MFF

    Minecraft Forge France
    • Récent
    • Mots-clés
    • Populaire
    • Utilisateurs
    • Groupes
    • Forge Events
      • Automatique
      • Foncé
      • Clair
    • S'inscrire
    • Se connecter

    Rendu complexe de bloc via TESR

    Planifier Épinglé Verrouillé Déplacé Les blocs
    1.6.x
    215 Messages 31 Publieurs 75.2k Vues 1 Watching
    Charger plus de messages
    • Du plus ancien au plus récent
    • Du plus récent au plus ancien
    • Les plus votés
    Répondre
    • Répondre à l'aide d'un nouveau sujet
    Se connecter pour répondre
    Ce sujet a été supprimé. Seuls les utilisateurs avec les droits d'administration peuvent le voir.
    • robin4002R Hors-ligne
      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
      dernière édition par

      Pour la texture :

      protected static final ResourceLocation texture = new ResourceLocation("modid", "textures/models/matexture.png");
      

      ou

      protected static final ResourceLocation texture = new ResourceLocation("modid:textures/models/matexture.png");
      

      La texture doit être dans :
      forge/mcp/src/minecraft/assets/modid/textures/models/matexture.png
      C’est un exemple de chemin, vous pouvez mettre autre chose.

      1 réponse Dernière réponse Répondre Citer 0
      • J Hors-ligne
        jeje78660
        dernière édition par

        En essayant de faire le changement de la texture, j’ai du faire un mauvais truc du coup, il me marque une errreur transparente :

        public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float scale)
        {
        this.renderTileEntityAtTileEntityParasol((TileEntityParasol)tileentity,? x, y, z, scale);
        }
        
        public void renderTileEntityAtTileEntityParasol(TileEntityParasol tileentity, double x, double y, double z, float scale)
        {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
        this.func_110628_a(texture);
        GL11.glPushMatrix();
        GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
        this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
        GL11.glPopMatrix();
        GL11.glPopMatrix();
        }
        

        Sur ```
        this.renderTileEntityAtTileEntityParasol((TileEntityParasol)tileentity,? x, y, z, scale);

        
        Sa fais chier lol
        
        J'espère que vous pourriez m'aider pour ce probleme
        
        Merci
        1 réponse Dernière réponse Répondre Citer 0
        • ZakZ Hors-ligne
          Zak
          dernière édition par

          Normalement tu as qqch de souligné cherche et efface le caractère souligné. (regarde bien).

          1 réponse Dernière réponse Répondre Citer 0
          • J Hors-ligne
            jeje78660
            dernière édition par

            Eh bah justement, ya rien de souligné ! Mais c’est bon sa marche ! FOR-MI-DA-BLE ! , j’ai retapé la ligne à la main…

            Voila voila, merci pour votre superbe aide !

            Bonne nuit / journée

            1 réponse Dernière réponse Répondre Citer 0
            • SugarshyS Hors-ligne
              Sugarshy
              dernière édition par

              Y a t’il moyen d’avoir les sources de façon a avoir un bon exemple ?

              1 réponse Dernière réponse Répondre Citer 0
              • robin4002R Hors-ligne
                robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                dernière édition par

                https://github.com/MCNanotech/nanotech_mod/tree/master/common/fr/mcnanotech/kevin_68/nanotech_mod/city
                Il faut juste chercher un peu les classes, il y a tout dedans.

                1 réponse Dernière réponse Répondre Citer 0
                • SugarshyS Hors-ligne
                  Sugarshy
                  dernière édition par

                  Merci, car mon bloc reste transparent, alors je vais chercher se qui aurai put causer sa.___
                  Je suis sincèrement dsl, j’ai essaye de m’en sortit par moi même mais sa ne marche pas.
                  Mon bloc reste transparent.
                  Pourriez vous m’aider ?
                  Nom de mon bloc: Barrel

                  Fichier de base:

                  package landcast.common;
                  
                  import cpw.mods.fml.common.Mod;
                  import cpw.mods.fml.common.Mod.EventHandler;
                  import cpw.mods.fml.common.Mod.Instance;
                  import cpw.mods.fml.common.SidedProxy;
                  import landcast.proxy.LandcastCommonProxy;
                  import landcast.proxy.LandcastClientProxy;
                  import cpw.mods.fml.common.event.FMLInitializationEvent;
                  import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                  import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                  import cpw.mods.fml.common.network.NetworkMod;
                  import cpw.mods.fml.common.network.NetworkRegistry;
                  import cpw.mods.fml.common.registry.EntityRegistry;
                  import cpw.mods.fml.common.registry.GameRegistry;
                  import cpw.mods.fml.common.registry.LanguageRegistry;
                  import java.io.File;
                  import net.minecraft.block.Block;
                  import net.minecraft.block.BlockFence;
                  import net.minecraft.block.BlockStep;
                  import net.minecraft.block.material.Material;
                  import net.minecraft.creativetab.CreativeTabs;
                  import net.minecraft.item.Item;
                  import net.minecraft.item.ItemStack;
                  import net.minecraftforge.common.Property;
                  
                  @Mod(modid="landcast", name="Landcast Mod", version="1.5")
                  @NetworkMod(clientSideRequired=true, serverSideRequired=false)
                  public class Base
                  {
                  
                  @Mod.Instance("landcast")
                  public static Base instance;
                  
