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  • Eh bien salut tout le monde
    je suis confronté a un probleme un gros probleme

    J'ai creer une nouvelle dimension
    tout marche sans soucis mais y a un hic
    comment aller dans cette dimension ?
    j'aimerais bien creer un portail comme pour le nether


  • Administrateurs



  • lol
    le meme mec qui a fait le tuto que j'ai suivi pour le monde


  • Administrateurs

    J'ai une préférence pour ce tutoriel :
    http://www.minecraftforum.net/topic/1797143-152-16-forge-dimension-tutorial-multi-biome-dimension-ore-gen-basic-house-gen-tree-gen-skyrenderer-githubsrc-code/
    Les tutoriels de wuppy ne sont pas de très bonne qualité, certains de ces codes ne sont pas trop optimisés 😕


    Rien que ça c'est impardonnable 😕



  • j'ai quasiment fini mais a la fin je suis largué

    j'ai fait le TeleporterMoon
    j'ai mis ce qu'il me dit de mettre
    et apres il dit y a une erreur c'est normal mettez sa :

    You will now have an error under the constructor. To fix this add a line of code to the top that looks like this.
    super(par1WorldServer);

    mais j'ai beau le mettre sa ne change rien

    
    package common;
    
    import java.util.ArrayList;
    import java.util.Iterator;
    import java.util.List;
    import java.util.Random;
    
    import net.minecraft.block.Block;
    import net.minecraft.entity.Entity;
    import net.minecraft.util.Direction;
    import net.minecraft.util.LongHashMap;
    import net.minecraft.util.MathHelper;
    import net.minecraft.world.ChunkCoordIntPair;
    import net.minecraft.world.PortalPosition;
    import net.minecraft.world.Teleporter;
    import net.minecraft.world.WorldServer;
    
    public class TeleporterMoon extends Teleporter
    {
    private final WorldServer worldServerInstance;
    
    /** A private Random() function in Teleporter */
    private final Random random;
    
    /** Stores successful portal placement locations for rapid lookup. */
    private final LongHashMap destinationCoordinateCache = new LongHashMap();
    
    /**
    * A list of valid keys for the destinationCoordainteCache. These are based on the X & Z of the players initial
    * location.
    */
    private final List destinationCoordinateKeys = new ArrayList();
    
    public TeleporterMoon(WorldServer, par1WorldServer)
    {
    
    this.worldServerInstance = par1WorldServer;
    this.random = new Random(par1WorldServer.getSeed());
    
    }
    
    /**
    * Place an entity in a nearby portal, creating one if necessary.
    */
    public void placeInPortal(Entity par1Entity, double par2, double par4, double par6, float par8)
    {
    if (this.worldServerInstance.provider.dimensionId != 1)
    {
    if (!this.placeInExistingPortal(par1Entity, par2, par4, par6, par8))
    {
    this.makePortal(par1Entity);
    this.placeInExistingPortal(par1Entity, par2, par4, par6, par8);
    }
    }
    else
    {
    int i = MathHelper.floor_double(par1Entity.posX);
    int j = MathHelper.floor_double(par1Entity.posY) - 1;
    int k = MathHelper.floor_double(par1Entity.posZ);
    byte b0 = 1;
    byte b1 = 0;
    
    for (int l = -2; l <= 2; ++l)
    {
    for (int i1 = -2; i1 <= 2; ++i1)
    {
    for (int j1 = -1; j1 < 3; ++j1)
    {
    int k1 = i + i1 * b0 + l * b1;
    int l1 = j + j1;
    int i2 = k + i1 * b1 - l * b0;
    boolean flag = j1 < 0;
    this.worldServerInstance.setBlock(k1, l1, i2, flag ? Block.obsidian.blockID : 0);
    }
    }
    }
    
    par1Entity.setLocationAndAngles((double)i, (double)j, (double)k, par1Entity.rotationYaw, 0.0F);
    par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
    }
    }
    
