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    Cable ( Redstone/TripWire ) explosif

    Planifier Épinglé Verrouillé Déplacé Résolu 1.8.x
    1.8
    46 Messages 4 Publieurs 8.2k Vues 1 Watching
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    • robin4002R Hors-ligne
      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
      dernière édition par

      …
      Si tu ajoutes Entity c’est normal que ta fonction ne sera pas appelé. Car elle n’existe pas.
      Retire le entity et dans createExplosion mets null à la place de entity. Cette fonction autorise que entity soit null.

      1 réponse Dernière réponse Répondre Citer 0
      • EryahE Hors-ligne
        Eryah
        dernière édition par

        Déso de cette réponse tardive.
        Alors, sa n’explose toujours pas :S je pense que mes valeurs sont fausses.
        Par contre, le message s’affiche

        Membre fantôme
        Je développe maintenant un jeu sur UnrealEngine4


        Contact :…

        1 réponse Dernière réponse Répondre Citer 0
        • robin4002R Hors-ligne
          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
          dernière édition par

          Si ça affiche le message ça explose forcement. Et vu les coordonnées que tu as mit, je suppose que ça exploser en 0.5, 0.5, 0.5

          1 réponse Dernière réponse Répondre Citer 0
          • EryahE Hors-ligne
            Eryah
            dernière édition par

            Ah c’est la position de l’explosion ?
            Oops, je croyais que c’était la force par rapport a X, Y et Z :S
            Dès que je rallume mon Eclipse, je vais test


            Euuuh, Ecplipse veut des paramètres Double, or BlockPos n’est pas un Double

            Membre fantôme
            Je développe maintenant un jeu sur UnrealEngine4


            Contact :…

            1 réponse Dernière réponse Répondre Citer 0
            • DiangleD Hors-ligne
              Diangle
              dernière édition par

              pos.getX(), pos.getY(), pos.getZ()… au cas ou tu cast double

              1 réponse Dernière réponse Répondre Citer 0
              • EryahE Hors-ligne
                Eryah
                dernière édition par

                Sa fonctionne merci 🙂

                Mais j’ai des problèmes de textures

                Blockstates
                :::

                ​{
                    "variants": {
                        "east=none,north=none,south=none,west=none": { "model": "rafined_gunpowder_wire_none" },
                
                        "east=none,north=side,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                        "east=none,north=none,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                        "east=side,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                        "east=none,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                
                        "east=none,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                        "east=none,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180, "uvlock": true },
                        "east=up,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uew" },
                        "east=none,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uew", "y": 180, "uvlock": true },
                
                        "east=side,north=side,south=none,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "uvlock": true },
                        "east=side,north=up,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "uvlock": true },
                        "east=up,north=side,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "uvlock": true },
                        "east=up,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "uvlock": true },
                
                        "east=side,north=none,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 90, "uvlock": true },
                        "east=up,north=none,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "y": 90, "uvlock": true },
                        "east=side,north=none,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 90, "uvlock": true },
                        "east=up,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "y": 90, "uvlock": true },
                
                        "east=none,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 180, "uvlock": true },
                        "east=none,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_une", "y": 180, "uvlock": true },
                        "east=none,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 180, "uvlock": true },
                        "east=none,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 180, "uvlock": true },
                
                        "east=none,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 270, "uvlock": true },
                        "east=none,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_une", "y": 270, "uvlock": true },
                        "east=none,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 270, "uvlock": true },
                        "east=none,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 270, "uvlock": true },
                
                        "east=none,north=side,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_n" },
                        "east=none,north=up,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                        "east=none,north=side,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180 },
                        "east=none,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unus" },
                
                        "east=side,north=none,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                        "east=up,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_uns", "y": 90 },
                        "east=side,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uns", "y": 270 },
                        "east=up,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_ueuw" },
                
                        "east=side,north=side,south=side,west=none":    { "model": "ut:rafined_gunpowder_wire_nse", "uvlock": true },
                        "east=side,north=up,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_unse", "uvlock": true },
                        "east=side,north=side,south=up,west=none":   { "model": "ut:rafined_gunpowder_wire_nuse", "uvlock": true },
                        "east=up,north=side,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_nsue", "uvlock": true },
                        "east=up,north=side,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nusue", "uvlock": true },
                        "east=side,north=up,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_unuse", "uvlock": true },
                        "east=up,north=up,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_unsue", "uvlock": true },
                        "east=up,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unusue", "uvlock": true },
                
