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    Ajouter une nouvelle dimension

    Planifier Épinglé Verrouillé Déplacé La génération & les dimensions
    1.7.10
    101 Messages 11 Publieurs 37.8k Vues 2 Watching
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    • FlowF Hors-ligne
      Flow
      dernière édition par

      Je suppose que tu veut dire

      BlockRegister.BlockPortail.getDefaultState() car getDefaultBlockState() n’existe pas 😛

      Pourtant ca ne marche toujours pas , et le system.out.printIn(“CA MARCHE ?”)

      n’apparaît pas dans la console voila le code entier modifier :

      package mod.common.item;
      
      import mod.DinoCraft;
      import mod.common.block.BlockRegister;
      import mod.common.world.structure.DimensionRegister;
      import net.minecraft.block.state.IBlockState;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.init.Blocks;
      import net.minecraft.item.Item;
      import net.minecraft.item.ItemStack;
      import net.minecraft.util.BlockPos;
      import net.minecraft.world.World;
      
      public class ItemEnhancer extends Item
      {
      
      public ItemEnhancer()
      {
      this.setUnlocalizedName("itemEnhancer");
      }
      
      public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, int side, float par8, float par9, float par10)
      {
      int x = pos.getX();
      int y = pos.getY();
      int z = pos.getZ();
      
      if(world.getBlockState(new BlockPos(x, y, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x + 1, y, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x + 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x - 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x - 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x - 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x + 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x + 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x + 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
      {
      for(int l = 0; l < 2; l++)
      {
      for(int h = 0; h < 3; h++)
      {
      world.setBlockState(new BlockPos(x + l, y + 1 + h, z), BlockRegister.BlockPortail.getDefaultState());
      System.out.println("CA MARCHE ?");
      }
      }
      }
      }
      }
      }
      }
      }
      }
      }
      }
      
      if(world.getBlockState(new BlockPos(x - 1, y, z)).equals(BlockRegister.BlockAmbre))
      {
      
      if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x - 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x - 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x - 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x - 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x + 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x + 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x + 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
      {
      for(int l = 0; l < 2; l++)
      {
      for(int h = 0; h < 3; h++)
      {
      world.setBlockState(new BlockPos(x - l, y + 1 + h, z) , BlockRegister.BlockPortail.getDefaultState());
      }
      }
      }
      }
      }
      }
      }
      }
      }
      }
      }
      
      if(world.getBlockState(new BlockPos(x, y, z + 1)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 4, z + 1)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 1, z - 1)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 2, z - 1)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 3, z - 1)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 1, z + 2)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 2, z + 2)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 3, z + 2)).equals(BlockRegister.BlockAmbre))
      {
      for(int l = 0; l < 2; l++)
      {
      for(int h = 0; h < 3; h++)
      {
      world.setBlockState(new BlockPos(x, y + 1 + h, z + l), BlockRegister.BlockPortail.getDefaultState());
      }
      }
      }
      }
      }
      }
      }
      }
      }
      }
      }
      
      if(world.getBlockState(new BlockPos(x, y, z - 1)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 4, z - 1)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 1, z + 1)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 2, z + 1)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 3, z + 1)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 1, z - 2)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 2, z - 2)).equals(BlockRegister.BlockAmbre))
      {
      if(world.getBlockState(new BlockPos(x, y + 3, z - 2)).equals(BlockRegister.BlockAmbre))
      {
      for(int l = 0; l < 2; l++)
      {
      for(int h = 0; h < 3; h++)
      {
      world.setBlockState(new BlockPos(x, y + 1 + h, z - l), BlockRegister.BlockPortail.getDefaultState());
      }
      }
      }
      }
      }
      }
      }
      }
      }
      }
      
      }
      }
      
      return false;
      }
      }
      
      

      Oui ce gif est drôle.

      1 réponse Dernière réponse Répondre Citer 0
      • robin4002R Hors-ligne
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
        dernière édition par

        J’étais sur mon téléphone quand j’ai répondu donc oui c’est bien getDefaultState et non getDefaultBlockState
        Par contre là je ne sais pas pourquoi ça ne fonctionne toujours pas. Vérifies que le getDefaultState n’est pas null, mais normalement ça ne devrait pas être le cas.

        1 réponse Dernière réponse Répondre Citer 0
        • FlowF Hors-ligne
          Flow
          dernière édition par

          Il ne l’est pas effectivement , c’est bizarre je vais relire le tuto pour voir si j’ai pas louper quelque chose 😛

          Si Diangle passe par la , aide moi xD

          Oui ce gif est drôle.

          1 réponse Dernière réponse Répondre Citer 0
          • DiangleD Hors-ligne
            Diangle
            dernière édition par

            Met des system.out.println(…) Pour voir quel condition sont appeler.

            1 réponse Dernière réponse Répondre Citer 0
            • FlowF Hors-ligne
              Flow
              dernière édition par

              package mod.common.item;
              
              import mod.DinoCraft;
              import mod.common.block.BlockRegister;
              import mod.common.world.structure.DimensionRegister;
              import net.minecraft.block.state.IBlockState;
              import net.minecraft.entity.player.EntityPlayer;
              import net.minecraft.init.Blocks;
              import net.minecraft.item.Item;
              import net.minecraft.item.ItemStack;
              import net.minecraft.util.BlockPos;
              import net.minecraft.util.EnumFacing;
              import net.minecraft.world.World;
              
              public class ItemEnhancer extends Item
              {
              
              public ItemEnhancer()
              {
              this.setUnlocalizedName("itemEnhancer");
              }
              
              public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, BlockPos pos, EnumFacing facing, float par8, float par9, float par10)
              {
              int x = pos.getX();
              int y = pos.getY();
              int z = pos.getZ();
              System.out.println("CA MARCHE ?");
              
              if(world.getBlockState(new BlockPos(x, y, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x + 1, y, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x + 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x - 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x - 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x - 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x + 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x + 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x + 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
              {
              for(int l = 0; l < 2; l++)
              {
              for(int h = 0; h < 3; h++)
              {
              world.setBlockState(new BlockPos(x + l, y + 1 + h, z), BlockRegister.BlockPortail.getDefaultState());
              System.out.println("CA MARCHE 1?");
              
              }
              }
              }
              }
              }
              }
              }
              }
              }
              }
              }
              
              if(world.getBlockState(new BlockPos(x - 1, y, z)).equals(BlockRegister.BlockAmbre))
              {
              
              if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x - 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x - 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x - 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x - 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x + 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x + 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x + 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
              {
              for(int l = 0; l < 2; l++)
              {
              for(int h = 0; h < 3; h++)
              {
              world.setBlockState(new BlockPos(x - l, y + 1 + h, z) , BlockRegister.BlockPortail.getDefaultState());
              System.out.println("CA MARCHE 2?");
              
              }
              }
              }
              }
              }
              }
              }
              }
              }
              }
              }
              
              if(world.getBlockState(new BlockPos(x, y, z + 1)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 4, z + 1)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 1, z - 1)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 2, z - 1)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 3, z - 1)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 1, z + 2)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 2, z + 2)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 3, z + 2)).equals(BlockRegister.BlockAmbre))
              {
              for(int l = 0; l < 2; l++)
              {
              for(int h = 0; h < 3; h++)
              {
              world.setBlockState(new BlockPos(x, y + 1 + h, z + l), BlockRegister.BlockPortail.getDefaultState());
              System.out.println("CA MARCHE 3?");
              
              }
              }
              }
              }
              }
              }
              }
              }
              }
              }
              }
              
              if(world.getBlockState(new BlockPos(x, y, z - 1)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 4, z - 1)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 1, z + 1)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 2, z + 1)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 3, z + 1)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 1, z - 2)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 2, z - 2)).equals(BlockRegister.BlockAmbre))
              {
              if(world.getBlockState(new BlockPos(x, y + 3, z - 2)).equals(BlockRegister.BlockAmbre))
              {
              for(int l = 0; l < 2; l++)
              {
              for(int h = 0; h < 3; h++)
              {
              world.setBlockState(new BlockPos(x, y + 1 + h, z - l), BlockRegister.BlockPortail.getDefaultState());
              System.out.println("CA MARCHE 4?");
              
              }
              }
              }
              }
              }
              }
              }
              }
              }
              }
              
              }
              }
              
              return false;
              }
              
              }
              
              

              Il n’y a que la ligne 29 qui apparait quand je fais un click droit sur le block portail 😕

              Oui ce gif est drôle.

              1 réponse Dernière réponse Répondre Citer 0
              • DiangleD Hors-ligne
                Diangle
                dernière édition par

                Regarde si il y a une fonction onItemRigthClick(…)

                1 réponse Dernière réponse Répondre Citer 0
                • FlowF Hors-ligne
                  Flow
                  dernière édition par

                  Oui j’ai essayé avec ca mais ca marche pas non plus xD Jvois pas pourquoi ca marche pas en fait oO

                  Oui ce gif est drôle.

