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    Créer une TNT

    Planifier Épinglé Verrouillé Déplacé Résolu Anciennes versions
    1.6.4
    30 Messages 4 Publieurs 12.0k Vues 1 Watching
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    • S Hors-ligne
      Sayac12
      dernière édition par

      J’ai remplacé java protected float power = 4.0F; par ```java
      protected float power;

      Changements dans la classe CompactTNT :
      ```java
      package fr.kitek.tntplusplus;
      
      import net.minecraft.block.Block;
      import net.minecraft.client.renderer.texture.IconRegister;
      import net.minecraft.creativetab.CreativeTabs;
      
      public class CompactTNT extends TNTBaseCustom
      {
      // float power = 8.0F;
      // Block hy = TntMainClass.CompactTNT;
      public CompactTNT(int id)
      {
      super(id);
      this.setCreativeTab(TntMainClass.TNTab);
      this.power = 8.0F;
      this.hy = TntMainClass.CompactTNT;
      this.delaytime = 80;
      }
      public void registerIcons(IconRegister iconRegister)
      {
      blockIcon = iconRegister.registerIcon("tntplusplus:CompactTNT");
      upside = iconRegister.registerIcon("tntplusplus:CompactTNT_up");
      downside = iconRegister.registerIcon("tntplusplus:CompactTNT_down");
      }
      }
      

      Changements pour la classe TNTBaseCustom :

      package fr.kitek.tntplusplus;
      
      import java.util.Random;
      
      import cpw.mods.fml.relauncher.Side;
      import cpw.mods.fml.relauncher.SideOnly;
      import net.minecraft.block.Block;
      import net.minecraft.block.BlockTNT;
      import net.minecraft.block.material.Material;
      import net.minecraft.client.renderer.texture.IconRegister;
      import net.minecraft.creativetab.CreativeTabs;
      import net.minecraft.entity.Entity;
      import net.minecraft.entity.EntityLivingBase;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.entity.projectile.EntityArrow;
      import net.minecraft.item.Item;
      import net.minecraft.util.Icon;
      import net.minecraft.world.Explosion;
      import net.minecraft.world.World;
      
      public class TNTBaseCustom extends Block
      {
      protected Icon upside;
      protected Icon downside;
      protected float power;
      protected int delaytime;
      protected Block hy;
      
      public TNTBaseCustom(int id)
      {
      super(id, Material.tnt);
      // this.delaytime = 80;
      // this.power = 4.0F;
      }
      
      /* public TNTBaseCustom(int id, float p, int delay)
      {
      super(id, Material.tnt);
      this.delaytime = delay;
      this.power = p;
      }
      
      public TNTBaseCustom(int id, float p)
      {
      super(id, Material.tnt);
      this.power = p;
      this.delaytime = 80;
      }
      
      public TNTBaseCustom(int id, int delay)
      {
      super(id, Material.tnt);
      this.delaytime = delay;
      this.power = 4.0F;
      }
      */
      
      @SideOnly(Side.CLIENT)
      public Icon getIcon(int side, int metadata)
      {
      return side == 0 ? downside : side == 1 ? upside : blockIcon;
      }
      
      // Créer une entity extends enti…Tn.. et redéfinir la méthode explode ?
      public void onBlockAdded(World par1World, int par2, int par3, int par4)
      {
      super.onBlockAdded(par1World, par2, par3, par4);
      
      if(par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
      {
      this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
      par1World.setBlockToAir(par2, par3, par4);
      }
      }
      
      /**
      * Lets the block know when one of its neighbor changes. Doesn't know which
      * neighbor changed (coordinates passed are their own) Args: x, y, z,
      * neighbor blockID
      */
      public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
      {
      if(par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
      {
      this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
      par1World.setBlockToAir(par2, par3, par4);
      }
      }
      
      /**
      * Returns the quantity of items to drop on block destruction.
      */
      public int quantityDropped(Random par1Random)
      {
      return 1;
      }
      
