMod(block_aag).setBlockName("block_aagz").setCreativeTab(TrilliumMod.tabWalls);
                        block_brbasaltz = new BlockWallMod(block_brbasalt).setBlockName("block_brbasaltz").setCreativeTab(TrilliumMod.tabWalls);
                        block_brlgreyz = new BlockWallMod(block_brlgrey).setBlockName("block_brlgreyz").setCreativeTab(TrilliumMod.tabWalls);
                        block_brpz = new BlockWallMod(block_brp).setBlockName("block_brpz").setCreativeTab(TrilliumMod.tabWalls);
                        block_brscz = new BlockWallMod(block_brsc).setBlockName("block_brscz").setCreativeTab(TrilliumMod.tabWalls);
                        block_brscmuz = new BlockWallMod(block_brscmu).setBlockName("block_brscmuz").setCreativeTab(TrilliumMod.tabWalls);
                        block_brscnz = new BlockWallMod(block_brscn).setBlockName("block_brscnz").setCreativeTab(TrilliumMod.tabWalls);
                        block_brssmz = new BlockWallMod(block_brssm).setBlockName("block_brssmz").setCreativeTab(TrilliumMod.tabWalls);
                        block_brsssz = new BlockWallMod(block_brsss).setBlockName("block_brsssz").setCreativeTab(TrilliumMod.tabWalls);
                        block_brsuz = new BlockWallMod(block_brsu).setBlockName("block_brsuz").setCreativeTab(TrilliumMod.tabWalls);
                        block_brwsz = new BlockWallMod(block_brws).setBlockName("block_brwsz").setCreativeTab(TrilliumMod.tabWalls);
                        block_crpz = new BlockWallMod(block_crp).setBlockName("block_crpz").setCreativeTab(TrilliumMod.tabWalls);
                        block_csdz = new BlockWallMod(block_csd).setBlockName("block_csdz").setCreativeTab(TrilliumMod.tabWalls);
                        block_cstz = new BlockWallMod(block_cst).setBlockName("block_cstz").setCreativeTab(TrilliumMod.tabWalls);
                        block_cwhz = new BlockWallMod(block_cwh).setBlockName("block_cwhz").setCreativeTab(TrilliumMod.tabWalls);
                        block_dwwz = new BlockWallMod(block_daubwattlewhiteframe).setBlockName("block_dwwz").setCreativeTab(TrilliumMod.tabWalls);
                        block_lanz = new BlockWallMod(block_lan).setBlockName("block_lanz").setCreativeTab(TrilliumMod.tabWalls);
                        block_ntbrkz = new BlockWallMod(block_netherbrickks).setBlockName("block_ntbrkz").setCreativeTab(TrilliumMod.tabWalls);
                        block_rlpz = new BlockWallMod(block_rlp).setBlockName("block_rlpz").setCreativeTab(TrilliumMod.tabWalls);
                        block_sstz = new BlockWallMod(block_sst).setBlockName("block_sstz").setCreativeTab(TrilliumMod.tabWalls);
                        block_stabaz = new BlockWallMod(block_staba).setBlockName("block_stabaz").setCreativeTab(TrilliumMod.tabWalls);
                        block_stabbz = new BlockWallMod(block_stabb).setBlockName("block_stabbz").setCreativeTab(TrilliumMod.tabWalls);
                        block_stabcz = new BlockWallMod(block_stabc).setBlockName("block_stabcz").setCreativeTab(TrilliumMod.tabWalls);
                        block_stabdz = new BlockWallMod(block_stabd).setBlockName("block_stabdz").setCreativeTab(TrilliumMod.tabWalls);
                        block_stabez = new BlockWallMod(block_stabe).setBlockName("block_stabez").setCreativeTab(TrilliumMod.tabWalls);
                        block_stabfz = new BlockWallMod(block_stabf).setBlockName("block_stabfz").setCreativeTab(TrilliumMod.tabWalls);
                        block_stlz = new BlockWallMod(block_stl).setBlockName("block_stlz").setCreativeTab(TrilliumMod.tabWalls);
                        block_stmz = new BlockWallMod(block_stm).setBlockName("block_stmz").setCreativeTab(TrilliumMod.tabWalls);
                        block_stsz = new BlockWallMod(block_sts).setBlockName("block_stsz").setCreativeTab(TrilliumMod.tabWalls);
                        block_suz = new BlockWallMod(block_su).setBlockName("block_suz").setCreativeTab(TrilliumMod.tabWalls);
                        //Barrière en pierre
                        block_faintlightgreystonefence = new BlockFenceMod(Reference.MOD_ID + ":block_faintlightgreystone", Material.rock).setBlockName("block_faintlightgreystonefence").setCreativeTab(TrilliumMod.tabFences);
                        //Dalle en pierre
                        block_ssbedrock = new BlockSlabMod(false, Material.rock).setBlockName("block_ssbedrock").setBlockTextureName(Reference.MOD_ID + ":block_ssbedrock").setCreativeTab(TrilliumMod.tabPierres);
                        //Multi-textured
                        block_multi = new BlockTutorielMetadata().setBlockName("block_multi").setCreativeTab(TrilliumMod.tabPierres).setHardness(2.0F);
                    }
                    