                  @SidedProxy(clientSide="landcast.proxy.LandcastClientProxy", serverSide="landcast.proxy.LandcastCommonProxy")
                  public static LandcastCommonProxy proxy;
                  public static Block SculptedStone, SculptedStone2, OldMachinery, QuartzBrick, GoldenMachine, RubyOre, SaphyrSetStone1, RubySetStone1;
                  public static Block JadeSetStone1, CitrineSetStone1, StoneLamp, SculptedStone3, SculptedStone4, PinkGlass, BlackGlass;
                  public static Block BlueGlass, BrownGlass, CyanGlass, GrayGlass, GreenGlass, LBlueGlass, LGrayGlass, LimeGlass, MagentaGlass, OrangeGlass;
                  public static Block PurpleGlass, RedGlass, WhiteGlass, YellowGlass, RoofStairs, Roof, RoofFence, SculptedStoneStairs3, SculptedStoneFence3;
                  public static Block FlowerArumrum, FlowerAspidistra, FlowerDipteris, FlowerEdelweiss, FlowerGentiane, FlowerIpomee, FlowerJacinthe;
                  public static Block FlowerMartagon, FlowerMuguet, FlowerPolypodi, FlowerPrimevere, FlowerPtedirium, FlowerRose, FlowerTulipe;
                  public static Block SculptedStone5, SculptedStone6, SculptedStone7, SculptedStone8, SculptedStone9, SculptedStone10, SculptedStone11;
                  public static Block SculptedStone12, SculptedStone13, SculptedStone14, SculptedStone15, SteelBlock, SteelStairs, SteelFence, CopperBlock;
                  public static Block CopperStairs, CopperFence, Case, CrossCase, LineCase, Barrel, ClinchingStone1, ClinchingStone2, ClinchingStone3;
                  public static Block JadeSetStone2, JadeSetStone3, CitrineSetStone2, CitrineSetStone3, RubySetStone2, RubySetStone3, SaphyrSetStone2, SaphyrSetStone3;
                  public static Block PurCitrineBlock, PureRubyBlock, PurJadeBlock, PurSaphyrBlock, CaseLamp, Frame, SteelFrame, FullSteelFrame;
                  public static Item SteelIngot, CopperIngot, Jade, Ruby, Citrine, Saphyr, SteelArch;
                  
                  @Mod.EventHandler
                  public void preInit(FMLPreInitializationEvent event)
                  {
                  proxy.preInitLoading();
                  }
                  {
                  SteelIngot = new SteelIngot(6000).setUnlocalizedName("SteelIngot").setTextureName("landcast:SteelIngot");
                  GameRegistry.registerItem(SteelIngot, "SteelIngot", "landcast");
                  CopperIngot = new CopperIngot(6001).setUnlocalizedName("CopperIngot").setTextureName("landcast:CopperIngot");
                  GameRegistry.registerItem(CopperIngot, "CopperIngot", "landcast");
                  Jade = new Jade(6002).setUnlocalizedName("Jade").setTextureName("landcast:Jade");
                  GameRegistry.registerItem(Jade, "Jade", "landcast");
                  Ruby = new Ruby(6003).setUnlocalizedName("Ruby").setTextureName("landcast:Ruby");
                  GameRegistry.registerItem(Ruby, "Ruby", "landcast");
                  Citrine = new Citrine(6004).setUnlocalizedName("Citrine").setTextureName("landcast:Citrine");
                  GameRegistry.registerItem(Citrine, "Citrine", "landcast");
                  Saphyr = new Saphyr(6005).setUnlocalizedName("Saphyr").setTextureName("landcast:Saphyr");
                  GameRegistry.registerItem(Saphyr, "Saphyr", "landcast");
                  SteelArch = new SteelArch(6006).setUnlocalizedName("SteelArch").setTextureName("landcast:SteelArch");
                  GameRegistry.registerItem(SteelArch, "SteelArch", "landcast");
                  
