Compiler son mod
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Es-tu sûr de build ton mod sans la moindre erreur dans ta workspace ? Car la console semble encore indiquer des erreurs, notamment d’import.
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Tu as importé le mauvais Nullable.
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Je n’ai absolument aucune erreur dans ma console et des ma workspace
Et comment je peu faire pour trouver l’import mal fait ?
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Les classes et l’importation qui cause problème sont indiqués dans le log que tu as envoyé.
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Ok je vais essayer, les import mal fait je les remplace par minecraft
[EDIT] Merci beaucoup, j’ai juste supprimé cette ligne et ça marche ! -
J’obtient ceci
Note: there were 768 duplicate class definitions. (http://proguard.sourceforge.net/manual/troubleshooting.html#duplicateclas s) :obfJar FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':obfJar'. > java.io.IOException: The output jar is empty. Did you specify the proper '-kee p' options? * Try: Run with –stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. -
proguard est malconfiguré, il ne garde aucune classe.
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peux tu me dire comment faire pour y remédier ?
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Tu as mis quoi dans le fichier proguard et quel est le nom de ton package ?
Sinon n’obfusque pas ton mod, fais juste une compilation sans proguard, ce n’est pas nécessaire.
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Salut j’ai un problème pour compiler mon mod, ils me disent que je doit changer la verssion java que j’utilise pour comopilé à java 7 ou supérieur car une parti du code est pas prit en charge par java 6 mais comment je passe à java 7 ou suppérieur
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Salut,
Il faut ajouter ceci dans le build.gradle (en dessous dearchiveBaseName = "tonmodid")compileJava { sourceCompatibility = targetCompatibility = "1.8" } -
sourceCompatibility = targetCompatibility = '1.8' // Need this here so eclipse task generates correctly. compileJava { sourceCompatibility = targetCompatibility = '1.8' } -
merci beaucoup
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Bonjour,
Après avoir abandonné mon projet, j’ai décidé de le reprendre avec détermination mais ayant un peu oublié le peu que j’avais appris, je me retrouve bloquer pour la compilation… Ici l’invité de commande “PowerShell” (qui m’est proposé avec “Shift + clic droit” ne permet pas l’exécution des commandes gradlew et du coup je bloque totalement… Merci d’avance !
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Salut,
Il faut faire.\gradlewsous powershell. -
@robin4002 Une aide indirecte, 16 petites minutes pour m’en sortir. Merci beaucoup, j’apprendrai bien mieux comme ça !
Bonne soirée

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La compilation a donc bien fonctionnée comme je le disais ci-dessus mais un problème persiste et je ne comprends pas pourquoi…Il fonctionne parfaitement avant compilation, le build ‘Successful’ mais avec un warning durant l’opération (voir plus bas)
1) Crash report
2) Code class BlockMod
3) Code class TrilliumMod
4) Screen du warningRapport de crash: crash-2019-01-12_00.48.08-client.txt
Class BlockMod:
package com.mod.trillium.init; import com.mod.trillium.Reference; import com.mod.trillium.TrilliumMod; import com.mod.trillium.blocks.BlockBasic; import com.mod.trillium.blocks.BlockFenceMod; import com.mod.trillium.blocks.BlockSlabMod; import com.mod.trillium.blocks.BlockStairsMod; import com.mod.trillium.blocks.BlockTutorielMetadata; import com.mod.trillium.blocks.BlockWallMod; import com.mod.trillium.blocks.ItemBlockMetadataTutoriel; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.Material; public class BlockMod { public static Block block_smallstonebrick, block_netherbrickks, block_nocobble, block_sbedrock, block_slight, block_brbasalt, block_brlgrey, block_brsu, block_brssm, block_brsss, block_brws, block_brsc, block_brscd, block_brscm, block_brscmu, block_brscn, block_su, block_sst, block_faintlightgreystone, block_daubwattlewhiteframe, block_smallstonebrickstairs, block_faintlightgreystonewall, block_faintlightgreystonefence, block_ssbedrock, block_smallstonebrickwall, block_nocobblestairs, block_sbedrockstairs, block_slightstairs, block_brbasaltstairs, block_brlgreystairs, block_brsustairs, block_brssmstairs, block_brwsstairs, block_brscstairs, block_brscdstairs, block_brscmstairs, block_brscmustairs, block_brscnstairs, block_sustairs, block_sststairs, block_faintlightgreystonestairs, block_daubwattlewhiteframestairs, block_multi, block_lan, block_rlp, block_brp, block_stl, block_sts, block_crp, block_cwh, block_cst, block_csd, block_stm, block_smb, block_sme, block_smh, block_sla, block_slb, block_slc, block_sld, block_sle, block_slf, block_slg, block_slh, block_sli, block_slj, block_slk, block_sll, block_slm, block_sln, block_staba, block_stabb, block_stabc, block_stabd, block_stabe, block_stabf, block_aaa, block_aab, block_aac, block_aad, block_aae, block_aaf, block_aag, block_aah, block_aai, block_aaj, block_bedz, block_ncbz, block_aadz, block_aaez, block_aagz, block_brbasaltz, block_brlgreyz, block_brpz, block_brscz, block_brscmuz, block_brscnz, block_brssmz, block_brsssz, block_brsuz, block_brwsz, block_crpz, block_csdz, block_cstz, block_cwhz, block_dwwz, block_lanz, block_ntbrkz, block_rlpz, block_sstz, block_stabaz, block_stabbz, block_stabcz, block_stabdz, block_stabez, block_stabfz, block_stlz, block_stmz, block_stsz, block_suz, block_logbirch, block_logoak, block_logspruce, block_logjungle, block_woodbirch, block_woodoak, block_woodspruce, block_woodjungle, block_maa, block_mab, block_mac, block_mad, block_mae, block_saaa, block_saab, block_saac, block_saad, block_saae, block_saaf, block_saag, block_saah, block_waaa, block_waab, block_waac, block_waad, block_waae, block_waaf, block_waag, block_waah, block_waai, block_waaj, block_waak, block_waal, block_waam, block_waan, block_waao, block_waap, block_lanss, block_rlps, block_brps, block_stls, block_stss, block_crps, block_cwhs, block_csts, block_csds, block_stms, block_smbs, block_smes, block_smhs, block_slas, block_slbs, block_slcs, block_slds, block_sles, block_slfs, block_slgs, block_slhs, block_slis, block_sljs, block_slks, block_slls, block_slms, block_slns, block_stabas, block_stabbs, block_stabcs, block_stabds, block_stabes, block_stabfs, block_aaas, block_aabs, block_aacs, block_aads, block_aaes, block_aafs, block_aags, block_aahs, block_aais, block_aajs; public