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    Ajouter une nouvelle dimension

    Planifier Épinglé Verrouillé Déplacé La génération & les dimensions
    1.7.10
    101 Messages 11 Publieurs 37.8k Vues 2 Watching
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    • FlowF Hors-ligne
      Flow
      dernière édition par

      package mod.common.world.type;
      
      import java.util.List;
      import java.util.Random;
      
      import mod.common.world.biome.AncientBiome;
      import net.minecraft.block.Block;
      import net.minecraft.block.BlockFalling;
      import net.minecraft.entity.EnumCreatureType;
      import net.minecraft.init.Blocks;
      import net.minecraft.util.MathHelper;
      import net.minecraft.world.ChunkPosition;
      import net.minecraft.world.SpawnerAnimals;
      import net.minecraft.world.World;
      import net.minecraft.world.WorldType;
      import net.minecraft.world.biome.BiomeGenBase;
      import net.minecraft.world.biome.BiomeGenPlains;
      import net.minecraft.world.chunk.Chunk;
      import net.minecraft.world.chunk.IChunkProvider;
      import net.minecraft.world.gen.MapGenBase;
      import net.minecraft.world.gen.MapGenCaves;
      import net.minecraft.world.gen.MapGenRavine;
      import net.minecraft.world.gen.NoiseGenerator;
      import net.minecraft.world.gen.NoiseGeneratorOctaves;
      import net.minecraft.world.gen.NoiseGeneratorPerlin;
      import net.minecraft.world.gen.feature.WorldGenDungeons;
      import net.minecraft.world.gen.feature.WorldGenLakes;
      import net.minecraft.world.gen.structure.MapGenMineshaft;
      import net.minecraft.world.gen.structure.MapGenScatteredFeature;
      import net.minecraftforge.common.MinecraftForge;
      import net.minecraftforge.event.terraingen.ChunkProviderEvent;
      import net.minecraftforge.event.terraingen.PopulateChunkEvent;
      import net.minecraftforge.event.terraingen.TerrainGen;
      import cpw.mods.fml.common.eventhandler.Event.Result;
      import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*;
      import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*;
      
      public abstract class AncientChunkProvider implements IChunkProvider {
      
      private Random rand;
      private NoiseGeneratorOctaves noiseGen1;//les noises
      private NoiseGeneratorOctaves noiseGen2;
      private NoiseGeneratorOctaves noiseGen3;
      private NoiseGeneratorPerlin noiseGen4;
      public NoiseGeneratorOctaves noiseGen5;
      public NoiseGeneratorOctaves noiseGen6;
      public NoiseGeneratorOctaves mobSpawnerNoise;
      private World worldObj;
      private WorldType worldType;
      private final double[] noiseArray;
      private final float[] parabolicField;
      private final boolean mapFeaturesEnabled;
      
      private MapGenBase caveGenerator = new MapGenCaves();//la génération des caves, remplacer par votre ravin si vous utiliser une autre stone
      private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();//la génération des mineshaft, "" "" ""
      private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
      private MapGenBase ravineGenerator = new MapGenRavine();//la structure du ravin, "" "" ""
      
      private double[] stoneNoise = new double[256];
      private BiomeGenBase[] biomesForGeneration;
      double[] noiseData1; //les noises data
      double[] noiseData2;
      double[] noiseData3;
      double[] noiseData4;
      
      {
      caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
      mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT);
      scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);
      ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);
      }
      
      public AncientChunkProvider(World world, long seed, boolean features)
      {
      this.worldObj = world;
      this.mapFeaturesEnabled = features;
      this.worldType = world.getWorldInfo().getTerrainType();
      this.rand = new Random(seed);
      this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
      this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
      this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
      this.noiseGen4 = new NoiseGeneratorPerlin(this.rand, 4);
      this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
      this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
      this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
      this.noiseArray = new double[825];
      this.parabolicField = new float[25];
      
      for (int j = -2; j <= 2; ++j)
      {
      for (int k = -2; k <= 2; ++k)
      {
      float f = 10.0F / MathHelper.sqrt_float((float)(j * j + k * k) + 0.2F);
      this.parabolicField[j + 2 + (k + 2) * 5] = f;
      }
      }
      
      NoiseGenerator[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};
      noiseGens = TerrainGen.getModdedNoiseGenerators(world, this.rand, noiseGens);
      this.noiseGen1 = (NoiseGeneratorOctaves)noiseGens[0];
      this.noiseGen2 = (NoiseGeneratorOctaves)noiseGens[1];
      this.noiseGen3 = (NoiseGeneratorOctaves)noiseGens[2];
      this.noiseGen4 = (NoiseGeneratorPerlin)noiseGens[3];
      this.noiseGen5 = (NoiseGeneratorOctaves)noiseGens[4];
      this.noiseGen6 = (NoiseGeneratorOctaves)noiseGens[5];
      this.mobSpawnerNoise = (NoiseGeneratorOctaves)noiseGens[6];
      }
      
      public void func_147424_a(int Xchunks, int Zchunks, Block[] topBlock)
      {
      byte b0 = 63;
      this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, Xchunks * 4 - 2, Zchunks * 4 - 2, 10, 10);
      this.func_147423_a(Xchunks * 4, 0, Zchunks * 4);
      
      final Random rand = new Random();
      
      for (int k = 0; k < 4; ++k)
      {
      int l = k * 5;
      int i1 = (k + 1) * 5;
      
      for (int j1 = 0; j1 < 4; ++j1)
      {
      int k1 = (l + j1) * 33;
      int l1 = (l + j1 + 1) * 33;
      int i2 = (i1 + j1) * 33;
      int j2 = (i1 + j1 + 1) * 33;
      
      for (int k2 = 0; k2 < 32; ++k2)
      {
      double d0 = 0.105D;
      double d1 = this.noiseArray[k1 + k2];
      double d2 = this.noiseArray[l1 + k2];
      double d3 = this.noiseArray[i2 + k2];
      double d4 = this.noiseArray[j2 + k2];
      double d5 = (this.noiseArray[k1 + k2 + 1] - d1) * d0;
      double d6 = (this.noiseArray[l1 + k2 + 1] - d2) * d0;
      double d7 = (this.noiseArray[i2 + k2 + 1] - d3) * d0;
      double d8 = (this.noiseArray[j2 + k2 + 1] - d4) * d0;
      
      for (int l2 = 0; l2 < 8; ++l2)
      {
      double d9 = 0.25D;
      double d10 = d1;
      double d11 = d2;
      double d12 = (d3 - d1) * d9;
      double d13 = (d4 - d2) * d9;
      
      for (int i3 = 0; i3 < 4; ++i3)
      {
      int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
      short short1 = 256;
      j3 -= short1;
      double d14 = 0.25D;
      double d16 = (d11 - d10) * d14;
      double d15 = d10 - d16;
      
      for (int k3 = 0; k3 < 4; ++k3)
      {
      if ((d15 += d16) > 0.0D)
      {
      topBlock[j3 += short1] = Blocks.stone;
      }
      else if (k2 * 8 + l2 < b0)
      {
      topBlock[j3 += short1] = Blocks.water;
      }
      else
      {
      topBlock[j3 += short1] = null;
      }
      }
      
      d10 += d12;
      d11 += d13;
      }
      
      d1 += d5;
      d2 += d6;
      d3 += d7;
      d4 += d8;
      }
      }
      }
      }
      }
      
      public void replaceBlocksForBiome(int coordX, int coordZ, Block[] block, byte[] arrayOfByte, BiomeGenBase[] biomeList)
      {
      ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, coordX, coordZ, block, biomeList);
      MinecraftForge.EVENT_BUS.post(event);
      if (event.getResult() == Result.DENY) return;
      
      double d0 = 0.03125D;
      this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, (double)(coordX * 16), (double)(coordZ * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
      
      for (int k = 0; k < 16; ++k)
      {
      for (int l = 0; l < 16; ++l)
      {
      AncientBiome biomegenbase = (AncientBiome /*TODO ce biome est a remplacer par le votre*/)biomeList[l + k * 16];
      biomegenbase.genTerrainBlocks(this.worldObj, this.rand, block, arrayOfByte, coordX * 16 + k, coordZ * 16 + l, this.stoneNoise[l + k * 16]);
      }
      }
      }
      
      public Chunk loadChunk(int par1, int par2)
      {
      return this.provideChunk(par1, par2);
      }
      
      public Chunk provideChunk(int par1, int par2)
      {
      this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
      Block[] ablock = new Block[65536];
      byte[] abyte = new byte[65536];
      this.func_147424_a(par1, par2, ablock);
      this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
      this.replaceBlocksForBiome(par1, par2, ablock, abyte, this.biomesForGeneration);
      this.caveGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock);
      this.ravineGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock);
      
      if (this.mapFeaturesEnabled)
      {
      this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock);
      this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock);
      }
      
