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    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
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    • TheAzkazeT Hors-ligne
      TheAzkaze
      dernière édition par

      Voici ma class principal

      package fr.minecraftforgefrance.novamine.common;
      
      import net.minecraft.block.Block;
      import net.minecraft.block.BlockGlowstone;
      import net.minecraft.block.BlockOre;
      import net.minecraft.block.material.Material;
      import net.minecraft.creativetab.CreativeTabs;
      import net.minecraft.init.Blocks;
      import net.minecraft.init.Items;
      import net.minecraft.item.Item;
      import net.minecraft.item.Item.ToolMaterial;
      import net.minecraft.item.ItemArmor.ArmorMaterial;
      import net.minecraft.item.ItemDoor;
      import net.minecraft.item.ItemStack;
      import net.minecraftforge.common.util.EnumHelper;
      import cpw.mods.fml.common.Mod;
      import cpw.mods.fml.common.Mod.EventHandler;
      import cpw.mods.fml.common.Mod.Instance;
      import cpw.mods.fml.common.SidedProxy;
      import cpw.mods.fml.common.event.FMLInitializationEvent;
      import cpw.mods.fml.common.event.FMLPostInitializationEvent;
      import cpw.mods.fml.common.event.FMLPreInitializationEvent;
      import cpw.mods.fml.common.registry.GameRegistry;
      import fr.minecraftforgefrance.novamine.proxy.CommonProxy;
      
      @Mod(modid = "modnovamine", name = "Mod Novamine", version = "1.0.0")
      
      public class ModNovamine
      {
      public static final String MODID = "modnovamine";
      public static final String MODNAME = "Mod Novamine";
      public static final String MODVERSION = "1.0.0";
      
      @SidedProxy(clientSide = "fr.minecraftforgefrance.novamine.proxy.ClientProxy", serverSide = "fr.minecraftforgefrance.novamine.proxy.CommonProxy")
      public static CommonProxy proxy;
      
      @Instance("modnovamine")
      public static ModNovamine instance;
      
      public static Block porte;
         public static Item porteItem;
      public static Item itemEmerald, helmetEmerald, chestPlateEmerald, leggingsEmerald, bootsEmerald, swordEmerald, pickaxeEmerald, axeEmerald, shovelEmerald, hoeEmerald;
      public static Item itemNova, helmetNova, chestPlateNova, leggingsNova, bootsNova, swordNova, pickaxeNova, axeNova, shovelNova, hoeNova;
      public static Item itemSaphir, helmetSaphir, chestPlateSaphir, leggingsSaphir, bootsSaphir, swordSaphir, pickaxeSaphir, axeSaphir, shovelSaphir, hoeSaphir;
      public static Block invi, invil, Nova, LA, BlockSaphir;
      public static CreativeTabs Nova1_8 = new Nova1_8("Nova1_8");
      public static CreativeTabs BlockNovaMine = new Nova1_8("BlockNovaMine");
      public static CreativeTabs ItemNovaMine = new Nova1_8("ItemNovaMine");
      public static CreativeTabs ArmurNovaMine = new Nova1_8("ArmurNovaMine");
      public static ArmorMaterial armorNova = EnumHelper.addArmorMaterial("armorNova", 25, new int[] {4, 6, 5, 4}, 20);
      public static ArmorMaterial armorEmerald = EnumHelper.addArmorMaterial("armorEmerald", 50, new int[] {4, 9, 7, 4}, 30);
      public static ArmorMaterial armorSaphir = EnumHelper.addArmorMaterial("armorSaphir", 60, new int[] {5, 10, 8, 5}, 35);
      public static ToolMaterial toolNova = EnumHelper.addToolMaterial("toolNova", 2, 854, 12.0F, 4.0F, 18);
      public static ToolMaterial toolEmerald = EnumHelper.addToolMaterial("toolEmerald", 4, 2000, 10.0F, 4.0F, 18);
      public static ToolMaterial toolSaphir = EnumHelper.addToolMaterial("toolSaphir", 5, 2400, 10.0F, 5.0F, 19);
      /** Tool                              Armor
      WOOD(0, 59, 2.0F, 0.0F, 15),          CLOTH(5, new int[]{1, 3, 2, 1}, 15),
         STONE(1, 131, 4.0F, 1.0F, 5),         CHAIN(15, new int[]{2, 5, 4, 1}, 12),    
         IRON(2, 250, 6.0F, 2.0F, 14),         IRON(15, new int[]{2, 6, 5, 2}, 9),
         EMERALD(3, 1561, 8.0F, 3.0F, 10),     GOLD(7, new int[]{2, 5, 3, 1}, 25),
                                               DIAMOND(33, new int[]{3, 8, 6, 3}, 10);
         */
      @EventHandler
      public void preInit(FMLPreInitializationEvent event)
      {
      invi = new BlockInvisible(Material.rock).setBlockName("invi").setBlockTextureName(MODID + ":invi").setCreativeTab(BlockNovaMine);
      invil = new BlockInvisible(Material.rock).setBlockName("invil").setBlockTextureName(MODID + ":invi").setCreativeTab(BlockNovaMine).setLightLevel(1.0F);
      Nova = new BlockOre().setHardness(3.0F).setResistance(5.0F).setBlockName("oreIron").setBlockTextureName("iron_ore").setCreativeTab(BlockNovaMine).setStepSound(Block.soundTypeStone);
      LA = new BlockGlowstone(Material.glass).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("LA").setBlockTextureName(MODID + ":la").setCreativeTab(Nova1_8);
      helmetNova = new ItemNovaArmor(armorNova, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel").setCreativeTab(ArmurNovaMine);
             chestPlateNova = new ItemNovaArmor(armorNova, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel").setCreativeTab(ArmurNovaMine);
             leggingsNova = new ItemNovaArmor(armorNova, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel").setCreativeTab(ArmurNovaMine);
             bootsNova = new ItemNovaArmor(armorNova, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel").setCreativeTab(ArmurNovaMine);
             itemNova = new ItemNova().setUnlocalizedName("tutoriel").setTextureName(MODID + ":item_tutoriel").setCreativeTab(ItemNovaMine).setCreativeTab(ItemNovaMine);
             swordNova = new ItemNovaSword(toolNova).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel").setCreativeTab(ItemNovaMine);
             pickaxeNova = new ItemNovaPickaxe(toolNova).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel").setCreativeTab(ItemNovaMine);
             axeNova = new ItemNovaAxe(toolNova).setUnlocalizedName("axeTuto").setTextureName(MODID + ":novahache").setCreativeTab(ItemNovaMine);
             shovelNova = new ItemNovaShovel(toolNova).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel").setCreativeTab(ItemNovaMine);
             hoeNova = new ItemNovaHoe(toolNova).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel").setCreativeTab(ItemNovaMine);
             itemEmerald = new ItemEmerald().setUnlocalizedName("tutoriel").setTextureName(MODID + ":item_tutoriel").setCreativeTab(ItemNovaMine).setCreativeTab(ItemNovaMine);
             helmetEmerald = new ItemEmeraldArmor(armorEmerald, 0).setUnlocalizedName("helmetEmerald").setTextureName(MODID + ":Emerald_helmet").setCreativeTab(ArmurNovaMine);
             chestPlateEmerald = new ItemEmeraldArmor(armorEmerald, 1).setUnlocalizedName("chestPlateEmerald").setTextureName(MODID + ":Emerald_chestplate").setCreativeTab(ArmurNovaMine);
             leggingsEmerald = new ItemEmeraldArmor(armorEmerald, 2).setUnlocalizedName("leggingsEmerald").setTextureName(MODID + ":Emerald_leggings").setCreativeTab(ArmurNovaMine);
             bootsEmerald = new ItemEmeraldArmor(armorEmerald, 3).setUnlocalizedName("bootsEmerald").setTextureName(MODID + ":Emerald_boots").setCreativeTab(ArmurNovaMine);
             swordEmerald = new ItemEmeraldSword(toolEmerald).setUnlocalizedName("swordEmerald").setTextureName(MODID + ":Emerald_sword").setCreativeTab(ItemNovaMine);
             pickaxeEmerald = new ItemEmeraldPickaxe(toolEmerald).setUnlocalizedName("pickaxeEmerald").setTextureName(MODID + ":Emerald_pickaxe").setCreativeTab(ItemNovaMine);
             axeEmerald = new ItemEmeraldAxe(toolEmerald).setUnlocalizedName("axeEmerald").setTextureName(MODID + ":Emerald_hatchet").setCreativeTab(ItemNovaMine);
             shovelEmerald = new ItemEmeraldShovel(toolEmerald).setUnlocalizedName("shovelEmerald").setTextureName(MODID + ":Emerald_shovel").setCreativeTab(ItemNovaMine);
             hoeEmerald = new ItemEmeraldHoe(toolEmerald).setUnlocalizedName("hoeEmerald").setTextureName(MODID + ":Emerald_hoe").setCreativeTab(ItemNovaMine);
             itemSaphir = new Item().setUnlocalizedName("Saphir").setCreativeTab(ItemNovaMine).setTextureName(MODID + ":Saphir");
             helmetSaphir = new ItemSaphirArmor(armorSaphir, 0).setUnlocalizedName("Saphir_helmet").setTextureName(MODID + ":Saphir_helmet").setCreativeTab(ArmurNovaMine);
             chestPlateSaphir = new ItemSaphirArmor(armorSaphir, 1).setUnlocalizedName("Saphir_chestplate").setTextureName(MODID + ":Saphir_chestplate").setCreativeTab(ArmurNovaMine);
             leggingsSaphir = new ItemSaphirArmor(armorSaphir, 2).setUnlocalizedName("Saphir_leggings").setTextureName(MODID + ":Saphir_leggings").setCreativeTab(ArmurNovaMine);
             bootsSaphir = new ItemSaphirArmor(armorSaphir, 3).setUnlocalizedName("Saphir_boots").setTextureName(MODID + ":Saphir_boots").setCreativeTab(ArmurNovaMine);
             swordSaphir = new ItemSaphirSword(toolSaphir).setUnlocalizedName("Saphir_sword").setTextureName(MODID + ":Saphir_sword").setCreativeTab(ItemNovaMine);
             pickaxeSaphir = new ItemSaphirPickaxe(toolSaphir).setUnlocalizedName("Saphir_pickaxe").setTextureName(MODID + ":Saphir_pickaxe").setCreativeTab(ItemNovaMine);
             axeSaphir = new ItemSaphirAxe(toolSaphir).setUnlocalizedName("Saphir_axe").setTextureName(MODID + ":Saphir_axe").setCreativeTab(ItemNovaMine);
             shovelSaphir = new ItemSaphirShovel(toolSaphir).setUnlocalizedName("Saphir_shovel").setTextureName(MODID + ":Saphir_shovel").setCreativeTab(ItemNovaMine);
             hoeSaphir = new ItemSaphirHoe(toolSaphir).setUnlocalizedName("Saphir_hoe").setTextureName(MODID + ":Saphir_hoe").setCreativeTab(ItemNovaMine);
             BlockSaphir = new BlockSaphir (Material.rock).setBlockName("BlockSaphir").setBlockTextureName(MODID + ":Saphir_block").setCreativeTab(BlockNovaMine);
             porte = new Porte().setBlockName("porte").setBlockTextureName("spruce_upper").setBlockTextureName("spruce_lower");
             porteItem = new ItemPorte().setUnlocalizedName("PorteS").setTextureName("spruce");
      }
      
