MFF

    Minecraft Forge France
    • Récent
    • Mots-clés
    • Populaire
    • Utilisateurs
    • Groupes
    • Forge Events
      • Automatique
      • Foncé
      • Clair
    • S'inscrire
    • Se connecter

    Compiler son mod

    Planifier Épinglé Verrouillé Déplacé Les bases
    1.7.x
    92 Messages 15 Publieurs 22.2k Vues 5 Watching
    Charger plus de messages
    • Du plus ancien au plus récent
    • Du plus récent au plus ancien
    • Les plus votés
    Répondre
    • Répondre à l'aide d'un nouveau sujet
    Se connecter pour répondre
    Ce sujet a été supprimé. Seuls les utilisateurs avec les droits d'administration peuvent le voir.
    • U Hors-ligne
      Ultro Who
      dernière édition par

      J’obtient ceci

      Note: there were 768 duplicate class definitions.
           (http://proguard.sourceforge.net/manual/troubleshooting.html#duplicateclas
      s)
      :obfJar FAILED
      
      FAILURE: Build failed with an exception.
      
      * What went wrong:
      Execution failed for task ':obfJar'.
      > java.io.IOException: The output jar is empty. Did you specify the proper '-kee
      p' options?
      
      * Try:
      Run with –stacktrace option to get the stack trace. Run with --info or --debug
      option to get more log output.
      
      1 réponse Dernière réponse Répondre Citer 0
      • robin4002R Hors-ligne
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
        dernière édition par

        proguard est malconfiguré, il ne garde aucune classe.

        1 réponse Dernière réponse Répondre Citer 0
        • U Hors-ligne
          Ultro Who
          dernière édition par

          peux tu me dire comment faire pour y remédier ?

          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            Tu as mis quoi dans le fichier proguard et quel est le nom de ton package ?

            Sinon n’obfusque pas ton mod, fais juste une compilation sans proguard, ce n’est pas nécessaire.

            1 réponse Dernière réponse Répondre Citer 0
            • V Hors-ligne
              vinvin40220
              dernière édition par

              Salut j’ai un problème pour compiler mon mod, ils me disent que je doit changer la verssion java que j’utilise pour comopilé à java 7 ou supérieur car une parti du code est pas prit en charge par java 6 mais comment je passe à java 7 ou suppérieur

              C'est en faisant des erreurs qu'on apprend, alors ne vous moquez pas de moi svp !!!

              1 réponse Dernière réponse Répondre Citer 0
              • robin4002R Hors-ligne
                robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                dernière édition par robin4002

                Salut,
                Il faut ajouter ceci dans le build.gradle (en dessous de archiveBaseName = "tonmodid")

                compileJava {
                    sourceCompatibility = targetCompatibility = "1.8"
                }
                
                1 réponse Dernière réponse Répondre Citer 0
                • Superloup10S Hors-ligne
                  Superloup10 Modérateurs
                  dernière édition par

                  sourceCompatibility = targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
                  compileJava {
                      sourceCompatibility = targetCompatibility = '1.8'
                  }
                  

                  Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                  Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                  1 réponse Dernière réponse Répondre Citer 0
                  • V Hors-ligne
                    vinvin40220
                    dernière édition par

                    merci beaucoup

                    C'est en faisant des erreurs qu'on apprend, alors ne vous moquez pas de moi svp !!!

                    1 réponse Dernière réponse Répondre Citer 0
                    • K Hors-ligne
                      kylian-1452
                      dernière édition par

                      Bonjour,

                      Après avoir abandonné mon projet, j’ai décidé de le reprendre avec détermination mais ayant un peu oublié le peu que j’avais appris, je me retrouve bloquer pour la compilation… Ici l’invité de commande “PowerShell” (qui m’est proposé avec “Shift + clic droit” ne permet pas l’exécution des commandes gradlew et du coup je bloque totalement… Merci d’avance !

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002R Hors-ligne
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                        dernière édition par

                        Salut,
                        Il faut faire .\gradlew sous powershell.

                        K 1 réponse Dernière réponse Répondre Citer 0
                        • K Hors-ligne
                          kylian-1452 @robin4002
                          dernière édition par

                          @robin4002 Une aide indirecte, 16 petites minutes pour m’en sortir. Merci beaucoup, j’apprendrai bien mieux comme ça !

                          Bonne soirée 😉

                          1 réponse Dernière réponse Répondre Citer 0
                          • K Hors-ligne
                            kylian-1452
                            dernière édition par robin4002

                            La compilation a donc bien fonctionnée comme je le disais ci-dessus mais un problème persiste et je ne comprends pas pourquoi…Il fonctionne parfaitement avant compilation, le build ‘Successful’ mais avec un warning durant l’opération (voir plus bas)
                            1) Crash report
                            2) Code class BlockMod
                            3) Code class TrilliumMod
                            4) Screen du warning

                            Rapport de crash: crash-2019-01-12_00.48.08-client.txt

                            Class BlockMod:

                            package com.mod.trillium.init;
                            
                            import com.mod.trillium.Reference;
                            import com.mod.trillium.TrilliumMod;
                            import com.mod.trillium.blocks.BlockBasic;
                            import com.mod.trillium.blocks.BlockFenceMod;
                            import com.mod.trillium.blocks.BlockSlabMod;
                            import com.mod.trillium.blocks.BlockStairsMod;
                            import com.mod.trillium.blocks.BlockTutorielMetadata;
                            import com.mod.trillium.blocks.BlockWallMod;
                            import com.mod.trillium.blocks.ItemBlockMetadataTutoriel;
                            
                            import cpw.mods.fml.common.registry.GameRegistry;
                            import net.minecraft.block.Block;
                            import net.minecraft.block.BlockFalling;
                            import net.minecraft.block.material.Material;
                            
