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    Comment créer une barrière et un Mur

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    22 Messages 3 Publieurs 4.4k Vues 1 Watching
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    • SCAREXS Hors-ligne
      SCAREX
      dernière édition par

      @‘monpetitflocon’:

      Le code est totalement different et sa a l’air encore plus compliquer

      D’après ce que je vois, c’est simple : tonBlockWall = new BlockWall(tonBlockDeBase).

      Site web contenant mes scripts : http://SCAREXgaming.github.io

      Pas de demandes de support par MP ni par skype SVP.
      Je n'accepte sur skype que l…

      1 réponse Dernière réponse Répondre Citer 0
      • AmelyaA Hors-ligne
        Amelya
        dernière édition par

        merci je vais test___impossible d’importer ou de creer une classe il y a des erreurs partout

        1 réponse Dernière réponse Répondre Citer 0
        • SCAREXS Hors-ligne
          SCAREX
          dernière édition par

          @‘monpetitflocon’:

          impossible d’importer ou de creer une classe il y a des erreurs partout

          c’est à dire ?

          Site web contenant mes scripts : http://SCAREXgaming.github.io

          Pas de demandes de support par MP ni par skype SVP.
          Je n'accepte sur skype que l…

          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            Attention au double poste. Je fusionne tes deux messages.

            1 réponse Dernière réponse Répondre Citer 0
            • AmelyaA Hors-ligne
              Amelya
              dernière édition par

              a ok merci robin
              Tout est bon sauf que j’ai un gros probleme de texture j’ai le mur de cobble :huh:
              j’ai pas eu besoin de classe et apres je me demande comment je vais pouvoirs le metre dans ma creative tab 😕

              1 réponse Dernière réponse Répondre Citer 0
              • SCAREXS Hors-ligne
                SCAREX
                dernière édition par

                @‘monpetitflocon’:

                a ok merci robin
                Tout est bon sauf que j’ai un gros probleme de texture j’ai le mur de cobble :huh:
                j’ai pas eu besoin de classe et apres je me demande comment je vais pouvoirs le metre dans ma creative tab 😕

                Il nous faut le code source pour t’aider.

                Pour les creatives tabs c’est : tonBlock = new ClasseDeTonBlock(tesParamètres).setCreativeTab(CreativeTabs.tabCeQueTuVeux)

                Site web contenant mes scripts : http://SCAREXgaming.github.io

                Pas de demandes de support par MP ni par skype SVP.
                Je n'accepte sur skype que l…

                1 réponse Dernière réponse Répondre Citer 0
                • AmelyaA Hors-ligne
                  Amelya
                  dernière édition par

                  oui je sais mais comme il y avait pas de classe sinon tient :
                  Classe principale :
                  :::

                  package com.google.monpetitflocon.modtest.common;
                  
                  import java.awt.Color;
                  
                  import net.minecraft.block.Block;
                  import net.minecraft.block.BlockFence;
                  import net.minecraft.block.BlockWall;
                  import net.minecraft.block.material.Material;
                  import net.minecraft.creativetab.CreativeTabs;
                  import net.minecraft.init.Blocks;
                  import net.minecraft.init.Items;
                  import net.minecraft.item.Item;
                  import net.minecraft.item.Item.ToolMaterial;
                  import net.minecraft.item.ItemArmor.ArmorMaterial;
                  import net.minecraft.item.ItemStack;
                  import net.minecraftforge.common.MinecraftForge;
                  import net.minecraftforge.common.util.EnumHelper;
                  
                  import com.google.monpetitflocon.modtest.proxy.CommonProxy;
                  
                  import cpw.mods.fml.common.FMLCommonHandler;
                  import cpw.mods.fml.common.Mod;
                  import cpw.mods.fml.common.Mod.EventHandler;
                  import cpw.mods.fml.common.Mod.Instance;
                  import cpw.mods.fml.common.SidedProxy;
                  import cpw.mods.fml.common.event.FMLInitializationEvent;
                  import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                  import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                  import cpw.mods.fml.common.registry.EntityRegistry;
                  import cpw.mods.fml.common.registry.GameRegistry;
                  