      @EventHandler
      public void init(FMLInitializationEvent event)
      {
      GameRegistry.registerBlock(porte, "porte");
             GameRegistry.registerItem(porteItem, "item_porte");
      GameRegistry.registerBlock(invi, "invi");
      GameRegistry.registerBlock(invil, "invil");
      GameRegistry.registerBlock(Nova, "Nova");
      GameRegistry.registerBlock(LA, "LA");
      GameRegistry.registerItem(itemNova, "itemNova");
      GameRegistry.registerItem(helmetNova, "item_tuto_helmet");
         GameRegistry.registerItem(chestPlateNova, "item_tuto_chestplate");
         GameRegistry.registerItem(leggingsNova, "item_tuto_leggings");
         GameRegistry.registerItem(bootsNova, "item_tuto_boots");
         GameRegistry.registerItem(swordNova, "item_tuto_sword");
         GameRegistry.registerItem(pickaxeNova, "item_tuto_pickaxe");
         GameRegistry.registerItem(axeNova, "item_tuto_axe");
         GameRegistry.registerItem(shovelNova, "item_tuto_shovel");
         GameRegistry.registerItem(hoeNova, "item_tuto_hoe");
         GameRegistry.registerItem(itemEmerald, "itemEmerald");
      GameRegistry.registerItem(helmetEmerald, "helmetEmerald");
         GameRegistry.registerItem(chestPlateEmerald, "chestPlateEmerald");
         GameRegistry.registerItem(leggingsEmerald, "leggingsEmerald");
         GameRegistry.registerItem(bootsEmerald, "bootsEmerald");
         GameRegistry.registerItem(swordEmerald, "swordEmerald");
         GameRegistry.registerItem(pickaxeEmerald, "pickaxeEmerald");
         GameRegistry.registerItem(axeEmerald, "axeEmerald");
         GameRegistry.registerItem(shovelEmerald, "shovelEmerald");
         GameRegistry.registerItem(hoeEmerald, "hoeEmerald");
         GameRegistry.registerItem(itemSaphir, "itemSaphir");
         GameRegistry.registerItem(helmetSaphir, "helmetSaphir");
         GameRegistry.registerItem(chestPlateSaphir, "chestPlateSaphir");
         GameRegistry.registerItem(leggingsSaphir, "leggingsSaphir");
         GameRegistry.registerItem(bootsSaphir, "bootsSaphir");
         GameRegistry.registerItem(swordSaphir, "swordSaphir");
         GameRegistry.registerItem(pickaxeSaphir, "pickaxeSaphir");
         GameRegistry.registerItem(axeSaphir, "axeSaphir");
         GameRegistry.registerItem(shovelSaphir, "shovelSaphir");
         GameRegistry.registerItem(hoeSaphir, "hoeSaphir");
         GameRegistry.registerBlock(BlockSaphir, "BlockSaphir");
      
         //recette
         GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
      " E ",
      " E ",
      " S ", 'S', Items.stick, 'E', Items.emerald
      });
         GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
          "E  ",
          "E  ",
          "S  ", 'S', Items.stick, 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
          "  E",
          "  E",
          "  S", 'S', Items.stick, 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(pickaxeEmerald, 1), new Object[] {
          "EEE",
          " S ",
          " S ", 'S', Items.stick, 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(axeEmerald, 1), new Object[] {
          " EE",
          " SE",
          " S ", 'S', Items.stick, 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(axeEmerald, 1), new Object[] {
          "EE ",
          "ES ",
          " S ", 'S', Items.stick, 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
          " E ",
          " S ",
          " S ", 'S', Items.stick, 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
          "E  ",
          "S  ",
          "S  ", 'S', Items.stick, 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
          "  E",
          "  S",
          "  S", 'S', Items.stick, 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(hoeEmerald, 1), new Object[] {
          "EE ",
          " S ",
          " S ", 'S', Items.stick, 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(hoeEmerald, 1), new Object[] {
          " EE",
          " S ",
          " S ", 'S', Items.stick, 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(helmetEmerald, 1), new Object[] {
          "EEE",
          "E E",
          "   ", 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(helmetEmerald, 1), new Object[] {
          "   ",
          "EEE",
          "E E", 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(chestPlateEmerald, 1), new Object[] {
          "E E",
          "EEE",
          "EEE", 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(leggingsEmerald, 1), new Object[] {
          "EEE",
          "E E",
          "E E", 'E', Items.emerald
         });
         GameRegistry.addRecipe(new ItemStack(bootsEmerald, 1), new Object[] {
          "   ",
          "E E",
          "E E", 'E', Items.emerald
         });  
         GameRegistry.addRecipe(new ItemStack(bootsEmerald, 1), new Object[] {
          "E E",
          "E E",
          "   ", 'E', Items.emerald
         });  
         GameRegistry.addRecipe(new ItemStack(BlockSaphir, 1), new Object[] {
          "SSS",
          "SSS",
          "SSS", 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
          " S ",
          " S ",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
          "S  ",
          "S ",
          "0  ", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
          "  S",
          "  S",
          "  0", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(pickaxeSaphir, 1), new Object[] {
          "SSS",
          " 0 ",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(axeSaphir, 1), new Object[] {
          " SS",
          " 0S",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(axeSaphir, 1), new Object[] {
          " SS",
          " 0S",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
          " S ",
          " 0 ",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
          "S  ",
          "0  ",
          "0  ", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
          "  S",
          "  0",
          "  0", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(hoeSaphir, 1), new Object[] {
          " SS",
          " 0 ",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(hoeSaphir, 1), new Object[] {
          "SS ",
          " 0 ",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(helmetSaphir, 1), new Object[] {
          "SSS",
          "S S",
          "   ", 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(helmetSaphir, 1), new Object[] {
          "   ",
          "SSS",
          "S S", 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(chestPlateSaphir, 1), new Object[] {
          "S S",
          "SSS",
          "SSS", 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(leggingsSaphir, 1), new Object[] {
          "SSS",
          "S S",
          "S S", 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(bootsSaphir, 1), new Object[] {
          "S S",
          "S S",
          "   ", 'S', ModNovamine.itemSaphir
         });
         GameRegistry.addRecipe(new ItemStack(bootsSaphir, 1), new Object[] {
          "   ",
          "S S",
          "S S", 'S', ModNovamine.itemSaphir
         });
      