                            public class BlockMod
                            {
                                public static Block block_smallstonebrick, block_netherbrickks, block_nocobble, block_sbedrock, block_slight, block_brbasalt, block_brlgrey, block_brsu, block_brssm, block_brsss, block_brws,
                                block_brsc, block_brscd, block_brscm, block_brscmu, block_brscn, block_su, block_sst, block_faintlightgreystone, block_daubwattlewhiteframe, block_smallstonebrickstairs, block_faintlightgreystonewall,
                                block_faintlightgreystonefence, block_ssbedrock, block_smallstonebrickwall, block_nocobblestairs, block_sbedrockstairs, block_slightstairs, block_brbasaltstairs, block_brlgreystairs, block_brsustairs,
                                block_brssmstairs, block_brwsstairs, block_brscstairs, block_brscdstairs, block_brscmstairs, block_brscmustairs, block_brscnstairs, block_sustairs, block_sststairs, block_faintlightgreystonestairs,
                                block_daubwattlewhiteframestairs, block_multi, block_lan, block_rlp, block_brp, block_stl, block_sts, block_crp, block_cwh, block_cst, block_csd, block_stm, block_smb, block_sme, block_smh, block_sla,
                                block_slb, block_slc, block_sld, block_sle, block_slf, block_slg, block_slh, block_sli, block_slj, block_slk, block_sll, block_slm, block_sln, block_staba, block_stabb, block_stabc, block_stabd, block_stabe,
                                block_stabf, block_aaa, block_aab, block_aac, block_aad, block_aae, block_aaf, block_aag, block_aah, block_aai, block_aaj, block_bedz, block_ncbz, block_aadz, block_aaez, block_aagz, block_brbasaltz,
                                block_brlgreyz, block_brpz, block_brscz, block_brscmuz, block_brscnz, block_brssmz, block_brsssz, block_brsuz, block_brwsz, block_crpz, block_csdz, block_cstz, block_cwhz, block_dwwz, block_lanz, block_ntbrkz,
                                block_rlpz, block_sstz, block_stabaz, block_stabbz, block_stabcz, block_stabdz, block_stabez, block_stabfz, block_stlz, block_stmz, block_stsz, block_suz, block_logbirch, block_logoak, block_logspruce, block_logjungle,
                                block_woodbirch, block_woodoak, block_woodspruce, block_woodjungle, block_maa, block_mab, block_mac, block_mad, block_mae, block_saaa, block_saab, block_saac, block_saad, block_saae, block_saaf, block_saag, block_saah,
                                block_waaa, block_waab, block_waac, block_waad, block_waae, block_waaf, block_waag, block_waah, block_waai, block_waaj, block_waak, block_waal, block_waam, block_waan, block_waao, block_waap, block_lanss, block_rlps,
                                block_brps, block_stls, block_stss, block_crps, block_cwhs, block_csts, block_csds, block_stms, block_smbs, block_smes, block_smhs, block_slas, block_slbs, block_slcs, block_slds, block_sles, block_slfs, block_slgs,
                                block_slhs, block_slis, block_sljs, block_slks, block_slls, block_slms, block_slns, block_stabas, block_stabbs, block_stabcs, block_stabds, block_stabes, block_stabfs, block_aaas, block_aabs, block_aacs, block_aads, 
                                block_aaes, block_aafs, block_aags, block_aahs, block_aais, block_aajs;
                                