                  @Mod(modid = "ModTest.MODID", name = "Mod Test", version = "1.0.0")
                  public class ModTest
                  {
                  public static final String MODID = "modtest";
                  @Instance("MODID")
                  public static ModTest instance;
                  
                  @SidedProxy(clientSide = "com.google.monpetitflocon.modtest.proxy.ClientProxy", serverSide ="com.google.monpetitflocon.modtest.proxy.CommonProxy")
                  public static CommonProxy proxy;
                  
                  public static Item letest, helmetTuto, chestPlateTuto, leggingsTuto, bootsTuto, swordTuto, pickaxeTuto, axeTuto, shovelTuto, hoeTuto;
                  public static Block blockTutoriel, blockTutoriel2, blockMetadataTuto,blockTutoriel3,blocktutorialstairs,Wallblock;
                  
                  public static ArmorMaterial armorTuto = EnumHelper.addArmorMaterial("armorTuto", 45, new int[] {4, 9, 7, 4}, 30);
                  public static ToolMaterial toolTuto = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 14.0F, 20);
                  public static CreativeTabs tutorialCreativeTabs = new TutorialCreativeTabs("tutorial_creative_tabs");
                  WorldGeneration worldgeneration = new WorldGeneration();
                  
                  @EventHandler
                  public void preInit(FMLPreInitializationEvent event)
                  {
                  letest = new Letest().setUnlocalizedName("letest").setTextureName(MODID + ":Item_letest");
                  helmetTuto = new ItemTutoArmor(armorTuto, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel");
                  chestPlateTuto = new ItemTutoArmor(armorTuto, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel");
                  leggingsTuto = new ItemTutoArmor(armorTuto, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel");
                  bootsTuto = new ItemTutoArmor(armorTuto, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel");
                  swordTuto = new ItemTutoSword(toolTuto).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel");
                  pickaxeTuto = new ItemTutoPickaxe(toolTuto).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel");
                  axeTuto = new ItemTutoAxe(toolTuto).setUnlocalizedName("axeTuto").setTextureName(MODID + ":axe_tutoriel");
                  shovelTuto = new ItemTutoShovel(toolTuto).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel");
                  hoeTuto = new ItemTutoHoe(toolTuto).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel");
                  
                  GameRegistry.registerItem(letest, "item_letest");
                  GameRegistry.registerItem(helmetTuto, "item_tuto_helmet");
                  GameRegistry.registerItem(chestPlateTuto, "item_tuto_chestplate");
                  GameRegistry.registerItem(leggingsTuto, "item_tuto_leggings");
                  GameRegistry.registerItem(bootsTuto, "item_tuto_boots");
                  GameRegistry.registerItem(swordTuto, "item_tuto_sword");
                  GameRegistry.registerItem(pickaxeTuto, "item_tuto_pickaxe");
                  GameRegistry.registerItem(axeTuto, "item_tuto_axe");
                  GameRegistry.registerItem(shovelTuto, "item_tuto_shovel");
                  GameRegistry.registerItem(hoeTuto, "item_tuto_hoe");
                  
