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    Rendu complexe de bloc via TESR

    Planifier Épinglé Verrouillé Déplacé Les blocs
    1.6.x
    215 Messages 31 Publieurs 75.2k Vues 1 Watching
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    • SugarshyS Hors-ligne
      Sugarshy
      dernière édition par

      Y a t’il moyen d’avoir les sources de façon a avoir un bon exemple ?

      1 réponse Dernière réponse Répondre Citer 0
      • robin4002R Hors-ligne
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
        dernière édition par

        https://github.com/MCNanotech/nanotech_mod/tree/master/common/fr/mcnanotech/kevin_68/nanotech_mod/city
        Il faut juste chercher un peu les classes, il y a tout dedans.

        1 réponse Dernière réponse Répondre Citer 0
        • SugarshyS Hors-ligne
          Sugarshy
          dernière édition par

          Merci, car mon bloc reste transparent, alors je vais chercher se qui aurai put causer sa.___
          Je suis sincèrement dsl, j’ai essaye de m’en sortit par moi même mais sa ne marche pas.
          Mon bloc reste transparent.
          Pourriez vous m’aider ?
          Nom de mon bloc: Barrel

          Fichier de base:

          package landcast.common;
          
          import cpw.mods.fml.common.Mod;
          import cpw.mods.fml.common.Mod.EventHandler;
          import cpw.mods.fml.common.Mod.Instance;
          import cpw.mods.fml.common.SidedProxy;
          import landcast.proxy.LandcastCommonProxy;
          import landcast.proxy.LandcastClientProxy;
          import cpw.mods.fml.common.event.FMLInitializationEvent;
          import cpw.mods.fml.common.event.FMLPostInitializationEvent;
          import cpw.mods.fml.common.event.FMLPreInitializationEvent;
          import cpw.mods.fml.common.network.NetworkMod;
          import cpw.mods.fml.common.network.NetworkRegistry;
          import cpw.mods.fml.common.registry.EntityRegistry;
          import cpw.mods.fml.common.registry.GameRegistry;
          import cpw.mods.fml.common.registry.LanguageRegistry;
          import java.io.File;
          import net.minecraft.block.Block;
          import net.minecraft.block.BlockFence;
          import net.minecraft.block.BlockStep;
          import net.minecraft.block.material.Material;
          import net.minecraft.creativetab.CreativeTabs;
          import net.minecraft.item.Item;
          import net.minecraft.item.ItemStack;
          import net.minecraftforge.common.Property;
          
          @Mod(modid="landcast", name="Landcast Mod", version="1.5")
          @NetworkMod(clientSideRequired=true, serverSideRequired=false)
          public class Base
          {
          
          @Mod.Instance("landcast")
          public static Base instance;
          
          @SidedProxy(clientSide="landcast.proxy.LandcastClientProxy", serverSide="landcast.proxy.LandcastCommonProxy")
          public static LandcastCommonProxy proxy;
          public static Block SculptedStone, SculptedStone2, OldMachinery, QuartzBrick, GoldenMachine, RubyOre, SaphyrSetStone1, RubySetStone1;
          public static Block JadeSetStone1, CitrineSetStone1, StoneLamp, SculptedStone3, SculptedStone4, PinkGlass, BlackGlass;
          public static Block BlueGlass, BrownGlass, CyanGlass, GrayGlass, GreenGlass, LBlueGlass, LGrayGlass, LimeGlass, MagentaGlass, OrangeGlass;
          public static Block PurpleGlass, RedGlass, WhiteGlass, YellowGlass, RoofStairs, Roof, RoofFence, SculptedStoneStairs3, SculptedStoneFence3;
          public static Block FlowerArumrum, FlowerAspidistra, FlowerDipteris, FlowerEdelweiss, FlowerGentiane, FlowerIpomee, FlowerJacinthe;
          public static Block FlowerMartagon, FlowerMuguet, FlowerPolypodi, FlowerPrimevere, FlowerPtedirium, FlowerRose, FlowerTulipe;
          public static Block SculptedStone5, SculptedStone6, SculptedStone7, SculptedStone8, SculptedStone9, SculptedStone10, SculptedStone11;
          public static Block SculptedStone12, SculptedStone13, SculptedStone14, SculptedStone15, SteelBlock, SteelStairs, SteelFence, CopperBlock;
          public static Block CopperStairs, CopperFence, Case, CrossCase, LineCase, Barrel, ClinchingStone1, ClinchingStone2, ClinchingStone3;
          public static Block JadeSetStone2, JadeSetStone3, CitrineSetStone2, CitrineSetStone3, RubySetStone2, RubySetStone3, SaphyrSetStone2, SaphyrSetStone3;
          public static Block PurCitrineBlock, PureRubyBlock, PurJadeBlock, PurSaphyrBlock, CaseLamp, Frame, SteelFrame, FullSteelFrame;
          public static Item SteelIngot, CopperIngot, Jade, Ruby, Citrine, Saphyr, SteelArch;
          
          @Mod.EventHandler
          public void preInit(FMLPreInitializationEvent event)
          {
          proxy.preInitLoading();
          }
          {
          SteelIngot = new SteelIngot(6000).setUnlocalizedName("SteelIngot").setTextureName("landcast:SteelIngot");
          GameRegistry.registerItem(SteelIngot, "SteelIngot", "landcast");
          CopperIngot = new CopperIngot(6001).setUnlocalizedName("CopperIngot").setTextureName("landcast:CopperIngot");
          GameRegistry.registerItem(CopperIngot, "CopperIngot", "landcast");
          Jade = new Jade(6002).setUnlocalizedName("Jade").setTextureName("landcast:Jade");
          GameRegistry.registerItem(Jade, "Jade", "landcast");
          Ruby = new Ruby(6003).setUnlocalizedName("Ruby").setTextureName("landcast:Ruby");
          GameRegistry.registerItem(Ruby, "Ruby", "landcast");
          Citrine = new Citrine(6004).setUnlocalizedName("Citrine").setTextureName("landcast:Citrine");
          GameRegistry.registerItem(Citrine, "Citrine", "landcast");
          Saphyr = new Saphyr(6005).setUnlocalizedName("Saphyr").setTextureName("landcast:Saphyr");
          GameRegistry.registerItem(Saphyr, "Saphyr", "landcast");
          SteelArch = new SteelArch(6006).setUnlocalizedName("SteelArch").setTextureName("landcast:SteelArch");
          GameRegistry.registerItem(SteelArch, "SteelArch", "landcast");
          