                                
                                public static void init()
                                {
                                   // Pierres
                                    block_netherbrickks = new BlockBasic(Material.rock, 2).setBlockName("block_netherbrickks") .setBlockTextureName(Reference.MOD_ID + ":block_netherbrickks").setHardness(3.0F);
                                    block_nocobble = new BlockBasic(Material.rock, 2).setBlockName("block_nocobble") .setBlockTextureName(Reference.MOD_ID + ":block_nocobble").setHardness(3.0F);
                                    block_sbedrock = new BlockBasic(Material.rock, 2).setBlockName("block_sbedrock") .setBlockTextureName(Reference.MOD_ID + ":block_sbedrock").setHardness(3.0F);
                                    block_slight = new BlockBasic(Material.rock, 2).setBlockName("block_slight") .setBlockTextureName(Reference.MOD_ID + ":block_slight").setHardness(3.0F);
                                    block_brbasalt = new BlockBasic(Material.rock, 2).setBlockName("block_brbasalt") .setBlockTextureName(Reference.MOD_ID + ":block_brbasalt").setHardness(3.0F);
                                    block_brlgrey = new BlockBasic(Material.rock, 2).setBlockName("block_brlgrey") .setBlockTextureName(Reference.MOD_ID + ":block_brlgrey").setHardness(3.0F);
                                    block_brsu = new BlockBasic(Material.rock, 2).setBlockName("block_brsu") .setBlockTextureName(Reference.MOD_ID + ":block_brsu").setHardness(3.0F);
                                    block_brssm = new BlockBasic(Material.rock, 2).setBlockName("block_brssm") .setBlockTextureName(Reference.MOD_ID + ":block_brssm").setHardness(3.0F);
                                    block_brsss = new BlockBasic(Material.rock, 2).setBlockName("block_brsss") .setBlockTextureName(Reference.MOD_ID + ":block_brsss").setHardness(3.0F);
                                    block_brws = new BlockBasic(Material.rock, 2).setBlockName("block_brws") .setBlockTextureName(Reference.MOD_ID + ":block_brws").setHardness(3.0F);
                                    block_brsc = new BlockBasic(Material.rock, 2).setBlockName("block_brsc") .setBlockTextureName(Reference.MOD_ID + ":block_brsc").setHardness(3.0F);
                                    block_brscd = new BlockBasic(Material.rock, 2).setBlockName("block_brscd") .setBlockTextureName(Reference.MOD_ID + ":block_brscd").setHardness(3.0F);
                                    block_brscm = new BlockBasic(Material.rock, 2).setBlockName("block_brscm") .setBlockTextureName(Reference.MOD_ID + ":block_brscm").setHardness(3.0F);
                                    block_brscmu = new BlockBasic(Material.rock, 2).setBlockName("block_brscmu") .setBlockTextureName(Reference.MOD_ID + ":block_brscmu").setHardness(3.0F);
                                    block_brscn = new BlockBasic(Material.rock, 2).setBlockName("block_brscn") .setBlockTextureName(Reference.MOD_ID + ":block_brscn").setHardness(3.0F);
                                    block_su = new BlockBasic(Material.rock, 2).setBlockName("block_su") .setBlockTextureName(Reference.MOD_ID + ":block_su").setHardness(3.0F);
                                    block_sst = new BlockBasic(Material.rock, 2).setBlockName("block_sst") .setBlockTextureName(Reference.MOD_ID + ":block_sst").setHardness(3.0F);
                                    block_faintlightgreystone = new BlockBasic(Material.rock, 2).setBlockName("block_faintlightgreystone") .setBlockTextureName(Reference.MOD_ID + ":block_faintlightgreystone").setHardness(3.0F);
                                    block_daubwattlewhiteframe = new BlockBasic(Material.rock, 1).setBlockName("block_daubwattlewhiteframe") .setBlockTextureName(Reference.MOD_ID + ":block_daubwattlewhiteframe").setHardness(2.0F);
                                    block_lan = new BlockBasic(Material.rock, 2).setBlockName("block_lan") .setBlockTextureName(Reference.MOD_ID + ":block_lan").setHardness(3.0F);
                                    block_rlp = new BlockBasic(Material.rock, 2).setBlockName("block_rlp") .setBlockTextureName(Reference.MOD_ID + ":block_rlp").setHardness(3.0F);
                                    block_brp = new BlockBasic(Material.rock, 2).setBlockName("block_brp") .setBlockTextureName(Reference.MOD_ID + ":block_brp").setHardness(3.0F);
                                    block_stl = new BlockBasic(Material.rock, 2).setBlockName("block_stl") .setBlockTextureName(Reference.MOD_ID + ":block_stl").setHardness(3.0F);
                                    block_sts = new BlockBasic(Material.rock, 2).setBlockName("block_sts") .setBlockTextureName(Reference.MOD_ID + ":block_sts").setHardness(3.0F);
                                    block_crp = new BlockBasic(Material.rock, 2).setBlockName("block_crp") .setBlockTextureName(Reference.MOD_ID + ":block_crp").setHardness(3.0F);
                                    block_cwh = new BlockBasic(Material.rock, 2).setBlockName("block_cwh") .setBlockTextureName(Reference.MOD_ID + ":block_cwh").setHardness(3.0F);
                                    block_cst = new BlockBasic(Material.rock, 2).setBlockName("block_cst") .setBlockTextureName(Reference.MOD_ID + ":block_cst").setHardness(3.0F);
                                    block_csd = new BlockBasic(Material.rock, 2).setBlockName("block_csd") .setBlockTextureName(Reference.MOD_ID + ":block_csd").setHardness(3.0F);
                                    block_stm = new BlockBasic(Material.rock, 2).setBlockName("block_stm") .setBlockTextureName(Reference.MOD_ID + ":block_stm").setHardness(3.0F);
                                    block_smb = new BlockBasic(Material.rock, 1).setBlockName("block_smb") .setBlockTextureName(Reference.MOD_ID + ":block_smb").setHardness(2.0F);
                                    block_sme = new BlockBasic(Material.rock, 1).setBlockName("block_sme") .setBlockTextureName(Reference.MOD_ID + ":block_sme").setHardness(2.0F);
                                    block_smh = new BlockBasic(Material.rock, 1).setBlockName("block_smh") .setBlockTextureName(Reference.MOD_ID + ":block_smh").setHardness(2.0F);
                                    block_sla = new BlockBasic(Material.rock, 1).setBlockName("block_sla") .setBlockTextureName(Reference.MOD_ID + ":block_sla").setHardness(2.0F);
                                    block_slb = new BlockBasic(Material.rock, 1).setBlockName("block_slb") .setBlockTextureName(Reference.MOD_ID + ":block_slb").setHardness(2.0F);
                                    block_slc = new BlockBasic(Material.rock, 1).setBlockName("block_slc") .setBlockTextureName(Reference.MOD_ID + ":block_slc").setHardness(2.0F);
                                    block_sld = new BlockBasic(Material.rock, 1).setBlockName("block_sld") .setBlockTextureName(Reference.MOD_ID + ":block_sld").setHardness(2.0F);
                                    block_sle = new BlockBasic(Material.rock, 1).setBlockName("block_sle") .setBlockTextureName(Reference.MOD_ID + ":block_sle").setHardness(2.0F);
                                    block_slf = new BlockBasic(Material.rock, 1).setBlockName("block_slf") .setBlockTextureName(Reference.MOD_ID + ":block_slf").setHardness(2.0F);
                                    block_slg = new BlockBasic(Material.rock, 1).setBlockName("block_slg") .setBlockTextureName(Reference.MOD_ID + ":block_slg").setHardness(2.0F);
                                    block_slh = new BlockBasic(Material.rock, 1).setBlockName("block_slh") .setBlockTextureName(Reference.MOD_ID + ":block_slh").setHardness(2.0F);
                                    block_sli = new BlockBasic(Material.rock, 1).setBlockName("block_sli") .setBlockTextureName(Reference.MOD_ID + ":block_sli").setHardness(2.0F);
                                    block_slj = new BlockBasic(Material.rock, 1).setBlockName("block_slj") .setBlockTextureName(Reference.MOD_ID + ":block_slj").setHardness(2.0F);
                                    block_slk = new BlockBasic(Material.rock, 1).setBlockName("block_slk") .setBlockTextureName(Reference.MOD_ID + ":block_slk").setHardness(2.0F);
                                    block_sll = new BlockBasic(Material.rock, 1).setBlockName("block_sll") .setBlockTextureName(Reference.MOD_ID + ":block_sll").setHardness(2.0F);