    /**
    * Place an entity in a nearby portal which already exists.
    */
    public boolean placeInExistingPortal(Entity par1Entity, double par2, double par4, double par6, float par8)
    {
    short short1 = 128;
    double d3 = -1.0D;
    int i = 0;
    int j = 0;
    int k = 0;
    int l = MathHelper.floor_double(par1Entity.posX);
    int i1 = MathHelper.floor_double(par1Entity.posZ);
    long j1 = ChunkCoordIntPair.chunkXZ2Int(l, i1);
    boolean flag = true;
    double d4;
    int k1;
    
    if (this.destinationCoordinateCache.containsItem(j1))
    {
    PortalPosition portalposition = (PortalPosition)this.destinationCoordinateCache.getValueByKey(j1);
    d3 = 0.0D;
    i = portalposition.posX;
    j = portalposition.posY;
    k = portalposition.posZ;
    portalposition.lastUpdateTime = this.worldServerInstance.getTotalWorldTime();
    flag = false;
    }
    else
    {
    for (k1 = l - short1; k1 <= l + short1; ++k1)
    {
    double d5 = (double)k1 + 0.5D - par1Entity.posX;
    
    for (int l1 = i1 - short1; l1 <= i1 + short1; ++l1)
    {
    double d6 = (double)l1 + 0.5D - par1Entity.posZ;
    
    for (int i2 = this.worldServerInstance.getActualHeight() - 1; i2 >= 0; –i2)
    {
    if (this.worldServerInstance.getBlockId(k1, i2, l1) == Block.portal.blockID)
    {
    while (this.worldServerInstance.getBlockId(k1, i2 - 1, l1) == Block.portal.blockID)
    {
    --i2;
    }
    
    d4 = (double)i2 + 0.5D - par1Entity.posY;
    double d7 = d5 * d5 + d4 * d4 + d6 * d6;
    
    if (d3 < 0.0D || d7 < d3)
    {
    d3 = d7;
    i = k1;
    j = i2;
    k = l1;
    }
    }
    }
    }
    }
    }
    
    if (d3 >= 0.0D)
    {
    if (flag)
    {
    this.destinationCoordinateCache.add(j1, new PortalPosition(this, i, j, k, this.worldServerInstance.getTotalWorldTime()));
    this.destinationCoordinateKeys.add(Long.valueOf(j1));
    }
    
    double d8 = (double)i + 0.5D;
    double d9 = (double)j + 0.5D;
    d4 = (double)k + 0.5D;
    int j2 = -1;
    
    if (this.worldServerInstance.getBlockId(i - 1, j, k) == Block.portal.blockID)
    {
    j2 = 2;
    }
    
    if (this.worldServerInstance.getBlockId(i + 1, j, k) == Block.portal.blockID)
    {
    j2 = 0;
    }
    
    if (this.worldServerInstance.getBlockId(i, j, k - 1) == Block.portal.blockID)
    {
    j2 = 3;
    }
    
    if (this.worldServerInstance.getBlockId(i, j, k + 1) == Block.portal.blockID)
    {
    j2 = 1;
    }
    
    int k2 = par1Entity.getTeleportDirection();
    
    if (j2 > -1)
    {
    int l2 = Direction.rotateLeft[j2];
    int i3 = Direction.offsetX[j2];
    int j3 = Direction.offsetZ[j2];
    int k3 = Direction.offsetX[l2];
    int l3 = Direction.offsetZ[l2];
    boolean flag1 = !this.worldServerInstance.isAirBlock(i + i3 + k3, j, k + j3 + l3) || !this.worldServerInstance.isAirBlock(i + i3 + k3, j + 1, k + j3 + l3);
    boolean flag2 = !this.worldServerInstance.isAirBlock(i + i3, j, k + j3) || !this.worldServerInstance.isAirBlock(i + i3, j + 1, k + j3);
    