                  blockTutoriel = new BlockOreTutoriel(Material.rock).setHardness(15.0F).setResistance(10.0F).setBlockName("tutoriel").setBlockTextureName(MODID + ":block_tutoriel");
                  blockTutoriel2 = new BlockTutoriel(Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel2").setBlockTextureName(MODID + ":block_tutoriel2");
                  blockMetadataTuto = new BlockTutorielMetadata().setBlockName("metadataTuto").setHardness(1.5F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabBlock);
                  blockTutoriel3 = new FenceBlock(MODID +":block_tutoriel3", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("tutoriel3");
                  blocktutorialstairs = new BlockTutorialStairs(ModTest.blockTutoriel3, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("TutorialStairs").setBlockTextureName(MODID + ":block_tutoriel3");
                  Wallblock = new BlockWall(blockTutoriel3);
                  GameRegistry.registerBlock(blockTutoriel, "block_tutoriel");
                  GameRegistry.registerBlock(blockTutoriel2, "block_tutoriel2");
                  GameRegistry.registerBlock(blockMetadataTuto, ItemBlockMetadataTutoriel.class, "block_tuto_metadata", new Object[]{BlockTutorielMetadata.subBlock});
                  GameRegistry.registerBlock(blockTutoriel3, "block_tutoriel3");
                  GameRegistry.registerBlock(blocktutorialstairs, "TutorialStairs");
                  GameRegistry.registerBlock(Wallblock, "Wall_block");
                  
                  GameRegistry.registerWorldGenerator(worldgeneration, 0);
                  }
                  
                  @EventHandler
                  public void init(FMLInitializationEvent event)
                  {
                  MinecraftForge.EVENT_BUS.register(new LivingEventHandler());
                  FMLCommonHandler.instance().bus().register(new PlayerEventHandler());
                  MinecraftForge.EVENT_BUS.register(new PlayerEventHandler());
                  
                  //Recipes
                  GameRegistry.addRecipe(new ItemStack(helmetTuto), new Object[]{"XXX", "X X", " ", 'X', ModTest.letest});
                  GameRegistry.addRecipe(new ItemStack(chestPlateTuto), new Object[]{"X X", "XXX", "XXX", 'X', ModTest.letest});
                  GameRegistry.addRecipe(new ItemStack(leggingsTuto), new Object[]{"XXX", "X X", "X X", 'X', ModTest.letest});
                  GameRegistry.addRecipe(new ItemStack(bootsTuto), new Object[]{" ", "X X", "X X", 'X', ModTest.letest});
                  GameRegistry.addRecipe(new ItemStack(swordTuto), new Object[]{" X ", " X ", " Y ", 'X', ModTest.letest,
                  'Y', new ItemStack(Items.stick),});
                  GameRegistry.addRecipe(new ItemStack(pickaxeTuto), new Object[]{"XXX", " Y ", " Y ", 'X', ModTest.letest,
                  'Y', new ItemStack(Items.stick),});
                  GameRegistry.addRecipe(new ItemStack(axeTuto), new Object[]{" XX", " YX", " Y ", 'X', ModTest.letest,
                  'Y', new ItemStack(Items.stick),});
                  GameRegistry.addRecipe(new ItemStack(shovelTuto), new Object[]{" X ", " Y ", " Y ", 'X', ModTest.letest,
                  'Y', new ItemStack(Items.stick),});
                  GameRegistry.addRecipe(new ItemStack(hoeTuto), new Object[]{"XX ", " Y ", " Y ", 'X', ModTest.letest,
                  'Y', new ItemStack(Items.stick),});
                  
                  proxy.registerRender();
                  
                  }
                  @EventHandler
                  public void postInit(FMLPostInitializationEvent event)
                  {
                  
                  }
                  }
                  

                  :::
                  et c’est un mur de cobble j’ai esayer avec un set texture name et sa ne change rien

                  1 réponse Dernière réponse Répondre Citer 0
                  • SCAREXS Hors-ligne
                    SCAREX
                    dernière édition par

                    @‘monpetitflocon’:

                    oui je sais mais comme il y avait pas de classe sinon tient :
                    Classe principale :

