Créer un bloc type four (machine)
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L’erreur est coupé non ? Il n’y a pas l’exception.
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Oui excuse moi j’ai remarqué juste après avoir posté T_T J’ai éditer

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Il manque toujours l’exception, il n’y a que le stack trace.
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[16:20:46] [Server thread/INFO]: Player812 joined the game [16:20:48] [Server thread/ERROR]: Encountered an unexpected exception net.minecraft.util.ReportedException: Ticking memory connection at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:198) ~[NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) ~[MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) ~[IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] Caused by: java.lang.ArrayIndexOutOfBoundsException: 3 at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) ~[TileEntityAnalyzer.class:?] at net.minecraft.inventory.Slot.getStack(Slot.java:88) ~[Slot.class:?] at net.minecraft.inventory.Container.getInventory(Container.java:67) ~[Container.class:?] at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53) ~[Container.class:?] at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88) ~[FMLNetworkHandler.class:?] at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501) ~[EntityPlayer.class:?] at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94) ~[BlockAnalyzer.class:?] at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) ~[ItemInWorldManager.class:?] at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593) ~[NetHandlerPlayServer.class:?] at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) ~[C08PacketPlayerBlockPlacement.class:?] at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) ~[C08PacketPlayerBlockPlacement.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) ~[NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) ~[NetworkSystem.class:?] … 5 more [16:20:48] [Server thread/ERROR]: This crash report has been saved to: C:\Users\Legrandfifou\Pictures\forge\eclipse\.\crash-reports\crash-2015-07-07_16.20.48-server.txt [16:20:48] [Server thread/INFO]: Stopping server [16:20:48] [Server thread/INFO]: Saving players [16:20:48] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:388]: –-- Minecraft Crash Report ---- // Would you like a cupcake? Time: 7/07/15 16:20 Description: Ticking memory connection java.lang.ArrayIndexOutOfBoundsException: 3 at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) at net.minecraft.inventory.Slot.getStack(Slot.java:88) at net.minecraft.inventory.Container.getInventory(Container.java:67) at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53) at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88) at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501) at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94) at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) at net.minecraft.inventory.Slot.getStack(Slot.java:88) at net.minecraft.inventory.Container.getInventory(Container.java:67) at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53) at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88) at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501) at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94) at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) -- Ticking connection -- Details: Connection: net.minecraft.network.NetworkManager@4c6a43d Stacktrace: at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.7.0_75, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 749920904 bytes (715 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 4 mods loaded, 4 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar) UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar) UCHIJAAAA modminecraft{1.0} [Mod Minecraft] (bin) GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['Player812'/228, l='New World', x=117,75, y=66,00, z=571,81]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' [16:20:48] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:393]: #@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2015-07-07_16.20.48-server.txt [16:20:48] [Client thread/INFO] [FML]: Waiting for the server to terminate/save. [16:20:48] [Server thread/INFO]: Saving worlds [16:20:48] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld [16:20:48] [Server thread/INFO]: Saving chunks for level 'New World'/Nether [16:20:48] [Server thread/INFO]: Saving chunks for level 'New World'/The End [16:20:48] [Server thread/INFO] [FML]: Unloading dimension 0 [16:20:48] [Server thread/INFO] [FML]: Unloading dimension -1 [16:20:48] [Server thread/INFO] [FML]: Unloading dimension 1 [16:20:48] [Server thread/INFO] [FML]: Applying holder lookups [16:20:48] [Server thread/INFO] [FML]: Holder lookups applied [16:20:48] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded. [16:20:48] [Client thread/INFO] [FML]: Server terminated. AL lib: (EE) alc_cleanup: 1 device not closed -
Caused by: java.lang.ArrayIndexOutOfBoundsException: 3
at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) ~[TileEntityAnalyzer.class:?]
Ton tableau est plus petit que le nombre de slot que tu as ajouté. -
Merci Robin ! ::D
J’ai encore un petit problème avec la texture , voyez par vous même j’ai tout fait comme dans le tuto , et mon inventaire est décalé etc