                        "east=side,north=none,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 90, "uvlock": true },
                        "east=up,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 90, "uvlock": true },
                        "east=side,north=none,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 90, "uvlock": true },
                        "east=side,north=none,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 90, "uvlock": true },
                        "east=side,north=none,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 90, "uvlock": true },
                        "east=up,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 90, "uvlock": true },
                        "east=up,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 90, "uvlock": true },
                        "east=up,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 90, "uvlock": true },
                
                        "east=none,north=side,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 180, "uvlock": true },
                        "east=none,north=side,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 180, "uvlock": true },
                        "east=none,north=up,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 180, "uvlock": true },
                        "east=none,north=side,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 180, "uvlock": true },
                        "east=none,north=up,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 180, "uvlock": true },
                        "east=none,north=up,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 180, "uvlock": true },
                        "east=none,north=side,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 180, "uvlock": true },
                        "east=none,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 180, "uvlock": true },
                
                        "east=side,north=side,south=none,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 270, "uvlock": true },
                        "east=side,north=side,south=none,west=up":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 270, "uvlock": true },
                        "east=up,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 270, "uvlock": true },
                        "east=side,north=up,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 270, "uvlock": true },
                        "east=up,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 270, "uvlock": true },
                        "east=up,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 270, "uvlock": true },
                        "east=side,north=up,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 270, "uvlock": true },
                        "east=up,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 270, "uvlock": true },
                
                        "east=side,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_nsew", "uvlock": true },
                
                        "east=side,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "uvlock": true },
                        "east=side,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 180, "uvlock": true },
                        "east=up,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 90, "uvlock": true },
                        "east=side,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 270, "uvlock": true },
                
                        "east=side,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusew", "uvlock": true },
                        "east=up,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusew", "y": 90, "uvlock": true },
                
                        "east=up,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "uvlock": true },
                        "east=up,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 90, "uvlock": true },
                        "east=side,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 180, "uvlock": true },
                        "east=side,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 270, "uvlock": true },
                
                        "east=up,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusuew", "uvlock": true },
                        "east=up,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 90, "uvlock": true },
                        "east=side,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 180, "uvlock": true },
                        "east=up,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 270, "uvlock": true },
                
                        "east=up,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusueuw", "uvlock": true }
                    }
                }
                

                :::

                Je vous épargne 24 des 25 models ( Au pif le nombre hein ) Ici, North

                ​{
                    "ambientocclusion": false,
                    "textures": {
                        "cross": "ut:blocks/gunpowder_cross",
                        "line": "ut:blocks/gunpowder_line",
                    },
                    "elements": [
                        {   "from": [ 0, 0.25, 0 ],
                            "to": [ 16, 0.25, 16 ],
                            "shade": false,
                            "faces": {
                                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "rotation": 90, "tintindex": 0 }
                            }
                        },
                        {   "from": [ 0, 0.25, 0 ],
                            "to": [ 16, 0.25, 16 ],
                            "shade": false,
                            "faces": {
                                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#lineoverlay", "rotation": 90 }
                            }
                        }
                    ]
                }
                

                BRafinedGunpowder.class

                ​package eryah.usefulthings.blocks;
                
                import java.util.ArrayList;
                import java.util.EnumSet;
                import java.util.Iterator;
                import java.util.Random;
                import java.util.Set;
                
                import com.google.common.collect.Lists;
                import com.google.common.collect.Sets;
                
                import net.minecraft.block.Block;
                import net.minecraft.block.BlockRedstoneDiode;
                import net.minecraft.block.BlockRedstoneRepeater;
                import net.minecraft.block.BlockRedstoneWire;
                import net.minecraft.block.material.Material;
                import net.minecraft.block.properties.IProperty;
                import net.minecraft.block.properties.PropertyBool;
                import net.minecraft.block.properties.PropertyEnum;
                import net.minecraft.block.properties.PropertyInteger;
                import net.minecraft.block.state.BlockState;
                import net.minecraft.block.state.IBlockState;
                import net.minecraft.client.Minecraft;
                import net.minecraft.client.resources.model.ModelResourceLocation;
                import net.minecraft.entity.Entity;
                import net.minecraft.init.Blocks;
                import net.minecraft.init.Items;
                import net.minecraft.item.Item;
                import net.minecraft.util.AxisAlignedBB;
                import net.minecraft.util.BlockPos;
                import net.minecraft.util.EnumFacing;
                import net.minecraft.util.EnumParticleTypes;
                import net.minecraft.util.EnumWorldBlockLayer;
                import net.minecraft.util.IStringSerializable;
                import net.minecraft.util.MathHelper;
                import net.minecraft.world.IBlockAccess;
                import net.minecraft.world.World;
                import net.minecraftforge.fml.common.registry.GameRegistry;
                import net.minecraftforge.fml.relauncher.Side;
                import net.minecraftforge.fml.relauncher.SideOnly;
                import eryah.usefulthings.Reference;
                import eryah.usefulthings.UsefulthingsMod;
                import eryah.usefulthings.init.RafinedGunpowder;
                
