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    Comment créer une barrière et un Mur

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    22 Messages 3 Publieurs 4.3k Vues 1 Watching
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    • SCAREXS Hors-ligne
      SCAREX
      dernière édition par

      @‘monpetitflocon’:

      je met quoi a cette ligne la ? surtout a “null”

      blockTutoriel3 = new FenceBlock(null, Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel3").setBlockTextureName(MODID + ":block_tutoriel3");
      

      Classe Principale:

      :::

      package com.google.monpetitflocon.modtest.common;
      
      import java.awt.Color;
      
      import net.minecraft.block.Block;
      import net.minecraft.block.BlockFence;
      import net.minecraft.block.material.Material;
      import net.minecraft.creativetab.CreativeTabs;
      import net.minecraft.init.Blocks;
      import net.minecraft.init.Items;
      import net.minecraft.item.Item;
      import net.minecraft.item.Item.ToolMaterial;
      import net.minecraft.item.ItemArmor.ArmorMaterial;
      import net.minecraft.item.ItemStack;
      import net.minecraftforge.common.MinecraftForge;
      import net.minecraftforge.common.util.EnumHelper;
      
      import com.google.monpetitflocon.modtest.proxy.CommonProxy;
      
      import cpw.mods.fml.common.FMLCommonHandler;
      import cpw.mods.fml.common.Mod;
      import cpw.mods.fml.common.Mod.EventHandler;
      import cpw.mods.fml.common.Mod.Instance;
      import cpw.mods.fml.common.SidedProxy;
      import cpw.mods.fml.common.event.FMLInitializationEvent;
      import cpw.mods.fml.common.event.FMLPostInitializationEvent;
      import cpw.mods.fml.common.event.FMLPreInitializationEvent;
      import cpw.mods.fml.common.registry.EntityRegistry;
      import cpw.mods.fml.common.registry.GameRegistry;
      
      @Mod(modid = "ModTest.MODID", name = "Mod Test", version = "1.0.0")
      public class ModTest
      {
      public static final String MODID = "modtest";
      @Instance("MODID")
      public static ModTest instance;
      
      @SidedProxy(clientSide = "com.google.monpetitflocon.modtest.proxy.ClientProxy", serverSide ="com.google.monpetitflocon.modtest.proxy.CommonProxy")
      public static CommonProxy proxy;
      
      public static Item letest, helmetTuto, chestPlateTuto, leggingsTuto, bootsTuto, swordTuto, pickaxeTuto, axeTuto, shovelTuto, hoeTuto;
      public static Block blockTutoriel, blockTutoriel2, blockMetadataTuto,blockTutoriel3;
      
      public static ArmorMaterial armorTuto = EnumHelper.addArmorMaterial("armorTuto", 45, new int[] {4, 9, 7, 4}, 30);
      public static ToolMaterial toolTuto = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 14.0F, 20);
      public static CreativeTabs tutorialCreativeTabs = new TutorialCreativeTabs("tutorial_creative_tabs");
      WorldGeneration worldgeneration = new WorldGeneration();
      
      @EventHandler
      public void preInit(FMLPreInitializationEvent event)
      {
      letest = new Letest().setUnlocalizedName("letest").setTextureName(MODID + ":Item_letest");
      helmetTuto = new ItemTutoArmor(armorTuto, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel");
      chestPlateTuto = new ItemTutoArmor(armorTuto, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel");
      leggingsTuto = new ItemTutoArmor(armorTuto, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel");
      bootsTuto = new ItemTutoArmor(armorTuto, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel");
      swordTuto = new ItemTutoSword(toolTuto).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel");
      pickaxeTuto = new ItemTutoPickaxe(toolTuto).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel");
      axeTuto = new ItemTutoAxe(toolTuto).setUnlocalizedName("axeTuto").setTextureName(MODID + ":axe_tutoriel");
      shovelTuto = new ItemTutoShovel(toolTuto).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel");
      hoeTuto = new ItemTutoHoe(toolTuto).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel");
      
      GameRegistry.registerItem(letest, "item_letest");
      GameRegistry.registerItem(helmetTuto, "item_tuto_helmet");
      GameRegistry.registerItem(chestPlateTuto, "item_tuto_chestplate");
      GameRegistry.registerItem(leggingsTuto, "item_tuto_leggings");
      GameRegistry.registerItem(bootsTuto, "item_tuto_boots");
      GameRegistry.registerItem(swordTuto, "item_tuto_sword");
      GameRegistry.registerItem(pickaxeTuto, "item_tuto_pickaxe");
      GameRegistry.registerItem(axeTuto, "item_tuto_axe");
      GameRegistry.registerItem(shovelTuto, "item_tuto_shovel");
      GameRegistry.registerItem(hoeTuto, "item_tuto_hoe");
      
      blockTutoriel = new BlockOreTutoriel(Material.rock).setHardness(15.0F).setResistance(10.0F).setBlockName("tutoriel").setBlockTextureName(MODID + ":block_tutoriel");
      blockTutoriel2 = new BlockTutoriel(Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel2").setBlockTextureName(MODID + ":block_tutoriel2");
      blockMetadataTuto = new BlockTutorielMetadata().setBlockName("metadataTuto").setHardness(1.5F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabBlock);
      blockTutoriel3 = new FenceBlock(null, Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel3").setBlockTextureName(MODID + ":block_tutoriel3");
      
