MFF

    Minecraft Forge France
    • Récent
    • Mots-clés
    • Populaire
    • Utilisateurs
    • Groupes
    • Forge Events
      • Automatique
      • Foncé
      • Clair
    • S'inscrire
    • Se connecter

    Cable ( Redstone/TripWire ) explosif

    Planifier Épinglé Verrouillé Déplacé Résolu 1.8.x
    1.8
    46 Messages 4 Publieurs 8.2k Vues 1 Watching
    Charger plus de messages
    • Du plus ancien au plus récent
    • Du plus récent au plus ancien
    • Les plus votés
    Répondre
    • Répondre à l'aide d'un nouveau sujet
    Se connecter pour répondre
    Ce sujet a été supprimé. Seuls les utilisateurs avec les droits d'administration peuvent le voir.
    • EryahE Hors-ligne
      Eryah
      dernière édition par

      Bon, toujours très étrange, je relance mon Ecplise arpès une mauvaise nuit de sommeil, et la MAGYYYY. Le bloc apparait.
      Bref, par contre, problème, bah sa n’explose toujours pas. J’ai même mis un println, fonctionne pas.
      Je pense que sa vient qu’il ,'y a pas le @Override.
      Mais je suis obligé de ne pas le mettre. L’explosion néccécite un paramètre Entity, non présent dans les paramètres de base de onNeighborBlockChange.

      ​public void onNeighborBlockChange(World world, BlockPos pos, IBlockState state, Block neighborBlock, Entity entity) {
      if(world.getBlockState(pos.east()).getBlock() == Blocks.fire || world.getBlockState(pos.west()).getBlock() == Blocks.fire ||world.getBlockState(pos.north()).getBlock() == Blocks.fire ||world.getBlockState(pos.south()).getBlock() == Blocks.fire) {
      world.createExplosion(entity, 0.5D, 0.5D, 0.5D, 0.5F, true);
      System.out.println("Test d'explosion");
      }
      
      }
      

      Membre fantôme
      Je développe maintenant un jeu sur UnrealEngine4


      Contact :…

      1 réponse Dernière réponse Répondre Citer 0
      • robin4002R Hors-ligne
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
        dernière édition par

        …
        Si tu ajoutes Entity c’est normal que ta fonction ne sera pas appelé. Car elle n’existe pas.
        Retire le entity et dans createExplosion mets null à la place de entity. Cette fonction autorise que entity soit null.

        1 réponse Dernière réponse Répondre Citer 0
        • EryahE Hors-ligne
          Eryah
          dernière édition par

          Déso de cette réponse tardive.
          Alors, sa n’explose toujours pas :S je pense que mes valeurs sont fausses.
          Par contre, le message s’affiche

          Membre fantôme
          Je développe maintenant un jeu sur UnrealEngine4


          Contact :…

          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            Si ça affiche le message ça explose forcement. Et vu les coordonnées que tu as mit, je suppose que ça exploser en 0.5, 0.5, 0.5

            1 réponse Dernière réponse Répondre Citer 0
            • EryahE Hors-ligne
              Eryah
              dernière édition par

              Ah c’est la position de l’explosion ?
              Oops, je croyais que c’était la force par rapport a X, Y et Z :S
              Dès que je rallume mon Eclipse, je vais test


              Euuuh, Ecplipse veut des paramètres Double, or BlockPos n’est pas un Double

              Membre fantôme
              Je développe maintenant un jeu sur UnrealEngine4


              Contact :…

              1 réponse Dernière réponse Répondre Citer 0
              • DiangleD Hors-ligne
                Diangle
                dernière édition par

                pos.getX(), pos.getY(), pos.getZ()… au cas ou tu cast double

                1 réponse Dernière réponse Répondre Citer 0
                • EryahE Hors-ligne
                  Eryah
                  dernière édition par

                  Sa fonctionne merci 🙂

                  Mais j’ai des problèmes de textures

                  Blockstates
                  :::

                  ​{
                      "variants": {
                          "east=none,north=none,south=none,west=none": { "model": "rafined_gunpowder_wire_none" },
                  
