Problème génération biome
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WorldServer semble être nul, d’après le crash.
Envois la class GiantPortal.java et indique la ligne 92.
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très bien
package fr.craftesys.craftesys.dimension; import java.util.Random; import fr.craftesys.craftesys.dimension.*; import fr.craftesys.craftesys.common.Mods; import net.minecraft.block.Block; import net.minecraft.block.BlockPortal; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.Blocks; import net.minecraft.server.MinecraftServer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class GiantPortal extends BlockPortal { public GiantPortal(){ super(); this.setCreativeTab(Mods.giantTab); } /*public void updateTick(World world, int x, int y, int z, Random rand){ }*/ public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z){ return null; } public boolean renderAsNormalBlock(){ return false; } public void onNeighborBlockChange(World world, int x, int y, int z, Block block){ byte b0 = 0; byte b1 = 1; if(world.getBlock(x - 1, y, z) == Mods.invisible || world.getBlock(x + 1, y, z) == Mods.invisible){ b0 = 1; b1 = 0; } int i1; for(i1 = y; world.getBlock(x, i1 - 1, z) == this; –i1){ ; } if(world.getBlock(x, i1 - 1, z) != Mods.invisible){ world.setBlockToAir(x, y, z); }else{ int j1; for(j1 = 1; j1 < 4 && world.getBlock(x, i1 + j1, z) == this; ++j1){ ; } if(j1 == 3 && world.getBlock(x, i1 + j1, z) == Mods.invisible){ boolean flag = world.getBlock(x - 1, y, z) == this || world.getBlock(x + 1, y, z) == this; boolean flag1 = world.getBlock(x, y, z - 1) == this || world.getBlock(x, y, z - 1) == this; if(flag && flag1){ world.setBlockToAir(x, y, z); }else{ if((world.getBlock(x+b0, y, z+b1) != Mods.invisible || world.getBlock(x-b0, y, z-b1) != this) && (world.getBlock(x-b0, y, z-b1) !=Mods.invisible || world.getBlock(x+b0, y, z+b1) != this)){ world.setBlockToAir(x, y, z); } } }else{ world.setBlockToAir(x, y, z); } } } public int quantityDropped(Random rand){ return 0; } public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity){ if(entity.ridingEntity == null && entity.riddenByEntity == null && entity instanceof EntityPlayerMP){ EntityPlayerMP thePlayer = (EntityPlayerMP) entity; MinecraftServer server = MinecraftServer.getServer(); if(entity instanceof EntityPlayerMP){ if(thePlayer.timeUntilPortal > 0){ thePlayer.timeUntilPortal = 10; }else if(thePlayer.dimension != DimensionRegistry.dimensionId){ thePlayer.timeUntilPortal = 10; thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, DimensionRegistry.dimensionId, new TeleporterGiant(server.worldServerForDimension(DimensionRegistry.dimensionId))); // LIGNE 92 }else{ thePlayer.timeUntilPortal = 10; thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 0, new TeleporterGiant(server.worldServerForDimension(0))); } } } } public boolean tryTroCreatePortal(World world, int x, int y, int z){ byte b0 = 0; byte b1 = 0; if(world.getBlock(x - 1 , y, z) == Mods.invisible || world.getBlock(x + 1, y, z) == Mods.invisible){ b0 = 1; } if (world.getBlock(x, y, z - 1) == Mods.invisible || world.getBlock(x, y, z + 1) == Mods.invisible){ b1 = 1; } if(b0 == b1){ return false; } else{ if(world.getBlock(x - b0, y, z - b1) == Blocks.air){ x -= b0; z -= b1; } int l; int i1; for(l = -1; l <= 2; ++l){ for(i1 = -1; i1 <= 3; ++i1){ boolean flag = l == -1 || l == 2 || i1 == -1 || i1 == 3; if( l != -1 && l != 2 || i1 != -1 && i1 !=3){ Block j1 = world.getBlock(x + b0 * l, y + i1, z + b1 * l); if(flag){ if(j1 != Mods.invisible){ return false; } } else if(j1 != Blocks.air && j1 != Blocks.fire){ return false; } } } } for(l = 0; l < 2; ++l){ for(i1 = 0; i1 < 3; ++i1){ world.setBlock(x + b0 * l, y + i1, z + b1 * l, Mods.invisible, 0, 2); } } return true; } } } -
Au lieu de ```java
thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, DimensionRegistry.dimensionId, new TeleporterGiant(server.worldServerForDimension(DimensionRegistry.dimensionId)));essaye ```java server.getConfigurationManager().transferPlayerToDimension(thePlayer, DimensionRegistry.dimensionId, new TeleporterGiant(server.worldServerForDimension(DimensionRegistry.dimensionId))); -
toujours un crash, je te passe le rapport de crash au cas ou :
–-- Minecraft Crash Report ---- // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] Time: 10/05/16 21:21 Description: Colliding entity with block java.lang.NullPointerException: Colliding entity with block at net.minecraft.world.Teleporter.<init>(Teleporter.java:32) at fr.craftesys.craftesys.dimension.TeleporterGiant.<init>(TeleporterGiant.java:27) at fr.craftesys.craftesys.dimension.GiantPortal.onEntityCollidedWithBlock(GiantPortal.java:92) at net.minecraft.entity.Entity.func_145775_I(Entity.java:962) at net.minecraft.entity.Entity.moveEntity(Entity.java:895) at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:367) at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37) at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.processPacket(C03PacketPlayer.java:163) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) A detailed walkthrough of the error, its code path and all known details is as follows: –------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.world.Teleporter.