                public class BRefinedGunpowder extends Block {
                
                public static final PropertyBool NORTH = PropertyBool.create("north");
                    public static final PropertyBool EAST = PropertyBool.create("east");
                    public static final PropertyBool SOUTH = PropertyBool.create("south");
                    public static final PropertyBool WEST = PropertyBool.create("west");
                    public static Block rafined_gunpowder_wire;   
                
                    public BRefinedGunpowder(Material material)
                    {
                        super(Material.circuits);
                        this.setDefaultState(this.blockState.getBaseState().withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
                        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.15625F, 1.0F);
                        this.setTickRandomly(true);
                    }
                
                public static void init()
                {
                    rafined_gunpowder_wire = new BRefinedGunpowder(Material.circuits).setUnlocalizedName("rafined_gunpowder_wire").setCreativeTab(UsefulthingsMod.UTTab);
                }
                
                public static void register()
                {
                GameRegistry.registerBlock(rafined_gunpowder_wire, rafined_gunpowder_wire.getUnlocalizedName().substring(5));
                }
                
                public static void registerRenders()
                {
                registerRender(rafined_gunpowder_wire);
                }
                
                public static void registerRender(Block block)
                {
                Item item = Item.getItemFromBlock(block);
                Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
                }
                
                    public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
                    {
                        return null;
                    }
                
                    public boolean isOpaqueCube()
                    {
                        return false;
                    }
                
                    public boolean isFullCube()
                    {
                        return false;
                    }
                
                    @SideOnly(Side.CLIENT)
                    public EnumWorldBlockLayer getBlockLayer()
                    {
                        return EnumWorldBlockLayer.TRANSLUCENT;
                    }
                
                    public Item getItemDropped(IBlockState state, Random rand, int fortune)
                    {
                        return Items.string;
                    }
                
                    @SideOnly(Side.CLIENT)
                    public Item getItem(World worldIn, BlockPos pos)
                    {
                        return Items.string;
                    }
                
                    protected BlockState createBlockState()
                    {
                        return new BlockState(this, new IProperty[] {NORTH, EAST, WEST, SOUTH});
                    }
                
                    @Override
                public void onNeighborBlockChange(World world, BlockPos pos, IBlockState state, Block neighborBlock) {
                if(world.getBlockState(pos.east()).getBlock() == Blocks.fire || world.getBlockState(pos.west()).getBlock() == Blocks.fire ||world.getBlockState(pos.north()).getBlock() == Blocks.fire ||world.getBlockState(pos.south()).getBlock() == Blocks.fire) {
                world.createExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 0.5F, true);
                }
                
                }
                
                public int getMetaFromState(IBlockState state)
                   {
                int i = 0;
                
                       if (((Boolean)state.getValue(EAST)).booleanValue())
                       {
                           i |= 1;
                       }
                
                       if (((Boolean)state.getValue(NORTH)).booleanValue())
                       {
                           i |= 2;
                       }
                
                       if (((Boolean)state.getValue(SOUTH)).booleanValue())
                       {
                           i |= 4;
                       }
                
                       if (((Boolean)state.getValue(WEST)).booleanValue())
                       {
                           i |= 8;
                       }
                
                       return i;
                   }
                
                 public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
                   {
                 worldIn.createExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 0.5F, true);
                   }
                
                }
                

                Vu la quantité de modification a faire, j’a fait un find&replace

                Membre fantôme
                Je développe maintenant un jeu sur UnrealEngine4


                Contact :…

                1 réponse Dernière réponse Répondre Citer 0
                • SCAREXS Hors-ligne
                  SCAREX
                  dernière édition par

                  “Des problèmes de texture” : faudrait être plus précis, lesquels ?