                  1 réponse Dernière réponse Répondre Citer 0
                  • FlowF Hors-ligne
                    Flow
                    dernière édition par

                    EUREKA ! Fallais rajouter .getDefaultState après chaque block du portail voici le code pour la 1.8 ceux qui le désire 🙂

                    package mod.common.item;
                    
                    import mod.DinoCraft;
                    import mod.common.block.BlockRegister;
                    import mod.common.world.structure.DimensionRegister;
                    import net.minecraft.block.state.IBlockState;
                    import net.minecraft.entity.player.EntityPlayer;
                    import net.minecraft.init.Blocks;
                    import net.minecraft.item.Item;
                    import net.minecraft.item.ItemStack;
                    import net.minecraft.util.BlockPos;
                    import net.minecraft.util.EnumFacing;
                    import net.minecraft.world.World;
                    
                    public class ItemEnhancer extends Item
                    {
                    
                    public ItemEnhancer()
                    {
                    this.setUnlocalizedName("itemEnhancer");
                    }
                    
                    public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, BlockPos pos, EnumFacing facing, float par8, float par9, float par10)
                    {
                    int x = pos.getX();
                    int y = pos.getY();
                    int z = pos.getZ();
                    System.out.println("CA MARCHE ?");
                    
                    if(world.getBlockState(new BlockPos(x, y, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x + 1, y, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x + 1, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x - 1, y + 1, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x - 1, y + 2, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x - 1, y + 3, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x + 2, y + 1, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x + 2, y + 2, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x + 2, y + 3, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    for(int l = 0; l < 2; l++)
                    {
                    for(int h = 0; h < 3; h++)
                    {
                    world.setBlockState(new BlockPos(x + l, y + 1 + h, z), BlockRegister.BlockPortail.getDefaultState());
                    System.out.println("CA MARCHE 1?");
                    
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    
                    if(world.getBlockState(new BlockPos(x - 1, y, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    
                    if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x - 1, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x - 2, y + 1, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x - 2, y + 2, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x - 2, y + 3, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x + 1, y + 1, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x + 1, y + 2, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x + 1, y + 3, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    for(int l = 0; l < 2; l++)
                    {
                    for(int h = 0; h < 3; h++)
                    {
                    world.setBlockState(new BlockPos(x - l, y + 1 + h, z) , BlockRegister.BlockPortail.getDefaultState());
                    System.out.println("CA MARCHE 2?");
                    
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    
                    if(world.getBlockState(new BlockPos(x, y, z + 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 4, z + 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 1, z - 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 2, z - 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 3, z - 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 1, z + 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 2, z + 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 3, z + 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    for(int l = 0; l < 2; l++)
                    {
                    for(int h = 0; h < 3; h++)
                    {
                    world.setBlockState(new BlockPos(x, y + 1 + h, z + l), BlockRegister.BlockPortail.getDefaultState());
                    System.out.println("CA MARCHE 3?");
                    
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    
                    if(world.getBlockState(new BlockPos(x, y, z - 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 4, z - 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 1, z + 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 2, z + 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 3, z + 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 1, z - 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 2, z - 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    if(world.getBlockState(new BlockPos(x, y + 3, z - 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                    {
                    for(int l = 0; l < 2; l++)
                    {
                    for(int h = 0; h < 3; h++)
                    {
                    world.setBlockState(new BlockPos(x, y + 1 + h, z - l), BlockRegister.BlockPortail.getDefaultState());
                    System.out.println("CA MARCHE 4?");
                    
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    }
                    
                    }
                    }
                    
                    return false;
                    }
                    
                    }
                    
                    

                    Oui ce gif est drôle.

                    1 réponse Dernière réponse Répondre Citer 0
                    • EmotionFoxE Hors-ligne
                      EmotionFox
                      dernière édition par

                      Bonjour tout le monde, j’ai un petit problème quand j’essaye d’appliquer le mod “île flottante” en 1.8…

                      Le soucie doit provenir normalement de la classe ChunkProvider :

                      package mods.emotion.dimension;
                      
                      import java.util.List;
                      import java.util.Random;
                      
                      import net.minecraft.block.Block;
                      import net.minecraft.block.BlockSand;
                      import net.minecraft.entity.EnumCreatureType;
                      import net.minecraft.init.Blocks;
                      import net.minecraft.util.BlockPos;
                      import net.minecraft.util.IProgressUpdate;
                      import net.minecraft.world.SpawnerAnimals;
                      import net.minecraft.world.World;
                      import net.minecraft.world.biome.BiomeGenBase;
                      import net.minecraft.world.chunk.Chunk;
                      import net.minecraft.world.chunk.IChunkProvider;
                      import net.minecraft.world.gen.NoiseGeneratorOctaves;
                      import net.minecraft.world.gen.feature.WorldGenBigTree;
                      import net.minecraft.world.gen.feature.WorldGenLakes;
                      import net.minecraft.world.gen.feature.WorldGenTrees;
                      
                      public class SkyChunkProvider implements IChunkProvider
                      {
                      private Random rand;
                      
                      private NoiseGeneratorOctaves noiseGen1;
                      private NoiseGeneratorOctaves noiseGen2;
                      private NoiseGeneratorOctaves noiseGen3;
                      private NoiseGeneratorOctaves noiseGen4;
                      public NoiseGeneratorOctaves noiseGen5;
                      public NoiseGeneratorOctaves noiseGen6;
                      private NoiseGeneratorOctaves noiseGen7;
                      public NoiseGeneratorOctaves mobSpawnerNoise;
                      private World worldObj;
                      private double[] noiseArray;
                      
                      private double[] bNoise1;
                      private double[] bNoise2;
                      private double[] bNoise3;
                      private BiomeGenBase[] biomesForGeneration;
                      double[] noise1;
                      double[] noise2;
                      double[] noise3;
                      double[] noise4;
                      double[] noise5;
                      int[][] field_914_i = new int[32][32];
                      private double[] generatedTemperatures;
                      
                      public Block topBlock;
                      public Block fillerBlock;
                      
                      public SkyChunkProvider(World world, long seed)
                      {
                      this.bNoise1 = new double[256];
                      this.bNoise2 = new double[256];
                      this.bNoise3 = new double[256];
                      this.worldObj = world;
                      this.rand = new Random(seed);
                      this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
                      this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
                      this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 32);
                      this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 64);
                      this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 4);
                      this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 10);
                      this.noiseGen7 = new NoiseGeneratorOctaves(this.rand, 16);
                      this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
                      }
                      
                      public void generateTerrain(int i, int j, Block[] block, BiomeGenBase[] abiomes)
                      {
                      byte byte0 = 2;
                      int k = byte0 + 1;
                      byte byte1 = 33;
                      int l = byte0 + 1;
                      this.noiseArray = initializeNoiseField(this.noiseArray, i * byte0, 0, j * byte0, k, byte1, l);
                      
                      for(int i1 = 0; i1 < byte0; i1++)
                      {
                      for(int j1 = 0; j1 < byte0; j1++)
                      {
                      for(int k1 = 0; k1 < 32; k1++)
                      {
                      double d = 0.25D;
                      double d1 = this.noiseArray[(((i1 + 0) * l + j1 + 0) * byte1 + k1 + 0)];
                      double d2 = this.noiseArray[(((i1 + 0) * l + j1 + 1) * byte1 + k1 + 0)];
                      double d3 = this.noiseArray[(((i1 + 1) * l + j1 + 0) * byte1 + k1 + 0)];
                      double d4 = this.noiseArray[(((i1 + 1) * l + j1 + 1) * byte1 + k1 + 0)];
                      double d5 = (this.noiseArray[(((i1 + 0) * l + j1 + 0) * byte1 + k1 + 1)] - d1) * d;
                      double d6 = (this.noiseArray[(((i1 + 0) * l + j1 + 1) * byte1 + k1 + 1)] - d2) * d;
                      double d7 = (this.noiseArray[(((i1 + 1) * l + j1 + 0) * byte1 + k1 + 1)] - d3) * d;
                      double d8 = (this.noiseArray[(((i1 + 1) * l + j1 + 1) * byte1 + k1 + 1)] - d4) * d;
                      for(int l1 = 0; l1 < 4; l1++)
                      {
                      double d9 = 0.125D;
                      double d10 = d1;
                      double d11 = d2;
                      double d12 = (d3 - d1) * d9;
                      double d13 = (d4 - d2) * d9;
                      for(int i2 = 0; i2 < 8; i2++)
                      {
                      int j2 = i2 + i1 * 8 << 11 | 0 + j1 * 8 << 7 | k1 * 4 + l1;
                      char c = '€';
                      double d14 = 0.125D;
                      double d15 = d10;
                      double d16 = (d11 - d10) * d14;
                      for(int k2 = 0; k2 < 8; k2++)
                      {
                      Block l2 = Blocks.air;
                      if(d15 > 0.0D)
                      {
                      l2 = Blocks.stone;
                      }
                      block[j2] = l2;
                      j2 += c;
                      d15 += d16;
                      }
                      
                      d10 += d12;
                      d11 += d13;
                      }
                      
                      d1 += d5;
                      d2 += d6;
                      d3 += d7;
                      d4 += d8;
                      }
                      }
                      }
                      }
                      }
                      
                      private double[] initializeNoiseField(double[] ad, int i, int j, int k, int l, int i1, int j1)
                      {
                      if(ad == null)
                      {
                      ad = new double[l * i1 * j1];
                      }
                      double d = 684.41200000000003D;
                      double d1 = 684.41200000000003D;
                      
                      this.noise4 = this.noiseGen6.generateNoiseOctaves(this.noise4, i, k, l, j1, 1.121D, 1.121D, 0.5D);
                      this.noise5 = this.noiseGen7.generateNoiseOctaves(this.noise5, i, k, l, j1, 200.0D, 200.0D, 0.5D);
                      d *= 2.0D;
                      this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, i, j, k, l, i1, j1, d / 80.0D, d1 / 160.0D, d / 80.0D);
                      this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, i, j, k, l, i1, j1, d, d1, d);
                      this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, i, j, k, l, i1, j1, d, d1, d);
                      int k1 = 0;
                      int l1 = 0;
                      for(int j2 = 0; j2 < l; j2++)
                      {
                      for(int l2 = 0; l2 < j1; l2++)
                      {
                      double d4 = 1.0D;
                      d4 *= d4;
                      d4 *= d4;
                      d4 = 1.0D - d4;
                      double d5 = (this.noise4[l1] + 256.0D) / 512.0D;
                      d5 *= d4;
                      if(d5 > 1.0D)
                      {
                      d5 = 1.0D;
                      }
                      double d6 = this.noise5[l1] / 8000.0D;
                      if(d6 < 0.0D)
                      {
                      d6 = -d6 * 0.3D;
                      }
                      d6 = d6 * 3.0D - 2.0D;
                      if(d6 > 1.0D)
                      {
                      d6 = 1.0D;
                      }
                      d6 /= 8.0D;
                      d6 = 0.0D;
                      if(d5 < 0.0D)
                      {
                      d5 = 0.0D;
                      }
                      d5 += 0.5D;
                      d6 = d6 * i1 / 16.0D;
                      l1++;
                      double d7 = i1 / 2.0D;
                      for(int j3 = 0; j3 < i1; j3++)
                      {
                      double d8 = 0.0D;
                      double d9 = (j3 - d7) * 8.0D / d5;
                      if(d9 < 0.0D)
                      {
                      d9 *= -1.0D;
                      }
                      double d10 = this.noise1[k1] / 512.0D;
                      double d11 = this.noise2[k1] / 512.0D;
                      double d12 = (this.noise3[k1] / 10.0D + 1.0D) / 2.0D;
                      if(d12 < 0.0D)
                      {
                      d8 = d10;
                      }
                      else if(d12 > 1.0D)
                      {
                      d8 = d11;
                      }
                      else
                      {
                      d8 = d10 + (d11 - d10) * d12;
                      }
                      d8 -= 8.0D;
                      int k3 = 32;
                      if(j3 > i1 - k3)
                      {
                      double d13 = (j3 - (i1 - k3)) / (k3 - 1.0F);
                      d8 = d8 * (1.0D - d13) + -30.0D * d13;
                      }
                      k3 = 8;
                      if(j3 < k3)
                      {
                      double d14 = (k3 - j3) / (k3 - 1.0F);
                      d8 = d8 * (1.0D - d14) + -30.0D * d14;
                      }
                      ad[k1] = d8;
                      k1++;
                      }
                      }
                      }
                      return ad;
                      }
                      