    if (flag1 && flag2)
    {
    j2 = Direction.rotateOpposite[j2];
    l2 = Direction.rotateOpposite[l2];
    i3 = Direction.offsetX[j2];
    j3 = Direction.offsetZ[j2];
    k3 = Direction.offsetX[l2];
    l3 = Direction.offsetZ[l2];
    k1 = i - k3;
    d8 -= (double)k3;
    int i4 = k - l3;
    d4 -= (double)l3;
    flag1 = !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j, i4 + j3 + l3) || !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j + 1, i4 + j3 + l3);
    flag2 = !this.worldServerInstance.isAirBlock(k1 + i3, j, i4 + j3) || !this.worldServerInstance.isAirBlock(k1 + i3, j + 1, i4 + j3);
    }
    
    float f1 = 0.5F;
    float f2 = 0.5F;
    
    if (!flag1 && flag2)
    {
    f1 = 1.0F;
    }
    else if (flag1 && !flag2)
    {
    f1 = 0.0F;
    }
    else if (flag1 && flag2)
    {
    f2 = 0.0F;
    }
    
    d8 += (double)((float)k3 * f1 + f2 * (float)i3);
    d4 += (double)((float)l3 * f1 + f2 * (float)j3);
    float f3 = 0.0F;
    float f4 = 0.0F;
    float f5 = 0.0F;
    float f6 = 0.0F;
    
    if (j2 == k2)
    {
    f3 = 1.0F;
    f4 = 1.0F;
    }
    else if (j2 == Direction.rotateOpposite[k2])
    {
    f3 = -1.0F;
    f4 = -1.0F;
    }
    else if (j2 == Direction.rotateRight[k2])
    {
    f5 = 1.0F;
    f6 = -1.0F;
    }
    else
    {
    f5 = -1.0F;
    f6 = 1.0F;
    }
    
    double d10 = par1Entity.motionX;
    double d11 = par1Entity.motionZ;
    par1Entity.motionX = d10 * (double)f3 + d11 * (double)f6;
    par1Entity.motionZ = d10 * (double)f5 + d11 * (double)f4;
    par1Entity.rotationYaw = par8 - (float)(k2 * 90) + (float)(j2 * 90);
    }
    else
    {
    par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
    }
    
    par1Entity.setLocationAndAngles(d8, d9, d4, par1Entity.rotationYaw, par1Entity.rotationPitch);
    return true;
    }
    else
    {
    return false;
    }
    }
    
    public boolean makePortal(Entity par1Entity)
    {
    byte b0 = 16;
    double d0 = -1.0D;
    int i = MathHelper.floor_double(par1Entity.posX);
    int j = MathHelper.floor_double(par1Entity.posY);
    int k = MathHelper.floor_double(par1Entity.posZ);
    int l = i;
    int i1 = j;
    int j1 = k;
    int k1 = 0;
    int l1 = this.random.nextInt(4);
    int i2;
    double d1;
    double d2;
    int j2;
    int k2;
    int l2;
    int i3;
    int j3;
    int k3;
    int l3;
    int i4;
    int j4;
    int k4;
    double d3;
    double d4;
    
    for (i2 = i - b0; i2 <= i + b0; ++i2)
    {
    d1 = (double)i2 + 0.5D - par1Entity.posX;
    
    for (j2 = k - b0; j2 <= k + b0; ++j2)
    {
    d2 = (double)j2 + 0.5D - par1Entity.posZ;
    label274:
    
    for (k2 = this.worldServerInstance.getActualHeight() - 1; k2 >= 0; –k2)
    {
    if (this.worldServerInstance.isAirBlock(i2, k2, j2))
    {
    while (k2 > 0 && this.worldServerInstance.isAirBlock(i2, k2 - 1, j2))
    {
    --k2;
    }
    
    for (i3 = l1; i3 < l1 + 4; ++i3)
    {
    l2 = i3 % 2;
    k3 = 1 - l2;
    