<init>(Teleporter.java:32) at fr.craftesys.craftesys.dimension.TeleporterGiant.<init>(TeleporterGiant.java:27) at fr.craftesys.craftesys.dimension.GiantPortal.onEntityCollidedWithBlock(GiantPortal.java:92) -- Block being collided with -- Details: Block type: ID #165 (tile.null // fr.craftesys.craftesys.dimension.GiantPortal) Block data value: 0 / 0x0 / 0b0000 Block location: World: (61,80,228), Chunk: (at 13,5,4 in 3,14; contains blocks 48,0,224 to 63,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Stacktrace: at net.minecraft.entity.Entity.func_145775_I(Entity.java:962) -- Entity being checked for collision -- Details: Entity Type: null (net.minecraft.entity.player.EntityPlayerMP) Entity ID: 297 Entity Name: Player3 Entity's Exact location: 62,11, 80,00, 228,82 Entity's Block location: World: (62,80,228), Chunk: (at 14,5,4 in 3,14; contains blocks 48,0,224 to 63,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Entity's Momentum: 0,00, -0,08, 0,00 Stacktrace: at net.minecraft.entity.Entity.moveEntity(Entity.java:895) at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:367) at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37) at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.processPacket(C03PacketPlayer.java:163) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) -- Ticking connection -- Details: Connection: net.minecraft.network.NetworkManager@23abc7f Stacktrace: at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_91, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 714684840 bytes (681 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar) UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar) UCHIJAAAA craftesys{1.0.0} [craftesys] (bin) GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['Player3'/297, l='New Worldkljhgfd', x=62,11, y=80,00, z=228,82]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' ```</init></init></init></init> -
Print server.worldServerForDimension(…), apparemment il ne trouve le world server.
Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk
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je lance le jeu directement depuis eclipse, si ça peut aider
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Tu as bien regarder l’entièreté de ce tutoriel ?
Il semble que tu n’es pas défini d’id pour ta dimension. -
oui j’ai suivi ce tuto mais il est long, j’ai peut-être loupé une partie, je me focalise sur quel class du coup ?
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Appartement il faut un world type custom pour ajouter des biomes : http://www.minecraftforge.net/forum/index.php/topic,17885.msg90964.html#msg90964
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j’avais le worldtype mais merci, j’avais pas mit : WorldType CUSTOM = new WorldTypeCustom(3, “custom”); dans la classe principale, je vais voir et je viens vous dire
toujours crash et ne spawn pas de façon naturelle
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Tu as bien sélectionné une génération custom (là ou tu peux mettre monde plat).
Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk
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je comprend pas ce que tu dis, si je creer bien un nouveau monde plat ? c’est ça ?
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Non, si tu créées un WolrdType, tu pourras le sélectionner avec le bouton ou tu peux switch normal plat amplifié (comme Biome o’plenty)
Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk
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c’est ma classe worldtype :
import net.minecraft.world.WorldType; import net.minecraft.world.gen.layer.GenLayer; import net.minecraft.world.gen.layer.GenLayerBiome; import net.minecraft.world.gen.layer.GenLayerBiomeEdge; import net.minecraft.world.gen.layer.GenLayerZoom; public class WorldTypegiant extends WorldType{ public WorldTypegiant(int par1, String name) { super(name); } /** * Creates the GenLayerBiome used for generating the world * * @param worldSeed The world seed * @param parentLayer The parent layer to feed into any layer you return * @return A GenLayer that will return ints representing the Biomes to be generated, see GenLayerBiome */ @Override public GenLayer getBiomeLayer(long worldSeed, GenLayer parentLayer) { GenLayer ret = new GiantGenLayerBiome(200L, parentLayer, this); ret = GenLayerZoom.magnify(1000L, ret, 2); ret = new GenLayerBiomeEdge(1000L, ret); return ret; } } -
Salut, mon biome spawn enfin, mais j’aimerais savoir un truc, comment aggrandir le biome afin de pouvoir faire plus de tests, et qu’il spawn un peu plus souvent aussi
merci beaucoup
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A se qui me semble tu modifie les paramétte que tu a mis la
@Override public GenLayer getBiomeLayer(long worldSeed, GenLayer parentLayer) { GenLayer ret = new GiantGenLayerBiome(200L, parentLayer, this); ret = GenLayerZoom.magnify(1000L, ret, 2); ret = new GenLayerBiomeEdge(1000L, ret); return ret; } -
merci je suppose que ….magnifiy correspond a la taille et … biomeEdge correspond à la rareté ?? donc je dois mettre un nombre faible ? en tout cas merci
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tu es certain que c’est dans cette fonction ? en mettant des nombres des grands, je ne vois pas plus de biomes.