Ma texture

Probleme

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Faut changer les valeurs dans la fonction draw.
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@Override
protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
{GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(texture);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 46, this.xSize, this.ySize);if(this.tileAnalyzer.isBurning())
{
int i = this.tileAnalyzer.getCookProgress();
this.drawTexturedModalRect(k + 47, l + 46, 0, 2, 100, i);
}
}Les valeurs , 46 , 47 ?
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oui, mais essaie de comprendre le code d’abord.
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Ah ca na plus rien avoir avec
" Examinons cette fonction :
x correspond à la coordonnée x du gui (in-game) où s’affichera la texture de la barre de progression.
y correspond à la coordonnée y du gui (in-game) où s’affichera la texture de la barre de progression.
u correspond à la position x de votre barre de progression sur votre texture (dans les ressources, l’image .png).
v correspond à la position y de votre barre de progression sur votre texture (dans les ressources, l’image .png).
width correspond à la largeur du morceau de texture que vous voulez afficher.
height correspond à la hauteur du morceau de texture que vous voulez afficher." Du coup /: J’ai tout réaligner mais il ne reste plus que l’inventaire en bas qu’il faudrait remonter je vais chercher
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çà c’est géré au niveau du container lorsque tu rajoutes les slots.
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private void bindPlayerInventory(InventoryPlayer inventory)
{
int i;
for (i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18));
}
}for (i = 0; i < 9; ++i)
{
this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229));
}
}Ce serait pas ca ?
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Si :
new Slot(inventory, i, 17 + i * 18, 229)paramètres :
- inventaire
- index dans l’inventaire
- x
- y
il suffit de modifier les 2 derniers pour avoir ce que tu veux.
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Nice ca marche nice ! Tout est bien positionné mais devine quoi ! La recette marche pas ca ne fait rien

AnalyzerRecipes
package mod.common.block; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import mod.common.item.ItemRegister; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; @SuppressWarnings("rawtypes") public class AnalyzerRecipes { private static final AnalyzerRecipes smeltingBase = new AnalyzerRecipes(); //Permet d'instancier votre classe car vous le l'instancierez nul part ailleur private Map smeltingList = new HashMap(); //Ceci permet de mettre vos recettes public AnalyzerRecipes() { this.addRecipe(ItemRegister.itemADNofFrog, ItemRegister.itemSevewithmosquito, new ItemStack(BlockRegister.BlockBarriere)); //Ajout d'une recette, on fait un bloc de diamant à partie de deux pommes et une flèche } @SuppressWarnings("unchecked") public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3) //Cette fonction de comprend que des ItemStack, c'est celle qui ajoute les recettes à la HashMap { ItemStack[] stackList = new ItemStack[]{stack1, stack2}; this.smeltingList.put(stackList, stack3); } public void addRecipe(Item item1, Item item2, ItemStack stack) //1er cas { this.addRecipe(new ItemStack(item1), new ItemStack(item2), stack); } public ItemStack getSmeltingResult(ItemStack[] stack) //En argument : un tableau avec le contenu des trois slots d'input { Iterator iterator = this.smeltingList.entrySet().iterator(); Entry entry; do { if (!iterator.hasNext()) // Si il n'y a plus de recettes dans la liste { return null; //Il n'y a pas de recette correspondante } entry = (Entry)iterator.next(); //prend la recette suivante } while (!this.isSameKey(stack, (ItemStack[])entry.getKey())); //Check si le tableau passé en argument correspond à celui de la recette, vous avez une erreur ici, on crée la fonction tout de suite. return (ItemStack)entry.getValue(); //retourne l'itemstack : resultat de la recette } private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2) { boolean isSame = false; //Au début ce n'est pas la même for(int i=0; i<=1; i++) // Pour les 3 items { if(stackList*.getItem() == stackList2*.getItem()) //On vérifie si ce sont les même { isSame = true; // Si c'est le cas alors isSame vaut true } else { return false; //Si un seul n'est pas bon, on cherche pas, c'est pas la bonne recette } } return isSame; } public Map getSmeltingList() { return this.smeltingList; } public static AnalyzerRecipes smelting() { return smeltingBase; } } -
Es-tu sûr que ta méthode pour savoir si le contenu correspond est bien appelée ? Si oui, as-tu bien enregistré le recipe ?
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J’ai suivi le tutoriel donc normalement tout est fait
Appelé , elle se trouve ou alors ? -
Fait un clique droit sur ta fonction et fait “Open call hierarchy”, çà te montrera où ta méthode est appelée, si elle ne l’est pas, appelle là, sinon rajoute un System.out.println pour savoir ce qui ne va pas.
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Je ne pense pas qu’elle soit appelé , mais dans le tuto j’ai regarder et il n’y aucun endroit ou l’on appelle

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@‘SCAREX’:
Fait un clique droit sur ta fonction et fait “Open call hierarchy”, çà te montrera où ta méthode est appelée, si elle ne l’est pas, appelle là, sinon rajoute un System.out.println pour savoir ce qui ne va pas.
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Elle est appelée car tout à l’heure je ne sais pas pourquoi ca a marcher