      Chunk chunk = new Chunk(this.worldObj, ablock, abyte, par1, par2);
      byte[] abyte1 = chunk.getBiomeArray();
      
      for (int k = 0; k < abyte1.length; ++k)
      {
      abyte1[k] = (byte)this.biomesForGeneration[k].biomeID;
      }
      
      chunk.generateSkylightMap();
      return chunk;
      }
      
      private void func_147423_a(int x, int y, int z)
      {
      double d0 = 684.412D;
      double d1 = 684.412D;
      double d2 = 512.0D;
      double d3 = 512.0D;
      this.noiseData4 = this.noiseGen6.generateNoiseOctaves(this.noiseData4, x, z, 5, 5, 200.0D, 200.0D, 0.5D);
      this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, x, y, z, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D);
      this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
      this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
      boolean flag1 = false;
      boolean flag = false;
      int l = 0;
      int i1 = 0;
      double d4 = 8.5D;
      
      for (int j1 = 0; j1 < 5; ++j1)
      {
      for (int k1 = 0; k1 < 5; ++k1)
      {
      float f = 0.0F;
      float f1 = 0.0F;
      float f2 = 0.0F;
      byte b0 = 2;
      BiomeGenBase biomegenbase = this.biomesForGeneration[j1 + 2 + (k1 + 2) * 10];
      
      for (int l1 = -b0; l1 <= b0; ++l1)
      {
      for (int i2 = -b0; i2 <= b0; ++i2)
      {
      BiomeGenBase biomegenbase1 = this.biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];
      float f3 = biomegenbase1.rootHeight;
      float f4 = biomegenbase1.heightVariation;
      
      float f5 = this.parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F);
      
      if (biomegenbase1.rootHeight > biomegenbase.rootHeight)
      {
      f5 /= 2.0F;
      }
      
      f += f4 * f5;
      f1 += f3 * f5;
      f2 += f5;
      }
      }
      
      f /= f2;
      f1 /= f2;
      f = f * 0.9F + 0.1F;
      f1 = (f1 * 4.0F - 1.0F) / 8.0F;
      double d13 = this.noiseData4[i1] / 8000.0D;
      
      if (d13 < 0.0D)
      {
      d13 = -d13 * 0.3D;
      }
      
      d13 = d13 * 3.0D - 2.0D;
      
      if (d13 < 0.0D)
      {
      d13 /= 2.0D;
      
      if (d13 < -1.0D)
      {
      d13 = -1.0D;
      }
      
      d13 /= 1.4D;
      d13 /= 2.0D;
      }
      else
      {
      if (d13 > 1.0D)
      {
      d13 = 1.0D;
      }
      
      d13 /= 8.0D;
      }
      
      ++i1;
      double d12 = (double)f1;
      double d14 = (double)f;
      d12 += d13 * 0.2D;
      d12 = d12 * 8.5D / 8.0D;
      double d5 = 8.5D + d13 * 4.0D;
      
      for (int j2 = 0; j2 < 33; ++j2)
      {
      double d6 = ((double)j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
      
      if (d6 < 0.0D)
      {
      d6 *= 4.0D;
      }
      
      double d7 = this.noiseData2[l] / 512.0D;
      double d8 = this.noiseData3[l] / 512.0D;
      double d9 = (this.noiseData1[l] / 10.0D + 1.0D) / 2.0D;
      double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
      
      if (j2 > 29)
      {
      double d11 = (double)((float)(j2 - 29) / 3.0F);
      d10 = d10 * (1.0D - d11) + -10.0D * d11;
      }
      
      this.noiseArray[l] = d10;
      ++l;
      }
      }
      }
      }
      
      public boolean chunkExists(int par1, int par2)
      {
      return true;
      }
      
      public void populate(IChunkProvider chunkProvider, int x, int z)
      {
      BlockFalling.fallInstantly = true;
      int x1 = x * 16;
      int z1 = z * 16;
      BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x1 + 16, z1 + 16);
      this.rand.setSeed(this.worldObj.getSeed());
      long i1 = this.rand.nextLong() / 2L * 2L + 1L;
      long j1 = this.rand.nextLong() / 2L * 2L + 1L;
      this.rand.setSeed((long)x * i1 + (long)z * j1 ^ this.worldObj.getSeed());
      boolean flag = false;
      
      MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(chunkProvider, worldObj, rand, x, z, flag));
      
      // si l'option de génération des structures est activer alors nous générons le mineshaft et l'autre structure
      
      if (this.mapFeaturesEnabled)
      {
      this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, x, z);
      this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, x, z);
      }
      
      int x2;
      int z2;
      int i2;
      
      //si le biome n'est pas un désert, une montagne du désert, et que la rand.nextIn(4) ne fait pas 0 alors nous avons un lac
      if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0
      && TerrainGen.populate(chunkProvider, worldObj, rand, x, z, flag, LAKE))
      {
      x2 = x1 + this.rand.nextInt(16) + 8;
      z2 = this.rand.nextInt(256);
      i2 = z1 + this.rand.nextInt(16) + 8;
      //Le blocs de génération du lac
      (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, x2, z2, i2);
      }
      
      //la condition est la même que en haut, sans les biomes
      if (TerrainGen.populate(chunkProvider, worldObj, rand, x, z, flag, LAVA) && !flag && this.rand.nextInt(8) == 0)
      {
      x2 = x1 + this.rand.nextInt(16) + 8;
      //nous définissons les x, y, z
      z2 = this.rand.nextInt(this.rand.nextInt(248) + 8);
      i2 = z1 + this.rand.nextInt(16) + 8;
      
      if (z2 < 63 || this.rand.nextInt(10) == 0)
      { //changer le par le blocs de votre choix
      (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, x2, z2, i2);
      }
      }
      
      //sa nous permet de générer des donjons, comme plus haut changer la classe par la votre pour générer vos donjons
      boolean doGen = TerrainGen.populate(chunkProvider, worldObj, rand, x, z, flag, DUNGEON);
      for (x2 = 0; doGen && x2 < 8; ++x2)
      {
      z2 = x1 + this.rand.nextInt(16) + 8;
      i2 = this.rand.nextInt(256);
      int j2 = z1 + this.rand.nextInt(16) + 8;
      //changer la classe par votre classe
      (new WorldGenDungeons()).generate(this.worldObj, this.rand, z2, i2, j2);
      }
      
      biomegenbase.decorate(this.worldObj, this.rand, x1, z1);
      //sa ajoute des mobs
      if (TerrainGen.populate(chunkProvider, worldObj, rand, x, z, flag, ANIMALS))
      {
      SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x1 + 8, z1 + 8, 16, 16, this.rand);
      }
      x1 += 8;
      z1 += 8;
      
      //sa remplace la génération de l'eau par de la glasse, et ajoute la tomber de neige
      doGen = TerrainGen.populate(chunkProvider, worldObj, rand, x, z, flag, ICE);
      for (x2 = 0; doGen && x2 < 16; ++x2)
      {
      for (z2 = 0; z2 < 16; ++z2)
      {
      i2 = this.worldObj.getPrecipitationHeight(x1 + x2, z1 + z2);
      
      if (this.worldObj.isBlockFreezable(x2 + x1, i2 - 1, z2 + z1))
      {
      this.worldObj.setBlock(x2 + x1, i2 - 1, z2 + z1, Blocks.ice, 0, 2);
      }
      
      if (this.worldObj.func_147478_e(x2 + x1, i2, z2 + z1, true))
      {
      this.worldObj.setBlock(x2 + x1, i2, z2 + z1, Blocks.snow_layer, 0, 2);
      }
      }
      }
      
      MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(chunkProvider, worldObj, rand, x, z, flag));
      
      BlockFalling.fallInstantly = false;
      }
      
      public String makeString()
      {
      return "RandomLevelSource";
      }
      
      public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
      {
      /*TODO*/AncientBiome biomegenbase = (/*TODO*/AncientBiome)this.worldObj.getBiomeGenForCoords(par2, par4);
      return par1EnumCreatureType == EnumCreatureType.monster && this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : biomegenbase.getSpawnableList(par1EnumCreatureType);
      }
      
      public ChunkPosition func_147416_a(World world, String strg, int x, int y, int z)
      {
      return null;
      }
      
      public int getLoadedChunkCount()
      {
      return 0;
      }
      
      public void recreateStructures(int par1, int par2)
      {
      if (this.mapFeaturesEnabled)
      {
      this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null);
      this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null);
      }
      }
      
      }
      
      

      Mince ! voici 🙂

      Oui ce gif est drôle.

      1 réponse Dernière réponse Répondre Citer 0
      • DiangleD Hors-ligne
        Diangle
        dernière édition par

        Tu pourrais m’envoyer ton code en .zip en MP ? j’irais surement plus vite, je te dirais se qui va pas ^^.

        1 réponse Dernière réponse Répondre Citer 0
        • FlowF Hors-ligne
          Flow
          dernière édition par

          Jte donne tout , ou juste les classes concernés dans un dossier Zip ?

          Oui ce gif est drôle.

