MFF

    Minecraft Forge France
    • Récent
    • Mots-clés
    • Populaire
    • Utilisateurs
    • Groupes
    • Forge Events
      • Automatique
      • Foncé
      • Clair
    • S'inscrire
    • Se connecter

    Problème GUI

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    76 Messages 6 Publieurs 11.9k Vues 1 Watching
    Charger plus de messages
    • Du plus ancien au plus récent
    • Du plus récent au plus ancien
    • Les plus votés
    Répondre
    • Répondre à l'aide d'un nouveau sujet
    Se connecter pour répondre
    Ce sujet a été supprimé. Seuls les utilisateurs avec les droits d'administration peuvent le voir.
    • SpyManS Hors-ligne
      SpyMan
      dernière édition par

      :::

      [10:54:15] [main/INFO] [GradleStart]: Extra: []
      [10:54:15] [main/INFO] [GradleStart]: Password found, attempting login
      [10:54:15] [main/INFO]: Logging in with username & password
      [10:54:18] [main/INFO] [GradleStart]: Login Succesful!
      [10:54:18] [main/INFO] [GradleStart]: Running with arguments: [–userProperties, {}, --assetsDir, C:/Users/Family/.gradle/caches/minecraft/assets, --assetIndex, 1.7.10, --userType, mojang, --accessToken, {REDACTED}, --version, 1.7.10, --uuid,***********************, --username, SpyMan, --tweakClass, cpw.mods.fml.common.launcher.FMLTweaker, --tweakClass, net.minecraftforge.gradle.tweakers.CoremodTweaker]
      [10:54:18] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
      [10:54:18] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
      [10:54:18] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.gradle.tweakers.CoremodTweaker
      [10:54:18] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
      [10:54:18] [main/INFO] [FML]: Forge Mod Loader version 7.99.40.1614 for Minecraft 1.7.10 loading
      [10:54:18] [main/INFO] [FML]: Java is Java HotSpot™ 64-Bit Server VM, version 1.8.0_66, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jdk1.8.0_66\jre
      [10:54:18] [main/INFO] [FML]: Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
      [10:54:19] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.gradle.tweakers.CoremodTweaker
      [10:54:19] [main/INFO] [GradleStart]: Injecting location in coremod cpw.mods.fml.relauncher.FMLCorePlugin
      [10:54:19] [main/INFO] [GradleStart]: Injecting location in coremod net.minecraftforge.classloading.FMLForgePlugin
      [10:54:19] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
      [10:54:19] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
      [10:54:19] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.gradle.tweakers.AccessTransformerTweaker
      [10:54:19] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
      [10:54:19] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
      [10:54:19] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
      [10:54:19] [main/ERROR] [FML]: The binary patch set is missing. Either you are in a development environment, or things are not going to work!
      [10:54:24] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing
      [10:54:24] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
      [10:54:24] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
      [10:54:25] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.gradle.tweakers.AccessTransformerTweaker
      [10:54:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
      [10:54:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
      [10:54:25] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
      [10:54:27] [main/INFO]: Setting user: SpyMan
      [10:54:30] [Client thread/INFO]: LWJGL Version: 2.9.1
      [10:54:31] [Client thread/INFO] [STDOUT]: [cpw.mods.fml.client.SplashProgress:start:188]: –-- Minecraft Crash Report ----
      // I bet Cylons wouldn’t have this problem.

      Time: 27/02/16 10:54
      Description: Loading screen debug info

      This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR

      A detailed walkthrough of the error, its code path and all known details is as follows:

      – System Details –
      Details:
      Minecraft Version: 1.7.10
      Operating System: Windows 7 (amd64) version 6.1
      Java Version: 1.8.0_66, Oracle Corporation
      Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 943100528 bytes (899 MB) / 1056309248 bytes (1007 MB) up to 1056309248 bytes (1007 MB)
      JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
      AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      FML: 
      GL info: ’ Vendor: ‘Intel’ Version: ‘2.1.0 - Build 8.15.10.2302’ Renderer: ‘Mobile Intel® 4 Series Express Chipset Family’
      [10:54:32] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
      [10:54:32] [Client thread/INFO] [FML]: MinecraftForge v10.13.4.1614 Initialized
      [10:54:32] [Client thread/INFO] [FML]: Replaced 183 ore recipies
      [10:54:32] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
      [10:54:33] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
      [10:54:33] [Client thread/INFO] [FML]: Searching C:\Users\Family\Desktop\Java Modding\NewMechanicalCraft\eclipse\mods for mods
      [10:54:51] [Client thread/INFO] [FML]: Forge Mod Loader has identified 4 mods to load
      [10:54:52] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, mechanicalcraft] at CLIENT
      [10:54:52] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, mechanicalcraft] at SERVER
      [10:54:53] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:MechanicalCraft_beta
      [10:54:53] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
      [10:54:53] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations
      [10:54:53] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
      [10:54:53] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
      [10:54:53] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
      [10:54:53] [Client thread/INFO] [FML]: Applying holder lookups
      [10:54:53] [Client thread/INFO] [FML]: Holder lookups applied
      [10:54:53] [Client thread/INFO] [FML]: Injecting itemstacks
      [10:54:53] [Client thread/INFO] [FML]: Itemstack injection complete
      [10:54:54] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
      [10:54:54] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem…
      [10:54:55] [Thread-8/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
      [10:54:55] [Thread-8/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
      [10:54:57] [Thread-8/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
      [10:54:57] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
      [10:54:57] [Sound Library Loader/INFO]: Sound engine started
      [10:55:00] [Client thread/INFO]: Created: 16x16 textures/blocks-atlas
      [10:55:00] [Client thread/INFO]: Created: 16x16 textures/items-atlas
      [10:55:00] [Client thread/INFO] [FML]: Injecting itemstacks
      [10:55:00] [Client thread/INFO] [FML]: Itemstack injection complete
      [10:55:00] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 4 mods
      [10:55:00] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:MechanicalCraft_beta
      [10:55:02] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
      [10:55:02] [Client thread/INFO]: Created: 512x256 textures/items-atlas
      [10:55:02] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
      [10:55:02] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: SoundSystem shutting down…
      [10:55:03] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:importantMessage:90]:     Author: Paul Lamb, www.paulscode.com
      [10:55:03] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
      [10:55:03] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
      [10:55:03] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem…
      [10:55:03] [Thread-10/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
      [10:55:03] [Thread-10/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
      [10:55:03] [Thread-10/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
      [10:55:03] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
      [10:55:03] [Sound Library Loader/INFO]: Sound engine started
      [10:55:11] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
      [10:55:11] [Server thread/INFO]: Generating keypair
      [10:55:12] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
      [10:55:13] [Server thread/INFO] [FML]: Applying holder lookups
      [10:55:13] [Server thread/INFO] [FML]: Holder lookups applied
      [10:55:13] [Server thread/INFO] [FML]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@725e80c6)
      [10:55:14] [Server thread/INFO] [FML]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@725e80c6)
      [10:55:14] [Server thread/INFO] [FML]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@725e80c6)
      [10:55:14] [Server thread/INFO]: Preparing start region for level 0
      [10:55:15] [Server thread/INFO]: Preparing spawn area: 46%
      [10:55:17] [Server thread/INFO]: Changing view distance to 2, from 10
      [10:55:19] [Netty Client IO #0/INFO] [FML]: Server protocol version 2
      [10:55:19] [Netty IO #1/INFO] [FML]: Client protocol version 2
      [10:55:19] [Netty IO #1/INFO] [FML]: Client attempting to join with 4 mods : FML@7.10.99.99,Forge@10.13.4.1614,mcp@9.05,mechanicalcraft@1.0.0
      [10:55:19] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
      [10:55:19] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER
      [10:55:19] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
      [10:55:19] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
      [10:55:20] [Server thread/INFO]: SpyMan[local:E:dac59dea] logged in with entity id 197 at (-547.2541826537, 4.0, -1237.5136427791615)
      [10:55:20] [Server thread/INFO]: SpyMan joined the game
      [10:55:23] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 6120ms behind, skipping 122 tick(s)
      [10:55:34] [Server thread/ERROR]: Encountered an unexpected exception
      net.minecraft.util.ReportedException: Ticking memory connection
      at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:198) ~[NetworkSystem.class:?]
      at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) ~[MinecraftServer.class:?]
      at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) ~[MinecraftServer.class:?]
      at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) ~[IntegratedServer.class:?]
      at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?]
      at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?]
      Caused by: java.lang.ClassCastException: com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer.TileEntityAlloyer cannot be cast to net.minecraft.inventory.IInventory
      at com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer.ContainerAlloyer.<init>(ContainerAlloyer.java:17) ~[ContainerAlloyer.class:?]
      at com.google.SpyMan.Mechanicalcraft.common.GuiHandler.getServerGuiElement(GuiHandler.java:19) ~[GuiHandler.class:?]
      at cpw.mods.fml.common.network.NetworkRegistry.getRemoteGuiContainer(NetworkRegistry.java:243) ~[NetworkRegistry.class:?]
      at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:75) ~[FMLNetworkHandler.class:?]
      at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501) ~[EntityPlayer.class:?]
      at com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer.Alloyer.onBlockActivated(Alloyer.java:138) ~[Alloyer.class:?]
      at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) ~[ItemInWorldManager.class:?]
      at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593) ~[NetHandlerPlayServer.class:?]
      at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) ~[C08PacketPlayerBlockPlacement.class:?]
      at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) ~[C08PacketPlayerBlockPlacement.class:?]
      at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) ~[NetworkManager.class:?]
      at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) ~[NetworkSystem.class:?]
      … 5 more
      [10:55:34] [Server thread/ERROR]: This crash report has been saved to: C:\Users\Family\Desktop\Java Modding\NewMechanicalCraft\eclipse.\crash-reports\crash-2016-02-27_10.55.34-server.txt
      [10:55:34] [Server thread/INFO]: Stopping server
      [10:55:34] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:388]: –-- Minecraft Crash Report ----
      // I feel sad now 😞

      Time: 27/02/16 10:55
      Description: Ticking memory connection

      java.lang.ClassCastException: com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer.TileEntityAlloyer cannot be cast to net.minecraft.inventory.IInventory
      at com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer.ContainerAlloyer.<init>(ContainerAlloyer.java:17)
      at com.google.SpyMan.Mechanicalcraft.common.GuiHandler.getServerGuiElement(GuiHandler.java:19)
      at cpw.mods.fml.common.network.NetworkRegistry.getRemoteGuiContainer(NetworkRegistry.java:243)
      at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:75)
      at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501)
      at com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer.Alloyer.onBlockActivated(Alloyer.java:138)
      at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409)
      at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593)
      at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74)
      at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122)
      at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)
      at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
      at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
      at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
      at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
      at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
      at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)

      A detailed walkthrough of the error, its code path and all known details is as follows:

      – Head –
      Stacktrace:
      at com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer.ContainerAlloyer.<init>(ContainerAlloyer.java:17)
      at com.google.SpyMan.Mechanicalcraft.common.GuiHandler.getServerGuiElement(GuiHandler.java:19)
      at cpw.mods.fml.common.network.NetworkRegistry.getRemoteGuiContainer(NetworkRegistry.java:243)
      at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:75)
      at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501)
      at com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer.Alloyer.onBlockActivated(Alloyer.java:138)
      at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409)
      at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593)
      at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74)
      at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122)
      at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)

      – Ticking connection –
      Details:
      Connection: net.minecraft.network.NetworkManager@19be8785
      Stacktrace:
      at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
      at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
      at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
      at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
      at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
      at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)

      – System Details –
      Details:
      Minecraft Version: 1.7.10
      Operating System: Windows 7 (amd64) version 6.1
      Java Version: 1.8.0_66, Oracle Corporation
      Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 936439104 bytes (893 MB) / 1056309248 bytes (1007 MB) up to 1056309248 bytes (1007 MB)
      JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
      AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
      States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
      UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
      UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1614-1.7.10.jar) 
      UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1614-1.7.10.jar) 
      UCHIJAAAA mechanicalcraft{1.0.0} [MechanicalCraft_beta] (NewMechanicalCraft) 
      GL info: ERROR RuntimeException: No OpenGL context found in the current thread.
      Profiler Position: N/A (disabled)
      Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      Player Count: 1 / 8; [EntityPlayerMP[‘SpyMan’/197, l=‘New World’, x=-547,25, y=4,00, z=-1237,51]]
      Type: Integrated Server (map_client.txt)
      Is Modded: Definitely; Client brand changed to ‘fml,forge’
      [10:55:34] [Server thread/INFO]: Saving players
      [10:55:34] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:393]: #@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2016-02-27_10.55.34-server.txt
      [10:55:34] [Client thread/INFO] [FML]: Waiting for the server to terminate/save.
      [10:55:34] [Server thread/INFO]: Saving worlds
      [10:55:34] [Server thread/INFO]: Saving chunks for level ‘New World’/Overworld
      [10:55:35] [Server thread/INFO]: Saving chunks for level ‘New World’/Nether
      [10:55:35] [Server thread/INFO]: Saving chunks for level ‘New World’/The End
      [10:55:36] [Server thread/INFO] [FML]: Unloading dimension 0
      [10:55:36] [Server thread/INFO] [FML]: Unloading dimension -1
      [10:55:36] [Server thread/INFO] [FML]: Unloading dimension 1
      [10:55:36] [Server thread/INFO] [FML]: Applying holder lookups
      [10:55:36] [Server thread/INFO] [FML]: Holder lookups applied
      [10:55:36] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded.
      [10:55:36] [Client thread/INFO] [FML]: Server terminated.
      AL lib: (EE) alc_cleanup: 1 device not closed
      Java HotSpot™ 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release

      Process finished with exit code -1</init></init></init>

      :::

      1 réponse Dernière réponse Répondre Citer 0
      • BrokenSwingB Hors-ligne
        BrokenSwing Moddeurs confirmés Rédacteurs
        dernière édition par

        Holy sh*t qu’est ce que ça ? Fait plutôt un lien vers un pastebin
        Ensuite : Caused by: java.lang.ClassCastException: com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer.TileEntityAlloyer cannot be cast to net.minecraft.inventory.IInventory
        Il faut que tu implémente l’interface IIventory à ton tileentity

        1 réponse Dernière réponse Répondre Citer 1
        • SpyManS Hors-ligne
          SpyMan
          dernière édition par

          OMG ! ça marche enfin ! MERCI
          PS : ça faisait 2/3 mois que je cherchais la solution a ce problème

          1 réponse Dernière réponse Répondre Citer 0
          • SpyManS Hors-ligne
            SpyMan
            dernière édition par

            J’ai un autre petit soucis le craft ne se lance pas dans la machine

            1 réponse Dernière réponse Répondre Citer 0
            • BrokenSwingB Hors-ligne
              BrokenSwing Moddeurs confirmés Rédacteurs
              dernière édition par

              Envoie la classe de ton TileEntity et la classe de ta recette s’il te plaît (flemme de download ton src)
              EDIT : Je vais le télécharger finalement

              1 réponse Dernière réponse Répondre Citer 0
              • SpyManS Hors-ligne
                SpyMan
                dernière édition par

                Lol
                :::

                [font=Consolas**package **]com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer%(#aaa9a7)[;
                ]
                **import **java.util.HashMap%(#aaa9a7)[;
                ]**import **java.util.Iterator%(#aaa9a7)[;
                ]**import **java.util.Map%(#aaa9a7)[;
                ]**import **java.util.Map.Entry%(#aaa9a7)[;
                ]
                **import **net.minecraft.block.Block%(#aaa9a7)[;
                ]**import **net.minecraft.init.Blocks%(#aaa9a7)[;
                ]**import **net.minecraft.init.Items%(#aaa9a7)[;
                ]**import **net.minecraft.item.Item%(#aaa9a7)[;
                ]**import **net.minecraft.item.ItemStack%(#aaa9a7)[;
                ]
                **public class **%(#345f99)[AlloyerRecipes
                ]{
                   **private static final **AlloyerRecipes **smeltingBase **= **new **%(#afb8c5)AlloyerRecipes%(#aaa9a7)[;
                ]    **private **Map **smeltingList **= **new **%(#afb8c5)HashMap%(#aaa9a7)[;
                ]
                   **public **%(#afb8c5)AlloyerRecipes
                   {
                       this.addRecipe(Items.apple, Items.apple, Items.arrow, **new **%(#afb8c5)ItemStack)%(#aaa9a7)[;
                ]    }