                  SculptedStone = new BlockSculptedStone(2000).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone").setTextureName("landcast:SculptedStone");
                  GameRegistry.registerBlock(SculptedStone, "BlockSculptedStone");
                  LanguageRegistry.addName(SculptedStone, "Sculpted Stone");
                  SculptedStone2 = new BlockSculptedStone2(2001).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone2").setTextureName("landcast:SculptedStone2");
                  GameRegistry.registerBlock(SculptedStone2, "BlockSculptedStone2");
                  LanguageRegistry.addName(SculptedStone2, "Sculpted Stone");
                  OldMachinery = new BlockOldMachinery(2002).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("OldMachinery").setTextureName("landcast:OldMachinery");
                  GameRegistry.registerBlock(OldMachinery, "BlockOldMachinery");
                  LanguageRegistry.addName(OldMachinery, "Old Machinery");
                  QuartzBrick = new BlockQuartzBrick(2003).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("QuartzBrick").setTextureName("landcast:QuartzBrick");
                  GameRegistry.registerBlock(QuartzBrick, "BlockQuartzBrick");
                  LanguageRegistry.addName(QuartzBrick, "Quartz Brick");
                  GoldenMachine = new BlockGoldenMachine(2004).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("GoldenMachine").setTextureName("landcast:GoldenMachine");
                  GameRegistry.registerBlock(GoldenMachine, "BlockGoldenMachine");
                  LanguageRegistry.addName(GoldenMachine, "Golden Machine");
                  RubyOre = new BlockRubyOre(2005).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("RubyOre").setTextureName("landcast:RubyOre");
                  GameRegistry.registerBlock(RubyOre, "BlockRubyOre");
                  LanguageRegistry.addName(RubyOre, "RubyOre");
                  SaphyrSetStone1 = new BlockSaphyrSetStone1(2006).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SaphyrSetStone1").setTextureName("landcast:SaphyrSetStone1");
                  GameRegistry.registerBlock(SaphyrSetStone1, "BlockSaphyrSetStone1");
                  LanguageRegistry.addName(SaphyrSetStone1, "Saphyr Stone");
                  RubySetStone1 = new BlockRubySetStone1(2007).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("RubySetStone1").setTextureName("landcast:RubySetStone1");
                  GameRegistry.registerBlock(RubySetStone1, "BlockRubySetStone1");
                  LanguageRegistry.addName(RubySetStone1, "Ruby Stone");
                  JadeSetStone1 = new BlockJadeSetStone1(2008).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("JadeSetStone1").setTextureName("landcast:JadeSetStone1");
                  GameRegistry.registerBlock(JadeSetStone1, "BlockJadeSetStone1");
                  LanguageRegistry.addName(JadeSetStone1, "Jade Stone");
                  CitrineSetStone1 = new BlockCitrineSetStone1(2009).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("CitrineSetStone1").setTextureName("landcast:CitrineSetStone1");
                  GameRegistry.registerBlock(CitrineSetStone1, "BlockCitrineSetStone1");
                  LanguageRegistry.addName(CitrineSetStone1, "Citrine Stone");
                  StoneLamp = new BlockStoneLamp(2010).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("StoneLamp").setTextureName("landcast:StoneLamp").setLightValue(1.0F);
                  GameRegistry.registerBlock(StoneLamp, "BlockStoneLamp");
                  LanguageRegistry.addName(StoneLamp, "Stone Lamp");
                  SculptedStone3 = new BlockSculptedStone3(2011).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone3").setTextureName("landcast:SculptedStone3");
                  GameRegistry.registerBlock(SculptedStone3, "BlockSculptedStone3");
                  LanguageRegistry.addName(SculptedStone3, "Sculpted Stone");
                  SculptedStone4 = new BlockSculptedStone4(2012).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone4").setTextureName("landcast:SculptedStone4");
                  GameRegistry.registerBlock(SculptedStone4, "BlockSculptedStone4");
                  LanguageRegistry.addName(SculptedStone4, "Sculpted Stone");
                  PinkGlass = new BlockPinkGlass(2013).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("PinkGlass").setTextureName("landcast:PinkGlass");
                  GameRegistry.registerBlock(PinkGlass, "BlockPinkGlass");
                  LanguageRegistry.addName(PinkGlass, "Pink Glass");
                  BlackGlass = new BlockBlackGlass(2014).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("BlackGlass").setTextureName("landcast:BlackGlass");
                  GameRegistry.registerBlock(BlackGlass, "BlockBlackGlass");
                  LanguageRegistry.addName(BlackGlass, "Black Glass");
                  BlueGlass = new BlockBlueGlass(2015).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("BlueGlass").setTextureName("landcast:BlueGlass");
                  GameRegistry.registerBlock(BlueGlass, "BlockBlueGlass");
                  LanguageRegistry.addName(BlueGlass, "Blue Glass");
                  BrownGlass = new BlockBrownGlass(2016).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("BrownGlass").setTextureName("landcast:BrownGlass");
                  GameRegistry.registerBlock(BrownGlass, "BlockBrownGlass");
                  LanguageRegistry.addName(BrownGlass, "Brown Glass");
                  CyanGlass = new BlockCyanGlass(2017).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("CyanGlass").setTextureName("landcast:CyanGlass");
                  GameRegistry.registerBlock(CyanGlass, "BlockCyanGlass");
                  LanguageRegistry.addName(CyanGlass, "Cyan Glass");
                  GrayGlass = new BlockGrayGlass(2018).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("GrayGlass").setTextureName("landcast:GrayGlass");
                  GameRegistry.registerBlock(GrayGlass, "BlockGrayGlass");
                  LanguageRegistry.addName(GrayGlass, "Gray Glass");
                  GreenGlass = new BlockGreenGlass(2019).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("GreenGlass").setTextureName("landcast:GreenGlass");
                  GameRegistry.registerBlock(GreenGlass, "BlockGreenGlass");
                  LanguageRegistry.addName(GreenGlass, "Green Glass");
                  LBlueGlass = new BlockLBlueGlass(2020).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("LBlueGlass").setTextureName("landcast:LBlueGlass");
                  GameRegistry.registerBlock(LBlueGlass, "BlockLBlueGlass");
                  LanguageRegistry.addName(LBlueGlass, "Light Blue Glass");
                  LGrayGlass = new BlockLGrayGlass(2021).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("LGrayGlass").setTextureName("landcast:LGrayGlass");
                  GameRegistry.registerBlock(LGrayGlass, "BlockLGrayGlass");
                  LanguageRegistry.addName(LGrayGlass, "Light Gray Glass");
