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    [FORGE] Problème d'arbalète

    Planifier Épinglé Verrouillé Déplacé Sans suite
    1.6.4
    10 Messages 6 Publieurs 2.8k Vues 1 Watching
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    • R Hors-ligne
      Re3per
      dernière édition par

      Version : 1.6.4
      API utilisée(s) : Forge
      Recherche(s) effectuée(s) : Ironcraft, MinecraftForgeFrance, Google
      Explication détaillée du problème : J’ai un probleme avec mon arbalète quand je fait clique droit .
      Explication(s) complémentaire(s) liée(s) au problème: Aucune
      Code erreur : /
      Code(s) : ItemCrossBow:

      package Mod.FearZ.net.Item;
      
      import Mod.FearZ.net.BaseFearZ;
      import Mod.FearZ.net.Techne.TileEntity.TileEntityCrossBow;
      import cpw.mods.fml.relauncher.Side;
      import cpw.mods.fml.relauncher.SideOnly;
      import net.minecraft.client.renderer.texture.IconRegister;
      import net.minecraft.creativetab.CreativeTabs;
      import net.minecraft.enchantment.Enchantment;
      import net.minecraft.enchantment.EnchantmentHelper;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.entity.projectile.EntityArrow;
      import net.minecraft.item.EnumAction;
      import net.minecraft.item.Item;
      import net.minecraft.item.ItemStack;
      import net.minecraft.util.Icon;
      import net.minecraft.world.World;
      import net.minecraftforge.common.MinecraftForge;
      import net.minecraftforge.event.entity.player.ArrowLooseEvent;
      import net.minecraftforge.event.entity.player.ArrowNockEvent;
      
      public class ItemCrossBow extends Item
      {
      public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
      @SideOnly(Side.CLIENT)
      private Icon[] iconArray;
      
      public ItemCrossBow(int par1)
      {
      super(par1);
      this.maxStackSize = 1;
      this.setMaxDamage(384);
      this.setCreativeTab(CreativeTabs.tabCombat);
      }
      
      /**
      * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
      */
      public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
      {
      int j = this.getMaxItemUseDuration(par1ItemStack) - par4;
      
      ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
      MinecraftForge.EVENT_BUS.post(event);
      if (event.isCanceled())
      {
      return;
      }
      j = event.charge;
      
      boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;
      
      if (flag || par3EntityPlayer.inventory.hasItem(BaseFearZ.TilesCrossbow.itemID))
      {
      float f = (float)j / 20.0F;
      f = (f * f + f * 2.0F) / 3.0F;
      
      if ((double)f < 0.1D)
      {
      return;
      }
      
      if (f > 1.0F)
      {
      f = 1.0F;
      }
      
      TileEntityCrossBow entityarrow = new TileEntityCrossBow(par2World, par3EntityPlayer, f * 2.0F);
      
      if (f == 1.0F)
      {
      entityarrow.setIsCritical(true);
      }
      
      int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);
      
      if (k > 0)
      {
      entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
      }
      
      int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);
      
      if (l > 0)
      {
      entityarrow.setKnockbackStrength(l);
      }
      
      if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
      {
      entityarrow.setFire(100);
      }
      
      par1ItemStack.damageItem(1, par3EntityPlayer);
      par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
      
      if (flag)
      {
      entityarrow.canBePickedUp = 2;
      }
      else
      {
      par3EntityPlayer.inventory.consumeInventoryItem(BaseFearZ.TilesCrossbow.itemID);
      }
      
      par2World.spawnEntityInWorld(entityarrow);
      }
      }
      
      public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
      {
      return par1ItemStack;
      }
      
      /**
      * How long it takes to use or consume an item
      */
      public int getMaxItemUseDuration(ItemStack par1ItemStack)
      {
      return 72000;
      }
      
      /**
      * returns the action that specifies what animation to play when the items is being used
      */
      public EnumAction getItemUseAction(ItemStack par1ItemStack)
      {
      return EnumAction.bow;
      }
      
