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    Recette smelting custom.

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    43 Messages 3 Publieurs 8.1k Vues 1 Watching
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    • FlowF Hors-ligne
      Flow
      dernière édition par

      Wow euh c’est super gentil … Je sais pas quoi dire ^^ Merci , je vais essayer de comprendre le code que tu me donnera ! 😉

      AnalyzerRecipes

      
      package mod.common.block;
      
      import java.util.ArrayList;
      import java.util.HashMap;
      import java.util.Iterator;
      import java.util.Map;
      import java.util.Map.Entry;
      import java.util.Random;
      
      import mod.common.block.entity.TileEntityAnalyzer;
      import mod.common.item.ItemRegister;
      import net.minecraft.block.Block;
      import net.minecraft.init.Items;
      import net.minecraft.inventory.InventoryCrafting;
      import net.minecraft.item.Item;
      import net.minecraft.item.ItemDye;
      import net.minecraft.item.ItemStack;
      import net.minecraft.item.crafting.IRecipe;
      import net.minecraft.nbt.NBTTagCompound;
      import net.minecraft.nbt.NBTTagList;
      import net.minecraft.world.World;
      
      @SuppressWarnings("rawtypes")
      public class AnalyzerRecipes implements IAnalyzerRecipe
      {
      
      public static final Item[][] matrix = new Item[][]
      {
      new Item[]
      
      {
      
      ItemRegister.itemSevewithmosquito,
      ItemRegister.itemADNofFrog
      
      }
      };
      
      @Override
      public boolean matches(TileEntityAnalyzer inv, World world) {
      
      for (int i = 0; i < 2; i++) {
      for (int j = 0; j < 2; j++) {
      if (!AnalyzerRecipes.corresponds(AnalyzerRecipes.matrix[ i ][j], inv.getStackInSlot(i * 2 + j))) return false;
      }
      }
      return true;
      }
      
      public static boolean corresponds(Item item, ItemStack stack) {
      // Si les 2 sont "null", on retourne true car il ne doit rien y avoir dans ce slot et il n'y a rien.
      if (stack == null && item == null) return true;
      // Si l'un est null mais pas l'autre, on retourne false (ici j'ai séparé la condition en 2 parties pour plus de clarté)
      if (stack == null && item != null) return false;
      if (stack != null && item == null) return false;
      // Et pour finir si les 2 ne sont pas égaux, on retourne false
      if (stack.getItem() != item) return false;
      // Sinon, on retourne true
      return true;
      }
      
      @Override
      public ItemStack getOutput(TileEntityAnalyzer inv, World world) {
      
      return new ItemStack(BlockRegister.BlockEgg);
      }
      
      }
      
      

      ContainerAnalyzer

      
      package mod.common.block;
      
      import mod.common.block.entity.TileEntityAnalyzer;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.entity.player.InventoryPlayer;
      import net.minecraft.inventory.Container;
      import net.minecraft.inventory.Slot;
      import net.minecraft.item.ItemStack;
      
      public class ContainerAnalyzer extends Container {
      
      private TileEntityAnalyzer tileBlockAnalyzer;
      
      public ContainerAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory)
      {
      this.tileBlockAnalyzer = tile;
      this.addSlotToContainer(new Slot(tile, 0, 117, 31)); //Lancez votre jeu en debug pour calibrer vos slots
      this.addSlotToContainer(new Slot(tile, 1, 61, 31));
      this.addSlotToContainer(new SlotResult(tile, 2, 89, 87)); //Ici c'est un slot que j'ai créer, on le fera après
      this.bindPlayerInventory(inventory); //Les containers ont été vus dans un tutoriel de robin, merci de d'y référer
      }
      
      @Override
      public boolean canInteractWith(EntityPlayer player) {
      return this.tileBlockAnalyzer.isUseableByPlayer(player);
      }
      
      private void bindPlayerInventory(InventoryPlayer inventory)
      {
      int i;
      for (i = 0; i < 3; ++i)
      {
      for (int j = 0; j < 9; ++j)
      {
      this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 125 + i * 18));
      }
      }
      
      for (i = 0; i < 9; ++i)
      {
      this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 183));
      }
      }
      
      public ItemStack transferStackInSlot(EntityPlayer player, int quantity)
      {
      ItemStack itemstack = null;
      Slot slot = (Slot)this.inventorySlots.get(quantity);
      
      if (slot != null && slot.getHasStack())
      {
      ItemStack itemstack1 = slot.getStack();
      itemstack = itemstack1.copy();
      
      if (quantity < this.tileBlockAnalyzer.getSizeInventory())
      {
      if (!this.mergeItemStack(itemstack1, this.tileBlockAnalyzer.getSizeInventory(), this.inventorySlots.size(), true))
      {
      return null;
      }
      }
      else if (!this.mergeItemStack(itemstack1, 0, this.tileBlockAnalyzer.getSizeInventory(), false))
      {
      return null;
      }
      
      if (itemstack1.stackSize == 0)
      {
      slot.putStack((ItemStack)null);
      }
      else
      {
      slot.onSlotChanged();
      }
      }
      
      return itemstack;
      }
      
      public void onContainerClosed(EntityPlayer player)
      {
      super.onContainerClosed(player);
      this.tileBlockAnalyzer.closeInventory();
      }
      }
      
      

      GuiAnalyzer

      package mod.common.block;
      
      import org.lwjgl.opengl.GL11;
      
      import mod.ModMinecraft;
      import mod.common.block.entity.TileEntityAnalyzer;
      import net.minecraft.client.gui.inventory.GuiContainer;
      import net.minecraft.entity.player.InventoryPlayer;
      import net.minecraft.inventory.IInventory;
      import net.minecraft.util.ResourceLocation;
      import net.minecraft.client.resources.I18n;
      
      public class GuiAnalyzer extends GuiContainer {
      
      private static final ResourceLocation texture = new ResourceLocation(ModMinecraft.MODID,"textures/gui/container/guiAnalyzer.png");
      @SuppressWarnings("unused")
      private TileEntityAnalyzer tileBlockAnalyzer;
      private IInventory playerInv;
      
      public GuiAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory)
      {
      super(new ContainerAnalyzer(tile, inventory));
      this.tileBlockAnalyzer = tile;
      this.playerInv = inventory;
      this.allowUserInput = false;
      this.ySize = 207;
      this.xSize = 195;
      }
      
      @Override
      protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
      {
      
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      this.mc.getTextureManager().bindTexture(texture);
      int k = (this.width - this.xSize) / 2;
      int l = (this.height - this.ySize) / 2;
      this.drawTexturedModalRect(k, l, 0, 46, this.xSize, this.ySize);
      
      if(this.tileBlockAnalyzer.isBurning())
      {
      int i = this.tileBlockAnalyzer.getCookProgress();
      this.drawTexturedModalRect(k + 59, l + 47, 0, 1, 76, i);
      
      }
      }
      
      protected void drawGuiContainerForegroundLayer(int x, int y)
      {
      this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 10, this.ySize - 98, 4210752);
      }
      
      }
      
      

      GuiHandler

      
      package mod.common.block;
      
      import mod.common.block.entity.TileEntityAnalyzer;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.tileentity.TileEntity;
      import net.minecraft.world.World;
      import cpw.mods.fml.common.network.IGuiHandler;
      
      public class GuiHandler implements IGuiHandler
      {
      @Override
      public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
      switch (ID) {
      
      case 0:
      TileEntity tile = world.getTileEntity(x, y, z);
      if(tile instanceof TileEntityAnalyzer)
      {
      return new ContainerAnalyzer((TileEntityAnalyzer)tile, player.inventory);
      }
      }
      
      return null;
      }
      
      @Override
      public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
      switch (ID) {
      
      case 0:
      TileEntity tile = world.getTileEntity(x, y, z);
      if(tile instanceof TileEntityAnalyzer)
      {
      return new GuiAnalyzer((TileEntityAnalyzer)tile, player.inventory);
      }
      }
      
      return null;
      }
      
      }
      

      IAnalyzerRecipes

      package mod.common.block;
      
      import mod.common.block.entity.TileEntityAnalyzer;
      import net.minecraft.item.ItemStack;
      import net.minecraft.world.World;
      
      public interface IAnalyzerRecipe
      {
      public boolean matches(TileEntityAnalyzer inv, World world);
      public ItemStack getOutput(TileEntityAnalyzer inv , World world);
      }
      

      SlotResult

      
      package mod.common.block;
      
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.inventory.IInventory;
      import net.minecraft.inventory.Slot;
      import net.minecraft.item.ItemStack;
      
      public class SlotResult extends Slot {
      
      public SlotResult(IInventory inventory, int id, int x, int y)
      {
      super(inventory, id, x, y);
      }
      
      @Override
      public boolean isItemValid(ItemStack stack) //Interdit la pose d'items dans le slot
      {
      return false;
      }
      
      public ItemStack decrStackSize(int amount)
      {
      return super.decrStackSize(amount);
      }
      
      public void onPickupFromSlot(EntityPlayer player, ItemStack stack)
      {
      super.onCrafting(stack);
      super.onPickupFromSlot(player, stack);
      }
      
      }
      
      

      TileEntityAnalyzer

      package mod.common.block.entity;
      
      import cpw.mods.fml.relauncher.Side;
      import cpw.mods.fml.relauncher.SideOnly;
      import mod.common.block.AnalyzerRecipes;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.inventory.IInventory;
      import net.minecraft.item.Item;
      import net.minecraft.item.ItemStack;
      import net.minecraft.nbt.NBTTagCompound;
      import net.minecraft.nbt.NBTTagList;
      import net.minecraft.tileentity.TileEntity;
      
      public class TileEntityAnalyzer extends TileEntity implements IInventory
      {
      
      private ItemStack[] contents = new ItemStack[4]; //0, 1 sont les inputs et 2 est l'output
      
      private int workingTime = 1999; //Temps de cuisson actuel
      private int workingTimeNeeded = 256; //Temps de cuisson nécessaire
      
      @Override
      public void writeToNBT(NBTTagCompound compound)
      {
      super.writeToNBT(compound);
      NBTTagList nbttaglist = new NBTTagList();
      
      for (int i = 0; i < this.contents.length; ++i) //pour les slots
      {
      if (this.contents* != null)
      {
      NBTTagCompound nbttagcompound1 = new NBTTagCompound();
      nbttagcompound1.setByte("Slot", (byte)i);
      this.contents*.writeToNBT(nbttagcompound1);
      nbttaglist.appendTag(nbttagcompound1);
      }
      }
      
      compound.setTag("Items", nbttaglist);
      compound.setShort("workingTime",(short)this.workingTime); //On les enregistrent en short
      compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded);
      }
      