                  LimeGlass = new BlockLimeGlass(2022).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("LimeGlass").setTextureName("landcast:LimeGlass");
                  GameRegistry.registerBlock(LimeGlass, "BlockLimeGlass");
                  LanguageRegistry.addName(LimeGlass, "Lime Glass");
                  MagentaGlass = new BlockMagentaGlass(2023).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("MagentaGlass").setTextureName("landcast:MagentaGlass");
                  GameRegistry.registerBlock(MagentaGlass, "BlockMagentaGlass");
                  LanguageRegistry.addName(MagentaGlass, "Magenta Glass");
                  OrangeGlass = new BlockOrangeGlass(2024).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("OrangeGlass").setTextureName("landcast:OrangeGlass");
                  GameRegistry.registerBlock(OrangeGlass, "BlockOrangeGlass");
                  LanguageRegistry.addName(OrangeGlass, "Orange Glass");
                  PurpleGlass = new BlockPurpleGlass(2025).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("PurpleGlass").setTextureName("landcast:PurpleGlass");
                  GameRegistry.registerBlock(PurpleGlass, "BlockPurpleGlass");
                  LanguageRegistry.addName(PurpleGlass, "Purple Glass");
                  RedGlass = new BlockRedGlass(2026).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("RedGlass").setTextureName("landcast:RedGlass");
                  GameRegistry.registerBlock(RedGlass, "BlockRedGlass");
                  LanguageRegistry.addName(RedGlass, "Red Glass");
                  WhiteGlass = new BlockWhiteGlass(2027).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("WhiteGlass").setTextureName("landcast:WhiteGlass");
                  GameRegistry.registerBlock(WhiteGlass, "BlockWhiteGlass");
                  LanguageRegistry.addName(WhiteGlass, "White Glass");
                  YellowGlass = new BlockYellowGlass(2028).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundGlassFootstep).setUnlocalizedName("YellowGlass").setTextureName("landcast:YellowGlass");
                  GameRegistry.registerBlock(YellowGlass, "BlockYellowGlass");
                  LanguageRegistry.addName(YellowGlass, "Yellow Glass");
                  Roof = new BlockRoof(2029).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("Roof").setTextureName("landcast:Roof");
                  GameRegistry.registerBlock(Roof, "BlockRoof");
                  LanguageRegistry.addName(Roof, "Roof");
                  RoofStairs = new BlockRoofStairs(2030, Roof, 0).setHardness(3F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("RoofStairs");
                  GameRegistry.registerBlock(RoofStairs, "BlockRoofStairs");
                  LanguageRegistry.addName(RoofStairs, "Roof Stairs");
                  RoofFence = new BlockFence(2031, "landcast:Roof", Material.rock).setHardness(3F).setUnlocalizedName("RoofFence");
                  GameRegistry.registerBlock(RoofFence, "BlockRoofFence");
                  LanguageRegistry.addName(RoofFence, "Roof Fence");
                  SculptedStoneStairs3 = new BlockSculptedStoneStairs3(2032, SculptedStone3, 0).setHardness(3F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStoneStairs3");
                  GameRegistry.registerBlock(SculptedStoneStairs3, "BlockSculptedStoneStairs3");
                  LanguageRegistry.addName(SculptedStoneStairs3, "Sculpted Stone Stairs");
                  SculptedStoneFence3 = new BlockFence(2033, "landcast:SculptedStone3", Material.rock).setHardness(3F).setUnlocalizedName("SculptedStoneFence3");
                  GameRegistry.registerBlock(SculptedStoneFence3, "BlockSculptedStoneFence3");
                  LanguageRegistry.addName(SculptedStoneFence3, "Sculpted Stone Fence");
                  FlowerArumrum = new BlockFlowerArumrum(2034).setUnlocalizedName("FlowerArumrum").setTextureName("landcast:FlowerArumrum");
                  GameRegistry.registerBlock(FlowerArumrum, "BlockFlowerArumrum");
                  LanguageRegistry.addName(FlowerArumrum, "Arumrum Flower");
                  FlowerAspidistra = new BlockFlowerAspidistra(2035).setUnlocalizedName("FlowerAspidistra").setTextureName("landcast:FlowerAspidistra");
                  GameRegistry.registerBlock(FlowerAspidistra, "BlockFlowerAspidistra");
                  LanguageRegistry.addName(FlowerAspidistra, "Aspidistra Flower");
                  FlowerDipteris = new BlockFlowerDipteris(2036).setUnlocalizedName("FlowerDipteris").setTextureName("landcast:FlowerDipteris");
                  GameRegistry.registerBlock(FlowerDipteris, "BlockFlowerDipteris");
                  LanguageRegistry.addName(FlowerDipteris, "Dipteris Flower");
                  FlowerEdelweiss = new BlockFlowerEdelweiss(2037).setUnlocalizedName("FlowerEdelweiss").setTextureName("landcast:FlowerEdelweiss");
                  GameRegistry.registerBlock(FlowerEdelweiss, "BlockFlowerEdelweiss");
                  LanguageRegistry.addName(FlowerEdelweiss, "Edelweiss Flower");
                  FlowerGentiane = new BlockFlowerGentiane(2038).setUnlocalizedName("FlowerGentiane").setTextureName("landcast:FlowerGentiane");
                  GameRegistry.registerBlock(FlowerGentiane, "BlockFlowerGentiane");
                  LanguageRegistry.addName(FlowerGentiane, "Gentiane Flower");
                  FlowerIpomee = new BlockFlowerIpomee(2039).setUnlocalizedName("FlowerIpomee").setTextureName("landcast:FlowerIpomee");
                  GameRegistry.registerBlock(FlowerIpomee, "BlockFlowerIpomee");
                  LanguageRegistry.addName(FlowerIpomee, "Ipomee Flower");
                  FlowerJacinthe = new BlockFlowerJacinthe(2040).setUnlocalizedName("FlowerJacinthe").setTextureName("landcast:FlowerJacinthe");
                  GameRegistry.registerBlock(FlowerJacinthe, "BlockFlowerJacinthe");
                  LanguageRegistry.addName(FlowerJacinthe, "Jacinthe Flower");
                  FlowerMartagon = new BlockFlowerMartagon(2041).setUnlocalizedName("FlowerMartagon").setTextureName("landcast:FlowerMartagon");
                  GameRegistry.registerBlock(FlowerMartagon, "BlockFlowerMartagon");
                  LanguageRegistry.addName(FlowerMartagon, "Martagon Flower");
                  FlowerMuguet = new BlockFlowerMuguet(2042).setUnlocalizedName("FlowerMuguet").setTextureName("landcast:FlowerMuguet");
                  GameRegistry.registerBlock(FlowerMuguet, "BlockFlowerMuguet");
                  LanguageRegistry.addName(FlowerMuguet, "Muguet Flower");
                  FlowerPolypodi = new BlockFlowerPolypodi(2043).setUnlocalizedName("FlowerPolypodi").setTextureName("landcast:FlowerPolypodi");
                  GameRegistry.registerBlock(FlowerPolypodi, "BlockFlowerPolypodi");
                  LanguageRegistry.addName(FlowerPolypodi, "Polypodi Flower");
                  FlowerPrimevere = new BlockFlowerPrimevere(2044).setUnlocalizedName("FlowerPrimevere").setTextureName("landcast:FlowerPrimevere");
                  GameRegistry.registerBlock(FlowerPrimevere, "BlockFlowerPrimevere");