                  
                    
                    
                    public static void register()
                    {
                        GameRegistry.registerBlock(block_smallstonebrick, block_smallstonebrick.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_netherbrickks, block_netherbrickks.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_nocobble, block_nocobble.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_sbedrock, block_sbedrock.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_slight, block_slight.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brbasalt, block_brbasalt.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brlgrey, block_brlgrey.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brsu, block_brsu.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brssm, block_brssm.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brsss, block_brsss.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brws, block_brws.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brsc, block_brsc.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brscd, block_brscd.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brscm, block_brscm.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brscmu, block_brscmu.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brscn, block_brscn.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_su, block_su.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_sst, block_sst.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_faintlightgreystone, block_faintlightgreystone.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_daubwattlewhiteframe, block_daubwattlewhiteframe.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_smallstonebrickstairs, block_smallstonebrickstairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_faintlightgreystonewall, block_faintlightgreystonewall.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_faintlightgreystonefence, block_faintlightgreystonefence.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_ssbedrock, block_ssbedrock.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_smallstonebrickwall, block_smallstonebrickwall.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_sbedrockstairs, block_sbedrockstairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_nocobblestairs, block_nocobblestairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_slightstairs, block_slightstairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brbasaltstairs, block_brbasaltstairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brlgreystairs, block_brlgreystairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brsustairs, block_brsustairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brssmstairs, block_brssmstairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brwsstairs, block_brwsstairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brscstairs, block_brscstairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brscdstairs, block_brscdstairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brscmstairs, block_brscmstairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brscmustairs, block_brscmustairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_brscnstairs, block_brscnstairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_sustairs, block_sustairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_sststairs, block_sststairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_faintlightgreystonestairs, block_faintlightgreystonestairs.getUnlocalizedName().substring(5));
                        GameRegistry.registerBlock(block_daubwattlewhiteframestairs, block_daubwattlewhiteframestairs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_multi, ItemBlockMetadataTutoriel.class, "block_multi", new Object[]{BlockTutorielMetadata.subBlock});
                		GameRegistry.registerBlock(block_lan, block_lan.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_rlp, block_rlp.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brp, block_brp.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stl, block_stl.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sts, block_sts.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_crp, block_crp.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_cwh, block_cwh.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_cst, block_cst.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_csd, block_csd.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stm, block_stm.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_smb, block_smb.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sme, block_sme.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_smh, block_smh.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sla, block_sla.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slb, block_slb.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slc, block_slc.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sld, block_sld.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sle, block_sle.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slf, block_slf.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slg, block_slg.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slh, block_slh.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sli, block_sli.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slj, block_slj.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slk, block_slk.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sll, block_sll.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slm, block_slm.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sln, block_sln.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_staba, block_staba.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabb, block_stabb.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabc, block_stabc.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabd, block_stabd.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabe, block_stabe.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabf, block_stabf.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aaa, block_aaa.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aab, block_aab.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aac, block_aac.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aad, block_aad.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aae, block_aae.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aaf, block_aaf.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aag, block_aag.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aah, block_aah.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aai, block_aai.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aaj, block_aaj.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_bedz, block_bedz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_ncbz, block_ncbz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aadz, block_aadz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aaez, block_aaez.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aagz, block_aagz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brbasaltz, block_brbasaltz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brlgreyz, block_brlgreyz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brpz, block_brpz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brscz, block_brscz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brscmuz, block_brscmuz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brscnz, block_brscnz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brssmz, block_brssmz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brsssz, block_brsssz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brsuz, block_brsuz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brwsz, block_brwsz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_crpz, block_crpz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_csdz, block_csdz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_cstz, block_cstz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_cwhz, block_cwhz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_dwwz, block_dwwz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_lanz, block_lanz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_ntbrkz, block_ntbrkz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_rlpz, block_rlpz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sstz, block_sstz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabaz, block_stabaz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabbz, block_stabbz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabcz, block_stabcz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabdz, block_stabdz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabez, block_stabez.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabfz, block_stabfz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stlz, block_stlz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stmz, block_stmz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stsz, block_stsz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_suz, block_suz.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_logbirch, block_logbirch.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_logoak, block_logoak.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_logspruce, block_logspruce.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_logjungle, block_logjungle.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_maa, block_maa.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_mab, block_mab.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_mac, block_mac.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_mad, block_mad.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_mae, block_mae.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_saaa, block_saaa.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_saab, block_saab.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_saac, block_saac.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_saad, block_saad.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_saae, block_saae.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_saaf, block_saaf.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_saag, block_saag.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_saah, block_saah.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waaa, block_waaa.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waab, block_waab.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waac, block_waac.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waad, block_waad.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waae, block_waae.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waaf, block_waaf.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waag, block_waag.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waah, block_waah.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waai, block_waai.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waaj, block_waaj.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waak, block_waak.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waal, block_waal.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waam, block_waam.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waan, block_waan.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waao, block_waao.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_waap, block_waap.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_lanss, block_lanss.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_rlps, block_rlps.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_brps, block_brps.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stls, block_stls.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stss, block_stss.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_crps, block_crps.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_cwhs, block_cwhs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_csts, block_csts.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_csds, block_csds.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stms, block_stms.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_smbs, block_smbs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_smes, block_smes.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_smhs, block_smhs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slas, block_slas.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slbs, block_slbs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slcs, block_slcs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slds, block_slds.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sles, block_sles.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slfs, block_slfs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slgs, block_slgs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slhs, block_slhs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slis, block_slis.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_sljs, block_sljs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slks, block_slks.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slms, block_slms.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_slns, block_slns.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabas, block_stabas.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabbs, block_stabbs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabcs, block_stabcs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabds, block_stabds.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabes, block_stabes.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_stabfs, block_stabfs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aaas, block_aaas.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aabs, block_aabs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aacs, block_aacs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aads, block_aads.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aaes, block_aaes.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aafs, block_aafs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aags, block_aags.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aahs, block_aahs.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aais, block_aais.getUnlocalizedName().substring(5));
                		GameRegistry.registerBlock(block_aajs, block_aajs.getUnlocalizedName().substring(5));		
                    } 
                