          1 réponse Dernière réponse Répondre Citer 0
          • FlowF Hors-ligne
            Flow
            dernière édition par

            J’ai une question concernant la 1.8 je cherche a update mon activateur en 1.8 voici mon code mais ca ne marche pas 😕

            package mod.common.item;
            
            import mod.DinoCraft;
            import mod.common.block.BlockRegister;
            import mod.common.world.structure.DimensionRegister;
            import net.minecraft.block.state.IBlockState;
            import net.minecraft.entity.player.EntityPlayer;
            import net.minecraft.init.Blocks;
            import net.minecraft.item.Item;
            import net.minecraft.item.ItemStack;
            import net.minecraft.util.BlockPos;
            import net.minecraft.world.World;
            
            public class ItemEnhancer extends Item
            {
            
            public ItemEnhancer()
            {
            this.setUnlocalizedName("itemEnhancer");
            }
            
            public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, int side, float par8, float par9, float par10)
            {
            int x = pos.getX();
            int y = pos.getY();
            int z = pos.getZ();
            
            if(world.getBlockState(new BlockPos(x, y, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x + 1, y, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x + 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x - 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x - 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x - 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x + 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x + 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x + 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
            {
            System.out.println("CA MARCHE ?");
            
            }
            }
            }
            }
            }
            }
            }
            }
            
            for(int l = 0; l < 2; l++)
            {
            for(int h = 0; h < 3; h++)
            {
            world.setBlockState(new BlockPos(x + l, y + 1 + h, z), (IBlockState)BlockRegister.BlockPortail);
            System.out.println("CA MARCHE ?");
            }
            }
            }
            
            if(world.getBlockState(new BlockPos(x - 1, y, z)).equals(BlockRegister.BlockAmbre))
            {
            
            if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x - 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x - 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x - 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x - 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x + 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x + 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x + 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
            {
            for(int l = 0; l < 2; l++)
            {
            for(int h = 0; h < 3; h++)
            {
            world.setBlockState(new BlockPos(x - l, y + 1 + h, z) , (IBlockState)BlockRegister.BlockPortail);
            }
            }
            }
            }
            }
            }
            }
            }
            }
            }
            }
            
            if(world.getBlockState(new BlockPos(x, y, z + 1)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 4, z + 1)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 1, z - 1)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 2, z - 1)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 3, z - 1)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 1, z + 2)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 2, z + 2)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 3, z + 2)).equals(BlockRegister.BlockAmbre))
            {
            for(int l = 0; l < 2; l++)
            {
            for(int h = 0; h < 3; h++)
            {
            world.setBlockState(new BlockPos(x, y + 1 + h, z + l), (IBlockState)BlockRegister.BlockPortail);
            }
            }
            }
            }
            }
            }
            }
            }
            }
            }
            }
            
            if(world.getBlockState(new BlockPos(x, y, z - 1)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 4, z - 1)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 1, z + 1)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 2, z + 1)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 3, z + 1)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 1, z - 2)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 2, z - 2)).equals(BlockRegister.BlockAmbre))
            {
            if(world.getBlockState(new BlockPos(x, y + 3, z - 2)).equals(BlockRegister.BlockAmbre))
            {
            for(int l = 0; l < 2; l++)
            {
            for(int h = 0; h < 3; h++)
            {
            world.setBlockState(new BlockPos(x, y + 1 + h, z - l), (IBlockState)BlockRegister.BlockPortail);
            }
            }
            }
            }
            }
            }
            }
            }
            }
            }
            
            }
            }
            
            return false;
            }
            }
            
            

            Je pnese que c’est ca qui craint :

            world.setBlockState(new BlockPos(x + l, y + 1 + h, z), (IBlockState)BlockRegister.BlockPortail);
            
            

            avec le (IBlockState)

            mais si je l’enlève ca ne veut pas car la fonction (pos , block) n’existe pas y’a que (pos , state) qui fonctionne 😕

            Oui ce gif est drôle.

            1 réponse Dernière réponse Répondre Citer 0
            • robin4002R Hors-ligne
              robin4002 Moddeurs confirmés Rédacteurs Administrateurs
              dernière édition par

              BlockRegistry.BlockPortail.getDefaultBlockState()

              1 réponse Dernière réponse Répondre Citer 0
              • FlowF Hors-ligne
                Flow
                dernière édition par

                Je suppose que tu veut dire

                BlockRegister.BlockPortail.getDefaultState() car getDefaultBlockState() n’existe pas 😛

                Pourtant ca ne marche toujours pas , et le system.out.printIn(“CA MARCHE ?”)

                n’apparaît pas dans la console voila le code entier modifier :

                package mod.common.item;
                
                import mod.DinoCraft;
                import mod.common.block.BlockRegister;
                import mod.common.world.structure.DimensionRegister;
                import net.minecraft.block.state.IBlockState;
                import net.minecraft.entity.player.EntityPlayer;
                import net.minecraft.init.Blocks;
                import net.minecraft.item.Item;
                import net.minecraft.item.ItemStack;
                import net.minecraft.util.BlockPos;
                import net.minecraft.world.World;
                
                public class ItemEnhancer extends Item
                {
                
                public ItemEnhancer()
                {
                this.setUnlocalizedName("itemEnhancer");
                }
                
                public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, int side, float par8, float par9, float par10)
                {
                int x = pos.getX();
                int y = pos.getY();
                int z = pos.getZ();
                
                if(world.getBlockState(new BlockPos(x, y, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x + 1, y, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x + 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x - 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x - 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x - 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x + 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x + 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x + 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
                {
                for(int l = 0; l < 2; l++)
                {
                for(int h = 0; h < 3; h++)
                {
                world.setBlockState(new BlockPos(x + l, y + 1 + h, z), BlockRegister.BlockPortail.getDefaultState());
                System.out.println("CA MARCHE ?");
                }
                }
                }
                }
                }
                }
                }
                }
                }
                }
                }
                
                if(world.getBlockState(new BlockPos(x - 1, y, z)).equals(BlockRegister.BlockAmbre))
                {
                
                if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x - 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x - 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x - 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x - 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x + 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x + 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x + 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
                {
                for(int l = 0; l < 2; l++)
                {
                for(int h = 0; h < 3; h++)
                {
                world.setBlockState(new BlockPos(x - l, y + 1 + h, z) , BlockRegister.BlockPortail.getDefaultState());
                }
                }
                }
                }
                }
                }
                }
                }
                }
                }
                }
                
                if(world.getBlockState(new BlockPos(x, y, z + 1)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 4, z + 1)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 1, z - 1)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 2, z - 1)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 3, z - 1)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 1, z + 2)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 2, z + 2)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 3, z + 2)).equals(BlockRegister.BlockAmbre))
                {
                for(int l = 0; l < 2; l++)
                {
                for(int h = 0; h < 3; h++)
                {
                world.setBlockState(new BlockPos(x, y + 1 + h, z + l), BlockRegister.BlockPortail.getDefaultState());
                }
                }
                }
                }
                }
                }
                }
                }
                }
                }
                }
                
                if(world.getBlockState(new BlockPos(x, y, z - 1)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 4, z - 1)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 1, z + 1)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 2, z + 1)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 3, z + 1)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 1, z - 2)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 2, z - 2)).equals(BlockRegister.BlockAmbre))
                {
                if(world.getBlockState(new BlockPos(x, y + 3, z - 2)).equals(BlockRegister.BlockAmbre))
                {
                for(int l = 0; l < 2; l++)
                {
                for(int h = 0; h < 3; h++)
                {
                world.setBlockState(new BlockPos(x, y + 1 + h, z - l), BlockRegister.BlockPortail.getDefaultState());
                }
                }
                }
                }
                }
                }
                }
                }
                }
                }
                
                }
                }
                
                return false;
                }
                }
                
                

                Oui ce gif est drôle.

                1 réponse Dernière réponse Répondre Citer 0
                • robin4002R Hors-ligne
                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                  dernière édition par

                  J’étais sur mon téléphone quand j’ai répondu donc oui c’est bien getDefaultState et non getDefaultBlockState
                  Par contre là je ne sais pas pourquoi ça ne fonctionne toujours pas. Vérifies que le getDefaultState n’est pas null, mais normalement ça ne devrait pas être le cas.

                  1 réponse Dernière réponse Répondre Citer 0
                  • FlowF Hors-ligne
                    Flow
                    dernière édition par

                    Il ne l’est pas effectivement , c’est bizarre je vais relire le tuto pour voir si j’ai pas louper quelque chose 😛

                    Si Diangle passe par la , aide moi xD

                    Oui ce gif est drôle.

                    1 réponse Dernière réponse Répondre Citer 0
                    • DiangleD Hors-ligne
                      Diangle
                      dernière édition par

                      Met des system.out.println(…) Pour voir quel condition sont appeler.

                      1 réponse Dernière réponse Répondre Citer 0
                      • FlowF Hors-ligne
                        Flow
                        dernière édition par

                        package mod.common.item;
                        
                        import mod.DinoCraft;
                        import mod.common.block.BlockRegister;
                        import mod.common.world.structure.DimensionRegister;
                        import net.minecraft.block.state.IBlockState;
                        import net.minecraft.entity.player.EntityPlayer;
                        import net.minecraft.init.Blocks;
                        import net.minecraft.item.Item;
                        import net.minecraft.item.ItemStack;
                        import net.minecraft.util.BlockPos;
                        import net.minecraft.util.EnumFacing;
                        import net.minecraft.world.World;
                        
                        public class ItemEnhancer extends Item
                        {
                        
                        public ItemEnhancer()
                        {
                        this.setUnlocalizedName("itemEnhancer");
                        }
                        
                        public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, BlockPos pos, EnumFacing facing, float par8, float par9, float par10)
                        {
                        int x = pos.getX();
                        int y = pos.getY();
                        int z = pos.getZ();
                        System.out.println("CA MARCHE ?");
                        
                        if(world.getBlockState(new BlockPos(x, y, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x + 1, y, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x + 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x - 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x - 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x - 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x + 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x + 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x + 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
                        {
                        for(int l = 0; l < 2; l++)
                        {
                        for(int h = 0; h < 3; h++)
                        {
                        world.setBlockState(new BlockPos(x + l, y + 1 + h, z), BlockRegister.BlockPortail.getDefaultState());
                        System.out.println("CA MARCHE 1?");
                        
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        
                        if(world.getBlockState(new BlockPos(x - 1, y, z)).equals(BlockRegister.BlockAmbre))
                        {
                        