      @Override
      public void readFromNBT(NBTTagCompound compound)
      {
      super.readFromNBT(compound);
      
      NBTTagList nbttaglist = compound.getTagList("Items", 10);
      this.contents = new ItemStack[this.getSizeInventory()];
      
      for (int i = 0; i < nbttaglist.tagCount(); ++i) //Encore une fois pour les slots
      {
      NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
      int j = nbttagcompound1.getByte("Slot") & 255;
      
      if (j >= 0 && j < this.contents.length)
      {
      this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
      }
      }
      
      this.workingTime = compound.getShort("workingTime"); //On lit nos valeurs
      this.workingTimeNeeded = compound.getShort("workingTimeNeeded");
      }
      
      /*@Override*/
      public int getSizeInventory() { //Tout est dans le nom, retourne la taille de l'inventaire, pour notre bloc c'est quatre
      return this.contents.length;
      }
      
      /*@Override*/
      public ItemStack getStackInSlot(int slotIndex) { //Renvoie L'itemStack se trouvant dans le slot passé en argument
      return this.contents[slotIndex];
      }
      
      @Override //Comme dit plus haut, c'est expliqué dans le tutoriel de robin
      public ItemStack decrStackSize(int slotIndex, int amount) {
      if (this.contents[slotIndex] != null)
      {
      ItemStack itemstack;
      
      if (this.contents[slotIndex].stackSize <= amount)
      {
      itemstack = this.contents[slotIndex];
      this.contents[slotIndex] = null;
      this.markDirty();
      return itemstack;
      }
      else
      {
      itemstack = this.contents[slotIndex].splitStack(amount);
      
      if (this.contents[slotIndex].stackSize == 0)
      {
      this.contents[slotIndex] = null;
      }
      
      this.markDirty();
      return itemstack;
      }
      }
      else
      {
      return null;
      }
      }
      
      @Override
      public ItemStack getStackInSlotOnClosing(int slotIndex) {
      if (this.contents[slotIndex] != null)
      {
      ItemStack itemstack = this.contents[slotIndex];
      this.contents[slotIndex] = null;
      return itemstack;
      }
      else
      {
      return null;
      }
      }
      
      @Override
      public void setInventorySlotContents(int slotIndex, ItemStack stack) {
      this.contents[slotIndex] = stack;
      
      if (stack != null && stack.stackSize > this.getInventoryStackLimit())
      {
      stack.stackSize = this.getInventoryStackLimit();
      }
      
      this.markDirty();
      }
      
      @Override
      public String getInventoryName() { //J'ai décider qu'on ne pouvait pas mettre de nom custom
      return "tile.BlockAnalyzer";
      }
      
      @Override
      public boolean hasCustomInventoryName() {
      return false;
      }
      
      @Override
      public int getInventoryStackLimit() {
      return 64;
      }
      
      @Override
      public boolean isUseableByPlayer(EntityPlayer player) {
      return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
      }
      
      @Override
      public void openInventory() {
      
      }
      
      @Override
      public void closeInventory() {
      
      }
      
      @Override
      public boolean isItemValidForSlot(int slot, ItemStack stack) {
      return slot == 2 ? false : true;
      }
      
      public boolean isBurning()
      {
      return this.workingTime > 0;
      }
      
      /* private boolean canSmelt()
      {
      if (this.contents[0] == null || this.contents[1] == null) //Si les deux premiers slots sont vides
      {
      return false; //On ne peut pas lancer le processus
      }
      else
      {
      
      ItemStack itemstack = AnalyzerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes)
      if (itemstack == null) return false; //rapport avec les recettes
      if (this.contents[2] == null) return true; //vérifications du slot d'output
      if (!this.contents[2].isItemEqual(itemstack)) return false; //ici aussi
      int result = contents[2].stackSize + itemstack.stackSize;
      return result <= getInventoryStackLimit() && result <= this.contents[2].getMaxStackSize(); //Et là aussi décidément
      }
      }
      
      @Override
      public void updateEntity() //Méthode exécutée à chaque tick
      {
      if(this.isBurning() && this.canSmelt()) //Si on "cuit" et que notre recette et toujours bonne, on continue
      {
      ++this.workingTime; //incrémentation
      }
      if(this.canSmelt() && !this.isBurning()) //Si la recette est bonne mais qu'elle n'est toujours pas lancée, on la lance
      {
      this.workingTime = 1; //La méthode isBurning() renverra true maintenant (1>0)
      }
      if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) //Si on est arrivé au bout du temps de cuisson et que la recette est toujours bonne
      {
      this.smeltItem(); //on "cuit" les items
      this.workingTime = 0; //et on réinitialise le temps de cuisson
      }
      if(!this.canSmelt()) //Si la recette la recette n'est plus bonne
      {
      this.workingTime= 0; //le temps de cuisson est de 0
      }
      }
      
      public void smeltItem()
      {
      if (this.canSmelt())
      {
      ItemStack itemstack = AnalyzerRecipes.getSmeltingResult(new ItemStack[]{this.], this.contents[1], this.contents[2]}); //On récupère l'output de la recette
      if (this.contents[2] == null) //Si il y a rien dans le slot d'output
      {
      this.contents[2] = itemstack.copy(); //On met directement l'ItemStack
      }
      else if (this.contents[2].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà
      {
      this.contents[2].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack
      }
      
      –this.contents[0].stackSize; //On décrémente les slots d'input
      –this.contents[1].stackSize;
      
      if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot
      {
      this.contents[0] = null;
      }
      if (this.contents[1].stackSize <= 0)
      {
      this.contents[1] = null;
      }
      
      }
      }*/
      
      @SideOnly(Side.CLIENT)
      public int getCookProgress()
      {
      return this.workingTime * 33 / this.workingTimeNeeded; //33 correspond à la hauteur de la barre de progression car notre barre de progression se déroule de haut en bas
      }
      }
      
      

      Oui ce gif est drôle.

      1 réponse Dernière réponse Répondre Citer 0
      • SCAREXS Hors-ligne
        SCAREX
        dernière édition par

        La classe AnalyzerManager qui sert juste à faire le lien entre tes recettes et ta TileEntity :

        package fr.scarex.st17.recipe;
        
        import java.util.ArrayList;
        import java.util.Collections;
        import java.util.HashMap;
        import java.util.Iterator;
        import java.util.ListIterator;
        
        import fr.scarex.st17.ST17;
        import fr.scarex.st17.tileentity.TileEntityAnalyzer;
        import net.minecraft.item.ItemStack;
        
        public class AnalyzerManager
        {
        private static ArrayList <ianalyzerrecipe>recipes = new ArrayList<ianalyzerrecipe>();
        
        /**
        * @param stacks tile content
        * @return the recipe output
        */
        public static ItemStack getOutput(TileEntityAnalyzer tile, ItemStack … stacks) {
        ListIterator <ianalyzerrecipe>ite = recipes.listIterator();
        while (ite.hasNext()) {
        IAnalyzerRecipe r = ite.next();
        if (r.matches(tile, tile.getWorldObj())) return r.getOutput(tile, tile.getWorldObj()); // Si le recipe correspond, on récupère l'output
        }
        return null;
        }
        
        /**
        * @return the recipe map
        */
        public static ArrayList <ianalyzerrecipe>getRecipes() {
        return recipes; // Si tu veux plus de sécurité, tu peux en créer une copie
        }
        
        /**
        * init your recipes (called from your main class)
        */
        public static void initRecipes() { // C'est là que tu dois initialiser tes recettes (appelle cette fonction depuis ta classe principale)
        AnalyzerManager.addRecipe(new AnalyzerTestRecipe()); // Ici c'est une classe custom, mais tu peux utiliser AnalyzerSimpleRecipe
        }
        
        /**
        * @param recipe
        */
        public static void addRecipe(IAnalyzerRecipe recipe) {
        recipes.add(recipe);
        }
        
        /**
        * @param stack first stack
        * @param stack1 second stack
        * @return true if the 2 stacks are equals
        */
        public static boolean corresponds(ItemStack stack, ItemStack stack1) {
        if (stack == null && stack1 == null) return true;
        if (stack == null && stack1 != null) return false;
        if (stack != null && stack1 == null) return false;
        if (stack.getItem() != stack1.getItem()) return false;
        if (stack.getItemDamage() != stack1.getItemDamage()) return false;
        return true;
        }
        }
        
        

        Ta TileEntity modifiée :

        package fr.scarex.st17.tileentity;
        
        import cpw.mods.fml.relauncher.Side;
        import cpw.mods.fml.relauncher.SideOnly;
        import fr.scarex.st17.recipe.AnalyzerManager;
        import net.minecraft.entity.player.EntityPlayer;
        import net.minecraft.inventory.IInventory;
        import net.minecraft.item.ItemStack;
        import net.minecraft.nbt.NBTTagCompound;
        import net.minecraft.nbt.NBTTagList;
        import net.minecraft.tileentity.TileEntity;
        
        public class TileEntityAnalyzer extends TileEntity implements IInventory
        {
        private ItemStack[] contents = new ItemStack[3]; // J'ai réduit à 3 slots car tu n'en as que 3
        
        private int workingTime = 1999;
        private int workingTimeNeeded = 256;
        
        @Override
        public void writeToNBT(NBTTagCompound compound) {
        super.writeToNBT(compound);
        NBTTagList nbttaglist = new NBTTagList();
        
        for (int i = 0; i < this.contents.length; ++i) {
        if (this.contents* != null) {
        NBTTagCompound nbttagcompound1 = new NBTTagCompound();
        nbttagcompound1.setByte("Slot", (byte) i);
        this.contents*.writeToNBT(nbttagcompound1);
        nbttaglist.appendTag(nbttagcompound1);
        }
        }
        
        compound.setTag("Items", nbttaglist);
        compound.setShort("workingTime", (short) this.workingTime);
        
        compound.setShort("workingTimeNeeded", (short) this.workingTimeNeeded);
        }
        
        @Override
        public void readFromNBT(NBTTagCompound compound) {
        super.readFromNBT(compound);
        
        NBTTagList nbttaglist = compound.getTagList("Items", 10);
        this.contents = new ItemStack[this.getSizeInventory()];
        