                **public void **addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4)
                   {
                       ItemStack[] **stackList **= **new **ItemStack[] {stack1, stack2, stack3}%(#aaa9a7)[;
                ]        this.smeltingList.put(stackList, stack4)%(#aaa9a7)[;
                ]    }

                **public void **addRecipe(Item item1, Item item2, Item item3, ItemStack stack)
                   {
                       this.addRecipe(**new **%(#afb8c5)ItemStack, **new **%(#afb8c5)ItemStack, **new **%(#afb8c5)ItemStack, stack)%(#aaa9a7)[;
                ]    }

                **public void **addRecipe(Block block1, Item item2, Item item3, ItemStack stack)
                   {
                       this.addRecipe(Item.%(#afb8c5)getItemFromBlock, item2, item3, stack)%(#aaa9a7)[;
                ]    }

                **public void **addRecipe(Block block1, Block block2, Item item3, ItemStack stack)
                   {
                       this.addRecipe(Item.%(#afb8c5)getItemFromBlock, Item.%(#afb8c5)getItemFromBlock, item3, stack)%(#aaa9a7)[;
                ]    }

                **public void **addRecipe(Block block1, Block block2, Block block3, ItemStack stack)
                   {
                       this.addRecipe(Item.%(#afb8c5)getItemFromBlock, Item.%(#afb8c5)getItemFromBlock, Item.%(#afb8c5)getItemFromBlock, stack)%(#aaa9a7)[;
                ]    }

                **public **ItemStack getSmeltingResult(ItemStack[] stack)
                   {
                       Iterator **iterator **= this.smeltingList.%(#afb8c5)entrySet.%(#afb8c5)iterator%(#aaa9a7)[;
                ]        Entry entry%(#aaa9a7)[;
                ]
                       %(#0187df)[**do
                **]        {
                           %(#0187df)if
                           {
                               return null%(#aaa9a7)[;
                ]            }
                           **entry **%(#aaa9a7)= iterator.%(#afb8c5)next%(#aaa9a7)[;
                ]        }
                       while(!this.isSameKey(stack%(#aaa9a7), entry.%(#afb8c5)getKey))%(#aaa9a7)[;
                ]
                       %(#0187df)**return **entry.%(#afb8c5)getValue%(#aaa9a7)[;
                ]    }

                **private boolean **isSameKey(ItemStack[] stackList, ItemStack[] stackList2)
                   {
                       **boolean ****isSame **= false%(#aaa9a7)[;
                ]        for(**int ****i **= 0; **i **<= 2; i++)
                       {
                           if(stackList[i].%(#afb8c5)getItem == stackList2[i].%(#afb8c5)getItem)
                           {
                               **isSame **= true%(#aaa9a7)[;
                ]            }
                           %(#0187df)[**else
                **]            {
                               return false%(#aaa9a7)[;
                ]            }
                       }
                       **return **isSame%(#aaa9a7)[;
                ]    }

                **public **Map %(#afb8c5)getSmeltingList
                   {
                       return this.smeltingList%(#aaa9a7)[;
                ]    }

                **public static **AlloyerRecipes %(#afb8c5)smelting
                   {
                       **return **smeltingBase%(#aaa9a7)[;
                ]    }
                }

                :::
                :::

                [font=Consolas**package **]com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer%(#aaa9a7)[;
                ]
                **import **net.minecraft.entity.player.EntityPlayer%(#aaa9a7)[;
                ]**import **net.minecraft.inventory.IInventory%(#aaa9a7)[;
                ]**import **net.minecraft.item.ItemStack%(#aaa9a7)[;
                ]**import **net.minecraft.nbt.NBTTagCompound%(#aaa9a7)[;
                ]**import **net.minecraft.nbt.NBTTagList%(#aaa9a7)[;
                ]**import **net.minecraft.tileentity.TileEntity%(#aaa9a7)[;
                ]
                **public class **TileEntityAlloyer **extends **TileEntity **implements **%(#345f99)[IInventory
                ]{
                  **private byte **direction%(#aaa9a7)[;
                ]   **public byte **%(#afb8c5)getDirection
                   {
                     **return **direction%(#aaa9a7)[;
                ]   }

                **public void **setDirection(**byte **direction)
                   {
                     this.**direction **= direction%(#aaa9a7)[;
                ]      this.worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord)%(#aaa9a7)[;
                ]   }
                 
                   **private **ItemStack[] **contents **= **new **ItemStack[4]%(#aaa9a7)[;
                ]    **private int ****workingTime **= 0%(#aaa9a7)[;
                ]    **private int ***workingTimeNeeded = 0%(#aaa9a7)[;
                ]
                   %(#278c3c)[@Override
                ***]    **public void **writeToNBT(NBTTagCompound compound)
                   {
                       super.%(#afb8c5)writeToNBT%(#aaa9a7)[;
                ]        NBTTagList **nbttaglist **= **new **%(#afb8c5)NBTTagList%(#aaa9a7)[;
                ]        compound.setByte(“Direction”, this.direction)%(#aaa9a7)[;
                ]        for(**int ****i **= 0; **i **< this.contents.length; ++i)
                       {
                           if(this.contents[i] != null)
                           {
                               NBTTagCompound **nbttagcompound1 **= **new **%(#afb8c5)NBTTagCompound%(#aaa9a7)[;
                ]                nbttagcompound1.setByte(“Slot”%(#aaa9a7), i)%(#aaa9a7)[;
                ]                this.contents[i].%(#afb8c5)writeToNBT%(#aaa9a7)[;
                ]                nbttaglist.%(#afb8c5)appendTag%(#aaa9a7)[;
                ]                
                           }
                       }
                       compound.setTag(“Items”, nbttaglist)%(#aaa9a7)[;
                ]        compound.setShort(“workingTime”%(#aaa9a7), this.workingTime)%(#aaa9a7)[;
                ]        compound.setShort(“workingTimeNeeded”%(#aaa9a7), this.workingTimeNeeded)%(#aaa9a7)[;
                ]    }