                          "east=none,north=side,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                          "east=none,north=none,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                          "east=side,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                          "east=none,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                  
                          "east=none,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                          "east=none,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180, "uvlock": true },
                          "east=up,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uew" },
                          "east=none,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uew", "y": 180, "uvlock": true },
                  
                          "east=side,north=side,south=none,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "uvlock": true },
                          "east=side,north=up,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "uvlock": true },
                          "east=up,north=side,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "uvlock": true },
                          "east=up,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "uvlock": true },
                  
                          "east=side,north=none,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 90, "uvlock": true },
                          "east=up,north=none,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "y": 90, "uvlock": true },
                          "east=side,north=none,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 90, "uvlock": true },
                          "east=up,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "y": 90, "uvlock": true },
                  
                          "east=none,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 180, "uvlock": true },
                          "east=none,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_une", "y": 180, "uvlock": true },
                          "east=none,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 180, "uvlock": true },
                          "east=none,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 180, "uvlock": true },
                  
                          "east=none,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 270, "uvlock": true },
                          "east=none,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_une", "y": 270, "uvlock": true },
                          "east=none,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 270, "uvlock": true },
                          "east=none,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 270, "uvlock": true },
                  
                          "east=none,north=side,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_n" },
                          "east=none,north=up,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                          "east=none,north=side,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180 },
                          "east=none,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unus" },
                  
                          "east=side,north=none,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                          "east=up,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_uns", "y": 90 },
                          "east=side,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uns", "y": 270 },
                          "east=up,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_ueuw" },
                  
                          "east=side,north=side,south=side,west=none":    { "model": "ut:rafined_gunpowder_wire_nse", "uvlock": true },
                          "east=side,north=up,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_unse", "uvlock": true },
                          "east=side,north=side,south=up,west=none":   { "model": "ut:rafined_gunpowder_wire_nuse", "uvlock": true },
                          "east=up,north=side,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_nsue", "uvlock": true },
                          "east=up,north=side,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nusue", "uvlock": true },
                          "east=side,north=up,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_unuse", "uvlock": true },
                          "east=up,north=up,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_unsue", "uvlock": true },
                          "east=up,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unusue", "uvlock": true },
                  
                          "east=side,north=none,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 90, "uvlock": true },
                          "east=up,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 90, "uvlock": true },
                          "east=side,north=none,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 90, "uvlock": true },
                          "east=side,north=none,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 90, "uvlock": true },
                          "east=side,north=none,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 90, "uvlock": true },
                          "east=up,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 90, "uvlock": true },
                          "east=up,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 90, "uvlock": true },
                          "east=up,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 90, "uvlock": true },
                  
                          "east=none,north=side,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 180, "uvlock": true },
                          "east=none,north=side,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 180, "uvlock": true },
                          "east=none,north=up,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 180, "uvlock": true },
                          "east=none,north=side,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 180, "uvlock": true },
                          "east=none,north=up,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 180, "uvlock": true },
                          "east=none,north=up,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 180, "uvlock": true },
                          "east=none,north=side,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 180, "uvlock": true },
                          "east=none,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 180, "uvlock": true },
                  
                          "east=side,north=side,south=none,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 270, "uvlock": true },
                          "east=side,north=side,south=none,west=up":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 270, "uvlock": true },
                          "east=up,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 270, "uvlock": true },
                          "east=side,north=up,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 270, "uvlock": true },
                          "east=up,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 270, "uvlock": true },
                          "east=up,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 270, "uvlock": true },
                          "east=side,north=up,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 270, "uvlock": true },
                          "east=up,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 270, "uvlock": true },
                  
                          "east=side,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_nsew", "uvlock": true },
                  
                          "east=side,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "uvlock": true },
                          "east=side,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 180, "uvlock": true },
                          "east=up,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 90, "uvlock": true },
                          "east=side,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 270, "uvlock": true },
                  
                          "east=side,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusew", "uvlock": true },
                          "east=up,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusew", "y": 90, "uvlock": true },
                  
                          "east=up,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "uvlock": true },
                          "east=up,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 90, "uvlock": true },
                          "east=side,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 180, "uvlock": true },
                          "east=side,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 270, "uvlock": true },
                  