static void init() { // Pierres block_netherbrickks = new BlockBasic(Material.rock, 2).setBlockName("block_netherbrickks") .setBlockTextureName(Reference.MOD_ID + ":block_netherbrickks").setHardness(3.0F); block_nocobble = new BlockBasic(Material.rock, 2).setBlockName("block_nocobble") .setBlockTextureName(Reference.MOD_ID + ":block_nocobble").setHardness(3.0F); block_sbedrock = new BlockBasic(Material.rock, 2).setBlockName("block_sbedrock") .setBlockTextureName(Reference.MOD_ID + ":block_sbedrock").setHardness(3.0F); block_slight = new BlockBasic(Material.rock, 2).setBlockName("block_slight") .setBlockTextureName(Reference.MOD_ID + ":block_slight").setHardness(3.0F); block_brbasalt = new BlockBasic(Material.rock, 2).setBlockName("block_brbasalt") .setBlockTextureName(Reference.MOD_ID + ":block_brbasalt").setHardness(3.0F); block_brlgrey = new BlockBasic(Material.rock, 2).setBlockName("block_brlgrey") .setBlockTextureName(Reference.MOD_ID + ":block_brlgrey").setHardness(3.0F); block_brsu = new BlockBasic(Material.rock, 2).setBlockName("block_brsu") .setBlockTextureName(Reference.MOD_ID + ":block_brsu").setHardness(3.0F); block_brssm = new BlockBasic(Material.rock, 2).setBlockName("block_brssm") .setBlockTextureName(Reference.MOD_ID + ":block_brssm").setHardness(3.0F); block_brsss = new BlockBasic(Material.rock, 2).setBlockName("block_brsss") .setBlockTextureName(Reference.MOD_ID + ":block_brsss").setHardness(3.0F); block_brws = new BlockBasic(Material.rock, 2).setBlockName("block_brws") .setBlockTextureName(Reference.MOD_ID + ":block_brws").setHardness(3.0F); block_brsc = new BlockBasic(Material.rock, 2).setBlockName("block_brsc") .setBlockTextureName(Reference.MOD_ID + ":block_brsc").setHardness(3.0F); block_brscd = new BlockBasic(Material.rock, 2).setBlockName("block_brscd") .setBlockTextureName(Reference.MOD_ID + ":block_brscd").setHardness(3.0F); block_brscm = new BlockBasic(Material.rock, 2).setBlockName("block_brscm") .setBlockTextureName(Reference.MOD_ID + ":block_brscm").setHardness(3.0F); block_brscmu = new BlockBasic(Material.rock, 2).setBlockName("block_brscmu") .setBlockTextureName(Reference.MOD_ID + ":block_brscmu").setHardness(3.0F); block_brscn = new BlockBasic(Material.rock, 2).setBlockName("block_brscn") .setBlockTextureName(Reference.MOD_ID + ":block_brscn").setHardness(3.0F); block_su = new BlockBasic(Material.rock, 2).setBlockName("block_su") .setBlockTextureName(Reference.MOD_ID + ":block_su").setHardness(3.0F); block_sst = new BlockBasic(Material.rock, 2).setBlockName("block_sst") .setBlockTextureName(Reference.MOD_ID + ":block_sst").setHardness(3.0F); block_faintlightgreystone = new BlockBasic(Material.rock, 2).setBlockName("block_faintlightgreystone") .setBlockTextureName(Reference.MOD_ID + ":block_faintlightgreystone").setHardness(3.0F); block_daubwattlewhiteframe = new BlockBasic(Material.rock, 1).setBlockName("block_daubwattlewhiteframe") .setBlockTextureName(Reference.MOD_ID + ":block_daubwattlewhiteframe").setHardness(2.0F); block_lan = new BlockBasic(Material.rock, 2).setBlockName("block_lan") .setBlockTextureName(Reference.MOD_ID + ":block_lan").setHardness(3.0F); block_rlp = new BlockBasic(Material.rock, 2).setBlockName("block_rlp") .setBlockTextureName(Reference.MOD_ID + ":block_rlp").setHardness(3.0F); block_brp = new BlockBasic(Material.rock, 2).setBlockName("block_brp") .setBlockTextureName(Reference.MOD_ID + ":block_brp").setHardness(3.0F); block_stl = new BlockBasic(Material.rock, 2).setBlockName("block_stl") .setBlockTextureName(Reference.MOD_ID + ":block_stl").setHardness(3.0F); block_sts = new BlockBasic(Material.rock, 2).setBlockName("block_sts") .setBlockTextureName(Reference.MOD_ID + ":block_sts").setHardness(3.0F); block_crp = new BlockBasic(Material.rock, 2).setBlockName("block_crp") .setBlockTextureName(Reference.MOD_ID + ":block_crp").setHardness(3.0F); block_cwh = new BlockBasic(Material.rock, 2).setBlockName("block_cwh") .setBlockTextureName(Reference.MOD_ID + ":block_cwh").setHardness(3.0F); block_cst = new BlockBasic(Material.rock, 2).setBlockName("block_cst") .setBlockTextureName(Reference.MOD_ID + ":block_cst").setHardness(3.0F); block_csd = new BlockBasic(Material.rock, 2).setBlockName("block_csd") .setBlockTextureName(Reference.MOD_ID + ":block_csd").setHardness(3.0F); block_stm = new BlockBasic(Material.rock, 2).setBlockName("block_stm") .setBlockTextureName(Reference.MOD_ID + ":block_stm").setHardness(3.0F); block_smb = new BlockBasic(Material.rock, 1).setBlockName("block_smb") .setBlockTextureName(Reference.MOD_ID + ":block_smb").setHardness(2.0F); block_sme = new BlockBasic(Material.rock, 1).setBlockName("block_sme") .setBlockTextureName(Reference.MOD_ID + ":block_sme").setHardness(2.0F); block_smh = new BlockBasic(Material.rock, 1).setBlockName("block_smh") .setBlockTextureName(Reference.MOD_ID + ":block_smh").setHardness(2.0F); block_sla = new BlockBasic(Material.rock, 1).setBlockName("block_sla") .setBlockTextureName(Reference.MOD_ID + ":block_sla").setHardness(2.0F); block_slb = new BlockBasic(Material.rock, 1).setBlockName("block_slb") .setBlockTextureName(Reference.MOD_ID + ":block_slb").setHardness(2.0F); block_slc = new BlockBasic(Material.rock, 1).setBlockName("block_slc") .setBlockTextureName(Reference.MOD_ID + ":block_slc").setHardness(2.0F); block_sld = new BlockBasic(Material.rock, 1).setBlockName("block_sld") .setBlockTextureName(Reference.MOD_ID + ":block_sld").setHardness(2.0F); block_sle = new BlockBasic(Material.rock, 1).setBlockName("block_sle") .setBlockTextureName(Reference.MOD_ID + ":block_sle").setHardness(2.0F); block_slf = new BlockBasic(Material.rock, 1).setBlockName("block_slf") .setBlockTextureName(Reference.MOD_ID + ":block_slf").setHardness(2.0F); block_slg = new BlockBasic(Material.rock, 1).setBlockName("block_slg") .setBlockTextureName(Reference.MOD_ID + ":block_slg").setHardness(2.0F); block_slh = new BlockBasic(Material.rock, 1).setBlockName("block_slh") .setBlockTextureName(Reference.MOD_ID + ":block_slh").setHardness(2.0F); block_sli = new BlockBasic(Material.rock, 1).setBlockName("block_sli") .setBlockTextureName(Reference.MOD_ID + ":block_sli").setHardness(2.0F); block_slj = new BlockBasic(Material.rock, 1).setBlockName("block_slj") .setBlockTextureName(Reference.MOD_ID + ":block_slj").setHardness(2.0F); block_slk = new BlockBasic(Material.rock, 1).setBlockName("block_slk") .setBlockTextureName(Reference.MOD_ID + ":block_slk").setHardness(2.0F); block_sll = new BlockBasic(Material.rock, 1).setBlockName("block_sll") .setBlockTextureName(Reference.MOD_ID + ":block_sll").setHardness(2.0F); block_slm = new BlockBasic(Material.rock, 1).setBlockName("block_slm") .setBlockTextureName(Reference.MOD_ID + ":block_slm").setHardness(2.0F); block_sln = new BlockBasic(Material.rock, 1).setBlockName("block_sln") .setBlockTextureName(Reference.MOD_ID + ":block_sln").setHardness(2.0F); block_staba = new BlockBasic(Material.rock, 2).setBlockName("block_staba") .setBlockTextureName(Reference.MOD_ID + ":block_staba").setHardness(2.3F); block_stabb = new BlockBasic(Material.rock, 2).setBlockName("block_stabb") .setBlockTextureName(Reference.MOD_ID + ":block_stabb").setHardness(2.3F); block_stabc = new BlockBasic(Material.rock, 2).setBlockName("block_stabc") .setBlockTextureName(Reference.MOD_ID + ":block_stabc").setHardness(2.3F); block_stabd = new BlockBasic(Material.rock, 2).setBlockName("block_stabd") .setBlockTextureName(Reference.MOD_ID + ":block_stabd").setHardness(2.3F); block_stabe = new BlockBasic(Material.rock, 2).setBlockName("block_stabe") .setBlockTextureName(Reference.MOD_ID + ":block_stabe").setHardness(2.3F); block_stabf = new BlockBasic(Material.rock, 2).setBlockName("block_stabf") .setBlockTextureName(Reference.MOD_ID + ":block_stabf").setHardness(2.3F); block_aaa = new BlockBasic(Material.rock, 1).setBlockName("block_aaa") .setBlockTextureName(Reference.MOD_ID + ":block_aaa").setHardness(2.0F); block_aab = new BlockBasic(Material.rock, 1).setBlockName("block_aab") .setBlockTextureName(Reference.MOD_ID + ":block_aab").setHardness(2.0F); block_aac = new BlockBasic(Material.rock, 1).setBlockName("block_aac") .setBlockTextureName(Reference.MOD_ID + ":block_aac").setHardness(2.0F); block_aad = new BlockBasic(Material.rock, 2).setBlockName("block_aad") .setBlockTextureName(Reference.MOD_ID + ":block_aad").setHardness(3.0F); block_aae = new BlockBasic(Material.rock, 2).setBlockName("block_aae") .setBlockTextureName(Reference.MOD_ID + ":block_aae").setHardness(3.0F); block_aaf = new BlockBasic(Material.rock, 1).setBlockName("block_aaf") .setBlockTextureName(Reference.MOD_ID + ":block_aaf").setHardness(2.0F); block_aag = new BlockBasic(Material.rock, 2).setBlockName("block_aag") .setBlockTextureName(Reference.MOD_ID + ":block_aag").setHardness(3.0F); block_aah = new BlockBasic(Material.rock, 1).setBlockName("block_aah") .setBlockTextureName(Reference.MOD_ID + ":block_aah").setHardness(2.0F); block_aai = new BlockBasic(Material.rock, 1).setBlockName("block_aai") .setBlockTextureName(Reference.MOD_ID + ":block_aai").setHardness(2.0F); block_aaj = new BlockBasic(Material.rock, 1).setBlockName("block_aaj") .setBlockTextureName(Reference.MOD_ID + ":block_aaj").setHardness(2.0F); //Sable, terre block_saaa = new BlockFalling(Material.sand).setBlockName("block_saaa") .setBlockTextureName(Reference.MOD_ID + ":block_saaa").setHardness(1.0F); block_saab = new BlockFalling(Material.sand).setBlockName("block_saab") .setBlockTextureName(Reference.MOD_ID + ":block_saab").setHardness(1.0F); block_saac = new BlockFalling(Material.sand).setBlockName("block_saac") .setBlockTextureName(Reference.MOD_ID + ":block_saac").setHardness(1.0F); block_saad = new BlockFalling(Material.sand).setBlockName("block_saad") .setBlockTextureName(Reference.MOD_ID + ":block_saad").setHardness(1.0F); block_saae = new BlockFalling(Material.sand).setBlockName("block_saae") .setBlockTextureName(Reference.MOD_ID + ":block_saae").setHardness(1.0F); block_saaf = new BlockFalling(Material.sand).setBlockName("block_saaf") .setBlockTextureName(Reference.MOD_ID + ":block_saaf").setHardness(1.0F); block_saag = new BlockFalling(Material.sand).setBlockName("block_saag") .setBlockTextureName(Reference.MOD_ID + ":block_saag").setHardness(1.0F); block_saah = new BlockFalling(Material.sand).setBlockName("block_saah") .setBlockTextureName(Reference.MOD_ID + ":block_saah").setHardness(1.0F); // Bois block_logbirch = new BlockBasic(Material.wood, 1).setBlockName("block_logbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logbirch").setHardness(2.0F); block_logoak = new BlockBasic(Material.wood, 1).setBlockName("block_logoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logoak").setHardness(2.0F); block_logspruce = new BlockBasic(Material.wood, 1).setBlockName("block_logspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logspruce").setHardness(2.0F); block_logjungle = new BlockBasic(Material.wood, 1).setBlockName("block_logjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logjungle").setHardness(2.0F); block_woodbirch = new BlockBasic(Material.wood, 1).setBlockName("block_woodbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodbirch").setHardness(1.0F); block_woodoak = new BlockBasic(Material.wood, 1).setBlockName("block_woodoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodoak").setHardness(1.0F); block_woodspruce = new BlockBasic(Material.wood, 1).setBlockName("block_woodspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodspruce").setHardness(1.0F); block_woodjungle = new BlockBasic(Material.wood, 1).setBlockName("block_woodjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodjungle").setHardness(1.0F); //Laines block_waaa = new BlockBasic(Material.cloth, 1).setBlockName("block_waaa").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaa").setHardness(1.0F); block_waab = new BlockBasic(Material.cloth, 1).setBlockName("block_waab").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waab").setHardness(1.0F); block_waac = new BlockBasic(Material.cloth, 1).setBlockName("block_waac").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waac").setHardness(1.0F); block_waad = new BlockBasic(Material.cloth, 1).setBlockName("block_waad").