                %(#278c3c)[***@Override
                ***]    **public void **readFromNBT(NBTTagCompound compound)
                   {
                       super.%(#afb8c5)readFromNBT%(#aaa9a7)[;
                ]        this.**direction **= compound.%(#afb8c5)getByte%(#aaa9a7)[;
                ]        NBTTagList **nbttaglist **= compound.getTagList(“Items”, 10)%(#aaa9a7)[;
                ]        this.**contents **= **new **ItemStack[this.%(#afb8c5)getSizeInventory]%(#aaa9a7)[;
                ]
                       for(**int ****i **= 0; **i **< nbttaglist.%(#afb8c5)tagCount; ++i)
                       {
                           NBTTagCompound **nbttagcompound1 **= nbttaglist.%(#afb8c5)getCompoundTagAt%(#aaa9a7)[;
                ]            **int ****j **= nbttagcompound1.%(#afb8c5)getByte & 255%(#aaa9a7)[;
                ]
                           if(**j **>= 0 && **j **< this.contents.length)
                           {
                               this.contents[j] = ItemStack.%(#afb8c5)loadItemStackFromNBT%(#aaa9a7)[;
                ]            }
                       }
                       this.**workingTime **= compound.%(#afb8c5)getShort%(#aaa9a7)[;
                ]        this.**workingTimeNeeded **= compound.%(#afb8c5)getShort%(#aaa9a7)[;
                ]    }

                **public int **%(#afb8c5)getSizeInventory
                   {
                       return this.contents.length%(#aaa9a7)[;
                ]    }

                **public **ItemStack getStackInSlot(**int **slotIndex)
                   {
                       return this.contents[slotIndex]%(#aaa9a7)[;
                ]    }

                **public **ItemStack decrStackSize(**int **slotIndex, **int **amount)
                   {
                       if(this.contents[slotIndex] != null)
                       {
                           ItemStack itemstack%(#aaa9a7)[;
                ]
                           if(this.contents[slotIndex].**stackSize **<= amount)
                           {
                               **itemstack **= this.contents[slotIndex]%(#aaa9a7)[;
                ]                this.contents[slotIndex] = null%(#aaa9a7)[;
                ]                this.%(#afb8c5)markDirty%(#aaa9a7)[;
                ]                **return **itemstack%(#aaa9a7)[;
                ]            }
                           %(#0187df)[**else
                **]            {
                               **itemstack **= this.contents[slotIndex].%(#afb8c5)splitStack%(#aaa9a7)[;
                ]
                               if(this.contents[slotIndex].**stackSize **== 0)
                               {
                                   this.contents[slotIndex] = null%(#aaa9a7)[;
                ]                }
                               this.%(#afb8c5)markDirty%(#aaa9a7)[;
                ]                **return **itemstack%(#aaa9a7)[;
                ]            }
                       }
                       %(#0187df)[**else
                **]        {
                           return null%(#aaa9a7)[;
                ]        }
                   }

                **public **ItemStack getStackInSlotOnClosing(**int **slotIndex)
                   {
                       if(this.contents[slotIndex] != null)
                       {
                           ItemStack **itemstack **= this.contents[slotIndex]%(#aaa9a7)[;
                ]            this.contents[slotIndex] = null%(#aaa9a7)[;
                ]            **return **itemstack%(#aaa9a7)[;
                ]        }
                       %(#0187df)[**else
                **]        {
                           return null%(#aaa9a7)[;
                ]        }
                   }

                **public void **setInventorySlotContents(**int **slotIndex, ItemStack stack)
                   {
                       this.contents[slotIndex] = stack%(#aaa9a7)[;
                ]
                       if(*stack *!= **null **&& stack.**stackSize **> this.%(#afb8c5)getInventoryStackLimit)
                       {
                           stack.**stackSize **= this.%(#afb8c5)getInventoryStackLimit%(#aaa9a7)[;
                ]        }
                       this.%(#afb8c5)markDirty%(#aaa9a7)[;
                ]    }

                **public **String %(#afb8c5)getInventoryName
                   {
                       **return **“tile.Alloyer”%(#aaa9a7)[;
                ]    }

                **public boolean **%(#afb8c5)hasCustomInventoryName
                   {
                       return false%(#aaa9a7)[;
                ]    }

                **public int **%(#afb8c5)getInventoryStackLimit
                   {
                       **return **64%(#aaa9a7)[;
                ]    }

                **public boolean **isUseableByPlayer(EntityPlayer player)
                   {
                       return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != **this **? **false **: player.getDistanceSq((double)this.**xCoord **+ 0.5D%(#aaa9a7), this.**yCoord **+ 0.5D%(#aaa9a7), this.**zCoord **+ 0.5D) <= 64.0D%(#aaa9a7)[;
                ]    }

                **public void **%(#afb8c5)openInventory
                   {

                }

                **public void **%(#afb8c5)closeInventory
                   {

                }

                **public boolean **isItemValidForSlot(**int **slot, ItemStack stack)
                   {
                       **return ***slot *== 3 ? **false **: true%(#aaa9a7)[;
                ]    }

                **public boolean **%(#afb8c5)isBurning
                   {
                       return this.**workingTime **> 0%(#aaa9a7)[;
                ]    }

