Créer un bloc type four (machine)
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Bonjour j’ai un problème lorsque le block est posé en jeu, un click droit dessus ne fais absolument rien quel est le problème. Est ce que quelqu’un aurais discord pour simplifier la communication^^
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Ton code ??? (s’il te plaît ?)
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@JohnProgrammer ```
package com.mod.heaven.init;import com.mod.heaven.blocks.MachineTuto;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;public class MachineBlockMod
{
public static Block machineTuto;public static void init() { machineTuto = new MachineTuto().setBlockName("machineTuto"); } public static void register() { GameRegistry.registerBlock(machineTuto, machineTuto.getUnlocalizedName().substring(5)); }}
package com.mod.heaven.blocks;
import com.mod.heaven.HeavenMod;
import com.mod.heaven.Reference;
import com.mod.heaven.tileentity.tileentitymachinetuto;import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;public class MachineTuto extends BlockContainer
{protected MachineTuto(Material p_i45386_1_) { super(p_i45386_1_); } public MachineTuto() { super(Material.rock); this.setResistance(8.0F); this.setHarvestLevel("pickaxe", 2); this.setBlockTextureName(Reference.MOD_ID + ":MachineTuto"); } @Override public TileEntity createNewTileEntity(World world, int metadata) { return new tileentitymachinetuto(); } @Override public boolean hasTileEntity(int metadata) { return true; } //Méthode de minecraft pour loot les items dans le block quand il est cassé public void breakBlock(World world, int x, int y, int z, Block block, int metadata) { TileEntity tileentity = world.getTileEntity(x, y, z); if (tileentity instanceof IInventory) { IInventory inv = (IInventory)tileentity; for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1) { ItemStack itemstack = inv.getStackInSlot(i1); if (itemstack != null) { float f = world.rand.nextFloat() * 0.8F + 0.1F; float f1 = world.rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem; for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem)) { int j1 = world.rand.nextInt(21) + 10; if (j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); float f3 = 0.05F; entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3); entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } } } } world.func_147453_f(x, y, z, block); } super.breakBlock(world, x, y, z, block, metadata); } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz) { if (world.isRemote) { return true; } else { player.openGui(HeavenMod.instance, 0, world, x, y, z); return true; } } public static void register() { GameRegistry.registerTileEntity(tileentitymachinetuto.class, "ModTutoriel:MachineTutoTileEntity"); }}
package com.mod.heaven.tileentity; import com.mod.heaven.recipe.MachineTutoRecipes; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class tileentitymachinetuto extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[4]; //0, 1 et 2 sont les inputs et 3 est l'output private int workingTime = 0; //Temps de cuisson actuel private int workingTimeNeeded = 200; //Temps de cuisson nécessaire @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) { if (this.contents[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents[i].writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime",(short)this.workingTime); //On les enregistrent en short compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) //Encore une fois pour les slots { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); //On lit nos valeurs this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } public int getSizeInventory() { return this.contents.length; } public ItemStack getStackInSlot(int slotIndex) { return this.contents[slotIndex]; } public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } public String getInventoryName() { return "tile.machineTuto"; } public boolean hasCustomInventoryName() { return false; } public int getInventoryStackLimit() { return 64; } public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } public void openInventory() { } public void closeInventory() { } public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 3 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null) //Si les trois premiers slots sont vides { return false; //On ne peut pas lancer le processus } else { ItemStack itemstack = MachineTutoRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes) if (itemstack == null) return false; if (this.contents[3] == null) return true; //vérifications du slot d'output if (!this.contents[3].isItemEqual(itemstack)) return false; int result = contents[3].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize(); } } public void updateEntity() { if(this.isBurning() && this.canSmelt()) { ++this.workingTime; } if(this.canSmelt() && !this.isBurning()) { this.workingTime = 1; } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if(!this.canSmelt()) { this.workingTime= 0; } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = MachineTutoRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //On récupère l'output de la recette if (this.contents[3] == null) //Si il y a rien dans le slot d'output { this.contents[3] = itemstack.copy(); //On met directement l'ItemStack } else if (this.contents[3].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà { this.contents[3].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack } --this.contents[0].stackSize; --this.contents[1].stackSize; --this.contents[2].stackSize; if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } if (this.contents[2].stackSize <= 0) { this.contents[2] = null; } } } }package com.mod.heaven.recipe;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;import com.mod.heaven.init.ItemModOre;
import net.minecraft.block.Block;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;public class MachineTutoRecipes
{
private static final MachineTutoRecipes smeltingBase = new MachineTutoRecipes();