                                    block_slm = new BlockBasic(Material.rock, 1).setBlockName("block_slm") .setBlockTextureName(Reference.MOD_ID + ":block_slm").setHardness(2.0F);
                                    block_sln = new BlockBasic(Material.rock, 1).setBlockName("block_sln") .setBlockTextureName(Reference.MOD_ID + ":block_sln").setHardness(2.0F);
                                    block_staba = new BlockBasic(Material.rock, 2).setBlockName("block_staba") .setBlockTextureName(Reference.MOD_ID + ":block_staba").setHardness(2.3F);
                                    block_stabb = new BlockBasic(Material.rock, 2).setBlockName("block_stabb") .setBlockTextureName(Reference.MOD_ID + ":block_stabb").setHardness(2.3F);
                                    block_stabc = new BlockBasic(Material.rock, 2).setBlockName("block_stabc") .setBlockTextureName(Reference.MOD_ID + ":block_stabc").setHardness(2.3F);
                                    block_stabd = new BlockBasic(Material.rock, 2).setBlockName("block_stabd") .setBlockTextureName(Reference.MOD_ID + ":block_stabd").setHardness(2.3F);
                                    block_stabe = new BlockBasic(Material.rock, 2).setBlockName("block_stabe") .setBlockTextureName(Reference.MOD_ID + ":block_stabe").setHardness(2.3F);
                                    block_stabf = new BlockBasic(Material.rock, 2).setBlockName("block_stabf") .setBlockTextureName(Reference.MOD_ID + ":block_stabf").setHardness(2.3F);
                                    block_aaa = new BlockBasic(Material.rock, 1).setBlockName("block_aaa") .setBlockTextureName(Reference.MOD_ID + ":block_aaa").setHardness(2.0F);
                                    block_aab = new BlockBasic(Material.rock, 1).setBlockName("block_aab") .setBlockTextureName(Reference.MOD_ID + ":block_aab").setHardness(2.0F);
                                    block_aac = new BlockBasic(Material.rock, 1).setBlockName("block_aac") .setBlockTextureName(Reference.MOD_ID + ":block_aac").setHardness(2.0F);
                                    block_aad = new BlockBasic(Material.rock, 2).setBlockName("block_aad") .setBlockTextureName(Reference.MOD_ID + ":block_aad").setHardness(3.0F);
                                    block_aae = new BlockBasic(Material.rock, 2).setBlockName("block_aae") .setBlockTextureName(Reference.MOD_ID + ":block_aae").setHardness(3.0F);
                                    block_aaf = new BlockBasic(Material.rock, 1).setBlockName("block_aaf") .setBlockTextureName(Reference.MOD_ID + ":block_aaf").setHardness(2.0F);
                                    block_aag = new BlockBasic(Material.rock, 2).setBlockName("block_aag") .setBlockTextureName(Reference.MOD_ID + ":block_aag").setHardness(3.0F);
                                    block_aah = new BlockBasic(Material.rock, 1).setBlockName("block_aah") .setBlockTextureName(Reference.MOD_ID + ":block_aah").setHardness(2.0F);
                                    block_aai = new BlockBasic(Material.rock, 1).setBlockName("block_aai") .setBlockTextureName(Reference.MOD_ID + ":block_aai").setHardness(2.0F);
                                    block_aaj = new BlockBasic(Material.rock, 1).setBlockName("block_aaj") .setBlockTextureName(Reference.MOD_ID + ":block_aaj").setHardness(2.0F);
                                    //Sable, terre
                                    block_saaa = new BlockFalling(Material.sand).setBlockName("block_saaa") .setBlockTextureName(Reference.MOD_ID + ":block_saaa").setHardness(1.0F);
                                    block_saab = new BlockFalling(Material.sand).setBlockName("block_saab") .setBlockTextureName(Reference.MOD_ID + ":block_saab").setHardness(1.0F);
                                    block_saac = new BlockFalling(Material.sand).setBlockName("block_saac") .setBlockTextureName(Reference.MOD_ID + ":block_saac").setHardness(1.0F);
                                    block_saad = new BlockFalling(Material.sand).setBlockName("block_saad") .setBlockTextureName(Reference.MOD_ID + ":block_saad").setHardness(1.0F);
                                    block_saae = new BlockFalling(Material.sand).setBlockName("block_saae") .setBlockTextureName(Reference.MOD_ID + ":block_saae").setHardness(1.0F);
                                    block_saaf = new BlockFalling(Material.sand).setBlockName("block_saaf") .setBlockTextureName(Reference.MOD_ID + ":block_saaf").setHardness(1.0F);
                                    block_saag = new BlockFalling(Material.sand).setBlockName("block_saag") .setBlockTextureName(Reference.MOD_ID + ":block_saag").setHardness(1.0F);
                                    block_saah = new BlockFalling(Material.sand).setBlockName("block_saah") .setBlockTextureName(Reference.MOD_ID + ":block_saah").setHardness(1.0F);
                                    // Bois
                                    block_logbirch = new BlockBasic(Material.wood, 1).setBlockName("block_logbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logbirch").setHardness(2.0F);
                                    block_logoak = new BlockBasic(Material.wood, 1).setBlockName("block_logoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logoak").setHardness(2.0F);
                                    block_logspruce = new BlockBasic(Material.wood, 1).setBlockName("block_logspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logspruce").setHardness(2.0F);
                                    block_logjungle = new BlockBasic(Material.wood, 1).setBlockName("block_logjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logjungle").setHardness(2.0F);
                                    block_woodbirch = new BlockBasic(Material.wood, 1).setBlockName("block_woodbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodbirch").setHardness(1.0F);
                                    block_woodoak = new BlockBasic(Material.wood, 1).setBlockName("block_woodoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodoak").setHardness(1.0F);
                                    block_woodspruce = new BlockBasic(Material.wood, 1).setBlockName("block_woodspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodspruce").setHardness(1.0F);
                                    block_woodjungle = new BlockBasic(Material.wood, 1).setBlockName("block_woodjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodjungle").setHardness(1.0F);
                                    //Laines
                                    block_waaa = new BlockBasic(Material.cloth, 1).setBlockName("block_waaa").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaa").setHardness(1.0F);
                                    block_waab = new BlockBasic(Material.cloth, 1).setBlockName("block_waab").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waab").setHardness(1.0F);
                                    block_waac = new BlockBasic(Material.cloth, 1).setBlockName("block_waac").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waac").setHardness(1.0F);
                                    block_waad = new BlockBasic(Material.cloth, 1).setBlockName("block_waad").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waad").setHardness(1.0F);
                                    block_waae = new BlockBasic(Material.cloth, 1).setBlockName("block_waae").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waae").setHardness(1.0F);
                                    block_waaf = new BlockBasic(Material.cloth, 1).setBlockName("block_waaf").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaf").setHardness(1.0F);
                                    block_waag = new BlockBasic(Material.cloth, 1).setBlockName("block_waag").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waag").setHardness(1.0F);
                                    block_waah = new BlockBasic(Material.cloth, 1).setBlockName("block_waah").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waah").setHardness(1.0F);
                                    block_waai = new BlockBasic(Material.cloth, 1).setBlockName("block_waai").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waai").setHardness(1.0F);