          SculptedStone = new BlockSculptedStone(2000).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone").setTextureName("landcast:SculptedStone");
          GameRegistry.registerBlock(SculptedStone, "BlockSculptedStone");
          LanguageRegistry.addName(SculptedStone, "Sculpted Stone");
          SculptedStone2 = new BlockSculptedStone2(2001).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone2").setTextureName("landcast:SculptedStone2");
          GameRegistry.registerBlock(SculptedStone2, "BlockSculptedStone2");
          LanguageRegistry.addName(SculptedStone2, "Sculpted Stone");
          OldMachinery = new BlockOldMachinery(2002).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("OldMachinery").setTextureName("landcast:OldMachinery");
          GameRegistry.registerBlock(OldMachinery, "BlockOldMachinery");
          LanguageRegistry.addName(OldMachinery, "Old Machinery");
          QuartzBrick = new BlockQuartzBrick(2003).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("QuartzBrick").setTextureName("landcast:QuartzBrick");
          GameRegistry.registerBlock(QuartzBrick, "BlockQuartzBrick");
          LanguageRegistry.addName(QuartzBrick, "Quartz Brick");
          GoldenMachine = new BlockGoldenMachine(2004).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("GoldenMachine").setTextureName("landcast:GoldenMachine");
          GameRegistry.registerBlock(GoldenMachine, "BlockGoldenMachine");
          LanguageRegistry.addName(GoldenMachine, "Golden Machine");
          RubyOre = new BlockRubyOre(2005).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("RubyOre").setTextureName("landcast:RubyOre");
          GameRegistry.registerBlock(RubyOre, "BlockRubyOre");
          LanguageRegistry.addName(RubyOre, "RubyOre");
          SaphyrSetStone1 = new BlockSaphyrSetStone1(2006).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SaphyrSetStone1").setTextureName("landcast:SaphyrSetStone1");
          GameRegistry.registerBlock(SaphyrSetStone1, "BlockSaphyrSetStone1");
          LanguageRegistry.addName(SaphyrSetStone1, "Saphyr Stone");
          RubySetStone1 = new BlockRubySetStone1(2007).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("RubySetStone1").setTextureName("landcast:RubySetStone1");
          GameRegistry.registerBlock(RubySetStone1, "BlockRubySetStone1");
          LanguageRegistry.addName(RubySetStone1, "Ruby Stone");
          JadeSetStone1 = new BlockJadeSetStone1(2008).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("JadeSetStone1").setTextureName("landcast:JadeSetStone1");
          GameRegistry.registerBlock(JadeSetStone1, "BlockJadeSetStone1");
          LanguageRegistry.addName(JadeSetStone1, "Jade Stone");
          CitrineSetStone1 = new BlockCitrineSetStone1(2009).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("CitrineSetStone1").setTextureName("landcast:CitrineSetStone1");
          GameRegistry.registerBlock(CitrineSetStone1, "BlockCitrineSetStone1");
          LanguageRegistry.addName(CitrineSetStone1, "Citrine Stone");
          StoneLamp = new BlockStoneLamp(2010).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("StoneLamp").setTextureName("landcast:StoneLamp").setLightValue(1.0F);
          GameRegistry.registerBlock(StoneLamp, "BlockStoneLamp");
          LanguageRegistry.addName(StoneLamp, "Stone Lamp");
          SculptedStone3 = new BlockSculptedStone3(2011).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone3").setTextureName("landcast:SculptedStone3");
          GameRegistry.registerBlock(SculptedStone3, "BlockSculptedStone3");
          LanguageRegistry.addName(SculptedStone3, "Sculpted Stone");
          SculptedStone4 = new BlockSculptedStone4(2012).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone4").setTextureName("landcast:SculptedStone4");
          GameRegistry.registerBlock(SculptedStone4, "BlockSculptedStone4");
          LanguageRegistry.addName(SculptedStone4, "Sculpted Stone");
          PinkGlass = new BlockPinkGlass(2013).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("PinkGlass").setTextureName("landcast:PinkGlass");
          GameRegistry.registerBlock(PinkGlass, "BlockPinkGlass");
          LanguageRegistry.addName(PinkGlass, "Pink Glass");
          BlackGlass = new BlockBlackGlass(2014).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("BlackGlass").setTextureName("landcast:BlackGlass");
          GameRegistry.registerBlock(BlackGlass, "BlockBlackGlass");
          LanguageRegistry.addName(BlackGlass, "Black Glass");
          BlueGlass = new BlockBlueGlass(2015).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("BlueGlass").setTextureName("landcast:BlueGlass");
          GameRegistry.registerBlock(BlueGlass, "BlockBlueGlass");
          LanguageRegistry.addName(BlueGlass, "Blue Glass");
          BrownGlass = new BlockBrownGlass(2016).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("BrownGlass").setTextureName("landcast:BrownGlass");
          GameRegistry.registerBlock(BrownGlass, "BlockBrownGlass");
          LanguageRegistry.addName(BrownGlass, "Brown Glass");
          CyanGlass = new BlockCyanGlass(2017).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("CyanGlass").setTextureName("landcast:CyanGlass");
          GameRegistry.registerBlock(CyanGlass, "BlockCyanGlass");
          LanguageRegistry.addName(CyanGlass, "Cyan Glass");
          GrayGlass = new BlockGrayGlass(2018).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("GrayGlass").setTextureName("landcast:GrayGlass");
          GameRegistry.registerBlock(GrayGlass, "BlockGrayGlass");
          LanguageRegistry.addName(GrayGlass, "Gray Glass");
          GreenGlass = new BlockGreenGlass(2019).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("GreenGlass").setTextureName("landcast:GreenGlass");
          GameRegistry.registerBlock(GreenGlass, "BlockGreenGlass");
          LanguageRegistry.addName(GreenGlass, "Green Glass");
          LBlueGlass = new BlockLBlueGlass(2020).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("LBlueGlass").setTextureName("landcast:LBlueGlass");
          GameRegistry.registerBlock(LBlueGlass, "BlockLBlueGlass");
          LanguageRegistry.addName(LBlueGlass, "Light Blue Glass");
          LGrayGlass = new BlockLGrayGlass(2021).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("LGrayGlass").setTextureName("landcast:LGrayGlass");
          GameRegistry.registerBlock(LGrayGlass, "BlockLGrayGlass");
          LanguageRegistry.addName(LGrayGlass, "Light Gray Glass");