                        if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x - 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x - 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x - 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x - 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x + 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x + 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x + 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
                        {
                        for(int l = 0; l < 2; l++)
                        {
                        for(int h = 0; h < 3; h++)
                        {
                        world.setBlockState(new BlockPos(x - l, y + 1 + h, z) , BlockRegister.BlockPortail.getDefaultState());
                        System.out.println("CA MARCHE 2?");
                        
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        
                        if(world.getBlockState(new BlockPos(x, y, z + 1)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 4, z + 1)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 1, z - 1)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 2, z - 1)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 3, z - 1)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 1, z + 2)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 2, z + 2)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 3, z + 2)).equals(BlockRegister.BlockAmbre))
                        {
                        for(int l = 0; l < 2; l++)
                        {
                        for(int h = 0; h < 3; h++)
                        {
                        world.setBlockState(new BlockPos(x, y + 1 + h, z + l), BlockRegister.BlockPortail.getDefaultState());
                        System.out.println("CA MARCHE 3?");
                        
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        
                        if(world.getBlockState(new BlockPos(x, y, z - 1)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 4, z - 1)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 1, z + 1)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 2, z + 1)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 3, z + 1)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 1, z - 2)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 2, z - 2)).equals(BlockRegister.BlockAmbre))
                        {
                        if(world.getBlockState(new BlockPos(x, y + 3, z - 2)).equals(BlockRegister.BlockAmbre))
                        {
                        for(int l = 0; l < 2; l++)
                        {
                        for(int h = 0; h < 3; h++)
                        {
                        world.setBlockState(new BlockPos(x, y + 1 + h, z - l), BlockRegister.BlockPortail.getDefaultState());
                        System.out.println("CA MARCHE 4?");
                        
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        }
                        
                        }
                        }
                        
                        return false;
                        }
                        
                        }
                        
                        

                        Il n’y a que la ligne 29 qui apparait quand je fais un click droit sur le block portail 😕

                        Oui ce gif est drôle.

                        1 réponse Dernière réponse Répondre Citer 0
                        • DiangleD Hors-ligne
                          Diangle
                          dernière édition par

                          Regarde si il y a une fonction onItemRigthClick(…)

                          1 réponse Dernière réponse Répondre Citer 0
                          • FlowF Hors-ligne
                            Flow
                            dernière édition par

                            Oui j’ai essayé avec ca mais ca marche pas non plus xD Jvois pas pourquoi ca marche pas en fait oO

                            Oui ce gif est drôle.

                            1 réponse Dernière réponse Répondre Citer 0
                            • FlowF Hors-ligne
                              Flow
                              dernière édition par

                              EUREKA ! Fallais rajouter .getDefaultState après chaque block du portail voici le code pour la 1.8 ceux qui le désire 🙂

                              package mod.common.item;
                              
                              import mod.DinoCraft;
                              import mod.common.block.BlockRegister;
                              import mod.common.world.structure.DimensionRegister;
                              import net.minecraft.block.state.IBlockState;
                              import net.minecraft.entity.player.EntityPlayer;
                              import net.minecraft.init.Blocks;
                              import net.minecraft.item.Item;
                              import net.minecraft.item.ItemStack;
                              import net.minecraft.util.BlockPos;
                              import net.minecraft.util.EnumFacing;
                              import net.minecraft.world.World;
                              
                              public class ItemEnhancer extends Item
                              {
                              
                              public ItemEnhancer()
                              {
                              this.setUnlocalizedName("itemEnhancer");
                              }
                              
                              public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, BlockPos pos, EnumFacing facing, float par8, float par9, float par10)
                              {
                              int x = pos.getX();
                              int y = pos.getY();
                              int z = pos.getZ();
                              System.out.println("CA MARCHE ?");
                              
                              if(world.getBlockState(new BlockPos(x, y, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x + 1, y, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x + 1, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x - 1, y + 1, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x - 1, y + 2, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x - 1, y + 3, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x + 2, y + 1, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x + 2, y + 2, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x + 2, y + 3, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              for(int l = 0; l < 2; l++)
                              {
                              for(int h = 0; h < 3; h++)
                              {
                              world.setBlockState(new BlockPos(x + l, y + 1 + h, z), BlockRegister.BlockPortail.getDefaultState());
                              System.out.println("CA MARCHE 1?");
                              
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              
                              if(world.getBlockState(new BlockPos(x - 1, y, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              
                              if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x - 1, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x - 2, y + 1, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x - 2, y + 2, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x - 2, y + 3, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x + 1, y + 1, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x + 1, y + 2, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x + 1, y + 3, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              for(int l = 0; l < 2; l++)
                              {
                              for(int h = 0; h < 3; h++)
                              {
                              world.setBlockState(new BlockPos(x - l, y + 1 + h, z) , BlockRegister.BlockPortail.getDefaultState());
                              System.out.println("CA MARCHE 2?");
                              
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              
                              if(world.getBlockState(new BlockPos(x, y, z + 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 4, z + 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 1, z - 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 2, z - 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 3, z - 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 1, z + 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 2, z + 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 3, z + 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              for(int l = 0; l < 2; l++)
                              {
                              for(int h = 0; h < 3; h++)
                              {
                              world.setBlockState(new BlockPos(x, y + 1 + h, z + l), BlockRegister.BlockPortail.getDefaultState());
                              System.out.println("CA MARCHE 3?");
                              
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              
                              if(world.getBlockState(new BlockPos(x, y, z - 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 4, z - 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 1, z + 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 2, z + 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 3, z + 1)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 1, z - 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 2, z - 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              if(world.getBlockState(new BlockPos(x, y + 3, z - 2)).equals(BlockRegister.BlockAmbre.getDefaultState()))
                              {
                              for(int l = 0; l < 2; l++)
                              {
                              for(int h = 0; h < 3; h++)
                              {
                              world.setBlockState(new BlockPos(x, y + 1 + h, z - l), BlockRegister.BlockPortail.getDefaultState());
                              System.out.println("CA MARCHE 4?");
                              
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              }
                              
                              }
                              }
                              
                              return false;
                              }
                              
                              }
                              
                              

                              Oui ce gif est drôle.

                              1 réponse Dernière réponse Répondre Citer 0
                              • EmotionFoxE Hors-ligne
                                EmotionFox
                                dernière édition par

                                Bonjour tout le monde, j’ai un petit problème quand j’essaye d’appliquer le mod “île flottante” en 1.8…

                                Le soucie doit provenir normalement de la classe ChunkProvider :

                                package mods.emotion.dimension;
                                
                                import java.util.List;
                                import java.util.Random;
                                
                                import net.minecraft.block.Block;
                                import net.minecraft.block.BlockSand;
                                import net.minecraft.entity.EnumCreatureType;
                                import net.minecraft.init.Blocks;
                                import net.minecraft.util.BlockPos;
                                import net.minecraft.util.IProgressUpdate;
                                import net.minecraft.world.SpawnerAnimals;
                                import net.minecraft.world.World;
                                import net.minecraft.world.biome.BiomeGenBase;
                                import net.minecraft.world.chunk.Chunk;
                                import net.minecraft.world.chunk.IChunkProvider;
                                import net.minecraft.world.gen.NoiseGeneratorOctaves;
                                import net.minecraft.world.gen.feature.WorldGenBigTree;
                                import net.minecraft.world.gen.feature.WorldGenLakes;
                                import net.minecraft.world.gen.feature.WorldGenTrees;
                                
                                public class SkyChunkProvider implements IChunkProvider
                                {
                                private Random rand;
                                
                                private NoiseGeneratorOctaves noiseGen1;
                                private NoiseGeneratorOctaves noiseGen2;
                                private NoiseGeneratorOctaves noiseGen3;
                                private NoiseGeneratorOctaves noiseGen4;
                                public NoiseGeneratorOctaves noiseGen5;
                                public NoiseGeneratorOctaves noiseGen6;
                                private NoiseGeneratorOctaves noiseGen7;
                                public NoiseGeneratorOctaves mobSpawnerNoise;
                                private World worldObj;
                                private double[] noiseArray;
                                
                                private double[] bNoise1;
                                private double[] bNoise2;
                                private double[] bNoise3;
                                private BiomeGenBase[] biomesForGeneration;
                                double[] noise1;
                                double[] noise2;
                                double[] noise3;
                                double[] noise4;
                                double[] noise5;
                                int[][] field_914_i = new int[32][32];
                                private double[] generatedTemperatures;
                                
                                public Block topBlock;
                                public Block fillerBlock;
                                
                                public SkyChunkProvider(World world, long seed)
                                {
                                this.bNoise1 = new double[256];
                                this.bNoise2 = new double[256];
                                this.bNoise3 = new double[256];
                                this.worldObj = world;
                                this.rand = new Random(seed);
                                this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
                                this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
                                this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 32);
                                this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 64);
                                this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 4);
                                this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 10);
                                this.noiseGen7 = new NoiseGeneratorOctaves(this.rand, 16);
                                this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
                                }
                                
                                public void generateTerrain(int i, int j, Block[] block, BiomeGenBase[] abiomes)
                                {
                                byte byte0 = 2;
                                int k = byte0 + 1;
                                byte byte1 = 33;
                                int l = byte0 + 1;
                                this.noiseArray = initializeNoiseField(this.noiseArray, i * byte0, 0, j * byte0, k, byte1, l);
                                