                                    block_waaj = new BlockBasic(Material.cloth, 1).setBlockName("block_waaj").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaj").setHardness(1.0F);
                                    block_waak = new BlockBasic(Material.cloth, 1).setBlockName("block_waak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waak").setHardness(1.0F);
                                    block_waal = new BlockBasic(Material.cloth, 1).setBlockName("block_waal").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waal").setHardness(1.0F);
                                    block_waam = new BlockBasic(Material.cloth, 1).setBlockName("block_waam").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waam").setHardness(1.0F);
                                    block_waan = new BlockBasic(Material.cloth, 1).setBlockName("block_waan").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waan").setHardness(1.0F);
                                    block_waao = new BlockBasic(Material.cloth, 1).setBlockName("block_waao").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waao").setHardness(1.0F);
                                    block_waap = new BlockBasic(Material.cloth, 1).setBlockName("block_waap").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waap").setHardness(1.0F);
                                    // Metaux
                                    block_maa = new BlockBasic(Material.iron, 1).setBlockName("block_maa").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_maa").setHardness(3.0F);
                                    block_mab = new BlockBasic(Material.iron, 1).setBlockName("block_mab").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mab").setHardness(3.0F);
                                    block_mac = new BlockBasic(Material.iron, 1).setBlockName("block_mac").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mac").setHardness(3.0F);
                                    block_mad = new BlockBasic(Material.iron, 1).setBlockName("block_mad").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mad").setHardness(3.0F);
                                    block_mae = new BlockBasic(Material.iron, 1).setBlockName("block_mae").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mae").setHardness(3.0F);
                                    // Escaliers en pierre
                                    block_nocobblestairs = new BlockStairsMod(BlockMod.block_nocobble, 2).setBlockName("block_nocobblestairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_smallstonebrickstairs = new BlockStairsMod(BlockMod.block_smallstonebrick, 2).setBlockName("block_smallstonebrickstairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_sbedrockstairs = new BlockStairsMod(BlockMod.block_sbedrock, 2).setBlockName("block_sbedrockstairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slightstairs = new BlockStairsMod(BlockMod.block_slight, 2).setBlockName("block_slightstairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brbasaltstairs = new BlockStairsMod(BlockMod.block_brbasalt, 2).setBlockName("block_brbasaltstairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brlgreystairs = new BlockStairsMod(BlockMod.block_brlgrey, 2).setBlockName("block_brlgreystairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brsustairs = new BlockStairsMod(BlockMod.block_brsu, 2).setBlockName("block_brsustairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brssmstairs = new BlockStairsMod(BlockMod.block_brssm, 2).setBlockName("block_brssmstairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brwsstairs = new BlockStairsMod(BlockMod.block_brws, 2).setBlockName("block_brwsstairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brscstairs = new BlockStairsMod(BlockMod.block_brsc, 2).setBlockName("block_brscstairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brscdstairs = new BlockStairsMod(BlockMod.block_brscd, 2).setBlockName("block_brscdstairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brscmstairs = new BlockStairsMod(BlockMod.block_brscm, 2).setBlockName("block_brscmstairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brscmustairs = new BlockStairsMod(BlockMod.block_brscmu, 2).setBlockName("block_brscmustairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brscnstairs = new BlockStairsMod(BlockMod.block_brscn, 2).setBlockName("block_brscnstairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_sustairs = new BlockStairsMod(BlockMod.block_su, 2).setBlockName("block_sustairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_sststairs = new BlockStairsMod(BlockMod.block_sst, 2).setBlockName("block_sststairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_faintlightgreystonestairs = new BlockStairsMod(BlockMod.block_faintlightgreystone, 2).setBlockName("block_faintlightgreystonestairs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_daubwattlewhiteframestairs = new BlockStairsMod(BlockMod.block_daubwattlewhiteframe, 2).setBlockName("block_daubwattlewhiteframestairs").setCreativeTab(TrilliumMod.tabStairs);
                                    // escaliers suite
                                    block_lanss = new BlockStairsMod(BlockMod.block_lan, 2).setBlockName("block_lanss").setCreativeTab(TrilliumMod.tabStairs);
                                    block_rlps = new BlockStairsMod(BlockMod.block_rlp, 2).setBlockName("block_rlps").setCreativeTab(TrilliumMod.tabStairs);
                                    block_brps = new BlockStairsMod(BlockMod.block_brp, 2).setBlockName("block_brps").setCreativeTab(TrilliumMod.tabStairs);
                                    block_stls = new BlockStairsMod(BlockMod.block_stl, 2).setBlockName("block_stls").setCreativeTab(TrilliumMod.tabStairs);
                                    block_stss = new BlockStairsMod(BlockMod.block_sts, 2).setBlockName("block_stss").setCreativeTab(TrilliumMod.tabStairs);
                                    block_crps = new BlockStairsMod(BlockMod.block_crp, 2).setBlockName("block_crps").setCreativeTab(TrilliumMod.tabStairs);
                                    block_cwhs = new BlockStairsMod(BlockMod.block_cwh, 2).setBlockName("block_cwhs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_csts = new BlockStairsMod(BlockMod.block_cst, 2).setBlockName("block_csts").setCreativeTab(TrilliumMod.tabStairs);
                                    block_csds = new BlockStairsMod(BlockMod.block_csd, 2).setBlockName("block_csds").setCreativeTab(TrilliumMod.tabStairs);
                                    block_stms = new BlockStairsMod(BlockMod.block_stm, 2).setBlockName("block_stms").setCreativeTab(TrilliumMod.tabStairs);
                                    block_smbs = new BlockStairsMod(BlockMod.block_smb, 2).setBlockName("block_smbs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_smes = new BlockStairsMod(BlockMod.block_sme, 2).setBlockName("block_smes").setCreativeTab(TrilliumMod.tabStairs);
                                    block_smhs = new BlockStairsMod(BlockMod.block_smh, 2).setBlockName("block_smhs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slas = new BlockStairsMod(BlockMod.block_sla, 2).setBlockName("block_slas").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slbs = new BlockStairsMod(BlockMod.block_slb, 2).setBlockName("block_slbs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slcs = new BlockStairsMod(BlockMod.block_slc, 2).setBlockName("block_slcs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slds = new BlockStairsMod(BlockMod.block_sld, 2).setBlockName("block_slds").setCreativeTab(TrilliumMod.tabStairs);
                                    block_sles = new BlockStairsMod(BlockMod.block_sle, 2).setBlockName("block_sles").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slfs = new BlockStairsMod(BlockMod.block_slf, 2).setBlockName("block_slfs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slgs = new BlockStairsMod(BlockMod.block_slg, 2).setBlockName("block_slgs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slhs = new BlockStairsMod(BlockMod.block_slh, 2).setBlockName("block_slhs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slis = new BlockStairsMod(BlockMod.block_sli, 2).setBlockName("block_slis").setCreativeTab(TrilliumMod.tabStairs);
