NBT Tags, ces trucs que je ne comprends pas.
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nbt.getBoolean(“xxx”) renvoies false s’il n’a jamais été défini.
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@‘robin4002’:
nbt.getBoolean(“xxx”) renvoies false s’il n’a jamais été défini.
Yep en effet, mais je dois être bête car si je fais comme tu me dis ca remet toujours à false Oo
@Override public ActionResult <itemstack>onItemRightClick(World world, EntityPlayer player, EnumHand hand) //Right click action. { if (player.isSneaking()) //If player is sneaking. { if (!world.isRemote) //Server side. { ItemStack card = player.getHeldItem(hand);//Creating an ItemStack for the item held in hand. NBTTagCompound nbt = card.getTagCompound(); if(nbt == null){ nbt = new NBTTagCompound(); } nbt.getBoolean("owned"); if(nbt.getBoolean("owned") == true)//If Owned is on True, it means it has already been right clicked. { player.sendMessage(new TextComponentString("You can't create an account on an already owned card.")); } else { boolean owned = true; //We pass owned at true int deposited = 0; //We create new account with 0 as deposited since it's new. String owner = player.getName().toString(); //Take player name has owner variable. world.playSound((EntityPlayer)null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.PLAYERS, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); //Play a sound that alert everybody that a credit card was created. nbt.setString("owner", owner); nbt.setBoolean("owned", owned); System.out.println(nbt.getString("owner")); //Print owner name for debug System.out.println(nbt.getBoolean("owned")); //Print owned name for debug return new ActionResult(EnumActionResult.SUCCESS, new ItemStack(this)); //Return a success. } } } return new ActionResult(EnumActionResult.PASS, new ItemStack(this)); //Return a pass. } ```</itemstack> -
Tu n’as plus le setTagCompound du début. Je pense que ça vient de là.
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@Plaigon:
Tu n’as plus le setTagCompound du début. Je pense que ça vient de là.
Tu veut dire ça ? Car j’ai mis et toujours rien

card.setTagCompound(nbt); -
Tu l’as mis où ?
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@‘robin4002’:
Tu l’as mis où ?
Je l’ai mis dans le else.
else { boolean owned = true; //We pass owned at true int deposited = 0; //We create new account with 0 as deposited since it's new. String owner = player.getName().toString(); //Take player name has owner variable. world.playSound((EntityPlayer)null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.PLAYERS, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); //Play a sound that alert everybody that a credit card was created. nbt.setString("owner", owner); // Set variable at owner. nbt.setBoolean("owned", owned); // Set variable at owned. card.setTagCompound(nbt); // Set TagCompound of card item stack. return new ActionResult(EnumActionResult.SUCCESS, new ItemStack(this)); //Return a success. } ``` Mais j'ai aussi essayer de le mettre dans le ```java if (!world.isRemote) //Server side. {}EDIT : Voici un débug avec
[13:09:31] [Server thread/INFO]: [STDOUT]: null [13:09:31] [Server thread/INFO]: [STDOUT]: {} [13:09:31] [Server thread/INFO]: [STDOUT]: {} [13:09:31] [Server thread/INFO]: [STDOUT]: {owner:"Legrandfifou",owned:1b}if (!world.isRemote) //Server side. { ItemStack card = player.getHeldItem(hand);//Creating an ItemStack for the item held in hand. NBTTagCompound nbt = card.getTagCompound(); **System.out.println(nbt);** if(nbt == null){ nbt = new NBTTagCompound(); } **System.out.println(nbt);** nbt.getBoolean("owned"); card.setTagCompound(nbt); **System.out.println(nbt);** if(nbt.getBoolean("owned") == true)//If Owned is on True, it means it has already been right clicked. { player.sendMessage(new TextComponentString("You can't create an account on an already owned card.")); System.out.println(nbt.getBoolean("owned")); } else { boolean owned = true; //We pass owned at true int deposited = 0; //We create new account with 0 as deposited since it's new. String owner = player.getName().toString(); //Take player name has owner variable. world.playSound((EntityPlayer)null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.PLAYERS, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); //Play a sound that alert everybody that a credit card was created. nbt.setString("owner", owner); // Set variable at owner. nbt.setBoolean("owned", owned); // Set variable at owned. System.out.println(nbt); return new ActionResult(EnumActionResult.SUCCESS, new ItemStack(this)); //Return a success. } **System.out.println(nbt);** card.setTagCompound(nbt); **System.out.println(nbt);** }On peut voir que après le nbt.getBoolean(“owned”) il n’affiche rien pour lui il n’y a pas de nbt tag …
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UP, du coup la il me faut de l’aide car je ne comprend pas trop pourquoi ça ne marche pas

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Premièrement, tu dois finir ta fonction avec un return, or à la fin, on observe quelque println.