                    :::

                    package com.google.monpetitflocon.modtest.common;
                    
                    import java.awt.Color;
                    
                    import net.minecraft.block.Block;
                    import net.minecraft.block.BlockFence;
                    import net.minecraft.block.BlockWall;
                    import net.minecraft.block.material.Material;
                    import net.minecraft.creativetab.CreativeTabs;
                    import net.minecraft.init.Blocks;
                    import net.minecraft.init.Items;
                    import net.minecraft.item.Item;
                    import net.minecraft.item.Item.ToolMaterial;
                    import net.minecraft.item.ItemArmor.ArmorMaterial;
                    import net.minecraft.item.ItemStack;
                    import net.minecraftforge.common.MinecraftForge;
                    import net.minecraftforge.common.util.EnumHelper;
                    
                    import com.google.monpetitflocon.modtest.proxy.CommonProxy;
                    
                    import cpw.mods.fml.common.FMLCommonHandler;
                    import cpw.mods.fml.common.Mod;
                    import cpw.mods.fml.common.Mod.EventHandler;
                    import cpw.mods.fml.common.Mod.Instance;
                    import cpw.mods.fml.common.SidedProxy;
                    import cpw.mods.fml.common.event.FMLInitializationEvent;
                    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                    import cpw.mods.fml.common.registry.EntityRegistry;
                    import cpw.mods.fml.common.registry.GameRegistry;
                    
                    @Mod(modid = "ModTest.MODID", name = "Mod Test", version = "1.0.0")
                    public class ModTest
                    {
                    public static final String MODID = "modtest";
                    @Instance("MODID")
                    public static ModTest instance;
                    
                    @SidedProxy(clientSide = "com.google.monpetitflocon.modtest.proxy.ClientProxy", serverSide ="com.google.monpetitflocon.modtest.proxy.CommonProxy")
                    public static CommonProxy proxy;
                    
                    public static Item letest, helmetTuto, chestPlateTuto, leggingsTuto, bootsTuto, swordTuto, pickaxeTuto, axeTuto, shovelTuto, hoeTuto;
                    public static Block blockTutoriel, blockTutoriel2, blockMetadataTuto,blockTutoriel3,blocktutorialstairs,Wallblock;
                    
                    public static ArmorMaterial armorTuto = EnumHelper.addArmorMaterial("armorTuto", 45, new int[] {4, 9, 7, 4}, 30);
                    public static ToolMaterial toolTuto = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 14.0F, 20);
                    public static CreativeTabs tutorialCreativeTabs = new TutorialCreativeTabs("tutorial_creative_tabs");
                    WorldGeneration worldgeneration = new WorldGeneration();
                    
                    @EventHandler
                    public void preInit(FMLPreInitializationEvent event)
                    {
                    letest = new Letest().setUnlocalizedName("letest").setTextureName(MODID + ":Item_letest");
                    helmetTuto = new ItemTutoArmor(armorTuto, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel");
                    chestPlateTuto = new ItemTutoArmor(armorTuto, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel");
                    leggingsTuto = new ItemTutoArmor(armorTuto, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel");
                    bootsTuto = new ItemTutoArmor(armorTuto, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel");
                    swordTuto = new ItemTutoSword(toolTuto).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel");
                    pickaxeTuto = new ItemTutoPickaxe(toolTuto).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel");
                    axeTuto = new ItemTutoAxe(toolTuto).setUnlocalizedName("axeTuto").setTextureName(MODID + ":axe_tutoriel");
                    shovelTuto = new ItemTutoShovel(toolTuto).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel");
                    hoeTuto = new ItemTutoHoe(toolTuto).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel");
                    
                    GameRegistry.registerItem(letest, "item_letest");
                    GameRegistry.registerItem(helmetTuto, "item_tuto_helmet");
                    GameRegistry.registerItem(chestPlateTuto, "item_tuto_chestplate");
                    GameRegistry.registerItem(leggingsTuto, "item_tuto_leggings");
                    GameRegistry.registerItem(bootsTuto, "item_tuto_boots");
                    GameRegistry.registerItem(swordTuto, "item_tuto_sword");
                    GameRegistry.registerItem(pickaxeTuto, "item_tuto_pickaxe");
                    GameRegistry.registerItem(axeTuto, "item_tuto_axe");
                    GameRegistry.registerItem(shovelTuto, "item_tuto_shovel");
                    GameRegistry.registerItem(hoeTuto, "item_tuto_hoe");
                    