                                    block_sljs = new BlockStairsMod(BlockMod.block_slj, 2).setBlockName("block_sljs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slks = new BlockStairsMod(BlockMod.block_slk, 2).setBlockName("block_slks").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slms = new BlockStairsMod(BlockMod.block_slm, 2).setBlockName("block_slms").setCreativeTab(TrilliumMod.tabStairs);
                                    block_slns = new BlockStairsMod(BlockMod.block_sln, 2).setBlockName("block_slns").setCreativeTab(TrilliumMod.tabStairs);
                                    block_stabas = new BlockStairsMod(BlockMod.block_staba, 2).setBlockName("block_stabas").setCreativeTab(TrilliumMod.tabStairs);
                                    block_stabbs = new BlockStairsMod(BlockMod.block_stabb, 2).setBlockName("block_stabbs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_stabcs = new BlockStairsMod(BlockMod.block_stabc, 2).setBlockName("block_stabcs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_stabds = new BlockStairsMod(BlockMod.block_stabd, 2).setBlockName("block_stabds").setCreativeTab(TrilliumMod.tabStairs);
                                    block_stabes = new BlockStairsMod(BlockMod.block_stabe, 2).setBlockName("block_stabes").setCreativeTab(TrilliumMod.tabStairs);
                                    block_stabfs = new BlockStairsMod(BlockMod.block_stabf, 2).setBlockName("block_stabfs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_aaas = new BlockStairsMod(BlockMod.block_aaa, 2).setBlockName("block_aaas").setCreativeTab(TrilliumMod.tabStairs);
                                    block_aabs = new BlockStairsMod(BlockMod.block_aab, 2).setBlockName("block_aabs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_aacs = new BlockStairsMod(BlockMod.block_aac, 2).setBlockName("block_aacs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_aads = new BlockStairsMod(BlockMod.block_aad, 2).setBlockName("block_aads").setCreativeTab(TrilliumMod.tabStairs);
                                    block_aaes = new BlockStairsMod(BlockMod.block_aae, 2).setBlockName("block_aaes").setCreativeTab(TrilliumMod.tabStairs);
                                    block_aafs = new BlockStairsMod(BlockMod.block_aaf, 2).setBlockName("block_aafs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_aags = new BlockStairsMod(BlockMod.block_aag, 2).setBlockName("block_aags").setCreativeTab(TrilliumMod.tabStairs);
                                    block_aahs = new BlockStairsMod(BlockMod.block_aah, 2).setBlockName("block_aahs").setCreativeTab(TrilliumMod.tabStairs);
                                    block_aais = new BlockStairsMod(BlockMod.block_aai, 2).setBlockName("block_aais").setCreativeTab(TrilliumMod.tabStairs);
                                    block_aajs = new BlockStairsMod(BlockMod.block_aaj, 2).setBlockName("block_aajs").setCreativeTab(TrilliumMod.tabStairs);
                                    // Murets 
                                    block_smallstonebrickwall = new BlockWallMod(block_smallstonebrick).setBlockName("block_smallstonebrickwall").setCreativeTab(TrilliumMod.tabWalls);
                                    block_faintlightgreystonewall = new BlockWallMod(block_faintlightgreystone).setBlockName("block_faintlightgreystonewall").setCreativeTab(TrilliumMod.tabWalls);
                                    block_bedz = new BlockWallMod(block_sbedrock).setBlockName("block_bedz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_ncbz = new BlockWallMod(block_nocobble).setBlockName("block_ncbz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_aadz = new BlockWallMod(block_aad).setBlockName("block_aadz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_aaez = new BlockWallMod(block_aae).setBlockName("block_aaez").setCreativeTab(TrilliumMod.tabWalls);
                                    block_aagz = new BlockWallMod(block_aag).setBlockName("block_aagz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_brbasaltz = new BlockWallMod(block_brbasalt).setBlockName("block_brbasaltz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_brlgreyz = new BlockWallMod(block_brlgrey).setBlockName("block_brlgreyz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_brpz = new BlockWallMod(block_brp).setBlockName("block_brpz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_brscz = new BlockWallMod(block_brsc).setBlockName("block_brscz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_brscmuz = new BlockWallMod(block_brscmu).setBlockName("block_brscmuz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_brscnz = new BlockWallMod(block_brscn).setBlockName("block_brscnz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_brssmz = new BlockWallMod(block_brssm).setBlockName("block_brssmz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_brsssz = new BlockWallMod(block_brsss).setBlockName("block_brsssz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_brsuz = new BlockWallMod(block_brsu).setBlockName("block_brsuz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_brwsz = new BlockWallMod(block_brws).setBlockName("block_brwsz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_crpz = new BlockWallMod(block_crp).setBlockName("block_crpz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_csdz = new BlockWallMod(block_csd).setBlockName("block_csdz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_cstz = new BlockWallMod(block_cst).setBlockName("block_cstz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_cwhz = new BlockWallMod(block_cwh).setBlockName("block_cwhz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_dwwz = new BlockWallMod(block_daubwattlewhiteframe).setBlockName("block_dwwz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_lanz = new BlockWallMod(block_lan).setBlockName("block_lanz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_ntbrkz = new BlockWallMod(block_netherbrickks).setBlockName("block_ntbrkz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_rlpz = new BlockWallMod(block_rlp).setBlockName("block_rlpz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_sstz = new BlockWallMod(block_sst).setBlockName("block_sstz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_stabaz = new BlockWallMod(block_staba).setBlockName("block_stabaz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_stabbz = new BlockWallMod(block_stabb).setBlockName("block_stabbz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_stabcz = new BlockWallMod(block_stabc).setBlockName("block_stabcz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_stabdz = new BlockWallMod(block_stabd).setBlockName("block_stabdz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_stabez = new BlockWallMod(block_stabe).setBlockName("block_stabez").setCreativeTab(TrilliumMod.tabWalls);
                                    block_stabfz = new BlockWallMod(block_stabf).setBlockName("block_stabfz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_stlz = new BlockWallMod(block_stl).setBlockName("block_stlz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_stmz = new BlockWallMod(block_stm).setBlockName("block_stmz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_stsz = new BlockWallMod(block_sts).setBlockName("block_stsz").setCreativeTab(TrilliumMod.tabWalls);
                                    block_suz = new BlockWallMod(block_su).setBlockName("block_suz").setCreativeTab(TrilliumMod.tabWalls);
                                    //Barrière en pierre
                                    block_faintlightgreystonefence = new BlockFenceMod(Reference.MOD_ID + ":block_faintlightgreystone", Material.rock).setBlockName("block_faintlightgreystonefence").setCreativeTab(TrilliumMod.tabFences);
                                    //Dalle en pierre
                                    block_ssbedrock = new BlockSlabMod(false, Material.rock).setBlockName("block_ssbedrock").setBlockTextureName(Reference.MOD_ID + ":block_ssbedrock").setCreativeTab(TrilliumMod.tabPierres);
                                    //Multi-textured
                                    block_multi = new BlockTutorielMetadata().setBlockName("block_multi").setCreativeTab(TrilliumMod.tabPierres).setHardness(2.0F);
                                }
                                
