Crash probleme avec modèles/texture techne
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Le model que tu as n’est pas un ModelBiped, ModelBiped c’est pour les Joueurs, Zombies et squelettes.
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at fr.craftesys.items.clien.CuteOcelot.<init>(CuteOcelot.java:53)
Il y a quoi à la ligne 53 de la classe CuteOcelot ?
Visiblement il y a toujours un problème dans ton modèle.</init> -
this.leftear.mirror = true;
voila ma ligne 53
j’ai supprimé a chaque fois l’histoire de mirror et maintenant ça marche, je dois juste retravailler la texture mais sinon ça marche
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çà veut dire que tu n’as pas utilisé correctement mon correcteur de model : il doit corrigé çà normalement. Exporte ton fichier en java depuis techne, utilise le correcteur de model et renvoi le code du model.
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voila ce que j’entre dans ton correcteur : ```java
package fr.craftesys.items.clien
public class ModelCute Ocelot extends ModelBase
{ModelRenderer body;
ModelRenderer head;
ModelRenderer nose;
ModelRenderer leftear;
ModelRenderer rightear;
ModelRenderer backfeetleft;
ModelRenderer backfeetright;
ModelRenderer frontLeftPaw;
ModelRenderer frontRightPaw;
ModelRenderer tail1;
ModelRenderer tail2;
ModelRenderer Fish;public ModelCute Ocelot()
{
textureWidth = 128;
textureHeight = 64;body = new ModelRenderer(this, 20, 0);
body.addBox(-2F, -14F, -3F, 4, 14, 6);
body.setRotationPoint(0F, 12F, -2F);
body.setTextureSize(128, 64);
body.mirror = true;
setRotation(body, -0.1047198F, 0F, 0F);
head = new ModelRenderer(this, 0, 0);
head.addBox(-2.5F, -2F, -2.5F, 5, 4, 5);
head.setRotationPoint(0F, -4F, -2F);
head.setTextureSize(128, 64);
head.mirror = true;
setRotation(head, -0.2964248F, 0F, 0F);
nose = new ModelRenderer(this, 8, 12);
nose.addBox(-1.5F, 0F, -3.5F, 3, 2, 1);
nose.setRotationPoint(0F, -4F, -2F);
nose.setTextureSize(128, 64);
nose.mirror = true;
setRotation(nose, -0.2964267F, 0F, 0F);
leftear.mirror = true;
leftear = new ModelRenderer(this, 8, 9);
leftear.addBox(-2F, -3F, 0.5F, 1, 1, 2);
leftear.setRotationPoint(0F, -4F, -2F);
leftear.setTextureSize(128, 64);
leftear.mirror = true;
setRotation(leftear, -0.2964267F, 0F, 0F);
leftear.mirror = false;
rightear = new ModelRenderer(this, 8, 9);
rightear.addBox(1F, -3F, 0.5F, 1, 1, 2);
rightear.setRotationPoint(0F, -4F, -2F);
rightear.setTextureSize(128, 64);
rightear.mirror = true;
setRotation(rightear, -0.2964267F, 0F, 0F);
backfeetleft.mirror = true;
backfeetleft = new ModelRenderer(this, 0, 9);
backfeetleft.addBox(0F, 0F, -1F, 2, 6, 2);
backfeetleft.setRotationPoint(0.2F, 10F, -2F);
backfeetleft.setTextureSize(128, 64);
backfeetleft.mirror = true;
setRotation(backfeetleft, 0F, 0F, -0.074351F);
backfeetleft.mirror = false;
backfeetright = new ModelRenderer(this, 0, 9);
backfeetright.addBox(-2F, 0F, -1F, 2, 6, 2);
backfeetright.setRotationPoint(-0.2F, 10F, -2F);
backfeetright.setTextureSize(128, 64);
backfeetright.mirror = true;
setRotation(backfeetright, 0F, 0F, 0.0743572F);
frontLeftPaw = new ModelRenderer(this, 0, 16);
frontLeftPaw.addBox(0F, -1F, -10F, 2, 2, 10);
frontLeftPaw.setRotationPoint(1.1F, 0F, 2.1F);
frontLeftPaw.setTextureSize(128, 64);
frontLeftPaw.mirror = true;