        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        
        {
        NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
        int j = nbttagcompound1.getByte("Slot") & 255;
        
        if (j >= 0 && j < this.contents.length) {
        this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
        }
        }
        
        this.workingTime = compound.getShort("workingTime");
        
        this.workingTimeNeeded = compound.getShort("workingTimeNeeded");
        }
        
        @Override
        public int getSizeInventory() { // Pourquoi le override est en commentaire ?!
        return this.contents.length;
        }
        
        @Override
        public ItemStack getStackInSlot(int slotIndex) {// Pourquoi le override est en commentaire ?!
        return this.contents[slotIndex];
        }
        
        @Override
        public ItemStack decrStackSize(int slotIndex, int amount) {
        if (this.contents[slotIndex] != null) {
        ItemStack itemstack;
        
        if (this.contents[slotIndex].stackSize <= amount) {
        itemstack = this.contents[slotIndex];
        this.contents[slotIndex] = null;
        this.markDirty();
        return itemstack;
        } else {
        itemstack = this.contents[slotIndex].splitStack(amount);
        
        if (this.contents[slotIndex].stackSize == 0) {
        this.contents[slotIndex] = null;
        }
        
        this.markDirty();
        return itemstack;
        }
        } else {
        return null;
        }
        }
        
        @Override
        public ItemStack getStackInSlotOnClosing(int slotIndex) {
        if (this.contents[slotIndex] != null) {
        ItemStack itemstack = this.contents[slotIndex];
        this.contents[slotIndex] = null;
        return itemstack;
        } else {
        return null;
        }
        }
        
        @Override
        public void setInventorySlotContents(int slotIndex, ItemStack stack) {
        this.contents[slotIndex] = stack;
        
        if (stack != null && stack.stackSize > this.getInventoryStackLimit()) {
        stack.stackSize = this.getInventoryStackLimit();
        }
        
        this.markDirty();
        }
        
        @Override
        public String getInventoryName() {
        return "tile.BlockAnalyzer";
        }
        
        @Override
        public boolean hasCustomInventoryName() {
        return false;
        }
        
        @Override
        public int getInventoryStackLimit() {
        return 64;
        }
        
        @Override
        public boolean isUseableByPlayer(EntityPlayer player) {
        return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double) this.xCoord + 0.5D, (double) this.yCoord + 0.5D, (double) this.zCoord + 0.5D) <= 64.0D;
        }
        
        @Override
        public void openInventory() {
        
        }
        
        @Override
        public void closeInventory() {
        
        }
        
        @Override
        public boolean isItemValidForSlot(int slot, ItemStack stack) {
        return slot == 2 ? false : true;
        }
        
        public boolean isBurning() {
        return this.workingTime > 0;
        }
        
        private boolean canSmelt() {
        if (this.contents[0] == null || this.contents[1] == null) {
        return false;
        } else {
        ItemStack itemstack = AnalyzerManager.getOutput(this); // On récupère le recipe avec AnalyzerManager qui est une classe pour t'aider
        
        if (itemstack == null) return false;
        if (this.contents[2] == null) return true;
        
        if (!this.contents[2].isItemEqual(itemstack)) return false;
        
        int result = contents[2].stackSize + itemstack.stackSize;
        return result <= getInventoryStackLimit() && result <= this.contents[2].getMaxStackSize();
        }
        }
        
        @Override
        public void updateEntity() {
        if (this.isBurning() && this.canSmelt()) {
        ++this.workingTime;
        }
        if (this.canSmelt() && !this.isBurning()) {
        this.workingTime = 1;
        
        }
        if (this.canSmelt() && this.workingTime == this.workingTimeNeeded) {
        this.smeltItem();
        this.workingTime = 0;
        }
        if (!this.canSmelt()) {
        this.workingTime = 0;
        }
        }
        
        public void smeltItem() {
        if (this.canSmelt()) {
        ItemStack itemstack = AnalyzerManager.getOutput(this); // On récupère le recipe
        if (this.contents[2] == null) {
        this.contents[2] = itemstack.copy();
        } else if (this.contents[2].getItem() == itemstack.getItem()) {
        this.contents[2].stackSize += itemstack.stackSize;
        }
        
        –this.contents[0].stackSize;
        –this.contents[1].stackSize;
        
        if (this.contents[0].stackSize <= 0) {
        this.contents[0] = null;
        }
        if (this.contents[1].stackSize <= 0) {
        this.contents[1] = null;
        }
        
        }
        }
        
        @SideOnly(Side.CLIENT)
        public int getCookProgress() {
        return this.workingTime * 33 / this.workingTimeNeeded;
        }
        }
        
        

        Ton container avec juste un commentaire en plus :

        package fr.scarex.st17.container;
        
        import fr.scarex.st17.inventory.SlotResult;
        import fr.scarex.st17.tileentity.TileEntityAnalyzer;
        import net.minecraft.entity.player.EntityPlayer;
        import net.minecraft.entity.player.InventoryPlayer;
        import net.minecraft.inventory.Container;
        import net.minecraft.inventory.Slot;
        import net.minecraft.item.ItemStack;
        
        public class ContainerAnalyzer extends Container
        {
        
        private TileEntityAnalyzer tileBlockAnalyzer;
        
        public ContainerAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory) {
        this.tileBlockAnalyzer = tile;
        this.addSlotToContainer(new Slot(tile, 0, 117, 31));
        this.addSlotToContainer(new Slot(tile, 1, 61, 31)); // Ces 2 slots sont inversés
        this.addSlotToContainer(new SlotResult(tile, 2, 89, 87));
        this.bindPlayerInventory(inventory);
        }
        
        @Override
        public boolean canInteractWith(EntityPlayer player) {
        return this.tileBlockAnalyzer.isUseableByPlayer(player);
        }
        
        private void bindPlayerInventory(InventoryPlayer inventory) {
        int i;
        for (i = 0; i < 3; ++i) {
        for (int j = 0; j < 9; ++j) {
        this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 125 + i * 18));
        }
        }
        
        for (i = 0; i < 9; ++i) {
        this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 183));
        }
        }
        
        public ItemStack transferStackInSlot(EntityPlayer player, int index) {
        ItemStack itemstack = null;
        Slot slot = (Slot) this.inventorySlots.get(index);
        
        if (slot != null && slot.getHasStack()) {
        ItemStack itemstack1 = slot.getStack();
        itemstack = itemstack1.copy();
        
        if (index < this.tileBlockAnalyzer.getSizeInventory()) {
        if (!this.mergeItemStack(itemstack1, this.tileBlockAnalyzer.getSizeInventory(), this.inventorySlots.size(), true)) { return null; }
        } else if (!this.mergeItemStack(itemstack1, 0, this.tileBlockAnalyzer.getSizeInventory(), false)) { return null; }
        
        if (itemstack1.stackSize == 0) {
        slot.putStack((ItemStack) null);
        } else {
        slot.onSlotChanged();
        }
        }
        
        return itemstack;
        }
        
        public void onContainerClosed(EntityPlayer player) {
        super.onContainerClosed(player);
        this.tileBlockAnalyzer.closeInventory();
        }
        }
        
        

        L’interface IAnalyzerRecipe, si tu veux rajouter quelques fonctions pour t’aider (comme la fonction corresponds) je te conseille à la place de créer une classe abstraite et de rajouter ces fonctions dedans.

        package fr.scarex.st17.recipe;
        
        import fr.scarex.st17.tileentity.TileEntityAnalyzer;
        import net.minecraft.item.ItemStack;
        import net.minecraft.world.World;
        
        public interface IAnalyzerRecipe
        {
        public boolean matches(TileEntityAnalyzer tile, World world);
        
        public ItemStack getOutput(TileEntityAnalyzer tile, World world);
        }
        
        

        AnalyzerTestRecipe, c’est juste une classe pour te monter comment modifier tes valeurs :

        package fr.scarex.st17.recipe;
        
        import java.util.Random;
        
        import fr.scarex.st17.tileentity.TileEntityAnalyzer;
        import net.minecraft.init.Items;
        import net.minecraft.item.Item;
        import net.minecraft.item.ItemStack;
        import net.minecraft.world.World;
        
        public class AnalyzerTestRecipe implements IAnalyzerRecipe
        {
        public static final Random RNG = new Random();
        public static final Item[] matrix = new Item[] {
        Items.apple, // Second slot (car tes slots sont inversés)
        Items.baked_potato }; // Premier slot
        
        @Override
        public boolean matches(TileEntityAnalyzer tile, World world) {
        for (int i = 0; i < tile.getSizeInventory(); i++) { // On parcourt tous les slots de l'inventaire de la TileEntity
        if (!AnalyzerTestRecipe.corresponds(AnalyzerTestRecipe.matrix*, tile.getStackInSlot(i))) return false; // S'ils ne correspondent pas, alors on retourne "faux"
        }
        return true; // Sinon on retourne "vrai"
        }
        
        @Override
        public ItemStack getOutput(TileEntityAnalyzer tile, World world) {
        return new ItemStack(Items.diamond, RNG.nextInt(30)); // Ici j'utilise un random pour te montrer comment le faire
        }
        
        public static boolean corresponds(Item item, ItemStack stack) {
        if (stack == null && item == null) return true;
        if (stack == null && item != null) return false;
        if (stack != null && item == null) return false;
        if (stack.getItem() != item) return false;
        return true;
        }
        }
        
        

        La classe AnalyzerSimpleRecipe, elle permet de créer des recettes toutes simples comme tu faisais avant, tu as juste à appeler AnalyzerManager.addRecipe(new AnalyzerSimpleRecipe(tonOutput, taRecette)) :

        package fr.scarex.st17.recipe;
        
        import fr.scarex.st17.tileentity.TileEntityAnalyzer;
        import net.minecraft.item.ItemStack;
        import net.minecraft.world.World;
        
        public class AnalyzerSimpleRecipe implements IAnalyzerRecipe
        {
        private final ItemStack[] recipe;
        private final ItemStack output;
        
        /**
        * Create a new instance of IAnalyzerRecipe.
        