                              
                                
                                
                                public static void register()
                                {
                                    GameRegistry.registerBlock(block_smallstonebrick, block_smallstonebrick.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_netherbrickks, block_netherbrickks.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_nocobble, block_nocobble.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_sbedrock, block_sbedrock.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_slight, block_slight.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brbasalt, block_brbasalt.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brlgrey, block_brlgrey.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brsu, block_brsu.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brssm, block_brssm.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brsss, block_brsss.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brws, block_brws.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brsc, block_brsc.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brscd, block_brscd.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brscm, block_brscm.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brscmu, block_brscmu.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brscn, block_brscn.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_su, block_su.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_sst, block_sst.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_faintlightgreystone, block_faintlightgreystone.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_daubwattlewhiteframe, block_daubwattlewhiteframe.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_smallstonebrickstairs, block_smallstonebrickstairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_faintlightgreystonewall, block_faintlightgreystonewall.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_faintlightgreystonefence, block_faintlightgreystonefence.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_ssbedrock, block_ssbedrock.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_smallstonebrickwall, block_smallstonebrickwall.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_sbedrockstairs, block_sbedrockstairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_nocobblestairs, block_nocobblestairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_slightstairs, block_slightstairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brbasaltstairs, block_brbasaltstairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brlgreystairs, block_brlgreystairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brsustairs, block_brsustairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brssmstairs, block_brssmstairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brwsstairs, block_brwsstairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brscstairs, block_brscstairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brscdstairs, block_brscdstairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brscmstairs, block_brscmstairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brscmustairs, block_brscmustairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_brscnstairs, block_brscnstairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_sustairs, block_sustairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_sststairs, block_sststairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_faintlightgreystonestairs, block_faintlightgreystonestairs.getUnlocalizedName().substring(5));
                                    GameRegistry.registerBlock(block_daubwattlewhiteframestairs, block_daubwattlewhiteframestairs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_multi, ItemBlockMetadataTutoriel.class, "block_multi", new Object[]{BlockTutorielMetadata.subBlock});
                            		GameRegistry.registerBlock(block_lan, block_lan.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_rlp, block_rlp.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brp, block_brp.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stl, block_stl.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sts, block_sts.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_crp, block_crp.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_cwh, block_cwh.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_cst, block_cst.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_csd, block_csd.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stm, block_stm.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_smb, block_smb.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sme, block_sme.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_smh, block_smh.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sla, block_sla.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slb, block_slb.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slc, block_slc.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sld, block_sld.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sle, block_sle.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slf, block_slf.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slg, block_slg.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slh, block_slh.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sli, block_sli.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slj, block_slj.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slk, block_slk.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sll, block_sll.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slm, block_slm.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sln, block_sln.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_staba, block_staba.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabb, block_stabb.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabc, block_stabc.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabd, block_stabd.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabe, block_stabe.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabf, block_stabf.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aaa, block_aaa.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aab, block_aab.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aac, block_aac.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aad, block_aad.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aae, block_aae.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aaf, block_aaf.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aag, block_aag.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aah, block_aah.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aai, block_aai.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aaj, block_aaj.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_bedz, block_bedz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_ncbz, block_ncbz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aadz, block_aadz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aaez, block_aaez.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aagz, block_aagz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brbasaltz, block_brbasaltz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brlgreyz, block_brlgreyz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brpz, block_brpz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brscz, block_brscz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brscmuz, block_brscmuz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brscnz, block_brscnz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brssmz, block_brssmz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brsssz, block_brsssz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brsuz, block_brsuz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brwsz, block_brwsz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_crpz, block_crpz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_csdz, block_csdz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_cstz, block_cstz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_cwhz, block_cwhz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_dwwz, block_dwwz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_lanz, block_lanz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_ntbrkz, block_ntbrkz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_rlpz, block_rlpz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sstz, block_sstz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabaz, block_stabaz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabbz, block_stabbz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabcz, block_stabcz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabdz, block_stabdz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabez, block_stabez.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabfz, block_stabfz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stlz, block_stlz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stmz, block_stmz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stsz, block_stsz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_suz, block_suz.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_logbirch, block_logbirch.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_logoak, block_logoak.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_logspruce, block_logspruce.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_logjungle, block_logjungle.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_maa, block_maa.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_mab, block_mab.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_mac, block_mac.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_mad, block_mad.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_mae, block_mae.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_saaa, block_saaa.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_saab, block_saab.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_saac, block_saac.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_saad, block_saad.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_saae, block_saae.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_saaf, block_saaf.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_saag, block_saag.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_saah, block_saah.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waaa, block_waaa.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waab, block_waab.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waac, block_waac.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waad, block_waad.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waae, block_waae.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waaf, block_waaf.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waag, block_waag.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waah, block_waah.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waai, block_waai.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waaj, block_waaj.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waak, block_waak.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waal, block_waal.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waam, block_waam.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waan, block_waan.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waao, block_waao.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_waap, block_waap.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_lanss, block_lanss.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_rlps, block_rlps.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_brps, block_brps.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stls, block_stls.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stss, block_stss.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_crps, block_crps.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_cwhs, block_cwhs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_csts, block_csts.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_csds, block_csds.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stms, block_stms.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_smbs, block_smbs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_smes, block_smes.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_smhs, block_smhs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slas, block_slas.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slbs, block_slbs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slcs, block_slcs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slds, block_slds.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sles, block_sles.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slfs, block_slfs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slgs, block_slgs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slhs, block_slhs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slis, block_slis.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_sljs, block_sljs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slks, block_slks.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slms, block_slms.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_slns, block_slns.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabas, block_stabas.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabbs, block_stabbs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabcs, block_stabcs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabds, block_stabds.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabes, block_stabes.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_stabfs, block_stabfs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aaas, block_aaas.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aabs, block_aabs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aacs, block_aacs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aads, block_aads.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aaes, block_aaes.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aafs, block_aafs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aags, block_aags.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aahs, block_aahs.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aais, block_aais.getUnlocalizedName().substring(5));
                            		GameRegistry.registerBlock(block_aajs, block_aajs.getUnlocalizedName().substring(5));		
                                } 
                            