      //GameRegistry.addShapelessRecipe(new ItemStack(tutoBlock, 2), Blocks.dirt, Blocks.dirt, tutoItem);
         }
      
      @EventHandler
      public void postInit(FMLPostInitializationEvent event)
      {
      
      }
      }
      
      1 réponse Dernière réponse Répondre Citer 0
      • TheAzkazeT Hors-ligne
        TheAzkaze
        dernière édition par

        La porte n’existait pas encore

        1 réponse Dernière réponse Répondre Citer 0
        • SCAREXS Hors-ligne
          SCAREX
          dernière édition par

          Utilise la balise java, sinon on peut pas voir les lignes. Il manque un espace à la ligne 244.

          PS : tu n’est pas obligé de tout remplir d’espaces, si tu veux faire une épée par exemple, tu peux mettre juste une lettre dans chaque ligne.

          Site web contenant mes scripts : http://SCAREXgaming.github.io

          Pas de demandes de support par MP ni par skype SVP.
          Je n'accepte sur skype que l…

          1 réponse Dernière réponse Répondre Citer 0
          • TheAzkazeT Hors-ligne
            TheAzkaze
            dernière édition par

            package fr.minecraftforgefrance.novamine.common;
            
            import net.minecraft.block.Block;
            import net.minecraft.block.BlockGlowstone;
            import net.minecraft.block.BlockOre;
            import net.minecraft.block.material.Material;
            import net.minecraft.creativetab.CreativeTabs;
            import net.minecraft.init.Blocks;
            import net.minecraft.init.Items;
            import net.minecraft.item.Item;
            import net.minecraft.item.Item.ToolMaterial;
            import net.minecraft.item.ItemArmor.ArmorMaterial;
            import net.minecraft.item.ItemDoor;
            import net.minecraft.item.ItemStack;
            import net.minecraftforge.common.util.EnumHelper;
            import cpw.mods.fml.common.Mod;
            import cpw.mods.fml.common.Mod.EventHandler;
            import cpw.mods.fml.common.Mod.Instance;
            import cpw.mods.fml.common.SidedProxy;
            import cpw.mods.fml.common.event.FMLInitializationEvent;
            import cpw.mods.fml.common.event.FMLPostInitializationEvent;
            import cpw.mods.fml.common.event.FMLPreInitializationEvent;
            import cpw.mods.fml.common.registry.GameRegistry;
            import fr.minecraftforgefrance.novamine.proxy.CommonProxy;
            
            @Mod(modid = "modnovamine", name = "Mod Novamine", version = "1.0.0")
            
            public class ModNovamine
            {
            public static final String MODID = "modnovamine";
            public static final String MODNAME = "Mod Novamine";
            public static final String MODVERSION = "1.0.0";
            
            @SidedProxy(clientSide = "fr.minecraftforgefrance.novamine.proxy.ClientProxy", serverSide = "fr.minecraftforgefrance.novamine.proxy.CommonProxy")
            public static CommonProxy proxy;
            
            @Instance("modnovamine")
            public static ModNovamine instance;
            
            public static Block porte;
            public static Item porteItem;
            public static Item itemEmerald, helmetEmerald, chestPlateEmerald, leggingsEmerald, bootsEmerald, swordEmerald, pickaxeEmerald, axeEmerald, shovelEmerald, hoeEmerald;
            public static Item itemNova, helmetNova, chestPlateNova, leggingsNova, bootsNova, swordNova, pickaxeNova, axeNova, shovelNova, hoeNova;
            public static Item itemSaphir, helmetSaphir, chestPlateSaphir, leggingsSaphir, bootsSaphir, swordSaphir, pickaxeSaphir, axeSaphir, shovelSaphir, hoeSaphir;
            public static Block invi, invil, Nova, LA, BlockSaphir;
            public static CreativeTabs Nova1_8 = new Nova1_8("Nova1_8");
            public static CreativeTabs BlockNovaMine = new Nova1_8("BlockNovaMine");
            public static CreativeTabs ItemNovaMine = new Nova1_8("ItemNovaMine");
            public static CreativeTabs ArmurNovaMine = new Nova1_8("ArmurNovaMine");
            public static ArmorMaterial armorNova = EnumHelper.addArmorMaterial("armorNova", 25, new int[] {4, 6, 5, 4}, 20);
            public static ArmorMaterial armorEmerald = EnumHelper.addArmorMaterial("armorEmerald", 50, new int[] {4, 9, 7, 4}, 30);
            public static ArmorMaterial armorSaphir = EnumHelper.addArmorMaterial("armorSaphir", 60, new int[] {5, 10, 8, 5}, 35);
            public static ToolMaterial toolNova = EnumHelper.addToolMaterial("toolNova", 2, 854, 12.0F, 4.0F, 18);
            public static ToolMaterial toolEmerald = EnumHelper.addToolMaterial("toolEmerald", 4, 2000, 10.0F, 4.0F, 18);
            public static ToolMaterial toolSaphir = EnumHelper.addToolMaterial("toolSaphir", 5, 2400, 10.0F, 5.0F, 19);
            /** Tool Armor
            WOOD(0, 59, 2.0F, 0.0F, 15), CLOTH(5, new int[]{1, 3, 2, 1}, 15),
            STONE(1, 131, 4.0F, 1.0F, 5), CHAIN(15, new int[]{2, 5, 4, 1}, 12),
            IRON(2, 250, 6.0F, 2.0F, 14), IRON(15, new int[]{2, 6, 5, 2}, 9),
            EMERALD(3, 1561, 8.0F, 3.0F, 10), GOLD(7, new int[]{2, 5, 3, 1}, 25),
            DIAMOND(33, new int[]{3, 8, 6, 3}, 10);
            */
            @EventHandler
            public void preInit(FMLPreInitializationEvent event)
            {
            invi = new BlockInvisible(Material.rock).setBlockName("invi").setBlockTextureName(MODID + ":invi").setCreativeTab(BlockNovaMine);
            invil = new BlockInvisible(Material.rock).setBlockName("invil").setBlockTextureName(MODID + ":invi").setCreativeTab(BlockNovaMine).setLightLevel(1.0F);
            Nova = new BlockOre().setHardness(3.0F).setResistance(5.0F).setBlockName("oreIron").setBlockTextureName("iron_ore").setCreativeTab(BlockNovaMine).setStepSound(Block.soundTypeStone);
            LA = new BlockGlowstone(Material.glass).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("LA").setBlockTextureName(MODID + ":la").setCreativeTab(Nova1_8);
            helmetNova = new ItemNovaArmor(armorNova, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel").setCreativeTab(ArmurNovaMine);
            chestPlateNova = new ItemNovaArmor(armorNova, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel").setCreativeTab(ArmurNovaMine);
            leggingsNova = new ItemNovaArmor(armorNova, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel").setCreativeTab(ArmurNovaMine);
            bootsNova = new ItemNovaArmor(armorNova, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel").setCreativeTab(ArmurNovaMine);
            itemNova = new ItemNova().setUnlocalizedName("tutoriel").setTextureName(MODID + ":item_tutoriel").setCreativeTab(ItemNovaMine).setCreativeTab(ItemNovaMine);
            swordNova = new ItemNovaSword(toolNova).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel").setCreativeTab(ItemNovaMine);
            pickaxeNova = new ItemNovaPickaxe(toolNova).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel").setCreativeTab(ItemNovaMine);
            axeNova = new ItemNovaAxe(toolNova).setUnlocalizedName("axeTuto").setTextureName(MODID + ":novahache").setCreativeTab(ItemNovaMine);
            shovelNova = new ItemNovaShovel(toolNova).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel").setCreativeTab(ItemNovaMine);
            hoeNova = new ItemNovaHoe(toolNova).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel").setCreativeTab(ItemNovaMine);
            itemEmerald = new ItemEmerald().setUnlocalizedName("tutoriel").setTextureName(MODID + ":item_tutoriel").setCreativeTab(ItemNovaMine).setCreativeTab(ItemNovaMine);
            helmetEmerald = new ItemEmeraldArmor(armorEmerald, 0).setUnlocalizedName("helmetEmerald").setTextureName(MODID + ":Emerald_helmet").setCreativeTab(ArmurNovaMine);
            chestPlateEmerald = new ItemEmeraldArmor(armorEmerald, 1).setUnlocalizedName("chestPlateEmerald").setTextureName(MODID + ":Emerald_chestplate").setCreativeTab(ArmurNovaMine);
            leggingsEmerald = new ItemEmeraldArmor(armorEmerald, 2).setUnlocalizedName("leggingsEmerald").setTextureName(MODID + ":Emerald_leggings").setCreativeTab(ArmurNovaMine);
            bootsEmerald = new ItemEmeraldArmor(armorEmerald, 3).setUnlocalizedName("bootsEmerald").setTextureName(MODID + ":Emerald_boots").setCreativeTab(ArmurNovaMine);
            swordEmerald = new ItemEmeraldSword(toolEmerald).setUnlocalizedName("swordEmerald").setTextureName(MODID + ":Emerald_sword").setCreativeTab(ItemNovaMine);
            pickaxeEmerald = new ItemEmeraldPickaxe(toolEmerald).setUnlocalizedName("pickaxeEmerald").setTextureName(MODID + ":Emerald_pickaxe").setCreativeTab(ItemNovaMine);
            axeEmerald = new ItemEmeraldAxe(toolEmerald).setUnlocalizedName("axeEmerald").setTextureName(MODID + ":Emerald_hatchet").setCreativeTab(ItemNovaMine);
            shovelEmerald = new ItemEmeraldShovel(toolEmerald).setUnlocalizedName("shovelEmerald").setTextureName(MODID + ":Emerald_shovel").setCreativeTab(ItemNovaMine);
            hoeEmerald = new ItemEmeraldHoe(toolEmerald).setUnlocalizedName("hoeEmerald").setTextureName(MODID + ":Emerald_hoe").setCreativeTab(ItemNovaMine);
            itemSaphir = new Item().setUnlocalizedName("Saphir").setCreativeTab(ItemNovaMine).setTextureName(MODID + ":Saphir");
            helmetSaphir = new ItemSaphirArmor(armorSaphir, 0).setUnlocalizedName("Saphir_helmet").setTextureName(MODID + ":Saphir_helmet").setCreativeTab(ArmurNovaMine);
            chestPlateSaphir = new ItemSaphirArmor(armorSaphir, 1).setUnlocalizedName("Saphir_chestplate").setTextureName(MODID + ":Saphir_chestplate").setCreativeTab(ArmurNovaMine);
            leggingsSaphir = new ItemSaphirArmor(armorSaphir, 2).setUnlocalizedName("Saphir_leggings").setTextureName(MODID + ":Saphir_leggings").setCreativeTab(ArmurNovaMine);
            bootsSaphir = new ItemSaphirArmor(armorSaphir, 3).setUnlocalizedName("Saphir_boots").setTextureName(MODID + ":Saphir_boots").setCreativeTab(ArmurNovaMine);
            swordSaphir = new ItemSaphirSword(toolSaphir).setUnlocalizedName("Saphir_sword").setTextureName(MODID + ":Saphir_sword").setCreativeTab(ItemNovaMine);
            pickaxeSaphir = new ItemSaphirPickaxe(toolSaphir).setUnlocalizedName("Saphir_pickaxe").setTextureName(MODID + ":Saphir_pickaxe").setCreativeTab(ItemNovaMine);
            axeSaphir = new ItemSaphirAxe(toolSaphir).setUnlocalizedName("Saphir_axe").setTextureName(MODID + ":Saphir_axe").setCreativeTab(ItemNovaMine);
            shovelSaphir = new ItemSaphirShovel(toolSaphir).setUnlocalizedName("Saphir_shovel").setTextureName(MODID + ":Saphir_shovel").setCreativeTab(ItemNovaMine);
            hoeSaphir = new ItemSaphirHoe(toolSaphir).setUnlocalizedName("Saphir_hoe").setTextureName(MODID + ":Saphir_hoe").setCreativeTab(ItemNovaMine);
            BlockSaphir = new BlockSaphir (Material.rock).setBlockName("BlockSaphir").setBlockTextureName(MODID + ":Saphir_block").setCreativeTab(BlockNovaMine);
            porte = new Porte().setBlockName("porte").setBlockTextureName("spruce_upper").setBlockTextureName("spruce_lower");
            porteItem = new ItemPorte().setUnlocalizedName("PorteS").setTextureName("spruce");
            }
            