Deuxièmement, à chaque clic droit tu reset le tag compound de ton itemstack avec une nouvelle variable vide. Le setTagCompound(nbt), doit être placé uniquement dans le cas où ton itemstack n’en possède pas, donc dans le if(itemstack.getTagCompound() == null).
Ensuite ceci : nbt.getBoolean(“owned”); sert strictement à rien (ligne 10). Ensuite ta variable owned, comme dit précédemment ne doit pas toujours donner true, mais soit donner la valeur précédente (lors du dernier clic droit, logique), ou true si il s’agit du premier clic droit. Donc avec une condition ternaire, cela devrait ressebler à ceci :
boolean owned = itemstack.getTagCompound().hasKey(“owned”) ? itemstack.getTagCompound.getBoolean(“owned”) : true;Sinon concernant le reste, ça m’a l’air bon, auquel cas robin, ou un autre membre, revérifiera !
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Non, ça variable owned doit bien être sur false par défaut.
Donc un simple boolean owned = nbt.getBoolean(“owned”) est ok.
Par contre le code qui remet le tag doit être avant le return. -
Du coup je dois avouer que je suis un peu perdu j’ai compris la condition ternaire mais je ne vois toujours aucun changement, le boolean est bien a false au départ, mais c’est cette histoire de card.setTagCompound que je ne comprend pas en fait.
@Override public ActionResult <itemstack>onItemRightClick(World world, EntityPlayer player, EnumHand hand) //Right click action. { if (player.isSneaking()) //If player is sneaking. { if (!world.isRemote) //Server side. { ItemStack card = player.getHeldItem(hand); //Creating an ItemStack for the item held in hand. NBTTagCompound nbt = card.getTagCompound(); if(nbt == null) { nbt = new NBTTagCompound(); card.setTagCompound(nbt); } nbt.getBoolean("owned"); System.out.println(nbt.getBoolean("owned")); if(nbt.getBoolean("owned") == true)//If Owned is on True, it means it has already been right clicked. { player.sendMessage(new TextComponentString("You can't create an account on an already owned card.")); } else { boolean owned = card.getTagCompound().hasKey("owned") ? card.getTagCompound().getBoolean("owned") : true; //We check if card hasKey("owned"), if yes we just take the value of the "owned" if not, we pass it at True. int deposited = 0; //We create new account with 0 as deposited since it's new. String owner = player.getName().toString(); //Take player name has owner variable. world.playSound((EntityPlayer)null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.PLAYERS, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); //Play a sound that alert everybody that a credit card was created. nbt.setString("owner", owner); // Set variable at owner. nbt.setBoolean("owned", owned); // Set variable at owned. return new ActionResult(EnumActionResult.SUCCESS, new ItemStack(this)); //Return a success. } } return new ActionResult(EnumActionResult.FAIL, new ItemStack(this)); //Return a pass. } return new ActionResult(EnumActionResult.PASS, new ItemStack(this)); //Return a pass. }Merci de votre aide en tout cas :)</itemstack>