                Class TrilliumMod:

                package com.mod.trillium;
                
                import com.mod.trillium.init.BlockMod;
                import com.mod.trillium.init.FuelHndlerMod;
                import com.mod.trillium.init.RemoveMod;
                import com.mod.trillium.proxy.CommonProxy;
                
                import cpw.mods.fml.common.Mod;
                import cpw.mods.fml.common.Mod.EventHandler;
                import cpw.mods.fml.common.Mod.Instance;
                import cpw.mods.fml.common.SidedProxy;
                import cpw.mods.fml.common.event.FMLInitializationEvent;
                import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                import cpw.mods.fml.common.registry.GameRegistry;
                import cpw.mods.fml.relauncher.Side;
                import cpw.mods.fml.relauncher.SideOnly;
                import net.minecraft.creativetab.CreativeTabs;
                import net.minecraft.item.Item;
                
                @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
                
                public class TrilliumMod
                {
                    @Instance(Reference.MOD_ID)
                    public static TrilliumMod instance;
                    
                    @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY)
                    public static CommonProxy proxy;
                    
                    public static CreativeTabs tabPierres = new CreativeTabs("Pierres")
                
                    {
                        @SideOnly(Side.CLIENT)
                        public Item getTabIconItem()
                        {
                            return Item.getItemFromBlock(BlockMod.block_smallstonebrick);
                        }
                    };
                    public static CreativeTabs tabWood = new CreativeTabs("Wood")
                
                    {
                        @SideOnly(Side.CLIENT)
                        public Item getTabIconItem()
                        {
                            return Item.getItemFromBlock(BlockMod.block_logbirch);
                        }
                    };
                    public static CreativeTabs tabMetal = new CreativeTabs("Metal")
                
                    {
                        @SideOnly(Side.CLIENT)
                        public Item getTabIconItem()
                        {
                            return Item.getItemFromBlock(BlockMod.block_mae);
                        }
                    };
                    public static CreativeTabs tabFences = new CreativeTabs("Fences")
                
                    {
                        @SideOnly(Side.CLIENT)
                        public Item getTabIconItem()
                        {
                            return Item.getItemFromBlock(BlockMod.block_faintlightgreystonefence);
                        }
                    };
                    public static CreativeTabs tabWalls = new CreativeTabs("Walls")
                
                    {
                        @SideOnly(Side.CLIENT)
                        public Item getTabIconItem()
                        {
                            return Item.getItemFromBlock(BlockMod.block_faintlightgreystonewall);
                        }
                    };
                    public static CreativeTabs tabStairs = new CreativeTabs("Stairs")
                
                    {
                        @SideOnly(Side.CLIENT)
                        public Item getTabIconItem()
                        {
                            return Item.getItemFromBlock(BlockMod.block_smallstonebrickstairs);
                        }
                    };
                
                    
                    @EventHandler
                    public void preInit(FMLPreInitializationEvent event)
                    {
                        BlockMod.init();
                        BlockMod.register();
                        RemoveMod.init();
                    }
                    
                    @EventHandler
                    public void init(FMLInitializationEvent event)
                    {
                        proxy.registerRenders();
                        GameRegistry.registerFuelHandler(new FuelHndlerMod());
                    }
                    
                    @EventHandler
                    public void postInit(FMLPostInitializationEvent event)
                    {
                        
                    }
                }
                

                Concrètement, avant la compilation tout fonctionne parfaitement

                WarningBuild.png

                Voilà voilà, merci à vous !

