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    Erreur de création de Custom Main Menu

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    13 Messages 4 Publieurs 866 Vues 3 Watching
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    • L Hors-ligne
      LuvasTV
      dernière édition par

      Je t’envois ça

      1 réponse Dernière réponse Répondre Citer 0
      • L Hors-ligne
        LuvasTV
        dernière édition par

        public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
        {
            private static final Logger logger = LogManager.getLogger();
        
            /** The RNG used by the Main Menu Screen. */
            private static final Random rand = new Random();
        
            /** Counts the number of screen updates. */
            private float updateCounter;
        
            /** The splash message. */
            private String splashText;
            private GuiButton buttonResetDemo;
        
            /** Timer used to rotate the panorama, increases every tick. */
            private int panoramaTimer;
        
            /**
             * Texture allocated for the current viewport of the main menu's panorama background.
             */
            private DynamicTexture viewportTexture;
            private final Object field_104025_t = new Object();
            private String field_92025_p;
            private String field_146972_A;
            private String field_104024_v;
            private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
            private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("textures/gui/title/minecraft.png");
        
            /** An array of all the paths to the panorama pictures. */
            private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation(Reference.MOD_ID + ":textures/gui/title/background/background.png")};
            public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
            private int field_92024_r;
            private int field_92023_s;
            private int field_92022_t;
            private int field_92021_u;
            private int field_92020_v;
            private int field_92019_w;
            private ResourceLocation field_110351_G;
            private static final String __OBFID = "CL_00001154";
        
            private static final ResourceLocation logo = new ResourceLocation(Reference.MOD_ID + ":textures/gui/title/background/logo.png");
            private static final ResourceLocation background = new ResourceLocation(Reference.MOD_ID + ":textures/gui/title/background/background.png");
            private int textPosition = 440;
            private String text = "§cDeltanium, PvP Faction Moddé";
            
            public GuiCustomMainMenu()
            {
                this.field_146972_A = field_96138_a;
                this.splashText = "missingno";
                BufferedReader var1 = null;
        
                try
                {
                    ArrayList var2 = new ArrayList();
                    var1 = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
                    String var3;
        
                    while ((var3 = var1.readLine()) != null)
                    {
                        var3 = var3.trim();
        
                        if (!var3.isEmpty())
                        {
                            var2.add(var3);
                        }
                    }
        
                    if (!var2.isEmpty())
                    {
                        do
                        {
                            this.splashText = (String)var2.get(rand.nextInt(var2.size()));
                        }
                        while (this.splashText.hashCode() == 125780783);
                    }
                }
                catch (IOException var12)
                {
                    ;
                }
                finally
                {
                    if (var1 != null)
                    {
                        try
                        {
                            var1.close();
                        }
                        catch (IOException var11)
                        {
                            ;
                        }
                    }
                }
        
                this.updateCounter = rand.nextFloat();
                this.field_92025_p = "";
        
                if (!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
                {
                    this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
                    this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
                    this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
                }
            }
        
            /**
             * Called from the main game loop to update the screen.
             */
            public void updateScreen()
            {
                ++this.panoramaTimer;
                
                if (textPosition < 0 - mc.fontRenderer.getStringWidth(text))
            	{
            	    textPosition = width / 2 + 200;
            	}
            	textPosition -= 3; 
            	
            }
        
            /**
             * Returns true if this GUI should pause the game when it is displayed in single-player
             */
            public boolean doesGuiPauseGame()
            {
                return false;
            }
        
            /**
             * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
             */
            protected void keyTyped(char p_73869_1_, int p_73869_2_) {}
        
            /**
             * Adds the buttons (and other controls) to the screen in question.
             */
            public void initGui()
            {
                this.viewportTexture = new DynamicTexture(256, 256);
                this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
                Calendar var1 = Calendar.getInstance();
                var1.setTime(new Date());
        
                boolean var2 = true;
                int var3 = this.height / 4 + 28;
        
                this.addSingleplayerMultiplayerButtons(var3, 24);
                
        
                this.buttonList.add(new GuiButton(0, this.width / 2 - 100, var3 + 72 + 12, 98, 20, I18n.format(EnumChatFormatting.RED + "Options")));
                this.buttonList.add(new GuiButton(4, this.width / 2 + 2, var3 + 72 + 12, 98, 20, I18n.format(EnumChatFormatting.RED + "Quitter")));
                
                //this.buttonList.add(new GuiButtonLanguage(5, this.width / 2 - 124, var3 + 72 + 12));
                