      GameRegistry.registerBlock(blockTutoriel, "block_tutoriel");
      GameRegistry.registerBlock(blockTutoriel2, "block_tutoriel2");
      GameRegistry.registerBlock(blockMetadataTuto, ItemBlockMetadataTutoriel.class, "block_tuto_metadata", new Object[]{BlockTutorielMetadata.subBlock});
      GameRegistry.registerBlock(blockTutoriel3, "block_tutoriel3");
      
      GameRegistry.registerWorldGenerator(worldgeneration, 0);
      }
      
      @EventHandler
      public void init(FMLInitializationEvent event)
      {
      MinecraftForge.EVENT_BUS.register(new LivingEventHandler());
         FMLCommonHandler.instance().bus().register(new PlayerEventHandler());
      MinecraftForge.EVENT_BUS.register(new PlayerEventHandler());
      
      //Recipes
      GameRegistry.addRecipe(new ItemStack(helmetTuto), new Object[]{"XXX", "X X", "   ", 'X', ModTest.letest});
      GameRegistry.addRecipe(new ItemStack(chestPlateTuto), new Object[]{"X X", "XXX", "XXX", 'X', ModTest.letest});
      GameRegistry.addRecipe(new ItemStack(leggingsTuto), new Object[]{"XXX", "X X", "X X", 'X', ModTest.letest});
      GameRegistry.addRecipe(new ItemStack(bootsTuto), new Object[]{"   ", "X X", "X X", 'X', ModTest.letest});
      GameRegistry.addRecipe(new ItemStack(swordTuto), new Object[]{" X ", " X ", " Y ", 'X', ModTest.letest,
      'Y', new ItemStack(Items.stick),});
      GameRegistry.addRecipe(new ItemStack(pickaxeTuto), new Object[]{"XXX", " Y ", " Y ", 'X', ModTest.letest,
      'Y', new ItemStack(Items.stick),});
      GameRegistry.addRecipe(new ItemStack(axeTuto), new Object[]{" XX", " YX", " Y ", 'X', ModTest.letest,
      'Y', new ItemStack(Items.stick),});
      GameRegistry.addRecipe(new ItemStack(shovelTuto), new Object[]{" X ", " Y ", " Y ", 'X', ModTest.letest,
      'Y', new ItemStack(Items.stick),});
      GameRegistry.addRecipe(new ItemStack(hoeTuto), new Object[]{"XX ", " Y ", " Y ", 'X', ModTest.letest,
      'Y', new ItemStack(Items.stick),});
      
      proxy.registerRender();
      
      }
      @EventHandler
      public void postInit(FMLPostInitializationEvent event)
      {
      
      }
      }
      

      :::

      Et Que dois je mettre dans le constructeur de cette classe :
      Classe de la barrière :

      :::

      package com.google.monpetitflocon.modtest.common;
      
      import net.minecraft.block.BlockFence;
      import net.minecraft.block.material.Material;
      
      public class FenceBlock extends BlockFence
      
      {
      public FenceBlock(String p_i45406_1_, Material material)
      {
      super(p_i45406_1_, material);
      }
      
      }
      

      :::

      Il n’y a pas besoin du setBlockTextureName, il faut juste mettre en premier paramètre quel bois tu veux utiliser (minecraft utilise “planks_oak” pour les barrière normales, qui est la texture du bois de chêne de base).

      exemple : si tu veux mettre du bois d’acacia, mets “planks_acacia” en premier paramètre.

      Site web contenant mes scripts : http://SCAREXgaming.github.io

      Pas de demandes de support par MP ni par skype SVP.
      Je n'accepte sur skype que l…

      1 réponse Dernière réponse Répondre Citer 0
      • AmelyaA Hors-ligne
        Amelya
        dernière édition par

        sa me met une erreur partout a chaque emplacement ou je veux le mettre et ce que j’aimerais c’est d’avoir une propre texture pas celle qui existe deja.
        il me faudrait un code et savoir dans quelle classe faut le mettre pour que je comprenne merci 😉
        j’ai enlever le setblocktexturename

        1 réponse Dernière réponse Répondre Citer 0
        • SCAREXS Hors-ligne
          SCAREX
          dernière édition par

          @‘monpetitflocon’:

          sa me met une erreur partout a chaque emplacement ou je veux le mettre et ce que j’aimerais c’est d’avoir une propre texture pas celle qui existe deja.
          il me faudrait un code et savoir dans quelle classe faut le mettre pour que je comprenne merci 😉
          j’ai enlever le setblocktexturename

          tonBlock = new FenceBlock("MODID:taTexture" /*Qui se trouvera dans assets/modid/blocks/taTexture.png*/, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("tonNom")
          

          (pour les setters, j’ai utilisé les valeurs de minecraft)

          Site web contenant mes scripts : http://SCAREXgaming.github.io

          Pas de demandes de support par MP ni par skype SVP.
          Je n'accepte sur skype que l…

          1 réponse Dernière réponse Répondre Citer 0
          • AmelyaA Hors-ligne
            Amelya
            dernière édition par

            merci beaucoup sa marche nikel j’ai juste replacer MODID:Tatexture par MODID +“:tatexture”
            et sa marche et je ne conaissait pas le coup du setstepsound
            et pour les murs c’est le meme code que la 1.6.4 ?___Le code est totalement different et sa a l’air encore plus compliquer

            1 réponse Dernière réponse Répondre Citer 0
            • SCAREXS Hors-ligne
              SCAREX
              dernière édition par

              @‘monpetitflocon’:

              Le code est totalement different et sa a l’air encore plus compliquer

              D’après ce que je vois, c’est simple : tonBlockWall = new BlockWall(tonBlockDeBase).

