Temps de recharge dans un onRightClickEvent
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Ajoute un print dans la fonction onUpdate2, je doute qu’il sera dans la console.
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[23:16:11] [main/INFO] [GradleStart]: username: floriangabet [23:16:11] [main/INFO] [GradleStart]: Extra: [] [23:16:11] [main/INFO] [GradleStart]: Running with arguments: [–userProperties, {}, --assetsDir, C:/Users/Admin/.gradle/caches/minecraft/assets, --assetIndex, 1.7.10, --accessToken, {REDACTED}, --version, 1.7.10, --username, floriangabet, --tweakClass, cpw.mods.fml.common.launcher.FMLTweaker, --tweakClass, net.minecraftforge.gradle.tweakers.CoremodTweaker] [23:16:11] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker [23:16:11] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker [23:16:11] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.gradle.tweakers.CoremodTweaker [23:16:11] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker [23:16:11] [main/INFO] [FML]: Forge Mod Loader version 7.10.85.1291 for Minecraft 1.7.10 loading [23:16:11] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_45, running on Windows 7:x86:6.1, installed at C:\Program Files (x86)\Java\jdk1.8.0_45\jre [23:16:11] [main/INFO] [FML]: Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation [23:16:11] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.gradle.tweakers.CoremodTweaker [23:16:11] [main/INFO] [GradleStart]: Injecting location in coremod cpw.mods.fml.relauncher.FMLCorePlugin [23:16:11] [main/INFO] [GradleStart]: Injecting location in coremod net.minecraftforge.classloading.FMLForgePlugin [23:16:11] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [23:16:11] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker [23:16:11] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.gradle.tweakers.AccessTransformerTweaker [23:16:11] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [23:16:11] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [23:16:11] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [23:16:11] [main/ERROR] [FML]: The binary patch set is missing. Either you are in a development environment, or things are not going to work! [23:16:12] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing [23:16:12] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [23:16:12] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker [23:16:12] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.gradle.tweakers.AccessTransformerTweaker [23:16:12] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker [23:16:12] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker [23:16:12] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main} [23:16:12] [main/INFO]: Setting user: floriangabet [23:16:13] [Client thread/INFO]: LWJGL Version: 2.9.1 [23:16:13] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization [23:16:13] [Client thread/INFO] [FML]: MinecraftForge v10.13.2.1291 Initialized [23:16:13] [Client thread/INFO] [FML]: Replaced 183 ore recipies [23:16:13] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization [23:16:13] [Client thread/INFO] [FML]: Searching C:\Users\Admin\Documents\Modding\LegacyMod\eclipse\mods for mods [23:16:13] [Client thread/INFO] [lc]: Mod lc is missing the required element 'name'. Substituting lc [23:16:15] [Client thread/INFO] [FML]: Forge Mod Loader has identified 4 mods to load [23:16:15] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, lc] at CLIENT [23:16:15] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, lc] at SERVER [23:16:15] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:lc, [1.10] Firewolf v1.36.zip [23:16:15] [Client thread/INFO] [FML]: Processing ObjectHolder annotations [23:16:15] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations [23:16:15] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0 [23:16:15] [Client thread/INFO] [FML]: Applying holder lookups [23:16:15] [Client thread/INFO] [FML]: Holder lookups applied [23:16:15] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [23:16:15] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem… [23:16:15] [Thread-6/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL [23:16:15] [Thread-6/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [23:16:15] [Thread-6/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized. [23:16:16] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [23:16:16] [Sound Library Loader/INFO]: Sound engine started [23:16:18] [Client