private Map smeltingList = new HashMap();public MachineTutoRecipes() { this.addRecipe(ItemModOre.platinium_ingot, Items.diamond, ItemModOre.platinium_ingot, new ItemStack(ItemModOre.shiny_ingot)); } public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4) { ItemStack[] stackList = new ItemStack[]{stack1, stack2, stack3}; this.smeltingList.put(stackList, stack4); } public void addRecipe(Item item1, Item item2, Item item3, ItemStack stack) //1er cas { this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), stack); } public void addRecipe(Block block1, Item item2, Item item3, ItemStack stack) //2nd cas { this.addRecipe(Item.getItemFromBlock(block1), item2, item3, stack); } public void addRecipe(Block block1, Block block2, Item item3, ItemStack stack) //3ème cas { this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), item3, stack); } public void addRecipe(Block block1, Block block2, Block block3, ItemStack stack) //4ème cas { this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), stack); } public ItemStack getSmeltingResult(ItemStack[] stack) // En argument : un tableau avec le contenu des trois slots d'input { Iterator iterator = this.smeltingList.entrySet().iterator(); Entry entry; do { if (!iterator.hasNext()) // Si il n'y a plus de recettes dans la liste { return null; //Il n'y a pas de recette correspondante } entry = (Entry)iterator.next(); //prend la recette suivante } while (!this.isSameKey(stack, (ItemStack[])entry.getKey())); //Check si le tableau passé en argument correspond à celui de la recette, vous avez une erreur ici, on crée la fonction tout de suite. return (ItemStack)entry.getValue(); //retourne l'itemstack : resultat de la recette } private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2) { boolean isSame = false; //Au début ce n'est pas la même for(int i=0; i<=2; i++) // Pour les 3 items { if(stackList[i].getItem() == stackList2[i].getItem()) //On vérifie si ce sont les même { isSame = true; // Si c'est le cas alors isSame vaut true } else { return false; //Si un seul n'est pas bon, on cherche pas, c'est pas la bonne recette } } return isSame; } public Map getSmeltingList() { return this.smeltingList; } public static MachineTutoRecipes smelting() { return smeltingBase; }}
package com.mod.heaven.container; import com.mod.heaven.blocks.SlotResult; import com.mod.heaven.tileentity.tileentitymachinetuto; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerMachineTuto extends Container { private tileentitymachinetuto tileMachineTuto; public ContainerMachineTuto(tileentitymachinetuto tile, InventoryPlayer inventory) { this.tileMachineTuto = tile; tile.openInventory(); this.addSlotToContainer(new Slot(tile, 0, 49, 75)); //Lancez votre jeu en debug pour calibrer vos slots this.addSlotToContainer(new Slot(tile, 1, 89, 75)); this.addSlotToContainer(new Slot(tile, 2, 129, 75)); this.addSlotToContainer(new SlotResult(tile, 3, 89, 135)); this.bindPlayerInventory(inventory); } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileMachineTuto.isUseableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229)); } } public ItemStack transferStackInSlot(EntityPlayer player, int quantity) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(quantity); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (quantity < this.tileMachineTuto.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tileMachineTuto.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tileMachineTuto.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileMachineTuto.closeInventory(); } }package com.mod.heaven.container;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;public class SlotResult extends Slot
{
public SlotResult(IInventory inventory, int id, int x, int y)
{
super(inventory, id, x, y);
}@Override public boolean isItemValid(ItemStack stack) //Interdit la pose d'items dans le slot { return false; } public ItemStack decrStackSize(int amount) { return super.decrStackSize(amount); } public void onPickupFromSlot(EntityPlayer player, ItemStack stack) { super.onCrafting(stack); super.onPickupFromSlot(player, stack); }}```
package com.mod.heaven.gui;import com.mod.heaven.Reference;
import com.mod.heaven.container.ContainerMachineTuto;
import com.mod.heaven.tileentity.tileentitymachinetuto;import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;public class GuiMachineTuto extends GuiContainer
{
private static final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID,“textures/gui/container/guiMachineTuto.png”);
@SuppressWarnings(“unused”)
private tileentitymachinetuto tileMachineTuto;
private IInventory playerInv;public GuiMachineTuto(tileentitymachinetuto tile, InventoryPlayer inventory) { super(new ContainerMachineTuto(tile, inventory)); this.tileMachineTuto = tile; this.playerInv = inventory; this.allowUserInput = false; this.ySize = 256; this.xSize = 256; } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { }}
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@JohnProgrammer Excuse j’avais oublié ^^
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Ton GuiHandler ?
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@JohnProgrammer Euh oui
package com.mod.heaven.gui; import com.mod.heaven.Reference; import com.mod.heaven.container.ContainerMachineTuto; import com.mod.heaven.tileentity.tileentitymachinetuto; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; public class GuiMachineTuto extends GuiContainer { private static final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID,"textures/gui/container/guiMachineTuto.png"); @SuppressWarnings("unused") private tileentitymachinetuto tileMachineTuto; private IInventory playerInv; public GuiMachineTuto(tileentitymachinetuto tile, InventoryPlayer inventory) { super(new ContainerMachineTuto(tile, inventory)); this.tileMachineTuto = tile; this.playerInv = inventory; this.allowUserInput = false; this.ySize = 256; this.xSize = 256; } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { } } -
Ce n’est pas cette classe. Je veux ton GuiHandler (si la 1.7.10 en demande un, car elle n’est plus supportée ici)
||#1.7.10-Nope #MàJ|| -
@JohnProgrammer JE n’ai pas de class guihandler ^^ c’est peut etre ca mon probleme je suis en 1.7.10
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Débrouille toi comme un grand alors … bonne chance !
Ou mets toi à jour en 1.12.2 ou +.PS: arrête de voter systématiquement aux message qu’on envoie, ça spam notifications inutilement
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@JohnProgrammer Est ce que jele passage de 1.7.10 a 1.12.2 est simple niveau code ?
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Il y a des changements de package comme les
cpw.*qui deviennentnet.minecraftforge.*etc …
Mais il y a de nombreux tutos sur du “facile” (=> Par ici <=) sur ce site. -
@JohnProgrammer Merci beaucoup ^^
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Ce message a été supprimé ! -
Salut j’ai refais tout mon mod en 1.12.2 j’ai de nouveau refais les class de ma machine mais j’ai beaucoup d’erreur est ce que qlq serais dispo discord pour m’expliquer ^^
Merce -
voici mes classes https://pastebin.com/0Hy59aYP
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@JohnProgrammer tu voudrais bien m’aider ??
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Il y a un tutoriel à jour ici : https://www.minecraftforgefrance.fr/topic/4114/1-12-créer-un-four/
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A AymericRed a fait référence à ce sujet sur
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A AymericRed a fait référence à ce sujet sur
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A AymericRed a fait référence à ce sujet sur
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A AymericRed a fait référence à ce sujet sur