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waad").setHardness(1.0F); block_waae = new BlockBasic(Material.cloth, 1).setBlockName("block_waae").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waae").setHardness(1.0F); block_waaf = new BlockBasic(Material.cloth, 1).setBlockName("block_waaf").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaf").setHardness(1.0F); block_waag = new BlockBasic(Material.cloth, 1).setBlockName("block_waag").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waag").setHardness(1.0F); block_waah = new BlockBasic(Material.cloth, 1).setBlockName("block_waah").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waah").setHardness(1.0F); block_waai = new BlockBasic(Material.cloth, 1).setBlockName("block_waai").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waai").setHardness(1.0F); block_waaj = new BlockBasic(Material.cloth, 1).setBlockName("block_waaj").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaj").setHardness(1.0F); block_waak = new BlockBasic(Material.cloth, 1).setBlockName("block_waak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waak").setHardness(1.0F); block_waal = new BlockBasic(Material.cloth, 1).setBlockName("block_waal").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waal").setHardness(1.0F); block_waam = new BlockBasic(Material.cloth, 1).setBlockName("block_waam").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waam").setHardness(1.0F); block_waan = new BlockBasic(Material.cloth, 1).setBlockName("block_waan").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waan").setHardness(1.0F); block_waao = new BlockBasic(Material.cloth, 1).setBlockName("block_waao").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waao").setHardness(1.0F); block_waap = new BlockBasic(Material.cloth, 1).setBlockName("block_waap").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waap").setHardness(1.0F); // Metaux block_maa = new BlockBasic(Material.iron, 1).setBlockName("block_maa").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_maa").setHardness(3.0F); block_mab = new BlockBasic(Material.iron, 1).setBlockName("block_mab").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mab").setHardness(3.0F); block_mac = new BlockBasic(Material.iron, 1).setBlockName("block_mac").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mac").setHardness(3.0F); block_mad = new BlockBasic(Material.iron, 1).setBlockName("block_mad").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mad").setHardness(3.0F); block_mae = new BlockBasic(Material.iron, 1).setBlockName("block_mae").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mae").setHardness(3.0F); // Escaliers en pierre block_nocobblestairs = new BlockStairsMod(BlockMod.block_nocobble, 2).setBlockName("block_nocobblestairs").setCreativeTab(TrilliumMod.tabStairs); block_smallstonebrickstairs = new BlockStairsMod(BlockMod.block_smallstonebrick, 2).setBlockName("block_smallstonebrickstairs").setCreativeTab(TrilliumMod.tabStairs); block_sbedrockstairs = new BlockStairsMod(BlockMod.block_sbedrock, 2).setBlockName("block_sbedrockstairs").setCreativeTab(TrilliumMod.tabStairs); block_slightstairs = new BlockStairsMod(BlockMod.block_slight, 2).setBlockName("block_slightstairs").setCreativeTab(TrilliumMod.tabStairs); block_brbasaltstairs = new BlockStairsMod(BlockMod.block_brbasalt, 2).setBlockName("block_brbasaltstairs").setCreativeTab(TrilliumMod.tabStairs); block_brlgreystairs = new BlockStairsMod(BlockMod.block_brlgrey, 2).setBlockName("block_brlgreystairs").setCreativeTab(TrilliumMod.tabStairs); block_brsustairs = new BlockStairsMod(BlockMod.block_brsu, 2).setBlockName("block_brsustairs").setCreativeTab(TrilliumMod.tabStairs); block_brssmstairs = new BlockStairsMod(BlockMod.block_brssm, 2).setBlockName("block_brssmstairs").setCreativeTab(TrilliumMod.tabStairs); block_brwsstairs = new BlockStairsMod(BlockMod.block_brws, 2).setBlockName("block_brwsstairs").setCreativeTab(TrilliumMod.tabStairs); block_brscstairs = new BlockStairsMod(BlockMod.block_brsc, 2).setBlockName("block_brscstairs").setCreativeTab(TrilliumMod.tabStairs); block_brscdstairs = new BlockStairsMod(BlockMod.block_brscd, 2).setBlockName("block_brscdstairs").setCreativeTab(TrilliumMod.tabStairs); block_brscmstairs = new BlockStairsMod(BlockMod.block_brscm, 2).setBlockName("block_brscmstairs").setCreativeTab(TrilliumMod.tabStairs); block_brscmustairs = new BlockStairsMod(BlockMod.block_brscmu, 2).setBlockName("block_brscmustairs").setCreativeTab(TrilliumMod.tabStairs); block_brscnstairs = new BlockStairsMod(BlockMod.block_brscn, 2).setBlockName("block_brscnstairs").setCreativeTab(TrilliumMod.tabStairs); block_sustairs = new BlockStairsMod(BlockMod.block_su, 2).setBlockName("block_sustairs").setCreativeTab(TrilliumMod.tabStairs); block_sststairs = new BlockStairsMod(BlockMod.block_sst, 2).setBlockName("block_sststairs").setCreativeTab(TrilliumMod.tabStairs); block_faintlightgreystonestairs = new BlockStairsMod(BlockMod.block_faintlightgreystone, 2).setBlockName("block_faintlightgreystonestairs").setCreativeTab(TrilliumMod.tabStairs); block_daubwattlewhiteframestairs = new BlockStairsMod(BlockMod.block_daubwattlewhiteframe, 2).setBlockName("block_daubwattlewhiteframestairs").setCreativeTab(TrilliumMod.tabStairs); // escaliers suite block_lanss = new BlockStairsMod(BlockMod.block_lan, 2).setBlockName("block_lanss").setCreativeTab(TrilliumMod.tabStairs); block_rlps = new BlockStairsMod(BlockMod.block_rlp, 2).setBlockName("block_rlps").setCreativeTab(TrilliumMod.tabStairs); block_brps = new BlockStairsMod(BlockMod.block_brp, 2).setBlockName("block_brps").setCreativeTab(TrilliumMod.tabStairs); block_stls = new BlockStairsMod(BlockMod.block_stl, 2).setBlockName("block_stls").setCreativeTab(TrilliumMod.tabStairs); block_stss = new BlockStairsMod(BlockMod.block_sts, 2).setBlockName("block_stss").setCreativeTab(TrilliumMod.tabStairs); block_crps = new BlockStairsMod(BlockMod.block_crp, 2).setBlockName("block_crps").setCreativeTab(TrilliumMod.tabStairs); block_cwhs = new BlockStairsMod(BlockMod.block_cwh, 2).setBlockName("block_cwhs").setCreativeTab(TrilliumMod.tabStairs); block_csts = new BlockStairsMod(BlockMod.block_cst, 2).setBlockName("block_csts").setCreativeTab(TrilliumMod.tabStairs); block_csds = new BlockStairsMod(BlockMod.block_csd, 2).setBlockName("block_csds").setCreativeTab(TrilliumMod.tabStairs); block_stms = new BlockStairsMod(BlockMod.block_stm, 2).setBlockName("block_stms").setCreativeTab(TrilliumMod.tabStairs); block_smbs = new BlockStairsMod(BlockMod.block_smb, 2).setBlockName("block_smbs").setCreativeTab(TrilliumMod.tabStairs); block_smes = new BlockStairsMod(BlockMod.block_sme, 2).setBlockName("block_smes").setCreativeTab(TrilliumMod.tabStairs); block_smhs = new BlockStairsMod(BlockMod.block_smh, 2).setBlockName("block_smhs").setCreativeTab(TrilliumMod.tabStairs); block_slas = new BlockStairsMod(BlockMod.block_sla, 2).setBlockName("block_slas").setCreativeTab(TrilliumMod.tabStairs); block_slbs = new BlockStairsMod(BlockMod.block_slb, 2).setBlockName("block_slbs").setCreativeTab(TrilliumMod.tabStairs); block_slcs = new BlockStairsMod(BlockMod.block_slc, 2).setBlockName("block_slcs").setCreativeTab(TrilliumMod.tabStairs); block_slds = new BlockStairsMod(BlockMod.block_sld, 2).setBlockName("block_slds").setCreativeTab(TrilliumMod.tabStairs); block_sles = new BlockStairsMod(BlockMod.block_sle, 2).setBlockName("block_sles").setCreativeTab(TrilliumMod.tabStairs); block_slfs = new BlockStairsMod(BlockMod.block_slf, 2).setBlockName("block_slfs").setCreativeTab(TrilliumMod.tabStairs); block_slgs = new BlockStairsMod(BlockMod.block_slg, 2).setBlockName("block_slgs").setCreativeTab(TrilliumMod.tabStairs); block_slhs = new BlockStairsMod(BlockMod.block_slh, 2).setBlockName("block_slhs").setCreativeTab(TrilliumMod.tabStairs); block_slis = new BlockStairsMod(BlockMod.block_sli, 2).setBlockName("block_slis").setCreativeTab(TrilliumMod.tabStairs); block_sljs = new BlockStairsMod(BlockMod.block_slj, 2).setBlockName("block_sljs").setCreativeTab(TrilliumMod.tabStairs); block_slks = new BlockStairsMod(BlockMod.block_slk, 2).setBlockName("block_slks").setCreativeTab(TrilliumMod.tabStairs); block_slms = new BlockStairsMod(BlockMod.block_slm, 2).setBlockName("block_slms").setCreativeTab(TrilliumMod.tabStairs); block_slns = new BlockStairsMod(BlockMod.block_sln, 2).setBlockName("block_slns").setCreativeTab(TrilliumMod.tabStairs); block_stabas = new BlockStairsMod(BlockMod.block_staba, 2).setBlockName("block_stabas").setCreativeTab(TrilliumMod.tabStairs); block_stabbs = new BlockStairsMod(BlockMod.block_stabb, 2).setBlockName("block_stabbs").setCreativeTab(TrilliumMod.tabStairs); block_stabcs = new BlockStairsMod(BlockMod.block_stabc, 2).setBlockName("block_stabcs").setCreativeTab(TrilliumMod.tabStairs); block_stabds = new BlockStairsMod(BlockMod.block_stabd, 2).setBlockName("block_stabds").setCreativeTab(TrilliumMod.tabStairs); block_stabes = new BlockStairsMod(BlockMod.block_stabe, 2).setBlockName("block_stabes").setCreativeTab(TrilliumMod.tabStairs); block_stabfs = new BlockStairsMod(BlockMod.block_stabf, 2).setBlockName("block_stabfs").setCreativeTab(TrilliumMod.tabStairs); block_aaas = new BlockStairsMod(BlockMod.block_aaa, 2).setBlockName("block_aaas").setCreativeTab(TrilliumMod.tabStairs); block_aabs = new BlockStairsMod(BlockMod.block_aab, 2).setBlockName("block_aabs").setCreativeTab(TrilliumMod.tabStairs); block_aacs = new BlockStairsMod(BlockMod.block_aac, 2).setBlockName("block_aacs").setCreativeTab(TrilliumMod.tabStairs); block_aads = new BlockStairsMod(BlockMod.block_aad, 2).setBlockName("block_aads").setCreativeTab(TrilliumMod.tabStairs); block_aaes = new BlockStairsMod(BlockMod.block_aae, 2).setBlockName("block_aaes").setCreativeTab(TrilliumMod.tabStairs); block_aafs = new BlockStairsMod(BlockMod.block_aaf, 2).setBlockName("block_aafs").setCreativeTab(TrilliumMod.tabStairs); block_aags = new BlockStairsMod(BlockMod.block_aag, 2).setBlockName("block_aags").setCreativeTab(TrilliumMod.tabStairs); block_aahs = new BlockStairsMod(BlockMod.block_aah, 2).setBlockName("block_aahs").setCreativeTab(TrilliumMod.tabStairs); block_aais = new BlockStairsMod(BlockMod.block_aai, 2).setBlockName("block_aais").setCreativeTab(TrilliumMod.tabStairs); block_aajs = new BlockStairsMod(BlockMod.block_aaj, 2).setBlockName("block_aajs").setCreativeTab(TrilliumMod.tabStairs); // Murets block_smallstonebrickwall = new BlockWallMod(block_smallstonebrick).setBlockName("block_smallstonebrickwall").setCreativeTab(TrilliumMod.tabWalls); block_faintlightgreystonewall = new BlockWallMod(block_faintlightgreystone).setBlockName("block_faintlightgreystonewall").setCreativeTab(TrilliumMod.tabWalls); block_bedz = new BlockWallMod(block_sbedrock).setBlockName("block_bedz").setCreativeTab(TrilliumMod.tabWalls); block_ncbz = new BlockWallMod(block_nocobble).setBlockName("block_ncbz").setCreativeTab(TrilliumMod.tabWalls); block_aadz = new BlockWallMod(block_aad).setBlockName("block_aadz").setCreativeTab(TrilliumMod.tabWalls); block_aaez = new BlockWallMod(block_aae).setBlockName("block_aaez").setCreativeTab(TrilliumMod.tabWalls); block_aagz = new BlockWallMod(block_aag).setBlockName("block_aagz").setCreativeTab(TrilliumMod.tabWalls); block_brbasaltz = new BlockWallMod(block_brbasalt).setBlockName("block_brbasaltz").setCreativeTab(TrilliumMod.tabWalls); block_brlgreyz = new BlockWallMod(block_brlgrey).setBlockName("block_brlgreyz").setCreativeTab(TrilliumMod.tabWalls); block_brpz = new BlockWallMod(block_brp).setBlockName("block_brpz").setCreativeTab(TrilliumMod.tabWalls); block_brscz = new BlockWallMod(block_brsc).setBlockName("block_brscz").setCreativeTab(TrilliumMod.tabWalls); block_brscmuz = new BlockWallMod(block_brscmu).setBlockName("block_brscmuz").setCreativeTab(TrilliumMod.tabWalls); block_brscnz = new BlockWallMod(block_brscn).setBlockName("block_brscnz").setCreativeTab(TrilliumMod.tabWalls); block_brssmz = new BlockWallMod(block_brssm).setBlockName("block_brssmz").setCreativeTab(TrilliumMod.tabWalls); block_brsssz = new BlockWallMod(block_brsss).setBlockName("block_brsssz").setCreativeTab(TrilliumMod.tabWalls); block_brsuz = new BlockWallMod(block_brsu).setBlockName("block_brsuz").setCreativeTab(TrilliumMod.tabWalls); block_brwsz = new BlockWallMod(block_brws).setBlockName("block_brwsz").setCreativeTab(TrilliumMod.tabWalls); block_crpz = new BlockWallMod(block_crp).setBlockName("block_crpz").setCreativeTab(TrilliumMod.tabWalls); block_csdz = new