thread/INFO]: Created: 2048x2048 textures/blocks-atlas [23:16:18] [Client thread/INFO]: Created: 256x256 textures/items-atlas [23:16:18] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 4 mods [23:16:18] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:lc, [1.10] Firewolf v1.36.zip [23:16:20] [Client thread/INFO]: Created: 2048x2048 textures/blocks-atlas [23:16:20] [Client thread/INFO]: Created: 256x256 textures/items-atlas [23:16:20] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [23:16:20] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: SoundSystem shutting down… [23:16:21] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:importantMessage:90]: Author: Paul Lamb, www.paulscode.com [23:16:21] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [23:16:21] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [23:16:21] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem… [23:16:21] [Thread-8/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL [23:16:21] [Thread-8/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [23:16:21] [Thread-8/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized. [23:16:21] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [23:16:21] [Sound Library Loader/INFO]: Sound engine started [23:16:38] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10 [23:16:38] [Server thread/INFO]: Generating keypair [23:16:38] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance [23:16:38] [Server thread/INFO] [FML]: Applying holder lookups [23:16:38] [Server thread/INFO] [FML]: Holder lookups applied [23:16:38] [Server thread/INFO] [FML]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@143a4d5) [23:16:38] [Server thread/INFO] [FML]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@143a4d5) [23:16:38] [Server thread/INFO] [FML]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@143a4d5) [23:16:38] [Server thread/INFO]: Preparing start region for level 0 [23:16:39] [Server thread/INFO]: Changing view distance to 8, from 10 [23:16:39] [Netty Client IO #0/INFO] [FML]: Server protocol version 1 [23:16:39] [Netty IO #1/INFO] [FML]: Client protocol version 1 [23:16:39] [Netty IO #1/INFO] [FML]: Client attempting to join with 4 mods : FML@7.10.85.1291,lc@1.0,Forge@10.13.2.1291,mcp@9.05 [23:16:39] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT [23:16:39] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER [23:16:39] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established [23:16:39] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established [23:16:39] [Server thread/INFO]: floriangabet[local:E:f2873c73] logged in with entity id 351 at (-112.00548187674536, 70.0, 213.7653439587637) [23:16:39] [Server thread/INFO]: floriangabet joined the game 1411 1412 1413 1414 1412 1413 1414 1415 1415 1415 1416 1416 1417 1418 1418 1419 1419 1419 1420 1420 1421 1421 1422 1423 1424 1423 1424 1425 1425 1425 1426 1426 1427 1427 1428 1428 1429 1429 1430 1430 1431 1432 1432 1433 1434 1433 1434 1435 1435 1436 1436 1436 1437 1437 1438 1438 1439 1439 1440 1440 1441 1442 1443 1442 1443 1444 1444 1445 1445 1446 1446 1446 1447 1447 1448 1448 1449 1449 1450 1450 1451 1451 1452 1452 1453 1453 1454 1455 1456 1455 1456 1457 1457 1458 1458 1458 1459 1459 1460 1460 1461 1461 1462 1462 1463 1463 1464 1464 1465 1465 1466 1466 1467 1467 1468 1468 1469 1470 1470 1471 1471 1471 1472 1472 1473 1473 1474 1474 1475 1475 1476 1476 1477 1477 1478 1478 1479 1479 1480 1480 1481 1481 1482 1482 1483 1483 1484 1485 1486 1485 1486 1487 1487 1488 1488 1488 1489 1489 1490 1490 1491 1491 1492 1492 1493 1493 1494 1494 1495 1495 1496 1496 1497 1497 1498 1498 1499 1499 1500 1500 1501 1501 1502 1502 1503 1503 1504 1504 1505 1505 1506 1506 1507 1507 1508 1508 1509 1509 1510 1510 1511 1511 1512 1512 1513 1513 1514 1514 1515 1515 1516 1516 1517 1517 1518 1518 1519 1519 1520 1520 1521 1521 1522 1522 1523 1524 1525 1524 1525 1526 1526 1526 1527 1527 1528 1528 1529 1529 1530 1530 1531 1532 1532 1533 1533 1533 1534 1534 1535 1535 1536 1536 1537 1537 1538 1538 1539 1539 1540 1540 1541 1541 1542 1542 1543 1543 1544 1544 1545 1545 1546 1546 1547 1547 1548 1548 1549 1549 1550 1550 1551 1551 1552 1552 1553 1553 1554 1554 1555 1555 1556 1556 1557 1557 1558 1559 1560 1559 1560 1561 1561 1562 1562 1563 1563 1563 1564 1564 1564 1565 1566 1565 1567 1568 1568 1569 1569 1569 1570 1570 1571 1571 1572 1572 1573 1573 1574 1574 1575 1575 1576 1576 1577 1577 1578 1578 1579 1579 1580 1580 1581 1581 1582 1582 1583 1583 