      /**
      * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
      */
      public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
      {
      ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
      MinecraftForge.EVENT_BUS.post(event);
      if (event.isCanceled())
      {
      return event.result;
      }
      
      if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(BaseFearZ.TilesCrossbow.itemID))
      {
      par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
      }
      
      return par1ItemStack;
      }
      
      /**
      * Return the enchantability factor of the item, most of the time is based on material.
      */
      public int getItemEnchantability()
      {
      return 1;
      }
      
      @SideOnly(Side.CLIENT)
      public void registerIcons(IconRegister par1IconRegister)
      {
      this.itemIcon = par1IconRegister.registerIcon(this.getIconString() + "_standby");
      this.iconArray = new Icon[bowPullIconNameArray.length];
      
      for (int i = 0; i < this.iconArray.length; ++i)
      {
      this.iconArray* = par1IconRegister.registerIcon(this.getIconString() + "_" + bowPullIconNameArray*);
      }
      }
      
      @SideOnly(Side.CLIENT)
      
      /**
      * used to cycle through icons based on their used duration, i.e. for the bow
      */
      public Icon getItemIconForUseDuration(int par1)
      {
      return this.iconArray[par1];
      }
      
      }
      
      

      RendererCrossBow :

      
      package Mod.FearZ.net.Techne.Renderer;
      
      import org.lwjgl.opengl.GL11;
      
      import Mod.FearZ.net.Techne.Model.ModelCrossBow;
      
      import net.minecraft.client.Minecraft;
      import net.minecraft.entity.Entity;
      import net.minecraft.item.Item;
      import net.minecraft.item.ItemStack;
      import net.minecraft.util.ResourceLocation;
      import net.minecraftforge.client.IItemRenderer;
      
      public class CrossBowRenderer implements IItemRenderer {
      
      public CrossBowRenderer ()
      {
      model = new ModelCrossBow();
      }
      
      @Override
      public boolean handleRenderType(ItemStack item, ItemRenderType type)
      {
      switch(type)
      {
      case EQUIPPED:
      return true;
      case EQUIPPED_FIRST_PERSON:
      return true;
      case ENTITY:
      return true;
      default:
      return false;
      }
      }
      
      @Override
      public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
      {
      return false;
      }
      
      @Override
      public void renderItem(ItemRenderType type, ItemStack item, Object… data)
      {
      switch(type)
      {
      case EQUIPPED:
      {
      GL11.glPushMatrix();
      GL11.glRotatef(45, 0.0F, -0.4F, 1.0F);
      Minecraft.getMinecraft().renderEngine.bindTexture(texture);
      GL11.glRotatef(-80.0F, 45.0F, -20.0F, 0.0F);
      GL11.glTranslatef(0.4F, -0.5F, 0.1F);
      model.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
      GL11.glPopMatrix();
      break;
      
      }
      case EQUIPPED_FIRST_PERSON:
      {
      GL11.glPushMatrix();
      GL11.glRotatef(45, 0.0F, 0.0F, 1.0F);
      Minecraft.getMinecraft().renderEngine.bindTexture(texture);
      GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
      GL11.glTranslatef(0.6F, 0.0F, 0.1F);
      model.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
      GL11.glPopMatrix();
      break;
      }
      case ENTITY:
      {
      GL11.glPushMatrix();
      GL11.glRotatef(45, 0.0F, 0.0F, 1.0F);
      Minecraft.getMinecraft().renderEngine.bindTexture(texture);
      GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
      GL11.glTranslatef(0.6F, 0.0F, 0.1F);
      model.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
      GL11.glPopMatrix();
      break;
      }
      default:
      break;
      }
      }
      
      protected ModelCrossBow model;
      protected static final ResourceLocation texture = new ResourceLocation("FearZ:textures/items/Arbalète.png");
      }
      