              Site web contenant mes scripts : http://SCAREXgaming.github.io

              Pas de demandes de support par MP ni par skype SVP.
              Je n'accepte sur skype que l…

              1 réponse Dernière réponse Répondre Citer 0
              • AmelyaA Hors-ligne
                Amelya
                dernière édition par

                merci je vais test___impossible d’importer ou de creer une classe il y a des erreurs partout

                1 réponse Dernière réponse Répondre Citer 0
                • SCAREXS Hors-ligne
                  SCAREX
                  dernière édition par

                  @‘monpetitflocon’:

                  impossible d’importer ou de creer une classe il y a des erreurs partout

                  c’est à dire ?

                  Site web contenant mes scripts : http://SCAREXgaming.github.io

                  Pas de demandes de support par MP ni par skype SVP.
                  Je n'accepte sur skype que l…

                  1 réponse Dernière réponse Répondre Citer 0
                  • robin4002R Hors-ligne
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                    dernière édition par

                    Attention au double poste. Je fusionne tes deux messages.

                    1 réponse Dernière réponse Répondre Citer 0
                    • AmelyaA Hors-ligne
                      Amelya
                      dernière édition par

                      a ok merci robin
                      Tout est bon sauf que j’ai un gros probleme de texture j’ai le mur de cobble :huh:
                      j’ai pas eu besoin de classe et apres je me demande comment je vais pouvoirs le metre dans ma creative tab 😕

                      1 réponse Dernière réponse Répondre Citer 0
                      • SCAREXS Hors-ligne
                        SCAREX
                        dernière édition par

                        @‘monpetitflocon’:

                        a ok merci robin
                        Tout est bon sauf que j’ai un gros probleme de texture j’ai le mur de cobble :huh:
                        j’ai pas eu besoin de classe et apres je me demande comment je vais pouvoirs le metre dans ma creative tab 😕

                        Il nous faut le code source pour t’aider.

                        Pour les creatives tabs c’est : tonBlock = new ClasseDeTonBlock(tesParamètres).setCreativeTab(CreativeTabs.tabCeQueTuVeux)

                        Site web contenant mes scripts : http://SCAREXgaming.github.io

                        Pas de demandes de support par MP ni par skype SVP.
                        Je n'accepte sur skype que l…

                        1 réponse Dernière réponse Répondre Citer 0
                        • AmelyaA Hors-ligne
                          Amelya
                          dernière édition par

                          oui je sais mais comme il y avait pas de classe sinon tient :
                          Classe principale :
                          :::

                          package com.google.monpetitflocon.modtest.common;
                          
                          import java.awt.Color;
                          
                          import net.minecraft.block.Block;
                          import net.minecraft.block.BlockFence;
                          import net.minecraft.block.BlockWall;
                          import net.minecraft.block.material.Material;
                          import net.minecraft.creativetab.CreativeTabs;
                          import net.minecraft.init.Blocks;
                          import net.minecraft.init.Items;
                          import net.minecraft.item.Item;
                          import net.minecraft.item.Item.ToolMaterial;
                          import net.minecraft.item.ItemArmor.ArmorMaterial;
                          import net.minecraft.item.ItemStack;
                          import net.minecraftforge.common.MinecraftForge;
                          import net.minecraftforge.common.util.EnumHelper;
                          
                          import com.google.monpetitflocon.modtest.proxy.CommonProxy;
                          
                          import cpw.mods.fml.common.FMLCommonHandler;
                          import cpw.mods.fml.common.Mod;
                          import cpw.mods.fml.common.Mod.EventHandler;
                          import cpw.mods.fml.common.Mod.Instance;
                          import cpw.mods.fml.common.SidedProxy;
                          import cpw.mods.fml.common.event.FMLInitializationEvent;
                          import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                          import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                          import cpw.mods.fml.common.registry.EntityRegistry;
                          import cpw.mods.fml.common.registry.GameRegistry;
                          
                          @Mod(modid = "ModTest.MODID", name = "Mod Test", version = "1.0.0")
                          public class ModTest
                          {
                          public static final String MODID = "modtest";
                          @Instance("MODID")
                          public static ModTest instance;
                          
                          @SidedProxy(clientSide = "com.google.monpetitflocon.modtest.proxy.ClientProxy", serverSide ="com.google.monpetitflocon.modtest.proxy.CommonProxy")
                          public static CommonProxy proxy;
                          
                          public static Item letest, helmetTuto, chestPlateTuto, leggingsTuto, bootsTuto, swordTuto, pickaxeTuto, axeTuto, shovelTuto, hoeTuto;
                          public static Block blockTutoriel, blockTutoriel2, blockMetadataTuto,blockTutoriel3,blocktutorialstairs,Wallblock;
                          