1584 1584 1585 1585 1586 1586 1587 1587 1588 1588 1589 1589 1590 1590 1591 1591 1592 1592 1593 1593 1594 1594 1595 1595 1596 1596 1597 1597 1598 1598 1599 1599 1600 1600 1601 1601 1602 1602 1603 1603 1604 1604 1605 1605 1606 1606 1607 1608 1608 1609 1609 1609 1610 1610 1611 1611 1612 1612 1613 1614 1614 1615 1615 1615 1616 1616 1617 1617 1618 1618 1619 1619 1620 1620 1621 1621 1622 1622 1623 1623 1624 1624 1625 1625 1626 1626 1627 1627 1628 1628 1629 1629 1630 1630 1631 1631 1632 1632 1633 1633 1634 1634 1635 1635 1636 1636 1637 1637 1638 1638 1639 1639 1640 1640 1641 1641 1642 1642 1643 1643 1644 1644 1645 1645 1646 1646 1647 1647 1648 1648 1649 1649 1650 1650 1651 1651 1652 1652 1653 1653 1654 1654 1655 1655 1656 1656 1657 1657 1658 1658 1659 1659 1660 1660 1661 1661 1662 1662 1663 1663 1664 1664 1665 1665 1666 1666 1667 1667 1668 1668 1669 1669 1670 1670 1671 1671 1672 1672 1673 1673 1674 1674 1675 1675 1676 1676 1677 1677 1678 1678 1679 1679 1680 1680 1681 1681 1682 1682 1683 1683 1684 1684 1685 1685 1686 1686 1687 1687 1688 1688 1689 1689 1690 1690 1691 1691 1692 1692 1693 1693 1694 1694 1695 1695Enfin cela doit être surement un bug… sinon pour l’appeler je procèdes comment ?
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Tu mets le code qui se trouve dans onUpdate2 dans la fonction onUpdate.
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Ahhh ok j’ai compris en fait la fonction s’appelle onupdate et si tu la change elle n’est plus reconnu donc elle marche pas ok^^ merci

edit: Une dernière petit question on je peux avoir la liste des sons de minecraft? merci
world.playSoundAtEntity(player, “sound ???”, 1, 1);
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Oui, dans le fichier sounds.json de minecraft.
Pour le trouver tu vas dans .minecraft/assets/indexes et tu ouvres le fichier 1.7.10.json (comme tu es en 1.7.10).
Dedans cherche sounds.json :"minecraft/sounds.json": { "hash": "fce0bb3e14ade7b292a7c1d5fa785533d8106d82", "size": 34020 },son hash est fce0bb3e14ade7b292a7c1d5fa785533d8106d82, donc le fichier se trouve dans le dossier
.minecraft/assets/objects/fc
C’est le fichier fce0bb3e14ade7b292a7c1d5fa785533d8106d82
Il n’a pas d’extension mais tu peux quand même l’ouvre avec un éditeur de texte.
(Linux se base sous le type MIME contrairement à Windows qui se base sur les extensions, donc sous Linux le fichier est même directement reconnu comme fichier texte). -
D’accord merci :).
Sinon j’ai une questionSi je veux faire que lorsque le joueur tape une entity (hitentity) toute les entity qui se trouve dans un rayon de 3 blocks (de l’entity que je viens de taper) prenne feu comment je peux faire ?
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Tu dois te servir des AxisAlignedBB, regarde le tuto d’elias sur comment faire une entity qui régénère ses sous-fifres
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D’acc merci

J’essaye ça!edit:
j’ai un soucis a cette ligne: List list = worldObj.getEntitiesWithinAABB(EntityCreature.class, AxisAlignedBB.getAABBPool().getAABB(posX, posY, posZ, posX + 1, posY + 1, posZ + 1).expand(16D, 4D, 16D));le soucis est a .getAABBPool() il me dis que il n’existe pas, possible car la version du tuto de elias est en 1.7.2
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Il faut remplacer “getAABBPool().getAABB(…)” par “getBoundingBox(…)”, tu aurais pu regarder dans la classe pour trouver.
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@‘AymericRed’:
Il faut remplacer “getAABBPool().getAABB(…)” par “getBoundingBox(…)”, tu aurais pu regarder dans la classe pour trouver.
Je l’avais vus m’ais j’étais pas sur x) Merci

J’ai fais sa ça marche je reviens vers vous si j’ai un soucis!
Merci beaucoup
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; World worldObj = player.worldObj; double posX = attacker.posX; double posY = attacker.posY; double posZ = attacker.posZ; List list = worldObj.getEntitiesWithinAABB(EntityCreature.class, AxisAlignedBB.getBoundingBox(posX, posY, posZ, posX + 1, posY + 1, posZ + 1).expand(16D, 4D, 16D)); for(int i = 0; i< list.size(); i++) { Entity entity = (Entity)list.get(i); if(!list.isEmpty()) { if(!(entity instanceof EntityPlayer)) { target.setDead(); //entity que tu tappe elle meurt entity.setDead(); // entity autour de toi qui meurt System.out.println(list); } } } return true; } -
J’ai un problème pourquoi quand je fais:
target.setFire(1 * 20);
entity.setFire(1 * 20);le target prend feu mais pas les entity autour normal?