setRotation(frontLeftPaw, -0.1115358F, 0.111544F, 0F);
frontRightPaw = new ModelRenderer(this, 0, 16);
frontRightPaw.addBox(-2F, -1F, -10F, 2, 2, 10);
frontRightPaw.setRotationPoint(-1.1F, 0F, 2.1F);
frontRightPaw.setTextureSize(128, 64);
frontRightPaw.mirror = true;
setRotation(frontRightPaw, -0.1115358F, -0.1115358F, 0F);
tail1 = new ModelRenderer(this, 18, 22);
tail1.addBox(-0.5F, 0F, 0F, 1, 1, 6);
tail1.setRotationPoint(0F, 11F, 0F);
tail1.setTextureSize(128, 64);
tail1.mirror = true;
setRotation(tail1, -0.6253236F, 0.6761344F, 0.1115358F);
tail2 = new ModelRenderer(this, 18, 22);
tail2.addBox(-0.5F, -0.5F, -1F, 1, 1, 6);
tail2.setRotationPoint(2F, 15F, 4F);
tail2.setTextureSize(128, 64);
tail2.mirror = true;
setRotation(tail2, -0.1420016F, -0.8110101F, 0.2230717F);
Fish = new ModelRenderer(this, 18, 18);
Fish.addBox(0F, -4F, -9F, 0, 14, 14);
Fish.setRotationPoint(0F, -1F, -8F);
Fish.setTextureSize(128, 64);
Fish.mirror = true;
setRotation(Fish, -0.5205006F, 0F, 0F);
}public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
body.render(f5);
head.render(f5);
nose.render(f5);
leftear.render(f5);
rightear.render(f5);
backfeetleft.render(f5);
backfeetright.render(f5);
frontLeftPaw.render(f5);
frontRightPaw.render(f5);
tail1.render(f5);
tail2.render(f5);
Fish.render(f5);
}private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}}
voila ce qui en sort ```java package fr.craftesys.items.clien; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public ModelRenderer head; public ModelRenderer nose; public ModelRenderer leftear; public ModelRenderer rightear; public ModelRenderer backfeetleft; public ModelRenderer backfeetright; public ModelRenderer frontLeftPaw; public ModelRenderer frontRightPaw; public ModelRenderer tail1; public ModelRenderer tail2; public ModelRenderer fish; public ModelCute Ocelot() { this.textureWidth = 128; this.textureHeight = 64; body = new ModelRenderer(this, 20, 0); body.addBox(-2F, -14F, -3F, 4, 14, 6); body.setRotationPoint(0F, 12F, -2F); body.setTextureSize(128, 64); body.mirror = true; setRotation(body, -0.1047198F, 0F, 0F); this.head = new ModelRenderer(this, 0, 0); this.head.mirror = true; this.head.addBox(-2.5F, -2F, -2.5F, 5, 4, 5); this.head.setRotationPoint(0F, -4F, -2F); this.head.setTextureSize(128, 64); setRotation(this.head, -0.2964248F, 0F, 0F); this.nose = new ModelRenderer(this, 8, 12); this.nose.mirror = true; this.nose.addBox(-1.5F, 0F, -3.5F, 3, 2, 1); this.nose.setRotationPoint(0F, -4F, -2F); this.nose.setTextureSize(128, 64); setRotation(this.nose, -0.2964267F, 0F, 0F); this.leftear.mirror = true; this.leftear = new ModelRenderer(this, 8, 9); this.leftear.mirror = true; this.leftear.addBox(-2F, -3F, 0.5F, 1, 1, 2); this.leftear.setRotationPoint(0F, -4F, -2F); this.leftear.setTextureSize(128, 64); setRotation(this.leftear, -0.2964267F, 0F, 0F); this.leftear.mirror = false; this.rightear = new ModelRenderer(this, 8, 9); this.rightear.mirror = true; this.rightear.addBox(1F, -3F, 0.5F, 1, 1, 2); this.rightear.setRotationPoint(0F, -4F, -2F); this.rightear.setTextureSize(128, 64); setRotation(this.rightear, -0.2964267F, 0F, 0F); this.backfeetleft.mirror = true; this.backfeetleft = new ModelRenderer(this, 0, 9); this.backfeetleft.mirror = true; this.backfeetleft.addBox(0F, 