            @EventHandler
            public void init(FMLInitializationEvent event)
            {
            GameRegistry.registerBlock(porte, "porte");
            GameRegistry.registerItem(porteItem, "item_porte");
            GameRegistry.registerBlock(invi, "invi");
            GameRegistry.registerBlock(invil, "invil");
            GameRegistry.registerBlock(Nova, "Nova");
            GameRegistry.registerBlock(LA, "LA");
            GameRegistry.registerItem(itemNova, "itemNova");
            GameRegistry.registerItem(helmetNova, "item_tuto_helmet");
            GameRegistry.registerItem(chestPlateNova, "item_tuto_chestplate");
            GameRegistry.registerItem(leggingsNova, "item_tuto_leggings");
            GameRegistry.registerItem(bootsNova, "item_tuto_boots");
            GameRegistry.registerItem(swordNova, "item_tuto_sword");
            GameRegistry.registerItem(pickaxeNova, "item_tuto_pickaxe");
            GameRegistry.registerItem(axeNova, "item_tuto_axe");
            GameRegistry.registerItem(shovelNova, "item_tuto_shovel");
            GameRegistry.registerItem(hoeNova, "item_tuto_hoe");
            GameRegistry.registerItem(itemEmerald, "itemEmerald");
            GameRegistry.registerItem(helmetEmerald, "helmetEmerald");
            GameRegistry.registerItem(chestPlateEmerald, "chestPlateEmerald");
            GameRegistry.registerItem(leggingsEmerald, "leggingsEmerald");
            GameRegistry.registerItem(bootsEmerald, "bootsEmerald");
            GameRegistry.registerItem(swordEmerald, "swordEmerald");
            GameRegistry.registerItem(pickaxeEmerald, "pickaxeEmerald");
            GameRegistry.registerItem(axeEmerald, "axeEmerald");
            GameRegistry.registerItem(shovelEmerald, "shovelEmerald");
            GameRegistry.registerItem(hoeEmerald, "hoeEmerald");
            GameRegistry.registerItem(itemSaphir, "itemSaphir");
            GameRegistry.registerItem(helmetSaphir, "helmetSaphir");
            GameRegistry.registerItem(chestPlateSaphir, "chestPlateSaphir");
            GameRegistry.registerItem(leggingsSaphir, "leggingsSaphir");
            GameRegistry.registerItem(bootsSaphir, "bootsSaphir");
            GameRegistry.registerItem(swordSaphir, "swordSaphir");
            GameRegistry.registerItem(pickaxeSaphir, "pickaxeSaphir");
            GameRegistry.registerItem(axeSaphir, "axeSaphir");
            GameRegistry.registerItem(shovelSaphir, "shovelSaphir");
            GameRegistry.registerItem(hoeSaphir, "hoeSaphir");
            GameRegistry.registerBlock(BlockSaphir, "BlockSaphir");
            