                      public void replaceBlockForBiome(int i, int j, Block[] block, BiomeGenBase[] abiome)
                      {
                      double d = 0.03125D;
                      this.bNoise1 = this.noiseGen4.generateNoiseOctaves(this.bNoise1, i * 16, j * 16, 0, 16, 16, 1, d, d, 1.0D);
                      this.bNoise2 = this.noiseGen4.generateNoiseOctaves(this.bNoise2, i * 16, 109, j * 16, 16, 1, 16, d, 1.0D, d);
                      this.bNoise3 = this.noiseGen5.generateNoiseOctaves(this.bNoise3, i * 16, j * 16, 0, 16, 16, 1, d * 2.0D, d * 2.0D, d * 2.0D);
                      for(int k = 0; k < 16; k++)
                      {
                      for(int l = 0; l < 16; l++)
                      {
                      int i1 = (int)(this.bNoise3[(k + l * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
                      
                      int j1 = -1;
                      this.topBlock = Blocks.grass;
                      this.fillerBlock = Blocks.dirt;
                      Block block1 = this.topBlock;
                      Block block2 = this.fillerBlock;
                      Block stone = Blocks.stone;
                      
                      if(block1 == Blocks.air)
                      {
                      block1 = Blocks.grass;
                      }
                      if(block2 == Blocks.air)
                      {
                      block2 = Blocks.dirt;
                      }
                      if(stone == Blocks.air)
                      {
                      stone = Blocks.stone;
                      }
                      for(int k1 = 127; k1 >= 0; k1–)
                      {
                      int l1 = (l * 16 + k) * 128 + k1;
                      Block block3 = block[l1];
                      if(block3 == Blocks.air)
                      {
                      j1 = -1;
                      }
                      else if(block3 == stone)
                      {
                      
                      if(j1 == -1)
                      {
                      
                      if(i1 <= 0)
                      {
                      block1 = Blocks.air;
                      block2 = stone;
                      }
                      j1 = i1;
                      if(k1 >= 0)
                      {
                      block[l1] = block1;
                      }
                      else
                      {
                      block[l1] = block2;
                      }
                      
                      }
                      else if(j1 > 0)
                      {
                      j1–;
                      block[l1] = block2;
                      }
                      }
                      }
                      }
                      }
                      }
                      
                      public List getPossibleCreatures(EnumCreatureType enumcreaturetype, int x, int y, int z)
                      {
                      BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(new BlockPos(x, y, z));
                      return var5 == null ? null : var5.getSpawnableList(enumcreaturetype);
                      }
                      
                      @Override
                      public boolean chunkExists(int x, int z)
                      {
                      return true;
                      }
                      
                      @Override
                      public Chunk provideChunk(int x, int z)
                      {
                      this.rand.setSeed(x * 391279128714L + z * 132894987741L);
                      Block[] ablock = new Block[32768];
                      this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, x * 16, z * 16, 16, 16);
                      generateTerrain(x, z, ablock, this.biomesForGeneration);
                      replaceBlockForBiome(x, z, ablock, this.biomesForGeneration);
                      Chunk chunk = new Chunk(this.worldObj, x, z);
                      byte[] abyte = chunk.getBiomeArray();
                      
                      for(int k = 0; k < abyte.length; k++)
                      {
                      abyte[k] = ((byte)this.biomesForGeneration[k].biomeID);
                      }
                      
                      chunk.generateSkylightMap();
                      return chunk;
                      }
                      
                      @Override
                      public Chunk provideChunk(BlockPos blockPosIn)
                      {
                      return this.provideChunk(blockPosIn.getX() >> 4, blockPosIn.getZ() >> 4);
                      }
                      
                      @Override
                      public void populate(IChunkProvider iChunkProvider, int i, int j)
                      {
                      BlockSand.fallInstantly = true;
                      
                      int var4 = i * 16;
                      int var5 = j * 16;
                      BiomeGenBase var6 = this.worldObj.getWorldChunkManager().getBiomeGenerator(new BlockPos(var4 + 16, 0, var5 + 16));
                      this.rand.setSeed(this.worldObj.getSeed());
                      
                      if(this.rand.nextInt(4) == 0)
                      {
                      int var13 = var4 + this.rand.nextInt(16) + 8;
                      int var14 = this.rand.nextInt(256);
                      int var15 = var5 + this.rand.nextInt(16) + 8;
                      new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, new BlockPos(var13, var14, var15));
                      }
                      
                      Random rand = new Random();
                      int randomNum = rand.nextInt(6) + 1;
                      if(randomNum == 2)
                      {
                      WorldGenTrees var17 = new WorldGenTrees(true);
                      
                      for(int var18 = 0; var18 < 5; var18++)
                      {
                      int var19 = var4 + this.rand.nextInt(16);
                      int var20 = var5 + this.rand.nextInt(16);
                      int var21 = this.worldObj.getHeight();
                      var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                      }
                      
                      SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                      
                      for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                      {
                      for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                      {
                      int var10000 = var21 - (var4 + 8);
                      var10000 = var20 - (var5 + 8);
                      }
                      }
                      }
                      else if(randomNum == 3)
                      {
                      WorldGenTrees var17 = new WorldGenTrees(false);
                      
                      for(int var18 = 0; var18 < 5; var18++)
                      {
                      int var19 = var4 + this.rand.nextInt(16);
                      int var20 = var5 + this.rand.nextInt(16);
                      int var21 = this.worldObj.getHeight();
                      var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                      }
                      
                      SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                      
                      for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                      {
                      for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                      {
                      int var10000 = var21 - (var4 + 8);
                      var10000 = var20 - (var5 + 8);
                      }
                      
                      }
                      
                      }
                      else if(randomNum == 4)
                      {
                      WorldGenBigTree var17 = new WorldGenBigTree(true);
                      
                      for(int var18 = 0; var18 < 5; var18++)
                      {
                      int var19 = var4 + this.rand.nextInt(16);
                      int var20 = var5 + this.rand.nextInt(16);
                      int var21 = this.worldObj.getHeight();
                      var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                      }
                      
                      SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                      
                      for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                      {
                      for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                      {
                      int var10000 = var21 - (var4 + 8);
                      var10000 = var20 - (var5 + 8);
                      }
                      }
                      }
                      BlockSand.fallInstantly = false;
                      }
                      
                      @Override
                      public boolean func_177460_a(IChunkProvider p_177460_1_, Chunk p_177460_2_, int p_177460_3_, int p_177460_4_)
                      {
                      return false;
                      }
                      
                      @Override
                      public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_)
                      {
                      return true;
                      }
                      
                      @Override
                      public boolean unloadQueuedChunks()
                      {
                      return false;
                      }
                      
                      @Override
                      public boolean canSave()
                      {
                      return true;
                      }
                      
                      @Override
                      public String makeString()
                      {
                      return "RandomLevelSource";
                      }
                      
                      @Override
                      public List func_177458_a(EnumCreatureType enumCreatureType, BlockPos pos)
                      {
                      BiomeGenDream biomegenbase = (BiomeGenDream)this.worldObj.getBiomeGenForCoords(pos);
                      return biomegenbase.getSpawnableList(enumCreatureType);
                      }
                      
                      @Override
                      public BlockPos getStrongholdGen(World worldIn, String p_180513_2_, BlockPos p_180513_3_)
                      {
                      return null;
                      }
                      
                      @Override
                      public int getLoadedChunkCount()
                      {
                      return 0;
                      }
                      
                      @Override
                      public void recreateStructures(Chunk p_180514_1_, int p_180514_2_, int p_180514_3_)
                      {}
                      
                      @Override
                      public void saveExtraData()
                      {}
                      }
                      

                      Mais c’est peut-être un problème au niveau du biome :

                      package mods.emotion.dimension;
                      
                      import java.util.Random;
                      
                      import net.minecraft.block.Block;
                      import net.minecraft.block.BlockSand;
                      import net.minecraft.block.material.Material;
                      import net.minecraft.block.state.IBlockState;
                      import net.minecraft.init.Blocks;
                      import net.minecraft.util.BlockPos;
                      import net.minecraft.world.World;
                      import net.minecraft.world.biome.BiomeGenBase;
                      import net.minecraft.world.chunk.ChunkPrimer;
                      import net.minecraftforge.fml.relauncher.Side;
                      import net.minecraftforge.fml.relauncher.SideOnly;
                      
                      public class BiomeGenDream extends BiomeGenBase
                      {
                      public BiomeGenDream(int par1)
                      {
                      super(par1);
                      setTemperatureRainfall(0.0F, 0.0F);
                      setHeight(height_LowPlains);
                      this.theBiomeDecorator.treesPerChunk = 5;
                      this.theBiomeDecorator.flowersPerChunk = 4;
                      this.theBiomeDecorator.grassPerChunk = 10;
                      }
                      