0F, -1F, 2, 6, 2); this.backfeetleft.setRotationPoint(0.2F, 10F, -2F); this.backfeetleft.setTextureSize(128, 64); setRotation(this.backfeetleft, 0F, 0F, -0.074351F); this.backfeetleft.mirror = false; this.backfeetright = new ModelRenderer(this, 0, 9); this.backfeetright.mirror = true; this.backfeetright.addBox(-2F, 0F, -1F, 2, 6, 2); this.backfeetright.setRotationPoint(-0.2F, 10F, -2F); this.backfeetright.setTextureSize(128, 64); setRotation(this.backfeetright, 0F, 0F, 0.0743572F); this.frontLeftPaw = new ModelRenderer(this, 0, 16); this.frontLeftPaw.mirror = true; this.frontLeftPaw.addBox(0F, -1F, -10F, 2, 2, 10); this.frontLeftPaw.setRotationPoint(1.1F, 0F, 2.1F); this.frontLeftPaw.setTextureSize(128, 64); setRotation(this.frontLeftPaw, -0.1115358F, 0.111544F, 0F); this.frontRightPaw = new ModelRenderer(this, 0, 16); this.frontRightPaw.mirror = true; this.frontRightPaw.addBox(-2F, -1F, -10F, 2, 2, 10); this.frontRightPaw.setRotationPoint(-1.1F, 0F, 2.1F); this.frontRightPaw.setTextureSize(128, 64); setRotation(this.frontRightPaw, -0.1115358F, -0.1115358F, 0F); this.tail1 = new ModelRenderer(this, 18, 22); this.tail1.mirror = true; this.tail1.addBox(-0.5F, 0F, 0F, 1, 1, 6); this.tail1.setRotationPoint(0F, 11F, 0F); this.tail1.setTextureSize(128, 64); setRotation(this.tail1, -0.6253236F, 0.6761344F, 0.1115358F); this.tail2 = new ModelRenderer(this, 18, 22); this.tail2.mirror = true; this.tail2.addBox(-0.5F, -0.5F, -1F, 1, 1, 6); this.tail2.setRotationPoint(2F, 15F, 4F); this.tail2.setTextureSize(128, 64); setRotation(this.tail2, -0.1420016F, -0.8110101F, 0.2230717F); this.fish = new ModelRenderer(this, 18, 18); this.fish.mirror = true; this.fish.addBox(0F, -4F, -9F, 0, 14, 14); this.fish.setRotationPoint(0F, -1F, -8F); this.fish.setTextureSize(128, 64); setRotation(this.fish, -0.5205006F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); body.render(f5); this.head.render(f5); this.nose.render(f5); this.leftear.render(f5); this.rightear.render(f5); this.backfeetleft.render(f5); this.backfeetright.render(f5); this.frontLeftPaw.render(f5); this.frontRightPaw.render(f5); this.tail1.render(f5); this.tail2.render(f5); this.fish.render(f5); } public static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }comme tu as pu le remarquer il me supprimer le public class model…… extends ModelBiped
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@‘SCAREX’:
Exporte ton fichier en java depuis techne, utilise le correcteur de model et renvoi le code du model.
J’ai dit de l’exporter directement, là tu as modifié des parties du code.
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j’ai refait les modèles pour éviter les soucis, autre question, dans quelle class je peux trouver les détails du squid ? afin de pouvoir faire en sorte que ce mob reste dans l’eau ? (car un requin dans la savane, c’est bof ^^)
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EntitySquid ?
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merci j’ai trouvé mais comme mon modèle est deja extends a ModelBiped comme je dois faire, je dois creer une classe annexe extends EntitySquid ?
et les mobs ne spawn pas seul ou si ?
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Je disais d’aller voir comment est faite la classe EntitySquid.