          LimeGlass = new BlockLimeGlass(2022).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("LimeGlass").setTextureName("landcast:LimeGlass");
          GameRegistry.registerBlock(LimeGlass, "BlockLimeGlass");
          LanguageRegistry.addName(LimeGlass, "Lime Glass");
          MagentaGlass = new BlockMagentaGlass(2023).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("MagentaGlass").setTextureName("landcast:MagentaGlass");
          GameRegistry.registerBlock(MagentaGlass, "BlockMagentaGlass");
          LanguageRegistry.addName(MagentaGlass, "Magenta Glass");
          OrangeGlass = new BlockOrangeGlass(2024).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("OrangeGlass").setTextureName("landcast:OrangeGlass");
          GameRegistry.registerBlock(OrangeGlass, "BlockOrangeGlass");
          LanguageRegistry.addName(OrangeGlass, "Orange Glass");
          PurpleGlass = new BlockPurpleGlass(2025).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("PurpleGlass").setTextureName("landcast:PurpleGlass");
          GameRegistry.registerBlock(PurpleGlass, "BlockPurpleGlass");
          LanguageRegistry.addName(PurpleGlass, "Purple Glass");
          RedGlass = new BlockRedGlass(2026).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("RedGlass").setTextureName("landcast:RedGlass");
          GameRegistry.registerBlock(RedGlass, "BlockRedGlass");
          LanguageRegistry.addName(RedGlass, "Red Glass");
          WhiteGlass = new BlockWhiteGlass(2027).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("WhiteGlass").setTextureName("landcast:WhiteGlass");
          GameRegistry.registerBlock(WhiteGlass, "BlockWhiteGlass");
          LanguageRegistry.addName(WhiteGlass, "White Glass");
          YellowGlass = new BlockYellowGlass(2028).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("YellowGlass").setTextureName("landcast:YellowGlass");
          GameRegistry.registerBlock(YellowGlass, "BlockYellowGlass");
          LanguageRegistry.addName(YellowGlass, "Yellow Glass");
          Roof = new BlockRoof(2029).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("Roof").setTextureName("landcast:Roof");
          GameRegistry.registerBlock(Roof, "BlockRoof");
          LanguageRegistry.addName(Roof, "Roof");
          RoofStairs = new BlockRoofStairs(2030, Roof, 0).setHardness(3F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("RoofStairs");
          GameRegistry.registerBlock(RoofStairs, "BlockRoofStairs");
          LanguageRegistry.addName(RoofStairs, "Roof Stairs");
          RoofFence = new BlockFence(2031, "landcast:Roof", Material.rock).setHardness(3F).setUnlocalizedName("RoofFence");
          GameRegistry.registerBlock(RoofFence, "BlockRoofFence");
          LanguageRegistry.addName(RoofFence, "Roof Fence");
          SculptedStoneStairs3 = new BlockSculptedStoneStairs3(2032, SculptedStone3, 0).setHardness(3F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStoneStairs3");
          GameRegistry.registerBlock(SculptedStoneStairs3, "BlockSculptedStoneStairs3");
          LanguageRegistry.addName(SculptedStoneStairs3, "Sculpted Stone Stairs");
          SculptedStoneFence3 = new BlockFence(2033, "landcast:SculptedStone3", Material.rock).setHardness(3F).setUnlocalizedName("SculptedStoneFence3");
          GameRegistry.registerBlock(SculptedStoneFence3, "BlockSculptedStoneFence3");
          LanguageRegistry.addName(SculptedStoneFence3, "Sculpted Stone Fence");
          FlowerArumrum = new BlockFlowerArumrum(2034).setUnlocalizedName("FlowerArumrum").setTextureName("landcast:FlowerArumrum");
          GameRegistry.registerBlock(FlowerArumrum, "BlockFlowerArumrum");
          LanguageRegistry.addName(FlowerArumrum, "Arumrum Flower");
          FlowerAspidistra = new BlockFlowerAspidistra(2035).setUnlocalizedName("FlowerAspidistra").setTextureName("landcast:FlowerAspidistra");
          GameRegistry.registerBlock(FlowerAspidistra, "BlockFlowerAspidistra");
          LanguageRegistry.addName(FlowerAspidistra, "Aspidistra Flower");
          FlowerDipteris = new BlockFlowerDipteris(2036).setUnlocalizedName("FlowerDipteris").setTextureName("landcast:FlowerDipteris");
          GameRegistry.registerBlock(FlowerDipteris, "BlockFlowerDipteris");
          LanguageRegistry.addName(FlowerDipteris, "Dipteris Flower");
          FlowerEdelweiss = new BlockFlowerEdelweiss(2037).setUnlocalizedName("FlowerEdelweiss").setTextureName("landcast:FlowerEdelweiss");
          GameRegistry.registerBlock(FlowerEdelweiss, "BlockFlowerEdelweiss");
          LanguageRegistry.addName(FlowerEdelweiss, "Edelweiss Flower");
          FlowerGentiane = new BlockFlowerGentiane(2038).setUnlocalizedName("FlowerGentiane").setTextureName("landcast:FlowerGentiane");
          GameRegistry.registerBlock(FlowerGentiane, "BlockFlowerGentiane");
          LanguageRegistry.addName(FlowerGentiane, "Gentiane Flower");
          FlowerIpomee = new BlockFlowerIpomee(2039).setUnlocalizedName("FlowerIpomee").setTextureName("landcast:FlowerIpomee");
          GameRegistry.registerBlock(FlowerIpomee, "BlockFlowerIpomee");
          LanguageRegistry.addName(FlowerIpomee, "Ipomee Flower");
          FlowerJacinthe = new BlockFlowerJacinthe(2040).setUnlocalizedName("FlowerJacinthe").setTextureName("landcast:FlowerJacinthe");
          GameRegistry.registerBlock(FlowerJacinthe, "BlockFlowerJacinthe");
          LanguageRegistry.addName(FlowerJacinthe, "Jacinthe Flower");
          FlowerMartagon = new BlockFlowerMartagon(2041).setUnlocalizedName("FlowerMartagon").setTextureName("landcast:FlowerMartagon");
          GameRegistry.registerBlock(FlowerMartagon, "BlockFlowerMartagon");
          LanguageRegistry.addName(FlowerMartagon, "Martagon Flower");
          FlowerMuguet = new BlockFlowerMuguet(2042).setUnlocalizedName("FlowerMuguet").setTextureName("landcast:FlowerMuguet");
          GameRegistry.registerBlock(FlowerMuguet, "BlockFlowerMuguet");
          LanguageRegistry.addName(FlowerMuguet, "Muguet Flower");
          FlowerPolypodi = new BlockFlowerPolypodi(2043).setUnlocalizedName("FlowerPolypodi").setTextureName("landcast:FlowerPolypodi");
          GameRegistry.registerBlock(FlowerPolypodi, "BlockFlowerPolypodi");
          LanguageRegistry.addName(FlowerPolypodi, "Polypodi Flower");
          FlowerPrimevere = new BlockFlowerPrimevere(2044).setUnlocalizedName("FlowerPrimevere").setTextureName("landcast:FlowerPrimevere");
          GameRegistry.registerBlock(FlowerPrimevere, "BlockFlowerPrimevere");