        * Just for simples recipes
        * @param output the result
        * @param recipe the recipe
        */
        public AnalyzerSimpleRecipe(ItemStack output, ItemStack … recipe) { // Si tu veux faire une recette simple, utilise cette classe
        this.output = output;
        this.recipe = recipe;
        }
        
        @Override
        public boolean matches(TileEntityAnalyzer tile, World world) {
        for (int i = 0; i < tile.getSizeInventory(); i++) {
        if (!AnalyzerManager.corresponds(recipe*, tile.getStackInSlot(i))) return false;
        }
        return true;
        }
        
        @Override
        public ItemStack getOutput(TileEntityAnalyzer tile, World world) {
        return output;
        }
        }
        
        

        Si tu as d’autres questions, n’hésite pas.</ianalyzerrecipe></ianalyzerrecipe></ianalyzerrecipe></ianalyzerrecipe>

        Site web contenant mes scripts : http://SCAREXgaming.github.io

        Pas de demandes de support par MP ni par skype SVP.
        Je n'accepte sur skype que l…

        1 réponse Dernière réponse Répondre Citer 0
        • FlowF Hors-ligne
          Flow
          dernière édition par

          Ok je pense avoir compris le code juste quelques choses que je ne comprend pas c’est :

          public static ArrayList <ianalyzerrecipe>getRecipes() {
                 return recipes; // Si tu veux plus de sécurité, tu peux en créer une copie
             }
          

          Comment ca plus de sécurité ?

          Ensuite pour enregister mes recettes je dois placer ceci alors ?

          AnalyzerRecipes.initRecipes();
          

          Si je fais ca j’ai un crash

          
          This crash report has been saved to: C:\Users\Legrandfifou\Pictures\forge\eclipse\.\crash-reports\crash-2015-08-06_21.01.42-server.txt
          [21:01:42] [Server thread/INFO]: Stopping server
          [21:01:42] [Server thread/INFO]: Saving players
          [21:01:42] [Server thread/INFO]: Saving worlds
          [21:01:42] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
          [21:01:42] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
          [21:01:42] [Server thread/INFO]: Saving chunks for level 'New World'/The End
          [21:01:42] [Server thread/INFO] [FML]: Unloading dimension 0
          [21:01:42] [Server thread/INFO] [FML]: Unloading dimension -1
          [21:01:42] [Server thread/INFO] [FML]: Unloading dimension 1
          [21:01:42] [Server thread/INFO] [FML]: Applying holder lookups
          [21:01:42] [Server thread/INFO] [FML]: Holder lookups applied
          [21:01:42] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded.
          [21:01:43] [Client thread/FATAL]: Reported exception thrown!
          net.minecraft.util.ReportedException: Ticking block entity
          at net.minecraft.world.World.updateEntities(World.java:2175) ~[World.class:?]
          at net.minecraft.client.Minecraft.runTick(Minecraft.java:2097) ~[Minecraft.class:?]
          at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1039) ~[Minecraft.class:?]
          at net.minecraft.client.Minecraft.run(Minecraft.java:962) [Minecraft.class:?]
          at net.minecraft.client.main.Main.main(Main.java:164) [Main.class:?]
          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_75]
          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_75]
          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_75]
          at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_75]
          at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
          at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
          at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) [start/:?]
          at GradleStart.main(Unknown Source) [start/:?]
          Caused by: java.lang.ArrayIndexOutOfBoundsException: 2
          at mod.common.block.AnalyzerSimpleRecipe.matches(AnalyzerSimpleRecipe.java:22) ~[AnalyzerSimpleRecipe.class:?]
          at mod.common.block.AnalyzerRecipes.getOutput(AnalyzerRecipes.java:24) ~[AnalyzerRecipes.class:?]
          at mod.common.block.entity.TileEntityAnalyzer.canSmelt(TileEntityAnalyzer.java:164) ~[TileEntityAnalyzer.class:?]
          at mod.common.block.entity.TileEntityAnalyzer.updateEntity(TileEntityAnalyzer.java:181) ~[TileEntityAnalyzer.class:?]
          at net.minecraft.world.World.updateEntities(World.java:2160) ~[World.class:?]
          … 12 more
          [21:01:43] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:388]: –-- Minecraft Crash Report ----
          // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
          
          Time: 6/08/15 21:01
          Description: Ticking block entity
          
          java.lang.ArrayIndexOutOfBoundsException: 2
          at mod.common.block.AnalyzerSimpleRecipe.matches(AnalyzerSimpleRecipe.java:22)
          at mod.common.block.AnalyzerRecipes.getOutput(AnalyzerRecipes.java:24)
          at mod.common.block.entity.TileEntityAnalyzer.canSmelt(TileEntityAnalyzer.java:164)
          at mod.common.block.entity.TileEntityAnalyzer.updateEntity(TileEntityAnalyzer.java:181)
          at net.minecraft.world.World.updateEntities(World.java:2160)
          at net.minecraft.client.Minecraft.runTick(Minecraft.java:2097)
          at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1039)
          at net.minecraft.client.Minecraft.run(Minecraft.java:962)
          at net.minecraft.client.main.Main.main(Main.java:164)
          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
          at java.lang.reflect.Method.invoke(Unknown Source)
          at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
          at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
          at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
          at GradleStart.main(Unknown Source)
          
          A detailed walkthrough of the error, its code path and all known details is as follows:
          –-------------------------------------------------------------------------------------
          
          -- Head --
          Stacktrace:
          at mod.common.block.AnalyzerSimpleRecipe.matches(AnalyzerSimpleRecipe.java:22)
          at mod.common.block.AnalyzerRecipes.getOutput(AnalyzerRecipes.java:24)
          at mod.common.block.entity.TileEntityAnalyzer.canSmelt(TileEntityAnalyzer.java:164)
          at mod.common.block.entity.TileEntityAnalyzer.updateEntity(TileEntityAnalyzer.java:181)
          
          -- Block entity being ticked --
          Details:
          Name: entity_analyzer // mod.common.block.entity.TileEntityAnalyzer
          Block type: ID #165 (tile.blockAnalyzer // mod.common.block.BlockAnalyzer)
          Block data value: 2 / 0x2 / 0b0010
          Block location: World: (-160,67,304), Chunk: (at 0,4,0 in -10,19; contains blocks -160,0,304 to -145,255,319), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
          Actual block type: ID #165 (tile.blockAnalyzer // mod.common.block.BlockAnalyzer)
          Actual block data value: 2 / 0x2 / 0b0010
          Stacktrace:
          at net.minecraft.world.World.updateEntities(World.java:2160)
          