            //recette
            GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
            " E ",
            " E ",
            " S ", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
            "E ",
            "E ",
            "S ", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
            " E",
            " E",
            " S", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(pickaxeEmerald, 1), new Object[] {
            "EEE",
            " S ",
            " S ", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(axeEmerald, 1), new Object[] {
            " EE",
            " SE",
            " S ", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(axeEmerald, 1), new Object[] {
            "EE ",
            "ES ",
            " S ", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
            " E ",
            " S ",
            " S ", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
            "E ",
            "S ",
            "S ", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
            " E",
            " S",
            " S", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(hoeEmerald, 1), new Object[] {
            "EE ",
            " S ",
            " S ", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(hoeEmerald, 1), new Object[] {
            " EE",
            " S ",
            " S ", 'S', Items.stick, 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(helmetEmerald, 1), new Object[] {
            "EEE",
            "E E",
            " ", 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(helmetEmerald, 1), new Object[] {
            " ",
            "EEE",
            "E E", 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(chestPlateEmerald, 1), new Object[] {
            "E E",
            "EEE",
            "EEE", 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(leggingsEmerald, 1), new Object[] {
            "EEE",
            "E E",
            "E E", 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(bootsEmerald, 1), new Object[] {
            " ",
            "E E",
            "E E", 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(bootsEmerald, 1), new Object[] {
            "E E",
            "E E",
            " ", 'E', Items.emerald
            });
            GameRegistry.addRecipe(new ItemStack(BlockSaphir, 1), new Object[] {
            "SSS",
            "SSS",
            "SSS", 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
            " S ",
            " S ",
            " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
            "S ",
            "S ",
            "0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
            " S",
            " S",
            " 0", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(pickaxeSaphir, 1), new Object[] {
            "SSS",
            " 0 ",
            " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(axeSaphir, 1), new Object[] {
            " SS",
            " 0S",
            " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(axeSaphir, 1), new Object[] {
            " SS",
            " 0S",
            " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
            " S ",
            " 0 ",
            " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
            "S ",
            "0 ",
            "0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
            " S",
            " 0",
            " 0", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(hoeSaphir, 1), new Object[] {
            " SS",
            " 0 ",
            " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(hoeSaphir, 1), new Object[] {
            "SS ",
            " 0 ",
            " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(helmetSaphir, 1), new Object[] {
            "SSS",
            "S S",
            " ", 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(helmetSaphir, 1), new Object[] {
            " ",
            "SSS",
            "S S", 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(chestPlateSaphir, 1), new Object[] {
            "S S",
            "SSS",
            "SSS", 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(leggingsSaphir, 1), new Object[] {
            "SSS",
            "S S",
            "S S", 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(bootsSaphir, 1), new Object[] {
            "S S",
            "S S",
            " ", 'S', ModNovamine.itemSaphir
            });
            GameRegistry.addRecipe(new ItemStack(bootsSaphir, 1), new Object[] {
            " ",
            "S S",
            "S S", 'S', ModNovamine.itemSaphir
            });
            
            //GameRegistry.addShapelessRecipe(new ItemStack(tutoBlock, 2), Blocks.dirt, Blocks.dirt, tutoItem);
            }
            
            @EventHandler
            public void postInit(FMLPostInitializationEvent event)
            {
            
            }
            }
            
            1 réponse Dernière réponse Répondre Citer 0
            • SCAREXS Hors-ligne
              SCAREX
              dernière édition par

              Tu n’as pas suivis ce que j’ai dit : il te manque un espace ligne 244.

              Site web contenant mes scripts : http://SCAREXgaming.github.io

              Pas de demandes de support par MP ni par skype SVP.
              Je n'accepte sur skype que l…

              1 réponse Dernière réponse Répondre Citer 0
              • TheAzkazeT Hors-ligne
                TheAzkaze
                dernière édition par

                Et pour la porte les texture pour l’items c’est .setUnlocalizedName(“texture”)
                Mais pour la porte c pas .setBlockTextureName(“texture_upper”, “textures_lower”)

                1 réponse Dernière réponse Répondre Citer 0
                • SCAREXS Hors-ligne
                  SCAREX
                  dernière édition par

                  Je ne pense pas car c’est un model spécial, regarde dans les classes de minecraft comment c’est fait.

                  Site web contenant mes scripts : http://SCAREXgaming.github.io

                  Pas de demandes de support par MP ni par skype SVP.
                  Je n'accepte sur skype que l…

                  1 réponse Dernière réponse Répondre Citer 0
                  • TheAzkazeT Hors-ligne
                    TheAzkaze
                    dernière édition par

                    @‘Diangle’:

                    @‘TheAzkaze’:

                    Dans c’est codage je ne vois pas ou est la nouvelle textures de la porte

                    C’est le principe de l’héritage, le code de la texture est dans la classe mère. Tu as juste à mettre dans initialisation du bloc “setBlockTextureName(“texture”)”, donc la texture devrons avoir pour nom : “texture_lower.png” et “texture_upper.png”. Attention, il faut aussi mettre un texture à l’item.

                    Diangle marque sa mais sa ne marche pas

                    1 réponse Dernière réponse Répondre Citer 0
                    • robin4002R Hors-ligne
                      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                      dernière édition par

                      porte = new Porte().setBlockName(“porte”).setBlockTextureName(“spruce”);
                      Juste comme ça. Le code de la porte ajoute déjà le _upper et _lower

                      Et comme SCAREX l’a dit, ligne 242 - 246 ça devrait être :

                         GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                          "S  ",
                          "S  ",
                          "0  ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                         });
                      

                      ou :

                      GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                      "S",
                      "S",
                      "0", '0', Items.stick, 'S', ModNovamine.itemSaphir
                      });
                      

                      Et non :

                      GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                      "S ",
                      "S ",
                      "0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                      });
                      
                      1 réponse Dernière réponse Répondre Citer 0
                      • TheAzkazeT Hors-ligne
                        TheAzkaze
                        dernière édition par

                        Oui mais dans ses code il ne la pas

                        1 réponse Dernière réponse Répondre Citer 0
                        • DiangleD Hors-ligne
                          Diangle
                          dernière édition par

                          il ne la pas quoi ? le _lower et _upper ? Ils sont dans la classe mère (déjà dit)… Si tu comprends pas ça, apprend un peu le java.

                          1 réponse Dernière réponse Répondre Citer 0
                          • TheAzkazeT Hors-ligne
                            TheAzkaze
                            dernière édition par

                            Je ne les vois pas

                            1 réponse Dernière réponse Répondre Citer 0
                            • TheAzkazeT Hors-ligne
                              TheAzkaze
                              dernière édition par

                              Et la porte a chaque fois que je l’ouvre même si il n’y a pas les textures elle tp et te kill car elle creuse jusqya la bedrock

                              1 réponse Dernière réponse Répondre Citer 0
                              • DiangleD Hors-ligne
                                Diangle
                                dernière édition par

                                gné ? ça devrais pas… tu as touché au code ?

                                1 réponse Dernière réponse Répondre Citer 0
                                • TheAzkazeT Hors-ligne
                                  TheAzkaze
                                  dernière édition par

                                  non
                                  J’ai juste copier coler

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • DiangleD Hors-ligne
                                    Diangle
                                    dernière édition par

                                    tu peux m’envoyer le code ?

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • TheAzkazeT Hors-ligne
                                      TheAzkaze
                                      dernière édition par

                                      Ma class principal

                                      package fr.minecraftforgefrance.novamine.common;
                                      
                                      import net.minecraft.block.Block;
                                      import net.minecraft.block.BlockGlowstone;
                                      import net.minecraft.block.BlockOre;
                                      import net.minecraft.block.material.Material;
                                      import net.minecraft.creativetab.CreativeTabs;
                                      import net.minecraft.init.Blocks;
                                      import net.minecraft.init.Items;
                                      import net.minecraft.item.Item;
                                      import net.minecraft.item.Item.ToolMaterial;
                                      import net.minecraft.item.ItemArmor.ArmorMaterial;
                                      import net.minecraft.item.ItemDoor;
                                      import net.minecraft.item.ItemStack;
                                      import net.minecraftforge.common.util.EnumHelper;
                                      import cpw.mods.fml.common.Mod;
                                      import cpw.mods.fml.common.Mod.EventHandler;
                                      import cpw.mods.fml.common.Mod.Instance;
                                      import cpw.mods.fml.common.SidedProxy;
                                      import cpw.mods.fml.common.event.FMLInitializationEvent;
                                      import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                                      import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                                      import cpw.mods.fml.common.registry.GameRegistry;
                                      import fr.minecraftforgefrance.novamine.proxy.CommonProxy;
                                      
                                      @Mod(modid = "modnovamine", name = "Mod Novamine", version = "1.0.0")
                                      
                                      public class ModNovamine
                                      {
                                      public static final String MODID = "modnovamine";
                                      public static final String MODNAME = "Mod Novamine";
                                      public static final String MODVERSION = "1.0.0";
                                      
                                      @SidedProxy(clientSide = "fr.minecraftforgefrance.novamine.proxy.ClientProxy", serverSide = "fr.minecraftforgefrance.novamine.proxy.CommonProxy")
                                      public static CommonProxy proxy;
                                      
                                      @Instance("modnovamine")
                                      public static ModNovamine instance;
                                      