                                for(int i1 = 0; i1 < byte0; i1++)
                                {
                                for(int j1 = 0; j1 < byte0; j1++)
                                {
                                for(int k1 = 0; k1 < 32; k1++)
                                {
                                double d = 0.25D;
                                double d1 = this.noiseArray[(((i1 + 0) * l + j1 + 0) * byte1 + k1 + 0)];
                                double d2 = this.noiseArray[(((i1 + 0) * l + j1 + 1) * byte1 + k1 + 0)];
                                double d3 = this.noiseArray[(((i1 + 1) * l + j1 + 0) * byte1 + k1 + 0)];
                                double d4 = this.noiseArray[(((i1 + 1) * l + j1 + 1) * byte1 + k1 + 0)];
                                double d5 = (this.noiseArray[(((i1 + 0) * l + j1 + 0) * byte1 + k1 + 1)] - d1) * d;
                                double d6 = (this.noiseArray[(((i1 + 0) * l + j1 + 1) * byte1 + k1 + 1)] - d2) * d;
                                double d7 = (this.noiseArray[(((i1 + 1) * l + j1 + 0) * byte1 + k1 + 1)] - d3) * d;
                                double d8 = (this.noiseArray[(((i1 + 1) * l + j1 + 1) * byte1 + k1 + 1)] - d4) * d;
                                for(int l1 = 0; l1 < 4; l1++)
                                {
                                double d9 = 0.125D;
                                double d10 = d1;
                                double d11 = d2;
                                double d12 = (d3 - d1) * d9;
                                double d13 = (d4 - d2) * d9;
                                for(int i2 = 0; i2 < 8; i2++)
                                {
                                int j2 = i2 + i1 * 8 << 11 | 0 + j1 * 8 << 7 | k1 * 4 + l1;
                                char c = '€';
                                double d14 = 0.125D;
                                double d15 = d10;
                                double d16 = (d11 - d10) * d14;
                                for(int k2 = 0; k2 < 8; k2++)
                                {
                                Block l2 = Blocks.air;
                                if(d15 > 0.0D)
                                {
                                l2 = Blocks.stone;
                                }
                                block[j2] = l2;
                                j2 += c;
                                d15 += d16;
                                }
                                
                                d10 += d12;
                                d11 += d13;
                                }
                                
                                d1 += d5;
                                d2 += d6;
                                d3 += d7;
                                d4 += d8;
                                }
                                }
                                }
                                }
                                }
                                
                                private double[] initializeNoiseField(double[] ad, int i, int j, int k, int l, int i1, int j1)
                                {
                                if(ad == null)
                                {
                                ad = new double[l * i1 * j1];
                                }
                                double d = 684.41200000000003D;
                                double d1 = 684.41200000000003D;
                                
                                this.noise4 = this.noiseGen6.generateNoiseOctaves(this.noise4, i, k, l, j1, 1.121D, 1.121D, 0.5D);
                                this.noise5 = this.noiseGen7.generateNoiseOctaves(this.noise5, i, k, l, j1, 200.0D, 200.0D, 0.5D);
                                d *= 2.0D;
                                this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, i, j, k, l, i1, j1, d / 80.0D, d1 / 160.0D, d / 80.0D);
                                this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, i, j, k, l, i1, j1, d, d1, d);
                                this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, i, j, k, l, i1, j1, d, d1, d);
                                int k1 = 0;
                                int l1 = 0;
                                for(int j2 = 0; j2 < l; j2++)
                                {
                                for(int l2 = 0; l2 < j1; l2++)
                                {
                                double d4 = 1.0D;
                                d4 *= d4;
                                d4 *= d4;
                                d4 = 1.0D - d4;
                                double d5 = (this.noise4[l1] + 256.0D) / 512.0D;
                                d5 *= d4;
                                if(d5 > 1.0D)
                                {
                                d5 = 1.0D;
                                }
                                double d6 = this.noise5[l1] / 8000.0D;
                                if(d6 < 0.0D)
                                {
                                d6 = -d6 * 0.3D;
                                }
                                d6 = d6 * 3.0D - 2.0D;
                                if(d6 > 1.0D)
                                {
                                d6 = 1.0D;
                                }
                                d6 /= 8.0D;
                                d6 = 0.0D;
                                if(d5 < 0.0D)
                                {
                                d5 = 0.0D;
                                }
                                d5 += 0.5D;
                                d6 = d6 * i1 / 16.0D;
                                l1++;
                                double d7 = i1 / 2.0D;
                                for(int j3 = 0; j3 < i1; j3++)
                                {
                                double d8 = 0.0D;
                                double d9 = (j3 - d7) * 8.0D / d5;
                                if(d9 < 0.0D)
                                {
                                d9 *= -1.0D;
                                }
                                double d10 = this.noise1[k1] / 512.0D;
                                double d11 = this.noise2[k1] / 512.0D;
                                double d12 = (this.noise3[k1] / 10.0D + 1.0D) / 2.0D;
                                if(d12 < 0.0D)
                                {
                                d8 = d10;
                                }
                                else if(d12 > 1.0D)
                                {
                                d8 = d11;
                                }
                                else
                                {
                                d8 = d10 + (d11 - d10) * d12;
                                }
                                d8 -= 8.0D;
                                int k3 = 32;
                                if(j3 > i1 - k3)
                                {
                                double d13 = (j3 - (i1 - k3)) / (k3 - 1.0F);
                                d8 = d8 * (1.0D - d13) + -30.0D * d13;
                                }
                                k3 = 8;
                                if(j3 < k3)
                                {
                                double d14 = (k3 - j3) / (k3 - 1.0F);
                                d8 = d8 * (1.0D - d14) + -30.0D * d14;
                                }
                                ad[k1] = d8;
                                k1++;
                                }
                                }
                                }
                                return ad;
                                }
                                
                                public void replaceBlockForBiome(int i, int j, Block[] block, BiomeGenBase[] abiome)
                                {
                                double d = 0.03125D;
                                this.bNoise1 = this.noiseGen4.generateNoiseOctaves(this.bNoise1, i * 16, j * 16, 0, 16, 16, 1, d, d, 1.0D);
                                this.bNoise2 = this.noiseGen4.generateNoiseOctaves(this.bNoise2, i * 16, 109, j * 16, 16, 1, 16, d, 1.0D, d);
                                this.bNoise3 = this.noiseGen5.generateNoiseOctaves(this.bNoise3, i * 16, j * 16, 0, 16, 16, 1, d * 2.0D, d * 2.0D, d * 2.0D);
                                for(int k = 0; k < 16; k++)
                                {
                                for(int l = 0; l < 16; l++)
                                {
                                int i1 = (int)(this.bNoise3[(k + l * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
                                
                                int j1 = -1;
                                this.topBlock = Blocks.grass;
                                this.fillerBlock = Blocks.dirt;
                                Block block1 = this.topBlock;
                                Block block2 = this.fillerBlock;
                                Block stone = Blocks.stone;
                                
                                if(block1 == Blocks.air)
                                {
                                block1 = Blocks.grass;
                                }
                                if(block2 == Blocks.air)
                                {
                                block2 = Blocks.dirt;
                                }
                                if(stone == Blocks.air)
                                {
                                stone = Blocks.stone;
                                }
                                for(int k1 = 127; k1 >= 0; k1–)
                                {
                                int l1 = (l * 16 + k) * 128 + k1;
                                Block block3 = block[l1];
                                if(block3 == Blocks.air)
                                {
                                j1 = -1;
                                }
                                else if(block3 == stone)
                                {
                                
                                if(j1 == -1)
                                {
                                
                                if(i1 <= 0)
                                {
                                block1 = Blocks.air;
                                block2 = stone;
                                }
                                j1 = i1;
                                if(k1 >= 0)
                                {
                                block[l1] = block1;
                                }
                                else
                                {
                                block[l1] = block2;
                                }
                                
                                }
                                else if(j1 > 0)
                                {
                                j1–;
                                block[l1] = block2;
                                }
                                }
                                }
                                }
                                }
                                }
                                
                                public List getPossibleCreatures(EnumCreatureType enumcreaturetype, int x, int y, int z)
                                {
                                BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(new BlockPos(x, y, z));
                                return var5 == null ? null : var5.getSpawnableList(enumcreaturetype);
                                }
                                
                                @Override
                                public boolean chunkExists(int x, int z)
                                {
                                return true;
                                }
                                
                                @Override
                                public Chunk provideChunk(int x, int z)
                                {
                                this.rand.setSeed(x * 391279128714L + z * 132894987741L);
                                Block[] ablock = new Block[32768];
                                this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, x * 16, z * 16, 16, 16);
                                generateTerrain(x, z, ablock, this.biomesForGeneration);
                                replaceBlockForBiome(x, z, ablock, this.biomesForGeneration);
                                Chunk chunk = new Chunk(this.worldObj, x, z);
                                byte[] abyte = chunk.getBiomeArray();
                                
                                for(int k = 0; k < abyte.length; k++)
                                {
                                abyte[k] = ((byte)this.biomesForGeneration[k].biomeID);
                                }
                                
                                chunk.generateSkylightMap();
                                return chunk;
                                }
                                
                                @Override
                                public Chunk provideChunk(BlockPos blockPosIn)
                                {
                                return this.provideChunk(blockPosIn.getX() >> 4, blockPosIn.getZ() >> 4);
                                }
                                
                                @Override
                                public void populate(IChunkProvider iChunkProvider, int i, int j)
                                {
                                BlockSand.fallInstantly = true;
                                
                                int var4 = i * 16;
                                int var5 = j * 16;
                                BiomeGenBase var6 = this.worldObj.getWorldChunkManager().getBiomeGenerator(new BlockPos(var4 + 16, 0, var5 + 16));
                                this.rand.setSeed(this.worldObj.getSeed());
                                