                  LanguageRegistry.addName(FlowerPrimevere, "Primevere Flower");
                  FlowerPtedirium = new BlockFlowerPtedirium(2045).setUnlocalizedName("FlowerPtedirium").setTextureName("landcast:FlowerPtedirium");
                  GameRegistry.registerBlock(FlowerPtedirium, "BlockFlowerPtedirium");
                  LanguageRegistry.addName(FlowerPtedirium, "Ptedirium Flower");
                  FlowerRose = new BlockFlowerRose(2046).setUnlocalizedName("FlowerRose").setTextureName("landcast:FlowerRose");
                  GameRegistry.registerBlock(FlowerRose, "BlockFlowerRose");
                  LanguageRegistry.addName(FlowerRose, "Rose Flower");
                  FlowerTulipe = new BlockFlowerTulipe(2047).setUnlocalizedName("FlowerTulipe").setTextureName("landcast:FlowerTulipe");
                  GameRegistry.registerBlock(FlowerTulipe, "BlockFlowerTulipe");
                  LanguageRegistry.addName(FlowerTulipe, "Tulipe Flower");
                  SculptedStone5 = new BlockSculptedStone5(2048).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone5").setTextureName("landcast:SculptedStone5");
                  GameRegistry.registerBlock(SculptedStone5, "BlockSculptedStone5");
                  LanguageRegistry.addName(SculptedStone5, "Lissed Stone Stone");
                  SculptedStone6 = new BlockSculptedStone6(2049).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone6").setTextureName("landcast:SculptedStone6");
                  GameRegistry.registerBlock(SculptedStone6, "BlockSculptedStone6");
                  LanguageRegistry.addName(SculptedStone6, "Sculpted Stone");
                  SculptedStone7 = new BlockSculptedStone7(2050).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone7").setTextureName("landcast:SculptedStone7");
                  GameRegistry.registerBlock(SculptedStone7, "BlockSculptedStone7");
                  LanguageRegistry.addName(SculptedStone7, "Sculpted Stone");
                  SculptedStone8 = new BlockSculptedStone8(2051).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone8").setTextureName("landcast:SculptedStone8");
                  GameRegistry.registerBlock(SculptedStone8, "BlockSculptedStone8");
                  LanguageRegistry.addName(SculptedStone8, "Sculpted Stone");
                  SculptedStone9 = new BlockSculptedStone9(2052).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone9").setTextureName("landcast:SculptedStone9");
                  GameRegistry.registerBlock(SculptedStone9, "BlockSculptedStone9");
                  LanguageRegistry.addName(SculptedStone9, "Sculpted Stone");
                  SculptedStone10 = new BlockSculptedStone10(2053).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone10").setTextureName("landcast:SculptedStone10");
                  GameRegistry.registerBlock(SculptedStone10, "BlockSculptedStone10");
                  LanguageRegistry.addName(SculptedStone10, "Sculpted Stone");
                  SculptedStone11 = new BlockSculptedStone11(2054).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone11").setTextureName("landcast:SculptedStone11");
                  GameRegistry.registerBlock(SculptedStone11, "BlockSculptedStone11");
                  LanguageRegistry.addName(SculptedStone11, "Sculpted Stone");
                  SculptedStone12 = new BlockSculptedStone12(2055).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone12").setTextureName("landcast:SculptedStone12");
                  GameRegistry.registerBlock(SculptedStone12, "BlockSculptedStone12");
                  LanguageRegistry.addName(SculptedStone12, "Sculpted Stone");
                  SculptedStone13 = new BlockSculptedStone13(2056).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone13").setTextureName("landcast:SculptedStone13");
                  GameRegistry.registerBlock(SculptedStone13, "BlockSculptedStone13");
                  LanguageRegistry.addName(SculptedStone13, "Sculpted Stone");
                  SculptedStone14 = new BlockSculptedStone14(2057).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone14").setTextureName("landcast:SculptedStone14");
                  GameRegistry.registerBlock(SculptedStone14, "BlockSculptedStone14");
                  LanguageRegistry.addName(SculptedStone14, "Sculpted Stone");
                  SculptedStone15 = new BlockSculptedStone15(2058).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SculptedStone15").setTextureName("landcast:SculptedStone15");
                  GameRegistry.registerBlock(SculptedStone15, "BlockSculptedStone15");
                  LanguageRegistry.addName(SculptedStone15, "Sculpted Stone");
                  SteelBlock = new BlockSteelBlock(2059).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("SteelBlock").setTextureName("landcast:SteelBlock");
                  GameRegistry.registerBlock(SteelBlock, "BlockSteelBlock");
                  LanguageRegistry.addName(SteelBlock, "Steel Block");
                  SteelStairs = new BlockSteelStairs(2060, SteelBlock, 0).setHardness(3F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("SteelStairs");
                  GameRegistry.registerBlock(SteelStairs, "SteelStairs");
                  LanguageRegistry.addName(SteelStairs, "Steel Stairs");
                  SteelFence = new BlockFence(2061, "landcast:SteelBlock", Material.iron).setHardness(3F).setUnlocalizedName("SteelFence");
                  GameRegistry.registerBlock(SteelFence, "BlockSteelFence");
                  LanguageRegistry.addName(SteelFence, "Steel Fence");
                  CopperBlock = new BlockCopperBlock(2062).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("CopperBlock").setTextureName("landcast:CopperBlock");
                  GameRegistry.registerBlock(CopperBlock, "BlockCopperBlock");
                  LanguageRegistry.addName(CopperBlock, "Copper Block");
                  CopperStairs = new BlockCopperStairs(2063, CopperBlock, 0).setHardness(3F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("CopperStairs");
                  GameRegistry.registerBlock(CopperStairs, "CopperStairs");
                  LanguageRegistry.addName(CopperStairs, "Copper Stairs");
                  CopperFence = new BlockFence(2064, "landcast:CopperBlock", Material.iron).setHardness(3F).setUnlocalizedName("CopperFence");
                  GameRegistry.registerBlock(CopperFence, "BlockCopperFence");
                  LanguageRegistry.addName(CopperFence, "Copper Fence");
                  Case = new BlockCase(2065).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("Case").setTextureName("landcast:Case");
                  GameRegistry.registerBlock(Case, "BlockCase");
                  LanguageRegistry.addName(Case, "Case");
                  CrossCase = new BlockCrossCase(2066).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("CrossCase").setTextureName("landcast:CrossCase");
                  GameRegistry.registerBlock(CrossCase, "BlockCrossCase");
                  LanguageRegistry.addName(CrossCase, "Cross Case");