                          "east=up,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusuew", "uvlock": true },
                          "east=up,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 90, "uvlock": true },
                          "east=side,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 180, "uvlock": true },
                          "east=up,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 270, "uvlock": true },
                  
                          "east=up,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusueuw", "uvlock": true }
                      }
                  }
                  

                  :::

                  Je vous épargne 24 des 25 models ( Au pif le nombre hein ) Ici, North

                  ​{
                      "ambientocclusion": false,
                      "textures": {
                          "cross": "ut:blocks/gunpowder_cross",
                          "line": "ut:blocks/gunpowder_line",
                      },
                      "elements": [
                          {   "from": [ 0, 0.25, 0 ],
                              "to": [ 16, 0.25, 16 ],
                              "shade": false,
                              "faces": {
                                  "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "rotation": 90, "tintindex": 0 }
                              }
                          },
                          {   "from": [ 0, 0.25, 0 ],
                              "to": [ 16, 0.25, 16 ],
                              "shade": false,
                              "faces": {
                                  "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#lineoverlay", "rotation": 90 }
                              }
                          }
                      ]
                  }
                  

                  BRafinedGunpowder.class

                  ​package eryah.usefulthings.blocks;
                  
                  import java.util.ArrayList;
                  import java.util.EnumSet;
                  import java.util.Iterator;
                  import java.util.Random;
                  import java.util.Set;
                  
                  import com.google.common.collect.Lists;
                  import com.google.common.collect.Sets;
                  
                  import net.minecraft.block.Block;
                  import net.minecraft.block.BlockRedstoneDiode;
                  import net.minecraft.block.BlockRedstoneRepeater;
                  import net.minecraft.block.BlockRedstoneWire;
                  import net.minecraft.block.material.Material;
                  import net.minecraft.block.properties.IProperty;
                  import net.minecraft.block.properties.PropertyBool;
                  import net.minecraft.block.properties.PropertyEnum;
                  import net.minecraft.block.properties.PropertyInteger;
                  import net.minecraft.block.state.BlockState;
                  import net.minecraft.block.state.IBlockState;
                  import net.minecraft.client.Minecraft;
                  import net.minecraft.client.resources.model.ModelResourceLocation;
                  import net.minecraft.entity.Entity;
                  import net.minecraft.init.Blocks;
                  import net.minecraft.init.Items;
                  import net.minecraft.item.Item;
                  import net.minecraft.util.AxisAlignedBB;
                  import net.minecraft.util.BlockPos;
                  import net.minecraft.util.EnumFacing;
                  import net.minecraft.util.EnumParticleTypes;
                  import net.minecraft.util.EnumWorldBlockLayer;
                  import net.minecraft.util.IStringSerializable;
                  import net.minecraft.util.MathHelper;
                  import net.minecraft.world.IBlockAccess;
                  import net.minecraft.world.World;
                  import net.minecraftforge.fml.common.registry.GameRegistry;
                  import net.minecraftforge.fml.relauncher.Side;
                  import net.minecraftforge.fml.relauncher.SideOnly;
                  import eryah.usefulthings.Reference;
                  import eryah.usefulthings.UsefulthingsMod;
                  import eryah.usefulthings.init.RafinedGunpowder;
                  
                  public class BRefinedGunpowder extends Block {
                  
                  public static final PropertyBool NORTH = PropertyBool.create("north");
                      public static final PropertyBool EAST = PropertyBool.create("east");
                      public static final PropertyBool SOUTH = PropertyBool.create("south");
                      public static final PropertyBool WEST = PropertyBool.create("west");
                      public static Block rafined_gunpowder_wire;   
                  
                      public BRefinedGunpowder(Material material)
                      {
                          super(Material.circuits);
                          this.setDefaultState(this.blockState.getBaseState().withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
                          this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.15625F, 1.0F);
                          this.setTickRandomly(true);
                      }
                  
                  public static void init()
                  {
                      rafined_gunpowder_wire = new BRefinedGunpowder(Material.circuits).setUnlocalizedName("rafined_gunpowder_wire").setCreativeTab(UsefulthingsMod.UTTab);
                  }
                  
                  public static void register()
                  {
                  GameRegistry.registerBlock(rafined_gunpowder_wire, rafined_gunpowder_wire.getUnlocalizedName().substring(5));
                  }
                  
                  public static void registerRenders()
                  {
                  registerRender(rafined_gunpowder_wire);
                  }
                  
                  public static void registerRender(Block block)
                  {
                  Item item = Item.getItemFromBlock(block);
                  Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
                  }
                  
                      public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
                      {
                          return null;
                      }
                  
                      public boolean isOpaqueCube()
                      {
                          return false;
                      }
                  
                      public boolean isFullCube()
                      {
                          return false;
                      }
                  
