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    Rendu complexe de bloc via TESR

    Planifier Épinglé Verrouillé Déplacé Les blocs
    1.6.x
    215 Messages 31 Publieurs 75.2k Vues 1 Watching
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    • J Hors-ligne
      jeje78660
      dernière édition par

      😃 Bah c’est a moi de te remercier si tu reussis a régler mon problème qui date de + de 10 jours ^^___
      Parce que j’ai beau suivre plusieurs tutos, rien ne marche.

      Si quelqu’un pouvait m’envoyer tous ses fichiers .java afin que je les copie et que je remplace juste le model

      1 réponse Dernière réponse Répondre Citer 0
      • kevin_68K Hors-ligne
        kevin_68 Moddeurs confirmés
        dernière édition par

        Je pourrais voir toute la classe? (import aussi)


        Mettez à jours vers la dernière version stable (1.8.9 voir même…

        1 réponse Dernière réponse Répondre Citer 0
        • J Hors-ligne
          jeje78660
          dernière édition par

          Je te met toute les classes dans 2 min___
          BlockParasol :

          package Assabody.mod;
          
          import net.minecraft.block.BlockContainer;
          import net.minecraft.block.material.Material;
          import net.minecraft.client.renderer.texture.IconRegister;
          import net.minecraft.creativetab.CreativeTabs;
          import net.minecraft.tileentity.TileEntity;
          import net.minecraft.world.World;
          
          public class BlockParasol extends BlockContainer {
          
          //Treat it like a normal block here. The Block Bounds are a good idea - the first three are X Y and Z of the botton-left corner,
          //And the second three are the top-right corner.
          public BlockParasol(int id) {
          super(id, Material.iron);
          this.setCreativeTab(CreativeTabs.tabBlock);
          this.setBlockBounds(0.4F, 0.0F, 0.4F, 0.6F, 3.0F, 0.6F);
          }
          
          //Make sure you set this as your TileEntity class relevant for the block!
          @Override
          
          public TileEntity createNewTileEntity(World world) {
          return new TileEntityParasol();
          }
          @Override
          public TileEntity createTileEntity(World world, int metadata)
          {
          return new TileEntityParasol();
          }
          
          //You don't want the normal render type, or it wont render properly.
          @Override
          public int getRenderType() {
          return -1;
          }
          
          //It's not an opaque cube, so you need this.
          @Override
          public boolean isOpaqueCube() {
          return false;
          }
          
          //It's not a normal block, so you need this too.
          public boolean renderAsNormalBlock() {
          return false;
          }
          
          //This is the icon to use for showing the block in your hand.
          public void registerIcons(IconRegister icon) {
          this.blockIcon = icon.registerIcon("assabody-mod:TrafficLightIcon");
          }
          public boolean hasTileEntity(int metadata)
          {
          return true;
          }
          
          }
          

          TileEntityParasol :

          package Assabody.mod;
          
          import com.jcraft.jogg.Packet;
          
          import net.minecraft.nbt.NBTTagCompound;
          import net.minecraft.network.INetworkManager;
          import net.minecraft.network.packet.Packet132TileEntityData;
          import net.minecraft.tileentity.TileEntity;
          
          public class TileEntityParasol extends TileEntity {
          
          public net.minecraft.network.packet.Packet getDescriptionPacket() {
          NBTTagCompound nbtTag = new NBTTagCompound();
          this.writeToNBT(nbtTag);
          return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 1, nbtTag);
          }
          
          public void onDataPacket(INetworkManager net, Packet132TileEntityData packet) {
          readFromNBT(packet.customParam1);
          }
          }
          

          TileEntityParasolRenderer ( avec les deux erreurs ) :

          package Assabody.mod;
          
          import javax.swing.text.html.parser.Entity;
          import Assabody.mod.ModelParasol;
          import org.lwjgl.opengl.GL11;
          
          import cpw.mods.fml.common.Mod.Block;
          
          import net.minecraft.client.renderer.OpenGlHelper;
          import net.minecraft.client.renderer.Tessellator;
          import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
          import net.minecraft.tileentity.TileEntity;
          import net.minecraft.util.ResourceLocation;
          import net.minecraft.world.World;
          import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
          
          public class TileEntityParasolRenderer extends TileEntitySpecialRenderer {
          
          //The model of your block
          
          private void adjustRotatePivotViaMeta(World world, int x, int y, int z) {
          int meta = world.getBlockMetadata(x, y, z);
          GL11.glPushMatrix();
          GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);
          GL11.glPopMatrix();
          }
          
          @Override
          public void renderTileEntityAt(TileEntity par1TileEntity, double x, double y, double z, float scale) {
          //The PushMatrix tells the renderer to "start" doing something.
          GL11.glPushMatrix();
          //This is setting the initial location.
          GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
          //This is the texture of your block. It's pathed to be the same place as your other blocks here.
          //Outdated bindTextureByName("/mods/roads/textures/blocks/TrafficLightPoleRed.png");
          //Use in 1.6.2 this
          func_110628_a(new ResourceLocation("mods:assabody-mod/textures/blocks/TrafficLightPoleRed.png"));
          //the ':' is very important
          
          //This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again!
          GL11.glPushMatrix();
          GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
          //A reference to your Model file. Again, very important.
          this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
          
          //Tell it to stop rendering for both the PushMatrix's
          GL11.glPopMatrix();
          GL11.glPopMatrix();
          }
          
          //Set the lighting stuff, so it changes it's brightness properly.
          private void adjustLightFixture(World world, int i, int j, int k, Block block)
          {
          Tessellator tess = Tessellator.instance;
          float brightness = block.getBlockBrightness(world, i, j, k);
          int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
          int modulousModifier = skyLight % 65536;
          int divModifier = skyLight / 65536;
          tess.setColorOpaque_F(brightness, brightness, brightness);
          OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)modulousModifier, divModifier);
          
          }
          
          public void renderTileEntityAtBlockTutorielTechne(TileEntityParasol tileentity, double x, double y, double z, float scale)
          {
          }
          
          public final ModelParasol model;
          
          public TileEntityParasolRenderer() {
          ModelParasol model = new ModelParasol();
          this.model = new ModelParasol();}
          
          }
          

          ModelParasol :

          package Assabody.mod;
          
          import net.minecraft.client.model.ModelBase;
          import net.minecraft.client.model.ModelRenderer;
          import net.minecraft.entity.Entity;
          
          public class ModelParasol extends ModelBase
          {
          ModelRenderer Shape1;
          ModelRenderer Shape2;
          
          public ModelParasol()
          {
          textureWidth = 128;
          textureHeight = 128;
          