                    blockTutoriel = new BlockOreTutoriel(Material.rock).setHardness(15.0F).setResistance(10.0F).setBlockName("tutoriel").setBlockTextureName(MODID + ":block_tutoriel");
                    blockTutoriel2 = new BlockTutoriel(Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel2").setBlockTextureName(MODID + ":block_tutoriel2");
                    blockMetadataTuto = new BlockTutorielMetadata().setBlockName("metadataTuto").setHardness(1.5F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabBlock);
                    blockTutoriel3 = new FenceBlock(MODID +":block_tutoriel3", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("tutoriel3");
                    blocktutorialstairs = new BlockTutorialStairs(ModTest.blockTutoriel3, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("TutorialStairs").setBlockTextureName(MODID + ":block_tutoriel3");
                    Wallblock = new BlockWall(blockTutoriel3);
                    GameRegistry.registerBlock(blockTutoriel, "block_tutoriel");
                    GameRegistry.registerBlock(blockTutoriel2, "block_tutoriel2");
                    GameRegistry.registerBlock(blockMetadataTuto, ItemBlockMetadataTutoriel.class, "block_tuto_metadata", new Object[]{BlockTutorielMetadata.subBlock});
                    GameRegistry.registerBlock(blockTutoriel3, "block_tutoriel3");
                    GameRegistry.registerBlock(blocktutorialstairs, "TutorialStairs");
                    GameRegistry.registerBlock(Wallblock, "Wall_block");
                    
                    GameRegistry.registerWorldGenerator(worldgeneration, 0);
                    }
                    
                    @EventHandler
                    public void init(FMLInitializationEvent event)
                    {
                    MinecraftForge.EVENT_BUS.register(new LivingEventHandler());
                       FMLCommonHandler.instance().bus().register(new PlayerEventHandler());
                    MinecraftForge.EVENT_BUS.register(new PlayerEventHandler());
                    
                    //Recipes
                    GameRegistry.addRecipe(new ItemStack(helmetTuto), new Object[]{"XXX", "X X", "   ", 'X', ModTest.letest});
                    GameRegistry.addRecipe(new ItemStack(chestPlateTuto), new Object[]{"X X", "XXX", "XXX", 'X', ModTest.letest});
                    GameRegistry.addRecipe(new ItemStack(leggingsTuto), new Object[]{"XXX", "X X", "X X", 'X', ModTest.letest});
                    GameRegistry.addRecipe(new ItemStack(bootsTuto), new Object[]{"   ", "X X", "X X", 'X', ModTest.letest});
                    GameRegistry.addRecipe(new ItemStack(swordTuto), new Object[]{" X ", " X ", " Y ", 'X', ModTest.letest,
                    'Y', new ItemStack(Items.stick),});
                    GameRegistry.addRecipe(new ItemStack(pickaxeTuto), new Object[]{"XXX", " Y ", " Y ", 'X', ModTest.letest,
                    'Y', new ItemStack(Items.stick),});
                    GameRegistry.addRecipe(new ItemStack(axeTuto), new Object[]{" XX", " YX", " Y ", 'X', ModTest.letest,
                    'Y', new ItemStack(Items.stick),});
                    GameRegistry.addRecipe(new ItemStack(shovelTuto), new Object[]{" X ", " Y ", " Y ", 'X', ModTest.letest,
                    'Y', new ItemStack(Items.stick),});
                    GameRegistry.addRecipe(new ItemStack(hoeTuto), new Object[]{"XX ", " Y ", " Y ", 'X', ModTest.letest,
                    'Y', new ItemStack(Items.stick),});
                    
                    proxy.registerRender();
                    
                    }
                    @EventHandler
                    public void postInit(FMLPostInitializationEvent event)
                    {
                    
                    }
                    }
                    

                    :::

                    et c’est un mur de cobble j’ai esayer avec un set texture name et sa ne change rien

                    Normal : le block passé en paramètre est une barrière, essaie avec un vrai bloc.