                1 réponse Dernière réponse Répondre Citer 0
                • robin4002R Hors-ligne
                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                  dernière édition par

                  C’est .\gradlew build qu’il faut faire, pas .\gradlew jar.

                  Là tu as généré un jar qui n’a pas été reobfusqué, ce n’est pour ça que cela ne fonctionne pas …

                  K 1 réponse Dernière réponse Répondre Citer 0
                  • K Hors-ligne
                    kylian-1452 @robin4002
                    dernière édition par

                    @robin4002 Super, merci!

                    1 réponse Dernière réponse Répondre Citer 0
                    • DailyCraftD Hors-ligne
                      DailyCraft
                      dernière édition par DailyCraft

                      La méthode pour obfusquer son mod marche toujours en 1.15.2 ?

                      Mes créations :

                      Mod en cours de développement : Personal Robot (1.15.2)

                      Datapacks : DailyCraft's Craft (beta)

                      Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002R Hors-ligne
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                        dernière édition par

                        Pas sûr, faut essayer.
                        Après offusqué le mod n’ajoute finalement pas vraiment de protection.

                        1 réponse Dernière réponse Répondre Citer 0
                        • DailyCraftD Hors-ligne
                          DailyCraft
                          dernière édition par

                          Bon beh pas grâve, mais c’est normal que quand je compile mon mod donc normalement puis que j’essaye de le décompiler les noms sont rester les mêmes, donc idea de-obfusque automatiquement ou c’est qu’il y a un problème ?

                          Mes créations :

                          Mod en cours de développement : Personal Robot (1.15.2)

                          Datapacks : DailyCraft's Craft (beta)

                          Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                          1 réponse Dernière réponse Répondre Citer 0
                          • robin4002R Hors-ligne
                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                            dernière édition par

                            Les noms des fonctions liés à mc devrait être différentes (func_xxx).
                            Faut regarder dans les classes de bloc ou item par exemple.
                            La classe principale reste identique.

                            1 réponse Dernière réponse Répondre Citer 0
                            • mirlan456M Hors-ligne
                              mirlan456
                              dernière édition par

                              Bonjour, j’ai toujours le même message qui indique:
                              FAILURE: Build failed with an exception.

                              • What went wrong:
                                Execution failed for task ‘:processResources’.

                              Could not copy file ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\src\main\resources\mcmod.info’ to ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info’.

                              • Try:
                                Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

                              BUILD FAILED

                              pouvez-vous m’aider?

                              1 réponse Dernière réponse Répondre Citer 0
                              • robin4002R Hors-ligne
                                robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                dernière édition par

                                Quelque chose empêche gradle de copier le fichier indiqué, probablement car le C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info est utilisé par un programme.
                                Si ton ide est ouvert ferme-le.

                                mirlan456M 2 réponses Dernière réponse Répondre Citer 0
                                • mirlan456M Hors-ligne
                                  mirlan456 @robin4002
                                  dernière édition par

                                  @robin4002 ide?

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • DailyCraftD Hors-ligne
                                    DailyCraft
                                    dernière édition par DailyCraft

                                    Integrated Development Environment, en gros éclipse ou idea

                                    Mes créations :

                                    Mod en cours de développement : Personal Robot (1.15.2)

                                    Datapacks : DailyCraft's Craft (beta)

                                    Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • mirlan456M Hors-ligne
                                      mirlan456 @robin4002
                                      dernière édition par

                                      @robin4002 Je ferme toujours eclipse avant de compiler

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • robin4002R Hors-ligne
                                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                        dernière édition par

                                        Supprimes le dossier build et refait la commande alors.

                                        mirlan456M 2 réponses Dernière réponse Répondre Citer 0
                                        • mirlan456M Hors-ligne
                                          mirlan456 @robin4002
                                          dernière édition par

                                          @robin4002 Ok

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • mirlan456M Hors-ligne
                                            mirlan456 @robin4002
                                            dernière édition par

                                            @robin4002 Ça me fait toujours la même erreur 😕

                                            1 réponse Dernière réponse Répondre Citer 0
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