          Shape1 = new ModelRenderer(this, 0, 0);
          Shape1.addBox(0.0F, 0.0F, 0.0F, 1, 28, 1);
          Shape1.setRotationPoint(0.0F, -4.0F, 0.0F);
          Shape1.setTextureSize(128, 128);
          Shape1.mirror = true;
          setRotation(this.Shape1, 0.0F, 0.0F, 0.0F);
          Shape2 = new ModelRenderer(this, 4, 0);
          Shape2.addBox(0.0F, 0.0F, 0.0F, 21, 1, 21);
          Shape2.setRotationPoint(-10.0F, -5.0F, -10.0F);
          Shape2.setTextureSize(128, 128);
          Shape2.mirror = true;
          setRotation(this.Shape2, 0.0F, 0.0F, 0.0F);
          }
          
          public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
          {
          super.render(entity, f, f1, f2, f3, f4, f5);
          setRotationAngles(f, f1, f2, f3, f4, f5, entity);
          Shape1.render(f5);
          Shape2.render(f5);
          }
          
          private void setRotation(ModelRenderer model, float x, float y, float z)
          {
          model.rotateAngleX = x;
          model.rotateAngleY = y;
          model.rotateAngleZ = z;
          }
          
          public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
          {
          super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
          }
          
          public void renderModel(float f)
          {
          }
          
          }
          

          Merci de ton aide___
          Déclaration dans la Classe principale :

          GameRegistry.registerTileEntity(TileEntityParasol.class, "tileEntityParasol");
          

          et dans le proxyClient :

          ClientRegistry.bindTileEntitySpecialRenderer(TileEntityParasol.class, new TileEntityParasolRenderer());
          
          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            TileEntityParasolRenderer.class :
            import cpw.mods.fml.common.Mod.Block; -> net.minecraft.block.Block

            Pour les items et blocs, importez toujours net.minecraft.item ou block.Item ou Block
            Jamais celui de fml, il est que utilisé pour l’itemtracker de fml, c’est lié au fonctionnement de fml, et rien d’autre. Et encore moins la classe Block ou Item de java. TOUJOURS net.minecraft.block.Block ou net.minecraft.item.Item

            1 réponse Dernière réponse Répondre Citer 0
            • J Hors-ligne
              jeje78660
              dernière édition par

              Ok merci, je vais tester tt de suite___
              Merci beaucoup, maintenant il marque plus qu’1 erreur, l’erreur .render___
              la version de Minecraft la 1.6.2 et forge est en 9.10.0.804

              1 réponse Dernière réponse Répondre Citer 0
              • kevin_68K Hors-ligne
                kevin_68 Moddeurs confirmés
                dernière édition par

                Robin plus rapide quoi moi ……
                Sinon essaie un ctrl+shift+o et s’il te propose d’importer Entity, prend bien celui de Minecraft


                Mettez à jours vers la dernière version stable (1.8.9 voir même…

                1 réponse Dernière réponse Répondre Citer 0
                • J Hors-ligne
                  jeje78660
                  dernière édition par

                  Ok merci___
                  Il me marque en bas “0 import added.” Et y a tjr l’erreur___
                  Et quand je reste sur minecraft, quand je pose le bloc, minecraft crash

                  Merci et bonne nuit 😃

                  1 réponse Dernière réponse Répondre Citer 0
                  • J Hors-ligne
                    jeje78660
                    dernière édition par

                    Personne n’a d’idées et/ou peut m’envoyer ses classes ?

                    1 réponse Dernière réponse Répondre Citer 0
                    • robin4002R Hors-ligne
                      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                      dernière édition par

                      TileEntityParasolRenderer :
                      import javax.swing.text.html.parser.Entity; -> import net.minecraft.entity.Entity;

                      1 réponse Dernière réponse Répondre Citer 0
                      • F Hors-ligne
                        fireblade51
                        dernière édition par

                        Bonjour j’ai encore un problème, dans la classe: TileEntityTutorialTechneRender

                        
                        package testmodcode;
                        
                        import org.lwjgl.opengl.GL11;
                        import net.minecraft.block.Block;
                        import net.minecraft.client.renderer.OpenGlHelper;
                        import net.minecraft.client.renderer.Tessellator;
                        import net.minecraft.entity.Entity;
                        import net.minecraft.tileentity.TileEntity;
                        import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
                        import net.minecraft.util.ResourceLocation;
                        import net.minecraft.world.World;
                        
                        public class TileEntityTutorialTechneRender extends TileEntitySpecialRenderer
                        {
                        private final ModelBlockTutorielTechne model;
                        protected static final ResourceLocation texture = new ResourceLocation("rm:textures/blocks/BlockTechne.png");
                        
                        public TileEntityTutorialTechneRender()
                        {
                        this.model = new ModelBlockTutorielTechne();
                        }
                        
                        private void adjustRotatePivotViaMeta(World world, int x, int y, int z)
                        {
                        int meta = world.getBlockMetadata(x, y, z);
                        GL11.glPushMatrix();
                        GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);
                        GL11.glPopMatrix();
                        
                        }
                        
                        @Override
                        public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float scale)
                        {
                        this.renderTileEntityAtBlockTutorielTechne((TileEntityTutorialTechne)tileentity, x, y, z, scale);
                        }
                        
                        public void renderTileEntityAtBlockTutorielTechne(TileEntityTutorialTechne tileentity, double x, double y, double z, float scale)
                        {
                        
                        GL11.glPushMatrix();
                        GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
                        this.func_110628_a(texture);
                        GL11.glPushMatrix();
                        GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
                        this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
                        GL11.glPopMatrix();
                        GL11.glPopMatrix();
                        
                        }
                        private void adjustLightFixture(World world, int i, int j, int k, Block block)
                        {
                        Tessellator tess = Tessellator.instance;
                        float brightness = block.getBlockBrightness(world, i, j, k);
                        int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
                        int modulousModifier = skyLight % 65536;
                        int divModifier = skyLight / 65536;
                        tess.setColorOpaque_F(brightness, brightness, brightness);
                        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)modulousModifier, divModifier);
                        
                        }
                        }
                        
                        

                        le problème ces cette ligne: " this.func_110628_a(texture); ".
                        et je ne sais pas comment mettre la texture sur le bloc, j’avait esseyer quelque chose, mais quand je le posai il était transparent. merci de m’aider 🙂

                        1 réponse Dernière réponse Répondre Citer 0
                        • J Hors-ligne
                          jeje78660
                          dernière édition par

                          Merci beacuoup, maintenant, il me marque plus aucune erreur mais il crash quand meme des que je pose le bloc :

                          –-- Minecraft Crash Report ----
                          // I just don't know what went wrong :(
                          
                          Time: 15/09/13 09:03
                          Description: Unexpected error
                          
                          java.lang.NullPointerException
                          at net.minecraft.item.ItemBlock.onItemUse(ItemBlock.java:121)
                          at net.minecraft.item.ItemStack.tryPlaceItemIntoWorld(ItemStack.java:152)
                          at net.minecraft.client.multiplayer.PlayerControllerMP.onPlayerRightClick(PlayerControllerMP.java:401)
                          at net.minecraft.client.Minecraft.clickMouse(Minecraft.java:1378)
                          at net.minecraft.client.Minecraft.runTick(Minecraft.java:1854)
                          at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:898)
                          at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
                          at net.minecraft.client.main.Main.main(Main.java:93)
                          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                          at java.lang.reflect.Method.invoke(Unknown Source)
                          at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
                          at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
                          