BlockWallMod(block_csd).setBlockName("block_csdz").setCreativeTab(TrilliumMod.tabWalls); block_cstz = new BlockWallMod(block_cst).setBlockName("block_cstz").setCreativeTab(TrilliumMod.tabWalls); block_cwhz = new BlockWallMod(block_cwh).setBlockName("block_cwhz").setCreativeTab(TrilliumMod.tabWalls); block_dwwz = new BlockWallMod(block_daubwattlewhiteframe).setBlockName("block_dwwz").setCreativeTab(TrilliumMod.tabWalls); block_lanz = new BlockWallMod(block_lan).setBlockName("block_lanz").setCreativeTab(TrilliumMod.tabWalls); block_ntbrkz = new BlockWallMod(block_netherbrickks).setBlockName("block_ntbrkz").setCreativeTab(TrilliumMod.tabWalls); block_rlpz = new BlockWallMod(block_rlp).setBlockName("block_rlpz").setCreativeTab(TrilliumMod.tabWalls); block_sstz = new BlockWallMod(block_sst).setBlockName("block_sstz").setCreativeTab(TrilliumMod.tabWalls); block_stabaz = new BlockWallMod(block_staba).setBlockName("block_stabaz").setCreativeTab(TrilliumMod.tabWalls); block_stabbz = new BlockWallMod(block_stabb).setBlockName("block_stabbz").setCreativeTab(TrilliumMod.tabWalls); block_stabcz = new BlockWallMod(block_stabc).setBlockName("block_stabcz").setCreativeTab(TrilliumMod.tabWalls); block_stabdz = new BlockWallMod(block_stabd).setBlockName("block_stabdz").setCreativeTab(TrilliumMod.tabWalls); block_stabez = new BlockWallMod(block_stabe).setBlockName("block_stabez").setCreativeTab(TrilliumMod.tabWalls); block_stabfz = new BlockWallMod(block_stabf).setBlockName("block_stabfz").setCreativeTab(TrilliumMod.tabWalls); block_stlz = new BlockWallMod(block_stl).setBlockName("block_stlz").setCreativeTab(TrilliumMod.tabWalls); block_stmz = new BlockWallMod(block_stm).setBlockName("block_stmz").setCreativeTab(TrilliumMod.tabWalls); block_stsz = new BlockWallMod(block_sts).setBlockName("block_stsz").setCreativeTab(TrilliumMod.tabWalls); block_suz = new BlockWallMod(block_su).setBlockName("block_suz").setCreativeTab(TrilliumMod.tabWalls); //Barrière en pierre block_faintlightgreystonefence = new BlockFenceMod(Reference.MOD_ID + ":block_faintlightgreystone", Material.rock).setBlockName("block_faintlightgreystonefence").setCreativeTab(TrilliumMod.tabFences); //Dalle en pierre block_ssbedrock = new BlockSlabMod(false, Material.rock).setBlockName("block_ssbedrock").setBlockTextureName(Reference.MOD_ID + ":block_ssbedrock").setCreativeTab(TrilliumMod.tabPierres); //Multi-textured block_multi = new BlockTutorielMetadata().setBlockName("block_multi").setCreativeTab(TrilliumMod.tabPierres).setHardness(2.0F); } public static void register() { GameRegistry.registerBlock(block_smallstonebrick, block_smallstonebrick.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_netherbrickks, block_netherbrickks.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_nocobble, block_nocobble.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sbedrock, block_sbedrock.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slight, block_slight.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brbasalt, block_brbasalt.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brlgrey, block_brlgrey.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsu, block_brsu.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brssm, block_brssm.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsss, block_brsss.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brws, block_brws.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsc, block_brsc.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscd, block_brscd.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscm, block_brscm.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscmu, block_brscmu.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscn, block_brscn.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_su, block_su.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sst, block_sst.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_faintlightgreystone, block_faintlightgreystone.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_daubwattlewhiteframe, block_daubwattlewhiteframe.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smallstonebrickstairs, block_smallstonebrickstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_faintlightgreystonewall, block_faintlightgreystonewall.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_faintlightgreystonefence, block_faintlightgreystonefence.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_ssbedrock, block_ssbedrock.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smallstonebrickwall, block_smallstonebrickwall.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sbedrockstairs, block_sbedrockstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_nocobblestairs, block_nocobblestairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slightstairs, block_slightstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brbasaltstairs, block_brbasaltstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brlgreystairs, block_brlgreystairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsustairs, block_brsustairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brssmstairs, block_brssmstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brwsstairs, block_brwsstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscstairs, block_brscstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscdstairs, block_brscdstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscmstairs, block_brscmstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscmustairs, block_brscmustairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscnstairs, block_brscnstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sustairs, block_sustairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sststairs, block_sststairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_faintlightgreystonestairs, block_faintlightgreystonestairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_daubwattlewhiteframestairs, block_daubwattlewhiteframestairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_multi, ItemBlockMetadataTutoriel.class, "block_multi", new Object[]{BlockTutorielMetadata.subBlock}); GameRegistry.registerBlock(block_lan, block_lan.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_rlp, block_rlp.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brp, block_brp.