                Object var4 = this.field_104025_t;
        
                synchronized (this.field_104025_t)
                {
                    this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
                    this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
                    int var5 = Math.max(this.field_92023_s, this.field_92024_r);
                    this.field_92022_t = (this.width - var5) / 2;
                    this.field_92021_u = ((GuiButton)this.buttonList.get(0)).height - 24;
                    this.field_92020_v = this.field_92022_t + var5;
                    this.field_92019_w = this.field_92021_u + 24;
                }
            }
        
            /**
             * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
             */
            private void addSingleplayerMultiplayerButtons(int p_73969_1_, int p_73969_2_)
            {
            	this.buttonList.add(new GuiButton(1, this.width / 2 -100 , p_73969_1_ + 60, 200, 20, I18n.format(EnumChatFormatting.RED + "Solo")));
                this.buttonList.add(new GuiButton(19, this.width / 2 - 100, p_73969_1_ + 35, 200, 20, I18n.format(EnumChatFormatting.RED + "Rejoindre Dektanium")));
            }
        
            /**
             * Adds Demo buttons on Main Menu for players who are playing Demo.
             */
            private void addDemoButtons(int p_73972_1_, int p_73972_2_)
            {
                this.buttonList.add(new GuiButton(11, this.width / 2 - 100, p_73972_1_, I18n.format("menu.playdemo", new Object[0])));
                this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, p_73972_1_ + p_73972_2_ * 1, I18n.format("menu.resetdemo", new Object[0])));
                ISaveFormat var3 = this.mc.getSaveLoader();
                WorldInfo var4 = var3.getWorldInfo("Demo_World");
        
                if (var4 == null)
                {
                    this.buttonResetDemo.enabled = false;
                }
            }
        
            protected void actionPerformed(GuiButton p_146284_1_)
            {
                if (p_146284_1_.id == 0)
                {
                    this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                }
        
                if (p_146284_1_.id == 5)
                {
                    this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
                }
        
                if (p_146284_1_.id == 1)
                {
                    this.mc.displayGuiScreen(new GuiSelectWorld(this));
                }
        
                if (p_146284_1_.id == 2)
                {
                    this.mc.displayGuiScreen(new GuiMultiplayer(this));
                }
        
                if (p_146284_1_.id == 14)
                {
                    this.func_140005_i();
                }
        
                if (p_146284_1_.id == 4)
                {
                    this.mc.shutdown();
                }
                
                if (p_146284_1_.id == 19) {
                        this.mc.displayGuiScreen(new GuiLoadingScreen());
                      }
        
                if (p_146284_1_.id == 11)
                {
                    this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
                }
        
                if (p_146284_1_.id == 12)
                {
                    ISaveFormat var2 = this.mc.getSaveLoader();
                    WorldInfo var3 = var2.getWorldInfo("Demo_World");
        
                    if (var3 != null)
                    {
                        GuiYesNo var4 = GuiSelectWorld.func_152129_a(this, var3.getWorldName(), 12);
                        this.mc.displayGuiScreen(var4);
                    }
                }
            }
        
            private void func_140005_i()
            {
                RealmsBridge var1 = new RealmsBridge();
                var1.switchToRealms(this);
            }
        
            public void confirmClicked(boolean p_73878_1_, int p_73878_2_)
            {
                if (p_73878_1_ && p_73878_2_ == 12)
                {
                    ISaveFormat var6 = this.mc.getSaveLoader();
                    var6.flushCache();
                    var6.deleteWorldDirectory("Demo_World");
                    this.mc.displayGuiScreen(this);
                }
                else if (p_73878_2_ == 13)
                {
                    if (p_73878_1_)
                    {
                        try
                        {
                            Class var3 = Class.forName("java.awt.Desktop");
                            Object var4 = var3.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                            var3.getMethod("browse", new Class[] {URI.class}).invoke(var4, new Object[] {new URI(this.field_104024_v)});
                        }
                        catch (Throwable var5)
                        {
                            logger.error("Couldn\'t open link", var5);
                        }
                    }
        
                    this.mc.displayGuiScreen(this);
                }
            }
        
            
            public static String readFile(String url) 
            {
                String text = "0";
                try 
                {
                    URL location = new URL(url); 
                    BufferedReader in = new BufferedReader(new InputStreamReader(location.openStream()));
                    text = in.readLine();
                }
                catch (Exception e)
                {
                    System.out.println(e);
                }
                return text; 
            }
        