                          A detailed walkthrough of the error, its code path and all known details is as follows:
                          ---------------------------------------------------------------------------------------
                          
                          -- Head --
                          Stacktrace:
                          at net.minecraft.item.ItemBlock.onItemUse(ItemBlock.java:121)
                          at net.minecraft.item.ItemStack.tryPlaceItemIntoWorld(ItemStack.java:152)
                          at net.minecraft.client.multiplayer.PlayerControllerMP.onPlayerRightClick(PlayerControllerMP.java:401)
                          at net.minecraft.client.Minecraft.clickMouse(Minecraft.java:1378)
                          
                          -- Affected level --
                          Details:
                          Level name: MpServer
                          All players: 1 total; [EntityClientPlayerMP['Player765'/290, l='MpServer', x=94,19, y=64,62, z=208,39]]
                          Chunk stats: MultiplayerChunkCache: 441
                          Level seed: 0
                          Level generator: ID 00 - default, ver 1\. Features enabled: false
                          Level generator options:
                          Level spawn location: World: (-12,64,256), Chunk: (at 4,4,0 in -1,16; contains blocks -16,0,256 to -1,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
                          Level time: 606 game time, 606 day time
                          Level dimension: 0
                          Level storage version: 0x00000 - Unknown?
                          Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
                          Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
                          Forced entities: 195 total; [EntityFallingSand['Falling Block'/4403, l='MpServer', x=112,50, y=20,75, z=187,50], EntityFallingSand['Falling Block'/4404, l='MpServer', x=113,50, y=19,75, z=186,50], EntityFallingSand['Falling Block'/4405, l='MpServer', x=113,50, y=19,75, z=187,50], EntityFallingSand['Falling Block'/8724, l='MpServer', x=-1,50, y=25,13, z=190,50], EntityPig['Pig'/133, l='MpServer', x=17,50, y=80,00, z=143,50], EntityPig['Pig'/132, l='MpServer', x=20,50, y=81,00, z=139,50], EntityPig['Pig'/135, l='MpServer', x=16,50, y=81,00, z=143,19], EntityPig['Pig'/134, l='MpServer', x=16,50, y=81,00, z=144,53], EntityPig['Pig'/152, l='MpServer', x=16,79, y=71,00, z=233,60], EntityPig['Pig'/153, l='MpServer', x=28,16, y=63,00, z=233,09], EntityPig['Pig'/154, l='MpServer', x=17,91, y=65,00, z=248,84], EntityMinecartChest['entity.MinecartChest.name'/145, l='MpServer', x=15,50, y=30,50, z=205,50], EntityMinecartChest['entity.MinecartChest.name'/173, l='MpServer', x=25,50, y=20,50, z=286,50], EntityPig['Pig'/186, l='MpServer', x=53,50, y=93,00, z=205,50], EntityPig['Pig'/187, l='MpServer', x=50,50, y=63,00, z=207,53], EntityPig['Pig'/184, l='MpServer', x=43,34, y=74,00, z=208,47], EntityPig['Pig'/185, l='MpServer', x=52,47, y=66,00, z=207,69], EntityMinecartChest['entity.MinecartChest.name'/188, l='MpServer', x=60,50, y=29,50, z=170,50], EntityMinecartChest['entity.MinecartChest.name'/189, l='MpServer', x=67,50, y=34,50, z=192,50], EntityItem['item.tile.rail'/178, l='MpServer', x=46,19, y=34,13, z=173,88], EntityItem['item.tile.rail'/183, l='MpServer', x=52,19, y=34,13, z=172,78], EntityItem['item.tile.rail'/181, l='MpServer', x=51,19, y=34,13, z=171,13], EntityChicken['Chicken'/205, l='MpServer', x=97,50, y=63,00, z=268,50], EntityChicken['Chicken'/204, l='MpServer', x=97,50, y=63,00, z=271,50], EntityChicken['Chicken'/207, l='MpServer', x=99,50, y=63,00, z=271,50], EntityChicken['Chicken'/206, l='MpServer', x=101,50, y=63,00, z=270,50], EntityItem['item.tile.gravel'/4603, l='MpServer', x=105,94, y=30,13, z=207,88], EntityItem['item.tile.torch'/203, l='MpServer', x=95,66, y=19,13, z=186,56], EntityPig['Pig'/197, l='MpServer', x=85,66, y=69,00, z=148,81], EntityPig['Pig'/196, l='MpServer', x=82,50, y=71,00, z=143,50], EntityItem['item.tile.mushroom'/198, l='MpServer', x=74,59, y=15,13, z=179,13], EntityPig['Pig'/195, l='MpServer', x=85,50, y=71,00, z=141,50], EntityPig['Pig'/194, l='MpServer', x=86,50, y=71,00, z=139,50], EntityItem['item.tile.rail'/220, l='MpServer', x=112,69, y=29,13, z=211,13], EntitySheep['Sheep'/221, l='MpServer', x=119,50, y=64,00, z=227,50], EntitySheep['Sheep'/222, l='MpServer', x=117,50, y=64,00, z=229,50], EntitySheep['Sheep'/223, l='MpServer', x=117,50, y=64,00, z=227,50], EntityItem['item.tile.rail'/217, l='MpServer', x=107,75, y=26,13, z=216,19], EntityItem['item.tile.rail'/219, l='MpServer', x=114,19, y=29,13, z=212,28], EntityPig['Pig'/212, l='MpServer', x=111,97, y=63,00, z=157,09], EntityPig['Pig'/213, l='MpServer', x=115,41, y=63,00, z=152,81], EntityItem['item.tile.torch'/214, l='MpServer', x=114,19, y=29,13, z=212,63], EntityItem['item.tile.rail'/215, l='MpServer', x=111,19, y=29,13, z=213,88], EntityChicken['Chicken'/209, l='MpServer', x=92,50, y=64,00, z=286,50], EntityChicken['Chicken'/210, l='MpServer', x=91,50, y=64,00, z=288,50], EntityChicken['Chicken'/211, l='MpServer', x=89,50, y=64,00, z=285,50], EntityChicken['Chicken'/236, l='MpServer', x=131,50, y=64,00, z=271,50], EntityChicken['Chicken'/235, l='MpServer', x=132,44, y=64,00, z=269,34], EntityChicken['Chicken'/234, l='MpServer', x=133,22, y=64,00, z=269,31], EntityChicken['Chicken'/233, l='MpServer', x=134,44, y=64,00, z=270,47], EntityChicken['Chicken'/232, l='MpServer', x=127,50, y=62,00, z=212,50], EntityChicken['Chicken'/231, l='MpServer', x=125,50, y=62,00, z=212,50], EntityChicken['Chicken'/230, l='MpServer', x=129,50, y=65,00, z=213,50], EntityChicken['Chicken'/229