                      @Override
                      public void genTerrainBlocks(World world, Random rand, ChunkPrimer chunkPrimer, int i, int j, double d1)
                      {
                      this.topBlock = Blocks.grass.getDefaultState();
                      this.fillerBlock = Blocks.dirt.getDefaultState();
                      
                      this.generateEmotionBiomeTerrain(world, rand, chunkPrimer, i, j, d1);
                      }
                      
                      public final void generateEmotionBiomeTerrain(World worldIn, Random p_180628_2_, ChunkPrimer p_180628_3_, int p_180628_4_, int p_180628_5_, double p_180628_6_)
                      {
                      boolean flag = true;
                      IBlockState iblockstate = this.topBlock;
                      IBlockState iblockstate1 = this.fillerBlock;
                      int k = -1;
                      int l = (int)(p_180628_6_ / 3.0D + 3.0D + p_180628_2_.nextDouble() * 0.25D);
                      int i1 = p_180628_4_ & 15;
                      int j1 = p_180628_5_ & 15;
                      
                      for(int k1 = 255; k1 >= 0; –k1)
                      {
                      if(k1 <= p_180628_2_.nextInt(5))
                      {
                      p_180628_3_.setBlockState(j1, k1, i1, Blocks.air.getDefaultState());
                      }
                      else
                      {
                      IBlockState iblockstate2 = p_180628_3_.getBlockState(j1, k1, i1);
                      
                      if(iblockstate2.getBlock().getMaterial() == Material.air)
                      {
                      k = -1;
                      }
                      else if(iblockstate2.getBlock() == Blocks.stone)
                      {
                      if(k == -1)
                      {
                      if(l <= 0)
                      {
                      iblockstate = null;
                      iblockstate1 = Blocks.stone.getDefaultState();
                      }
                      else if(k1 >= 59 && k1 <= 64)
                      {
                      iblockstate = this.topBlock;
                      iblockstate1 = this.fillerBlock;
                      }
                      
                      if(k1 < 63 && (iblockstate == null || iblockstate.getBlock().getMaterial() == Material.air))
                      {
                      if(this.getFloatTemperature(new BlockPos(p_180628_4_, k1, p_180628_5_)) < 0.15F)
                      {
                      iblockstate = Blocks.ice.getDefaultState();
                      }
                      else
                      {
                      iblockstate = Blocks.water.getDefaultState();
                      }
                      }
                      
                      k = l;
                      
                      if(k1 >= 62)
                      {
                      p_180628_3_.setBlockState(j1, k1, i1, iblockstate);
                      }
                      else if(k1 < 56 - l)
                      {
                      iblockstate = null;
                      iblockstate1 = Blocks.stone.getDefaultState();
                      p_180628_3_.setBlockState(j1, k1, i1, Blocks.gravel.getDefaultState());
                      }
                      else
                      {
                      p_180628_3_.setBlockState(j1, k1, i1, iblockstate1);
                      }
                      }
                      else if(k > 0)
                      {
                      --k;
                      p_180628_3_.setBlockState(j1, k1, i1, iblockstate1);
                      
                      if(k == 0 && iblockstate1.getBlock() == Blocks.sand)
                      {
                      k = p_180628_2_.nextInt(4) + Math.max(0, k1 - 63);
                      iblockstate1 = Blocks.air.getDefaultState();
                      }
                      }
                      }
                      }
                      }
                      }
                      
                      @SideOnly(Side.CLIENT)
                      public int getGrassColorAtPos(BlockPos pos)
                      {
                      return 0xFF2bcda1;
                      }
                      
                      @SideOnly(Side.CLIENT)
                      public int getFoliageColorAtPos(BlockPos pos)
                      {
                      return 0xFF2bcda1;
                      }
                      }
                      

                      Aucune erreur à perte de vue, juste une apparition brutale au beau millieux du vide total… En ésperant que quelqu’un trouve une solution, merci d’avance 🙂

                      1 réponse Dernière réponse Répondre Citer 0
                      • EmotionFoxE Hors-ligne
                        EmotionFox
                        dernière édition par

                        Bon je sais pas réellement à combien de temps d’intervalle j’ai le droit de “up” mais je vais quand même me permette de le faire après 10h au cas ou quelqu’un de connaisseur passe par ici

                        [–— UP -----]

                        1 réponse Dernière réponse Répondre Citer -1
                        • DiabolicaTrixD Hors-ligne
                          DiabolicaTrix Correcteurs Moddeurs confirmés
                          dernière édition par

                          @‘robin4002’:

                          7. Le flood est interdit, il doit y avoir minimum 24h entre deux postes par la même personne. Si vous devez compléter un message et que personne n’a encore répondu, utilisez la fonction éditer.

                          1 réponse Dernière réponse Répondre Citer 0
                          • DiangleD Hors-ligne
                            Diangle
                            dernière édition par

                            Se sour je rentre chez moi. Je regarderai.

                            Envoyé de mon GT-S7390G

                            1 réponse Dernière réponse Répondre Citer 0
                            • EmotionFoxE Hors-ligne
                              EmotionFox
                              dernière édition par

                              D’accord merci bien

                              1 réponse Dernière réponse Répondre Citer 0
                              • DiangleD Hors-ligne
                                Diangle
                                dernière édition par

                                le problème viens du chunk provider. tu as essayer en reprennent le CP du tuto et en l’adaptant.

                                1 réponse Dernière réponse Répondre Citer 0
                                • EmotionFoxE Hors-ligne
                                  EmotionFox
                                  dernière édition par

                                  Oui justement je me suis rendue compte que le problème venais effectivement de là, seul soucie c’est que certaine fonction n’existe plus en 1.8 et je ne vois pas comment “mieux” les réadapter 😕
                                  J’ai essayé ça :

                                  package mods.emotion.dimension;
                                  
                                  import java.util.List;
                                  import java.util.Random;
                                  
                                  import net.minecraft.block.Block;
                                  import net.minecraft.block.BlockSand;
                                  import net.minecraft.block.state.IBlockState;
                                  import net.minecraft.entity.EnumCreatureType;
                                  import net.minecraft.init.Blocks;
                                  import net.minecraft.util.BlockPos;
                                  import net.minecraft.util.IProgressUpdate;
                                  import net.minecraft.world.SpawnerAnimals;
                                  import net.minecraft.world.World;
                                  import net.minecraft.world.biome.BiomeGenBase;
                                  import net.minecraft.world.chunk.Chunk;
                                  import net.minecraft.world.chunk.IChunkProvider;
                                  import net.minecraft.world.gen.NoiseGeneratorOctaves;
                                  import net.minecraft.world.gen.feature.WorldGenBigTree;
                                  import net.minecraft.world.gen.feature.WorldGenLakes;
                                  import net.minecraft.world.gen.feature.WorldGenTrees;
                                  
                                  public class SkyChunkProvider implements IChunkProvider
                                  {
                                  private Random rand;
                                  
                                  private NoiseGeneratorOctaves noiseGen1;
                                  private NoiseGeneratorOctaves noiseGen2;
                                  private NoiseGeneratorOctaves noiseGen3;
                                  private NoiseGeneratorOctaves noiseGen4;
                                  public NoiseGeneratorOctaves noiseGen5;
                                  public NoiseGeneratorOctaves noiseGen6;
                                  private NoiseGeneratorOctaves noiseGen7;
                                  public NoiseGeneratorOctaves mobSpawnerNoise;
                                  private World worldObj;
                                  private double[] noiseArray;
                                  
                                  private double[] bNoise1;
                                  private double[] bNoise2;
                                  private double[] bNoise3;
                                  private BiomeGenBase[] biomesForGeneration;
                                  double[] noise1;
                                  double[] noise2;
                                  double[] noise3;
                                  double[] noise4;
                                  double[] noise5;
                                  int[][] field_914_i = new int[32][32];
                                  private double[] generatedTemperatures;
                                  
                                  public Block topBlock;
                                  public Block fillerBlock;
                                  
                                  public SkyChunkProvider(World world, long seed)
                                  {
                                  this.bNoise1 = new double[256];
                                  this.bNoise2 = new double[256];
                                  this.bNoise3 = new double[256];
                                  this.worldObj = world;
                                  this.rand = new Random(seed);
                                  this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
                                  this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
                                  this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 32);
                                  this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 64);
                                  this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 4);
                                  this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 10);
                                  this.noiseGen7 = new NoiseGeneratorOctaves(this.rand, 16);
                                  this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
                                  }
                                  
                                  public void generateTerrain(int i, int j, IBlockState[] ablock, BiomeGenBase[] abiomes)
                                  {
                                  byte byte0 = 2;
                                  int k = byte0 + 1;
                                  byte byte1 = 33;
                                  int l = byte0 + 1;
                                  this.noiseArray = initializeNoiseField(this.noiseArray, i * byte0, 0, j * byte0, k, byte1, l);
                                  
                                  for(int i1 = 0; i1 < byte0; i1++)
                                  {
                                  for(int j1 = 0; j1 < byte0; j1++)
                                  {
                                  for(int k1 = 0; k1 < 32; k1++)
                                  {
                                  double d = 0.25D;
                                  double d1 = this.noiseArray[(((i1 + 0) * l + j1 + 0) * byte1 + k1 + 0)];
                                  double d2 = this.noiseArray[(((i1 + 0) * l + j1 + 1) * byte1 + k1 + 0)];
                                  double d3 = this.noiseArray[(((i1 + 1) * l + j1 + 0) * byte1 + k1 + 0)];
                                  double d4 = this.noiseArray[(((i1 + 1) * l + j1 + 1) * byte1 + k1 + 0)];
                                  double d5 = (this.noiseArray[(((i1 + 0) * l + j1 + 0) * byte1 + k1 + 1)] - d1) * d;
                                  double d6 = (this.noiseArray[(((i1 + 0) * l + j1 + 1) * byte1 + k1 + 1)] - d2) * d;
                                  double d7 = (this.noiseArray[(((i1 + 1) * l + j1 + 0) * byte1 + k1 + 1)] - d3) * d;
                                  double d8 = (this.noiseArray[(((i1 + 1) * l + j1 + 1) * byte1 + k1 + 1)] - d4) * d;
                                  for(int l1 = 0; l1 < 4; l1++)
                                  {
                                  double d9 = 0.125D;
                                  double d10 = d1;
                                  double d11 = d2;
                                  double d12 = (d3 - d1) * d9;
                                  double d13 = (d4 - d2) * d9;
                                  for(int i2 = 0; i2 < 8; i2++)
                                  {
                                  int j2 = i2 + i1 * 8 << 11 | 0 + j1 * 8 << 7 | k1 * 4 + l1;
                                  char c = '€';
                                  double d14 = 0.125D;
                                  double d15 = d10;
                                  double d16 = (d11 - d10) * d14;
                                  for(int k2 = 0; k2 < 8; k2++)
                                  {
                                  IBlockState l2 = Blocks.air.getDefaultState();
                                  if(d15 > 0.0D)
                                  {
                                  l2 = Blocks.stone.getDefaultState();
                                  }
                                  ablock[j2] = l2;
                                  j2 += c;
                                  d15 += d16;
                                  }
                                  