                      @SideOnly(Side.CLIENT)
                      public EnumWorldBlockLayer getBlockLayer()
                      {
                          return EnumWorldBlockLayer.TRANSLUCENT;
                      }
                  
                      public Item getItemDropped(IBlockState state, Random rand, int fortune)
                      {
                          return Items.string;
                      }
                  
                      @SideOnly(Side.CLIENT)
                      public Item getItem(World worldIn, BlockPos pos)
                      {
                          return Items.string;
                      }
                  
                      protected BlockState createBlockState()
                      {
                          return new BlockState(this, new IProperty[] {NORTH, EAST, WEST, SOUTH});
                      }
                  
                      @Override
                  public void onNeighborBlockChange(World world, BlockPos pos, IBlockState state, Block neighborBlock) {
                  if(world.getBlockState(pos.east()).getBlock() == Blocks.fire || world.getBlockState(pos.west()).getBlock() == Blocks.fire ||world.getBlockState(pos.north()).getBlock() == Blocks.fire ||world.getBlockState(pos.south()).getBlock() == Blocks.fire) {
                  world.createExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 0.5F, true);
                  }
                  
                  }
                  
                  public int getMetaFromState(IBlockState state)
                     {
                  int i = 0;
                  
                         if (((Boolean)state.getValue(EAST)).booleanValue())
                         {
                             i |= 1;
                         }
                  
                         if (((Boolean)state.getValue(NORTH)).booleanValue())
                         {
                             i |= 2;
                         }
                  
                         if (((Boolean)state.getValue(SOUTH)).booleanValue())
                         {
                             i |= 4;
                         }
                  
                         if (((Boolean)state.getValue(WEST)).booleanValue())
                         {
                             i |= 8;
                         }
                  
                         return i;
                     }
                  
                   public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
                     {
                   worldIn.createExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 0.5F, true);
                     }
                  
                  }
                  

                  Vu la quantité de modification a faire, j’a fait un find&replace

                  Membre fantôme
                  Je développe maintenant un jeu sur UnrealEngine4


                  Contact :…

                  1 réponse Dernière réponse Répondre Citer 0
                  • SCAREXS Hors-ligne
                    SCAREX
                    dernière édition par

                    “Des problèmes de texture” : faudrait être plus précis, lesquels ?

                    Site web contenant mes scripts : http://SCAREXgaming.github.io

                    Pas de demandes de support par MP ni par skype SVP.
                    Je n'accepte sur skype que l…

                    1 réponse Dernière réponse Répondre Citer 0
                    • EryahE Hors-ligne
                      Eryah
                      dernière édition par

                      bah sa s’affiche pas , pour moi c’est ça, ya le bloc inconnu, le violet.noir

                      Membre fantôme
                      Je développe maintenant un jeu sur UnrealEngine4


                      Contact :…

                      1 réponse Dernière réponse Répondre Citer 0
                      • SCAREXS Hors-ligne
                        SCAREX
                        dernière édition par

                        Si la texture est violette et noire, ça veut dire que ta texture est pas reconnue, regarde tes logs pour voir si c’est marqué dedans. Sinon vérifie chaque chemin aux textures.

                        Site web contenant mes scripts : http://SCAREXgaming.github.io

                        Pas de demandes de support par MP ni par skype SVP.
                        Je n'accepte sur skype que l…

                        1 réponse Dernière réponse Répondre Citer 0
                        • EryahE Hors-ligne
                          Eryah
                          dernière édition par

                          Il ya marqué plusieurs [21:36:28] [Client thread/ERROR] [FML]: Model definition for location ut:rafined_gunpowder_wire#east=true,north=true,south=true,west=true not found


                          Pourtant les modls sont là

                          Membre fantôme
                          Je développe maintenant un jeu sur UnrealEngine4


                          Contact :…

                          1 réponse Dernière réponse Répondre Citer 0
                          • SCAREXS Hors-ligne
                            SCAREX
                            dernière édition par

                            çà veut dire qu’il y est pas, donc soit tu rajoutes chaque model, soit tu as fait une faute de frappe dans tes models.