, l='MpServer', x=129,50, y=65,00, z=212,50], EntitySheep['Sheep'/224, l='MpServer', x=117,50, y=64,00, z=231,50], EntityCow['Cow'/272, l='MpServer', x=163,47, y=69,00, z=198,47], EntityPig['Pig'/278, l='MpServer', x=174,09, y=64,00, z=206,91], EntityPig['Pig'/266, l='MpServer', x=155,50, y=68,00, z=197,50], EntityPig['Pig'/267, l='MpServer', x=153,50, y=66,00, z=199,50], EntityPig['Pig'/265, l='MpServer', x=158,50, y=71,00, z=193,50], EntityCow['Cow'/270, l='MpServer', x=161,50, y=68,00, z=199,50], EntityCow['Cow'/271, l='MpServer', x=165,50, y=70,00, z=197,50], EntityPig['Pig'/268, l='MpServer', x=153,50, y=66,00, z=199,50], EntityCow['Cow'/269, l='MpServer', x=164,78, y=68,00, z=199,78], EntitySkeleton['Skeleton'/309, l='MpServer', x=22,50, y=23,00, z=190,50], EntityItem['item.tile.gravel'/4109, l='MpServer', x=67,22, y=35,13, z=218,16], EntityBat['Bat'/316, l='MpServer', x=84,94, y=25,23, z=207,56], EntityItem['item.tile.gravel'/4120, l='MpServer', x=61,56, y=34,13, z=253,06], EntityItem['item.tile.gravel'/4121, l='MpServer', x=60,81, y=34,13, z=254,66], EntityItem['item.tile.gravel'/4122, l='MpServer', x=57,88, y=35,13, z=252,59], EntityItem['item.tile.gravel'/4123, l='MpServer', x=57,88, y=34,13, z=254,53], EntityItem['item.tile.gravel'/4124, l='MpServer', x=57,44, y=35,13, z=251,22], EntityClientPlayerMP['Player765'/290, l='MpServer', x=94,19, y=64,62, z=208,39], EntityEnderman['Enderman'/369, l='MpServer', x=30,31, y=31,00, z=255,13], EntityCreeper['Creeper'/368, l='MpServer', x=38,50, y=31,00, z=257,50], EntityBat['Bat'/381, l='MpServer', x=48,93, y=42,00, z=222,80], EntityBat['Bat'/383, l='MpServer', x=48,93, y=42,25, z=226,42], EntityBat['Bat'/357, l='MpServer', x=81,88, y=35,10, z=212,25], EntityBat['Bat'/358, l='MpServer', x=82,25, y=35,30, z=214,75], EntityBat['Bat'/409, l='MpServer', x=84,63, y=25,29, z=246,75], EntityItem['item.tile.gravel'/4270, l='MpServer', x=79,91, y=19,13, z=186,88], EntityItem['item.tile.gravel'/4271, l='MpServer', x=71,81, y=35,13, z=207,59], EntityItem['item.tile.gravel'/4268, l='MpServer', x=80,81, y=19,13, z=186,88], EntityBat['Bat'/384, l='MpServer', x=46,30, y=42,76, z=221,34], EntityZombie['Zombie'/444, l='MpServer', x=75,50, y=35,00, z=225,50], EntityBat['Bat'/475, l='MpServer', x=70,50, y=24,45, z=279,91], EntityFallingSand['Falling Block'/9133, l='MpServer', x=46,50, y=26,63, z=205,50], EntityFallingSand['Falling Block'/9131, l='MpServer', x=46,50, y=26,63, z=204,50], EntityFallingSand['Falling Block'/9130, l='MpServer', x=47,50, y=26,63, z=204,50], EntityBat['Bat'/455, l='MpServer', x=78,25, y=26,97, z=190,42], EntityBat['Bat'/454, l='MpServer', x=75,28, y=22,02, z=181,26], EntityBat['Bat'/453, l='MpServer', x=76,44, y=27,72, z=190,60], EntityCreeper['Creeper'/493, l='MpServer', x=91,50, y=34,00, z=222,50], EntityCreeper['Creeper'/489, l='MpServer', x=88,50, y=34,00, z=222,50], EntityCreeper['Creeper'/488, l='MpServer', x=91,50, y=34,00, z=224,50], EntityCreeper['Creeper'/491, l='MpServer', x=88,41, y=34,00, z=224,00], EntityCreeper['Creeper'/546, l='MpServer', x=56,70, y=40,25, z=223,30], EntitySkeleton['Skeleton'/547, l='MpServer', x=45,50, y=42,00, z=223,13], EntitySkeleton['Skeleton'/544, l='MpServer', x=25,50, y=40,00, z=219,50], EntityZombie['Zombie'/563, l='MpServer', x=38,50, y=31,00, z=245,50], EntitySpider['Spider'/516, l='MpServer', x=84,50, y=25,00, z=200,50], EntityItem['item.tile.gravel'/12629, l='MpServer', x=113,43, y=19,54, z=186,55], EntityItem['item.tile.gravel'/12630, l='MpServer', x=113,45, y=19,54, z=187,58], EntitySkeleton['Skeleton'/583, l='MpServer', x=101,50, y=26,00, z=258,50], EntitySkeleton['Skeleton'/584, l='MpServer', x=102,50, y=26,00, z=254,50], EntityZombie['Zombie'/683, l='MpServer', x=22,50, y=30,00, z=162,50], EntitySkeleton['Skeleton'/681, l='MpServer', x=17,50, y=30,00, z=159,50], EntitySkeleton['Skeleton'/680, l='MpServer', x=20,50, y=30,00, z=160,50], EntitySpider['Spider'/653, l='MpServer', x=67,50, y=35,00, z=221,50], EntitySpider['Spider'/654, l='MpServer', x=70,50, y=35,00, z=215,50], EntityCreeper['Creeper'/656, l='MpServer', x=69,50, y=35,00, z=225,50], EntityItem['item.tile.gravel'/4625, l='MpServer', x=115,31, y=18,13, z=187,09], EntitySkeleton['Skeleton'/808, l='MpServer', x=61,50, y=34,00, z=209,50], EntitySkeleton['Skeleton'/809, l='MpServer', x=60,50, y=34,00, z=208,50], EntitySkeleton['Skeleton'/810, l='MpServer', x=63,16, y=34,00, z=207,31], EntityCreeper['Creeper'/12332, l='MpServer', x=72,50, y=48,00, z=137,50], EntityZombie['Zombie'/851, l='MpServer', x=67,50, y=35,00, z=210,50], EntitySkeleton['Skeleton'/852, l='MpServer', x=72,50, y=35,00, z=214,50], EntityCreeper['Creeper'/924, l='MpServer', x=66,50, y=34,00, z=169,50], EntitySkeleton['Skeleton'/922, l='MpServer', x=64,50, y=34,00, z=172,50], EntitySkeleton['Skeleton'/923, l='MpServer', x=67,50, y=34,00, z=172,50], EntityZombie['Zombie'/12467, l='MpServer', x=118,50, y=23,00, z=191,50], EntityZombie['Zombie'/12466, l='MpServer', x=117,50, y=23,00, z=192,50], EntityItem['item.tile.rose'/1238, l='MpServer', x=39,94, y=63,13, z=229,03], EntityFallingSand['Falling Block'/9885, l='MpServer', x=-1,50, y=25,27, z=190,50], EntityFallingSand['Falling Block'/9273, l='MpServer', x=112,50, y=20,63, z=187,50], EntityFallingSand['Falling Block'/9274, l='MpServer', x=113,50, y=19,54, z=186,50], EntityFallingSand['Falling Block'/9276, l='MpServer', x=113,50, y=19,54, z=187,50], EntityItem['item.tile.rail'/9324, l='MpServer', x=56,50, y=34,13, z=248,91], EntityItem['item.tile.rail'/9322, l='MpServer', x=66,34, y=36,13, z=186,03], EntityItem['item.tile.rail'/9323, l='MpServer', x=64,13, y=32,13, z=186,13], EntityCreeper['Creeper'/10958, l='MpServer', x=123,50, y=31,00, z=202,50], EntityFallingSand['Falling