                                if(this.rand.nextInt(4) == 0)
                                {
                                int var13 = var4 + this.rand.nextInt(16) + 8;
                                int var14 = this.rand.nextInt(256);
                                int var15 = var5 + this.rand.nextInt(16) + 8;
                                new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, new BlockPos(var13, var14, var15));
                                }
                                
                                Random rand = new Random();
                                int randomNum = rand.nextInt(6) + 1;
                                if(randomNum == 2)
                                {
                                WorldGenTrees var17 = new WorldGenTrees(true);
                                
                                for(int var18 = 0; var18 < 5; var18++)
                                {
                                int var19 = var4 + this.rand.nextInt(16);
                                int var20 = var5 + this.rand.nextInt(16);
                                int var21 = this.worldObj.getHeight();
                                var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                }
                                
                                SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                                
                                for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                                {
                                for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                {
                                int var10000 = var21 - (var4 + 8);
                                var10000 = var20 - (var5 + 8);
                                }
                                }
                                }
                                else if(randomNum == 3)
                                {
                                WorldGenTrees var17 = new WorldGenTrees(false);
                                
                                for(int var18 = 0; var18 < 5; var18++)
                                {
                                int var19 = var4 + this.rand.nextInt(16);
                                int var20 = var5 + this.rand.nextInt(16);
                                int var21 = this.worldObj.getHeight();
                                var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                }
                                
                                SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                                
                                for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                                {
                                for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                {
                                int var10000 = var21 - (var4 + 8);
                                var10000 = var20 - (var5 + 8);
                                }
                                
                                }
                                
                                }
                                else if(randomNum == 4)
                                {
                                WorldGenBigTree var17 = new WorldGenBigTree(true);
                                
                                for(int var18 = 0; var18 < 5; var18++)
                                {
                                int var19 = var4 + this.rand.nextInt(16);
                                int var20 = var5 + this.rand.nextInt(16);
                                int var21 = this.worldObj.getHeight();
                                var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                }
                                
                                SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                                
                                for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                                {
                                for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                {
                                int var10000 = var21 - (var4 + 8);
                                var10000 = var20 - (var5 + 8);
                                }
                                }
                                }
                                BlockSand.fallInstantly = false;
                                }
                                
                                @Override
                                public boolean func_177460_a(IChunkProvider p_177460_1_, Chunk p_177460_2_, int p_177460_3_, int p_177460_4_)
                                {
                                return false;
                                }
                                
                                @Override
                                public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_)
                                {
                                return true;
                                }
                                
                                @Override
                                public boolean unloadQueuedChunks()
                                {
                                return false;
                                }
                                
                                @Override
                                public boolean canSave()
                                {
                                return true;
                                }
                                
                                @Override
                                public String makeString()
                                {
                                return "RandomLevelSource";
                                }
                                
                                @Override
                                public List func_177458_a(EnumCreatureType enumCreatureType, BlockPos pos)
                                {
                                BiomeGenDream biomegenbase = (BiomeGenDream)this.worldObj.getBiomeGenForCoords(pos);
                                return biomegenbase.getSpawnableList(enumCreatureType);
                                }
                                
                                @Override
                                public BlockPos getStrongholdGen(World worldIn, String p_180513_2_, BlockPos p_180513_3_)
                                {
                                return null;
                                }
                                
                                @Override
                                public int getLoadedChunkCount()
                                {
                                return 0;
                                }
                                
                                @Override
                                public void recreateStructures(Chunk p_180514_1_, int p_180514_2_, int p_180514_3_)
                                {}
                                
                                @Override
                                public void saveExtraData()
                                {}
                                }
                                

                                Mais c’est peut-être un problème au niveau du biome :

                                package mods.emotion.dimension;
                                
                                import java.util.Random;
                                
                                import net.minecraft.block.Block;
                                import net.minecraft.block.BlockSand;
                                import net.minecraft.block.material.Material;
                                import net.minecraft.block.state.IBlockState;
                                import net.minecraft.init.Blocks;
                                import net.minecraft.util.BlockPos;
                                import net.minecraft.world.World;
                                import net.minecraft.world.biome.BiomeGenBase;
                                import net.minecraft.world.chunk.ChunkPrimer;
                                import net.minecraftforge.fml.relauncher.Side;
                                import net.minecraftforge.fml.relauncher.SideOnly;
                                
                                public class BiomeGenDream extends BiomeGenBase
                                {
                                public BiomeGenDream(int par1)
                                {
                                super(par1);
                                setTemperatureRainfall(0.0F, 0.0F);
                                setHeight(height_LowPlains);
                                this.theBiomeDecorator.treesPerChunk = 5;
                                this.theBiomeDecorator.flowersPerChunk = 4;
                                this.theBiomeDecorator.grassPerChunk = 10;
                                }
                                
                                @Override
                                public void genTerrainBlocks(World world, Random rand, ChunkPrimer chunkPrimer, int i, int j, double d1)
                                {
                                this.topBlock = Blocks.grass.getDefaultState();
                                this.fillerBlock = Blocks.dirt.getDefaultState();
                                
                                this.generateEmotionBiomeTerrain(world, rand, chunkPrimer, i, j, d1);
                                }
                                
                                public final void generateEmotionBiomeTerrain(World worldIn, Random p_180628_2_, ChunkPrimer p_180628_3_, int p_180628_4_, int p_180628_5_, double p_180628_6_)
                                {
                                boolean flag = true;
                                IBlockState iblockstate = this.topBlock;
                                IBlockState iblockstate1 = this.fillerBlock;
                                int k = -1;
                                int l = (int)(p_180628_6_ / 3.0D + 3.0D + p_180628_2_.nextDouble() * 0.25D);
                                int i1 = p_180628_4_ & 15;
                                int j1 = p_180628_5_ & 15;
                                
                                for(int k1 = 255; k1 >= 0; –k1)
                                {
                                if(k1 <= p_180628_2_.nextInt(5))
                                {
                                p_180628_3_.setBlockState(j1, k1, i1, Blocks.air.getDefaultState());
                                }
                                else
                                {
                                IBlockState iblockstate2 = p_180628_3_.getBlockState(j1, k1, i1);
                                
                                if(iblockstate2.getBlock().getMaterial() == Material.air)
                                {
                                k = -1;
                                }
                                else if(iblockstate2.getBlock() == Blocks.stone)
                                {
                                if(k == -1)
                                {
                                if(l <= 0)
                                {
                                iblockstate = null;
                                iblockstate1 = Blocks.stone.getDefaultState();
                                }
                                else if(k1 >= 59 && k1 <= 64)
                                {
                                iblockstate = this.topBlock;
                                iblockstate1 = this.fillerBlock;
                                }
                                
                                if(k1 < 63 && (iblockstate == null || iblockstate.getBlock().getMaterial() == Material.air))
                                {
                                if(this.getFloatTemperature(new BlockPos(p_180628_4_, k1, p_180628_5_)) < 0.15F)
                                {
                                iblockstate = Blocks.ice.getDefaultState();
                                }
                                else
                                {
                                iblockstate = Blocks.water.getDefaultState();
                                }
                                }
                                
                                k = l;
                                
                                if(k1 >= 62)
                                {
                                p_180628_3_.setBlockState(j1, k1, i1, iblockstate);
                                }
                                else if(k1 < 56 - l)
                                {
                                iblockstate = null;
                                iblockstate1 = Blocks.stone.getDefaultState();
                                p_180628_3_.setBlockState(j1, k1, i1, Blocks.gravel.getDefaultState());
                                }
                                else
                                {
                                p_180628_3_.setBlockState(j1, k1, i1, iblockstate1);
                                }
                                }
                                else if(k > 0)
                                {
                                --k;
                                p_180628_3_.setBlockState(j1, k1, i1, iblockstate1);
                                
                                if(k == 0 && iblockstate1.getBlock() == Blocks.sand)
                                {
                                k = p_180628_2_.nextInt(4) + Math.max(0, k1 - 63);
                                iblockstate1 = Blocks.air.getDefaultState();
                                }
                                }
                                }
                                }
                                }
                                }
                                
                                @SideOnly(Side.CLIENT)
                                public int getGrassColorAtPos(BlockPos pos)
                                {
                                return 0xFF2bcda1;
                                }
                                
                                @SideOnly(Side.CLIENT)
                                public int getFoliageColorAtPos(BlockPos pos)
                                {
                                return 0xFF2bcda1;
                                }
                                }
                                

                                Aucune erreur à perte de vue, juste une apparition brutale au beau millieux du vide total… En ésperant que quelqu’un trouve une solution, merci d’avance 🙂

                                1 réponse Dernière réponse Répondre Citer 0
                                • EmotionFoxE Hors-ligne
                                  EmotionFox
                                  dernière édition par

                                  Bon je sais pas réellement à combien de temps d’intervalle j’ai le droit de “up” mais je vais quand même me permette de le faire après 10h au cas ou quelqu’un de connaisseur passe par ici

                                  [–— UP -----]

                                  1 réponse Dernière réponse Répondre Citer -1
                                  • DiabolicaTrixD Hors-ligne
                                    DiabolicaTrix Correcteurs Moddeurs confirmés
                                    dernière édition par

                                    @‘robin4002’:

                                    7. Le flood est interdit, il doit y avoir minimum 24h entre deux postes par la même personne. Si vous devez compléter un message et que personne n’a encore répondu, utilisez la fonction éditer.