            public void drawTextureWithOptionalSize(int x, int y, int u, int v, int width, int height, int uSize, int vSize)
            {
            	float scaledX = (float)1/uSize;
            	float scaledY = (float)1/vSize;
            	Tessellator tessellator = Tessellator.instance;
            	tessellator.startDrawingQuads();
            	tessellator.addVertexWithUV((double)(x + 0), (double)(y + height), (double)this.zLevel, (double)((float)(u + 0) * scaledX), (double)((float)(v + height) * scaledY));
            	tessellator.addVertexWithUV((double)(x + width), (double)(y + height), (double)this.zLevel, (double)((float)(u + width) * scaledX), (double)((float)(v + height) * scaledY));
            	tessellator.addVertexWithUV((double)(x + width), (double)(y + 0), (double)this.zLevel, (double)((float)(u + width) * scaledX), (double)((float)(v + 0) * scaledY));
            	tessellator.addVertexWithUV((double)(x + 0), (double)(y + 0), (double)this.zLevel, (double)((float)(u + 0) * scaledX), (double)((float)(v + 0) * scaledY));
            	tessellator.draw();
            }
            
            public void drawLogo()
            { 	
            	GL11.glEnable(GL11.GL_BLEND);
                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
                this.mc.getTextureManager().bindTexture(logo);
                this.drawTextureWithOptionalSize(width / 2 - 50, height / 4 - 50, 0, 0, 100, 100, 100, 100);
            }
        
            public void drawBackground()
            {
                GL11.glDisable(GL11.GL_LIGHTING);
                GL11.glDisable(GL11.GL_FOG);
                Tessellator var2 = Tessellator.instance;
                GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
                mc.getTextureManager().bindTexture(background);
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                var2.startDrawingQuads();
                var2.addVertexWithUV(0.0D, height, 0.0D, 0.0D, 1.0D);
                var2.addVertexWithUV(width, height, 0.0D, 1.0D, 1.0D);
                var2.addVertexWithUV(width, 0.0D, 0.0D, 1.0D, 0.0D);
                var2.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
                var2.draw();
            }
            
            	
        
            /**
             * Draws the screen and all the components in it.
             */
            public void drawScreen(int par1, int par2, float par3)
            {
            	
            	drawBackground();
                drawLogo();
                
                //this.drawGradientRect(0, 0, width, 15, 2130706433, 2130706433);
                //this.drawString(this.fontRendererObj, text, this.textPosition, 4, 0xB9121B);
                
                /*
                GL11.glPushMatrix();
                GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F);
                GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
                float var8 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F);
                var8 = var8 * 80.0F / (float)(this.fontRendererObj.getStringWidth(this.splashText) + 32);
                GL11.glScalef(var8, var8, var8);
                this.drawCenteredString(this.fontRendererObj, "Allez viens ! On est bien !", - 10,  -15, -256);
                GL11.glPopMatrix();*/
                
                drawRect(0, 0, width, 12, 0x66000000);
                this.drawString(this.fontRendererObj, text, this.textPosition, 2, 0xFFFFFFFF);
                super.drawScreen(par1, par2, par3);
            }
            /**
             * Called when the mouse is clicked.
             */
            protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
            {
                super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
                Object var4 = this.field_104025_t;
        
                synchronized (this.field_104025_t)
                {
                    if (this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
                    {
                        GuiConfirmOpenLink var5 = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
                        var5.func_146358_g();
                        this.mc.displayGuiScreen(var5);
                    }
                }
            }
        }
        
        public class GuiLoadingScreen
          extends GuiScreen
        {
          private final ResourceLocation backGround = new ResourceLocation(Reference.MOD_ID + ":textures/gui/title/background/background.png");
          private int updateCounter = 0;
          String chargementText = "§6Chargement du Serveur ...";
          String serverName = "§cDeltanium";
          String texteHaut = "§6Connexion au serveur ! ...";
          String bfsName = "§6Serveur: Faction";
          
          public void initGui()
          {
            this.buttonList.add(new GuiButton(9, this.width - 100, this.height - 30, 60, 20, "Annuler"));
          }
          
          public void updateScreen()
          {
            this.updateCounter += 1;
            if (this.updateCounter == 100) {
              this.mc.displayGuiScreen(new GuiConnecting(this, this.mc, "deltanium.omgcraft.fr", 25565)); // Ip = L'ip du serveur ! Port = Port du serveur.
            }
            if (this.updateCounter >= 101) {
              this.mc.displayGuiScreen(new GuiMainMenu());
            }
          }
          