                    Site web contenant mes scripts : http://SCAREXgaming.github.io

                    Pas de demandes de support par MP ni par skype SVP.
                    Je n'accepte sur skype que l…

                    1 réponse Dernière réponse Répondre Citer 0
                    • AmelyaA Hors-ligne
                      Amelya
                      dernière édition par

                      ne change rien et c’est pire car sa ma mit tile.null.name a la place du tecte donc sa vien pas de la et j’ai envie davoir la texture du bloc 3
                      j’ai test avec le bloc normal le 2 et sa change rien appart le titre du bloc

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002R Hors-ligne
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                        dernière édition par

                        Un bloc wall utilise un autre bloc sur lequel il est basé (dans le cas de mc vanilla, une fois c’est la cobble, l’autre fois la cobble moussue).
                        La tu essayes de faire un blockWall en te basant sur une barrière, ce n’est pas possible. Il faut un bloc normal.
                        (ou alors il faut refaire son propre mur sans se base sur BlockWall)

                        Il suffit juste de faire une classe extends BlockWall puis ajoute cette fonction pour la texture :

                        ​    @SideOnly(Side.CLIENT)
                        
                            public IIcon getIcon(int side, int metadata)
                            {
                                return ClassePrincipale.blocVoulu.getBlockTextureFromSide(side);
                            }
                        
                        1 réponse Dernière réponse Répondre Citer 0
                        • AmelyaA Hors-ligne
                          Amelya
                          dernière édition par

                          sa me fait ça :
                          :::

                          classe :

                          package com.google.monpetitflocon.modtest.common;
                          
                          import cpw.mods.fml.relauncher.Side;
                          import cpw.mods.fml.relauncher.SideOnly;
                          import net.minecraft.block.Block;
                          import net.minecraft.block.BlockWall;
                          import net.minecraft.util.IIcon;
                          
                          public class WallBlock extends BlockWall
                          {
                          
                          public WallBlock(Block p_i45435_1_)
                          {
                          super(p_i45435_1_);
                          
                          }
                             @SideOnly(Side.CLIENT)
                          
                             public IIcon getIcon(int side, int metadata)
                             {
                                 return ModTest.blockTutoriel3.getBlockTextureFromSide(side);
                             }
                          
                          }
                          

                          :::

                          Classe Principale je ne sais pas quoit mettre à la place de null (l.80) :
                          :::

                          package com.google.monpetitflocon.modtest.common;
                          
                          import java.awt.Color;
                          
                          import net.minecraft.block.Block;
                          import net.minecraft.block.BlockFence;
                          import net.minecraft.block.material.Material;
                          import net.minecraft.creativetab.CreativeTabs;
                          import net.minecraft.init.Blocks;
                          import net.minecraft.init.Items;
                          import net.minecraft.item.Item;
                          import net.minecraft.item.Item.ToolMaterial;
                          import net.minecraft.item.ItemArmor.ArmorMaterial;
                          import net.minecraft.item.ItemStack;
                          import net.minecraftforge.common.MinecraftForge;
                          import net.minecraftforge.common.util.EnumHelper;
                          
                          import com.google.monpetitflocon.modtest.proxy.CommonProxy;
                          
                          import cpw.mods.fml.common.FMLCommonHandler;
                          import cpw.mods.fml.common.Mod;
                          import cpw.mods.fml.common.Mod.EventHandler;
                          import cpw.mods.fml.common.Mod.Instance;
                          import cpw.mods.fml.common.SidedProxy;
                          import cpw.mods.fml.common.event.FMLInitializationEvent;
                          import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                          import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                          import cpw.mods.fml.common.registry.EntityRegistry;
                          import cpw.mods.fml.common.registry.GameRegistry;
                          