                  Site web contenant mes scripts : http://SCAREXgaming.github.io

                  Pas de demandes de support par MP ni par skype SVP.
                  Je n'accepte sur skype que l…

                  1 réponse Dernière réponse Répondre Citer 0
                  • EryahE Hors-ligne
                    Eryah
                    dernière édition par

                    bah sa s’affiche pas , pour moi c’est ça, ya le bloc inconnu, le violet.noir

                    Membre fantôme
                    Je développe maintenant un jeu sur UnrealEngine4


                    Contact :…

                    1 réponse Dernière réponse Répondre Citer 0
                    • SCAREXS Hors-ligne
                      SCAREX
                      dernière édition par

                      Si la texture est violette et noire, ça veut dire que ta texture est pas reconnue, regarde tes logs pour voir si c’est marqué dedans. Sinon vérifie chaque chemin aux textures.

                      Site web contenant mes scripts : http://SCAREXgaming.github.io

                      Pas de demandes de support par MP ni par skype SVP.
                      Je n'accepte sur skype que l…

                      1 réponse Dernière réponse Répondre Citer 0
                      • EryahE Hors-ligne
                        Eryah
                        dernière édition par

                        Il ya marqué plusieurs [21:36:28] [Client thread/ERROR] [FML]: Model definition for location ut:rafined_gunpowder_wire#east=true,north=true,south=true,west=true not found


                        Pourtant les modls sont là

                        Membre fantôme
                        Je développe maintenant un jeu sur UnrealEngine4


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                        • SCAREXS Hors-ligne
                          SCAREX
                          dernière édition par

                          çà veut dire qu’il y est pas, donc soit tu rajoutes chaque model, soit tu as fait une faute de frappe dans tes models.

                          Site web contenant mes scripts : http://SCAREXgaming.github.io

                          Pas de demandes de support par MP ni par skype SVP.
                          Je n'accepte sur skype que l…

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                          • EryahE Hors-ligne
                            Eryah
                            dernière édition par

                            Possible, mais je pense que le problème viens plus du blockstates, que jai fait en random :S

                            Membre fantôme
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                            • SCAREXS Hors-ligne
                              SCAREX
                              dernière édition par

                              Si tu envoies pas les fichiers, je peux pas t’aider.

                              Site web contenant mes scripts : http://SCAREXgaming.github.io

                              Pas de demandes de support par MP ni par skype SVP.
                              Je n'accepte sur skype que l…

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                              • EryahE Hors-ligne
                                Eryah
                                dernière édition par

                                Le blockstates et le model ( 1 sur ~25 mais se sont le smêmes ) sont sur la 1ere page

                                Membre fantôme
                                Je développe maintenant un jeu sur UnrealEngine4


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                                • SCAREXS Hors-ligne
                                  SCAREX
                                  dernière édition par

                                  y’a aucun block state, renvoi tous les fichiers, ce sera plus simple.

                                  Site web contenant mes scripts : http://SCAREXgaming.github.io

                                  Pas de demandes de support par MP ni par skype SVP.
                                  Je n'accepte sur skype que l…

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • DiangleD Hors-ligne
                                    Diangle
                                    dernière édition par

                                    OMG tu as vraiment garder 4 property bool !!! Tu doit donc avoir 16 lignes dans ton json juste pour les models… Tu peux nous envoyer le .json en ENTIER ?

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                                    • EryahE Hors-ligne
                                      Eryah
                                      dernière édition par

                                      J’ai agrdé la méthode getMetaFromState du tripwire de base, que j’ai modifié, je ne sais pas faire autrement, c’est comme ça que sont fait la plupart des items/blocks de mon mod, le code de base modifié


                                      Blockstate - rafined_gunpowder_wire.jso

                                      ​{
                                          "variants": {
                                              "east=none,north=none,south=none,west=none": { "model": "rafined_gunpowder_wire_none" },
                                      
                                              "east=none,north=side,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                                              "east=none,north=none,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                                              "east=side,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                              "east=none,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                      
                                              "east=none,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                                              "east=none,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180, "uvlock": true },
                                              "east=up,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uew" },
                                              "east=none,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uew", "y": 180, "uvlock": true },
                                      
                                              "east=side,north=side,south=none,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "uvlock": true },
                                              "east=side,north=up,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "uvlock": true },
                                              "east=up,north=side,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "uvlock": true },
                                              "east=up,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "uvlock": true },
                                      
                                              "east=side,north=none,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 90, "uvlock": true },
                                              "east=up,north=none,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "y": 90, "uvlock": true },
                                              "east=side,north=none,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 90, "uvlock": true },
                                              "east=up,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "y": 90, "uvlock": true },
                                      