          LanguageRegistry.addName(FlowerPrimevere, "Primevere Flower");
          FlowerPtedirium = new BlockFlowerPtedirium(2045).setUnlocalizedName("FlowerPtedirium").setTextureName("landcast:FlowerPtedirium");
          GameRegistry.registerBlock(FlowerPtedirium, "BlockFlowerPtedirium");
          LanguageRegistry.addName(FlowerPtedirium, "Ptedirium Flower");
          FlowerRose = new BlockFlowerRose(2046).setUnlocalizedName("FlowerRose").setTextureName("landcast:FlowerRose");
          GameRegistry.registerBlock(FlowerRose, "BlockFlowerRose");
          LanguageRegistry.addName(FlowerRose, "Rose Flower");
          FlowerTulipe = new BlockFlowerTulipe(2047).setUnlocalizedName("FlowerTulipe").setTextureName("landcast:FlowerTulipe");
          GameRegistry.registerBlock(FlowerTulipe, "BlockFlowerTulipe");
          LanguageRegistry.addName(FlowerTulipe, "Tulipe Flower");
          SculptedStone5 = new BlockSculptedStone5(2048).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone5").setTextureName("landcast:SculptedStone5");
          GameRegistry.registerBlock(SculptedStone5, "BlockSculptedStone5");
          LanguageRegistry.addName(SculptedStone5, "Lissed Stone Stone");
          SculptedStone6 = new BlockSculptedStone6(2049).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone6").setTextureName("landcast:SculptedStone6");
          GameRegistry.registerBlock(SculptedStone6, "BlockSculptedStone6");
          LanguageRegistry.addName(SculptedStone6, "Sculpted Stone");
          SculptedStone7 = new BlockSculptedStone7(2050).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone7").setTextureName("landcast:SculptedStone7");
          GameRegistry.registerBlock(SculptedStone7, "BlockSculptedStone7");
          LanguageRegistry.addName(SculptedStone7, "Sculpted Stone");
          SculptedStone8 = new BlockSculptedStone8(2051).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone8").setTextureName("landcast:SculptedStone8");
          GameRegistry.registerBlock(SculptedStone8, "BlockSculptedStone8");
          LanguageRegistry.addName(SculptedStone8, "Sculpted Stone");
          SculptedStone9 = new BlockSculptedStone9(2052).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone9").setTextureName("landcast:SculptedStone9");
          GameRegistry.registerBlock(SculptedStone9, "BlockSculptedStone9");
          LanguageRegistry.addName(SculptedStone9, "Sculpted Stone");
          SculptedStone10 = new BlockSculptedStone10(2053).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone10").setTextureName("landcast:SculptedStone10");
          GameRegistry.registerBlock(SculptedStone10, "BlockSculptedStone10");
          LanguageRegistry.addName(SculptedStone10, "Sculpted Stone");
          SculptedStone11 = new BlockSculptedStone11(2054).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone11").setTextureName("landcast:SculptedStone11");
          GameRegistry.registerBlock(SculptedStone11, "BlockSculptedStone11");
          LanguageRegistry.addName(SculptedStone11, "Sculpted Stone");
          SculptedStone12 = new BlockSculptedStone12(2055).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone12").setTextureName("landcast:SculptedStone12");
          GameRegistry.registerBlock(SculptedStone12, "BlockSculptedStone12");
          LanguageRegistry.addName(SculptedStone12, "Sculpted Stone");
          SculptedStone13 = new BlockSculptedStone13(2056).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone13").setTextureName("landcast:SculptedStone13");
          GameRegistry.registerBlock(SculptedStone13, "BlockSculptedStone13");
          LanguageRegistry.addName(SculptedStone13, "Sculpted Stone");
          SculptedStone14 = new BlockSculptedStone14(2057).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone14").setTextureName("landcast:SculptedStone14");
          GameRegistry.registerBlock(SculptedStone14, "BlockSculptedStone14");
          LanguageRegistry.addName(SculptedStone14, "Sculpted Stone");
          SculptedStone15 = new BlockSculptedStone15(2058).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone15").setTextureName("landcast:SculptedStone15");
          GameRegistry.registerBlock(SculptedStone15, "BlockSculptedStone15");
          LanguageRegistry.addName(SculptedStone15, "Sculpted Stone");
          SteelBlock = new BlockSteelBlock(2059).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("SteelBlock").setTextureName("landcast:SteelBlock");
          GameRegistry.registerBlock(SteelBlock, "BlockSteelBlock");
          LanguageRegistry.addName(SteelBlock, "Steel Block");
          SteelStairs = new BlockSteelStairs(2060, SteelBlock, 0).setHardness(3F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("SteelStairs");
          GameRegistry.registerBlock(SteelStairs, "SteelStairs");
          LanguageRegistry.addName(SteelStairs, "Steel Stairs");
          SteelFence = new BlockFence(2061, "landcast:SteelBlock", Material.iron).setHardness(3F).setUnlocalizedName("SteelFence");
          GameRegistry.registerBlock(SteelFence, "BlockSteelFence");
          LanguageRegistry.addName(SteelFence, "Steel Fence");
          CopperBlock = new BlockCopperBlock(2062).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("CopperBlock").setTextureName("landcast:CopperBlock");
          GameRegistry.registerBlock(CopperBlock, "BlockCopperBlock");
          LanguageRegistry.addName(CopperBlock, "Copper Block");
          CopperStairs = new BlockCopperStairs(2063, CopperBlock, 0).setHardness(3F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("CopperStairs");
          GameRegistry.registerBlock(CopperStairs, "CopperStairs");
          LanguageRegistry.addName(CopperStairs, "Copper Stairs");
          CopperFence = new BlockFence(2064, "landcast:CopperBlock", Material.iron).setHardness(3F).setUnlocalizedName("CopperFence");
          GameRegistry.registerBlock(CopperFence, "BlockCopperFence");
          LanguageRegistry.addName(CopperFence, "Copper Fence");
          Case = new BlockCase(2065).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("Case").setTextureName("landcast:Case");
          GameRegistry.registerBlock(Case, "BlockCase");
          LanguageRegistry.addName(Case, "Case");
          CrossCase = new BlockCrossCase(2066).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("CrossCase").setTextureName("landcast:CrossCase");
          GameRegistry.registerBlock(CrossCase, "BlockCrossCase");
          LanguageRegistry.addName(CrossCase, "Cross Case");