car de base je cherchais dans cette class :
package fr.craftesys.craftesys.generation; import java.util.ArrayList; import java.util.List; import java.util.Random; import net.minecraft.world.biome.BiomeCache; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.WorldChunkManager; import net.minecraft.world.gen.layer.GenLayer; import fr.craftesys.craftesys.generation.*; import net.minecraft.crash.CrashReport; import net.minecraft.crash.CrashReportCategory; import net.minecraft.util.ReportedException; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import net.minecraft.world.WorldType; import net.minecraft.world.biome.BiomeCache; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.WorldChunkManager; import net.minecraft.world.gen.layer.GenLayer; import net.minecraft.world.gen.layer.IntCache; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.terraingen.WorldTypeEvent; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class WorldChunkManagerCraftesysTEST extends WorldChunkManager { private GenLayer genBiomes; /** * A GenLayer containing the indices into BiomeGenBase.biomeList[] */ private GenLayer biomeIndexLayer; /** * The BiomeCache object for this world. */ private BiomeCache biomeCache; /** * A list of biomes that the player can spawn in. */ private List biomesToSpawnIn; protected WorldChunkManagerCraftesysTEST() { this.biomeCache = new BiomeCache(this); this.biomesToSpawnIn = new ArrayList(); } public WorldChunkManagerCraftesysTEST(long par1, WorldType par3WorldType) { this(); GenLayer[] agenlayer = GiantGenLayerBiome.initializeAllBiomeGenerators(par1, par3WorldType); agenlayer = getModdedBiomeGenerators(par3WorldType, par1, agenlayer); this.genBiomes = agenlayer[0]; this.biomeIndexLayer = agenlayer[1]; } public WorldChunkManagerCraftesysTEST(World par1World) { this(par1World.getSeed(), par1World.getWorldInfo().getTerrainType()); } /** * Gets the list of valid biomes for the player to spawn in. */ public List getBiomesToSpawnIn() { return this.biomesToSpawnIn; } /** * Returns the BiomeGenBase related to the x, z position on the world. */ public BiomeGenBase getBiomeGenAt(int par1, int par2) { return this.biomeCache.getBiomeGenAt(par1, par2); } /** * Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length. */ public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5) { IntCache.resetIntCache(); if(par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5) { par1ArrayOfFloat = new float[par4 * par5]; } int[] aint = this.biomeIndexLayer.getInts(par2, par3, par4, par5); for(int i1 = 0; i1 < par4 * par5; ++i1) { try { float f = (float) BiomeGenBase.getBiome(aint[i1]).getIntRainfall() / 65536.0F; if(f > 1.0F) { f = 1.0F; } par1ArrayOfFloat[i1] = f; } catch(Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Invalid Biome id"); CrashReportCategory crashreportcategory = crashreport.makeCategory("DownfallBlock"); crashreportcategory.addCrashSection("biome id", Integer.valueOf(i1)); crashreportcategory.addCrashSection("downfalls[] size", Integer.valueOf(par1ArrayOfFloat.length)); crashreportcategory.addCrashSection("x", Integer.valueOf(par2)); crashreportcategory.addCrashSection("z", Integer.valueOf(par3)); crashreportcategory.addCrashSection("w", Integer.valueOf(par4)); crashreportcategory.addCrashSection("h", Integer.valueOf(par5)); throw new ReportedException(crashreport); } } return par1ArrayOfFloat; } /** * Return an adjusted version of a given temperature based on the y height */ @SideOnly(Side.CLIENT) public float getTemperatureAtHeight(float par1, int par2) { return par1; } /** * Returns an array of biomes for the location input. */ public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5) { IntCache.resetIntCache(); if(par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5) { par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5]; } int[] aint = this.genBiomes.getInts(par2, par3, par4, par5); try { for(int i1 = 0; i1 < par4 * par5; ++i1) { par1ArrayOfBiomeGenBase[i1] = BiomeGenBase.getBiome(aint[i1]); } return par1ArrayOfBiomeGenBase; } catch(Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Invalid Biome id"); CrashReportCategory crashreportcategory = crashreport.makeCategory("RawBiomeBlock"); crashreportcategory.addCrashSection("biomes[] size", Integer.valueOf(par1ArrayOfBiomeGenBase.length)); crashreportcategory.addCrashSection("x", Integer.valueOf(par2)); crashreportcategory.addCrashSection("z", Integer.valueOf(par3)); crashreportcategory.addCrashSection("w", Integer.valueOf(par4)); crashreportcategory.addCrashSection("h", Integer.valueOf(par5)); throw new ReportedException(crashreport); } } /** * Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth */ public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5) { return this.getBiomeGenAt(par1ArrayOfBiomeGenBase, par2, par3, par4, par5, true); } /** * Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock) */ public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6) { IntCache.resetIntCache(); if(par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5) { par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5]; } if(par6 && par4 == 16 && par5 == 16 && (par2 & 15) == 0 && (par3 & 15) == 0) { BiomeGenBase[] abiomegenbase1 = this.biomeCache.getCachedBiomes(par2, par3); System.arraycopy(abiomegenbase1, 0, par1ArrayOfBiomeGenBase, 0, par4 * par5); return par1ArrayOfBiomeGenBase; } else { int[] aint = this.biomeIndexLayer.getInts(par2, par3, par4, par5); for(int i1 = 0; i1 < par4 * par5; ++i1) { par1ArrayOfBiomeGenBase[i1] = BiomeGenBase.getBiome(aint[i1]); } return par1ArrayOfBiomeGenBase; } } /** * checks given Chunk's Biomes against List of allowed ones */ public boolean areBiomesViable(int par1, int par2, int par3, List par4List) { IntCache.resetIntCache(); int l = par1 - par3 >> 2; int i1 = par2 - par3 >> 2; int j1 = par1 + par3 >> 2; int k1 = par2 + par3 >> 2; int l1 = j1 - l + 1; int i2 = k1 - i1 + 1; int[] aint = this.genBiomes.getInts(l, i1, l1, i2); try { for(int j2 = 0; j2 < l1 * i2; ++j2) { BiomeGenBase biomegenbase = BiomeGenBase.getBiome(aint[j2]); if(!par4List.contains(biomegenbase)) { return false; } } return true; } catch(Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Invalid Biome id"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Layer"); crashreportcategory.addCrashSection("Layer", this.genBiomes.toString()); crashreportcategory.addCrashSection("x", Integer.valueOf(par1)); crashreportcategory.addCrashSection("z", Integer.valueOf(par2)); crashreportcategory.addCrashSection("radius", Integer.valueOf(par3)); crashreportcategory.addCrashSection("allowed", par4List); throw new ReportedException(crashreport); } } public ChunkPosition findBiomePosition(int p_150795_1_, int p_150795_2_, int p_150795_3_, List p_150795_4_, Random p_150795_5_) { IntCache.resetIntCache(); int l = p_150795_1_ - p_150795_3_ >> 2; int i1 = p_150795_2_ - p_150795_3_ >> 2; int j1 = p_150795_1_ + p_150795_3_ >> 2; int k1 = p_150795_2_ + p_150795_3_ >> 2; int l1 = j1 - l + 1; int i2 = k1 - i1 + 1; int[] aint = this.genBiomes.getInts(l, i1, l1, i2); ChunkPosition chunkposition = null; int j2 = 0; for(int k2 = 0; k2 < l1 * i2; ++k2) { int l2 = l + k2 % l1 << 2; int i3 = i1 + k2 / l1 << 2; BiomeGenBase biomegenbase = BiomeGenBase.getBiome(aint[k2]); if(p_150795_4_.contains(biomegenbase) && (chunkposition == null || p_150795_5_.nextInt(j2 + 1) == 0)) { chunkposition = new ChunkPosition(l2, 0, i3); ++j2; } } return chunkposition; } /** * Calls the WorldChunkManager's biomeCache.cleanupCache() */ public void cleanupCache() { this.biomeCache.cleanupCache(); } public GenLayer[] getModdedBiomeGenerators(WorldType worldType, long seed, GenLayer[] original) { WorldTypeEvent.InitBiomeGens event = new WorldTypeEvent.InitBiomeGens(worldType, seed, original); MinecraftForge.TERRAIN_GEN_BUS.post(event); return event.newBiomeGens; } public int getRiverStrength(int i, int j) { // TODO Auto-generated method stub return 0; } public float calculateRiver(int i, int j, float river, float rNoise) { // TODO Auto-generated method stub return 0f; } public float getOceanValue(int i, int j) { // TODO Auto-generated method stub return 0f; } } -
Personne n’a une idée alors pour faire spawn un build plus souvent et qu’il soit plus grand ?
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toujours pas :((