          -- Affected level --
          Details:
          Level name: MpServer
          All players: 1 total; [EntityClientPlayerMP['Player734'/209, l='MpServer', x=-161,14, y=68,62, z=306,95]]
          Chunk stats: MultiplayerChunkCache: 613, 613
          Level seed: 0
          Level generator: ID 00 - default, ver 1\. Features enabled: false
          Level generator options:
          Level spawn location: World: (244,64,228), Chunk: (at 4,4,4 in 15,14; contains blocks 240,0,224 to 255,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
          Level time: 47015 game time, 47015 day time
          Level dimension: 0
          Level storage version: 0x00000 - Unknown?
          Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
          Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
          Forced entities: 118 total; [EntitySkeleton['Skeleton'/273, l='MpServer', x=-115,50, y=39,00, z=321,50], EntitySheep['Sheep'/279, l='MpServer', x=-156,47, y=69,00, z=352,97], EntitySheep['Sheep'/277, l='MpServer', x=-148,50, y=73,00, z=357,72], EntitySquid['Squid'/283, l='MpServer', x=-204,75, y=54,66, z=357,31], EntitySquid['Squid'/285, l='MpServer', x=-195,13, y=57,19, z=357,66], EntitySquid['Squid'/259, l='MpServer', x=-208,94, y=56,38, z=321,97], EntitySquid['Squid'/257, l='MpServer', x=-208,25, y=57,00, z=319,50], EntityBat['Bat'/263, l='MpServer', x=-177,31, y=26,81, z=264,31], EntitySheep['Sheep'/264, l='MpServer', x=-186,97, y=64,00, z=269,03], EntitySkeleton['Skeleton'/270, l='MpServer', x=-118,50, y=39,00, z=321,50], EntitySpider['Spider'/306, l='MpServer', x=-201,06, y=24,11, z=271,66], EntitySpider['Spider'/312, l='MpServer', x=-121,28, y=69,00, z=340,84], EntitySpider['Spider'/314, l='MpServer', x=-120,94, y=69,00, z=337,91], EntitySheep['Sheep'/318, l='MpServer', x=-128,50, y=71,00, z=353,91], EntitySquid['Squid'/288, l='MpServer', x=-194,81, y=59,34, z=363,69], EntitySquid['Squid'/292, l='MpServer', x=-209,78, y=59,34, z=353,97], EntitySquid['Squid'/294, l='MpServer', x=-207,75, y=58,31, z=340,81], EntitySquid['Squid'/296, l='MpServer', x=-211,19, y=53,28, z=354,09], EntitySquid['Squid'/298, l='MpServer', x=-208,50, y=55,28, z=347,53], EntityBat['Bat'/343, l='MpServer', x=-94,84, y=30,99, z=299,09], EntitySkeleton['Skeleton'/342, l='MpServer', x=-144,38, y=64,00, z=243,91], EntityBat['Bat'/341, l='MpServer', x=-235,72, y=22,74, z=288,75], EntitySpider['Spider'/340, l='MpServer', x=-101,09, y=65,00, z=306,00], EntityCreeper['Creeper'/339, l='MpServer', x=-101,50, y=52,00, z=307,50], EntitySquid['Squid'/351, l='MpServer', x=-208,75, y=55,31, z=360,13], EntityCreeper['Creeper'/350, l='MpServer', x=-219,50, y=19,00, z=364,50], EntityZombie['Zombie'/349, l='MpServer', x=-157,94, y=25,00, z=382,59], EntitySkeleton['Skeleton'/348, l='MpServer', x=-156,44, y=25,00, z=383,53], EntitySkeleton['Skeleton'/347, l='MpServer', x=-107,13, y=42,00, z=322,63], EntityBat['Bat'/346, l='MpServer', x=-106,97, y=40,12, z=305,31], EntityBat['Bat'/345, l='MpServer', x=-108,34, y=38,00, z=311,78], EntityBat['Bat'/344, l='MpServer', x=-94,66, y=31,15, z=297,84], EntityCreeper['Creeper'/635, l='MpServer', x=-127,50, y=40,00, z=309,50], EntityCreeper['Creeper'/634, l='MpServer', x=-124,69, y=40,00, z=310,92], EntityCreeper['Creeper'/633, l='MpServer', x=-124,11, y=40,00, z=309,99], EntityCreeper['Creeper'/636, l='MpServer', x=-122,75, y=40,00, z=311,13], EntityCreeper['Creeper'/373, l='MpServer', x=-188,72, y=63,00, z=244,47], EntityCreeper['Creeper'/375, l='MpServer', x=-87,50, y=51,00, z=298,50], EntitySpider['Spider'/374, l='MpServer', x=-150,41, y=63,00, z=237,34], EntityCreeper['Creeper'/368, l='MpServer', x=-166,50, y=33,00, z=384,50], EntityZombie['Zombie'/381, l='MpServer', x=-89,50, y=14,00, z=342,50], EntityZombie['Zombie'/380, l='MpServer', x=-193,50, y=63,00, z=238,50], EntityBat['Bat'/383, l='MpServer', x=-91,22, y=25,27, z=342,84], EntityZombie['Zombie'/382, l='MpServer', x=-94,50, y=25,00, z=349,50], EntitySpider['Spider'/379, l='MpServer', x=-192,00, y=63,00, z=235,00], EntitySkeleton['Skeleton'/378, l='MpServer', x=-192,94, y=63,00, z=228,53], EntitySkeleton['Skeleton'/356, l='MpServer', x=-108,38, y=14,00, z=337,94], EntityCow['Cow'/357, l='MpServer', x=-139,78, y=69,00, z=378,38], EntitySheep['Sheep'/352, l='MpServer', x=-126,50, y=71,00, z=352,50], EntitySheep['Sheep'/353, l='MpServer', x=-125,09, y=69,00, z=365,94], EntityBat['Bat'/354, l='MpServer', x=-236,03, y=20,91, z=284,19], EntityBat['Bat'/355, l='MpServer', x=-102,16, y=28,00, z=289,72], EntityCreeper['Creeper'/364, l='MpServer', x=-98,41, y=69,00, z=365,97], EntityCow['Cow'/365, l='MpServer', x=-126,91, y=72,00, z=374,78], EntityZombie['Zombie'/366, l='MpServer', x=-118,50, y=70,00, z=377,50], EntityZombie['Zombie'/367, l='MpServer', x=-112,50, y=72,00, z=379,50], EntitySpider['Spider'/360, l='MpServer', x=-130,41, y=67,00, z=245,30], EntityZombie['Zombie'/361, l='MpServer', x=-99,50, y=63,00, z=265,50], EntityCreeper['Creeper'/362, l='MpServer', x=-95,03, y=15,00, z=305,47], EntityBat['Bat'/363, l='MpServer', x=-107,81, y=32,37, z=367,75], EntitySkeleton['Skeleton'/395, l='MpServer', x=-86,50, y=66,00, z=355,50], EntitySkeleton['Skeleton'/394, l='MpServer', x=-82,50, y=65,00, z=353,50], EntityZombie['Zombie'/393, l='MpServer', x=-121,13, y=64,00, z=230,25], EntityCreeper['Creeper'/396, l='MpServer', x=-93,50, y=68,00, z=366,50], EntityCow['Cow'/385, l='MpServer', x=-137,53, y=68,00, z=386,41], EntityBat['Bat'/432, l='MpServer', x=-235,25, y=37,10, z=238,25], EntityBat['Bat'/433, l='MpServer', x=-229,25, y=38,03, z=235,72], EntitySkeleton['Skeleton'/434, l='MpServer', x=-102,50, y=64,00, z=234,50], EntitySkeleton['Skeleton'/641, l='MpServer', x=-123,34, y=40,00, z=308,72], EntityCreeper['Creeper'/431, l='MpServer', x=-226,69, y=41,00, z=228,34], EntitySquid['Squid'/220, l='MpServer', x=-181,06, y=55,34, z=330,75], EntitySquid['Squid'/221, l='MpServer', x=-188,78, y=58,19, z=338,63], EntitySquid['Squid'/222, l='MpServer', x=-183,09, y=59,19, z=333,66], EntitySkeleton['Skeleton'/460, l='MpServer', x=-95,16, y=64,00, z=235,91], EntitySquid['Squid'/223, l='MpServer', x=-213,19, y=61,34, z=319,06], EntitySkeleton['Skeleton'/459, l='MpServer', x=-95,53, y=64,00, z=236,88], EntitySheep['Sheep'/216, l='MpServer', x=-164,19, y=67,00, z=310,56], EntitySquid['Squid'/217, l='MpServer', x=-185,19, y=61,38, z=330,47], EntitySquid['Squid'/218, l='MpServer', x=-193,84, y=57,13, z=332,41], EntitySquid['Squid'/219, l='MpServer', x=-183,91, y=58,10, z=324,19], EntityZombie['Zombie'/212, l='MpServer', x=-172,06, y=36,00, z=301,59], EntitySkeleton['Skeleton'/213, l='MpServer', x=-171,50, y=62,00, z=294,97], EntityClientPlayerMP['Player734'/209, l='MpServer', x=-161,14, y=68,62, z=306,95], EntityZombie['Zombie'/215, l='MpServer', x=-173,69, y=65,48, z=289,38], EntityBat['Bat'/210, l='MpServer', x=-165,50, y=45,10, z=301,50], EntityZombie['Zombie'/211, l='MpServer', x=-174,34, y=40,00, z=301,09], EntitySquid['Squid'/239, l='MpServer', x=-208,69, y=53,75, z=347,91], EntitySquid['Squid'/238, l='MpServer', x=-200,69, y=56,09, z=344,22], EntitySquid['Squid'/237, l='MpServer', x=-208,53, y=60,38, z=342,06], EntitySquid['Squid'/236, l='MpServer', x=-200,69, y=51,34, z=349,84], EntityBat['Bat'/235, l='MpServer', x=-152,25, y=57,10, z=282,34], EntityBat['Bat'/234, l='MpServer', x=-151,28, y=56,10, z=278,72], EntitySheep['Sheep'/233, l='MpServer', x=-187,75, y=66,00, z=287,41], EntitySheep['Sheep'/232, l='MpServer', x=-184,91, y=68,00, z=288,91], EntitySquid['Squid'/231, l='MpServer', x=-203,28, y=59,31, z=333,78], EntitySquid['Squid'/230, l='MpServer', x=-202,53, y=59,13, z=320,28], EntitySquid['Squid'/229, l='MpServer', x=-179,25, y=58,31, z=339,44], EntitySquid['Squid'/228, l='MpServer', x=-169,47, y=57,00, z=343,25], EntitySheep['Sheep'/227, l='MpServer', x=-172,41, y=71,00, z=275,13], EntitySquid['Squid'/226, l='MpServer', x=-185,65, y=56,53, z=307,21], EntitySquid['Squid'/225, l='MpServer', x=-205,66, y=61,38, z=317,75], EntitySquid['Squid'/224, l='MpServer', x=-196,56, y=58,34, z=316,75], EntitySquid['Squid'/254, l='MpServer', x=-186,66, y=60,34, z=362,84], EntitySquid['Squid'/255, l='MpServer', x=-188,94, y=60,34, z=360,53], EntitySquid['Squid'/252, l='MpServer', x=-187,69, y=56,31, z=361,91], EntitySquid['Squid'/253, l='MpServer', x=-192,22, y=55,13, z=353,19], EntitySheep['Sheep'/250, l='MpServer', x=-162,50, y=71,00, z=363,72], EntitySheep['Sheep'/251, l='MpServer', x=-163,75, y=70,00, z=359,63], EntityBat['Bat'/248, l='MpServer', x=-114,75, y=37,09, z=316,34], EntityBat['Bat'/249, l='MpServer', x=-113,72, y=39,74, z=317,06], EntitySquid['Squid'/246, l='MpServer', x=-209,72, y=60,38, z=313,66], EntitySkeleton['Skeleton'/247, l='MpServer', x=-114,56, y=37,00, z=316,03], EntitySheep['Sheep'/244, l='MpServer', x=-136,75, y=73,00, z=345,63], EntitySquid['Squid'/245, l='MpServer', x=-207,94, y=59,09, z=320,19], EntitySheep['Sheep'/242, l='MpServer', x=-205,06, y=64,00, z=279,03], EntitySheep['Sheep'/243, l='MpServer', x=-139,44, y=75,00, z=337,34], EntitySheep['Sheep'/240, l='MpServer', x=-191,17, y=64,00, z=279,39], EntitySheep['Sheep'/241, l='MpServer', x=-196,16, y=64,00, z=287,09]]
          Retry entities: 0 total; []
          Server brand: fml,forge
          Server type: Integrated singleplayer server
          Stacktrace:
          at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:415)
          at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2566)
          at net.minecraft.client.Minecraft.run(Minecraft.java:984)
          at net.minecraft.client.main.Main.main(Main.java:164)
          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
          at java.lang.reflect.Method.invoke(Unknown Source)
          at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
          at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
          at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
          at GradleStart.main(Unknown Source)
          
          – System Details --
          Details:
          Minecraft Version: 1.7.10
          Operating System: Windows 8.1 (amd64) version 6.3
          Java Version: 1.7.0_75, Oracle Corporation
          Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
          Memory: 756458592 bytes (721 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
          JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
          AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
          FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 4 mods loaded, 4 mods active
          States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
          UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
          UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar)
          UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar)
          UCHIJAAAA modminecraft{1.0} [Mod Minecraft] (bin)
          GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.62' Renderer: 'GeForce GTX 770/PCIe/SSE2'
          Launched Version: 1.7.10
          LWJGL: 2.9.1
          OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.62, NVIDIA Corporation
          GL Caps: Using GL 1.3 multitexturing.
          Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
          Anisotropic filtering is supported and maximum anisotropy is 16.
          Shaders are available because OpenGL 2.1 is supported.
          
          Is Modded: Definitely; Client brand changed to 'fml,forge'
          Type: Client (map_client.txt)
          Resource Packs: []
          Current Language: English (US)
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          Anisotropic Filtering: Off (1)
          [21:01:43] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:398]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Legrandfifou\Pictures\forge\eclipse\.\crash-reports\crash-2015-08-06_21.01.43-client.txt
          AL lib: (EE) alc_cleanup: 1 device not closed
          

          J’ai un BoundOfException je suppose que c’est la taille de l’inventaire ?