    if (i3 % 4 >= 2)
    {
    l2 = -l2;
    k3 = -k3;
    }
    
    for (j3 = 0; j3 < 3; ++j3)
    {
    for (i4 = 0; i4 < 4; ++i4)
    {
    for (l3 = -1; l3 < 4; ++l3)
    {
    k4 = i2 + (i4 - 1) * l2 + j3 * k3;
    j4 = k2 + l3;
    int l4 = j2 + (i4 - 1) * k3 - j3 * l2;
    
    if (l3 < 0 && !this.worldServerInstance.getBlockMaterial(k4, j4, l4).isSolid() || l3 >= 0 && !this.worldServerInstance.isAirBlock(k4, j4, l4))
    {
    continue label274;
    }
    }
    }
    }
    
    d4 = (double)k2 + 0.5D - par1Entity.posY;
    d3 = d1 * d1 + d4 * d4 + d2 * d2;
    
    if (d0 < 0.0D || d3 < d0)
    {
    d0 = d3;
    l = i2;
    i1 = k2;
    j1 = j2;
    k1 = i3 % 4;
    }
    }
    }
    }
    }
    }
    
    if (d0 < 0.0D)
    {
    for (i2 = i - b0; i2 <= i + b0; ++i2)
    {
    d1 = (double)i2 + 0.5D - par1Entity.posX;
    
    for (j2 = k - b0; j2 <= k + b0; ++j2)
    {
    d2 = (double)j2 + 0.5D - par1Entity.posZ;
    label222:
    
    for (k2 = this.worldServerInstance.getActualHeight() - 1; k2 >= 0; --k2)
    {
    if (this.worldServerInstance.isAirBlock(i2, k2, j2))
    {
    while (k2 > 0 && this.worldServerInstance.isAirBlock(i2, k2 - 1, j2))
    {
    --k2;
    }
    
    for (i3 = l1; i3 < l1 + 2; ++i3)
    {
    l2 = i3 % 2;
    k3 = 1 - l2;
    
    for (j3 = 0; j3 < 4; ++j3)
    {
    for (i4 = -1; i4 < 4; ++i4)
    {
    l3 = i2 + (j3 - 1) * l2;
    k4 = k2 + i4;
    j4 = j2 + (j3 - 1) * k3;
    
    if (i4 < 0 && !this.worldServerInstance.getBlockMaterial(l3, k4, j4).isSolid() || i4 >= 0 && !this.worldServerInstance.isAirBlock(l3, k4, j4))
    {
    continue label222;
    }
    }
    }
    
    d4 = (double)k2 + 0.5D - par1Entity.posY;
    d3 = d1 * d1 + d4 * d4 + d2 * d2;
    
    if (d0 < 0.0D || d3 < d0)
    {
    d0 = d3;
    l = i2;
    i1 = k2;
    j1 = j2;
    k1 = i3 % 2;
    }
    }
    }
    }
    }
    }
    }
    
    int i5 = l;
    int j5 = i1;
    j2 = j1;
    int k5 = k1 % 2;
    int l5 = 1 - k5;
    
    if (k1 % 4 >= 2)
    {
    k5 = -k5;
    l5 = -l5;
    }
    
    boolean flag;
    
    if (d0 < 0.0D)
    {
    if (i1 < 70)
    {
    i1 = 70;
    }
    
    if (i1 > this.worldServerInstance.getActualHeight() - 10)
    {
    i1 = this.worldServerInstance.getActualHeight() - 10;
    }
    
    j5 = i1;
    
    for (k2 = -1; k2 <= 1; ++k2)
    {
    for (i3 = 1; i3 < 3; ++i3)
    {
    for (l2 = -1; l2 < 3; ++l2)
    {
    k3 = i5 + (i3 - 1) * k5 + k2 * l5;
    j3 = j5 + l2;
    i4 = j2 + (i3 - 1) * l5 - k2 * k5;
    flag = l2 < 0;
    this.worldServerInstance.setBlock(k3, j3, i4, flag ? Block.obsidian.blockID : 0);
    }
    }
    }
    }
    