      TileEntityCrossBow :

      package Mod.FearZ.net.Techne.TileEntity;
      
      import Mod.FearZ.net.BaseFearZ;
      import cpw.mods.fml.relauncher.Side;
      import cpw.mods.fml.relauncher.SideOnly;
      
      import java.util.List;
      
      import net.minecraft.block.Block;
      import net.minecraft.enchantment.EnchantmentThorns;
      import net.minecraft.entity.Entity;
      import net.minecraft.entity.EntityLivingBase;
      import net.minecraft.entity.IProjectile;
      import net.minecraft.entity.monster.EntityEnderman;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.entity.player.EntityPlayerMP;
      import net.minecraft.item.Item;
      import net.minecraft.item.ItemStack;
      import net.minecraft.nbt.NBTTagCompound;
      import net.minecraft.network.packet.Packet70GameEvent;
      import net.minecraft.util.AxisAlignedBB;
      import net.minecraft.util.DamageSource;
      import net.minecraft.util.MathHelper;
      import net.minecraft.util.MovingObjectPosition;
      import net.minecraft.util.Vec3;
      import net.minecraft.world.World;
      
      public class TileEntityCrossBow extends Entity implements IProjectile
      {
      private int xTile = -1;
      private int yTile = -1;
      private int zTile = -1;
      private int inTile;
      private int inData;
      private boolean inGround;
      
      /** 1 if the player can pick up the arrow */
      public int canBePickedUp;
      
      /** Seems to be some sort of timer for animating an arrow. */
      public int arrowShake;
      
      /** The owner of this arrow. */
      public Entity shootingEntity;
      private int ticksInGround;
      private int ticksInAir;
      private double damage = 4.0D;
      
      /** The amount of knockback an arrow applies when it hits a mob. */
      private int knockbackStrength;
      
      public TileEntityCrossBow(World par1World)
      {
      super(par1World);
      this.renderDistanceWeight = 10.0D;
      this.setSize(0.5F, 0.5F);
      }
      
      public TileEntityCrossBow(World par1World, double par2, double par4, double par6)
      {
      super(par1World);
      this.renderDistanceWeight = 10.0D;
      this.setSize(0.5F, 0.5F);
      this.setPosition(par2, par4, par6);
      this.yOffset = 0.0F;
      }
      
      public TileEntityCrossBow(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5)
      {
      super(par1World);
      this.renderDistanceWeight = 10.0D;
      this.shootingEntity = par2EntityLivingBase;
      
      if (par2EntityLivingBase instanceof EntityPlayer)
      {
      this.canBePickedUp = 1;
      }
      
      this.posY = par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;
      double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;
      double d1 = par3EntityLivingBase.boundingBox.minY + (double)(par3EntityLivingBase.height / 3.0F) - this.posY;
      double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;
      double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);
      
      if (d3 >= 1.0E-7D)
      {
      float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
      float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
      double d4 = d0 / d3;
      double d5 = d2 / d3;
      this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);
      this.yOffset = 0.0F;
      float f4 = (float)d3 * 0.2F;
      this.setThrowableHeading(d0, d1 + (double)f4, d2, par4, par5);
      }
      }
      
      public TileEntityCrossBow(World par1World, EntityLivingBase par2EntityLivingBase, float par3)
      {
      super(par1World);
      this.renderDistanceWeight = 10.0D;
      this.shootingEntity = par2EntityLivingBase;
      
      if (par2EntityLivingBase instanceof EntityPlayer)
      {
      this.canBePickedUp = 1;
      }
      
      this.setSize(0.5F, 0.5F);
      this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);
      this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
      this.posY -= 0.10000000149011612D;
      this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
      this.setPosition(this.posX, this.posY, this.posZ);
      this.yOffset = 0.0F;
      this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
      this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
      this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
      this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
      }
      
      protected void entityInit()
      {
      this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
      }
      