Block'/6641, l='MpServer', x=-1,50, y=25,77, z=190,50], EntityItem['item.tile.gravel'/10477, l='MpServer', x=81,13, y=19,13, z=185,81], EntityItem['item.tile.gravel'/10479, l='MpServer', x=79,13, y=19,13, z=185,78], EntityItem['item.tile.gravel'/10473, l='MpServer', x=60,13, y=34,13, z=252,78], EntityItem['item.tile.gravel'/10475, l='MpServer', x=57,09, y=35,13, z=253,81], EntityItem['item.tile.gravel'/10474, l='MpServer', x=59,38, y=34,13, z=254,19], EntityItem['item.tile.rail'/10319, l='MpServer', x=57,09, y=35,13, z=253,47], EntityFallingSand['Falling Block'/7009, l='MpServer', x=47,50, y=26,90, z=203,50], EntityFallingSand['Falling Block'/7008, l='MpServer', x=46,50, y=26,90, z=203,50], EntityFallingSand['Falling Block'/7011, l='MpServer', x=46,50, y=26,90, z=204,50], EntityFallingSand['Falling Block'/7010, l='MpServer', x=47,50, y=26,90, z=204,50], EntityFallingSand['Falling Block'/7013, l='MpServer', x=46,50, y=26,90, z=205,50], EntityItem['item.tile.gravel'/10697, l='MpServer', x=115,56, y=18,13, z=186,13], EntityFallingSand['Falling Block'/2950, l='MpServer', x=-1,50, y=25,25, z=190,50], EntitySquid['Squid'/6832, l='MpServer', x=65,14, y=59,39, z=215,50], EntitySquid['Squid'/6830, l='MpServer', x=80,31, y=61,31, z=213,34], EntitySquid['Squid'/6831, l='MpServer', x=69,47, y=62,35, z=213,11], EntitySquid['Squid'/6829, l='MpServer', x=75,76, y=60,43, z=204,95], EntityItem['item.tile.gravel'/10670, l='MpServer', x=72,44, y=35,13, z=209,25], EntityItem['item.tile.gravel'/10597, l='MpServer', x=114,28, y=18,13, z=186,88], EntityItem['item.tile.gravel'/10594, l='MpServer', x=57,78, y=35,13, z=254,03], EntityItem['item.tile.gravel'/10592, l='MpServer', x=65,88, y=41,13, z=152,59], EntityItem['item.tile.gravel'/10545, l='MpServer', x=64,88, y=32,13, z=187,88], EntityFallingSand['Falling Block'/7647, l='MpServer', x=113,50, y=19,62, z=187,50], EntityFallingSand['Falling Block'/7645, l='MpServer', x=113,50, y=19,62, z=186,50], EntityFallingSand['Falling Block'/7644, l='MpServer', x=112,50, y=20,90, z=187,50], EntityBat['Bat'/12018, l='MpServer', x=74,02, y=25,00, z=200,05], EntityBat['Bat'/12020, l='MpServer', x=74,00, y=25,88, z=201,26], EntityBat['Bat'/12021, l='MpServer', x=73,53, y=26,55, z=190,16], EntitySkeleton['Skeleton'/11993, l='MpServer', x=70,63, y=19,00, z=180,06], EntityCreeper['Creeper'/11778, l='MpServer', x=75,50, y=47,00, z=223,50], EntityItem['item.tile.rail'/11864, l='MpServer', x=101,97, y=19,13, z=226,19], EntityItem['item.tile.rail'/11863, l='MpServer', x=100,66, y=19,13, z=225,31], EntityFallingSand['Falling Block'/3556, l='MpServer', x=46,50, y=26,65, z=204,50], EntityFallingSand['Falling Block'/3558, l='MpServer', x=46,50, y=26,65, z=205,50], EntityFallingSand['Falling Block'/3553, l='MpServer', x=46,50, y=26,65, z=203,50], EntityFallingSand['Falling Block'/3555, l='MpServer', x=47,50, y=26,65, z=204,50], EntityFallingSand['Falling Block'/3554, l='MpServer', x=47,50, y=26,65, z=203,50], EntitySpider['Spider'/12282, l='MpServer', x=67,50, y=35,00, z=200,37], EntityEnderman['Enderman'/12283, l='MpServer', x=67,10, y=35,00, z=201,56], EntityEnderman['Enderman'/12284, l='MpServer', x=66,50, y=35,00, z=206,50], EntitySkeleton['Skeleton'/12285, l='MpServer', x=64,00, y=34,00, z=207,56], EntityFallingSand['Falling Block'/7219, l='MpServer', x=64,50, y=25,90, z=205,50], EntitySpider['Spider'/12152, l='MpServer', x=123,50, y=24,00, z=257,50], EntityCreeper['Creeper'/12159, l='MpServer', x=48,50, y=30,00, z=168,50], EntityZombie['Zombie'/12156, l='MpServer', x=171,50, y=38,00, z=254,50], EntityZombie['Zombie'/11410, l='MpServer', x=75,50, y=14,00, z=221,50], EntitySkeleton['Skeleton'/11414, l='MpServer', x=66,50, y=14,00, z=222,50], EntityZombie['Zombie'/11412, l='MpServer', x=78,50, y=14,00, z=221,50], EntitySkeleton['Skeleton'/11413, l='MpServer', x=73,50, y=14,00, z=220,50], EntityItem['item.tile.torch'/3772, l='MpServer', x=61,72, y=36,95, z=186,91], EntityFallingSand['Falling Block'/3771, l='MpServer', x=64,50, y=25,67, z=205,50], EntityItem['item.tile.gravel'/3725, l='MpServer', x=49,13, y=29,13, z=171,94], EntityItem['item.tile.gravel'/3724, l='MpServer', x=49,88, y=29,13, z=166,44], EntityItem['item.tile.gravel'/4085, l='MpServer', x=67,28, y=35,13, z=186,13], EntityItem['item.tile.rail'/11675, l='MpServer', x=102,75, y=19,13, z=225,19], EntityItem['item.tile.gravel'/4013, l='MpServer', x=64,78, y=32,13, z=186,13], EntityItem['item.tile.gravel'/4014, l='MpServer', x=61,72, y=35,13, z=187,19], EntityItem['item.tile.gravel'/4026, l='MpServer', x=66,94, y=35,13, z=216,88], EntityCreeper['Creeper'/3919, l='MpServer', x=55,91, y=31,00, z=239,53], EntityZombie['Zombie'/3916, l='MpServer', x=58,50, y=31,00, z=239,50], EntityZombie['Zombie'/3917, l='MpServer', x=62,75, y=31,00, z=238,50], EntityCreeper['Creeper'/3920, l='MpServer', x=62,50, y=31,00, z=244,50]]
                          Retry entities: 0 total; []
                          Server brand: fml,forge
                          Server type: Integrated singleplayer server
                          Stacktrace:
                          at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:440)
                          at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2298)
                          at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)
                          at net.minecraft.client.main.Main.main(Main.java:93)
                          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                          at java.lang.reflect.Method.invoke(Unknown Source)
                          at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
                          at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
                          