                **private boolean **%(#afb8c5)canSmelt
                   {
                       if(this.contents[0] == **null **|| this.contents[1] == **null **|| this.contents[2] == null)
                       {
                           return false%(#aaa9a7)[;
                ]        }
                       %(#0187df)[**else
                **]        {
                           ItemStack **itemstack **= AlloyerRecipes.%(#afb8c5)smelting.getSmeltingResult(**new **ItemStack[] {this.contents[0], this.contents[1], this.contents[2]})%(#aaa9a7)[;
                ]            if(**itemstack **== null)
                               return false%(#aaa9a7)[;
                ]            if(this.contents[3] == null)
                               return true%(#aaa9a7)[;
                ]            %(#0187df)if
                               return false%(#aaa9a7)[;
                ]            **int ****result **= contents[3].**stackSize **+ itemstack.stackSize%(#aaa9a7)[;
                ]            **return ****result **<= %(#afb8c5)getInventoryStackLimit && **result **<= this.contents[3].%(#afb8c5)getMaxStackSize%(#aaa9a7)[;
                ]        }
                   }

                **public void **%(#afb8c5)updateEntity
                   {
                       if(this.%(#afb8c5)isBurning && this.%(#afb8c5)canSmelt)
                       {
                           ++this.workingTime%(#aaa9a7)[;
                ]        }
                       if(this.%(#afb8c5)canSmelt && !this.%(#afb8c5)isBurning)
                       {
                           this.**workingTime **= 1%(#aaa9a7)[;
                ]        }
                       if(this.%(#afb8c5)canSmelt && this.**workingTime **== this.workingTimeNeeded)
                       {
                           this.%(#afb8c5)smeltItem%(#aaa9a7)[;
                ]            this.**workingTime **= 0%(#aaa9a7)[;
                ]        }
                       %(#0187df)if
                       {
                           this.**workingTime **= 0%(#aaa9a7)[;
                ]        }
                   }

                **public void **%(#afb8c5)smeltItem
                   {
                       %(#0187df)if
                       {
                           ItemStack **itemstack **= AlloyerRecipes.%(#afb8c5)smelting.getSmeltingResult(**new **ItemStack[] {this.contents[0], this.contents[1], this.contents[2]})%(#aaa9a7)[;
                ]            if(this.contents[3] == null)
                           {
                               this.contents[3] = itemstack.%(#afb8c5)copy%(#aaa9a7)[;
                ]            }
                           else if(this.contents[3].%(#afb8c5)getItem == itemstack.%(#afb8c5)getItem)
                           {
                               this.contents[3].**stackSize **+= itemstack.stackSize%(#aaa9a7)[;
                ]            }

                –this.contents[0].stackSize%(#aaa9a7)[;
                ]            –this.contents[1].stackSize%(#aaa9a7)[;
                ]            –this.contents[2].stackSize%(#aaa9a7)[;
                ]
                           if(this.contents[0].**stackSize **<= 0)
                           {
                               this.contents[0] = null%(#aaa9a7)[;
                ]            }
                           if(this.contents[1].**stackSize **<= 0)
                           {
                               this.contents[1] = null%(#aaa9a7)[;
                ]            }
                           if(this.contents[2].**stackSize **<= 0)
                           {
                               this.contents[2] = null%(#aaa9a7)[;
                ]            }
                       }
                   }
                }

                :::

                1 réponse Dernière réponse Répondre Citer 0
                • AymericRedA Hors-ligne
                  AymericRed
                  dernière édition par

                  Ta méthode isBurning return workingTime > 0 or pour que cette condition soit remplie, il faut que isBurning return true, donc workingTime ne peut pas augmenter

                  Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                  AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                  Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                  Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                  1 réponse Dernière réponse Répondre Citer 0
                  • SpyManS Hors-ligne
                    SpyMan
                    dernière édition par

                    Comme ceci ?

                    [font=Consolas**public boolean **]%(#afb8c5)isBurning
                    {
                       return true%(#aaa9a7)[;
                    ]}

                    1 réponse Dernière réponse Répondre Citer 0
                    • AymericRedA Hors-ligne
                      AymericRed
                      dernière édition par

                      Ah non, j’avais pas vu qq chose, le problème vient d’autre part ^^

                      Essaye de vérifier si les id de tes slots sont bien cnfigurés (dans le Container) et si tu place les items dans les bons slots.

                      Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                      AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                      Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                      Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                      1 réponse Dernière réponse Répondre Citer 0
                      • SpyManS Hors-ligne
                        SpyMan
                        dernière édition par

                        J’ai déjà verifié les slots

                        1 réponse Dernière réponse Répondre Citer 0
                        • BrokenSwingB Hors-ligne
                          BrokenSwing Moddeurs confirmés Rédacteurs
                          dernière édition par

                          private int workingTimeNeeded = 0;
                          

                          C’est ça qui pose un problème il faut que la valeur soit > 0 et pour + de sécurité met ça comme fonction updateEntity() :

                          
                          public void updateEntity()
                          {
                          if(this.isBurning() && this.canSmelt())
                          {
                          ++this.workingTime;
                          //System.out.println(workingTime + "/" + workingTimeNeeded); C'est ici que j'ai vu le problème
                          }
                          if(this.canSmelt() && !this.isBurning())
                          {
                          this.workingTime = 1;
                          }
                          if(this.canSmelt() && this.workingTime >= this.workingTimeNeeded) //Au lieu de == mettre >= au cas où
                          {
                          this.smeltItem();
                          this.workingTime = 0;
                          }
                          if(!this.canSmelt())
                          {
                          this.workingTime = 0;
                          }
                          }
                          