      /**
      * Called upon the block being destroyed by an explosion
      */
      public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion)
      {
      if(!par1World.isRemote)
      {
      EntityTNTPrimedCustom entitytntprimed = new EntityTNTPrimedCustom(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), par5Explosion.getExplosivePlacedBy(), power, delaytime, hy);
      entitytntprimed.fuse = par1World.rand.nextInt(entitytntprimed.fuse / 4) + entitytntprimed.fuse / 8;
      par1World.spawnEntityInWorld(entitytntprimed);
      }
      }
      
      /**
      * Called right before the block is destroyed by a player. Args: world, x,
      * y, z, metaData
      */
      public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
      {
      this.primeTnt(par1World, par2, par3, par4, par5, (EntityLivingBase)null);
      }
      
      /**
      * spawns the primed tnt and plays the fuse sound.
      */
      public void primeTnt(World par1World, int par2, int par3, int par4, int par5, EntityLivingBase par6EntityLivingBase)
      {
      if(!par1World.isRemote)
      {
      if((par5 & 1) == 1)
      {
      EntityTNTPrimedCustom entitytntprimed = new EntityTNTPrimedCustom(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), par6EntityLivingBase, power, delaytime, hy);
      par1World.spawnEntityInWorld(entitytntprimed);
      par1World.playSoundAtEntity(entitytntprimed, "random.fuse", 1.0F, 1.0F);
      }
      }
      }
      
      /**
      * Called upon block activation (right click on the block.)
      */
      public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
      {
      if(par5EntityPlayer.getCurrentEquippedItem() != null && par5EntityPlayer.getCurrentEquippedItem().itemID == Item.flintAndSteel.itemID)
      {
      this.primeTnt(par1World, par2, par3, par4, 1, par5EntityPlayer);
      par1World.setBlockToAir(par2, par3, par4);
      par5EntityPlayer.getCurrentEquippedItem().damageItem(1, par5EntityPlayer);
      return true;
      }
      else
      {
      return super.onBlockActivated(par1World, par2, par3, par4, par5EntityPlayer, par6, par7, par8, par9);
      }
      }
      
      /**
      * Triggered whenever an entity collides with this block (enters into the
      * block). Args: world, x, y, z, entity
      */
      public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
      {
      if(par5Entity instanceof EntityArrow && !par1World.isRemote)
      {
      EntityArrow entityarrow = (EntityArrow)par5Entity;
      
      if(entityarrow.isBurning())
      {
      this.primeTnt(par1World, par2, par3, par4, 1, entityarrow.shootingEntity instanceof EntityLivingBase ? (EntityLivingBase)entityarrow.shootingEntity : null);
      par1World.setBlockToAir(par2, par3, par4);
      }
      }
      }
      
      /**
      * Return whether this block can drop from an explosion.
      */
      public boolean canDropFromExplosion(Explosion par1Explosion)
      {
      return false;
      }
      }
      

      Crée le mod TNT++ 1.6.4

      1 réponse Dernière réponse Répondre Citer 0
      • T Hors-ligne
        totos51
        dernière édition par

        en ce qui concerne la texture de la TNT fuse je pense que c’est à cause de l’extends étant donné que c’est géré par les packets en vanilla non?

        1 réponse Dernière réponse Répondre Citer 0
        • S Hors-ligne
          Sayac12
          dernière édition par robin4002

          Merci totos51. J’ai copié tout le code, enlevé l’extend et réglé les méthodes et maintenant, ma TNT explose beaucoup plus fort :

          0_1536507211790_2014-03-23_15.02.54.png

          Mais bizarrement ! Et maintenant, quand je l’allume, elle est invisible ce qui prouve que tu avais raison.

          Code de l’EntityTNTPrimedCustom :

          package fr.kitek.tntplusplus;
          
          import cpw.mods.fml.relauncher.Side;
          import cpw.mods.fml.relauncher.SideOnly;
          import net.minecraft.block.Block;
          import net.minecraft.entity.Entity;
          import net.minecraft.entity.EntityLivingBase;
          import net.minecraft.nbt.NBTTagCompound;
          import net.minecraft.world.World;
          
          public class EntityTNTPrimedCustom extends Entity
          {
          Block type;
          float p;
          private EntityLivingBase tntPlacedBy1;
          /** How long the fuse is */
          public int fuse;
          