    for (k2 = 0; k2 < 4; ++k2)
    {
    for (i3 = 0; i3 < 4; ++i3)
    {
    for (l2 = -1; l2 < 4; ++l2)
    {
    k3 = i5 + (i3 - 1) * k5;
    j3 = j5 + l2;
    i4 = j2 + (i3 - 1) * l5;
    flag = i3 == 0 || i3 == 3 || l2 == -1 || l2 == 3;
    this.worldServerInstance.setBlock(k3, j3, i4, flag ? Block.obsidian.blockID : Block.portal.blockID, 0, 2);
    }
    }
    
    for (i3 = 0; i3 < 4; ++i3)
    {
    for (l2 = -1; l2 < 4; ++l2)
    {
    k3 = i5 + (i3 - 1) * k5;
    j3 = j5 + l2;
    i4 = j2 + (i3 - 1) * l5;
    this.worldServerInstance.notifyBlocksOfNeighborChange(k3, j3, i4, this.worldServerInstance.getBlockId(k3, j3, i4));
    }
    }
    }
    
    return true;
    }
    
    /**
    * called periodically to remove out-of-date portal locations from the cache list. Argument par1 is a
    * WorldServer.getTotalWorldTime() value.
    */
    public void removeStalePortalLocations(long par1)
    {
    if (par1 % 100L == 0L)
    {
    Iterator iterator = this.destinationCoordinateKeys.iterator();
    long j = par1 - 600L;
    
    while (iterator.hasNext())
    {
    Long olong = (Long)iterator.next();
    PortalPosition portalposition = (PortalPosition)this.destinationCoordinateCache.getValueByKey(olong.longValue());
    
    if (portalposition == null || portalposition.lastUpdateTime < j)
    {
    iterator.remove();
    this.destinationCoordinateCache.remove(olong.longValue());
    }
    }
    }
    }
    }
    
    

    en bref je met sa ou ?


  • Administrateurs

    Tu l'as mit ou le super(par1WorldServer); ?
    Il va directement après le
    public TeleporterMoon(WorldServer, par1WorldServer)
    {

    Comme ça :
    https://github.com/FFMT/nanotech_mod/blob/master/common/fr/mcnanotech/kevin_68/nanotech_mod/main/world/NanotechTeleporter.java#L27



  • Voila je l'ai mis au bon endroit a priori mais sa me met des erreurs sa m'en rajoute:

    http://gyazo.com/206fcd5cc5328c5b4530ef480ea49070


  • Administrateurs

    public TeleporterMoon(WorldServer, par1WorldServer) retire la virgule.



  • Dernier Probleme maintenant quand je vais en jeu je passe le portail et crash

    j'ai du supprimer la map ( pas la dimension ) et quand je creer un nouveau monde il reste bloqué sur converting 😕

    
    –-- Minecraft Crash Report ----
    // There are four lights!
    