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • DiangleD Hors-ligne
                                      Diangle
                                      dernière édition par

                                      Se sour je rentre chez moi. Je regarderai.

                                      Envoyé de mon GT-S7390G

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • EmotionFoxE Hors-ligne
                                        EmotionFox
                                        dernière édition par

                                        D’accord merci bien

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • DiangleD Hors-ligne
                                          Diangle
                                          dernière édition par

                                          le problème viens du chunk provider. tu as essayer en reprennent le CP du tuto et en l’adaptant.

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • EmotionFoxE Hors-ligne
                                            EmotionFox
                                            dernière édition par

                                            Oui justement je me suis rendue compte que le problème venais effectivement de là, seul soucie c’est que certaine fonction n’existe plus en 1.8 et je ne vois pas comment “mieux” les réadapter 😕
                                            J’ai essayé ça :

                                            package mods.emotion.dimension;
                                            
                                            import java.util.List;
                                            import java.util.Random;
                                            
                                            import net.minecraft.block.Block;
                                            import net.minecraft.block.BlockSand;
                                            import net.minecraft.block.state.IBlockState;
                                            import net.minecraft.entity.EnumCreatureType;
                                            import net.minecraft.init.Blocks;
                                            import net.minecraft.util.BlockPos;
                                            import net.minecraft.util.IProgressUpdate;
                                            import net.minecraft.world.SpawnerAnimals;
                                            import net.minecraft.world.World;
                                            import net.minecraft.world.biome.BiomeGenBase;
                                            import net.minecraft.world.chunk.Chunk;
                                            import net.minecraft.world.chunk.IChunkProvider;
                                            import net.minecraft.world.gen.NoiseGeneratorOctaves;
                                            import net.minecraft.world.gen.feature.WorldGenBigTree;
                                            import net.minecraft.world.gen.feature.WorldGenLakes;
                                            import net.minecraft.world.gen.feature.WorldGenTrees;
                                            
                                            public class SkyChunkProvider implements IChunkProvider
                                            {
                                            private Random rand;
                                            
                                            private NoiseGeneratorOctaves noiseGen1;
                                            private NoiseGeneratorOctaves noiseGen2;
                                            private NoiseGeneratorOctaves noiseGen3;
                                            private NoiseGeneratorOctaves noiseGen4;
                                            public NoiseGeneratorOctaves noiseGen5;
                                            public NoiseGeneratorOctaves noiseGen6;
                                            private NoiseGeneratorOctaves noiseGen7;
                                            public NoiseGeneratorOctaves mobSpawnerNoise;
                                            private World worldObj;
                                            private double[] noiseArray;
                                            
                                            private double[] bNoise1;
                                            private double[] bNoise2;
                                            private double[] bNoise3;
                                            private BiomeGenBase[] biomesForGeneration;
                                            double[] noise1;
                                            double[] noise2;
                                            double[] noise3;
                                            double[] noise4;
                                            double[] noise5;
                                            int[][] field_914_i = new int[32][32];
                                            private double[] generatedTemperatures;
                                            
                                            public Block topBlock;
                                            public Block fillerBlock;
                                            
                                            public SkyChunkProvider(World world, long seed)
                                            {
                                            this.bNoise1 = new double[256];
                                            this.bNoise2 = new double[256];
                                            this.bNoise3 = new double[256];
                                            this.worldObj = world;
                                            this.rand = new Random(seed);
                                            this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
                                            this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
                                            this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 32);
                                            this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 64);
                                            this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 4);
                                            this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 10);
                                            this.noiseGen7 = new NoiseGeneratorOctaves(this.rand, 16);
                                            this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
                                            }
                                            
                                            public void generateTerrain(int i, int j, IBlockState[] ablock, BiomeGenBase[] abiomes)
                                            {
                                            byte byte0 = 2;
                                            int k = byte0 + 1;
                                            byte byte1 = 33;
                                            int l = byte0 + 1;
                                            this.noiseArray = initializeNoiseField(this.noiseArray, i * byte0, 0, j * byte0, k, byte1, l);
                                            
                                            for(int i1 = 0; i1 < byte0; i1++)
                                            {
                                            for(int j1 = 0; j1 < byte0; j1++)
                                            {
                                            for(int k1 = 0; k1 < 32; k1++)
                                            {
                                            double d = 0.25D;
                                            double d1 = this.noiseArray[(((i1 + 0) * l + j1 + 0) * byte1 + k1 + 0)];
                                            double d2 = this.noiseArray[(((i1 + 0) * l + j1 + 1) * byte1 + k1 + 0)];
                                            double d3 = this.noiseArray[(((i1 + 1) * l + j1 + 0) * byte1 + k1 + 0)];
                                            double d4 = this.noiseArray[(((i1 + 1) * l + j1 + 1) * byte1 + k1 + 0)];
                                            double d5 = (this.noiseArray[(((i1 + 0) * l + j1 + 0) * byte1 + k1 + 1)] - d1) * d;
                                            double d6 = (this.noiseArray[(((i1 + 0) * l + j1 + 1) * byte1 + k1 + 1)] - d2) * d;
                                            double d7 = (this.noiseArray[(((i1 + 1) * l + j1 + 0) * byte1 + k1 + 1)] - d3) * d;
                                            double d8 = (this.noiseArray[(((i1 + 1) * l + j1 + 1) * byte1 + k1 + 1)] - d4) * d;
                                            for(int l1 = 0; l1 < 4; l1++)
                                            {
                                            double d9 = 0.125D;
                                            double d10 = d1;
                                            double d11 = d2;
                                            double d12 = (d3 - d1) * d9;
                                            double d13 = (d4 - d2) * d9;
                                            for(int i2 = 0; i2 < 8; i2++)
                                            {
                                            int j2 = i2 + i1 * 8 << 11 | 0 + j1 * 8 << 7 | k1 * 4 + l1;
                                            char c = '€';
                                            double d14 = 0.125D;
                                            double d15 = d10;
                                            double d16 = (d11 - d10) * d14;
                                            for(int k2 = 0; k2 < 8; k2++)
                                            {
                                            IBlockState l2 = Blocks.air.getDefaultState();
                                            if(d15 > 0.0D)
                                            {
                                            l2 = Blocks.stone.getDefaultState();
                                            }
                                            ablock[j2] = l2;
                                            j2 += c;
                                            d15 += d16;
                                            }
                                            
                                            d10 += d12;
                                            d11 += d13;
                                            }
                                            
                                            d1 += d5;
                                            d2 += d6;
                                            d3 += d7;
                                            d4 += d8;
                                            }
                                            }
                                            }
                                            }
                                            }
                                            
                                            private double[] initializeNoiseField(double[] ad, int i, int j, int k, int l, int i1, int j1)
                                            {
                                            if(ad == null)
                                            {
                                            ad = new double[l * i1 * j1];
                                            }
                                            double d = 684.41200000000003D;
                                            double d1 = 684.41200000000003D;
                                            
                                            this.noise4 = this.noiseGen6.generateNoiseOctaves(this.noise4, i, k, l, j1, 1.121D, 1.121D, 0.5D);
                                            this.noise5 = this.noiseGen7.generateNoiseOctaves(this.noise5, i, k, l, j1, 200.0D, 200.0D, 0.5D);
                                            d *= 2.0D;
                                            this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, i, j, k, l, i1, j1, d / 80.0D, d1 / 160.0D, d / 80.0D);
                                            this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, i, j, k, l, i1, j1, d, d1, d);
                                            this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, i, j, k, l, i1, j1, d, d1, d);
                                            int k1 = 0;
                                            int l1 = 0;
                                            for(int j2 = 0; j2 < l; j2++)
                                            {
                                            for(int l2 = 0; l2 < j1; l2++)
                                            {
                                            double d4 = 1.0D;
                                            d4 *= d4;
                                            d4 *= d4;
                                            d4 = 1.0D - d4;
                                            double d5 = (this.noise4[l1] + 256.0D) / 512.0D;
                                            d5 *= d4;
                                            if(d5 > 1.0D)
                                            {
                                            d5 = 1.0D;
                                            }
                                            double d6 = this.noise5[l1] / 8000.0D;
                                            if(d6 < 0.0D)
                                            {
                                            d6 = -d6 * 0.3D;
                                            }
                                            d6 = d6 * 3.0D - 2.0D;
                                            if(d6 > 1.0D)
                                            {
                                            d6 = 1.0D;
                                            }
                                            d6 /= 8.0D;
                                            d6 = 0.0D;
                                            if(d5 < 0.0D)
                                            {
                                            d5 = 0.0D;
                                            }
                                            d5 += 0.5D;
                                            d6 = d6 * i1 / 16.0D;
                                            l1++;
                                            double d7 = i1 / 2.0D;
                                            for(int j3 = 0; j3 < i1; j3++)
                                            {
                                            double d8 = 0.0D;
                                            double d9 = (j3 - d7) * 8.0D / d5;
                                            if(d9 < 0.0D)
                                            {
                                            d9 *= -1.0D;
                                            }
                                            double d10 = this.noise1[k1] / 512.0D;
                                            double d11 = this.noise2[k1] / 512.0D;
                                            double d12 = (this.noise3[k1] / 10.0D + 1.0D) / 2.0D;
                                            if(d12 < 0.0D)
                                            {
                                            d8 = d10;
                                            }
                                            else if(d12 > 1.0D)
                                            {
                                            d8 = d11;
                                            }
                                            else
                                            {
                                            d8 = d10 + (d11 - d10) * d12;
                                            }
                                            d8 -= 8.0D;
                                            int k3 = 32;
                                            if(j3 > i1 - k3)
                                            {
                                            double d13 = (j3 - (i1 - k3)) / (k3 - 1.0F);
                                            d8 = d8 * (1.0D - d13) + -30.0D * d13;
                                            }
                                            k3 = 8;
                                            if(j3 < k3)
                                            {
                                            double d14 = (k3 - j3) / (k3 - 1.0F);
                                            d8 = d8 * (1.0D - d14) + -30.0D * d14;
                                            }
                                            ad[k1] = d8;
                                            k1++;
                                            }
                                            }
                                            }
                                            return ad;
                                            }
                                            