                            Site web contenant mes scripts : http://SCAREXgaming.github.io

                            Pas de demandes de support par MP ni par skype SVP.
                            Je n'accepte sur skype que l…

                            1 réponse Dernière réponse Répondre Citer 0
                            • EryahE Hors-ligne
                              Eryah
                              dernière édition par

                              Possible, mais je pense que le problème viens plus du blockstates, que jai fait en random :S

                              Membre fantôme
                              Je développe maintenant un jeu sur UnrealEngine4


                              Contact :…

                              1 réponse Dernière réponse Répondre Citer 0
                              • SCAREXS Hors-ligne
                                SCAREX
                                dernière édition par

                                Si tu envoies pas les fichiers, je peux pas t’aider.

                                Site web contenant mes scripts : http://SCAREXgaming.github.io

                                Pas de demandes de support par MP ni par skype SVP.
                                Je n'accepte sur skype que l…

                                1 réponse Dernière réponse Répondre Citer 0
                                • EryahE Hors-ligne
                                  Eryah
                                  dernière édition par

                                  Le blockstates et le model ( 1 sur ~25 mais se sont le smêmes ) sont sur la 1ere page

                                  Membre fantôme
                                  Je développe maintenant un jeu sur UnrealEngine4


                                  Contact :…

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • SCAREXS Hors-ligne
                                    SCAREX
                                    dernière édition par

                                    y’a aucun block state, renvoi tous les fichiers, ce sera plus simple.

                                    Site web contenant mes scripts : http://SCAREXgaming.github.io

                                    Pas de demandes de support par MP ni par skype SVP.
                                    Je n'accepte sur skype que l…

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • DiangleD Hors-ligne
                                      Diangle
                                      dernière édition par

                                      OMG tu as vraiment garder 4 property bool !!! Tu doit donc avoir 16 lignes dans ton json juste pour les models… Tu peux nous envoyer le .json en ENTIER ?

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • EryahE Hors-ligne
                                        Eryah
                                        dernière édition par

                                        J’ai agrdé la méthode getMetaFromState du tripwire de base, que j’ai modifié, je ne sais pas faire autrement, c’est comme ça que sont fait la plupart des items/blocks de mon mod, le code de base modifié


                                        Blockstate - rafined_gunpowder_wire.jso

                                        ​{
                                            "variants": {
                                                "east=none,north=none,south=none,west=none": { "model": "rafined_gunpowder_wire_none" },
                                        
                                                "east=none,north=side,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                                                "east=none,north=none,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                                                "east=side,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                                "east=none,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                        
                                                "east=none,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                                                "east=none,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180, "uvlock": true },
                                                "east=up,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uew" },
                                                "east=none,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uew", "y": 180, "uvlock": true },
                                        
                                                "east=side,north=side,south=none,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "uvlock": true },
                                                "east=side,north=up,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "uvlock": true },
                                                "east=up,north=side,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "uvlock": true },
                                                "east=up,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "uvlock": true },
                                        
                                                "east=side,north=none,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 90, "uvlock": true },
                                                "east=up,north=none,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "y": 90, "uvlock": true },
                                                "east=side,north=none,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 90, "uvlock": true },
                                                "east=up,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "y": 90, "uvlock": true },
                                        
                                                "east=none,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 180, "uvlock": true },
                                                "east=none,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_une", "y": 180, "uvlock": true },
                                                "east=none,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 180, "uvlock": true },
                                                "east=none,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 180, "uvlock": true },
                                        
                                                "east=none,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 270, "uvlock": true },
                                                "east=none,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_une", "y": 270, "uvlock": true },
                                                "east=none,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 270, "uvlock": true },
                                                "east=none,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 270, "uvlock": true },
                                        