                          public static ArmorMaterial armorTuto = EnumHelper.addArmorMaterial("armorTuto", 45, new int[] {4, 9, 7, 4}, 30);
                          public static ToolMaterial toolTuto = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 14.0F, 20);
                          public static CreativeTabs tutorialCreativeTabs = new TutorialCreativeTabs("tutorial_creative_tabs");
                          WorldGeneration worldgeneration = new WorldGeneration();
                          
                          @EventHandler
                          public void preInit(FMLPreInitializationEvent event)
                          {
                          letest = new Letest().setUnlocalizedName("letest").setTextureName(MODID + ":Item_letest");
                          helmetTuto = new ItemTutoArmor(armorTuto, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel");
                          chestPlateTuto = new ItemTutoArmor(armorTuto, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel");
                          leggingsTuto = new ItemTutoArmor(armorTuto, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel");
                          bootsTuto = new ItemTutoArmor(armorTuto, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel");
                          swordTuto = new ItemTutoSword(toolTuto).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel");
                          pickaxeTuto = new ItemTutoPickaxe(toolTuto).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel");
                          axeTuto = new ItemTutoAxe(toolTuto).setUnlocalizedName("axeTuto").setTextureName(MODID + ":axe_tutoriel");
                          shovelTuto = new ItemTutoShovel(toolTuto).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel");
                          hoeTuto = new ItemTutoHoe(toolTuto).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel");
                          
                          GameRegistry.registerItem(letest, "item_letest");
                          GameRegistry.registerItem(helmetTuto, "item_tuto_helmet");
                          GameRegistry.registerItem(chestPlateTuto, "item_tuto_chestplate");
                          GameRegistry.registerItem(leggingsTuto, "item_tuto_leggings");
                          GameRegistry.registerItem(bootsTuto, "item_tuto_boots");
                          GameRegistry.registerItem(swordTuto, "item_tuto_sword");
                          GameRegistry.registerItem(pickaxeTuto, "item_tuto_pickaxe");
                          GameRegistry.registerItem(axeTuto, "item_tuto_axe");
                          GameRegistry.registerItem(shovelTuto, "item_tuto_shovel");
                          GameRegistry.registerItem(hoeTuto, "item_tuto_hoe");
                          
                          blockTutoriel = new BlockOreTutoriel(Material.rock).setHardness(15.0F).setResistance(10.0F).setBlockName("tutoriel").setBlockTextureName(MODID + ":block_tutoriel");
                          blockTutoriel2 = new BlockTutoriel(Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel2").setBlockTextureName(MODID + ":block_tutoriel2");
                          blockMetadataTuto = new BlockTutorielMetadata().setBlockName("metadataTuto").setHardness(1.5F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabBlock);
                          blockTutoriel3 = new FenceBlock(MODID +":block_tutoriel3", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("tutoriel3");
                          blocktutorialstairs = new BlockTutorialStairs(ModTest.blockTutoriel3, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("TutorialStairs").setBlockTextureName(MODID + ":block_tutoriel3");
                          Wallblock = new BlockWall(blockTutoriel3);
                          GameRegistry.registerBlock(blockTutoriel, "block_tutoriel");
                          GameRegistry.registerBlock(blockTutoriel2, "block_tutoriel2");
                          GameRegistry.registerBlock(blockMetadataTuto, ItemBlockMetadataTutoriel.class, "block_tuto_metadata", new Object[]{BlockTutorielMetadata.subBlock});
                          GameRegistry.registerBlock(blockTutoriel3, "block_tutoriel3");
                          GameRegistry.registerBlock(blocktutorialstairs, "TutorialStairs");
                          GameRegistry.registerBlock(Wallblock, "Wall_block");
                          
                          GameRegistry.registerWorldGenerator(worldgeneration, 0);
                          }
                          
                          @EventHandler
                          public void init(FMLInitializationEvent event)
                          {
                          MinecraftForge.EVENT_BUS.register(new LivingEventHandler());
                          FMLCommonHandler.instance().bus().register(new PlayerEventHandler());
                          MinecraftForge.EVENT_BUS.register(new PlayerEventHandler());
                          
                          //Recipes
                          GameRegistry.addRecipe(new ItemStack(helmetTuto), new Object[]{"XXX", "X X", " ", 'X', ModTest.letest});
                          GameRegistry.addRecipe(new ItemStack(chestPlateTuto), new Object[]{"X X", "XXX", "XXX", 'X', ModTest.letest});
                          GameRegistry.addRecipe(new ItemStack(leggingsTuto), new Object[]{"XXX", "X X", "X X", 'X', ModTest.letest});
                          GameRegistry.addRecipe(new ItemStack(bootsTuto), new Object[]{" ", "X X", "X X", 'X', ModTest.letest});
                          GameRegistry.addRecipe(new ItemStack(swordTuto), new Object[]{" X ", " X ", " Y ", 'X', ModTest.letest,
                          'Y', new ItemStack(Items.stick),});
                          GameRegistry.addRecipe(new ItemStack(pickaxeTuto), new Object[]{"XXX", " Y ", " Y ", 'X', ModTest.letest,
                          'Y', new ItemStack(Items.stick),});
                          GameRegistry.addRecipe(new ItemStack(axeTuto), new Object[]{" XX", " YX", " Y ", 'X', ModTest.letest,
                          'Y', new ItemStack(Items.stick),});
                          GameRegistry.addRecipe(new ItemStack(shovelTuto), new Object[]{" X ", " Y ", " Y ", 'X', ModTest.letest,
                          'Y', new ItemStack(Items.stick),});
                          GameRegistry.addRecipe(new ItemStack(hoeTuto), new Object[]{"XX ", " Y ", " Y ", 'X', ModTest.letest,
                          'Y', new ItemStack(Items.stick),});
                          