          LineCase = new BlockLineCase(2067).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("LineCase").setTextureName("landcast:LineCase");
          GameRegistry.registerBlock(LineCase, "BlockLineCase");
          LanguageRegistry.addName(LineCase, "Line Case");
          Barrel = new BlockBarrel(2068).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("Barrel");
          GameRegistry.registerBlock(Barrel, "BlockBarrel");
          LanguageRegistry.addName(Barrel, "Barrel");
          GameRegistry.registerTileEntity(TileEntityBarrel.class, "TileEntityBarrel");
          ClinchingStone1 = new BlockClinchingStone1(2069).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("ClinchingStone1").setTextureName("landcast:ClinchingStone1");
          GameRegistry.registerBlock(ClinchingStone1, "BlockClinchingStone1");
          LanguageRegistry.addName(ClinchingStone1, "Clinching Stone");
          ClinchingStone2 = new BlockClinchingStone2(2070).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("ClinchingStone2").setTextureName("landcast:ClinchingStone2");
          GameRegistry.registerBlock(ClinchingStone2, "BlockClinchingStone2");
          LanguageRegistry.addName(ClinchingStone2, "Clinching Stone");
          ClinchingStone3 = new BlockClinchingStone3(2071).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("ClinchingStone3").setTextureName("landcast:ClinchingStone3");
          GameRegistry.registerBlock(ClinchingStone3, "BlockClinchingStone3");
          LanguageRegistry.addName(ClinchingStone3, "Clinching Stone");
          JadeSetStone2 = new BlockJadeSetStone2(2072).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("JadeSetStone2").setTextureName("landcast:JadeSetStone2");
          GameRegistry.registerBlock(JadeSetStone2, "BlockJadeSetStone2");
          LanguageRegistry.addName(JadeSetStone2, "Jade Stone");
          JadeSetStone3 = new BlockJadeSetStone3(2073).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("JadeSetStone3").setTextureName("landcast:JadeSetStone3");
          GameRegistry.registerBlock(JadeSetStone3, "BlockJadeSetStone3");
          LanguageRegistry.addName(JadeSetStone3, "Jade Stone");
          CitrineSetStone2 = new BlockCitrineSetStone2(2074).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("CitrineSetStone2").setTextureName("landcast:CitrineSetStone2");
          GameRegistry.registerBlock(CitrineSetStone2, "BlockCitrineSetStone2");
          LanguageRegistry.addName(CitrineSetStone2, "Citrine Stone");
          CitrineSetStone3 = new BlockCitrineSetStone3(2075).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("CitrineSetStone3").setTextureName("landcast:CitrineSetStone3");
          GameRegistry.registerBlock(CitrineSetStone3, "BlockCitrineSetStone3");
          LanguageRegistry.addName(CitrineSetStone3, "Citrine Stone");
          RubySetStone2 = new BlockRubySetStone2(2076).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("RubySetStone2").setTextureName("landcast:RubySetStone2");
          GameRegistry.registerBlock(RubySetStone2, "BlockRubySetStone2");
          LanguageRegistry.addName(RubySetStone2, "Ruby Stone");
          RubySetStone3 = new BlockRubySetStone3(2077).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("RubySetStone3").setTextureName("landcast:RubySetStone3");
          GameRegistry.registerBlock(RubySetStone3, "BlockRubySetStone3");
          LanguageRegistry.addName(RubySetStone3, "Ruby Stone");
          SaphyrSetStone2 = new BlockSaphyrSetStone2(2078).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SaphyrSetStone2").setTextureName("landcast:SaphyrSetStone2");
          GameRegistry.registerBlock(SaphyrSetStone2, "BlockSaphyrSetStone2");
          LanguageRegistry.addName(SaphyrSetStone2, "Ruby Stone");
          SaphyrSetStone3 = new BlockSaphyrSetStone3(2079).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SaphyrSetStone3").setTextureName("landcast:SaphyrSetStone3");
          GameRegistry.registerBlock(SaphyrSetStone3, "BlockSaphyrSetStone3");
          LanguageRegistry.addName(SaphyrSetStone3, "Ruby Stone");
          PurCitrineBlock = new BlockPurCitrineBlock(2080).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("PurCitrineBlock").setTextureName("landcast:PurCitrineBlock");
          GameRegistry.registerBlock(PurCitrineBlock, "BlockPurCitrineBlock");
          LanguageRegistry.addName(PurCitrineBlock, "Pure Citrine Block");
          PureRubyBlock = new BlockPureRubyBlock(2081).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("PureRubyBlock").setTextureName("landcast:PureRubyBlock");
          GameRegistry.registerBlock(PureRubyBlock, "BlockPureRubyBlock");
          LanguageRegistry.addName(PureRubyBlock, "Pure Ruby Block");
          PurJadeBlock = new BlockPurJadeBlock(2082).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("PurJadeBlock").setTextureName("landcast:PurJadeBlock");
          GameRegistry.registerBlock(PurJadeBlock, "BlockPurJadeBlock");
          LanguageRegistry.addName(PurJadeBlock, "Pure Jade Block");
          PurSaphyrBlock = new BlockPurSaphyrBlock(2083).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("PurSaphyrBlock").setTextureName("landcast:PurSaphyrBlock");
          GameRegistry.registerBlock(PurSaphyrBlock, "BlockPurSaphyrBlock");
          LanguageRegistry.addName(PurSaphyrBlock, "Pure Saphyr Block");
          CaseLamp = new BlockCaseLamp(2084).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("CaseLamp").setTextureName("landcast:CaseLamp").setLightValue(1.0F);
          GameRegistry.registerBlock(CaseLamp, "BlockCaseLamp");
          LanguageRegistry.addName(CaseLamp, "Case Lamp");
          Frame = new BlockFrame(2085).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("Frame").setTextureName("landcast:Frame");
          GameRegistry.registerBlock(Frame, "BlockFrame");
          LanguageRegistry.addName(Frame, "Wood Frame");
          SteelFrame = new BlockSteelFrame(2086).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("SteelFrame").setTextureName("landcast:SteelStructure");
          GameRegistry.registerBlock(SteelFrame, "BlockSteelFrame");
          LanguageRegistry.addName(SteelFrame, "Steel Frame");
          FullSteelFrame = new BlockFullSteelFrame(2087).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("FullSteelFrame").setTextureName("landcast:FullSteelFrame");
          GameRegistry.registerBlock(FullSteelFrame, "BlockFullSteelFrame");
          LanguageRegistry.addName(FullSteelFrame, "Steel Frame");
          