                          – System Details --
                          Details:
                          Minecraft Version: 1.6.2
                          Operating System: Windows 8 (amd64) version 6.2
                          Java Version: 1.7.0_21, Oracle Corporation
                          Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
                          Memory: 741251680 bytes (706 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
                          JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
                          AABB Pool Size: 32371 (1812776 bytes; 1 MB) allocated, 4 (224 bytes; 0 MB) used
                          Suspicious classes: FML and Forge are installed
                          IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
                          FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 4 mods loaded, 4 mods active
                          mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                          FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                          Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                          assabody-mod{1.6.2-1} [Mod Assabody] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                          Launched Version: 1.6
                          LWJGL: 2.9.0
                          OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2932, Intel
                          Is Modded: Definitely; Client brand changed to 'fml,forge'
                          Type: Client (map_client.txt)
                          Resource Pack: Default
                          Current Language: English (US)
                          Profiler Position: N/A (disabled)
                          Vec3 Pool Size: 6818 (381808 bytes; 0 MB) allocated, 25 (1400 bytes; 0 MB) used
                          ```___
                          Mais quand je revais dans le monde qui avait crashé, je vois le parasol mais sans textures :
                          
                          https://dl.dropboxusercontent.com/u/61838459/modding%20bin/2013-09-15_09.15.53.png
                          
                          

                          func_110628_a(new ResourceLocation(“mods:assabody-mod/textures/blocks/Parasol.png”));

                          
                          et le chemin de mon image : ```
                          mcp\src\minecraft\assets\mod-assabody\textures\blocks\Parasol.png
                          

                          Si quelqu’un peut m’aider pour cette derniere erreur ???

                          Merci

                          1 réponse Dernière réponse Répondre Citer 0
                          • J Hors-ligne
                            jeje78660
                            dernière édition par

                            J’ai enfin reussi a mettre la texture du bloc quand on l’a a la main mais je ne sais pas que chemin faut-il pour mettre la texture du bloc special

                            1 réponse Dernière réponse Répondre Citer 0
                            • elias54E Hors-ligne
                              elias54 Administrateurs
                              dernière édition par

                              @‘jeje78660’:

                              
                              func_110628_a(new ResourceLocation("mods:assabody-mod/textures/blocks/Parasol.png"));
                              
                              

                              et le chemin de mon image : ```
                              mcp\src\minecraft\assets\mod-assabody\textures\blocks\Parasol.png

                              
                              Si quelqu'un peut m'aider pour cette derniere erreur ???
                              
                              Merci
                              
                              
                              mods:assabody-mod/textures/blocks/Parasol.png
                              
                              

                              … mods n’existe pas, il faut mettre comme ceci :

                              
                              assabody-mod:textures/blocks/Parasol.png
                              
                              

                              Mon site | GitHub

                              1 réponse Dernière réponse Répondre Citer 0
                              • robin4002R Hors-ligne
                                robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                dernière édition par

                                @fireblade51
                                Remplace this.func_110628_a(texture); par this.bindTexture(texture);
                                J’avais oublié de changer le nom des fonctions dans ce tutoriel.

                                1 réponse Dernière réponse Répondre Citer 0
                                • J Hors-ligne
                                  jeje78660
                                  dernière édition par

                                  Je l’ai fait dans TileEntityParasolRenderer :

                                  this.bindTexture("mod-assabody:Parasol");
                                  
                                  

                                  Mais maintenant, quand je lance Minecraft, le parasol affiche soit le items.png soit le block.png soit encore des textures de block.

                                  Mais je voudrais savoir ou placer la texture de mon parasol dans MCP et aussi ou la déclarer ( dans quelle classe )

                                  Voila voila merci___
                                  Sa a l’air d’être le “this.BindTexture” qui fait ce bugg car avant, avec la “func…”, il ne mettais juste aucune texture.

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • F Hors-ligne
                                    fireblade51
                                    dernière édition par

                                    Je ne sais pas pourquoi, mais quand je pose le bloc rendu sous techne, il est transparent.
                                    Je vous donne toute mes class pour que vous regardiez ce qui ne va pas:
                                    BlockTutorial:

                                    
                                    package testmodcode;
                                    
                                    import net.minecraft.block.Block;
                                    import net.minecraft.block.BlockContainer;
                                    import net.minecraft.block.material.Material;
                                    import net.minecraft.creativetab.CreativeTabs;
                                    import net.minecraft.tileentity.TileEntity;
                                    import net.minecraft.world.World;
                                    
                                    public class BlockTutorial extends BlockContainer{
                                    
                                    public BlockTutorial(int id)
                                    {
                                    super(id, Material.rock);
                                    this.setCreativeTab(CreativeTabs.tabBlock);
                                    }
                                    
                                    @Override
                                    public TileEntity createNewTileEntity(World world) {
                                    return new TileEntityTutorial();
                                    }
                                    @Override
                                    public TileEntity createTileEntity(World world, int metadata)
                                    {
                                    return new TileEntityTutorialTechne();
                                    }
                                    public boolean hasTileEntity(int metadata)
                                    {
                                    return true;
                                    }
                                    public boolean isOpaqueCube()
                                    {
                                    return false;
                                    }
                                    
                                    public boolean renderAsNormalBlock()
                                    {
                                    return false;
                                    }
                                    