          Voici du coup les classes qu’il me reste

          package mod.common.block.entity;
          
          import cpw.mods.fml.relauncher.Side;
          import cpw.mods.fml.relauncher.SideOnly;
          import mod.common.block.AnalyzerRecipes;
          import net.minecraft.entity.player.EntityPlayer;
          import net.minecraft.inventory.IInventory;
          import net.minecraft.item.ItemStack;
          import net.minecraft.nbt.NBTTagCompound;
          import net.minecraft.nbt.NBTTagList;
          import net.minecraft.tileentity.TileEntity;
          
          public class TileEntityAnalyzer extends TileEntity implements IInventory
          {
              private ItemStack[] contents = new ItemStack[4];
          
              private int workingTime = 1999;
              private int workingTimeNeeded = 256;
          
              @Override
              public void writeToNBT(NBTTagCompound compound) {
                  super.writeToNBT(compound);
                  NBTTagList nbttaglist = new NBTTagList();
          
                  for (int i = 0; i < this.contents.length; ++i) {
                      if (this.contents* != null) {
                          NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                          nbttagcompound1.setByte("Slot", (byte) i);
                          this.contents*.writeToNBT(nbttagcompound1);
                          nbttaglist.appendTag(nbttagcompound1);
                      }
                  }
          
                  compound.setTag("Items", nbttaglist);
                  compound.setShort("workingTime", (short) this.workingTime);
          
                  compound.setShort("workingTimeNeeded", (short) this.workingTimeNeeded);
              }
          
              @Override
              public void readFromNBT(NBTTagCompound compound) {
                  super.readFromNBT(compound);
          
                  NBTTagList nbttaglist = compound.getTagList("Items", 10);
                  this.contents = new ItemStack[this.getSizeInventory()];
          
                  for (int i = 0; i < nbttaglist.tagCount(); ++i)
          
                  {
                      NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
                      int j = nbttagcompound1.getByte("Slot") & 255;
          
                      if (j >= 0 && j < this.contents.length) {
                          this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
                      }
                  }
          
                  this.workingTime = compound.getShort("workingTime");
          
                  this.workingTimeNeeded = compound.getShort("workingTimeNeeded");
              }
          
              @Override
              public int getSizeInventory() {
                  return this.contents.length;
              }
          
              @Override
              public ItemStack getStackInSlot(int slotIndex) {
                  return this.contents[slotIndex];
              }
          
              @Override
              public ItemStack decrStackSize(int slotIndex, int amount) {
                  if (this.contents[slotIndex] != null) {
                      ItemStack itemstack;
          
                      if (this.contents[slotIndex].stackSize <= amount) {
                          itemstack = this.contents[slotIndex];
                          this.contents[slotIndex] = null;
                          this.markDirty();
                          return itemstack;
                      } else {
                          itemstack = this.contents[slotIndex].splitStack(amount);
          
                          if (this.contents[slotIndex].stackSize == 0) {
                              this.contents[slotIndex] = null;
                          }
          
                          this.markDirty();
                          return itemstack;
                      }
                  } else {
                      return null;
                  }
              }
          
              @Override
              public ItemStack getStackInSlotOnClosing(int slotIndex) {
                  if (this.contents[slotIndex] != null) {
                      ItemStack itemstack = this.contents[slotIndex];
                      this.contents[slotIndex] = null;
                      return itemstack;
                  } else {
                      return null;
                  }
              }
          
              @Override
              public void setInventorySlotContents(int slotIndex, ItemStack stack) {
                  this.contents[slotIndex] = stack;
          
                  if (stack != null && stack.stackSize > this.getInventoryStackLimit()) {
                      stack.stackSize = this.getInventoryStackLimit();
                  }
          
                  this.markDirty();
              }
          
              @Override
              public String getInventoryName() {
                  return "tile.BlockAnalyzer";
              }
          
              @Override
              public boolean hasCustomInventoryName() {
                  return false;
              }
          
              @Override
              public int getInventoryStackLimit() {
                  return 64;
              }
          
              @Override
              public boolean isUseableByPlayer(EntityPlayer player) {
                  return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double) this.xCoord + 0.5D, (double) this.yCoord + 0.5D, (double) this.zCoord + 0.5D) <= 64.0D;
              }
          
              @Override
              public void openInventory() {
          
              }
          
              @Override
              public void closeInventory() {
          
              }
          
              @Override
              public boolean isItemValidForSlot(int slot, ItemStack stack) {
                  return slot == 2 ? false : true;
              }
          
              public boolean isBurning() {
                  return this.workingTime > 0;
              }
          
              private boolean canSmelt() {
                  if (this.contents[0] == null || this.contents[1] == null) {
                      return false;
                  } else {
                      ItemStack itemstack = AnalyzerRecipes.getOutput(this); // On récupère le recipe avec AnalyzerManager qui est une classe pour t'aider
          
                      if (itemstack == null) return false;
                      if (this.contents[2] == null) return true;
          
                      if (!this.contents[2].isItemEqual(itemstack)) return false;
          
                      int result = contents[2].stackSize + itemstack.stackSize;
                      return result <= getInventoryStackLimit() && result <= this.contents[2].getMaxStackSize();
                  }
              }
          
              @Override
              public void updateEntity() {
                  if (this.isBurning() && this.canSmelt()) {
                      ++this.workingTime;
                  }
                  if (this.canSmelt() && !this.isBurning()) {
                      this.workingTime = 1;
          
                  }
                  if (this.canSmelt() && this.workingTime == this.workingTimeNeeded) {
                      this.smeltItem();
                      this.workingTime = 0;
                  }
                  if (!this.canSmelt()) {
                      this.workingTime = 0;
                  }
              }
          
              public void smeltItem() {
                  if (this.canSmelt()) {
                      ItemStack itemstack = AnalyzerRecipes.getOutput(this); // On récupère le recipe
                      if (this.contents[2] == null) {
                          this.contents[2] = itemstack.copy();
                      } else if (this.contents[2].getItem() == itemstack.getItem()) {
                          this.contents[2].stackSize += itemstack.stackSize;
                      }
          
                      –this.contents[0].stackSize;
                      –this.contents[1].stackSize;
          
                      if (this.contents[0].stackSize <= 0) {
                          this.contents[0] = null;
                      }
                      if (this.contents[1].stackSize <= 0) {
                          this.contents[1] = null;
                      }
          
                  }
              }
          
              @SideOnly(Side.CLIENT)
              public int getCookProgress() {
                  return this.workingTime * 33 / this.workingTimeNeeded;
              }
          }
          
          
          package mod.common.block;
          
          import java.util.ArrayList;
          import java.util.Collections;
          import java.util.HashMap;
          import java.util.Iterator;
          import java.util.ListIterator;
          import mod.common.block.entity.TileEntityAnalyzer;
          import net.minecraft.item.ItemStack;
          
          public class AnalyzerRecipes
          {
              private static ArrayList <ianalyzerrecipe>recipes = new ArrayList<ianalyzerrecipe>();
          
              /**
               * @param stacks tile content
               * @return the recipe output
               */
              public static ItemStack getOutput(TileEntityAnalyzer tile, ItemStack … stacks) {
                  ListIterator <ianalyzerrecipe>ite = recipes.listIterator();
                  while (ite.hasNext()) {
                      IAnalyzerRecipe r = ite.next();
                      if (r.matches(tile, tile.getWorldObj())) return r.getOutput(tile, tile.getWorldObj()); // Si le recipe correspond, on récupère l'output
                  }
                  return null;
              }
          
              /**
               * @return the recipe map
               */
              public static ArrayList <ianalyzerrecipe>getRecipes() {
                  return recipes; // Si tu veux plus de sécurité, tu peux en créer une copie
              }
          
              /**
               * init your recipes (called from your main class)
               */
              public static void initRecipes() { // C'est là que tu dois initialiser tes recettes (appelle cette fonction depuis ta classe principale)
                  AnalyzerRecipes.addRecipe(new AnalyzerSimpleRecipe()); 
              }
          
              /**
               * @param recipe
               */
              public static void addRecipe(IAnalyzerRecipe recipe) {
                  recipes.add(recipe);
              }
          
              /**
               * @param stack first stack
               * @param stack1 second stack
               * @return true if the 2 stacks are equals
               */
              public static boolean corresponds(ItemStack stack, ItemStack stack1) {
                  if (stack == null && stack1 == null) return true;
                  if (stack == null && stack1 != null) return false;
                  if (stack != null && stack1 == null) return false;
                  if (stack.getItem() != stack1.getItem()) return false;
                  if (stack.getItemDamage() != stack1.getItemDamage()) return false;
                  return true;
              }
          }
          
          
          package mod.common.block;
          
          import java.util.Random;
          
          import mod.common.block.entity.TileEntityAnalyzer;
          import mod.common.item.ItemRegister;
          import net.minecraft.init.Items;
          import net.minecraft.item.Item;
          import net.minecraft.item.ItemStack;
          import net.minecraft.world.World;
          
          public class AnalyzerSimpleRecipe implements IAnalyzerRecipe
          {
              public static final Random RNG = new Random();
              public static final Item[] matrix = new Item[] {
                      ItemRegister.itemADNofFrog, // Second slot (car tes slots sont inversés)
                      ItemRegister.itemSevewithmosquito }; // Premier slot
          
              @Override
              public boolean matches(TileEntityAnalyzer tile, World world) {
                  for (int i = 0; i < tile.getSizeInventory(); i++) { // On parcourt tous les slots de l'inventaire de la TileEntity
                      if (!AnalyzerSimpleRecipe.corresponds(AnalyzerSimpleRecipe.matrix*, tile.getStackInSlot(i))) return false; // S'ils ne correspondent pas, alors on retourne "faux"
                  }
                  return true; // Sinon on retourne "vrai"
              }
          
              @Override
              public ItemStack getOutput(TileEntityAnalyzer tile, World world) {
                  return new ItemStack(ItemRegister.itemAmbre, RNG.nextInt(30)); // Ici j'utilise un random pour te montrer comment le faire
              }
          
              public static boolean corresponds(Item item, ItemStack stack) {
                  if (stack == null && item == null) return true;
                  if (stack == null && item != null) return false;
                  if (stack != null && item == null) return false;
                  if (stack.getItem() != item) return false;
                  return true;
              }
          }
          

          Si tu as le temps de vérif pour voir si j’ai pas fait de fautes ^^</ianalyzerrecipe></ianalyzerrecipe></ianalyzerrecipe></ianalyzerrecipe></ianalyzerrecipe>

          Oui ce gif est drôle.

          1 réponse Dernière réponse Répondre Citer 0
          • SCAREXS Hors-ligne
            SCAREX
            dernière édition par

            Correction : dans les méthodes matches, tu dois pas avoir tile.getSizeInventory() mais 2. La méthode Analyzer.initRecipes est un méthode pour organiser, tu as juste à l’appeler depuis ta classe principale.

            Pour l’histoire de sécurité : c’est si tu veux pas que les gens qui créent des mods dépendant du tient puissent modifier cette liste, mais c’est secondaire.