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stl, block_stl.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sts, block_sts.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_crp, block_crp.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_cwh, block_cwh.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_cst, block_cst.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_csd, block_csd.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stm, block_stm.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smb, block_smb.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sme, block_sme.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smh, block_smh.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sla, block_sla.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slb, block_slb.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slc, block_slc.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sld, block_sld.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sle, block_sle.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slf, block_slf.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slg, block_slg.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slh, block_slh.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sli, block_sli.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slj, block_slj.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slk, block_slk.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sll, block_sll.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slm, block_slm.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sln, block_sln.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_staba, block_staba.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabb, block_stabb.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabc, block_stabc.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabd, block_stabd.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabe, block_stabe.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabf, block_stabf.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaa, block_aaa.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aab, block_aab.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aac, block_aac.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aad, block_aad.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aae, block_aae.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaf, block_aaf.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aag, block_aag.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aah, block_aah.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aai, block_aai.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaj, block_aaj.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_bedz, block_bedz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_ncbz, block_ncbz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aadz, block_aadz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaez, block_aaez.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aagz, block_aagz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brbasaltz, block_brbasaltz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brlgreyz, block_brlgreyz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brpz, block_brpz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscz, block_brscz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscmuz, block_brscmuz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscnz, block_brscnz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brssmz, block_brssmz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsssz, block_brsssz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsuz, block_brsuz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brwsz, block_brwsz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_crpz, block_crpz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_csdz, block_csdz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_cstz, block_cstz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_cwhz, block_cwhz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_dwwz, block_dwwz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_lanz, block_lanz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_ntbrkz, block_ntbrkz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_rlpz, block_rlpz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sstz, block_sstz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabaz, block_stabaz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabbz, block_stabbz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabcz, block_stabcz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabdz, block_stabdz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabez, block_stabez.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabfz, block_stabfz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stlz, block_stlz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stmz, block_stmz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stsz, block_stsz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_suz, block_suz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_logbirch, block_logbirch.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_logoak, block_logoak.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_logspruce, block_logspruce.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_logjungle, block_logjungle.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_maa, block_maa.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_mab, block_mab.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_mac, block_mac.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_mad, block_mad.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_mae, block_mae.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saaa, block_saaa.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saab, block_saab.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saac, block_saac.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saad, block_saad.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saae, block_saae.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saaf, block_saaf.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saag, block_saag.