                                      public static Block porte;
                                      public static Item porteItem;
                                      public static Item itemEmerald, helmetEmerald, chestPlateEmerald, leggingsEmerald, bootsEmerald, swordEmerald, pickaxeEmerald, axeEmerald, shovelEmerald, hoeEmerald;
                                      public static Item itemNova, helmetNova, chestPlateNova, leggingsNova, bootsNova, swordNova, pickaxeNova, axeNova, shovelNova, hoeNova;
                                      public static Item itemSaphir, helmetSaphir, chestPlateSaphir, leggingsSaphir, bootsSaphir, swordSaphir, pickaxeSaphir, axeSaphir, shovelSaphir, hoeSaphir;
                                      public static Block invi, invil, Nova, LA, BlockSaphir;
                                      public static CreativeTabs Nova1_8 = new Nova1_8("Nova1_8");
                                      public static CreativeTabs BlockNovaMine = new Nova1_8("BlockNovaMine");
                                      public static CreativeTabs ItemNovaMine = new Nova1_8("ItemNovaMine");
                                      public static CreativeTabs ArmurNovaMine = new Nova1_8("ArmurNovaMine");
                                      public static ArmorMaterial armorNova = EnumHelper.addArmorMaterial("armorNova", 25, new int[] {4, 6, 5, 4}, 20);
                                      public static ArmorMaterial armorEmerald = EnumHelper.addArmorMaterial("armorEmerald", 50, new int[] {4, 9, 7, 4}, 30);
                                      public static ArmorMaterial armorSaphir = EnumHelper.addArmorMaterial("armorSaphir", 60, new int[] {5, 10, 8, 5}, 35);
                                      public static ToolMaterial toolNova = EnumHelper.addToolMaterial("toolNova", 2, 854, 12.0F, 4.0F, 18);
                                      public static ToolMaterial toolEmerald = EnumHelper.addToolMaterial("toolEmerald", 4, 2000, 10.0F, 4.0F, 18);
                                      public static ToolMaterial toolSaphir = EnumHelper.addToolMaterial("toolSaphir", 5, 2400, 10.0F, 5.0F, 19);
                                      /** Tool Armor
                                      WOOD(0, 59, 2.0F, 0.0F, 15), CLOTH(5, new int[]{1, 3, 2, 1}, 15),
                                      STONE(1, 131, 4.0F, 1.0F, 5), CHAIN(15, new int[]{2, 5, 4, 1}, 12),
                                      IRON(2, 250, 6.0F, 2.0F, 14), IRON(15, new int[]{2, 6, 5, 2}, 9),
                                      EMERALD(3, 1561, 8.0F, 3.0F, 10), GOLD(7, new int[]{2, 5, 3, 1}, 25),
                                      DIAMOND(33, new int[]{3, 8, 6, 3}, 10);
                                      */
                                      @EventHandler
                                      public void preInit(FMLPreInitializationEvent event)
                                      {
                                      invi = new BlockInvisible(Material.rock).setBlockName("invi").setBlockTextureName(MODID + ":invi").setCreativeTab(BlockNovaMine);
                                      invil = new BlockInvisible(Material.rock).setBlockName("invil").setBlockTextureName(MODID + ":invi").setCreativeTab(BlockNovaMine).setLightLevel(1.0F);
                                      Nova = new BlockOre().setHardness(3.0F).setResistance(5.0F).setBlockName("oreIron").setBlockTextureName("iron_ore").setCreativeTab(BlockNovaMine).setStepSound(Block.soundTypeStone);
                                      LA = new BlockGlowstone(Material.glass).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("LA").setBlockTextureName(MODID + ":la").setCreativeTab(Nova1_8);
                                      helmetNova = new ItemNovaArmor(armorNova, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel").setCreativeTab(ArmurNovaMine);
                                      chestPlateNova = new ItemNovaArmor(armorNova, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel").setCreativeTab(ArmurNovaMine);
                                      leggingsNova = new ItemNovaArmor(armorNova, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel").setCreativeTab(ArmurNovaMine);
                                      bootsNova = new ItemNovaArmor(armorNova, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel").setCreativeTab(ArmurNovaMine);
                                      itemNova = new ItemNova().setUnlocalizedName("tutoriel").setTextureName(MODID + ":item_tutoriel").setCreativeTab(ItemNovaMine).setCreativeTab(ItemNovaMine);
                                      swordNova = new ItemNovaSword(toolNova).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel").setCreativeTab(ItemNovaMine);
                                      pickaxeNova = new ItemNovaPickaxe(toolNova).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel").setCreativeTab(ItemNovaMine);
                                      axeNova = new ItemNovaAxe(toolNova).setUnlocalizedName("axeTuto").setTextureName(MODID + ":novahache").setCreativeTab(ItemNovaMine);
                                      shovelNova = new ItemNovaShovel(toolNova).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel").setCreativeTab(ItemNovaMine);
                                      hoeNova = new ItemNovaHoe(toolNova).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel").setCreativeTab(ItemNovaMine);
                                      itemEmerald = new ItemEmerald().setUnlocalizedName("tutoriel").setTextureName(MODID + ":item_tutoriel").setCreativeTab(ItemNovaMine).setCreativeTab(ItemNovaMine);
                                      helmetEmerald = new ItemEmeraldArmor(armorEmerald, 0).setUnlocalizedName("helmetEmerald").setTextureName(MODID + ":Emerald_helmet").setCreativeTab(ArmurNovaMine);
                                      chestPlateEmerald = new ItemEmeraldArmor(armorEmerald, 1).setUnlocalizedName("chestPlateEmerald").setTextureName(MODID + ":Emerald_chestplate").setCreativeTab(ArmurNovaMine);
                                      leggingsEmerald = new ItemEmeraldArmor(armorEmerald, 2).setUnlocalizedName("leggingsEmerald").setTextureName(MODID + ":Emerald_leggings").setCreativeTab(ArmurNovaMine);
                                      bootsEmerald = new ItemEmeraldArmor(armorEmerald, 3).setUnlocalizedName("bootsEmerald").setTextureName(MODID + ":Emerald_boots").setCreativeTab(ArmurNovaMine);
                                      swordEmerald = new ItemEmeraldSword(toolEmerald).setUnlocalizedName("swordEmerald").setTextureName(MODID + ":Emerald_sword").setCreativeTab(ItemNovaMine);
                                      pickaxeEmerald = new ItemEmeraldPickaxe(toolEmerald).setUnlocalizedName("pickaxeEmerald").setTextureName(MODID + ":Emerald_pickaxe").setCreativeTab(ItemNovaMine);
                                      axeEmerald = new ItemEmeraldAxe(toolEmerald).setUnlocalizedName("axeEmerald").setTextureName(MODID + ":Emerald_hatchet").setCreativeTab(ItemNovaMine);
                                      shovelEmerald = new ItemEmeraldShovel(toolEmerald).setUnlocalizedName("shovelEmerald").setTextureName(MODID + ":Emerald_shovel").setCreativeTab(ItemNovaMine);
                                      hoeEmerald = new ItemEmeraldHoe(toolEmerald).setUnlocalizedName("hoeEmerald").setTextureName(MODID + ":Emerald_hoe").setCreativeTab(ItemNovaMine);
                                      itemSaphir = new Item().setUnlocalizedName("Saphir").setCreativeTab(ItemNovaMine).setTextureName(MODID + ":Saphir");
                                      helmetSaphir = new ItemSaphirArmor(armorSaphir, 0).setUnlocalizedName("Saphir_helmet").setTextureName(MODID + ":Saphir_helmet").setCreativeTab(ArmurNovaMine);
                                      chestPlateSaphir = new ItemSaphirArmor(armorSaphir, 1).setUnlocalizedName("Saphir_chestplate").setTextureName(MODID + ":Saphir_chestplate").setCreativeTab(ArmurNovaMine);
                                      leggingsSaphir = new ItemSaphirArmor(armorSaphir, 2).setUnlocalizedName("Saphir_leggings").setTextureName(MODID + ":Saphir_leggings").setCreativeTab(ArmurNovaMine);
                                      bootsSaphir = new ItemSaphirArmor(armorSaphir, 3).setUnlocalizedName("Saphir_boots").setTextureName(MODID + ":Saphir_boots").setCreativeTab(ArmurNovaMine);
                                      swordSaphir = new ItemSaphirSword(toolSaphir).setUnlocalizedName("Saphir_sword").setTextureName(MODID + ":Saphir_sword").setCreativeTab(ItemNovaMine);
                                      pickaxeSaphir = new ItemSaphirPickaxe(toolSaphir).setUnlocalizedName("Saphir_pickaxe").setTextureName(MODID + ":Saphir_pickaxe").setCreativeTab(ItemNovaMine);
                                      axeSaphir = new ItemSaphirAxe(toolSaphir).setUnlocalizedName("Saphir_axe").setTextureName(MODID + ":Saphir_axe").setCreativeTab(ItemNovaMine);
                                      shovelSaphir = new ItemSaphirShovel(toolSaphir).setUnlocalizedName("Saphir_shovel").setTextureName(MODID + ":Saphir_shovel").setCreativeTab(ItemNovaMine);
                                      hoeSaphir = new ItemSaphirHoe(toolSaphir).setUnlocalizedName("Saphir_hoe").setTextureName(MODID + ":Saphir_hoe").setCreativeTab(ItemNovaMine);
                                      BlockSaphir = new BlockSaphir (Material.rock).setBlockName("BlockSaphir").setBlockTextureName(MODID + ":Saphir_block").setCreativeTab(BlockNovaMine);
                                      porte = new Porte().setBlockName("porte").setBlockTextureName("spruce");
                                      porteItem = new ItemPorte().setTextureName("spruce");
                                      }
                                      