            Site web contenant mes scripts : http://SCAREXgaming.github.io

            Pas de demandes de support par MP ni par skype SVP.
            Je n'accepte sur skype que l…

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            • FlowF Hors-ligne
              Flow
              dernière édition par

              Oké donc la ce que j’ai mis ne sert a rien alors ^^ ?

              Pour le random si je comprend il sélectionne un valeur de 1 à 30 et ca correspond aux nombres qu’il en donne , par contre moi j’aimerais que ca sélectionne random un des egg , je dois faire comment , car le random dois sélectionner entre plusieurs eggs différent ^^

              Ah si ce n’est que ca ce n’est pas grave justement ca permettera des add-ons ^^

              En tout cas ca marche 😛

              Oui ce gif est drôle.

              1 réponse Dernière réponse Répondre Citer 0
              • SCAREXS Hors-ligne
                SCAREX
                dernière édition par

                tu dois faire new ItemStack(tonItem, 1, TonRandom.nextInt(leNombreDeMetadatasPossibles)) (attention : l’objet random génère de 0 jusqu’à ton nombre, celui mis en paramètres n’est pas inclus)

                Site web contenant mes scripts : http://SCAREXgaming.github.io

                Pas de demandes de support par MP ni par skype SVP.
                Je n'accepte sur skype que l…

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                • FlowF Hors-ligne
                  Flow
                  dernière édition par

                  Tu es littéralement un dieux , il produit un oeuf différent ( metadata ) , je n’aurais plus que dans la prochaine machine a vérifier le metadata et donner un egg en fonction de ca 😄

                  Par contre en créant le metadata , les particules on buggé j’avais bien mis ca :

                  .setBlockTextureName(ModMinecraft.MODID + ":partEgg");
                  

                  Voici mes metadatas :

                  BlockEgg

                  
                  package mod.common.block;
                  
                  import java.util.List;
                  import java.util.Random;
                  
                  import cpw.mods.fml.relauncher.Side;
                  import cpw.mods.fml.relauncher.SideOnly;
                  import mod.ModMinecraft;
                  import mod.client.ClientProxy;
                  import mod.common.block.entity.TileEntityBarriere;
                  import mod.common.block.entity.TileEntityEgg;
                  import net.minecraft.block.Block;
                  import net.minecraft.block.BlockFalling;
                  import net.minecraft.block.material.Material;
                  import net.minecraft.client.renderer.texture.IIconRegister;
                  import net.minecraft.creativetab.CreativeTabs;
                  import net.minecraft.entity.Entity;
                  import net.minecraft.entity.EntityLivingBase;
                  import net.minecraft.entity.item.EntityFallingBlock;
                  import net.minecraft.item.Item;
                  import net.minecraft.item.ItemStack;
                  import net.minecraft.tileentity.TileEntity;
                  import net.minecraft.util.AxisAlignedBB;
                  import net.minecraft.util.DamageSource;
                  import net.minecraft.util.IIcon;
                  import net.minecraft.util.MathHelper;
                  import net.minecraft.world.IBlockAccess;
                  import net.minecraft.world.World;
                  
                  public class BlockEgg extends Block
                  
                  {
                  
                  // METADATA
                  
                  public static String[] subBlock = new String[] {"egg1", "egg2", "egg3", "egg4"};
                  public IIcon[] iconArray = new IIcon[subBlock.length];
                  
                  public BlockEgg()
                  {
                  super(Material.dragonEgg);
                  }
                  
                  public void registerBlockIcons(IIconRegister iconRegister)
                  {
                  for(int i = 0; i < subBlock.length; i++)
                  {
                  this.iconArray[ i] = iconRegister.registerIcon(ModMinecraft.MODID + ":" + subBlock*);
                  }
                  }
                  
                  public IIcon getIcon(int side, int metadata)
                  {
                  if(metadata >= 0 && metadata < subBlock.length)
                  {
                  return this.iconArray[metadata];
                  }
                  return this.iconArray[0];
                  }
                  
                  public int damageDropped(int metadata)
                  {
                  return metadata;
                  }
                  
                  //RESTE DU CODE
                  
                  public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase living, ItemStack stack) {
                  int direction = MathHelper.floor_double(living.rotationYaw * 4.0F / 360.0F + 2.5D) & 0x3;
                  TileEntity te = world.getTileEntity(x, y, z);
                  if ((te instanceof TileEntityEgg))
                  {
                  ((TileEntityEgg)te).setDirection((byte)direction);
                  world.markBlockForUpdate(x, y, z);
                  }
                  }
                  
                  protected BlockEgg(Material material) {
                  super(material);
                  this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.8000F, 1.0F, 0.8000F);
                  }
                  
                  public void onBlockAdded(World world, int x, int y, int z)
                  {
                  world.scheduleBlockUpdate(x, y, z, this, this.tickRate(world));
                  }
                  
                  public void onNeighborBlockChange(World world, int x, int y, int z, Block block)
                  {
                  world.scheduleBlockUpdate(x, y, z, this, this.tickRate(world));
                  }
                  
                  public void updateTick(World world, int x, int y, int z, Random random)
                  {
                  this.func_150018_e(world, x, y, z);
                  }
                  
                  private void func_150018_e(World world, int x, int y, int z)
                  {
                  if (BlockFalling.func_149831_e(world, x, y - 1, z) && y >= 0)
                  {
                  byte b0 = 32;
                  
                  if (!BlockFalling.fallInstantly && world.checkChunksExist(x - b0, y - b0, z - b0, x + b0, y + b0, z + b0))
                  {
                  EntityFallingBlock entityfallingblock = new EntityFallingBlock(world, (double)((float)x + 0.5F), (double)((float)y + 0.5F), (double)((float) z + 0.5F), this);
                  world.spawnEntityInWorld(entityfallingblock);
                  }
                  else
                  {
                  world.setBlockToAir(x, y, z);
                  
                  while (BlockFalling.func_149831_e(world, x, y - 1, z) && y > 0)
                  {
                  –y;
                  }
                  
                  if (y > 0)
                  {
                  world.setBlock(x, y, z, this, 0, 2);
                  }
                  }
                  }
                  }
                  
                  public int tickRate(World world)
                  {
                  return 5;
                  }
                  
                  @SideOnly(Side.CLIENT)
                  public Item getItem(World world, int x, int y, int z)
                  {
                  return null;
                  }
                  
                  @SideOnly(Side.CLIENT)
                  public boolean shouldSideBeRendered(IBlockAccess p_149646_1_, int p_149646_2_, int p_149646_3_, int p_149646_4_, int p_149646_5_)
                  {
                  return true;
                  }
                  
                  /* private void func_149830_m(World world, int x, int y, int z)
                  {
                  if (func_149831_e(world, x, y - 1, z) && y >= 0)
                  {
                  byte b0 = 32;
                  
                  if (!fallInstantly &&world.checkChunksExist(x - b0, y - b0, z - b0, x + b0, z + b0, z + b0))
                  {
                  if (!world.isRemote)
                  {
                  EntityFallingBlock entityfallingblock = new EntityFallingBlock(world, (double)((float)x + 0.5F), (double)((float)z + 0.5F), (double)((float)z + 0.5F), this, world.getBlockMetadata(x, y, z));
                  this.func_149829_a(entityfallingblock);
                  world.spawnEntityInWorld(entityfallingblock);
                  }
                  }
                  else
                  {
                  world.setBlockToAir(x, y, z);
                  
                  while (func_149831_e(world, x, y - 1, z) && y > 0)
                  {
                  --y;
                  }
                  
                  if (y > 0)
                  {
                  world.setBlock(x, y, z, this);
                  }
                  }
                  }
                  }*/
                  
                  protected void func_149829_a(EntityFallingBlock entityfallingblock) {}
                  
                  @Override
                  public TileEntity createTileEntity(World world, int metadata)
                  {
                  if(metadata == 0)
                  {
                  return new TileEntityEgg();
                  }
                  else if(metadata == 1)
                  {
                  return new TileEntityEgg();
                  }
                  else if(metadata == 2)
                  {
                  return new TileEntityEgg();
                  }
                  return null;
                  }
                  
                  @Override
                  public boolean hasTileEntity(int metadata)
                  {
                  if(metadata >= 0 && metadata <= 2)
                  return true;
                  return false;
                  }
                  public boolean isOpaqueCube()
                  {
                  return false;
                  }
                  
                  public boolean renderAsNormalBlock()
                  {
                  return false;
                  }
                  
                  public int getRenderType()
                  {
                  return ClientProxy.tesrRenderId; }
                  
                  }
                  
                  

                  ItemBlockEgg

                  
                  package mod.common.block;
                  
                  import cpw.mods.fml.relauncher.Side;
                  import cpw.mods.fml.relauncher.SideOnly;
                  import net.minecraft.block.Block;
                  import net.minecraft.item.ItemBlock;
                  import net.minecraft.item.ItemStack;
                  import net.minecraft.util.IIcon;
                  
                  public class ItemBlockEgg extends ItemBlock
                  {
                  public ItemBlockEgg(Block block)
                  {
                  super(block);
                  this.setMaxDamage(0);
                  this.setHasSubtypes(true);
                  }
                  
                  public int getMetadata(int metadata)
                  {
                  return metadata;
                  }
                  
                  @SideOnly(Side.CLIENT)
                  public IIcon getIconFromDamage(int metadata)
                  {
                  return this.field_150939_a.getIcon(2, metadata);
                  }
                  
                  public String getUnlocalizedName(ItemStack stack)
                  {
                  int metadata = stack.getItemDamage();
                  if(metadata < 0 || metadata >= BlockEgg.subBlock.length)
                  {
                  metadata = 0;
                  }
                  return super.getUnlocalizedName() + "." + BlockEgg.subBlock[metadata];
                  }
                  }
                  
                  

                  Aussi je peut ajouter une nouvelle recette ?

                  
                  public static final Item[] matrix = new Item[]
                  {
                  ItemRegister.itemADNofFrog,
                  ItemRegister.itemSevewithmosquito
                  };
                  
                  

                  Je suppose que je dois l’add ici mais comment ?

                  Oui ce gif est drôle.

                  1 réponse Dernière réponse Répondre Citer 0
                  • SCAREXS Hors-ligne
                    SCAREX
                    dernière édition par

                    Essaie de clarifier ton code, car tu as un constructeur au début, tu en as un après 4 méthodes, tu as une fonction qui n’est utilisée que par les BlockFalling, et le code dans ta fonction getTileEntity est inutile.