                  LineCase = new BlockLineCase(2067).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("LineCase").setTextureName("landcast:LineCase");
                  GameRegistry.registerBlock(LineCase, "BlockLineCase");
                  LanguageRegistry.addName(LineCase, "Line Case");
                  Barrel = new BlockBarrel(2068).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("Barrel");
                  GameRegistry.registerBlock(Barrel, "BlockBarrel");
                  LanguageRegistry.addName(Barrel, "Barrel");
                  GameRegistry.registerTileEntity(TileEntityBarrel.class, "TileEntityBarrel");
                  ClinchingStone1 = new BlockClinchingStone1(2069).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("ClinchingStone1").setTextureName("landcast:ClinchingStone1");
                  GameRegistry.registerBlock(ClinchingStone1, "BlockClinchingStone1");
                  LanguageRegistry.addName(ClinchingStone1, "Clinching Stone");
                  ClinchingStone2 = new BlockClinchingStone2(2070).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("ClinchingStone2").setTextureName("landcast:ClinchingStone2");
                  GameRegistry.registerBlock(ClinchingStone2, "BlockClinchingStone2");
                  LanguageRegistry.addName(ClinchingStone2, "Clinching Stone");
                  ClinchingStone3 = new BlockClinchingStone3(2071).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("ClinchingStone3").setTextureName("landcast:ClinchingStone3");
                  GameRegistry.registerBlock(ClinchingStone3, "BlockClinchingStone3");
                  LanguageRegistry.addName(ClinchingStone3, "Clinching Stone");
                  JadeSetStone2 = new BlockJadeSetStone2(2072).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("JadeSetStone2").setTextureName("landcast:JadeSetStone2");
                  GameRegistry.registerBlock(JadeSetStone2, "BlockJadeSetStone2");
                  LanguageRegistry.addName(JadeSetStone2, "Jade Stone");
                  JadeSetStone3 = new BlockJadeSetStone3(2073).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("JadeSetStone3").setTextureName("landcast:JadeSetStone3");
                  GameRegistry.registerBlock(JadeSetStone3, "BlockJadeSetStone3");
                  LanguageRegistry.addName(JadeSetStone3, "Jade Stone");
                  CitrineSetStone2 = new BlockCitrineSetStone2(2074).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("CitrineSetStone2").setTextureName("landcast:CitrineSetStone2");
                  GameRegistry.registerBlock(CitrineSetStone2, "BlockCitrineSetStone2");
                  LanguageRegistry.addName(CitrineSetStone2, "Citrine Stone");
                  CitrineSetStone3 = new BlockCitrineSetStone3(2075).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("CitrineSetStone3").setTextureName("landcast:CitrineSetStone3");
                  GameRegistry.registerBlock(CitrineSetStone3, "BlockCitrineSetStone3");
                  LanguageRegistry.addName(CitrineSetStone3, "Citrine Stone");
                  RubySetStone2 = new BlockRubySetStone2(2076).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("RubySetStone2").setTextureName("landcast:RubySetStone2");
                  GameRegistry.registerBlock(RubySetStone2, "BlockRubySetStone2");
                  LanguageRegistry.addName(RubySetStone2, "Ruby Stone");
                  RubySetStone3 = new BlockRubySetStone3(2077).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("RubySetStone3").setTextureName("landcast:RubySetStone3");
                  GameRegistry.registerBlock(RubySetStone3, "BlockRubySetStone3");
                  LanguageRegistry.addName(RubySetStone3, "Ruby Stone");
                  SaphyrSetStone2 = new BlockSaphyrSetStone2(2078).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SaphyrSetStone2").setTextureName("landcast:SaphyrSetStone2");
                  GameRegistry.registerBlock(SaphyrSetStone2, "BlockSaphyrSetStone2");
                  LanguageRegistry.addName(SaphyrSetStone2, "Ruby Stone");
                  SaphyrSetStone3 = new BlockSaphyrSetStone3(2079).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("SaphyrSetStone3").setTextureName("landcast:SaphyrSetStone3");
                  GameRegistry.registerBlock(SaphyrSetStone3, "BlockSaphyrSetStone3");
                  LanguageRegistry.addName(SaphyrSetStone3, "Ruby Stone");
                  PurCitrineBlock = new BlockPurCitrineBlock(2080).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("PurCitrineBlock").setTextureName("landcast:PurCitrineBlock");
                  GameRegistry.registerBlock(PurCitrineBlock, "BlockPurCitrineBlock");
                  LanguageRegistry.addName(PurCitrineBlock, "Pure Citrine Block");
                  PureRubyBlock = new BlockPureRubyBlock(2081).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("PureRubyBlock").setTextureName("landcast:PureRubyBlock");
                  GameRegistry.registerBlock(PureRubyBlock, "BlockPureRubyBlock");
                  LanguageRegistry.addName(PureRubyBlock, "Pure Ruby Block");
                  PurJadeBlock = new BlockPurJadeBlock(2082).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("PurJadeBlock").setTextureName("landcast:PurJadeBlock");
                  GameRegistry.registerBlock(PurJadeBlock, "BlockPurJadeBlock");
                  LanguageRegistry.addName(PurJadeBlock, "Pure Jade Block");
                  PurSaphyrBlock = new BlockPurSaphyrBlock(2083).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("PurSaphyrBlock").setTextureName("landcast:PurSaphyrBlock");
                  GameRegistry.registerBlock(PurSaphyrBlock, "BlockPurSaphyrBlock");
                  LanguageRegistry.addName(PurSaphyrBlock, "Pure Saphyr Block");
                  CaseLamp = new BlockCaseLamp(2084).setHardness(0.3F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("CaseLamp").setTextureName("landcast:CaseLamp").setLightValue(1.0F);
                  GameRegistry.registerBlock(CaseLamp, "BlockCaseLamp");
                  LanguageRegistry.addName(CaseLamp, "Case Lamp");
                  Frame = new BlockFrame(2085).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("Frame").setTextureName("landcast:Frame");
                  GameRegistry.registerBlock(Frame, "BlockFrame");
                  LanguageRegistry.addName(Frame, "Wood Frame");
                  SteelFrame = new BlockSteelFrame(2086).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("SteelFrame").setTextureName("landcast:SteelStructure");
                  GameRegistry.registerBlock(SteelFrame, "BlockSteelFrame");
                  LanguageRegistry.addName(SteelFrame, "Steel Frame");
                  FullSteelFrame = new BlockFullSteelFrame(2087).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("FullSteelFrame").setTextureName("landcast:FullSteelFrame");
                  GameRegistry.registerBlock(FullSteelFrame, "BlockFullSteelFrame");
                  LanguageRegistry.addName(FullSteelFrame, "Steel Frame");
                  