                          proxy.registerRender();
                          
                          }
                          @EventHandler
                          public void postInit(FMLPostInitializationEvent event)
                          {
                          
                          }
                          }
                          

                          :::
                          et c’est un mur de cobble j’ai esayer avec un set texture name et sa ne change rien

                          1 réponse Dernière réponse Répondre Citer 0
                          • SCAREXS Hors-ligne
                            SCAREX
                            dernière édition par

                            @‘monpetitflocon’:

                            oui je sais mais comme il y avait pas de classe sinon tient :
                            Classe principale :

                            :::

                            package com.google.monpetitflocon.modtest.common;
                            
                            import java.awt.Color;
                            
                            import net.minecraft.block.Block;
                            import net.minecraft.block.BlockFence;
                            import net.minecraft.block.BlockWall;
                            import net.minecraft.block.material.Material;
                            import net.minecraft.creativetab.CreativeTabs;
                            import net.minecraft.init.Blocks;
                            import net.minecraft.init.Items;
                            import net.minecraft.item.Item;
                            import net.minecraft.item.Item.ToolMaterial;
                            import net.minecraft.item.ItemArmor.ArmorMaterial;
                            import net.minecraft.item.ItemStack;
                            import net.minecraftforge.common.MinecraftForge;
                            import net.minecraftforge.common.util.EnumHelper;
                            
                            import com.google.monpetitflocon.modtest.proxy.CommonProxy;
                            
                            import cpw.mods.fml.common.FMLCommonHandler;
                            import cpw.mods.fml.common.Mod;
                            import cpw.mods.fml.common.Mod.EventHandler;
                            import cpw.mods.fml.common.Mod.Instance;
                            import cpw.mods.fml.common.SidedProxy;
                            import cpw.mods.fml.common.event.FMLInitializationEvent;
                            import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                            import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                            import cpw.mods.fml.common.registry.EntityRegistry;
                            import cpw.mods.fml.common.registry.GameRegistry;
                            
                            @Mod(modid = "ModTest.MODID", name = "Mod Test", version = "1.0.0")
                            public class ModTest
                            {
                            public static final String MODID = "modtest";
                            @Instance("MODID")
                            public static ModTest instance;
                            
                            @SidedProxy(clientSide = "com.google.monpetitflocon.modtest.proxy.ClientProxy", serverSide ="com.google.monpetitflocon.modtest.proxy.CommonProxy")
                            public static CommonProxy proxy;
                            
                            public static Item letest, helmetTuto, chestPlateTuto, leggingsTuto, bootsTuto, swordTuto, pickaxeTuto, axeTuto, shovelTuto, hoeTuto;
                            public static Block blockTutoriel, blockTutoriel2, blockMetadataTuto,blockTutoriel3,blocktutorialstairs,Wallblock;
                            
                            public static ArmorMaterial armorTuto = EnumHelper.addArmorMaterial("armorTuto", 45, new int[] {4, 9, 7, 4}, 30);
                            public static ToolMaterial toolTuto = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 14.0F, 20);
                            public static CreativeTabs tutorialCreativeTabs = new TutorialCreativeTabs("tutorial_creative_tabs");
                            WorldGeneration worldgeneration = new WorldGeneration();
                            
                            @EventHandler
                            public void preInit(FMLPreInitializationEvent event)
                            {
                            letest = new Letest().setUnlocalizedName("letest").setTextureName(MODID + ":Item_letest");
                            helmetTuto = new ItemTutoArmor(armorTuto, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel");
                            chestPlateTuto = new ItemTutoArmor(armorTuto, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel");
                            leggingsTuto = new ItemTutoArmor(armorTuto, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel");
                            bootsTuto = new ItemTutoArmor(armorTuto, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel");
                            swordTuto = new ItemTutoSword(toolTuto).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel");
                            pickaxeTuto = new ItemTutoPickaxe(toolTuto).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel");
                            axeTuto = new ItemTutoAxe(toolTuto).setUnlocalizedName("axeTuto").setTextureName(MODID + ":axe_tutoriel");
                            shovelTuto = new ItemTutoShovel(toolTuto).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel");
                            hoeTuto = new ItemTutoHoe(toolTuto).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel");
                            
                            GameRegistry.registerItem(letest, "item_letest");
                            GameRegistry.registerItem(helmetTuto, "item_tuto_helmet");
                            GameRegistry.registerItem(chestPlateTuto, "item_tuto_chestplate");
                            GameRegistry.registerItem(leggingsTuto, "item_tuto_leggings");
                            GameRegistry.registerItem(bootsTuto, "item_tuto_boots");
                            GameRegistry.registerItem(swordTuto, "item_tuto_sword");
                            GameRegistry.registerItem(pickaxeTuto, "item_tuto_pickaxe");
                            GameRegistry.registerItem(axeTuto, "item_tuto_axe");
                            GameRegistry.registerItem(shovelTuto, "item_tuto_shovel");
                            GameRegistry.registerItem(hoeTuto, "item_tuto_hoe");
                            