                                              "east=none,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 180, "uvlock": true },
                                              "east=none,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_une", "y": 180, "uvlock": true },
                                              "east=none,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 180, "uvlock": true },
                                              "east=none,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 180, "uvlock": true },
                                      
                                              "east=none,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 270, "uvlock": true },
                                              "east=none,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_une", "y": 270, "uvlock": true },
                                              "east=none,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 270, "uvlock": true },
                                              "east=none,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 270, "uvlock": true },
                                      
                                              "east=none,north=side,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_n" },
                                              "east=none,north=up,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                                              "east=none,north=side,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180 },
                                              "east=none,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unus" },
                                      
                                              "east=side,north=none,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                              "east=up,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_uns", "y": 90 },
                                              "east=side,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uns", "y": 270 },
                                              "east=up,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_ueuw" },
                                      
                                              "east=side,north=side,south=side,west=none":    { "model": "ut:rafined_gunpowder_wire_nse", "uvlock": true },
                                              "east=side,north=up,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_unse", "uvlock": true },
                                              "east=side,north=side,south=up,west=none":   { "model": "ut:rafined_gunpowder_wire_nuse", "uvlock": true },
                                              "east=up,north=side,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_nsue", "uvlock": true },
                                              "east=up,north=side,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nusue", "uvlock": true },
                                              "east=side,north=up,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_unuse", "uvlock": true },
                                              "east=up,north=up,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_unsue", "uvlock": true },
                                              "east=up,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unusue", "uvlock": true },
                                      
                                              "east=side,north=none,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 90, "uvlock": true },
                                              "east=up,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 90, "uvlock": true },
                                              "east=side,north=none,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 90, "uvlock": true },
                                              "east=side,north=none,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 90, "uvlock": true },
                                              "east=side,north=none,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 90, "uvlock": true },
                                              "east=up,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 90, "uvlock": true },
                                              "east=up,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 90, "uvlock": true },
                                              "east=up,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 90, "uvlock": true },
                                      
                                              "east=none,north=side,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 180, "uvlock": true },
                                              "east=none,north=side,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 180, "uvlock": true },
                                              "east=none,north=up,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 180, "uvlock": true },
                                              "east=none,north=side,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 180, "uvlock": true },
                                              "east=none,north=up,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 180, "uvlock": true },
                                              "east=none,north=up,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 180, "uvlock": true },
                                              "east=none,north=side,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 180, "uvlock": true },
                                              "east=none,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 180, "uvlock": true },
                                      
                                              "east=side,north=side,south=none,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 270, "uvlock": true },
                                              "east=side,north=side,south=none,west=up":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 270, "uvlock": true },
                                              "east=up,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 270, "uvlock": true },
                                              "east=side,north=up,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 270, "uvlock": true },
                                              "east=up,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 270, "uvlock": true },
                                              "east=up,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 270, "uvlock": true },
                                              "east=side,north=up,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 270, "uvlock": true },
                                              "east=up,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 270, "uvlock": true },
                                      
                                              "east=side,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_nsew", "uvlock": true },
                                      
                                              "east=side,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "uvlock": true },
                                              "east=side,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 180, "uvlock": true },
                                              "east=up,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 90, "uvlock": true },
                                              "east=side,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 270, "uvlock": true },
                                      
                                              "east=side,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusew", "uvlock": true },
                                              "east=up,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusew", "y": 90, "uvlock": true },
                                      
                                              "east=up,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "uvlock": true },
                                              "east=up,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 90, "uvlock": true },
                                              "east=side,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 180, "uvlock": true },
                                              "east=side,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 270, "uvlock": true },
                                      
                                              "east=up,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusuew", "uvlock": true },
                                              "east=up,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 90, "uvlock": true },
                                              "east=side,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 180, "uvlock": true },
                                              "east=up,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 270, "uvlock": true },
                                      
                                              "east=up,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusueuw", "uvlock": true }
                                          }
                                      }
                                      

                                      Plusieurs Models
                                      North - rafined_gunpowder_wire_n
                                      :::

                                      ​{
                                          "ambientocclusion": false,
                                          "textures": {
                                              "cross": "ut:blocks/gunpowder_cross",
                                              "line": "ut:blocks/gunpowder_line",
                                          },
                                          "elements": [
                                              {   "from": [ 0, 0.25, 0 ],
                                                  "to": [ 16, 0.25, 16 ],
                                                  "shade": false,
                                                  "faces": {
                                                      "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "rotation": 90, "tintindex": 0 }
                                                  }
                                              },
                                              {   "from": [ 0, 0.25, 0 ],
                                                  "to": [ 16, 0.25, 16 ],
                                                  "shade": false,
                                                  "faces": {
                                                      "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#lineoverlay", "rotation": 90 }
                                                  }
                                              }
                                          ]
                                      }
                                      