                  GameRegistry.addRecipe(new ItemStack(SculptedStone, 2), new Object[]{" X ", "XYX", " X ", 'X', Block.stoneSingleSlab, 'Y', Block.stone});
                  GameRegistry.addRecipe(new ItemStack(GoldenMachine), new Object[]{" X ", "XYX", " X ", 'X', Item.ingotGold, 'Y', new ItemStack(Item.dyePowder, 1, 1)});
                  GameRegistry.addRecipe(new ItemStack(OldMachinery), new Object[]{"XXX", "XYX", "XXX", 'X', new ItemStack(Item.dyePowder, 1, 3), 'Y', Item.ingotIron});
                  
                  }
                  
                  @Mod.EventHandler
                  public void postInit(FMLPostInitializationEvent event)
                  {
                  
                  }
                  }
                  

                  Class du bloc:

                  package landcast.common;
                  
                  import net.minecraft.block.Block;
                  import net.minecraft.block.material.Material;
                  import net.minecraft.creativetab.CreativeTabs;
                  import net.minecraft.tileentity.TileEntity;
                  import net.minecraft.world.World;
                  
                  public class BlockBarrel extends Block
                  {
                  public BlockBarrel(int id)
                  {
                  super(id, Material.wood);
                  this.setCreativeTab(CreativeTabs.tabBlock);
                  }
                  @Override
                  public TileEntity createTileEntity(World world, int metadata)
                  {
                  return new TileEntityBarrel();
                  }
                  public boolean hasTileEntity(int metadata)
                  {
                  return true;
                  }
                  public boolean isOpaqueCube()
                  {
                  return false;
                  }
                  
                  public boolean renderAsNormalBlock()
                  {
                  return false;
                  }
                  
                  public int getRenderType()
                  {
                  return -1;
                  }
                  }
                  

                  TileEntity:

                  package landcast.common;
                  
                  import net.minecraft.tileentity.TileEntity;
                  import net.minecraft.util.AxisAlignedBB;
                  import cpw.mods.fml.relauncher.Side;
                  import cpw.mods.fml.relauncher.SideOnly;
                  
                  public class TileEntityBarrel extends TileEntity
                  {
                  
                  }
                  

                  TileEntityRender:

                  package landcast.common;
                  
                  import net.minecraft.block.Block;
                  import net.minecraft.client.renderer.OpenGlHelper;
                  import net.minecraft.client.renderer.Tessellator;
                  import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
                  import net.minecraft.entity.Entity;
                  import net.minecraft.tileentity.TileEntity;
                  import net.minecraft.util.ResourceLocation;
                  import net.minecraft.world.World;
                  
                  import org.lwjgl.opengl.GL11;
                  
                  public class TileEntityBarrelRender extends TileEntitySpecialRenderer
                  {
                  private final ModelBarrel model;
                  protected static final ResourceLocation texture = new ResourceLocation("landcast", "textures/Blocks/Barrel.png");
                  
                  public TileEntityBarrelRender()
                  {
                  this.model = new ModelBarrel();
                  }
                  
                  private void adjustRotatePivotViaMeta(World world, int x, int y, int z)
                  {
                  int meta = world.getBlockMetadata(x, y, z);
                  GL11.glPushMatrix();
                  GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);
                  GL11.glPopMatrix();
                  }
                  
                  @Override
                  public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float scale)
                  {
                  this.renderTileEntityAtBarrel((TileEntityBarrel)tileentity, x, y, z, scale);
                  }
                  
                  public void renderTileEntityAtBarrel(TileEntityBarrel tileentity, double x, double y, double z, float scale)
                  {
                  GL11.glPushMatrix();
                  GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
                  this.bindTexture(texture);
                  GL11.glPushMatrix();
                  GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
                  this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
                  GL11.glPopMatrix();
                  GL11.glPopMatrix();
                  }
                  
                  private void adjustLightFixture(World world, int i, int j, int k, Block block)
                  {
                  Tessellator tess = Tessellator.instance;
                  float brightness = block.getBlockBrightness(world, i, j, k);
                  int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
                  int modulousModifier = skyLight % 65536;
                  int divModifier = skyLight / 65536;
                  tess.setColorOpaque_F(brightness, brightness, brightness);
                  OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)modulousModifier, divModifier);
                  }
                  }
                  

                  ClientProxy:

                  package landcast.proxy;
                  
                  import landcast.common.TileEntityBarrel;
                  import landcast.common.TileEntityBarrelRender;
                  import cpw.mods.fml.client.registry.ClientRegistry;
                  
                  public class LandcastClientProxy extends LandcastCommonProxy
                  {
                  @Override
                  public void registerTileRenders()
                  {
                  ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBarrel.class, new TileEntityBarrelRender());
                  }
                  }
                  

                  Model:

                  // Date: 18/09/2013 19:44:39
                  // Template version 1.1
                  // Java generated by Techne
                  // Keep in mind that you still need to fill in some blanks
                  // - ZeuX
                  
                  package landcast.common;
                  
                  import net.minecraft.client.model.ModelBase;
                  import net.minecraft.client.model.ModelRenderer;
                  import net.minecraft.entity.Entity;
                  
                  public class ModelBarrel extends ModelBase
                  {
                  //fields
                  ModelRenderer Shape1;
                  ModelRenderer Shape2;
                  ModelRenderer Shape3;
                  
                  public ModelBarrel()
                  {
                  textureWidth = 128;
                  textureHeight = 256;
                  
                  Shape1 = new ModelRenderer(this, 65, 0);
                  Shape1.addBox(0F, 0F, 0F, 14, 16, 14);
                  Shape1.setRotationPoint(-7F, 8F, -7F);
                  Shape1.setTextureSize(128, 256);
                  Shape1.mirror = true;
                  setRotation(Shape1, 0F, 0F, 0F);
                  Shape2 = new ModelRenderer(this, 0, 0);
                  Shape2.addBox(0F, 0F, 0F, 16, 2, 16);
                  Shape2.setRotationPoint(-8F, 11F, -8F);
                  Shape2.setTextureSize(128, 256);
                  Shape2.mirror = true;
                  setRotation(Shape2, 0F, 0F, 0F);
                  Shape3 = new ModelRenderer(this, 0, 19);
                  Shape3.addBox(0F, 0F, 0F, 16, 2, 16);
                  Shape3.setRotationPoint(-8F, 19F, -8F);
                  Shape3.setTextureSize(128, 256);
                  Shape3.mirror = true;
                  setRotation(Shape3, 0F, 0F, 0F);
                  }
                  
                  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
                  {
                  super.render(entity, f, f1, f2, f3, f4, f5);
                  setRotationAngles(f, f1, f2, f3, f4, f5, entity);
                  }
                  
                  private void setRotation(ModelRenderer model, float x, float y, float z)
                  {
                  model.rotateAngleX = x;
                  model.rotateAngleY = y;
                  model.rotateAngleZ = z;
                  }
                  
                  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
                  {
                  super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
                  }
                  
                  }
                  
                  

                  Merci d’avance

                  1 réponse Dernière réponse Répondre Citer 0
                  • kevin_68K Hors-ligne
                    kevin_68 Moddeurs confirmés
                    dernière édition par

                    Il faut que tu ajoute ```java
                    proxy.registerTileRenders()

                    dans la partie Init de ta classe principale
                    Et utilise les balises java, merci.