                    Site web contenant mes scripts : http://SCAREXgaming.github.io

                    Pas de demandes de support par MP ni par skype SVP.
                    Je n'accepte sur skype que l…

                    1 réponse Dernière réponse Répondre Citer 0
                    • FlowF Hors-ligne
                      Flow
                      dernière édition par

                      BlockEgg clarifier 😄

                      
                      package mod.common.block;
                      
                      import java.util.List;
                      import java.util.Random;
                      
                      import cpw.mods.fml.relauncher.Side;
                      import cpw.mods.fml.relauncher.SideOnly;
                      import mod.ModMinecraft;
                      import mod.client.ClientProxy;
                      import mod.common.block.entity.TileEntityAnalyzer;
                      import mod.common.block.entity.TileEntityBarriere;
                      import mod.common.block.entity.TileEntityEgg;
                      import net.minecraft.block.Block;
                      import net.minecraft.block.BlockFalling;
                      import net.minecraft.block.material.Material;
                      import net.minecraft.client.renderer.texture.IIconRegister;
                      import net.minecraft.creativetab.CreativeTabs;
                      import net.minecraft.entity.Entity;
                      import net.minecraft.entity.EntityLivingBase;
                      import net.minecraft.entity.item.EntityFallingBlock;
                      import net.minecraft.item.Item;
                      import net.minecraft.item.ItemStack;
                      import net.minecraft.tileentity.TileEntity;
                      import net.minecraft.util.AxisAlignedBB;
                      import net.minecraft.util.DamageSource;
                      import net.minecraft.util.IIcon;
                      import net.minecraft.util.MathHelper;
                      import net.minecraft.world.IBlockAccess;
                      import net.minecraft.world.World;
                      
                      public class BlockEgg extends Block
                      
                      {
                      
                      // METADATA
                      
                      public static String[] subBlock = new String[] {"egg1", "egg2", "egg3", "egg4"};
                      public IIcon[] iconArray = new IIcon[subBlock.length];
                      
                      public void registerBlockIcons(IIconRegister iconRegister)
                      {
                      for(int i = 0; i < subBlock.length; i++)
                      {
                      this.iconArray[ i] = iconRegister.registerIcon(ModMinecraft.MODID + ":" + subBlock*);
                      }
                      }
                      
                      public IIcon getIcon(int side, int metadata)
                      {
                      if(metadata >= 0 && metadata < subBlock.length)
                      {
                      return this.iconArray[metadata];
                      }
                      return this.iconArray[0];
                      }
                      
                      public int damageDropped(int metadata)
                      {
                      return metadata;
                      }
                      
                      //AJOUT DU TILEENTITY
                      public BlockEgg()
                      {
                      super(Material.dragonEgg);
                      }
                      
                      public boolean isOpaqueCube()
                      {
                      return false;
                      }
                      
                      public boolean renderAsNormalBlock()
                      {
                      return false;
                      }
                      
                      public int getRenderType()
                      {
                      return ClientProxy.tesrRenderId;
                      }
                      
                      @Override
                      public TileEntity createTileEntity(World world, int metadata)
                      {
                      return new TileEntityEgg();
                      }
                      
                      @Override
                      public boolean hasTileEntity(int metadata)
                      {
                      return true;
                      }
                      
                      }
                      
                      

                      J’avais un problème avec le rendu dans le monde de mon block mais j’ai résolu le soucis 😄

                      Du coup je me demandais car j’ai ajouté des metadatas mais c’est comme si il n’y en avais pas par exemple si je les met dans le tabBlock ca me met #0177 pour chaque y a pas de /2 😕

                      Oui ce gif est drôle.

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002R Hors-ligne
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                        dernière édition par

                        Il te manque surement l’item bloc.

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                        • FlowF Hors-ligne
                          Flow
                          dernière édition par

                          Je me posais la question car mon blockEgg est un rendu TESR , donc il a un rendu dans l’inventaire dois utiliser celui la ou faire un nouveau j’ai bien fait l’itemBlockEgg je l’ai juste oublier

                          
                          package mod.common.block;
                          
                          import cpw.mods.fml.relauncher.Side;
                          import cpw.mods.fml.relauncher.SideOnly;
                          import net.minecraft.block.Block;
                          import net.minecraft.item.ItemBlock;
                          import net.minecraft.item.ItemStack;
                          import net.minecraft.util.IIcon;
                          
                          public class ItemBlockEgg extends ItemBlock
                          {
                          public ItemBlockEgg(Block block)
                          {
                          super(block);
                          this.setMaxDamage(0);
                          this.setHasSubtypes(true);
                          }
                          
                          public int getMetadata(int metadata)
                          {
                          return metadata;
                          }
                          
                          @SideOnly(Side.CLIENT)
                          public IIcon getIconFromDamage(int metadata)
                          {
                          return this.field_150939_a.getIcon(2, metadata);
                          }
                          
                          public String getUnlocalizedName(ItemStack stack)
                          {
                          int metadata = stack.getItemDamage();
                          if(metadata < 0 || metadata >= BlockEgg.subBlock.length)
                          {
                          metadata = 0;
                          }
                          return super.getUnlocalizedName() + "." + BlockEgg.subBlock[metadata];
                          }
                          }
                          
                          

                          Oui ce gif est drôle.

                          1 réponse Dernière réponse Répondre Citer 0
                          • SCAREXS Hors-ligne
                            SCAREX
                            dernière édition par

                            Il te manque la méthode getSubItems

                            Site web contenant mes scripts : http://SCAREXgaming.github.io

                            Pas de demandes de support par MP ni par skype SVP.
                            Je n'accepte sur skype que l…

                            1 réponse Dernière réponse Répondre Citer 0
                            • FlowF Hors-ligne
                              Flow
                              dernière édition par

                              Dans le tutoriel il n’y a pas de getSubItems il y a juste

                              
                              public void getSubBlocks(Item item, CreativeTabs tabs, List list)
                              {
                              for(int i = 0; i < subBlock.length; i++)
                              {
                              list.add(new ItemStack(item, 1, i));
                              }
                              }
                              

                              Mais je ne veut pas qu’il soit dans la creativTabs

                              Oui ce gif est drôle.

                              1 réponse Dernière réponse Répondre Citer 0
                              • SCAREXS Hors-ligne
                                SCAREX
                                dernière édition par

                                Tu veux quoi alors ?

                                Site web contenant mes scripts : http://SCAREXgaming.github.io

                                Pas de demandes de support par MP ni par skype SVP.
                                Je n'accepte sur skype que l…

                                1 réponse Dernière réponse Répondre Citer 0
                                • FlowF Hors-ligne
                                  Flow
                                  dernière édition par

                                  Je veut qu’il ne soit accessible que par ma machine , donc il ne faut pas qu’il soit dans le menu minecraft ^^
                                  , la pour l’instant j’ai l’impression qu’il n’y a pas de metadatas , quand je fais /give Legrandfifou modminecraft:block_egg 1 2 il me donne juste block_egg …

                                  Oui ce gif est drôle.

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • SCAREXS Hors-ligne
                                    SCAREX
                                    dernière édition par

                                    Comment tu sais que le metadata est pas donné ? Il s’affiche pas avec F3 + h ? C’est normal. Affiche le metadata dans la fonction addInformation, tu veras que le metadata est bon.

                                    Site web contenant mes scripts : http://SCAREXgaming.github.io

                                    Pas de demandes de support par MP ni par skype SVP.
                                    Je n'accepte sur skype que l…

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • FlowF Hors-ligne
                                      Flow
                                      dernière édition par

                                      Je suis obliger d’enregistrer le blockEgg ( le principal ) pour que les métadatas se créer car du coup avec

                                      public void getSubBlocks(Item item, CreativeTabs tabs, List list)
                                      {
                                      for(int i = 0; i < subBlock.length; i++)
                                      {
                                      list.add(new ItemStack(item, 1, i));
                                      }
                                      }
                                      

                                      Il apparaisse ^^

                                      Donc je n’enregistrais qu’un seul , mais est-ce normal que même si le metadata est différent il se stack ?

                                      Oui ce gif est drôle.

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • SCAREXS Hors-ligne
                                        SCAREX
                                        dernière édition par

                                        Non, ils peuvent pas se stacker, mais les metadatas ne s’enregistrent pas. La fonction getSubBlocks ne sert à rien si t’utilises un ItemBlock custom

                                        Site web contenant mes scripts : http://SCAREXgaming.github.io

                                        Pas de demandes de support par MP ni par skype SVP.
                                        Je n'accepte sur skype que l…

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • FlowF Hors-ligne
                                          Flow
                                          dernière édition par

                                          J’utilise celui la ( celui du tutoriel )

                                          package mod.common.block;
                                          
                                          import cpw.mods.fml.relauncher.Side;
                                          import cpw.mods.fml.relauncher.SideOnly;
                                          import net.minecraft.block.Block;
                                          import net.minecraft.item.ItemBlock;
                                          import net.minecraft.item.ItemStack;
                                          import net.minecraft.util.IIcon;
                                          
                                          public class ItemBlockEgg extends ItemBlock
                                          {
                                          public ItemBlockEgg(Block block)
                                          {
                                          super(block);
                                          this.setMaxDamage(0);
                                          this.setHasSubtypes(true);
                                          }
                                          
                                          public int getMetadata(int metadata)
                                          {
                                          return metadata;
                                          }
                                          
                                          @SideOnly(Side.CLIENT)
                                          public IIcon getIconFromDamage(int metadata)
                                          {
                                          return this.field_150939_a.getIcon(2, metadata);
                                          }
                                          
                                          public String getUnlocalizedName(ItemStack stack)
                                          {
                                          int metadata = stack.getItemDamage();
                                          if(metadata < 0 || metadata >= BlockEgg.subBlock.length)
                                          {
                                          metadata = 0;
                                          }
                                          return super.getUnlocalizedName() + "." + BlockEgg.subBlock[metadata];
                                          }
                                          }
                                          

                                          EDIT : Olalala , bette erreur c’est sur que si j’enregistre pas dans le GameRegistry l’ItemBlockEgg ca va pas marcher xDD

                                          Oui ce gif est drôle.

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • SCAREXS Hors-ligne
                                            SCAREX
                                            dernière édition par

                                            Il faut l’enregistrer avec le block, GameRegistry.registerBlock(tonBlock, ItemBlockEgg.class, “tonNom”)

                                            Site web contenant mes scripts : http://SCAREXgaming.github.io

                                            Pas de demandes de support par MP ni par skype SVP.
                                            Je n'accepte sur skype que l…

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