                                                "east=none,north=side,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_n" },
                                                "east=none,north=up,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                                                "east=none,north=side,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180 },
                                                "east=none,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unus" },
                                        
                                                "east=side,north=none,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                                "east=up,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_uns", "y": 90 },
                                                "east=side,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uns", "y": 270 },
                                                "east=up,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_ueuw" },
                                        
                                                "east=side,north=side,south=side,west=none":    { "model": "ut:rafined_gunpowder_wire_nse", "uvlock": true },
                                                "east=side,north=up,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_unse", "uvlock": true },
                                                "east=side,north=side,south=up,west=none":   { "model": "ut:rafined_gunpowder_wire_nuse", "uvlock": true },
                                                "east=up,north=side,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_nsue", "uvlock": true },
                                                "east=up,north=side,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nusue", "uvlock": true },
                                                "east=side,north=up,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_unuse", "uvlock": true },
                                                "east=up,north=up,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_unsue", "uvlock": true },
                                                "east=up,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unusue", "uvlock": true },
                                        
                                                "east=side,north=none,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 90, "uvlock": true },
                                                "east=up,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 90, "uvlock": true },
                                                "east=side,north=none,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 90, "uvlock": true },
                                                "east=side,north=none,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 90, "uvlock": true },
                                                "east=side,north=none,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 90, "uvlock": true },
                                                "east=up,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 90, "uvlock": true },
                                                "east=up,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 90, "uvlock": true },
                                                "east=up,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 90, "uvlock": true },
                                        
                                                "east=none,north=side,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 180, "uvlock": true },
                                                "east=none,north=side,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 180, "uvlock": true },
                                                "east=none,north=up,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 180, "uvlock": true },
                                                "east=none,north=side,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 180, "uvlock": true },
                                                "east=none,north=up,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 180, "uvlock": true },
                                                "east=none,north=up,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 180, "uvlock": true },
                                                "east=none,north=side,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 180, "uvlock": true },
                                                "east=none,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 180, "uvlock": true },
                                        
                                                "east=side,north=side,south=none,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 270, "uvlock": true },
                                                "east=side,north=side,south=none,west=up":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 270, "uvlock": true },
                                                "east=up,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 270, "uvlock": true },
                                                "east=side,north=up,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 270, "uvlock": true },
                                                "east=up,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 270, "uvlock": true },
                                                "east=up,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 270, "uvlock": true },
                                                "east=side,north=up,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 270, "uvlock": true },
                                                "east=up,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 270, "uvlock": true },
                                        
                                                "east=side,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_nsew", "uvlock": true },
                                        
                                                "east=side,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "uvlock": true },
                                                "east=side,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 180, "uvlock": true },
                                                "east=up,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 90, "uvlock": true },
                                                "east=side,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 270, "uvlock": true },
                                        
                                                "east=side,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusew", "uvlock": true },
                                                "east=up,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusew", "y": 90, "uvlock": true },
                                        
                                                "east=up,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "uvlock": true },
                                                "east=up,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 90, "uvlock": true },
                                                "east=side,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 180, "uvlock": true },
                                                "east=side,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 270, "uvlock": true },
                                        
                                                "east=up,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusuew", "uvlock": true },
                                                "east=up,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 90, "uvlock": true },
                                                "east=side,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 180, "uvlock": true },
                                                "east=up,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 270, "uvlock": true },
                                        
                                                "east=up,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusueuw", "uvlock": true }
                                            }
                                        }
                                        

                                        Plusieurs Models
                                        North - rafined_gunpowder_wire_n
                                        :::

                                        ​{
                                            "ambientocclusion": false,
                                            "textures": {
                                                "cross": "ut:blocks/gunpowder_cross",
                                                "line": "ut:blocks/gunpowder_line",
                                            },
                                            "elements": [
                                                {   "from": [ 0, 0.25, 0 ],
                                                    "to": [ 16, 0.25, 16 ],
                                                    "shade": false,
                                                    "faces": {
                                                        "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "rotation": 90, "tintindex": 0 }
                                                    }
                                                },
                                                {   "from": [ 0, 0.25, 0 ],
                                                    "to": [ 16, 0.25, 16 ],
                                                    "shade": false,
                                                    "faces": {
                                                        "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#lineoverlay", "rotation": 90 }
                                                    }
                                                }
                                            ]
                                        }
                                        