                                      :::

                                      North & East - rafined_gunpowder_wire_ne
                                      :::

                                      ​{
                                          "ambientocclusion": false,
                                          "textures": {
                                              "cross": "ut:blocks/gunpowder_cross",
                                              "line": "ut:blocks/gunpowder_line",
                                          },
                                          "elements": [
                                              {   "from": [ 5, 0.25, 0 ],
                                                  "to": [ 16, 0.25, 11 ],
                                                  "shade": false,
                                                  "faces": {
                                                      "up":    { "uv": [ 5, 0, 16, 11 ], "texture": "#cross", "tintindex": 0 }
                                                  }
                                              },
                                              {   "from": [ 5, 0.25, 0 ],
                                                  "to": [ 16, 0.25, 11 ],
                                                  "shade": false,
                                                  "faces": {
                                                      "up":    { "uv": [ 5, 0, 16, 11 ], "texture": "#crossoverlay" }
                                                  }
                                              }
                                          ]
                                      }
                                      

                                      :::

                                      NONE - Cable seul - - rafined_gunpowder_wire_none
                                      :::

                                      ​{
                                          "ambientocclusion": false,
                                          "textures": {
                                              "cross": "ut:blocks/gunpowder_cross",
                                              "line": "ut:blocks/gunpowder_line",
                                          },
                                          "elements": [
                                              {   "from": [ 5, 0.25, 5 ],
                                                  "to": [ 11, 0.25, 11 ],
                                                  "shade": false,
                                                  "faces": {
                                                      "up":    { "uv": [ 5, 5, 11, 11 ], "texture": "#cross", "tintindex": 0 }
                                                  }
                                              },
                                              {   "from": [ 5, 0.25, 5 ],
                                                  "to": [ 11, 0.25, 11 ],
                                                  "shade": false,
                                                  "faces": {
                                                      "up":    { "uv": [ 5, 5, 11, 11 ], "texture": "#crossoverlay" }
                                                  }
                                              }
                                          ]
                                      }
                                      

                                      :::

                                      North, East & South - - rafined_gunpowder_wire_nes (NES owii )
                                      :::

                                      ​{
                                          "ambientocclusion": false,
                                          "textures": {
                                              "cross": "ut:blocks/gunpowder_cross",
                                              "line": "ut:blocks/gunpowder_line",
                                          },
                                          "elements": [
                                              {   "from": [ 5, 0.25, 0 ],
                                                  "to": [ 16, 0.25, 16 ],
                                                  "shade": false,
                                                  "faces": {
                                                      "up":    { "uv": [ 5, 0, 16, 16 ], "texture": "#cross", "tintindex": 0 }
                                                  }
                                              },
                                              {   "from": [ 5, 0.25, 0 ],
                                                  "to": [ 16, 0.25, 16 ],
                                                  "shade": false,
                                                  "faces": {
                                                      "up":    { "uv": [ 5, 0, 16, 16 ], "texture": "#crossoverlay" }
                                                  }
                                              }
                                          ]
                                      }
                                      

                                      :::

                                      Membre fantôme
                                      Je développe maintenant un jeu sur UnrealEngine4


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                                      1 réponse Dernière réponse Répondre Citer 0
                                      • SCAREXS Hors-ligne
                                        SCAREX
                                        dernière édition par

                                        C’est mieux avec le nom des fichiers

                                        Site web contenant mes scripts : http://SCAREXgaming.github.io

                                        Pas de demandes de support par MP ni par skype SVP.
                                        Je n'accepte sur skype que l…

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • EryahE Hors-ligne
                                          Eryah
                                          dernière édition par

                                          Edité c’est bon

                                          Membre fantôme
                                          Je développe maintenant un jeu sur UnrealEngine4


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                                          • SCAREXS Hors-ligne
                                            SCAREX
                                            dernière édition par

                                            Blockstate - rafined_gunpowder_wire.jso il manque un “n”, non ?

                                            “east=up,north=up,south=up,west=up” ici je vois up et side, alors que ce sont des booléens normalement.

                                            Site web contenant mes scripts : http://SCAREXgaming.github.io

                                            Pas de demandes de support par MP ni par skype SVP.
                                            Je n'accepte sur skype que l…

                                            1 réponse Dernière réponse Répondre Citer 0
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