                          

                          EDIT : et change pas ta fonction isBurning(), surtout pas, il faut laisser ```java
                          return this.workingTime > 0;

                          
                          EDIT 2: En fait pour informer la fonction isBurning n'est pas vraiment utile pour le fonctionnement, elle est + utile pour le rendu quand on veut par exemple rendre une texture différente selon si il est en pleine cuissson ou non (comme le four de minecraft), du coup la fonction updateEntity pourrai ressembler à ça :
                          ```java
                          
                          public void updateEntity()
                          {
                          if(this.canSmelt())
                          {
                          ++this.workingTime;
                          }
                          if(this.workingTime >= this.workingTimeNeeded)
                          {
                          this.smeltItem();
                          this.workingTime = 0;
                          }
                          if(!this.canSmelt())
                          {
                          this.workingTime = 0;
                          }
                          }
                          
                          
                          1 réponse Dernière réponse Répondre Citer 0
                          • SpyManS Hors-ligne
                            SpyMan
                            dernière édition par

                            D’accord, mais ma machine est un four avec trois slots en entré (un pour le charbon, et les 2 autres pour le craft) et un dernier pour le résultat du craft
                            Comment je peut faire un slot pour le combustible ?
                            et aussi appliqué la texture des flammes et les flèche de progression comme le four de minecraft ?

                            1 réponse Dernière réponse Répondre Citer 0
                            • BrokenSwingB Hors-ligne
                              BrokenSwing Moddeurs confirmés Rédacteurs
                              dernière édition par

                              Pour la barre de progression : http://www.minecraftforgefrance.fr/showthread.php?tid=2017#bonus
                              Et pour le slot du carburant (c’est en 1.8 mais c’est l’idée qu’il faut reprendre pas tout le code) : http://www.minecraftforgefrance.fr/showthread.php?tid=2716#

                              1 réponse Dernière réponse Répondre Citer 0
                              • SpyManS Hors-ligne
                                SpyMan
                                dernière édition par robin4002

                                Comment je peut regler ce tout petit problème ?

                                1 réponse Dernière réponse Répondre Citer 0
                                • SCAREXS Hors-ligne
                                  SCAREX
                                  dernière édition par

                                  Tu n’as pas spécifié la largeur et la hauteur de ton gui dans ton constructeur

                                  Site web contenant mes scripts : http://SCAREXgaming.github.io

                                  Pas de demandes de support par MP ni par skype SVP.
                                  Je n'accepte sur skype que l…

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • SpyManS Hors-ligne
                                    SpyMan
                                    dernière édition par

                                    Si pourtant

                                    :::

                                    [font=Consolas**public **]GuiAlloyer(TileEntityAlloyer tile, InventoryPlayer inventory)
                                    {
                                       super(**new **ContainerAlloyer(tile, inventory))%(#aaa9a7)[;
                                    ]    this.**tileAlloyer **= tile%(#aaa9a7)[;
                                    ]    this.**playerInv **= inventory%(#aaa9a7)[;
                                    ]    this.**allowUserInput **= false%(#aaa9a7)[;
                                    ]    this.**ySize **= 256%(#aaa9a7)[;
                                    ]    this.**xSize **= 256%(#aaa9a7)[;
                                    ]}

                                    %(#278c3c)[***@Override
                                    ***]**protected void **drawGuiContainerBackgroundLayer(**float **partialRenderTick, **int **x, **int **y)
                                    {
                                       GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F)%(#aaa9a7)[;
                                    ]    this.mc.%(#afb8c5)getTextureManager.%(#afb8c5)bindTexture%(#aaa9a7)[;
                                    ]    **int ****k **= (this.**width **- this.xSize) / 2%(#aaa9a7)[;
                                    ]    **int ****l **= (this.**height **- this.ySize) / 2%(#aaa9a7)[;
                                    ]    this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize)%(#aaa9a7)[;
                                    ]    this.drawTexturedModalRect(k, l, 176, 14, xSize, ySize)%(#aaa9a7)[;
                                    ]}

                                    :::

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • SCAREXS Hors-ligne
                                      SCAREX
                                      dernière édition par

                                      this.xSize = 256; Sachant que c’est sur une base 256, tu affiches la texture en entier (même chose pour l’axe Y)

                                      Site web contenant mes scripts : http://SCAREXgaming.github.io

                                      Pas de demandes de support par MP ni par skype SVP.
                                      Je n'accepte sur skype que l…

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • SpyManS Hors-ligne
                                        SpyMan
                                        dernière édition par

                                        Là j’ai carrément plus rien 😕

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • BrokenSwingB Hors-ligne
                                          BrokenSwing Moddeurs confirmés Rédacteurs
                                          dernière édition par

                                          Ça rend pas trop mal :
                                          Gui :

                                          
                                          package com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer;
                                          
                                          import org.lwjgl.opengl.GL11;
                                          
                                          import com.google.SpyMan.Mechanicalcraft.common.MechanicalCraft;
                                          
                                          import net.minecraft.client.gui.inventory.GuiContainer;
                                          import net.minecraft.client.resources.I18n;
                                          import net.minecraft.entity.player.InventoryPlayer;
                                          import net.minecraft.inventory.IInventory;
                                          import net.minecraft.util.ResourceLocation;
                                          
                                          public class GuiAlloyer extends GuiContainer
                                          {
                                          private static final ResourceLocation texture = new ResourceLocation(MechanicalCraft.MOD_ID,"textures/gui/container/GuiAlloyer1.png");
                                          private TileEntityAlloyer tileAlloyer;
                                          private IInventory playerInv;
                                          