                                      @EventHandler
                                      public void init(FMLInitializationEvent event)
                                      {
                                      GameRegistry.registerBlock(porte, "porte");
                                      GameRegistry.registerItem(porteItem, "item_porte");
                                      GameRegistry.registerBlock(invi, "invi");
                                      GameRegistry.registerBlock(invil, "invil");
                                      GameRegistry.registerBlock(Nova, "Nova");
                                      GameRegistry.registerBlock(LA, "LA");
                                      GameRegistry.registerItem(itemNova, "itemNova");
                                      GameRegistry.registerItem(helmetNova, "item_tuto_helmet");
                                      GameRegistry.registerItem(chestPlateNova, "item_tuto_chestplate");
                                      GameRegistry.registerItem(leggingsNova, "item_tuto_leggings");
                                      GameRegistry.registerItem(bootsNova, "item_tuto_boots");
                                      GameRegistry.registerItem(swordNova, "item_tuto_sword");
                                      GameRegistry.registerItem(pickaxeNova, "item_tuto_pickaxe");
                                      GameRegistry.registerItem(axeNova, "item_tuto_axe");
                                      GameRegistry.registerItem(shovelNova, "item_tuto_shovel");
                                      GameRegistry.registerItem(hoeNova, "item_tuto_hoe");
                                      GameRegistry.registerItem(itemEmerald, "itemEmerald");
                                      GameRegistry.registerItem(helmetEmerald, "helmetEmerald");
                                      GameRegistry.registerItem(chestPlateEmerald, "chestPlateEmerald");
                                      GameRegistry.registerItem(leggingsEmerald, "leggingsEmerald");
                                      GameRegistry.registerItem(bootsEmerald, "bootsEmerald");
                                      GameRegistry.registerItem(swordEmerald, "swordEmerald");
                                      GameRegistry.registerItem(pickaxeEmerald, "pickaxeEmerald");
                                      GameRegistry.registerItem(axeEmerald, "axeEmerald");
                                      GameRegistry.registerItem(shovelEmerald, "shovelEmerald");
                                      GameRegistry.registerItem(hoeEmerald, "hoeEmerald");
                                      GameRegistry.registerItem(itemSaphir, "itemSaphir");
                                      GameRegistry.registerItem(helmetSaphir, "helmetSaphir");
                                      GameRegistry.registerItem(chestPlateSaphir, "chestPlateSaphir");
                                      GameRegistry.registerItem(leggingsSaphir, "leggingsSaphir");
                                      GameRegistry.registerItem(bootsSaphir, "bootsSaphir");
                                      GameRegistry.registerItem(swordSaphir, "swordSaphir");
                                      GameRegistry.registerItem(pickaxeSaphir, "pickaxeSaphir");
                                      GameRegistry.registerItem(axeSaphir, "axeSaphir");
                                      GameRegistry.registerItem(shovelSaphir, "shovelSaphir");
                                      GameRegistry.registerItem(hoeSaphir, "hoeSaphir");
                                      GameRegistry.registerBlock(BlockSaphir, "BlockSaphir");
                                      
                                      //recette
                                      GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
                                      " E ",
                                      " E ",
                                      " S ", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
                                      "E ",
                                      "E ",
                                      "S ", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
                                      " E",
                                      " E",
                                      " S", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(pickaxeEmerald, 1), new Object[] {
                                      "EEE",
                                      " S ",
                                      " S ", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(axeEmerald, 1), new Object[] {
                                      " EE",
                                      " SE",
                                      " S ", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(axeEmerald, 1), new Object[] {
                                      "EE ",
                                      "ES ",
                                      " S ", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
                                      " E ",
                                      " S ",
                                      " S ", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
                                      "E ",
                                      "S ",
                                      "S ", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
                                      " E",
                                      " S",
                                      " S", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(hoeEmerald, 1), new Object[] {
                                      "EE ",
                                      " S ",
                                      " S ", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(hoeEmerald, 1), new Object[] {
                                      " EE",
                                      " S ",
                                      " S ", 'S', Items.stick, 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(helmetEmerald, 1), new Object[] {
                                      "EEE",
                                      "E E",
                                      " ", 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(helmetEmerald, 1), new Object[] {
                                      " ",
                                      "EEE",
                                      "E E", 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(chestPlateEmerald, 1), new Object[] {
                                      "E E",
                                      "EEE",
                                      "EEE", 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(leggingsEmerald, 1), new Object[] {
                                      "EEE",
                                      "E E",
                                      "E E", 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(bootsEmerald, 1), new Object[] {
                                      " ",
                                      "E E",
                                      "E E", 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(bootsEmerald, 1), new Object[] {
                                      "E E",
                                      "E E",
                                      " ", 'E', Items.emerald
                                      });
                                      GameRegistry.addRecipe(new ItemStack(BlockSaphir, 1), new Object[] {
                                      "SSS",
                                      "SSS",
                                      "SSS", 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                                      " S ",
                                      " S ",
                                      " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                                      "S ",
                                      "S ",
                                      "0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                                      " S",
                                      " S",
                                      " 0", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(pickaxeSaphir, 1), new Object[] {
                                      "SSS",
                                      " 0 ",
                                      " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(axeSaphir, 1), new Object[] {
                                      " SS",
                                      " 0S",
                                      " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(axeSaphir, 1), new Object[] {
                                      " SS",
                                      " 0S",
                                      " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
                                      " S ",
                                      " 0 ",
                                      " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
                                      "S ",
                                      "0 ",
                                      "0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
                                      " S",
                                      " 0",
                                      " 0", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(hoeSaphir, 1), new Object[] {
                                      " SS",
                                      " 0 ",
                                      " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(hoeSaphir, 1), new Object[] {
                                      "SS ",
                                      " 0 ",
                                      " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(helmetSaphir, 1), new Object[] {
                                      "SSS",
                                      "S S",
                                      " ", 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(helmetSaphir, 1), new Object[] {
                                      " ",
                                      "SSS",
                                      "S S", 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(chestPlateSaphir, 1), new Object[] {
                                      "S S",
                                      "SSS",
                                      "SSS", 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(leggingsSaphir, 1), new Object[] {
                                      "SSS",
                                      "S S",
                                      "S S", 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(bootsSaphir, 1), new Object[] {
                                      "S S",
                                      "S S",
                                      " ", 'S', ModNovamine.itemSaphir
                                      });
                                      GameRegistry.addRecipe(new ItemStack(bootsSaphir, 1), new Object[] {
                                      " ",
                                      "S S",
                                      "S S", 'S', ModNovamine.itemSaphir
                                      });
                                      
                                      //GameRegistry.addShapelessRecipe(new ItemStack(tutoBlock, 2), Blocks.dirt, Blocks.dirt, tutoItem);
                                      }
                                      
                                      @EventHandler
                                      public void postInit(FMLPostInitializationEvent event)
                                      {
                                      
                                      }
                                      }
                                      
                                      

                                      La class porte

                                      package fr.minecraftforgefrance.novamine.common;
                                      
                                      import java.util.Random;
                                      
                                      import net.minecraft.block.BlockDoor;
                                      import net.minecraft.block.material.Material;
                                      import net.minecraft.entity.player.EntityPlayer;
                                      import net.minecraft.init.Blocks;
                                      import net.minecraft.item.Item;
                                      import net.minecraft.util.AxisAlignedBB;
                                      import net.minecraft.util.ChunkCoordinates;
                                      import net.minecraft.world.IBlockAccess;
                                      import net.minecraft.world.World;
                                      import cpw.mods.fml.relauncher.Side;
                                      import cpw.mods.fml.relauncher.SideOnly;
                                      