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Oui car le for parcourt toute les entitées proches, si tu veux que ça ne soit que la cible, il faut mettre target.setFire(…) en dehors du for le retirer.
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Quoi??? j’ai pas compris la phrase.
edit:
J’ai fais ça mais c’est pareil:public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; World worldObj = player.worldObj; double posX = attacker.posX; double posY = attacker.posY; double posZ = attacker.posZ; List list = worldObj.getEntitiesWithinAABB(EntityCreature.class, AxisAlignedBB.getBoundingBox(posX, posY, posZ, posX + 1, posY + 1, posZ + 1).expand(6D, 4D, 6D)); target.setFire(1 * 20); for(int i = 0; i< list.size(); i++) { Entity entity = (Entity)list.get(i); if(!list.isEmpty()) { entity.setFire(1 * 20); System.out.println(list); } } return true; -
@‘floriangabet’:
J’ai un problème pourquoi quand je fais:
target.setFire(1 * 20);
entity.setFire(1 * 20);le target prend feu mais les entity autour normal?
Il manque un “pas” dans la phrase non ?
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@‘robin4002’:
@‘floriangabet’:
J’ai un problème pourquoi quand je fais:
target.setFire(1 * 20);
entity.setFire(1 * 20);le target prend feu mais les entity autour normal?
Il manque un “pas” dans la phrase non ?
Ah oui mince j’avais pas vus !
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Du coup vous savez pourquoi le
target.setfire(…) marche
et le entity.setfire(…) se cancelled direct ? -
Ajoutes du debug :
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; World worldObj = player.worldObj; double posX = attacker.posX; double posY = attacker.posY; double posZ = attacker.posZ; List list = worldObj.getEntitiesWithinAABB(EntityCreature.class, AxisAlignedBB.getBoundingBox(posX, posY, posZ, posX + 1, posY + 1, posZ + 1).expand(6D, 4D, 6D)); target.setFire(1 * 20); System.out.println("taille de la liste : " + list.size()); for(int i = 0; i< list.size(); i++) { Entity entity = (Entity)list.get(i); entity.setFire(1 * 20); System.out.println(entity); } return true; } -
@‘robin4002’:
Ajoutes du debug :
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; World worldObj = player.worldObj; double posX = attacker.posX; double posY = attacker.posY; double posZ = attacker.posZ; List list = worldObj.getEntitiesWithinAABB(EntityCreature.class, AxisAlignedBB.getBoundingBox(posX, posY, posZ, posX + 1, posY + 1, posZ + 1).expand(6D, 4D, 6D)); target.setFire(1 * 20); System.out.println("taille de la liste : " + list.size()); for(int i = 0; i< list.size(); i++) { Entity entity = (Entity)list.get(i); entity.setFire(1 * 20); System.out.println(entity); } return true; }Dans la console j’ai ça:
[13:08:05] [Server thread/INFO] [STDOUT]: [net.legacymod.items.test:hitEntity:108]: taille de la liste : 2
[13:08:05] [Server thread/INFO] [STDOUT]: [net.legacymod.items.test:hitEntity:136]: EntityPig[‘Pig’/19752, l=‘MpServer’, x=38,63, y=80,00, z=78,63]
[13:08:05] [Server thread/INFO] [STDOUT]: [net.legacymod.items.test:hitEntity:108]: taille de la liste : 2
[13:08:05] [Server thread/INFO] [STDOUT]: [net.legacymod.items.test:hitEntity:136]: EntityPig[‘Pig’/20654, l=‘MpServer’, x=37,27, y=80,00, z=77,27]ça détecte bien 2 entity mais le problème c’est que l’autre ne prend pas feu.
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Ah oui, normal …
EntityPlayer player = Minecraft.getMinecraft().thePlayer;Pourquoi tu utilises une classe client dans une fonction serveur ?
Supprimes ces deux lignes :
EntityPlayer player = Minecraft.getMinecraft().thePlayer; World worldObj = player.worldObj;Et remplaces worldObj par attacker.worldObj
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Merci ça marche je close!