                            blockTutoriel = new BlockOreTutoriel(Material.rock).setHardness(15.0F).setResistance(10.0F).setBlockName("tutoriel").setBlockTextureName(MODID + ":block_tutoriel");
                            blockTutoriel2 = new BlockTutoriel(Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel2").setBlockTextureName(MODID + ":block_tutoriel2");
                            blockMetadataTuto = new BlockTutorielMetadata().setBlockName("metadataTuto").setHardness(1.5F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabBlock);
                            blockTutoriel3 = new FenceBlock(MODID +":block_tutoriel3", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("tutoriel3");
                            blocktutorialstairs = new BlockTutorialStairs(ModTest.blockTutoriel3, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("TutorialStairs").setBlockTextureName(MODID + ":block_tutoriel3");
                            Wallblock = new BlockWall(blockTutoriel3);
                            GameRegistry.registerBlock(blockTutoriel, "block_tutoriel");
                            GameRegistry.registerBlock(blockTutoriel2, "block_tutoriel2");
                            GameRegistry.registerBlock(blockMetadataTuto, ItemBlockMetadataTutoriel.class, "block_tuto_metadata", new Object[]{BlockTutorielMetadata.subBlock});
                            GameRegistry.registerBlock(blockTutoriel3, "block_tutoriel3");
                            GameRegistry.registerBlock(blocktutorialstairs, "TutorialStairs");
                            GameRegistry.registerBlock(Wallblock, "Wall_block");
                            
                            GameRegistry.registerWorldGenerator(worldgeneration, 0);
                            }
                            
                            @EventHandler
                            public void init(FMLInitializationEvent event)
                            {
                            MinecraftForge.EVENT_BUS.register(new LivingEventHandler());
                               FMLCommonHandler.instance().bus().register(new PlayerEventHandler());
                            MinecraftForge.EVENT_BUS.register(new PlayerEventHandler());
                            
                            //Recipes
                            GameRegistry.addRecipe(new ItemStack(helmetTuto), new Object[]{"XXX", "X X", "   ", 'X', ModTest.letest});
                            GameRegistry.addRecipe(new ItemStack(chestPlateTuto), new Object[]{"X X", "XXX", "XXX", 'X', ModTest.letest});
                            GameRegistry.addRecipe(new ItemStack(leggingsTuto), new Object[]{"XXX", "X X", "X X", 'X', ModTest.letest});
                            GameRegistry.addRecipe(new ItemStack(bootsTuto), new Object[]{"   ", "X X", "X X", 'X', ModTest.letest});
                            GameRegistry.addRecipe(new ItemStack(swordTuto), new Object[]{" X ", " X ", " Y ", 'X', ModTest.letest,
                            'Y', new ItemStack(Items.stick),});
                            GameRegistry.addRecipe(new ItemStack(pickaxeTuto), new Object[]{"XXX", " Y ", " Y ", 'X', ModTest.letest,
                            'Y', new ItemStack(Items.stick),});
                            GameRegistry.addRecipe(new ItemStack(axeTuto), new Object[]{" XX", " YX", " Y ", 'X', ModTest.letest,
                            'Y', new ItemStack(Items.stick),});
                            GameRegistry.addRecipe(new ItemStack(shovelTuto), new Object[]{" X ", " Y ", " Y ", 'X', ModTest.letest,
                            'Y', new ItemStack(Items.stick),});
                            GameRegistry.addRecipe(new ItemStack(hoeTuto), new Object[]{"XX ", " Y ", " Y ", 'X', ModTest.letest,
                            'Y', new ItemStack(Items.stick),});
                            
                            proxy.registerRender();
                            
                            }
                            @EventHandler
                            public void postInit(FMLPostInitializationEvent event)
                            {
                            
                            }
                            }
                            

                            :::

                            et c’est un mur de cobble j’ai esayer avec un set texture name et sa ne change rien

                            Normal : le block passé en paramètre est une barrière, essaie avec un vrai bloc.

                            Site web contenant mes scripts : http://SCAREXgaming.github.io

                            Pas de demandes de support par MP ni par skype SVP.
                            Je n'accepte sur skype que l…

                            1 réponse Dernière réponse Répondre Citer 0
                            • AmelyaA Hors-ligne
                              Amelya
                              dernière édition par

                              ne change rien et c’est pire car sa ma mit tile.null.name a la place du tecte donc sa vien pas de la et j’ai envie davoir la texture du bloc 3
                              j’ai test avec le bloc normal le 2 et sa change rien appart le titre du bloc

                              1 réponse Dernière réponse Répondre Citer 0
                              • robin4002R Hors-ligne
                                robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                dernière édition par

                                Un bloc wall utilise un autre bloc sur lequel il est basé (dans le cas de mc vanilla, une fois c’est la cobble, l’autre fois la cobble moussue).
                                La tu essayes de faire un blockWall en te basant sur une barrière, ce n’est pas possible. Il faut un bloc normal.
                                (ou alors il faut refaire son propre mur sans se base sur BlockWall)

                                Il suffit juste de faire une classe extends BlockWall puis ajoute cette fonction pour la texture :

                                ​    @SideOnly(Side.CLIENT)
                                