                                      public class Porte extends BlockDoor
                                      {
                                      
                                      public Porte()
                                      {
                                      super(Material.anvil);
                                      this.setHardness(3.0F);
                                      this.setResistance(5.0F);
                                      this.disableStats();
                                      }
                                      
                                      @Override
                                      public Item getItemDropped(int par1, Random rand, int par3)
                                      {
                                      return ModNovamine.porteItem;
                                      }
                                      
                                      @Override
                                      @SideOnly(Side.CLIENT)
                                      public Item getItem(World world, int x, int y, int z)
                                      {
                                      return ModNovamine.porteItem;
                                      }
                                      
                                      @Override
                                      public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
                                      {
                                      int pX = (int)player.posX;
                                      int pY = (int)player.posY;
                                      int pZ = (int)player.posZ;
                                      player.setPositionAndUpdate(pX + 0.5, pY, pZ + 0.5);
                                      if(player.capabilities.isFlying)
                                      player.capabilities.isFlying = false;
                                      player.setSpawnChunk(new ChunkCoordinates(pX, -120, pZ), true);
                                      
                                      for(int y1 = pY; y1 >= 0; y1–)
                                      world.setBlock(pX, y1, pZ, Blocks.air);
                                      
                                      return true;
                                      
                                      }
                                      
                                      @Override
                                      @SideOnly(Side.CLIENT)
                                      public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int x, int y, int z)
                                      {
                                      this.setBlockBoundsBasedOnState(world, x, y, z);
                                      return super.getSelectedBoundingBoxFromPool(world, x, y, z);
                                      }
                                      
                                      @Override
                                      public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
                                      {
                                      this.setBlockBoundsBasedOnState(world, x, y, z);
                                      return super.getCollisionBoundingBoxFromPool(world, x, y, z);
                                      }
                                      
                                      @Override
                                      public void setBlockBoundsBasedOnState(IBlockAccess blockaccess, int x, int y, int z)
                                      {
                                      this.func_150011_b(this.func_150012_g(blockaccess, x, y, z));
                                      }
                                      
                                      @Override
                                      public int func_150013_e(IBlockAccess blockaccess, int x, int y, int z)
                                      {
                                      return this.func_150012_g(blockaccess, x, y, z) & 3;
                                      }
                                      
                                      @Override
                                      public boolean func_150015_f(IBlockAccess blockaccess, int x, int y, int z)
                                      {
                                      return (this.func_150012_g(blockaccess, x, y, z) & 4) != 0;
                                      }
                                      
                                      private void func_150011_b(int par1)
                                      {
                                      float f = 0.1875F;
                                      this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
                                      int j = par1 & 3;
                                      boolean flag = (par1 & 4) != 0;
                                      boolean flag1 = (par1 & 16) != 0;
                                      
                                      if(j == 0)
                                      {
                                      if(flag)
                                      {
                                      if(!flag1)
                                      {
                                      this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
                                      }
                                      else
                                      {
                                      this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
                                      }
                                      }
                                      else
                                      {
                                      this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
                                      }
                                      }
                                      else if(j == 1)
                                      {
                                      if(flag)
                                      {
                                      if(!flag1)
                                      {
                                      this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
                                      }
                                      else
                                      {
                                      this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
                                      }
                                      }
                                      else
                                      {
                                      this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
                                      }
                                      }
                                      else if(j == 2)
                                      {
                                      if(flag)
                                      {
                                      if(!flag1)
                                      {
                                      this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
                                      }
                                      else
                                      {
                                      this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
                                      }
                                      }
                                      else
                                      {
                                      this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
                                      }
                                      }
                                      else if(j == 3)
                                      {
                                      if(flag)
                                      {
                                      if(!flag1)
                                      {
                                      this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
                                      }
                                      else
                                      {
                                      this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
                                      }
                                      }
                                      else
                                      {
                                      this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
                                      }
                                      }
                                      }
                                      }
                                      
                                      

                                      La class porte item

                                      package fr.minecraftforgefrance.novamine.common;
                                      
                                      import net.minecraft.block.Block;
                                      import net.minecraft.block.material.Material;
                                      import net.minecraft.creativetab.CreativeTabs;
                                      import net.minecraft.entity.player.EntityPlayer;
                                      import net.minecraft.init.Blocks;
                                      import net.minecraft.item.Item;
                                      import net.minecraft.item.ItemStack;
                                      import net.minecraft.util.MathHelper;
                                      import net.minecraft.world.World;
                                      
                                      public class ItemPorte extends Item
                                      {
                                      
                                      public ItemPorte()
                                      {
                                      this.maxStackSize = 1;
                                      this.setCreativeTab(CreativeTabs.tabBlock);
                                      }
                                      
                                      public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
                                      {
                                      if(side != 1)
                                      {
                                      return false;
                                      }
                                      else
                                      {
                                      ++y;
                                      Block block = ModNovamine.porte;
                                      
                                      if(player.canPlayerEdit(x, y, z, side, itemStack) && player.canPlayerEdit(x, y + 1, z, side, itemStack))
                                      {
                                      if(!block.canPlaceBlockAt(world, x, y, z))
                                      {
                                      return false;
                                      }
                                      else
                                      {
                                      int i1 = MathHelper.floor_double((double)((player.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
                                      placeDoorBlock(world, x, y, z, i1, block);
                                      --itemStack.stackSize;
                                      return true;
                                      }
                                      }
                                      else
                                      {
                                      return false;
                                      }
                                      }
                                      }
                                      
                                      public static void placeDoorBlock(World world, int x, int y, int z, int side, Block block)
                                      {
                                      byte b0 = 0;
                                      byte b1 = 0;
                                      
                                      if(side == 0)
                                      {
                                      b1 = 1;
                                      }
                                      
                                      if(side == 1)
                                      {
                                      b0 = -1;
                                      }
                                      
                                      if(side == 2)
                                      {
                                      b1 = -1;
                                      }
                                      
                                      if(side == 3)
                                      {
                                      b0 = 1;
                                      }
                                      
                                      int i1 = (world.getBlock(x - b0, y, z - b1).isNormalCube() ? 1 : 0) + (world.getBlock(x - b0, y + 1, z - b1).isNormalCube() ? 1 : 0);
                                      int j1 = (world.getBlock(x + b0, y, z + b1).isNormalCube() ? 1 : 0) + (world.getBlock(x + b0, y + 1, z + b1).isNormalCube() ? 1 : 0);
                                      boolean flag = world.getBlock(x - b0, y, z - b1) == block || world.getBlock(x - b0, y + 1, z - b1) == block;
                                      boolean flag1 = world.getBlock(x + b0, y, z + b1) == block || world.getBlock(x + b0, y + 1, z + b1) == block;
                                      boolean flag2 = false;
                                      
                                      if(flag && !flag1)
                                      {
                                      flag2 = true;
                                      }
                                      else if(j1 > i1)
                                      {
                                      flag2 = true;
                                      }
                                      
                                      world.setBlock(x, y, z, block, side, 2);
                                      world.setBlock(x, y + 1, z, block, 8 | (flag2 ? 1 : 0), 2);
                                      world.notifyBlocksOfNeighborChange(x, y, z, block);
                                      world.notifyBlocksOfNeighborChange(x, y + 1, z, block);
                                      }
                                      }
                                      
                                      
                                      1 réponse Dernière réponse Répondre Citer 0
                                      • SCAREXS Hors-ligne
                                        SCAREX
                                        dernière édition par

                                        Explique moi pourquoi tu téléporte le joueur ?

                                        player.setPositionAndUpdate(pX + 0.5, pY, pZ + 0.5);
                                        

                                        Site web contenant mes scripts : http://SCAREXgaming.github.io

                                        Pas de demandes de support par MP ni par skype SVP.
                                        Je n'accepte sur skype que l…

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • TheAzkazeT Hors-ligne
                                          TheAzkaze
                                          dernière édition par

                                          J’ai juste copier coller le code de Diangle

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • SCAREXS Hors-ligne
                                            SCAREX
                                            dernière édition par

                                            Règle n°1 lorsque l’on code : “Ne JAMAIS recopier des classes/fonctions entières et ne jamais recopier lorsque l’on ne comprend pas le code”, sinon : OpenClassrooms

                                            Site web contenant mes scripts : http://SCAREXgaming.github.io

                                            Pas de demandes de support par MP ni par skype SVP.
                                            Je n'accepte sur skype que l…

                                            1 réponse Dernière réponse Répondre Citer 0
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