                                    public int getRenderType()
                                    {
                                    return -1;
                                    }
                                    }
                                    
                                    

                                    TileEntityTutorialTechneRender:

                                    
                                    package testmodcode;
                                    
                                    import net.minecraft.block.Block;
                                    import net.minecraft.client.renderer.OpenGlHelper;
                                    import net.minecraft.client.renderer.Tessellator;
                                    import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
                                    import net.minecraft.entity.Entity;
                                    import net.minecraft.tileentity.TileEntity;
                                    import net.minecraft.util.ResourceLocation;
                                    import net.minecraft.world.World;
                                    import org.lwjgl.opengl.GL11;
                                    
                                    public class TileEntityTutorialTechneRender extends TileEntitySpecialRenderer
                                    {
                                    private final ModelBlockTutorielTechne model;
                                    protected static final ResourceLocation texture = new ResourceLocation("rm:blockrender");
                                    
                                    public TileEntityTutorialTechneRender()
                                    {
                                    this.model = new ModelBlockTutorielTechne();
                                    }
                                    
                                    private void adjustRotatePivotViaMeta(World world, int x, int y, int z)
                                    {
                                    int meta = world.getBlockMetadata(x, y, z);
                                    GL11.glPushMatrix();
                                    GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);
                                    GL11.glPopMatrix();
                                    
                                    }
                                    
                                    @Override
                                    public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float scale)
                                    {
                                    this.renderTileEntityAtBlockTutorielTechne((TileEntityTutorialTechne)tileentity, x, y, z, scale);
                                    }
                                    
                                    public void renderTileEntityAtBlockTutorielTechne(TileEntityTutorialTechne tileentity, double x, double y, double z, float scale)
                                    {
                                    
                                    GL11.glPushMatrix();
                                    GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
                                    this.bindTexture(new ResourceLocation("rm:blockrender"));
                                    GL11.glPushMatrix();
                                    GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
                                    this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
                                    GL11.glPopMatrix();
                                    GL11.glPopMatrix();
                                    
                                    }
                                    private void adjustLightFixture(World world, int i, int j, int k, Block block)
                                    {
                                    Tessellator tess = Tessellator.instance;
                                    float brightness = block.getBlockBrightness(world, i, j, k);
                                    int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
                                    int modulousModifier = skyLight % 65536;
                                    int divModifier = skyLight / 65536;
                                    tess.setColorOpaque_F(brightness, brightness, brightness);
                                    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)modulousModifier, divModifier);
                                    
                                    }
                                    }
                                    
                                    

                                    TileEntityTutorialTechne:

                                    
                                    package testmodcode;
                                    
                                    import net.minecraft.tileentity.TileEntity;
                                    
                                    public class TileEntityTutorialTechne extends TileEntity
                                    {
                                    
                                    }
                                    
                                    

                                    TileEntityTutorial:

                                    
                                    package testmodcode;
                                    
                                    import net.minecraft.nbt.NBTTagCompound;
                                    import net.minecraft.tileentity.TileEntity;
                                    
                                    public class TileEntityTutorial extends TileEntity
                                    {
                                    public String visiteur[] = new String[]{"visiteur0", "visiteur1", "visiteur2", "visiteur3", "visiteur4"};
                                    public void readFromNBT(NBTTagCompound nbtTag)
                                    {
                                    super.readFromNBT(nbtTag);
                                    for(int i = 0; i < 5; i++)
                                    {
                                    visiteur* = nbtTag.getString("visiteur" + i);
                                    }
                                    }
                                    
                                    public void writeToNBT(NBTTagCompound nbtTag)
                                    {
                                    super.writeToNBT(nbtTag);
                                    for(int i = 0; i < 5; i++)
                                    {
                                    nbtTag.setString("visiteur" + i, visiteur*);
                                    }
                                    visiteur[0] = nbtTag.getString("visiteur" + 1);
                                    visiteur[1] = nbtTag.getString("visiteur" + 2);
                                    visiteur[2] = nbtTag.getString("visiteur" + 3);
                                    visiteur[3] = nbtTag.getString("visiteur" + 4);
                                    visiteur[4] = nbtTag.getString("visiteur" + 5);
                                    }
                                    public String getPlayerList()
                                    {
                                    return visiteur[0] + ", " + visiteur[1] + ", " + visiteur[2] + ", " + visiteur[3] + ", " + visiteur[4] + ", ";
                                    }
                                    public void addplayertolist(String playerName)
                                    {
                                    if(!visiteur[0].equals(playerName))
                                    {
                                    for(int i = 3; i >= 0; i–)
                                    {
                                    visiteur _= visiteur*;
                                    }
                                    visiteur[0] = playerName;
                                    }
                                    worldObj.notifyBlockChange(xCoord, yCoord, zCoord, 2);
                                    visiteur[4] = visiteur[3];
                                    visiteur[3] = visiteur[2];
                                    visiteur[2] = visiteur[1];
                                    visiteur[1] = visiteur[0];
                                    }
                                    }
                                    
                                    

                                    et juste au cas où, ma classe principale:

                                    
                                    package testmodcode;
                                    
                                    import net.minecraft.block.Block;
                                    import net.minecraft.entity.EnumCreatureType;
                                    import net.minecraft.item.EnumToolMaterial;
                                    import net.minecraft.item.Item;
                                    import net.minecraft.item.ItemFood;
                                    import net.minecraft.item.ItemPickaxe;
                                    import net.minecraft.item.ItemSeedFood;
                                    import net.minecraft.item.ItemStack;
                                    import net.minecraft.potion.Potion;
                                    import net.minecraft.stats.Achievement;
                                    import net.minecraft.stats.AchievementList;
                                    import net.minecraft.world.biome.BiomeGenBase;
                                    import net.minecraftforge.common.EnumHelper;
                                    import cpw.mods.fml.common.Mod;
                                    import cpw.mods.fml.common.Mod.EventHandler;
                                    import cpw.mods.fml.common.Mod.Instance;
                                    import cpw.mods.fml.common.SidedProxy;
                                    import cpw.mods.fml.common.event.FMLInitializationEvent;
                                    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                                    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                                    import cpw.mods.fml.common.network.NetworkMod;
                                    import cpw.mods.fml.common.registry.EntityRegistry;
                                    import cpw.mods.fml.common.registry.GameRegistry;
                                    import cpw.mods.fml.common.registry.LanguageRegistry;
                                    
                                    @Mod(modid="BG", name="La Bite A Gab", version="V.1.0.0")
                                    @NetworkMod(clientSideRequired=true, serverSideRequired=false) // NE PAS MODIFIER CETTE LIGNE
                                    
                                    public class testmodcodemain {
                                    
                                    @SidedProxy(clientSide = "testmodcode.ClientProxy", serverSide = "testmodcode.CommonProxy")
                                    public static testmodcode.CommonProxy proxy;
                                    
                                    @Instance("BG")
                                    public static testmodcodemain instance;
                                    