      /**
      * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
      */
      public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
      {
      float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
      par1 /= (double)f2;
      par3 /= (double)f2;
      par5 /= (double)f2;
      par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
      par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
      par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
      par1 *= (double)par7;
      par3 *= (double)par7;
      par5 *= (double)par7;
      this.motionX = par1;
      this.motionY = par3;
      this.motionZ = par5;
      float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
      this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
      this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
      this.ticksInGround = 0;
      }
      
      @SideOnly(Side.CLIENT)
      
      /**
      * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
      * posY, posZ, yaw, pitch
      */
      public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
      {
      this.setPosition(par1, par3, par5);
      this.setRotation(par7, par8);
      }
      
      @SideOnly(Side.CLIENT)
      
      /**
      * Sets the velocity to the args. Args: x, y, z
      */
      public void setVelocity(double par1, double par3, double par5)
      {
      this.motionX = par1;
      this.motionY = par3;
      this.motionZ = par5;
      
      if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
      {
      float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
      this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
      this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
      this.prevRotationPitch = this.rotationPitch;
      this.prevRotationYaw = this.rotationYaw;
      this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
      this.ticksInGround = 0;
      }
      }
      
      /**
      * Called to update the entity's position/logic.
      */
      public void onUpdate()
      {
      super.onUpdate();
      
      if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
      {
      float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
      this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
      }
      
      int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
      
      if (i > 0)
      {
      Block.blocksList*.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
      AxisAlignedBB axisalignedbb = Block.blocksList*.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
      
      if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
      {
      this.inGround = true;
      }
      }
      
      if (this.arrowShake > 0)
      {
      –this.arrowShake;
      }
      
      if (this.inGround)
      {
      int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
      int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
      
      if (j == this.inTile && k == this.inData)
      {
      ++this.ticksInGround;
      
      if (this.ticksInGround == 1200)
      {
      this.setDead();
      }
      }
      else
      {
      this.inGround = false;
      this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
      this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
      this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
      this.ticksInGround = 0;
      this.ticksInAir = 0;
      }
      }
      else
      {
      ++this.ticksInAir;
      Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
      Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
      MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
      vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
      vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
      
      if (movingobjectposition != null)
      {
      vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
      }
      
      Entity entity = null;
      List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
      double d0 = 0.0D;
      int l;
      float f1;
      
      for (l = 0; l < list.size(); ++l)
      {
      Entity entity1 = (Entity)list.get(l);
      
      if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
      {
      f1 = 0.3F;
      AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
      MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
      
      if (movingobjectposition1 != null)
      {
      double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
      
      if (d1 < d0 || d0 == 0.0D)
      {
      entity = entity1;
      d0 = d1;
      }
      }
      }
      }
      
      if (entity != null)
      {
      movingobjectposition = new MovingObjectPosition(entity);
      }
      
      if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
      {
      EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
      
      if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
      {
      movingobjectposition = null;
      }
      }
      
      float f2;
      float f3;
      
      if (movingobjectposition != null)
      {
      if (movingobjectposition.entityHit != null)
      {
      f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
      int i1 = MathHelper.ceiling_double_int((double)f2 * this.damage);
      
      if (this.getIsCritical())
      {
      i1 += this.rand.nextInt(i1 / 2 + 2);
      }
      
      DamageSource damagesource = null;
      
      if (this.shootingEntity == null)
      {
      damagesource = BaseFearZ.causeArrowDamage(this, this);
      }
      else
      {
      damagesource = BaseFearZ.causeArrowDamage(this, this.shootingEntity);
      }
      
      if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
      {
      movingobjectposition.entityHit.setFire(5);
      }
      
      if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)i1))
      {
      if (movingobjectposition.entityHit instanceof EntityLivingBase)
      {
      EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;
      
      if (!this.worldObj.isRemote)
      {
      entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
      }
      
      if (this.knockbackStrength > 0)
      {
      f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      
      if (f3 > 0.0F)
      {
      movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3);
      }
      }
      