                    Mettez à jours vers la dernière version stable (1.8.9 voir même…

                    1 réponse Dernière réponse Répondre Citer 0
                    • SugarshyS Hors-ligne
                      Sugarshy
                      dernière édition par

                      @‘kevin_68’:

                      Il faut que tu ajoute ```java
                      proxy.registerTileRenders()

                      dans la partie Init de ta classe principale
                      Et utilise les balises java, merci.
                      

                      Cela n’avais rien changé, mais après l’ajout de

                      Shape1.render(f5);
                      Shape2.render(f5);
                      Shape3.render(f5);
                      

                      dans la partie render de mon model tout marche, merci !


                      @‘kevin_68’:

                      Il faut que tu ajoute ```java
                      proxy.registerTileRenders()

                      dans la partie Init de ta classe principale
                      Et utilise les balises java, merci.
                      

                      Cela n’avais rien changé, mais après l’ajout de

                      Shape1.render(f5);
                      Shape2.render(f5);
                      Shape3.render(f5);
                      

                      dans la partie render de mon model tout marche, merci !

                      1 réponse Dernière réponse Répondre Citer 0
                      • SugarshyS Hors-ligne
                        Sugarshy
                        dernière édition par

                        Ah, dernière question !
                        Comment peut on positionner l’objet dans une orientation différente suivant l’angle dans lequel on le pose ? ?

                        1 réponse Dernière réponse Répondre Citer 0
                        • kevin_68K Hors-ligne
                          kevin_68 Moddeurs confirmés
                          dernière édition par

                          J’ai déjà cherché mais je n’est pas encore trouvé, il faudrait voir pour faire un metadata pour chaque positionnement et avec ça dans le rendu un GL11.glRotate() dans le rendu par rapport au métadata


                          Mettez à jours vers la dernière version stable (1.8.9 voir même…

                          1 réponse Dernière réponse Répondre Citer 0
                          • SugarshyS Hors-ligne
                            Sugarshy
                            dernière édition par

                            @‘kevin_68’:

                            J’ai déjà cherché mais je n’est pas encore trouvé, il faudrait voir pour faire un metadata pour chaque positionnement et avec ça dans le rendu un GL11.glRotate() dans le rendu par rapport au métadata

                            Oh mon dieu, je n’en ai pas fini si je dois faire sa Oo

                            1 réponse Dernière réponse Répondre Citer 0
                            • tybauT Hors-ligne
                              tybau
                              dernière édition par

                              Bonjour,
                              Mon block reste transparent et le rendu dans la main est un item type sans texture.

                              Voici ma classe principal:
                              http://pastebin.com/BkhQWDTh

                              La classe du block:
                              http://pastebin.com/qM168aC4

                              Le render de mon Block:
                              http://pastebin.com/Y2Mkyihu

                              Et je ne pense pas avoir fait d’érreur dans le ClientProxy et le TileEntity.

                              Merci d’avance.

                              1 réponse Dernière réponse Répondre Citer 0
                              • robin4002R Hors-ligne
                                robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                dernière édition par

                                Dans la classe principale, dans la fonction init ajoute proxy.registerRender(); (ou le nom de ta fonction)

                                Sinon pour le rendu en main c’est normal, le tutoriel ne permet que de faire le rendu en jeu (je compte voir pour faire aussi le rendu en main).

                                1 réponse Dernière réponse Répondre Citer 0
                                • tybauT Hors-ligne
                                  tybau
                                  dernière édition par

                                  Merci pour ta réponse!

                                  Et pour le rendu en main ce n’est pas le plus important tant que le rendu en jeu marche c’est le principal.

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • robin4002R Hors-ligne
                                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                    dernière édition par

                                    Tutoriel entièrement refait.
                                    Il gère maintenant le rendu en main / dans l’inventaire.
                                    Faite attention de ne pas vous perdre, il y a beaucoup de classe. N’hésitez pas à regarder le commit sur github pour voir tous les ajouts à faire.

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • arthur111213A Hors-ligne
                                      arthur111213
                                      dernière édition par

                                      J’ai un nullPointerException au moment de lancer le jeu, juste après avoir fait les rendus de l’inventaire. J’ai pourtant suivi à la lettre le tuto :huh:

                                      J’ai mis mon crash report en pièce jointe.

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • Superloup10S Hors-ligne
                                        Superloup10 Modérateurs
                                        dernière édition par

                                        Envoi tes class TESRInventoryRenderer, ClientProxy, Mod_FearZ.

                                        Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                                        Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • arthur111213A Hors-ligne
                                          arthur111213
                                          dernière édition par

                                          voila mon client proxy

                                          (je ne peut mettre qu’une seul pièce jointe par message. j’envoie les deux autres à la suite)___
                                          Mon mod_FearZ___
                                          et mon TESEInventoryRender

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • Superloup10S Hors-ligne
                                            Superloup10 Modérateurs
                                            dernière édition par

                                            N’envoie pas tes class en pièce joint, met ton code dans des balises [java][/java] sans les *.

                                            Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                                            Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                                            1 réponse Dernière réponse Répondre Citer 0
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 8 / 11
                                            • Premier message
                                              Dernier message
                                            Design by Woryk
                                            ContactMentions Légales

                                            MINECRAFT FORGE FRANCE © 2024

                                            Powered by NodeBB