          GameRegistry.addRecipe(new ItemStack(SculptedStone, 2), new Object[]{" X ", "XYX", " X ", 'X', Block.stoneSingleSlab, 'Y', Block.stone});
          GameRegistry.addRecipe(new ItemStack(GoldenMachine), new Object[]{" X ", "XYX", " X ", 'X', Item.ingotGold, 'Y', new ItemStack(Item.dyePowder, 1, 1)});
          GameRegistry.addRecipe(new ItemStack(OldMachinery), new Object[]{"XXX", "XYX", "XXX", 'X', new ItemStack(Item.dyePowder, 1, 3), 'Y', Item.ingotIron});
          
          }
          
          @Mod.EventHandler
          public void postInit(FMLPostInitializationEvent event)
          {
          
          }
          }
          

          Class du bloc:

          package landcast.common;
          
          import net.minecraft.block.Block;
          import net.minecraft.block.material.Material;
          import net.minecraft.creativetab.CreativeTabs;
          import net.minecraft.tileentity.TileEntity;
          import net.minecraft.world.World;
          
          public class BlockBarrel extends Block
          {
          public BlockBarrel(int id)
          {
          super(id, Material.wood);
          this.setCreativeTab(CreativeTabs.tabBlock);
          }
          @Override
          public TileEntity createTileEntity(World world, int metadata)
          {
          return new TileEntityBarrel();
          }
          public boolean hasTileEntity(int metadata)
          {
          return true;
          }
          public boolean isOpaqueCube()
          {
          return false;
          }
          
          public boolean renderAsNormalBlock()
          {
          return false;
          }
          
          public int getRenderType()
          {
          return -1;
          }
          }
          

          TileEntity:

          package landcast.common;
          
          import net.minecraft.tileentity.TileEntity;
          import net.minecraft.util.AxisAlignedBB;
          import cpw.mods.fml.relauncher.Side;
          import cpw.mods.fml.relauncher.SideOnly;
          
          public class TileEntityBarrel extends TileEntity
          {
          
          }
          

          TileEntityRender:

          package landcast.common;
          
          import net.minecraft.block.Block;
          import net.minecraft.client.renderer.OpenGlHelper;
          import net.minecraft.client.renderer.Tessellator;
          import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
          import net.minecraft.entity.Entity;
          import net.minecraft.tileentity.TileEntity;
          import net.minecraft.util.ResourceLocation;
          import net.minecraft.world.World;
          
          import org.lwjgl.opengl.GL11;
          
          public class TileEntityBarrelRender extends TileEntitySpecialRenderer
          {
          private final ModelBarrel model;
          protected static final ResourceLocation texture = new ResourceLocation("landcast", "textures/Blocks/Barrel.png");
          
          public TileEntityBarrelRender()
          {
          this.model = new ModelBarrel();
          }
          
          private void adjustRotatePivotViaMeta(World world, int x, int y, int z)
          {
          int meta = world.getBlockMetadata(x, y, z);
          GL11.glPushMatrix();
          GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);
          GL11.glPopMatrix();
          }
          
          @Override
          public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float scale)
          {
          this.renderTileEntityAtBarrel((TileEntityBarrel)tileentity, x, y, z, scale);
          }
          
          public void renderTileEntityAtBarrel(TileEntityBarrel tileentity, double x, double y, double z, float scale)
          {
          GL11.glPushMatrix();
          GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
          this.bindTexture(texture);
          GL11.glPushMatrix();
          GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
          this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
          GL11.glPopMatrix();
          GL11.glPopMatrix();
          }
          
          private void adjustLightFixture(World world, int i, int j, int k, Block block)
          {
          Tessellator tess = Tessellator.instance;
          float brightness = block.getBlockBrightness(world, i, j, k);
          int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
          int modulousModifier = skyLight % 65536;
          int divModifier = skyLight / 65536;
          tess.setColorOpaque_F(brightness, brightness, brightness);
          OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)modulousModifier, divModifier);
          }
          }
          

          ClientProxy:

          package landcast.proxy;
          
          import landcast.common.TileEntityBarrel;
          import landcast.common.TileEntityBarrelRender;
          import cpw.mods.fml.client.registry.ClientRegistry;
          
          public class LandcastClientProxy extends LandcastCommonProxy
          {
          @Override
          public void registerTileRenders()
          {
          ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBarrel.class, new TileEntityBarrelRender());
          }
          }
          

          Model:

          // Date: 18/09/2013 19:44:39
          // Template version 1.1
          // Java generated by Techne
          // Keep in mind that you still need to fill in some blanks
          // - ZeuX
          
          package landcast.common;
          
          import net.minecraft.client.model.ModelBase;
          import net.minecraft.client.model.ModelRenderer;
          import net.minecraft.entity.Entity;
          
          public class ModelBarrel extends ModelBase
          {
          //fields
          ModelRenderer Shape1;
          ModelRenderer Shape2;
          ModelRenderer Shape3;
          
          public ModelBarrel()
          {
          textureWidth = 128;
          textureHeight = 256;
          
          Shape1 = new ModelRenderer(this, 65, 0);
          Shape1.addBox(0F, 0F, 0F, 14, 16, 14);
          Shape1.setRotationPoint(-7F, 8F, -7F);
          Shape1.setTextureSize(128, 256);
          Shape1.mirror = true;
          setRotation(Shape1, 0F, 0F, 0F);
          Shape2 = new ModelRenderer(this, 0, 0);
          Shape2.addBox(0F, 0F, 0F, 16, 2, 16);
          Shape2.setRotationPoint(-8F, 11F, -8F);
          Shape2.setTextureSize(128, 256);
          Shape2.mirror = true;
          setRotation(Shape2, 0F, 0F, 0F);
          Shape3 = new ModelRenderer(this, 0, 19);
          Shape3.addBox(0F, 0F, 0F, 16, 2, 16);
          Shape3.setRotationPoint(-8F, 19F, -8F);
          Shape3.setTextureSize(128, 256);
          Shape3.mirror = true;
          setRotation(Shape3, 0F, 0F, 0F);
          }
          
          public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
          {
          super.render(entity, f, f1, f2, f3, f4, f5);
          setRotationAngles(f, f1, f2, f3, f4, f5, entity);
          }
          
          private void setRotation(ModelRenderer model, float x, float y, float z)
          {
          model.rotateAngleX = x;
          model.rotateAngleY = y;
          model.rotateAngleZ = z;
          }
          
          public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
          {
          super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
          }
          
          }
          
          

          Merci d’avance

          1 réponse Dernière réponse Répondre Citer 0
          • kevin_68K Hors-ligne
            kevin_68 Moddeurs confirmés
            dernière édition par

            Il faut que tu ajoute ```java
            proxy.registerTileRenders()

            dans la partie Init de ta classe principale
            Et utilise les balises java, merci.