      if (this.shootingEntity != null)
      {
      EnchantmentThorns.func_92096_a(this.shootingEntity, entitylivingbase, this.rand);
      }
      
      if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
      {
      ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
      }
      }
      
      this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
      
      if (!(movingobjectposition.entityHit instanceof EntityEnderman))
      {
      this.setDead();
      }
      }
      else
      {
      this.motionX *= -0.10000000149011612D;
      this.motionY *= -0.10000000149011612D;
      this.motionZ *= -0.10000000149011612D;
      this.rotationYaw += 180.0F;
      this.prevRotationYaw += 180.0F;
      this.ticksInAir = 0;
      }
      }
      else
      {
      this.xTile = movingobjectposition.blockX;
      this.yTile = movingobjectposition.blockY;
      this.zTile = movingobjectposition.blockZ;
      this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
      this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
      this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
      this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
      this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
      f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
      this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
      this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
      this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
      this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
      this.inGround = true;
      this.arrowShake = 7;
      this.setIsCritical(false);
      
      if (this.inTile != 0)
      {
      Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
      }
      }
      }
      
      if (this.getIsCritical())
      {
      for (l = 0; l < 4; ++l)
      {
      this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)l / 4.0D, this.posY + this.motionY * (double)l / 4.0D, this.posZ + this.motionZ * (double)l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
      }
      }
      
      this.posX += this.motionX;
      this.posY += this.motionY;
      this.posZ += this.motionZ;
      f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
      
      for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
      {
      ;
      }
      
      while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
      {
      this.prevRotationPitch += 360.0F;
      }
      
      while (this.rotationYaw - this.prevRotationYaw < -180.0F)
      {
      this.prevRotationYaw -= 360.0F;
      }
      
      while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
      {
      this.prevRotationYaw += 360.0F;
      }
      
      this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
      this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
      float f4 = 0.99F;
      f1 = 0.05F;
      
      if (this.isInWater())
      {
      for (int j1 = 0; j1 < 4; ++j1)
      {
      f3 = 0.25F;
      this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
      }
      
      f4 = 0.8F;
      }
      
      this.motionX *= (double)f4;
      this.motionY *= (double)f4;
      this.motionZ *= (double)f4;
      this.motionY -= (double)f1;
      this.setPosition(this.posX, this.posY, this.posZ);
      this.doBlockCollisions();
      }
      }
      
      /**
      * (abstract) Protected helper method to write subclass entity data to NBT.
      */
      public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
      {
      par1NBTTagCompound.setShort("xTile", (short)this.xTile);
      par1NBTTagCompound.setShort("yTile", (short)this.yTile);
      par1NBTTagCompound.setShort("zTile", (short)this.zTile);
      par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
      par1NBTTagCompound.setByte("inData", (byte)this.inData);
      par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
      par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
      par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
      par1NBTTagCompound.setDouble("damage", this.damage);
      }
      
      /**
      * (abstract) Protected helper method to read subclass entity data from NBT.
      */
      public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
      {
      this.xTile = par1NBTTagCompound.getShort("xTile");
      this.yTile = par1NBTTagCompound.getShort("yTile");
      this.zTile = par1NBTTagCompound.getShort("zTile");
      this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
      this.inData = par1NBTTagCompound.getByte("inData") & 255;
      this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
      this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
      
      if (par1NBTTagCompound.hasKey("damage"))
      {
      this.damage = par1NBTTagCompound.getDouble("damage");
      }
      
      if (par1NBTTagCompound.hasKey("pickup"))
      {
      this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
      }
      else if (par1NBTTagCompound.hasKey("player"))
      {
      this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
      }
      }
      
      /**
      * Called by a player entity when they collide with an entity
      */
      public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
      {
      if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
      {
      boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
      
      if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(BaseFearZ.TilesCrossbow, 1)))
      {
      flag = false;
      }
      
      if (flag)
      {
      this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
      par1EntityPlayer.onItemPickup(this, 1);
      this.setDead();
      }
      }
      }
      