                                    public IIcon getIcon(int side, int metadata)
                                    {
                                        return ClassePrincipale.blocVoulu.getBlockTextureFromSide(side);
                                    }
                                
                                1 réponse Dernière réponse Répondre Citer 0
                                • AmelyaA Hors-ligne
                                  Amelya
                                  dernière édition par

                                  sa me fait ça :
                                  :::

                                  classe :

                                  package com.google.monpetitflocon.modtest.common;
                                  
                                  import cpw.mods.fml.relauncher.Side;
                                  import cpw.mods.fml.relauncher.SideOnly;
                                  import net.minecraft.block.Block;
                                  import net.minecraft.block.BlockWall;
                                  import net.minecraft.util.IIcon;
                                  
                                  public class WallBlock extends BlockWall
                                  {
                                  
                                  public WallBlock(Block p_i45435_1_)
                                  {
                                  super(p_i45435_1_);
                                  
                                  }
                                     @SideOnly(Side.CLIENT)
                                  
                                     public IIcon getIcon(int side, int metadata)
                                     {
                                         return ModTest.blockTutoriel3.getBlockTextureFromSide(side);
                                     }
                                  
                                  }
                                  

                                  :::

                                  Classe Principale je ne sais pas quoit mettre à la place de null (l.80) :
                                  :::

                                  package com.google.monpetitflocon.modtest.common;
                                  
                                  import java.awt.Color;
                                  
                                  import net.minecraft.block.Block;
                                  import net.minecraft.block.BlockFence;
                                  import net.minecraft.block.material.Material;
                                  import net.minecraft.creativetab.CreativeTabs;
                                  import net.minecraft.init.Blocks;
                                  import net.minecraft.init.Items;
                                  import net.minecraft.item.Item;
                                  import net.minecraft.item.Item.ToolMaterial;
                                  import net.minecraft.item.ItemArmor.ArmorMaterial;
                                  import net.minecraft.item.ItemStack;
                                  import net.minecraftforge.common.MinecraftForge;
                                  import net.minecraftforge.common.util.EnumHelper;
                                  
                                  import com.google.monpetitflocon.modtest.proxy.CommonProxy;
                                  
                                  import cpw.mods.fml.common.FMLCommonHandler;
                                  import cpw.mods.fml.common.Mod;
                                  import cpw.mods.fml.common.Mod.EventHandler;
                                  import cpw.mods.fml.common.Mod.Instance;
                                  import cpw.mods.fml.common.SidedProxy;
                                  import cpw.mods.fml.common.event.FMLInitializationEvent;
                                  import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                                  import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                                  import cpw.mods.fml.common.registry.EntityRegistry;
                                  import cpw.mods.fml.common.registry.GameRegistry;
                                  
                                  @Mod(modid = "ModTest.MODID", name = "Mod Test", version = "1.0.0")
                                  public class ModTest
                                  {
                                  public static final String MODID = "modtest";
                                  @Instance("MODID")
                                  public static ModTest instance;
                                  
                                  @SidedProxy(clientSide = "com.google.monpetitflocon.modtest.proxy.ClientProxy", serverSide ="com.google.monpetitflocon.modtest.proxy.CommonProxy")
                                  public static CommonProxy proxy;
                                  
                                  public static Item letest, helmetTuto, chestPlateTuto, leggingsTuto, bootsTuto, swordTuto, pickaxeTuto, axeTuto, shovelTuto, hoeTuto;
                                  public static Block blockTutoriel, blockTutoriel2, blockMetadataTuto,blockTutoriel3,blocktutorialstairs,Wallblock;
                                  
                                  public static ArmorMaterial armorTuto = EnumHelper.addArmorMaterial("armorTuto", 45, new int[] {4, 9, 7, 4}, 30);
                                  public static ToolMaterial toolTuto = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 14.0F, 20);
                                  public static CreativeTabs tutorialCreativeTabs = new TutorialCreativeTabs("tutorial_creative_tabs");
                                  WorldGeneration worldgeneration = new WorldGeneration();
                                  
                                  @EventHandler
                                  public void preInit(FMLPreInitializationEvent event)
                                  {
                                  letest = new Letest().setUnlocalizedName("letest").setTextureName(MODID + ":Item_letest");
                                  helmetTuto = new ItemTutoArmor(armorTuto, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel");
                                  chestPlateTuto = new ItemTutoArmor(armorTuto, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel");
                                  leggingsTuto = new ItemTutoArmor(armorTuto, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel");
                                  bootsTuto = new ItemTutoArmor(armorTuto, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel");
                                  swordTuto = new ItemTutoSword(toolTuto).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel");
                                  pickaxeTuto = new ItemTutoPickaxe(toolTuto).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel");
                                  axeTuto = new ItemTutoAxe(toolTuto).setUnlocalizedName("axeTuto").setTextureName(MODID + ":axe_tutoriel");
                                  shovelTuto = new ItemTutoShovel(toolTuto).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel");
                                  hoeTuto = new ItemTutoHoe(toolTuto).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel");
                                  