                          @Mod(modid = "ModTest.MODID", name = "Mod Test", version = "1.0.0")
                          public class ModTest
                          {
                          public static final String MODID = "modtest";
                          @Instance("MODID")
                          public static ModTest instance;
                          
                          @SidedProxy(clientSide = "com.google.monpetitflocon.modtest.proxy.ClientProxy", serverSide ="com.google.monpetitflocon.modtest.proxy.CommonProxy")
                          public static CommonProxy proxy;
                          
                          public static Item letest, helmetTuto, chestPlateTuto, leggingsTuto, bootsTuto, swordTuto, pickaxeTuto, axeTuto, shovelTuto, hoeTuto;
                          public static Block blockTutoriel, blockTutoriel2, blockMetadataTuto,blockTutoriel3,blocktutorialstairs,Wallblock;
                          
                          public static ArmorMaterial armorTuto = EnumHelper.addArmorMaterial("armorTuto", 45, new int[] {4, 9, 7, 4}, 30);
                          public static ToolMaterial toolTuto = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 14.0F, 20);
                          public static CreativeTabs tutorialCreativeTabs = new TutorialCreativeTabs("tutorial_creative_tabs");
                          WorldGeneration worldgeneration = new WorldGeneration();
                          
                          @EventHandler
                          public void preInit(FMLPreInitializationEvent event)
                          {
                          letest = new Letest().setUnlocalizedName("letest").setTextureName(MODID + ":Item_letest");
                          helmetTuto = new ItemTutoArmor(armorTuto, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel");
                          chestPlateTuto = new ItemTutoArmor(armorTuto, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel");
                          leggingsTuto = new ItemTutoArmor(armorTuto, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel");
                          bootsTuto = new ItemTutoArmor(armorTuto, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel");
                          swordTuto = new ItemTutoSword(toolTuto).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel");
                          pickaxeTuto = new ItemTutoPickaxe(toolTuto).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel");
                          axeTuto = new ItemTutoAxe(toolTuto).setUnlocalizedName("axeTuto").setTextureName(MODID + ":axe_tutoriel");
                          shovelTuto = new ItemTutoShovel(toolTuto).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel");
                          hoeTuto = new ItemTutoHoe(toolTuto).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel");
                          
                          GameRegistry.registerItem(letest, "item_letest");
                          GameRegistry.registerItem(helmetTuto, "item_tuto_helmet");
                          GameRegistry.registerItem(chestPlateTuto, "item_tuto_chestplate");
                          GameRegistry.registerItem(leggingsTuto, "item_tuto_leggings");
                          GameRegistry.registerItem(bootsTuto, "item_tuto_boots");
                          GameRegistry.registerItem(swordTuto, "item_tuto_sword");
                          GameRegistry.registerItem(pickaxeTuto, "item_tuto_pickaxe");
                          GameRegistry.registerItem(axeTuto, "item_tuto_axe");
                          GameRegistry.registerItem(shovelTuto, "item_tuto_shovel");
                          GameRegistry.registerItem(hoeTuto, "item_tuto_hoe");
                          
                          blockTutoriel = new BlockOreTutoriel(Material.rock).setHardness(15.0F).setResistance(10.0F).setBlockName("tutoriel").setBlockTextureName(MODID + ":block_tutoriel");
                          blockTutoriel2 = new BlockTutoriel(Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel2").setBlockTextureName(MODID + ":block_tutoriel2");
                          blockMetadataTuto = new BlockTutorielMetadata().setBlockName("metadataTuto").setHardness(1.5F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabBlock);
                          blockTutoriel3 = new FenceBlock(MODID +":block_tutoriel3", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("tutoriel3");
                          blocktutorialstairs = new BlockTutorialStairs(ModTest.blockTutoriel3, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("TutorialStairs").setBlockTextureName(MODID + ":block_tutoriel3");
                          Wallblock = new WallBlock(null);
                          GameRegistry.registerBlock(blockTutoriel, "block_tutoriel");
                          GameRegistry.registerBlock(blockTutoriel2, "block_tutoriel2");
                          GameRegistry.registerBlock(blockMetadataTuto, ItemBlockMetadataTutoriel.class, "block_tuto_metadata", new Object[]{BlockTutorielMetadata.subBlock});
                          GameRegistry.registerBlock(blockTutoriel3, "block_tutoriel3");
                          GameRegistry.registerBlock(blocktutorialstairs, "TutorialStairs");
                          GameRegistry.registerBlock(Wallblock, "Wall_block");
                          