      /**
      * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
      * prevent them from trampling crops
      */
      protected boolean canTriggerWalking()
      {
      return false;
      }
      
      @SideOnly(Side.CLIENT)
      public float getShadowSize()
      {
      return 0.0F;
      }
      
      public void setDamage(double par1)
      {
      this.damage = par1;
      }
      
      public double getDamage()
      {
      return this.damage;
      }
      
      /**
      * Sets the amount of knockback the arrow applies when it hits a mob.
      */
      public void setKnockbackStrength(int par1)
      {
      this.knockbackStrength = par1;
      }
      
      /**
      * If returns false, the item will not inflict any damage against entities.
      */
      public boolean canAttackWithItem()
      {
      return false;
      }
      
      /**
      * Whether the arrow has a stream of critical hit particles flying behind it.
      */
      public void setIsCritical(boolean par1)
      {
      byte b0 = this.dataWatcher.getWatchableObjectByte(16);
      
      if (par1)
      {
      this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
      }
      else
      {
      this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
      }
      }
      
      /**
      * Whether the arrow has a stream of critical hit particles flying behind it.
      */
      public boolean getIsCritical()
      {
      byte b0 = this.dataWatcher.getWatchableObjectByte(16);
      return (b0 & 1) != 0;
      }
      }
      

      TileRendererCrossBow :

      package Mod.FearZ.net.Techne.Renderer;
      
      import Mod.FearZ.net.Techne.TileEntity.TileEntityCrossBow;
      import cpw.mods.fml.relauncher.Side;
      import cpw.mods.fml.relauncher.SideOnly;
      import net.minecraft.client.renderer.Tessellator;
      import net.minecraft.client.renderer.entity.Render;
      import net.minecraft.entity.Entity;
      import net.minecraft.entity.projectile.EntityArrow;
      import net.minecraft.util.MathHelper;
      import net.minecraft.util.ResourceLocation;
      
      import org.lwjgl.opengl.GL11;
      import org.lwjgl.opengl.GL12;
      
      @SideOnly(Side.CLIENT)
      public class RendererTileCrossBow extends Render
      {
      private static final ResourceLocation arrowTextures = new ResourceLocation("textures/entity/arrow.png");
      
      public void renderArrow(TileEntityCrossBow par1EntityArrow, double par2, double par4, double par6, float par8, float par9)
      {
      this.bindEntityTexture(par1EntityArrow);
      GL11.glPushMatrix();
      GL11.glTranslatef((float)par2, (float)par4, (float)par6);
      GL11.glRotatef(par1EntityArrow.prevRotationYaw + (par1EntityArrow.rotationYaw - par1EntityArrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(par1EntityArrow.prevRotationPitch + (par1EntityArrow.rotationPitch - par1EntityArrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
      Tessellator tessellator = Tessellator.instance;
      byte b0 = 0;
      float f2 = 0.0F;
      float f3 = 0.5F;
      float f4 = (float)(0 + b0 * 10) / 32.0F;
      float f5 = (float)(5 + b0 * 10) / 32.0F;
      float f6 = 0.0F;
      float f7 = 0.15625F;
      float f8 = (float)(5 + b0 * 10) / 32.0F;
      float f9 = (float)(10 + b0 * 10) / 32.0F;
      float f10 = 0.05625F;
      GL11.glEnable(GL12.GL_RESCALE_NORMAL);
      float f11 = (float)par1EntityArrow.arrowShake - par9;
      
      if (f11 > 0.0F)
      {
      float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
      GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
      }
      
      GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
      GL11.glScalef(f10, f10, f10);
      GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
      GL11.glNormal3f(f10, 0.0F, 0.0F);
      tessellator.startDrawingQuads();
      tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8);
      tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8);
      tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9);
      tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9);
      tessellator.draw();
      GL11.glNormal3f(-f10, 0.0F, 0.0F);
      tessellator.startDrawingQuads();
      tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8);
      tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8);
      tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9);
      tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9);
      tessellator.draw();
      
      for (int i = 0; i < 4; ++i)
      {
      GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
      GL11.glNormal3f(0.0F, 0.0F, f10);
      tessellator.startDrawingQuads();
      tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4);
      tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4);
      tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5);
      tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5);
      tessellator.draw();
      }
      
      GL11.glDisable(GL12.GL_RESCALE_NORMAL);
      GL11.glPopMatrix();
      }
      
      protected ResourceLocation getArrowTextures(TileEntityCrossBow par1EntityArrow)
      {
      return arrowTextures;
      }
      
      /**
      * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
      */
      protected ResourceLocation getEntityTexture(Entity par1Entity)
      {
      return this.getArrowTextures((TileEntityCrossBow)par1Entity);
      }
      
      /**
      * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
      * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
      * (Render <t extends="" entity)="" and="" this="" method="" has="" signature="" public="" void="" dorender(t="" entity,="" double="" d,="" d1,<br="">* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
      */
      public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
      {
      this.renderArrow((TileEntityCrossBow)par1Entity, par2, par4, par6, par8, par9);
      }
      }
      
      

      Screen(s):

      https://dl.dropboxusercontent.com/u/173750598/2014-02-22_19.37.48.png

      https://dl.dropboxus…22_19.37.52.png

      https://dl.dropboxus…22_19.37.53.png

      https://dl.dropboxus…22_19.37.54.png</t>

      1 réponse Dernière réponse Répondre Citer 0
      • kevin_68K Hors-ligne
        kevin_68 Moddeurs confirmés
        dernière édition par

        Dans ton rendererCrossBow essaie de retirer les caractères spéciaux et majuscules dans le nom de la texture, de même pour le fichier image.


        Mettez à jours vers la dernière version stable (1.8.9 voir même…

        1 réponse Dernière réponse Répondre Citer 0
        • R Hors-ligne
          Re3per
          dernière édition par

          Cela change quoi ?

          1 réponse Dernière réponse Répondre Citer 0
          • isadorI Hors-ligne
            isador Moddeurs confirmés Modérateurs
            dernière édition par

            éclipse n’aime pas trop

            1 réponse Dernière réponse Répondre Citer 0
            • R Hors-ligne
              Re3per
              dernière édition par

              D’acc, mais cela ne change rien a mon problème.

              1 réponse Dernière réponse Répondre Citer 0
              • MugiwaxarM Hors-ligne
                Mugiwaxar
                dernière édition par

                La texture n’est pas charger il me semble, nan ?

                On peut avoir le contenu de la console ?

                1 réponse Dernière réponse Répondre Citer 0
                • robin4002R Hors-ligne
                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                  dernière édition par

                  Les archives zip ou jar ne peuvent pas avoir d’accent non plus, donc il faut éviter.
                  Ta texture est sûrement placé au mauvais endroit.

                  1 réponse Dernière réponse Répondre Citer 0
                  • mindany2M Hors-ligne
                    mindany2
                    dernière édition par

                    Le réel problème qu’il rencontre c’est que lorsqu’il fait clique droit l’arbalète se retourne , la texture de l’arbalète n’a pas encore été faite donc c’est normal qu’elle n’en ai pas ^^’
                    cf : https://dl.dropboxusercontent.com/u/173750598/2014-02-22_19.37.54.png

                    ^^

                    1 réponse Dernière réponse Répondre Citer 0
                    • R Hors-ligne
                      Re3per
                      dernière édition par

                      Merci Rodd

                      1 réponse Dernière réponse Répondre Citer 0
                      • R Hors-ligne
                        Re3per
                        dernière édition par

                        Aller un petit UP pour m’aider dans mon problème

                        1 réponse Dernière réponse Répondre Citer 0
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