            Mettez à jours vers la dernière version stable (1.8.9 voir même…

            1 réponse Dernière réponse Répondre Citer 0
            • SugarshyS Hors-ligne
              Sugarshy
              dernière édition par

              @‘kevin_68’:

              Il faut que tu ajoute ```java
              proxy.registerTileRenders()

              dans la partie Init de ta classe principale
              Et utilise les balises java, merci.
              

              Cela n’avais rien changé, mais après l’ajout de

              Shape1.render(f5);
              Shape2.render(f5);
              Shape3.render(f5);
              

              dans la partie render de mon model tout marche, merci !


              @‘kevin_68’:

              Il faut que tu ajoute ```java
              proxy.registerTileRenders()

              dans la partie Init de ta classe principale
              Et utilise les balises java, merci.
              

              Cela n’avais rien changé, mais après l’ajout de

              Shape1.render(f5);
              Shape2.render(f5);
              Shape3.render(f5);
              

              dans la partie render de mon model tout marche, merci !

              1 réponse Dernière réponse Répondre Citer 0
              • SugarshyS Hors-ligne
                Sugarshy
                dernière édition par

                Ah, dernière question !
                Comment peut on positionner l’objet dans une orientation différente suivant l’angle dans lequel on le pose ? ?

                1 réponse Dernière réponse Répondre Citer 0
                • kevin_68K Hors-ligne
                  kevin_68 Moddeurs confirmés
                  dernière édition par

                  J’ai déjà cherché mais je n’est pas encore trouvé, il faudrait voir pour faire un metadata pour chaque positionnement et avec ça dans le rendu un GL11.glRotate() dans le rendu par rapport au métadata


                  Mettez à jours vers la dernière version stable (1.8.9 voir même…

                  1 réponse Dernière réponse Répondre Citer 0
                  • SugarshyS Hors-ligne
                    Sugarshy
                    dernière édition par

                    @‘kevin_68’:

                    J’ai déjà cherché mais je n’est pas encore trouvé, il faudrait voir pour faire un metadata pour chaque positionnement et avec ça dans le rendu un GL11.glRotate() dans le rendu par rapport au métadata

                    Oh mon dieu, je n’en ai pas fini si je dois faire sa Oo

                    1 réponse Dernière réponse Répondre Citer 0
                    • tybauT Hors-ligne
                      tybau
                      dernière édition par

                      Bonjour,
                      Mon block reste transparent et le rendu dans la main est un item type sans texture.

                      Voici ma classe principal:
                      http://pastebin.com/BkhQWDTh

                      La classe du block:
                      http://pastebin.com/qM168aC4

                      Le render de mon Block:
                      http://pastebin.com/Y2Mkyihu

                      Et je ne pense pas avoir fait d’érreur dans le ClientProxy et le TileEntity.

                      Merci d’avance.

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002R Hors-ligne
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                        dernière édition par

                        Dans la classe principale, dans la fonction init ajoute proxy.registerRender(); (ou le nom de ta fonction)

                        Sinon pour le rendu en main c’est normal, le tutoriel ne permet que de faire le rendu en jeu (je compte voir pour faire aussi le rendu en main).

                        1 réponse Dernière réponse Répondre Citer 0
                        • tybauT Hors-ligne
                          tybau
                          dernière édition par

                          Merci pour ta réponse!

                          Et pour le rendu en main ce n’est pas le plus important tant que le rendu en jeu marche c’est le principal.

                          1 réponse Dernière réponse Répondre Citer 0
                          • robin4002R Hors-ligne
                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                            dernière édition par

                            Tutoriel entièrement refait.
                            Il gère maintenant le rendu en main / dans l’inventaire.
                            Faite attention de ne pas vous perdre, il y a beaucoup de classe. N’hésitez pas à regarder le commit sur github pour voir tous les ajouts à faire.

                            1 réponse Dernière réponse Répondre Citer 0
                            • arthur111213A Hors-ligne
                              arthur111213
                              dernière édition par

                              J’ai un nullPointerException au moment de lancer le jeu, juste après avoir fait les rendus de l’inventaire. J’ai pourtant suivi à la lettre le tuto :huh:

                              J’ai mis mon crash report en pièce jointe.

                              1 réponse Dernière réponse Répondre Citer 0
                              • Superloup10S Hors-ligne
                                Superloup10 Modérateurs
                                dernière édition par

                                Envoi tes class TESRInventoryRenderer, ClientProxy, Mod_FearZ.

                                Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                                Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                                1 réponse Dernière réponse Répondre Citer 0
                                • arthur111213A Hors-ligne
                                  arthur111213
                                  dernière édition par

                                  voila mon client proxy

                                  (je ne peut mettre qu’une seul pièce jointe par message. j’envoie les deux autres à la suite)___
                                  Mon mod_FearZ___
                                  et mon TESEInventoryRender

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • Superloup10S Hors-ligne
                                    Superloup10 Modérateurs
                                    dernière édition par

                                    N’envoie pas tes class en pièce joint, met ton code dans des balises [java][/java] sans les *.

                                    Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                                    Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • arthur111213A Hors-ligne
                                      arthur111213
                                      dernière édition par

                                      Ok, désolé.

                                      Mod_FearZ.java

                                      
                                      package _fearZ.mod;
                                      
                                      import org.lwjgl.util.glu.Registry;
                                      
                                      import net.minecraft.block.Block;
                                      import net.minecraft.block.BlockChest;
                                      import net.minecraft.block.material.Material;
                                      import net.minecraft.creativetab.CreativeTabs;
                                      import _fearZ.mod.common.CommonProxy;
                                      import cpw.mods.fml.common.Mod;
                                      import cpw.mods.fml.common.Mod.EventHandler;
                                      import cpw.mods.fml.common.Mod.Init;
                                      import cpw.mods.fml.common.Mod.Instance;
                                      import cpw.mods.fml.common.Mod.PreInit;
                                      import cpw.mods.fml.common.SidedProxy;
                                      import cpw.mods.fml.common.event.FMLInitializationEvent;
                                      import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                                      import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                                      import cpw.mods.fml.common.network.NetworkMod;
                                      import cpw.mods.fml.common.registry.GameRegistry;
                                      import cpw.mods.fml.common.registry.LanguageRegistry;
                                      
                                      @Mod(modid = "fearz", name = "FearZ", version = "1.0.0")
                                      @NetworkMod(clientSideRequired = true, serverSideRequired = true)
                                      