                                  d10 += d12;
                                  d11 += d13;
                                  }
                                  
                                  d1 += d5;
                                  d2 += d6;
                                  d3 += d7;
                                  d4 += d8;
                                  }
                                  }
                                  }
                                  }
                                  }
                                  
                                  private double[] initializeNoiseField(double[] ad, int i, int j, int k, int l, int i1, int j1)
                                  {
                                  if(ad == null)
                                  {
                                  ad = new double[l * i1 * j1];
                                  }
                                  double d = 684.41200000000003D;
                                  double d1 = 684.41200000000003D;
                                  
                                  this.noise4 = this.noiseGen6.generateNoiseOctaves(this.noise4, i, k, l, j1, 1.121D, 1.121D, 0.5D);
                                  this.noise5 = this.noiseGen7.generateNoiseOctaves(this.noise5, i, k, l, j1, 200.0D, 200.0D, 0.5D);
                                  d *= 2.0D;
                                  this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, i, j, k, l, i1, j1, d / 80.0D, d1 / 160.0D, d / 80.0D);
                                  this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, i, j, k, l, i1, j1, d, d1, d);
                                  this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, i, j, k, l, i1, j1, d, d1, d);
                                  int k1 = 0;
                                  int l1 = 0;
                                  for(int j2 = 0; j2 < l; j2++)
                                  {
                                  for(int l2 = 0; l2 < j1; l2++)
                                  {
                                  double d4 = 1.0D;
                                  d4 *= d4;
                                  d4 *= d4;
                                  d4 = 1.0D - d4;
                                  double d5 = (this.noise4[l1] + 256.0D) / 512.0D;
                                  d5 *= d4;
                                  if(d5 > 1.0D)
                                  {
                                  d5 = 1.0D;
                                  }
                                  double d6 = this.noise5[l1] / 8000.0D;
                                  if(d6 < 0.0D)
                                  {
                                  d6 = -d6 * 0.3D;
                                  }
                                  d6 = d6 * 3.0D - 2.0D;
                                  if(d6 > 1.0D)
                                  {
                                  d6 = 1.0D;
                                  }
                                  d6 /= 8.0D;
                                  d6 = 0.0D;
                                  if(d5 < 0.0D)
                                  {
                                  d5 = 0.0D;
                                  }
                                  d5 += 0.5D;
                                  d6 = d6 * i1 / 16.0D;
                                  l1++;
                                  double d7 = i1 / 2.0D;
                                  for(int j3 = 0; j3 < i1; j3++)
                                  {
                                  double d8 = 0.0D;
                                  double d9 = (j3 - d7) * 8.0D / d5;
                                  if(d9 < 0.0D)
                                  {
                                  d9 *= -1.0D;
                                  }
                                  double d10 = this.noise1[k1] / 512.0D;
                                  double d11 = this.noise2[k1] / 512.0D;
                                  double d12 = (this.noise3[k1] / 10.0D + 1.0D) / 2.0D;
                                  if(d12 < 0.0D)
                                  {
                                  d8 = d10;
                                  }
                                  else if(d12 > 1.0D)
                                  {
                                  d8 = d11;
                                  }
                                  else
                                  {
                                  d8 = d10 + (d11 - d10) * d12;
                                  }
                                  d8 -= 8.0D;
                                  int k3 = 32;
                                  if(j3 > i1 - k3)
                                  {
                                  double d13 = (j3 - (i1 - k3)) / (k3 - 1.0F);
                                  d8 = d8 * (1.0D - d13) + -30.0D * d13;
                                  }
                                  k3 = 8;
                                  if(j3 < k3)
                                  {
                                  double d14 = (k3 - j3) / (k3 - 1.0F);
                                  d8 = d8 * (1.0D - d14) + -30.0D * d14;
                                  }
                                  ad[k1] = d8;
                                  k1++;
                                  }
                                  }
                                  }
                                  return ad;
                                  }
                                  
                                  public void replaceBlockForBiome(int i, int j, IBlockState[] block, BiomeGenBase[] abiome)
                                  {
                                  double d = 0.03125D;
                                  this.bNoise1 = this.noiseGen4.generateNoiseOctaves(this.bNoise1, i * 16, j * 16, 0, 16, 16, 1, d, d, 1.0D);
                                  this.bNoise2 = this.noiseGen4.generateNoiseOctaves(this.bNoise2, i * 16, 109, j * 16, 16, 1, 16, d, 1.0D, d);
                                  this.bNoise3 = this.noiseGen5.generateNoiseOctaves(this.bNoise3, i * 16, j * 16, 0, 16, 16, 1, d * 2.0D, d * 2.0D, d * 2.0D);
                                  for(int k = 0; k < 16; k++)
                                  {
                                  for(int l = 0; l < 16; l++)
                                  {
                                  int i1 = (int)(this.bNoise3[(k + l * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
                                  
                                  int j1 = -1;
                                  this.topBlock = Blocks.grass;
                                  this.fillerBlock = Blocks.dirt;
                                  IBlockState block1 = this.topBlock.getDefaultState();
                                  IBlockState block2 = this.fillerBlock.getDefaultState();
                                  IBlockState stone = Blocks.stone.getDefaultState();
                                  
                                  if(block1 == Blocks.air.getDefaultState())
                                  {
                                  block1 = Blocks.grass.getDefaultState();
                                  }
                                  if(block2 == Blocks.air.getDefaultState())
                                  {
                                  block2 = Blocks.dirt.getDefaultState();
                                  }
                                  if(stone == Blocks.air.getDefaultState())
                                  {
                                  stone = Blocks.stone.getDefaultState();
                                  }
                                  for(int k1 = 127; k1 >= 0; k1–)
                                  {
                                  int l1 = (l * 16 + k) * 128 + k1;
                                  IBlockState block3 = block[l1];
                                  if(block3 == Blocks.air.getDefaultState())
                                  {
                                  j1 = -1;
                                  }
                                  else if(block3 == stone)
                                  {
                                  
                                  if(j1 == -1)
                                  {
                                  
                                  if(i1 <= 0)
                                  {
                                  block1 = Blocks.air.getDefaultState();
                                  block2 = stone;
                                  }
                                  j1 = i1;
                                  if(k1 >= 0)
                                  {
                                  block[l1] = block1;
                                  }
                                  else
                                  {
                                  block[l1] = block2;
                                  }
                                  
                                  }
                                  else if(j1 > 0)
                                  {
                                  j1–;
                                  block[l1] = block2;
                                  }
                                  }
                                  }
                                  }
                                  }
                                  }
                                  
                                  public List getPossibleCreatures(EnumCreatureType enumcreaturetype, int x, int y, int z)
                                  {
                                  BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(new BlockPos(x, y, z));
                                  return var5 == null ? null : var5.getSpawnableList(enumcreaturetype);
                                  }
                                  
                                  @Override
                                  public boolean chunkExists(int x, int z)
                                  {
                                  return true;
                                  }
                                  
                                  @Override
                                  public Chunk provideChunk(BlockPos blockPosIn)
                                  {
                                  return this.provideChunk(blockPosIn.getX() >> 4, blockPosIn.getZ() >> 4);
                                  }
                                  
                                  @Override
                                  public Chunk provideChunk(int x, int z)
                                  {
                                  this.rand.setSeed(x * 391279128714L + z * 132894987741L);
                                  IBlockState[] ablock = new IBlockState[32768];
                                  this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, x * 16, z * 16, 16, 16);
                                  this.generateTerrain(x, z, ablock, this.biomesForGeneration);
                                  this.replaceBlockForBiome(x, z, ablock, this.biomesForGeneration);
                                  Chunk chunk = new Chunk(this.worldObj, x, z);
                                  byte[] abyte = chunk.getBiomeArray();
                                  
                                  for(int k = 0; k < abyte.length; k++)
                                  {
                                  abyte[k] = ((byte)this.biomesForGeneration[k].biomeID);
                                  }
                                  
                                  chunk.generateSkylightMap();
                                  return chunk;
                                  }
                                  
                                  @Override
                                  public void populate(IChunkProvider iChunkProvider, int i, int j)
                                  {
                                  BlockSand.fallInstantly = true;
                                  
                                  int var4 = i * 16;
                                  int var5 = j * 16;
                                  BiomeGenBase var6 = this.worldObj.getWorldChunkManager().getBiomeGenerator(new BlockPos(var4 + 16, 0, var5 + 16));
                                  this.rand.setSeed(this.worldObj.getSeed());
                                  
                                  if(this.rand.nextInt(4) == 0)
                                  {
                                  int var13 = var4 + this.rand.nextInt(16) + 8;
                                  int var14 = this.rand.nextInt(256);
                                  int var15 = var5 + this.rand.nextInt(16) + 8;
                                  new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, new BlockPos(var13, var14, var15));
                                  }
                                  
                                  Random rand = new Random();
                                  int randomNum = rand.nextInt(6) + 1;
                                  if(randomNum == 2)
                                  {
                                  WorldGenTrees var17 = new WorldGenTrees(true);
                                  