                          GameRegistry.registerWorldGenerator(worldgeneration, 0);
                          }
                          
                          @EventHandler
                          public void init(FMLInitializationEvent event)
                          {
                          MinecraftForge.EVENT_BUS.register(new LivingEventHandler());
                             FMLCommonHandler.instance().bus().register(new PlayerEventHandler());
                          MinecraftForge.EVENT_BUS.register(new PlayerEventHandler());
                          
                          //Recipes
                          GameRegistry.addRecipe(new ItemStack(helmetTuto), new Object[]{"XXX", "X X", "   ", 'X', ModTest.letest});
                          GameRegistry.addRecipe(new ItemStack(chestPlateTuto), new Object[]{"X X", "XXX", "XXX", 'X', ModTest.letest});
                          GameRegistry.addRecipe(new ItemStack(leggingsTuto), new Object[]{"XXX", "X X", "X X", 'X', ModTest.letest});
                          GameRegistry.addRecipe(new ItemStack(bootsTuto), new Object[]{"   ", "X X", "X X", 'X', ModTest.letest});
                          GameRegistry.addRecipe(new ItemStack(swordTuto), new Object[]{" X ", " X ", " Y ", 'X', ModTest.letest,
                          'Y', new ItemStack(Items.stick),});
                          GameRegistry.addRecipe(new ItemStack(pickaxeTuto), new Object[]{"XXX", " Y ", " Y ", 'X', ModTest.letest,
                          'Y', new ItemStack(Items.stick),});
                          GameRegistry.addRecipe(new ItemStack(axeTuto), new Object[]{" XX", " YX", " Y ", 'X', ModTest.letest,
                          'Y', new ItemStack(Items.stick),});
                          GameRegistry.addRecipe(new ItemStack(shovelTuto), new Object[]{" X ", " Y ", " Y ", 'X', ModTest.letest,
                          'Y', new ItemStack(Items.stick),});
                          GameRegistry.addRecipe(new ItemStack(hoeTuto), new Object[]{"XX ", " Y ", " Y ", 'X', ModTest.letest,
                          'Y', new ItemStack(Items.stick),});
                          
                          proxy.registerRender();
                          
                          }
                          @EventHandler
                          public void postInit(FMLPostInitializationEvent event)
                          {
                          
                          }
                          }
                          

                          :::

                          j’ai déja essayer de changer de bloc sa fait pareil

                          1 réponse Dernière réponse Répondre Citer 0
                          • robin4002R Hors-ligne
                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                            dernière édition par

                            Tu dois mettre blockTutoriel3 à la place de null. Et le problème du Invalid Character, on dirai un bug de copier/coller car normalement il n’y a rien à cette ligne. Retire les espaces, supprimes le caractères et réécrit-les à la main si besoin.

                            1 réponse Dernière réponse Répondre Citer 0
                            • AmelyaA Hors-ligne
                              Amelya
                              dernière édition par

                              merci cela venait de l’espace avant sideonly
                              Tout est bon merci les gars  😄

                              Pour les escaliers j’ai eu aucun problème
                              le block bleu corespond au block 3 mais en vert
                              Oui je sais j’ai pas d’idée pour les textures :dodgy:

                              1 réponse Dernière réponse Répondre Citer 0
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