    Time: 24/10/13 18:53
    Description: Exception getting block type in world
    
    java.lang.NullPointerException
    at net.minecraft.world.World.getBlockMaterial(World.java:596)
    at net.minecraft.world.gen.feature.WorldGenDungeons.generate(WorldGenDungeons.java:34)
    at common.ChunkProviderMoon.populate(ChunkProviderMoon.java:585)
    at net.minecraft.world.gen.ChunkProviderServer.populate(ChunkProviderServer.java:258)
    at net.minecraft.world.chunk.Chunk.populateChunk(Chunk.java:1244)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:153)
    at net.minecraft.world.gen.ChunkProviderServer.provideChunk(ChunkProviderServer.java:166)
    at net.minecraft.world.World.getChunkFromChunkCoords(World.java:527)
    at net.minecraft.world.World.getBlockId(World.java:412)
    at net.minecraft.world.World.isAirBlock(World.java:436)
    at net.minecraft.world.World.getFirstUncoveredBlock(World.java:383)
    at net.minecraft.world.WorldProvider.canCoordinateBeSpawn(WorldProvider.java:102)
    at net.minecraft.world.WorldServer.createSpawnPosition(WorldServer.java:828)
    at net.minecraft.world.WorldServer.initialize(WorldServer.java:792)
    at net.minecraft.world.World.<init>(World.java:296)
    at net.minecraft.world.WorldServer.<init>(WorldServer.java:108)
    at net.minecraft.world.WorldServerMulti.<init>(WorldServerMulti.java:13)
    at net.minecraft.server.integrated.IntegratedServer.loadAllWorlds(IntegratedServer.java:77)
    at net.minecraft.server.integrated.IntegratedServer.startServer(IntegratedServer.java:107)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
    at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- Head --
    Stacktrace:
    at net.minecraft.world.World.getBlockMaterial(World.java:596)
    at net.minecraft.world.gen.feature.WorldGenDungeons.generate(WorldGenDungeons.java:34)
    at common.ChunkProviderMoon.populate(ChunkProviderMoon.java:585)
    at net.minecraft.world.gen.ChunkProviderServer.populate(ChunkProviderServer.java:258)
    at net.minecraft.world.chunk.Chunk.populateChunk(Chunk.java:1244)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:153)
    at net.minecraft.world.gen.ChunkProviderServer.provideChunk(ChunkProviderServer.java:166)
    at net.minecraft.world.World.getChunkFromChunkCoords(World.java:527)
    
    -- Requested block coordinates --
    Details:
    Found chunk: true
    Location: World: (-6,64,-242), Chunk: (at 10,4,14 in -1,-16; contains blocks -16,0,-256 to -1,255,-241), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
    Stacktrace:
    at net.minecraft.world.World.getBlockId(World.java:412)
    at net.minecraft.world.World.isAirBlock(World.java:436)
    at net.minecraft.world.World.getFirstUncoveredBlock(World.java:383)
    at net.minecraft.world.WorldProvider.canCoordinateBeSpawn(WorldProvider.java:102)
    at net.minecraft.world.WorldServer.createSpawnPosition(WorldServer.java:828)
    at net.minecraft.world.WorldServer.initialize(WorldServer.java:792)
    
    -- Affected level --
    Details:
    Level name: Test
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 48 Drop: 0
    Level seed: 6105371104791245190
    Level generator: ID 00 - default, ver 1\. Features enabled: true
    Level generator options:
    Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.world.World.<init>(World.java:296)
    at net.minecraft.world.WorldServer.<init>(WorldServer.java:108)
    at net.minecraft.world.WorldServerMulti.<init>(WorldServerMulti.java:13)
    at net.minecraft.server.integrated.IntegratedServer.loadAllWorlds(IntegratedServer.java:77)
    at net.minecraft.server.integrated.IntegratedServer.startServer(IntegratedServer.java:107)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
    at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
    
    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 933314288 bytes (890 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v8.04 FML v6.2.57.845 Minecraft Forge 9.10.0.845 4 mods loaded, 4 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    FML{6.2.57.845} [Forge Mod Loader] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Forge{9.10.0.845} [Minecraft Forge] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    GADD{Alpha 1.0.0} [Galacticraft AddOns] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    
    ```</init></init></init></init></init></init>

  • Administrateurs

    NPE.
    Tu as mit quel biome dans ton monde ? Si c'est un biome custom, quels sont les id des blocs ?



  • Biome DesertHills

    et j'ai mis ma stone et ma dirt custom leur id :
    dirt : 1012
    stone : 1011


  • Administrateurs

    Les ID de bloc utilisés dans la génération de terrain (biome) doivent être inférieur à 255.



  • Ah ouai Ok je modifie sa

    Edit: Merci beaucoup sa marche tellement mieux ^^


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