                                      public class Mod_FearZ
                                      {
                                      @Instance("FearZMod")
                                      public static Mod_FearZ modInstance;
                                      @SidedProxy(clientSide="_fearZ.mod.client.ClientProxy", serverSide="_fearZ.mod.common.CommonProxy")
                                      public static CommonProxy proxy;
                                      
                                      /**blocks*/
                                      public static Block armoirePh;
                                      
                                      /**Items*/
                                      
                                      /**Creative Tabs*/
                                      public static final CreativeTabs onglet = new OngletCreatif(CreativeTabs.getNextID(), "FearZ");
                                      
                                      @EventHandler
                                      public void PreInit(FMLPreInitializationEvent event)
                                      {
                                      /**Blocks*/
                                      Block armoirePh = new BlockPharmacie (1800).setBlockUnbreakable().setHardness(10000f).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("ArmoirePharmacie");
                                      GameRegistry.registerBlock(armoirePh, "armoirePh");
                                      
                                      }
                                      
                                      @EventHandler
                                      public void Init(FMLInitializationEvent event)
                                      {
                                      /**Mobs*/
                                      
                                      /**Render*/
                                      proxy.registerRender();
                                      proxy.registerTileEntityRender();
                                      
                                      /**NetWork*/
                                      
                                      /**Recipes*/
                                      
                                      /**TileEntityRegistry*/
                                      GameRegistry.registerTileEntity(TileEntityArmoirePh.class, "pharmacie");
                                      
                                      }
                                      
                                      @EventHandler
                                      public void PostInit(FMLPostInitializationEvent event)
                                      {
                                      /**Integration avec les autres mods*/
                                      }
                                      }
                                      
                                      

                                      ClientProxy.java

                                      
                                      package _fearZ.mod.client;
                                      
                                      import cpw.mods.fml.client.registry.ClientRegistry;
                                      import cpw.mods.fml.client.registry.RenderingRegistry;
                                      import _fearZ.mod.Mod_FearZ;
                                      import _fearZ.mod.TileEntityArmoirePh;
                                      import _fearZ.mod.client.TESRInventoryRenderer.TESRIndex;
                                      import _fearZ.mod.common.CommonProxy;
                                      
                                      public class ClientProxy extends CommonProxy
                                      {
                                      public static int renderInventoryTESRId;
                                      @Override
                                      public void registerRender()
                                      {
                                      renderInventoryTESRId = RenderingRegistry.getNextAvailableRenderId();
                                      RenderingRegistry.registerBlockHandler(new TESRInventoryRenderer());
                                      }
                                      
                                      @Override
                                      public void registerTileEntityRender()
                                      {
                                      ClientRegistry.bindTileEntitySpecialRenderer(TileEntityArmoirePh.class, new TileEntityArmoirePhSpecialRender());
                                      TESRInventoryRenderer.blockByTESR.put(new TESRIndex(Mod_FearZ.armoirePh, 0), new TileEntityArmoirePhSpecialRender());
                                      }
                                      }
                                      
                                      

                                      TESRInventoryRenderer

                                      
                                      package _fearZ.mod.client;
                                      
                                      import java.util.HashMap;
                                      
                                      import _fearZ.mod.IInventoryRenderer;
                                      import net.minecraft.block.Block;
                                      import net.minecraft.client.renderer.RenderBlocks;
                                      import net.minecraft.world.IBlockAccess;
                                      import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
                                      
                                      public class TESRInventoryRenderer implements ISimpleBlockRenderingHandler
                                      {
                                      public static class TESRIndex
                                      {
                                      Block block;
                                      int metadata;
                                      
                                      public TESRIndex (Block block, int metadata)
                                      {
                                      this.block = block;
                                      this.metadata = metadata;
                                      }
                                      
                                      @Override
                                      public int hashCode()
                                      {
                                      return block.hashCode() + metadata;
                                      }
                                      
                                      @Override
                                      public boolean equals(Object o)
                                      {
                                      if (!(o instanceof TESRIndex))
                                      {
                                      return false;
                                      }
                                      TESRIndex tesr = (TESRIndex)o;
                                      return tesr.block == block && tesr.metadata == metadata;
                                      }
                                      }
                                      public static HashMap <tesrindex, iinventoryrenderer="">blockByTESR = new HashMap <tesrindex, iinventoryrenderer="">();
                                      
                                      @Override
                                      public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
                                      {
                                      TESRIndex index = new TESRIndex(block, metadata);
                                      if(blockByTESR.containsKey(index))
                                      {
                                      blockByTESR.get(index).renderInventory(-0.5, -0.5, -0.5);
                                      }
                                      }
                                      
                                      @Override
                                      public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
                                      {
                                      return true;
                                      
                                      }
                                      
                                      @Override
                                      public boolean shouldRender3DInInventory()
                                      {
                                      return true;
                                      
                                      }
                                      
                                      @Override
                                      public int getRenderId()
                                      {
                                      return ClientProxy.renderInventoryTESRId;
                                      
                                      }
                                      }
                                      
                                      ```</tesrindex,></tesrindex,>
                                      1 réponse Dernière réponse Répondre Citer 0
                                      • Superloup10S Hors-ligne
                                        Superloup10 Modérateurs
                                        dernière édition par

                                        Change ton implementation :

                                        public class TESRInventoryRenderer implements ISimpleBlockRenderingHandler
                                        

                                        par

                                        public class TESRInventoryRenderer extends TileEntitySpecialRenderer implements IInventoryRenderer
                                        

                                        EDIT: J’ai rien dis

                                        Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                                        Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • arthur111213A Hors-ligne
                                          arthur111213
                                          dernière édition par

                                          Je me disais aussi qu’avec le nombre d’erreurs qu’il m’affichait en faisant ça, ça marcherais pas. ^^

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • robin4002R Hors-ligne
                                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                            dernière édition par

                                            /**blocks*/
                                            public static Block armoirePh;
                                            […]
                                            @EventHandler
                                            public void PreInit(FMLPreInitializationEvent event)
                                            {
                                            /**Blocks*/
                                            /*Block*/ armoirePh = new BlockPharmacie (1800).setBlockUnbreakable().setHardness(10000f).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("ArmoirePharmacie");
                                            GameRegistry.registerBlock(armoirePh, "armoirePh");
                                            
                                            }
                                            

                                            Ici tu as déclaré dans ta classe une variable du type Block nommé armoirePh. Plus bas, dans la méthode preInit, tu as créer une variable local nommé armoirePh et tu l’a initialisé.
                                            Donc la variable de la classe reste null, d’où ton nullPointerException.
                                            Il faut donc que tu enlève le Block que j’ai mit en commentaire.

                                            1 réponse Dernière réponse Répondre Citer 0
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