                                    public static Item redstoneWheat;
                                    public static Block redstoneWheatBlock;
                                    public static Item redstoneWheatSeeds;
                                    public static Item breadredstone;
                                    public static Block redstoneHayBlock;
                                    public static Block rotationblock;
                                    public static Block BlockTutorial;
                                    
                                    @EventHandler
                                    public void PreInit(FMLPreInitializationEvent event)
                                    {
                                    //Configuration
                                    
                                    //redstoneblock
                                    redstoneWheatBlock = new BlockRedstoneWheat(1001).setUnlocalizedName("redstoneWheatBlock");
                                    GameRegistry.registerBlock(redstoneWheatBlock, "redstoneWheatBlock");
                                    LanguageRegistry.addName(redstoneWheatBlock, "Redstone Wheat Block");
                                    
                                    //redstonecrops
                                    redstoneWheat = new RedstoneWheat(1002).setUnlocalizedName("Redstone Wheat");
                                    GameRegistry.registerItem(redstoneWheat, "redstoneWheat");
                                    LanguageRegistry.addName(redstoneWheat, "Redstone Wheat");
                                    
                                    //redstoneseed
                                    redstoneWheatSeeds = new ItemredstoneWheatSeeds(1003, redstoneWheatBlock.blockID, Block.tilledField.blockID).setUnlocalizedName("redstone Wheat Seeds");
                                    GameRegistry.registerItem(redstoneWheatSeeds, "redstoneWheatSeeds");
                                    LanguageRegistry.addName(redstoneWheatSeeds, "redstone Wheat Seeds");
                                    
                                    //breadredstone
                                    breadredstone = new FoodBreadRedstone(1004, 5, 0.6F, false).setPotionEffect(Potion.moveSpeed.id, 60, 8, 1.0F).setUnlocalizedName("Bread Redstone");
                                    GameRegistry.registerItem(breadredstone, "breadredstone");
                                    LanguageRegistry.addName(breadredstone, "Bread Redstone");
                                    
                                    //BlockHayWheat
                                    redstoneHayBlock = new redstoneHayBlock(1005).setHardness(0.5F).setStepSound(Block.soundGrassFootstep).setUnlocalizedName("BlockTutorial");
                                    GameRegistry.registerBlock(redstoneHayBlock, "redstoneHayBlock");
                                    LanguageRegistry.addName(redstoneHayBlock, "Redstone Hay Block");
                                    
                                    //BlockRenduTechne
                                    BlockTutorial = new BlockTutorial(1006).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("BlockTutorial");
                                    GameRegistry.registerBlock(BlockTutorial, "BlockTutorial");
                                    LanguageRegistry.addName(BlockTutorial, "BlockTutorial");
                                    
                                    //Items
                                    
                                    //Achievements
                                    }
                                    
                                    @EventHandler
                                    public void Init(FMLInitializationEvent event)
                                    {
                                    //generation
                                    addGeneration();
                                    }
                                    private void addGeneration() {
                                    GameRegistry.registerWorldGenerator(new MyWorldGen());
                                    
                                    //Registry
                                    GameRegistry.registerTileEntity(TileEntityTutorial.class, "TileEntityTutorial");
                                    
                                    //Mobs
                                    
                                    //Render
                                    proxy.registerRenderers();
                                    
                                    //NetWork
                                    
                                    //Recipe
                                    GameRegistry.addRecipe(new ItemStack(breadredstone), new Object[]{"XXX", "YYY", "XXX", 'Y', testmodcodemain.redstoneWheat});
                                    GameRegistry.addRecipe(new ItemStack(redstoneHayBlock), new Object[]{"XXX", "XXX", "XXX", 'X', testmodcodemain.redstoneWheat});
                                    GameRegistry.addShapelessRecipe(new ItemStack(redstoneWheat, 9), new Object[]{ new ItemStack(testmodcodemain.redstoneHayBlock)});
                                    GameRegistry.addShapelessRecipe(new ItemStack(Item.wheat, 9), new Object[]{ new ItemStack(Block.hay)});
                                    }
                                    
                                    @EventHandler
                                    public void PostInit(FMLPostInitializationEvent event)
                                    {
                                    //Integration avec les autres mods
                                    
                                    }
                                    }
                                    
                                    

                                    Merci encore une fois de m’aider :)_

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • J Hors-ligne
                                      jeje78660
                                      dernière édition par

                                      Tu n’as pas de Model ?

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • kevin_68K Hors-ligne
                                        kevin_68 Moddeurs confirmés
                                        dernière édition par

                                        Dans ton rendu:

                                        protected static final ResourceLocation texture = new ResourceLocation("rm:blockrender");
                                        

                                        l’argument de ResourceLocation doit être “modid:chemin” et pour ce qui ne l’on pas remarqué dans la classe principale vous déclarez ceci: modid=“BG”


                                        Mettez à jours vers la dernière version stable (1.8.9 voir même…

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • F Hors-ligne
                                          fireblade51
                                          dernière édition par

                                          Sa ne marche toujours pas, c’est toujours transparent, et voici ma class du model du bloc:

                                          
                                          package testmodcode;
                                          
                                          import net.minecraft.client.model.ModelBase;
                                          import net.minecraft.client.model.ModelRenderer;
                                          import net.minecraft.entity.Entity;
                                          
                                          public class ModelBlockTutorielTechne extends ModelBase
                                          {
                                          //fields
                                          ModelRenderer Shape1;
                                          
                                          public ModelBlockTutorielTechne()
                                          {
                                          textureWidth = 32;
                                          textureHeight = 32;
                                          
                                          Shape1 = new ModelRenderer(this, 0, 0);
                                          Shape1.addBox(0F, 0F, 0F, 5, 10, 6);
                                          Shape1.setRotationPoint(-3F, 14F, -1F);
                                          Shape1.setTextureSize(32, 32);
                                          Shape1.mirror = true;
                                          setRotation(Shape1, 0F, 0F, 0F);
                                          }
                                          
                                          public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
                                          {
                                          super.render(entity, f, f1, f2, f3, f4, f5);
                                          setRotationAngles(f, f1, f2, f3, f4, f5, entity);
                                          }
                                          
                                          private void setRotation(ModelRenderer model, float x, float y, float z)
                                          {
                                          model.rotateAngleX = x;
                                          model.rotateAngleY = y;
                                          model.rotateAngleZ = z;
                                          }
                                          public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
                                          {
                                          super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
                                          }
                                          
                                          }
                                          
                                          

                                          je croit vraiment que j’ai rater quelque chose dans une des classes.

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • J Hors-ligne
                                            jeje78660
                                            dernière édition par

                                            Sa c’est sur ta raté quelque chose ^_^ . Ayant moi même une erreur, je peut pas trop t’aider. Sa serais bien plus rapide que le rédacteur du tuto nous donne les classes mais bon…

                                            1 réponse Dernière réponse Répondre Citer 0
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