                                  GameRegistry.registerItem(letest, "item_letest");
                                  GameRegistry.registerItem(helmetTuto, "item_tuto_helmet");
                                  GameRegistry.registerItem(chestPlateTuto, "item_tuto_chestplate");
                                  GameRegistry.registerItem(leggingsTuto, "item_tuto_leggings");
                                  GameRegistry.registerItem(bootsTuto, "item_tuto_boots");
                                  GameRegistry.registerItem(swordTuto, "item_tuto_sword");
                                  GameRegistry.registerItem(pickaxeTuto, "item_tuto_pickaxe");
                                  GameRegistry.registerItem(axeTuto, "item_tuto_axe");
                                  GameRegistry.registerItem(shovelTuto, "item_tuto_shovel");
                                  GameRegistry.registerItem(hoeTuto, "item_tuto_hoe");
                                  
                                  blockTutoriel = new BlockOreTutoriel(Material.rock).setHardness(15.0F).setResistance(10.0F).setBlockName("tutoriel").setBlockTextureName(MODID + ":block_tutoriel");
                                  blockTutoriel2 = new BlockTutoriel(Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel2").setBlockTextureName(MODID + ":block_tutoriel2");
                                  blockMetadataTuto = new BlockTutorielMetadata().setBlockName("metadataTuto").setHardness(1.5F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabBlock);
                                  blockTutoriel3 = new FenceBlock(MODID +":block_tutoriel3", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("tutoriel3");
                                  blocktutorialstairs = new BlockTutorialStairs(ModTest.blockTutoriel3, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("TutorialStairs").setBlockTextureName(MODID + ":block_tutoriel3");
                                  Wallblock = new WallBlock(null);
                                  GameRegistry.registerBlock(blockTutoriel, "block_tutoriel");
                                  GameRegistry.registerBlock(blockTutoriel2, "block_tutoriel2");
                                  GameRegistry.registerBlock(blockMetadataTuto, ItemBlockMetadataTutoriel.class, "block_tuto_metadata", new Object[]{BlockTutorielMetadata.subBlock});
                                  GameRegistry.registerBlock(blockTutoriel3, "block_tutoriel3");
                                  GameRegistry.registerBlock(blocktutorialstairs, "TutorialStairs");
                                  GameRegistry.registerBlock(Wallblock, "Wall_block");
                                  
                                  GameRegistry.registerWorldGenerator(worldgeneration, 0);
                                  }
                                  
                                  @EventHandler
                                  public void init(FMLInitializationEvent event)
                                  {
                                  MinecraftForge.EVENT_BUS.register(new LivingEventHandler());
                                     FMLCommonHandler.instance().bus().register(new PlayerEventHandler());
                                  MinecraftForge.EVENT_BUS.register(new PlayerEventHandler());
                                  
                                  //Recipes
                                  GameRegistry.addRecipe(new ItemStack(helmetTuto), new Object[]{"XXX", "X X", "   ", 'X', ModTest.letest});
                                  GameRegistry.addRecipe(new ItemStack(chestPlateTuto), new Object[]{"X X", "XXX", "XXX", 'X', ModTest.letest});
                                  GameRegistry.addRecipe(new ItemStack(leggingsTuto), new Object[]{"XXX", "X X", "X X", 'X', ModTest.letest});
                                  GameRegistry.addRecipe(new ItemStack(bootsTuto), new Object[]{"   ", "X X", "X X", 'X', ModTest.letest});
                                  GameRegistry.addRecipe(new ItemStack(swordTuto), new Object[]{" X ", " X ", " Y ", 'X', ModTest.letest,
                                  'Y', new ItemStack(Items.stick),});
                                  GameRegistry.addRecipe(new ItemStack(pickaxeTuto), new Object[]{"XXX", " Y ", " Y ", 'X', ModTest.letest,
                                  'Y', new ItemStack(Items.stick),});
                                  GameRegistry.addRecipe(new ItemStack(axeTuto), new Object[]{" XX", " YX", " Y ", 'X', ModTest.letest,
                                  'Y', new ItemStack(Items.stick),});
                                  GameRegistry.addRecipe(new ItemStack(shovelTuto), new Object[]{" X ", " Y ", " Y ", 'X', ModTest.letest,
                                  'Y', new ItemStack(Items.stick),});
                                  GameRegistry.addRecipe(new ItemStack(hoeTuto), new Object[]{"XX ", " Y ", " Y ", 'X', ModTest.letest,
                                  'Y', new ItemStack(Items.stick),});
                                  
                                  proxy.registerRender();
                                  
                                  }
                                  @EventHandler
                                  public void postInit(FMLPostInitializationEvent event)
                                  {
                                  
                                  }
                                  }
                                  

                                  :::

                                  j’ai déja essayer de changer de bloc sa fait pareil

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • robin4002R Hors-ligne
                                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                    dernière édition par

                                    Tu dois mettre blockTutoriel3 à la place de null. Et le problème du Invalid Character, on dirai un bug de copier/coller car normalement il n’y a rien à cette ligne. Retire les espaces, supprimes le caractères et réécrit-les à la main si besoin.

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • AmelyaA Hors-ligne
                                      Amelya
                                      dernière édition par

                                      merci cela venait de l’espace avant sideonly
                                      Tout est bon merci les gars  😄

                                      Pour les escaliers j’ai eu aucun problème
                                      le block bleu corespond au block 3 mais en vert
                                      Oui je sais j’ai pas d’idée pour les textures :dodgy:

                                      1 réponse Dernière réponse Répondre Citer 0
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