                                  for(int var18 = 0; var18 < 5; var18++)
                                  {
                                  int var19 = var4 + this.rand.nextInt(16);
                                  int var20 = var5 + this.rand.nextInt(16);
                                  int var21 = this.worldObj.getHeight();
                                  var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                  }
                                  
                                  SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                                  
                                  for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                                  {
                                  for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                  {
                                  int var10000 = var21 - (var4 + 8);
                                  var10000 = var20 - (var5 + 8);
                                  }
                                  }
                                  }
                                  else if(randomNum == 3)
                                  {
                                  WorldGenTrees var17 = new WorldGenTrees(false);
                                  
                                  for(int var18 = 0; var18 < 5; var18++)
                                  {
                                  int var19 = var4 + this.rand.nextInt(16);
                                  int var20 = var5 + this.rand.nextInt(16);
                                  int var21 = this.worldObj.getHeight();
                                  var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                  }
                                  
                                  SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                                  
                                  for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                                  {
                                  for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                  {
                                  int var10000 = var21 - (var4 + 8);
                                  var10000 = var20 - (var5 + 8);
                                  }
                                  
                                  }
                                  
                                  }
                                  else if(randomNum == 4)
                                  {
                                  WorldGenBigTree var17 = new WorldGenBigTree(true);
                                  
                                  for(int var18 = 0; var18 < 5; var18++)
                                  {
                                  int var19 = var4 + this.rand.nextInt(16);
                                  int var20 = var5 + this.rand.nextInt(16);
                                  int var21 = this.worldObj.getHeight();
                                  var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                  }
                                  
                                  SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                                  
                                  for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                                  {
                                  for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                  {
                                  int var10000 = var21 - (var4 + 8);
                                  var10000 = var20 - (var5 + 8);
                                  }
                                  }
                                  }
                                  BlockSand.fallInstantly = false;
                                  }
                                  
                                  @Override
                                  public boolean func_177460_a(IChunkProvider p_177460_1_, Chunk p_177460_2_, int p_177460_3_, int p_177460_4_)
                                  {
                                  return false;
                                  }
                                  
                                  @Override
                                  public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_)
                                  {
                                  return true;
                                  }
                                  
                                  @Override
                                  public boolean unloadQueuedChunks()
                                  {
                                  return false;
                                  }
                                  
                                  @Override
                                  public boolean canSave()
                                  {
                                  return true;
                                  }
                                  
                                  @Override
                                  public String makeString()
                                  {
                                  return "RandomLevelSource";
                                  }
                                  
                                  @Override
                                  public List func_177458_a(EnumCreatureType enumCreatureType, BlockPos pos)
                                  {
                                  BiomeGenDream biomegenbase = (BiomeGenDream)this.worldObj.getBiomeGenForCoords(pos);
                                  return biomegenbase.getSpawnableList(enumCreatureType);
                                  }
                                  
                                  @Override
                                  public BlockPos getStrongholdGen(World worldIn, String p_180513_2_, BlockPos p_180513_3_)
                                  {
                                  return null;
                                  }
                                  
                                  @Override
                                  public int getLoadedChunkCount()
                                  {
                                  return 0;
                                  }
                                  
                                  @Override
                                  public void recreateStructures(Chunk p_180514_1_, int p_180514_2_, int p_180514_3_)
                                  {}
                                  
                                  @Override
                                  public void saveExtraData()
                                  {}
                                  }
                                  

                                  Mais c’est prévisible, ça ne fonctionne pas.

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • DiangleD Hors-ligne
                                    Diangle
                                    dernière édition par

                                    je vais développer chez toi l’esprit logique. Dit moi les fonctions qui n’existe plus et celle qui sont là mais qui ne l’étais pas.

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • EmotionFoxE Hors-ligne
                                      EmotionFox
                                      dernière édition par

                                      Alors je vais sûrement devoir développer chez toi “l’envie de ponctuer tes phrases”.

                                      public void generateTerrain(int i, int j, IBlockState[] ablock, BiomeGenBase[] abiomes){}
                                      

                                      dans le ChunkProvider du Nether ce traduit par :

                                      public void func_180515_a(int p_180515_1_, int p_180515_2_, ChunkPrimer p_180515_3_){}
                                      

                                      J’imagine donc que le problème commence ici.

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • DiangleD Hors-ligne
                                        Diangle
                                        dernière édition par

                                        Chez moi j’avais noté plus de fonction qui changer, mais sinon. Tu as chercher dans le CP (de l’overworld) de voir le but de la fonction ?

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • EmotionFoxE Hors-ligne
                                          EmotionFox
                                          dernière édition par

                                          Bon j’ai tout refais, tout analysé et presque tout compris. Je ne vais peut-être pas répondre à ta question mais je pense pouvoir t’aider en te donnant ça, d’abord j’ai quelque erreurs ici (SkyChunkProvider):

                                          BiomeGenBase var6 = this.worldObj.getWorldChunkManager().getBiomeGenAt(var4 + 16, var5 + 16);
                                          
                                          int var21 = this.worldObj.getHeightValue(var19, var20);
                                          

                                          “.getHeightValue” deviens simplement “.getHeight()” j’imagine mais pour “.getBiomeGenAt” si je rajoute les nouveaux paramètres à savoir (listToReuse, x, z, width, length, cacheFlag), “BiomeGenBase var6” passe en “BiomeGenBase[] var6” ce qui me pose quelque problème.

                                          Ensuite du coté du biome (BiomeGenDream) je rencontre des problèmes avec la fonction cryptée qui à simplement disparue et je ne suis pas apte à trouver sont équivalent :

                                          this.field_150604_aj = 0;
                                          

                                          mais aussi avec “byte[] abyte” qui à disparue de la fonction :

                                          public void genTerrainBlocks(World world, Random rand, ChunkPrimer chunkPrimer, int x, int z, double d1){}
                                          

                                          Je revois ma nouvelle classe (avec en bonus mes doutes en commentaires) et une screenshoot de ce qui, me semble, être une avancée.

                                          • SkyChunkProvider -
                                          package mods.emotion.dimension;
                                          
                                          import java.util.List;
                                          import java.util.Random;
                                          
                                          import net.minecraft.block.BlockSand;
                                          import net.minecraft.block.state.IBlockState;
                                          import net.minecraft.entity.EnumCreatureType;
                                          import net.minecraft.init.Blocks;
                                          import net.minecraft.util.BlockPos;
                                          import net.minecraft.util.IProgressUpdate;
                                          import net.minecraft.world.SpawnerAnimals;
                                          import net.minecraft.world.World;
                                          import net.minecraft.world.biome.BiomeGenBase;
                                          import net.minecraft.world.chunk.Chunk;
                                          import net.minecraft.world.chunk.ChunkPrimer;
                                          import net.minecraft.world.chunk.IChunkProvider;
                                          import net.minecraft.world.gen.NoiseGeneratorOctaves;
                                          import net.minecraft.world.gen.feature.WorldGenBigTree;
                                          import net.minecraft.world.gen.feature.WorldGenLakes;
                                          import net.minecraft.world.gen.feature.WorldGenTrees;
                                          
                                          public class SkyChunkProvider implements IChunkProvider
                                          {
                                          private Random rand;
                                          
                                          private NoiseGeneratorOctaves noiseGen1;
                                          private NoiseGeneratorOctaves noiseGen2;
                                          private NoiseGeneratorOctaves noiseGen3;
                                          private NoiseGeneratorOctaves noiseGen4;
                                          public NoiseGeneratorOctaves noiseGen5;
                                          public NoiseGeneratorOctaves noiseGen6;
                                          private NoiseGeneratorOctaves noiseGen7;
                                          public NoiseGeneratorOctaves mobSpawnerNoise;
                                          private World worldObj;
                                          private double[] noiseArray;
                                          
                                          private double[] bNoise1;
                                          private double[] bNoise2;
                                          private double[] bNoise3;
                                          private BiomeGenBase[] biomesForGeneration;
                                          double[] noise1;
                                          double[] noise2;
                                          double[] noise3;
                                          double[] noise4;
                                          double[] noise5;
                                          int[][] field_914_i = new int[32][32];
                                          private double[] generatedTemperatures;
                                          
                                          public IBlockState topBlock;
                                          public IBlockState fillerBlock;
                                          
                                          public SkyChunkProvider(World world, long seed)
                                          {
                                          this.bNoise1 = new double[256];
                                          this.bNoise2 = new double[256];
                                          this.bNoise3 = new double[256];
                                          this.worldObj = world;
                                          this.rand = new Random(seed);
                                          this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
                                          this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
                                          this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 32);
                                          this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 64);
                                          this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 4);
                                          this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 10);
                                          this.noiseGen7 = new NoiseGeneratorOctaves(this.rand, 16);
                                          this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
                                          }
                                          
                                          //Dans cette fonction ci-dessous je doute de ma correcte utilisation de "chunkPrimer"
                                          
                                          public void generateTerrain(int i, int j, ChunkPrimer chunkPrimer, BiomeGenBase[] abiomes)
                                          {
                                          byte byte0 = 2;
                                          int k = byte0 + 1;
                                          byte byte1 = 33;
                                          int l = byte0 + 1;
                                          this.noiseArray = initializeNoiseField(this.noiseArray, i * byte0, 0, j * byte0, k, byte1, l);
                                          
                                          for(int i1 = 0; i1 < byte0; i1++)
                                          {
                                          for(int j1 = 0; j1 < byte0; j1++)
                                          {
                                          for(int k1 = 0; k1 < 32; k1++)
                                          {
                                          double d = 0.25D;
                                          double d1 = this.noiseArray[(((i1 + 0) * l + j1 + 0) * byte1 + k1 + 0)];
                                          double d2 = this.noiseArray[(((i1 + 0) * l + j1 + 1) * byte1 + k1 + 0)];
                                          double d3 = this.noiseArray[(((i1 + 1) * l + j1 + 0) * byte1 + k1 + 0)];
                                          double d4 = this.noiseArray[(((i1 + 1) * l + j1 + 1) * byte1 + k1 + 0)];
                                          double d5 = (this.noiseArray[(((i1 + 0) * l + j1 + 0) * byte1 + k1 + 1)] - d1) * d;
                                          double d6 = (this.noiseArray[(((i1 + 0) * l + j1 + 1) * byte1 + k1 + 1)] - d2) * d;
                                          double d7 = (this.noiseArray[(((i1 + 1) * l + j1 + 0) * byte1 + k1 + 1)] - d3) * d;
                                          double d8 = (this.noiseArray[(((i1 + 1) * l + j1 + 1) * byte1 + k1 + 1)] - d4) * d;
                                          