                                          public GuiAlloyer(TileEntityAlloyer tile, InventoryPlayer inventory)
                                          {
                                          super(new ContainerAlloyer(tile, inventory));
                                          this.tileAlloyer = tile;
                                          this.playerInv = inventory;
                                          this.allowUserInput = false;
                                          this.ySize = 200;
                                          this.xSize = 200;
                                          }
                                          
                                          @Override
                                          protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
                                          {
                                          GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                                          this.mc.getTextureManager().bindTexture(texture);
                                          int k = (this.width - this.xSize) / 2;
                                          int l = (this.height - this.ySize) / 2;
                                          this.drawTexturedModalRect(k, l, 0, 0, 175, 200);
                                          
                                          if(this.tileAlloyer.isBurning())
                                          {
                                          /*
                                          * this.drawTexturedModalRect(x, y, u, v, width, height)
                                          *
                                          * x: correspond à la coordonnée x du gui (in-game) où s'affichera la texture de la barre de progression.
                                          * y: correspond à la coordonnée y du gui (in-game) où s'affichera la texture de la barre de progression.
                                          * u: correspond à la position x de votre barre de progression sur votre texture (dans les ressources, l'image .png).
                                          * v: correspond à la position y de votre barre de progression sur votre texture (dans les ressources, l'image .png).
                                          * width: correspond à la largeur du morceau de texture que vous voulez afficher.
                                          * height: correspond à la hauteur du morceau de texture que vous voulez afficher.
                                          */
                                          int i = this.tileAlloyer.getCookProgress();
                                          this.drawTexturedModalRect(k + 47, l + 46, 0, 2, 100, i);
                                          }
                                          }
                                          
                                          protected void drawGuiContainerForegroundLayer(int x, int y)
                                          {
                                          this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 9, this.ySize - 127, 4210752);
                                          }
                                          }
                                          
                                          

                                          Container :

                                          
                                          package com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer;
                                          
                                          import net.minecraft.entity.player.EntityPlayer;
                                          import net.minecraft.entity.player.InventoryPlayer;
                                          import net.minecraft.inventory.Container;
                                          import net.minecraft.inventory.IInventory;
                                          import net.minecraft.inventory.Slot;
                                          import net.minecraft.item.ItemStack;
                                          
                                          public class ContainerAlloyer extends Container
                                          {
                                          private TileEntityAlloyer tileAlloyer;
                                          
                                          public ContainerAlloyer(TileEntityAlloyer tile, InventoryPlayer inventory)
                                          {
                                          this.tileAlloyer = tile;
                                          this.addSlotToContainer(new Slot((IInventory)tile, 0, 43, 17));//dust 1
                                          this.addSlotToContainer(new Slot((IInventory)tile, 1, 69, 17));//dust 2
                                          this.addSlotToContainer(new Slot((IInventory)tile, 2, 56, 53));//coal
                                          this.addSlotToContainer(new AlloyerSlotResult(tile, 3, 116, 35));//result
                                          this.bindPlayerInventory(inventory);
                                          }
                                          
                                          @Override
                                          public boolean canInteractWith(EntityPlayer player)
                                          {
                                          return this.tileAlloyer.isUseableByPlayer(player);
                                          }
                                          
                                          private void bindPlayerInventory(InventoryPlayer inventory)
                                          {
                                          int i;
                                          for (i = 0; i < 3; ++i)
                                          {
                                          for (int j = 0; j < 9; ++j)
                                          {
                                          this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
                                          }
                                          }
                                          
                                          for (i = 0; i < 9; ++i)
                                          {
                                          this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 142));
                                          }
                                          }
                                          
                                          public ItemStack transferStackInSlot(EntityPlayer player, int quantity)
                                          {
                                          ItemStack itemstack = null;
                                          Slot slot = (Slot)this.inventorySlots.get(quantity);
                                          
                                          if (slot != null && slot.getHasStack())
                                          {
                                          ItemStack itemstack1 = slot.getStack();
                                          itemstack = itemstack1.copy();
                                          
                                          if (quantity < this.tileAlloyer.getSizeInventory())
                                          {
                                          if (!this.mergeItemStack(itemstack1, this.tileAlloyer.getSizeInventory(), this.inventorySlots.size(), true))
                                          {
                                          return null;
                                          }
                                          }
                                          else if (!this.mergeItemStack(itemstack1, 0, this.tileAlloyer.getSizeInventory(), false))
                                          {
                                          return null;
                                          }
                                          
                                          if (itemstack1.stackSize == 0)
                                          {
                                          slot.putStack((ItemStack)null);
                                          }
                                          else
                                          {
                                          slot.onSlotChanged();
                                          }
                                          }
                                          return itemstack;
                                          }
                                          
                                          public void onContainerClosed(EntityPlayer player)
                                          {
                                          super.onContainerClosed(player);
                                          this.tileAlloyer.closeInventory();
                                          }
                                          }
                                          
                                          
                                          1 réponse Dernière réponse Répondre Citer 0
                                          • SCAREXS Hors-ligne
                                            SCAREX
                                            dernière édition par

                                            Les valeurs dépendent de ta texture : déjà il faut regarder si ta texture fait du 256x256

                                            Site web contenant mes scripts : http://SCAREXgaming.github.io

                                            Pas de demandes de support par MP ni par skype SVP.
                                            Je n'accepte sur skype que l…

                                            1 réponse Dernière réponse Répondre Citer 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 1 / 4
                                            • Premier message
                                              Dernier message
                                            Design by Woryk
                                            ContactMentions Légales

                                            MINECRAFT FORGE FRANCE © 2024

                                            Powered by NodeBB