                                        :::

                                        North & East - rafined_gunpowder_wire_ne
                                        :::

                                        ​{
                                            "ambientocclusion": false,
                                            "textures": {
                                                "cross": "ut:blocks/gunpowder_cross",
                                                "line": "ut:blocks/gunpowder_line",
                                            },
                                            "elements": [
                                                {   "from": [ 5, 0.25, 0 ],
                                                    "to": [ 16, 0.25, 11 ],
                                                    "shade": false,
                                                    "faces": {
                                                        "up":    { "uv": [ 5, 0, 16, 11 ], "texture": "#cross", "tintindex": 0 }
                                                    }
                                                },
                                                {   "from": [ 5, 0.25, 0 ],
                                                    "to": [ 16, 0.25, 11 ],
                                                    "shade": false,
                                                    "faces": {
                                                        "up":    { "uv": [ 5, 0, 16, 11 ], "texture": "#crossoverlay" }
                                                    }
                                                }
                                            ]
                                        }
                                        

                                        :::

                                        NONE - Cable seul - - rafined_gunpowder_wire_none
                                        :::

                                        ​{
                                            "ambientocclusion": false,
                                            "textures": {
                                                "cross": "ut:blocks/gunpowder_cross",
                                                "line": "ut:blocks/gunpowder_line",
                                            },
                                            "elements": [
                                                {   "from": [ 5, 0.25, 5 ],
                                                    "to": [ 11, 0.25, 11 ],
                                                    "shade": false,
                                                    "faces": {
                                                        "up":    { "uv": [ 5, 5, 11, 11 ], "texture": "#cross", "tintindex": 0 }
                                                    }
                                                },
                                                {   "from": [ 5, 0.25, 5 ],
                                                    "to": [ 11, 0.25, 11 ],
                                                    "shade": false,
                                                    "faces": {
                                                        "up":    { "uv": [ 5, 5, 11, 11 ], "texture": "#crossoverlay" }
                                                    }
                                                }
                                            ]
                                        }
                                        

                                        :::

                                        North, East & South - - rafined_gunpowder_wire_nes (NES owii )
                                        :::

                                        ​{
                                            "ambientocclusion": false,
                                            "textures": {
                                                "cross": "ut:blocks/gunpowder_cross",
                                                "line": "ut:blocks/gunpowder_line",
                                            },
                                            "elements": [
                                                {   "from": [ 5, 0.25, 0 ],
                                                    "to": [ 16, 0.25, 16 ],
                                                    "shade": false,
                                                    "faces": {
                                                        "up":    { "uv": [ 5, 0, 16, 16 ], "texture": "#cross", "tintindex": 0 }
                                                    }
                                                },
                                                {   "from": [ 5, 0.25, 0 ],
                                                    "to": [ 16, 0.25, 16 ],
                                                    "shade": false,
                                                    "faces": {
                                                        "up":    { "uv": [ 5, 0, 16, 16 ], "texture": "#crossoverlay" }
                                                    }
                                                }
                                            ]
                                        }
                                        

                                        :::

                                        Membre fantôme
                                        Je développe maintenant un jeu sur UnrealEngine4


                                        Contact :…

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • SCAREXS Hors-ligne
                                          SCAREX
                                          dernière édition par

                                          C’est mieux avec le nom des fichiers

                                          Site web contenant mes scripts : http://SCAREXgaming.github.io

                                          Pas de demandes de support par MP ni par skype SVP.
                                          Je n'accepte sur skype que l…

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • EryahE Hors-ligne
                                            Eryah
                                            dernière édition par

                                            Edité c’est bon

                                            Membre fantôme
                                            Je développe maintenant un jeu sur UnrealEngine4


                                            Contact :…

                                            1 réponse Dernière réponse Répondre Citer 0
                                            • 1
                                            • 2
                                            • 3
                                            • 3 / 3
                                            • Premier message
                                              Dernier message
                                            Design by Woryk
                                            ContactMentions Légales

                                            MINECRAFT FORGE FRANCE © 2024

                                            Powered by NodeBB