                            Class TrilliumMod:

                            package com.mod.trillium;
                            
                            import com.mod.trillium.init.BlockMod;
                            import com.mod.trillium.init.FuelHndlerMod;
                            import com.mod.trillium.init.RemoveMod;
                            import com.mod.trillium.proxy.CommonProxy;
                            
                            import cpw.mods.fml.common.Mod;
                            import cpw.mods.fml.common.Mod.EventHandler;
                            import cpw.mods.fml.common.Mod.Instance;
                            import cpw.mods.fml.common.SidedProxy;
                            import cpw.mods.fml.common.event.FMLInitializationEvent;
                            import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                            import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                            import cpw.mods.fml.common.registry.GameRegistry;
                            import cpw.mods.fml.relauncher.Side;
                            import cpw.mods.fml.relauncher.SideOnly;
                            import net.minecraft.creativetab.CreativeTabs;
                            import net.minecraft.item.Item;
                            
                            @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
                            
                            public class TrilliumMod
                            {
                                @Instance(Reference.MOD_ID)
                                public static TrilliumMod instance;
                                
                                @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY)
                                public static CommonProxy proxy;
                                
                                public static CreativeTabs tabPierres = new CreativeTabs("Pierres")
                            
                                {
                                    @SideOnly(Side.CLIENT)
                                    public Item getTabIconItem()
                                    {
                                        return Item.getItemFromBlock(BlockMod.block_smallstonebrick);
                                    }
                                };
                                public static CreativeTabs tabWood = new CreativeTabs("Wood")
                            
                                {
                                    @SideOnly(Side.CLIENT)
                                    public Item getTabIconItem()
                                    {
                                        return Item.getItemFromBlock(BlockMod.block_logbirch);
                                    }
                                };
                                public static CreativeTabs tabMetal = new CreativeTabs("Metal")
                            
                                {
                                    @SideOnly(Side.CLIENT)
                                    public Item getTabIconItem()
                                    {
                                        return Item.getItemFromBlock(BlockMod.block_mae);
                                    }
                                };
                                public static CreativeTabs tabFences = new CreativeTabs("Fences")
                            
                                {
                                    @SideOnly(Side.CLIENT)
                                    public Item getTabIconItem()
                                    {
                                        return Item.getItemFromBlock(BlockMod.block_faintlightgreystonefence);
                                    }
                                };
                                public static CreativeTabs tabWalls = new CreativeTabs("Walls")
                            
                                {
                                    @SideOnly(Side.CLIENT)
                                    public Item getTabIconItem()
                                    {
                                        return Item.getItemFromBlock(BlockMod.block_faintlightgreystonewall);
                                    }
                                };
                                public static CreativeTabs tabStairs = new CreativeTabs("Stairs")
                            
                                {
                                    @SideOnly(Side.CLIENT)
                                    public Item getTabIconItem()
                                    {
                                        return Item.getItemFromBlock(BlockMod.block_smallstonebrickstairs);
                                    }
                                };
                            
                                
                                @EventHandler
                                public void preInit(FMLPreInitializationEvent event)
                                {
                                    BlockMod.init();
                                    BlockMod.register();
                                    RemoveMod.init();
                                }
                                
                                @EventHandler
                                public void init(FMLInitializationEvent event)
                                {
                                    proxy.registerRenders();
                                    GameRegistry.registerFuelHandler(new FuelHndlerMod());
                                }
                                
                                @EventHandler
                                public void postInit(FMLPostInitializationEvent event)
                                {
                                    
                                }
                            }
                            

                            Concrètement, avant la compilation tout fonctionne parfaitement

                            WarningBuild.png

                            Voilà voilà, merci à vous !

                            1 réponse Dernière réponse Répondre Citer 0
                            • robin4002R Hors-ligne
                              robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                              dernière édition par

                              C’est .\gradlew build qu’il faut faire, pas .\gradlew jar.

                              Là tu as généré un jar qui n’a pas été reobfusqué, ce n’est pour ça que cela ne fonctionne pas …

                              K 1 réponse Dernière réponse Répondre Citer 0
                              • K Hors-ligne
                                kylian-1452 @robin4002
                                dernière édition par

                                @robin4002 Super, merci!

                                1 réponse Dernière réponse Répondre Citer 0
                                • DailyCraftD Hors-ligne
                                  DailyCraft
                                  dernière édition par DailyCraft

                                  La méthode pour obfusquer son mod marche toujours en 1.15.2 ?

                                  Mes créations :

                                  Mod en cours de développement : Personal Robot (1.15.2)

                                  Datapacks : DailyCraft's Craft (beta)

                                  Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • robin4002R Hors-ligne
                                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                    dernière édition par

                                    Pas sûr, faut essayer.
                                    Après offusqué le mod n’ajoute finalement pas vraiment de protection.

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • DailyCraftD Hors-ligne
                                      DailyCraft
                                      dernière édition par

                                      Bon beh pas grâve, mais c’est normal que quand je compile mon mod donc normalement puis que j’essaye de le décompiler les noms sont rester les mêmes, donc idea de-obfusque automatiquement ou c’est qu’il y a un problème ?

                                      Mes créations :

                                      Mod en cours de développement : Personal Robot (1.15.2)

                                      Datapacks : DailyCraft's Craft (beta)

                                      Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • robin4002R Hors-ligne
                                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                        dernière édition par

                                        Les noms des fonctions liés à mc devrait être différentes (func_xxx).
                                        Faut regarder dans les classes de bloc ou item par exemple.
                                        La classe principale reste identique.

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • mirlan456M Hors-ligne
                                          mirlan456
                                          dernière édition par

                                          Bonjour, j’ai toujours le même message qui indique:
                                          FAILURE: Build failed with an exception.

                                          • What went wrong:
                                            Execution failed for task ‘:processResources’.

                                          Could not copy file ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\src\main\resources\mcmod.info’ to ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info’.

                                          • Try:
                                            Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

                                          BUILD FAILED

                                          pouvez-vous m’aider?

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • robin4002R Hors-ligne
                                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                            dernière édition par

                                            Quelque chose empêche gradle de copier le fichier indiqué, probablement car le C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info est utilisé par un programme.
                                            Si ton ide est ouvert ferme-le.

                                            mirlan456M 2 réponses Dernière réponse Répondre Citer 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 4 / 5
                                            • Premier message
                                              Dernier message
                                            Design by Woryk
                                            ContactMentions Légales

                                            MINECRAFT FORGE FRANCE © 2024

                                            Powered by NodeBB