                                            public void replaceBlockForBiome(int i, int j, IBlockState[] block, BiomeGenBase[] abiome)
                                            {
                                            double d = 0.03125D;
                                            this.bNoise1 = this.noiseGen4.generateNoiseOctaves(this.bNoise1, i * 16, j * 16, 0, 16, 16, 1, d, d, 1.0D);
                                            this.bNoise2 = this.noiseGen4.generateNoiseOctaves(this.bNoise2, i * 16, 109, j * 16, 16, 1, 16, d, 1.0D, d);
                                            this.bNoise3 = this.noiseGen5.generateNoiseOctaves(this.bNoise3, i * 16, j * 16, 0, 16, 16, 1, d * 2.0D, d * 2.0D, d * 2.0D);
                                            for(int k = 0; k < 16; k++)
                                            {
                                            for(int l = 0; l < 16; l++)
                                            {
                                            int i1 = (int)(this.bNoise3[(k + l * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
                                            
                                            int j1 = -1;
                                            this.topBlock = Blocks.grass;
                                            this.fillerBlock = Blocks.dirt;
                                            IBlockState block1 = this.topBlock.getDefaultState();
                                            IBlockState block2 = this.fillerBlock.getDefaultState();
                                            IBlockState stone = Blocks.stone.getDefaultState();
                                            
                                            if(block1 == Blocks.air.getDefaultState())
                                            {
                                            block1 = Blocks.grass.getDefaultState();
                                            }
                                            if(block2 == Blocks.air.getDefaultState())
                                            {
                                            block2 = Blocks.dirt.getDefaultState();
                                            }
                                            if(stone == Blocks.air.getDefaultState())
                                            {
                                            stone = Blocks.stone.getDefaultState();
                                            }
                                            for(int k1 = 127; k1 >= 0; k1–)
                                            {
                                            int l1 = (l * 16 + k) * 128 + k1;
                                            IBlockState block3 = block[l1];
                                            if(block3 == Blocks.air.getDefaultState())
                                            {
                                            j1 = -1;
                                            }
                                            else if(block3 == stone)
                                            {
                                            
                                            if(j1 == -1)
                                            {
                                            
                                            if(i1 <= 0)
                                            {
                                            block1 = Blocks.air.getDefaultState();
                                            block2 = stone;
                                            }
                                            j1 = i1;
                                            if(k1 >= 0)
                                            {
                                            block[l1] = block1;
                                            }
                                            else
                                            {
                                            block[l1] = block2;
                                            }
                                            
                                            }
                                            else if(j1 > 0)
                                            {
                                            j1–;
                                            block[l1] = block2;
                                            }
                                            }
                                            }
                                            }
                                            }
                                            }
                                            
                                            public List getPossibleCreatures(EnumCreatureType enumcreaturetype, int x, int y, int z)
                                            {
                                            BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(new BlockPos(x, y, z));
                                            return var5 == null ? null : var5.getSpawnableList(enumcreaturetype);
                                            }
                                            
                                            @Override
                                            public boolean chunkExists(int x, int z)
                                            {
                                            return true;
                                            }
                                            
                                            @Override
                                            public Chunk provideChunk(BlockPos blockPosIn)
                                            {
                                            return this.provideChunk(blockPosIn.getX() >> 4, blockPosIn.getZ() >> 4);
                                            }
                                            
                                            @Override
                                            public Chunk provideChunk(int x, int z)
                                            {
                                            this.rand.setSeed(x * 391279128714L + z * 132894987741L);
                                            IBlockState[] ablock = new IBlockState[32768];
                                            this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, x * 16, z * 16, 16, 16);
                                            this.generateTerrain(x, z, ablock, this.biomesForGeneration);
                                            this.replaceBlockForBiome(x, z, ablock, this.biomesForGeneration);
                                            Chunk chunk = new Chunk(this.worldObj, x, z);
                                            byte[] abyte = chunk.getBiomeArray();
                                            
                                            for(int k = 0; k < abyte.length; k++)
                                            {
                                            abyte[k] = ((byte)this.biomesForGeneration[k].biomeID);
                                            }
                                            
                                            chunk.generateSkylightMap();
                                            return chunk;
                                            }
                                            
                                            @Override
                                            public void populate(IChunkProvider iChunkProvider, int i, int j)
                                            {
                                            BlockSand.fallInstantly = true;
                                            
                                            int var4 = i * 16;
                                            int var5 = j * 16;
                                            BiomeGenBase var6 = this.worldObj.getWorldChunkManager().getBiomeGenerator(new BlockPos(var4 + 16, 0, var5 + 16));
                                            this.rand.setSeed(this.worldObj.getSeed());
                                            
                                            if(this.rand.nextInt(4) == 0)
                                            {
                                            int var13 = var4 + this.rand.nextInt(16) + 8;
                                            int var14 = this.rand.nextInt(256);
                                            int var15 = var5 + this.rand.nextInt(16) + 8;
                                            new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, new BlockPos(var13, var14, var15));
                                            }
                                            
                                            Random rand = new Random();
                                            int randomNum = rand.nextInt(6) + 1;
                                            if(randomNum == 2)
                                            {
                                            WorldGenTrees var17 = new WorldGenTrees(true);
                                            
                                            for(int var18 = 0; var18 < 5; var18++)
                                            {
                                            int var19 = var4 + this.rand.nextInt(16);
                                            int var20 = var5 + this.rand.nextInt(16);
                                            int var21 = this.worldObj.getHeight();
                                            var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                            }
                                            
                                            SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                                            
                                            for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                                            {
                                            for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                            {
                                            int var10000 = var21 - (var4 + 8);
                                            var10000 = var20 - (var5 + 8);
                                            }
                                            }
                                            }
                                            else if(randomNum == 3)
                                            {
                                            WorldGenTrees var17 = new WorldGenTrees(false);
                                            
                                            for(int var18 = 0; var18 < 5; var18++)
                                            {
                                            int var19 = var4 + this.rand.nextInt(16);
                                            int var20 = var5 + this.rand.nextInt(16);
                                            int var21 = this.worldObj.getHeight();
                                            var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                            }
                                            
                                            SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                                            
                                            for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                                            {
                                            for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                            {
                                            int var10000 = var21 - (var4 + 8);
                                            var10000 = var20 - (var5 + 8);
                                            }
                                            
                                            }
                                            
                                            }
                                            else if(randomNum == 4)
                                            {
                                            WorldGenBigTree var17 = new WorldGenBigTree(true);
                                            
                                            for(int var18 = 0; var18 < 5; var18++)
                                            {
                                            int var19 = var4 + this.rand.nextInt(16);
                                            int var20 = var5 + this.rand.nextInt(16);
                                            int var21 = this.worldObj.getHeight();
                                            var17.generate(this.worldObj, this.rand, new BlockPos(var19, var21, var20));
                                            }
                                            
                                            SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
                                            
                                            for(int var21 = var4 + 8; var21 < var4 + 8 + 16; var21++)
                                            {
                                            for(int var20 = var5 + 8; var20 < var5 + 8 + 16; var20++)
                                            {
                                            int var10000 = var21 - (var4 + 8);
                                            var10000 = var20 - (var5 + 8);
                                            }
                                            }
                                            }
                                            BlockSand.fallInstantly = false;
                                            }
                                            
                                            @Override
                                            public boolean func_177460_a(IChunkProvider p_177460_1_, Chunk p_177460_2_, int p_177460_3_, int p_177460_4_)
                                            {
                                            return false;
                                            }
                                            
                                            @Override
                                            public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_)
                                            {
                                            return true;
                                            }
                                            
                                            @Override
                                            public boolean unloadQueuedChunks()
                                            {
                                            return false;
                                            }
                                            
                                            @Override
                                            public boolean canSave()
                                            {
                                            return true;
                                            }
                                            
                                            @Override
                                            public String makeString()
                                            {
                                            return "RandomLevelSource";
                                            }
                                            
                                            @Override
                                            public List func_177458_a(EnumCreatureType enumCreatureType, BlockPos pos)
                                            {
                                            BiomeGenDream biomegenbase = (BiomeGenDream)this.worldObj.getBiomeGenForCoords(pos);
                                            return biomegenbase.getSpawnableList(enumCreatureType);
                                            }
                                            
                                            @Override
                                            public BlockPos getStrongholdGen(World worldIn, String p_180513_2_, BlockPos p_180513_3_)
                                            {
                                            return null;
                                            }
                                            
                                            @Override
                                            public int getLoadedChunkCount()
                                            {
                                            return 0;
                                            }
                                            
                                            @Override
                                            public void recreateStructures(Chunk p_180514_1_, int p_180514_2_, int p_180514_3_)
                                            {}
                                            
                                            @Override
                                            public void saveExtraData()
                                            {}
                                            }
                                            

                                            Mais c’est prévisible, ça ne fonctionne pas.

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