          public void drawBack()
          {
            GL11.glViewport(0, 0, 256, 256);
            this.mc.getTextureManager().bindTexture(this.backGround);
            GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
            Tessellator tessellator = Tessellator.instance;
            tessellator.startDrawingQuads();
            GL11.glTexParameteri(3553, 10241, 9729);
            GL11.glTexParameteri(3553, 10240, 9729);
            tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
            int k = this.width;
            int l = this.height;
            tessellator.addVertexWithUV(0.0D, 0.0D, this.zLevel, 0.0D, 0.0D);
            tessellator.addVertexWithUV(0.0D, l, this.zLevel, 0.0D, 1.0D);
            tessellator.addVertexWithUV(k, l, this.zLevel, 1.0D, 1.0D);
            tessellator.addVertexWithUV(k, 0.0D, this.zLevel, 1.0D, 0.0D);
            tessellator.draw();
          }
          
          public void drawScreen(int par1, int par2, float par3)
          {
            drawBack();
            
            drawHorizontalLine(0, this.width, this.height - 47, 1426063360);
            drawHorizontalLine(0, this.width, this.height - 46, 1426063360);
            drawRect(0, this.height - 45, this.width, this.height, 1426063360);
            
            drawRect(this.width / 2 - 101, this.height - 28, this.width / 2 + 101, this.height - 15, 489386);
            drawRect(this.width / 2 - 100, this.height - 27, this.width / 2 + 100, this.height - 16, 2013243904);
            
            drawRect(this.width / 2 - 100, this.height - 27, this.width / 2 - 100 + this.updateCounter * 2, this.height - 16, -1996510720);
            
            drawCenteredString(this.fontRendererObj, this.chargementText, this.width / 2, this.height - 40, 16777215);
            
            String percent = this.updateCounter + "§6%";
            drawCenteredString(this.fontRendererObj, percent, this.width / 2, this.height - 10, 16777215);
            
            drawCenteredString(this.fontRendererObj, this.texteHaut, this.width / 2, 1, -1);
            
            drawString(this.fontRendererObj, this.bfsName, 10, this.height - 30, -1);
            
            drawString(this.fontRendererObj, this.serverName, 10, this.height - 19, -1);
            
            super.drawScreen(par1, par2, par3);
          }
          
          public void actionPerformed(GuiButton button)
          {
            if (button.id == 9) {
              this.mc.displayGuiScreen(new GuiMainMenu());
            }
          }
        }
        
        1 réponse Dernière réponse Répondre Citer 0
        • SpyManS Hors-ligne
          SpyMan
          dernière édition par

          yo, ta check avec un println si ta fonction actionPerformed est appelé quand tu clic k sur un boutton ?

          1 réponse Dernière réponse Répondre Citer 0
          • L Hors-ligne
            LuvasTV
            dernière édition par

            Oui ça envois un message

            L 1 réponse Dernière réponse Répondre Citer 0
            • SpyManS Hors-ligne
              SpyMan
              dernière édition par SpyMan

              dans ce cas tes condition sont foireuse ou le code exec est eroné

              1 réponse Dernière réponse Répondre Citer 0
              • L Hors-ligne
                LuvasTV @LuvasTV
                dernière édition par

                Bah quelqu’un peut m’aider ?

                1 réponse Dernière réponse Répondre Citer 0
                • robin4002R Hors-ligne
                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                  dernière édition par

                  C’est quand tu clics sur quel bouton qu’il ne se passe rien ?

                  1 réponse Dernière réponse Répondre Citer 0
                  • L Hors-ligne
                    LuvasTV
                    dernière édition par

                    tous sauf le “quitter”

                    1 réponse Dernière réponse Répondre Citer 0
                    • L Hors-ligne
                      LuvasTV
                      dernière édition par

                      C’est bon j’ai bougé deux lignes de code et ça marche ahah, donc je vous dis merci quand même. Je passe en résolu.

                      1 réponse Dernière réponse Répondre Citer 0
                      • L Hors-ligne
                        LuvasTV
                        dernière édition par

                        Juste je ne vois pas le bouton pour mettre en résolu c’est normal ?

                        1 réponse Dernière réponse Répondre Citer 0
                        • robin4002R Hors-ligne
                          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                          dernière édition par

                          Le post n’était plus marqué comme étant une demande d’aide, c’est pour cela que le bouton résolu n’était plus là.

                          1 réponse Dernière réponse Répondre Citer 0
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