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saah, block_saah.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waaa, block_waaa.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waab, block_waab.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waac, block_waac.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waad, block_waad.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waae, block_waae.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waaf, block_waaf.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waag, block_waag.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waah, block_waah.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waai, block_waai.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waaj, block_waaj.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waak, block_waak.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waal, block_waal.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waam, block_waam.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waan, block_waan.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waao, block_waao.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waap, block_waap.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_lanss, block_lanss.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_rlps, block_rlps.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brps, block_brps.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stls, block_stls.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stss, block_stss.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_crps, block_crps.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_cwhs, block_cwhs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_csts, block_csts.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_csds, block_csds.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stms, block_stms.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smbs, block_smbs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smes, block_smes.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smhs, block_smhs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slas, block_slas.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slbs, block_slbs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slcs, block_slcs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slds, block_slds.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sles, block_sles.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slfs, block_slfs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slgs, block_slgs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slhs, block_slhs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slis, block_slis.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sljs, block_sljs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slks, block_slks.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slms, block_slms.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slns, block_slns.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabas, block_stabas.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabbs, block_stabbs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabcs, block_stabcs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabds, block_stabds.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabes, block_stabes.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabfs, block_stabfs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaas, block_aaas.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aabs, block_aabs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aacs, block_aacs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aads, block_aads.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaes, block_aaes.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aafs, block_aafs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aags, block_aags.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aahs, block_aahs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aais, block_aais.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aajs, block_aajs.getUnlocalizedName().substring(5)); }Class TrilliumMod:
package com.mod.trillium; import com.mod.trillium.init.BlockMod; import com.mod.trillium.init.FuelHndlerMod; import com.mod.trillium.init.RemoveMod; import com.mod.trillium.proxy.CommonProxy; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION) public class TrilliumMod { @Instance(Reference.MOD_ID) public static TrilliumMod instance; @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY) public static CommonProxy proxy; public static CreativeTabs tabPierres = new CreativeTabs("Pierres") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_smallstonebrick); } }; public static CreativeTabs tabWood = new CreativeTabs("Wood") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_logbirch); } }; public static CreativeTabs tabMetal = new CreativeTabs("Metal") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_mae); } }; public static CreativeTabs tabFences = new CreativeTabs("Fences") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_faintlightgreystonefence); } }; public static CreativeTabs tabWalls = new CreativeTabs("Walls") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_faintlightgreystonewall); } }; public static CreativeTabs tabStairs = new CreativeTabs("Stairs") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_smallstonebrickstairs); } }; @EventHandler public void preInit(FMLPreInitializationEvent event) { BlockMod.init(); BlockMod.register(); RemoveMod.init(); } @EventHandler public void init(FMLInitializationEvent event) { proxy.registerRenders(); GameRegistry.registerFuelHandler(new FuelHndlerMod()); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } }Concrètement, avant la compilation tout fonctionne parfaitement

Voilà voilà, merci à vous !
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C’est
.\gradlew buildqu’il faut faire, pas.\gradlew jar.Là tu as généré un jar qui n’a pas été reobfusqué, ce n’est pour ça que cela ne fonctionne pas …
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@robin4002 Super, merci!
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La méthode pour obfusquer son mod marche toujours en 1.15.2 ?