                                          for(int l1 = 0; l1 < 4; l1++)
                                          {
                                          double d9 = 0.125D;
                                          double d10 = d1;
                                          double d11 = d2;
                                          double d12 = (d3 - d1) * d9;
                                          double d13 = (d4 - d2) * d9;
                                          
                                          for(int i2 = 0; i2 < 8; i2++)
                                          {
                                          int j2 = i2 + i1 * 8 << 11 | 0 + j1 * 8 << 7 | k1 * 4 + l1;
                                          char c = '€';
                                          double d14 = 0.125D;
                                          double d15 = d10;
                                          double d16 = (d11 - d10) * d14;
                                          
                                          for(int k2 = 0; k2 < 8; k2++)
                                          {
                                          IBlockState l2 = Blocks.air.getDefaultState();
                                          
                                          if(d15 > 0.0D)
                                          {
                                          l2 = Blocks.stone.getDefaultState();
                                          }
                                          
                                          chunkPrimer.setBlockState(j2, l2);
                                          j2 += c;
                                          d15 += d16;
                                          }
                                          
                                          d10 += d12;
                                          d11 += d13;
                                          }
                                          
                                          d1 += d5;
                                          d2 += d6;
                                          d3 += d7;
                                          d4 += d8;
                                          }
                                          }
                                          }
                                          }
                                          }
                                          
                                          //Pareil pour cette fonction
                                          
                                          public void replaceBlocksForBiome(int i, int j, ChunkPrimer chunkPrimer, BiomeGenBase[] abiome)
                                          {
                                          double d = 0.03125D;
                                          this.bNoise1 = this.noiseGen4.generateNoiseOctaves(this.bNoise1, i * 16, j * 16, 0, 16, 16, 1, d, d, 1.0D);
                                          this.bNoise2 = this.noiseGen4.generateNoiseOctaves(this.bNoise2, i * 16, 109, j * 16, 16, 1, 16, d, 1.0D, d);
                                          this.bNoise3 = this.noiseGen5.generateNoiseOctaves(this.bNoise3, i * 16, j * 16, 0, 16, 16, 1, d * 2.0D, d * 2.0D, d * 2.0D);
                                          for(int k = 0; k < 16; k++)
                                          {
                                          for(int l = 0; l < 16; l++)
                                          {
                                          int i1 = (int)(this.bNoise3[(k + l * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
                                          
                                          int j1 = -1;
                                          this.topBlock = Blocks.grass.getDefaultState();
                                          this.fillerBlock = Blocks.dirt.getDefaultState();
                                          IBlockState block1 = this.topBlock;
                                          IBlockState block2 = this.fillerBlock;
                                          IBlockState stone = Blocks.stone.getDefaultState();
                                          
                                          if(block1 == Blocks.air)
                                          {
                                          block1 = Blocks.grass.getDefaultState();
                                          }
                                          if(block2 == Blocks.air)
                                          {
                                          block2 = Blocks.dirt.getDefaultState();
                                          }
                                          if(stone == Blocks.air)
                                          {
                                          stone = Blocks.stone.getDefaultState();
                                          }
                                          for(int k1 = 127; k1 >= 0; k1–)
                                          {
                                          int l1 = (l * 16 + k) * 128 + k1;
                                          IBlockState block3 = chunkPrimer.getBlockState(l1);
                                          if(block3 == Blocks.air)
                                          {
                                          j1 = -1;
                                          }
                                          else if(block3 == stone)
                                          {
                                          
                                          if(j1 == -1)
                                          {
                                          
                                          if(i1 <= 0)
                                          {
                                          block1 = Blocks.air.getDefaultState();
                                          block2 = stone;
                                          }
                                          j1 = i1;
                                          if(k1 >= 0)
                                          {
                                          chunkPrimer.setBlockState(l1, block1);
                                          }
                                          else
                                          {
                                          chunkPrimer.setBlockState(l1, block2);
                                          }
                                          
                                          }
                                          else if(j1 > 0)
                                          {
                                          j1--;
                                          chunkPrimer.setBlockState(l1, block2);
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          
                                          private double[] initializeNoiseField(double[] ad, int i, int j, int k, int l, int i1, int j1)
                                          {
                                          if(ad == null)
                                          {
                                          ad = new double[l * i1 * j1];
                                          }
                                          double d = 684.41200000000003D;
                                          double d1 = 684.41200000000003D;
                                          
                                          this.noise4 = this.noiseGen6.generateNoiseOctaves(this.noise4, i, k, l, j1, 1.121D, 1.121D, 0.5D);
                                          this.noise5 = this.noiseGen7.generateNoiseOctaves(this.noise5, i, k, l, j1, 200.0D, 200.0D, 0.5D);
                                          d *= 2.0D;
                                          this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, i, j, k, l, i1, j1, d / 80.0D, d1 / 160.0D, d / 80.0D);
                                          this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, i, j, k, l, i1, j1, d, d1, d);
                                          this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, i, j, k, l, i1, j1, d, d1, d);
                                          int k1 = 0;
                                          int l1 = 0;
                                          for(int j2 = 0; j2 < l; j2++)
                                          {
                                          for(int l2 = 0; l2 < j1; l2++)
                                          {
                                          double d4 = 1.0D;
                                          d4 *= d4;
                                          d4 *= d4;
                                          d4 = 1.0D - d4;
                                          double d5 = (this.noise4[l1] + 256.0D) / 512.0D;
                                          d5 *= d4;
                                          if(d5 > 1.0D)
                                          {
                                          d5 = 1.0D;
                                          }
                                          double d6 = this.noise5[l1] / 8000.0D;
                                          if(d6 < 0.0D)
                                          {
                                          d6 = -d6 * 0.3D;
                                          }
                                          d6 = d6 * 3.0D - 2.0D;
                                          if(d6 > 1.0D)
                                          {
                                          d6 = 1.0D;
                                          }
                                          d6 /= 8.0D;
                                          d6 = 0.0D;
                                          if(d5 < 0.0D)
                                          {
                                          d5 = 0.0D;
                                          }
                                          d5 += 0.5D;
                                          d6 = d6 * i1 / 16.0D;
                                          l1++;
                                          double d7 = i1 / 2.0D;
                                          for(int j3 = 0; j3 < i1; j3++)
                                          {
                                          double d8 = 0.0D;
                                          double d9 = (j3 - d7) * 8.0D / d5;
                                          if(d9 < 0.0D)
                                          {
                                          d9 *= -1.0D;
                                          }
                                          double d10 = this.noise1[k1] / 512.0D;
                                          double d11 = this.noise2[k1] / 512.0D;
                                          double d12 = (this.noise3[k1] / 10.0D + 1.0D) / 2.0D;
                                          if(d12 < 0.0D)
                                          {
                                          d8 = d10;
                                          }
                                          else if(d12 > 1.0D)
                                          {
                                          d8 = d11;
                                          }
                                          else
                                          {
                                          d8 = d10 + (d11 - d10) * d12;
                                          }
                                          d8 -= 8.0D;
                                          int k3 = 32;
                                          if(j3 > i1 - k3)
                                          {
                                          double d13 = (j3 - (i1 - k3)) / (k3 - 1.0F);
                                          d8 = d8 * (1.0D - d13) + -30.0D * d13;
                                          }
                                          k3 = 8;
                                          if(j3 < k3)
                                          {
                                          double d14 = (k3 - j3) / (k3 - 1.0F);
                                          d8 = d8 * (1.0D - d14) + -30.0D * d14;
                                          }
                                          ad[k1] = d8;
                                          k1++;
                                          }
                                          }
                                          }
                                          return ad;
                                          }
                                          
                                          @Override
                                          public boolean chunkExists(int x, int z)
                                          {
                                          return true;
                                          }
                                          
                                          @Override
                                          public Chunk provideChunk(int x, int z)
                                          {
                                          this.rand.setSeed(x * 391279128714L + z * 132894987741L);
                                          ChunkPrimer ablock = new ChunkPrimer();
                                          this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, x * 16, z * 16, 16, 16);
                                          generateTerrain(x, z, ablock, this.biomesForGeneration);
                                          replaceBlocksForBiome(x, z, ablock, this.biomesForGeneration);
                                          Chunk chunk = new Chunk(this.worldObj, ablock, x, z);
                                          byte[] abyte = chunk.getBiomeArray();
                                          
                                          for(int k = 0; k < abyte.length; k++)
                                          {
                                          abyte[k] = ((byte)this.biomesForGeneration[k].biomeID);
                                          }
                                          
                                          chunk.generateSkylightMap();
                                          return chunk;
                                          }
                                          
                                          @Override
                                          public Chunk provideChunk(BlockPos pos)
                                          {
                                          return provideChunk(pos);
                                          }
                                          
                                          @Override
                                          public void populate(IChunkProvider chunkPrimer, int x, int z)
                                          {
                                          BlockSand.fallInstantly = true;
                                          
                                          int var2 = x * 16;
                                          int var3 = this.rand.nextInt(256);
                                          int var5 = z * 16;
                                          //Doute ici avec la fonction .getBiomeGenerator que j'utilise à la place de .getBiomeGenAt mais aussi de var3
                                          BiomeGenBase var6 = this.worldObj.getWorldChunkManager().getBiomeGenerator(new BlockPos(var2, var3, var5));
                                          this.rand.setSeed(this.worldObj.getSeed());
                                          
                                          if(this.rand.nextInt(4) == 0)
                                          {
                                          int var13 = var2 + this.rand.nextInt(16) + 8;
                                          int var14 = this.rand.nextInt(256);
                                          int var15 = var5 + this.rand.nextInt(16) + 8;
                                          new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, new BlockPos(var13, var14, var15));
                                          }
                                          
                                          Random rand = new Random();
                                          int randomNum = rand.nextInt(6) + 1;
                                          if(randomNum == 2)
                                          {
                                          WorldGenTrees var17 = new WorldGenTrees(true);
                                          
                                          for(int var18 = 0; var18 < 5; var18++)
                                          {
                                          int var19 = var2 + this.rand.nextInt(16);
                                          int var20 = var5 + this.rand.nextInt(16);
                                          //Doute ici aussi pour la fonction.getHeight qui ne demande plus de valeur x et z
                                          int var21 = this.worldObj.getHeight();
                                          var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                          }
                                          
                                          SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var2 + 8, var5 + 8, 16, 16, this.rand);
                                          
                                          for(int var21 = var2 + 8; var21 < var2 + 8 + 16; var21++)
                                          {
                                          for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                          {
                                          int var10000 = var21 - (var2 + 8);
                                          var10000 = var20 - (var5 + 8);
                                          }
                                          }
                                          }
                                          else if(randomNum == 3)
                                          {
                                          WorldGenTrees var17 = new WorldGenTrees(false);
                                          
                                          for(int var18 = 0; var18 < 5; var18++)
                                          {
                                          int var19 = var2 + this.rand.nextInt(16);
                                          int var20 = var5 + this.rand.nextInt(16);
                                          //Même doute
                                          int var21 = this.worldObj.getHeight();
                                          var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                          }
                                          
                                          SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var2 + 8, var5 + 8, 16, 16, this.rand);
                                          
                                          for(int var21 = var2 + 8; var21 < var2 + 8 + 16; var21++)
                                          {
                                          for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                          {
                                          int var10000 = var21 - (var2 + 8);
                                          var10000 = var20 - (var5 + 8);
                                          }
                                          
                                          }
                                          
                                          }
                                          else if(randomNum == 4)
                                          {
                                          WorldGenBigTree var17 = new WorldGenBigTree(true);
                                          
                                          for(int var18 = 0; var18 < 5; var18++)
                                          {
                                          int var19 = var2 + this.rand.nextInt(16);
                                          int var20 = var5 + this.rand.nextInt(16);
                                          //Idem
                                          int var21 = this.worldObj.getHeight();
                                          var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                          }
                                          
                                          SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var2 + 8, var5 + 8, 16, 16, this.rand);
                                          
                                          for(int var21 = var2 + 8; var21 < var2 + 8 + 16; var21++)
                                          {
                                          for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                          {
                                          int var10000 = var21 - (var2 + 8);
                                          var10000 = var20 - (var5 + 8);
                                          }
                                          
                                          }
                                          
                                          }
                                          
                                          BlockSand.fallInstantly = false;
                                          }
                                          
                                          @Override
                                          public boolean func_177460_a(IChunkProvider p_177460_1_, Chunk p_177460_2_, int p_177460_3_, int p_177460_4_)
                                          {
                                          return false;
                                          }
                                          
                                          @Override
                                          public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_)
                                          {
                                          return true;
                                          }
                                          
                                          @Override
                                          public boolean unloadQueuedChunks()
                                          {
                                          return false;
                                          }
                                          
                                          @Override
                                          public boolean canSave()
                                          {
                                          return true;
                                          }
                                          
                                          @Override
                                          public String makeString()
                                          {
                                          return "RandomLevelSource";
                                          }
                                          
                                          @Override
                                          public List func_177458_a(EnumCreatureType enumcreaturetype, BlockPos pos)
                                          {
                                          BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(pos);
                                          return var5 == null ? null : var5.getSpawnableList(enumcreaturetype);
                                          }
                                          
                                          @Override
                                          public BlockPos getStrongholdGen(World worldIn, String p_180513_2_, BlockPos p_180513_3_)
                                          {
                                          return null;
                                          }
                                          
                                          @Override
                                          public int getLoadedChunkCount()
                                          {
                                          return 0;
                                          }
                                          
                                          @Override
                                          public void recreateStructures(Chunk p_180514_1_, int p_180514_2_, int p_180514_3_)
                                          {}
                                          
                                          @Override
                                          public void saveExtraData()
                                          {}
                                          }
                                          
                                          • BiomeGenDream -
                                          package mods.emotion.dimension;
                                          
                                          import java.util.Random;
                                          
                                          import net.minecraft.block.Block;
                                          import net.minecraft.block.BlockSand;
                                          import net.minecraft.block.material.Material;
                                          import net.minecraft.block.state.IBlockState;
                                          import net.minecraft.init.Blocks;
                                          import net.minecraft.util.BlockPos;
                                          import net.minecraft.world.World;
                                          import net.minecraft.world.biome.BiomeGenBase;
                                          import net.minecraft.world.chunk.ChunkPrimer;
                                          import net.minecraftforge.fml.relauncher.Side;
                                          import net.minecraftforge.fml.relauncher.SideOnly;
                                          
                                          public class BiomeGenDream extends BiomeGenBase
                                          {
                                          public BiomeGenDream(int par1)
                                          {
                                          super(par1);
                                          setTemperatureRainfall(0.0F, 0.0F);
                                          //Doute sur la hauteur max et min
                                          this.setHeight(new BiomeGenBase.Height(0.5F, 0.0F));
                                          this.theBiomeDecorator.treesPerChunk = 5;
                                          this.theBiomeDecorator.flowersPerChunk = 4;
                                          this.theBiomeDecorator.grassPerChunk = 10;
                                          }
                                          
                                          @Override
                                          public void genTerrainBlocks(World world, Random rand, ChunkPrimer chunkPrimer, int x, int z, double d1)
                                          {
                                          this.topBlock = Blocks.grass.getDefaultState();
                                          //Doute sur la suppression de la ligne this.field_150604_aj = 0;
                                          this.fillerBlock = Blocks.dirt.getDefaultState();
                                          
                                          this.generateEmoBiomeTerrain(world, rand, chunkPrimer, x, z, d1);
                                          }
                                          
                                          //Doute sur l'utilisation correcte de chunkPrimer et des différentes modifications suite à la suppression de byte[] abyte
                                          
                                          public final void generateEmoBiomeTerrain(World world, Random rand, ChunkPrimer chunkPrimer, int x, int z, double d1)
                                          {
                                          boolean flag = true;
                                          IBlockState block = this.topBlock;
                                          byte b0 = (byte)(0 & 255);
                                          IBlockState block1 = this.fillerBlock;
                                          int k = -1;
                                          int l = (int)(d1 / 3.0D + 3.0D + rand.nextDouble() * 0.25D);
                                          int i1 = x & 0xF;
                                          int j1 = z & 0xF;
                                          
                                          for (int l1 = 255; l1 >= 0; l1–)
                                          {
                                          int i2 = (j1 * 16 + i1) * 0 + l1;
                                          
                                          if (l1 <= 94)
                                          {
                                          chunkPrimer.setBlockState(i2, Blocks.air.getDefaultState());
                                          }
                                          else
                                          {
                                          IBlockState block2 = chunkPrimer.getBlockState(i2);
                                          
                                          if ((block2 != null) && (block2.getBlock().getMaterial() != Material.air))
                                          {
                                          if (block2 == Blocks.stone.getDefaultState())
                                          {
                                          if (k == -1)
                                          {
                                          if (l <= 0)
                                          {
                                          block = null;
                                          b0 = 0;
                                          block1 = Blocks.stone.getDefaultState();
                                          }
                                          else if ((l1 >= 59) && (l1 <= 64))
                                          {
                                          block = this.topBlock;
                                          b0 = (byte)(0 & 0xFF);
                                          block1 = this.fillerBlock;
                                          }
                                          
                                          if ((l1 < 63) && ((block == null) || (block.getBlock().getMaterial() == Material.air)))
                                          {
                                          if (getFloatTemperature(new BlockPos(x, l1, z)) < 0.15F)
                                          {
                                          block = Blocks.ice.getDefaultState();
                                          }
                                          else
                                          {
                                          block = Blocks.water.getDefaultState();
                                          }
                                          }
                                          
                                          k = l;
                                          
                                          if (l1 >= 62)
                                          {
                                          chunkPrimer.setBlockState(i2, block);
                                          }
                                          else if (l1 < 56 - l)
                                          {
                                          block = null;
                                          block1 = Blocks.stone.getDefaultState();
                                          chunkPrimer.setBlockState(i2, Blocks.gravel.getDefaultState());
                                          }
                                          else
                                          {
                                          chunkPrimer.setBlockState(i2, block1);
                                          }
                                          }
                                          else if (k > 0)
                                          {
                                          k--;
                                          chunkPrimer.setBlockState(i2, block1);
                                          
                                          if ((k == 0) && (block1 == Blocks.sand.getDefaultState()))
                                          {
                                          k = rand.nextInt(4) + Math.max(0, l1 - 63);
                                          block1 = Blocks.air.getDefaultState();
                                          }
                                          }
                                          }
                                          }
                                          else
                                          {
                                          k = -1;
                                          }
                                          }
                                          }
                                          }
                                          
                                          @SideOnly(Side.CLIENT)
                                          public int getGrassColorAtPos(BlockPos pos)
                                          {
                                          return 0xFF2bcda1;
                                          }
                                          
                                          @SideOnly(Side.CLIENT)
                                          public int getFoliageColorAtPos(BlockPos pos)
                                          {
                                          return 0xFF2bcda1;
                                          }
                                          }
                                          
                                          • Screenshoot -

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • DiangleD Hors-ligne
                                            Diangle
                                            dernière édition par

                                            Ton truc de BiomeGenBase var6… remplace le par : BiomeGenBase biomegenbase = this.world.getBiomeGenForCoords(blockpos.add(16, 0, 16));

                                            this.field_150604_aj = 0; ==> supprime le.

                                            Pour l’histoire du byte, supprime le.

                                            1 réponse Dernière réponse Répondre Citer 0
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