          public EntityTNTPrimedCustom(World par1World)
          {
          super(par1World);
          this.preventEntitySpawning = true;
          this.setSize(0.98F, 0.98F);
          this.yOffset = this.height / 2.0F;
          }
          
          public EntityTNTPrimedCustom(World par1World, double par2, double par4, double par6, EntityLivingBase par8EntityLivingBase, float power, int delay, Block i)
          {
          this(par1World);
          this.setPosition(par2, par4, par6);
          float f = (float)(Math.random() * Math.PI * 2.0D);
          this.motionX = (double)(-((float)Math.sin((double)f)) * 0.02F);
          this.motionY = 0.20000000298023224D;
          this.motionZ = (double)(-((float)Math.cos((double)f)) * 0.02F);
          this.p = power;
          this.fuse = delay;
          this.type = i;
          this.prevPosX = par2;
          this.prevPosY = par4;
          this.prevPosZ = par6;
          this.tntPlacedBy1 = par8EntityLivingBase;
          }
          
          protected void entityInit()
          {}
          
          /**
          * returns if this entity triggers Block.onEntityWalking on the blocks they
          * walk on. used for spiders and wolves to prevent them from trampling crops
          */
          protected boolean canTriggerWalking()
          {
          return false;
          }
          
          /**
          * Returns true if other Entities should be prevented from moving through
          * this Entity.
          */
          public boolean canBeCollidedWith()
          {
          return !this.isDead;
          }
          
          /**
          * Called to update the entity's position/logic.
          */
          public void onUpdate()
          {
          this.prevPosX = this.posX;
          this.prevPosY = this.posY;
          this.prevPosZ = this.posZ;
          this.motionY -= 0.03999999910593033D;
          this.moveEntity(this.motionX, this.motionY, this.motionZ);
          this.motionX *= 0.9800000190734863D;
          this.motionY *= 0.9800000190734863D;
          this.motionZ *= 0.9800000190734863D;
          
          if(this.onGround)
          {
          this.motionX *= 0.699999988079071D;
          this.motionZ *= 0.699999988079071D;
          this.motionY *= -0.5D;
          }
          
          if(this.fuse– <= 0)
          {
          this.setDead();
          
          if(!this.worldObj.isRemote)
          {
          this.explode();
          }
          }
          else
          {
          this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
          }
          }
          
          /**
          * (abstract) Protected helper method to write subclass entity data to NBT.
          */
          protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
          {
          par1NBTTagCompound.setByte("Fuse", (byte)this.fuse);
          }
          
          /**
          * (abstract) Protected helper method to read subclass entity data from NBT.
          */
          protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
          {
          this.fuse = par1NBTTagCompound.getByte("Fuse");
          }
          
          @SideOnly(Side.CLIENT)
          public float getShadowSize()
          {
          return 0.0F;
          }
          
          /**
          * returns null or the entityliving it was placed or ignited by
          */
          public EntityLivingBase getTntPlacedBy()
          {
          return this.tntPlacedBy1;
          }
          private void explode()
          {
          this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, p, true);
          }
          }
          
          

          Crée le mod TNT++ 1.6.4

          1 réponse Dernière réponse Répondre Citer 0
          • jglrxavpokJ Hors-ligne
            jglrxavpok Modérateurs
            dernière édition par

            Tu n’enregistre pas tes entités. Regarde le tuto sur les bases des entités

            Modérateur sur MFF. 
            Mon Github: http://github.com/jglrxavpok
            Mon compte Steam si vous voulez jouer à CS:GO ou TF2 avec moi: https://steamcommunity.com/id/jglrxavpok/

            1 réponse Dernière réponse Répondre Citer 0
            • T Hors-ligne
              totos51
              dernière édition par

              j’en avais fais une en vanilla, c’était assez chiant et je me suis heurté aux même soucis, faut voir avec les packets je pense, mais d’autres ici seront meilleurs que moi pour t’aider

              1 réponse Dernière réponse Répondre Citer 0
              • robin4002R Hors-ligne
                robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                dernière édition par

                Il y avait déjà une discussion à propos du rendu de la tnt : http://www.minecraftforgefrance.fr/showthread.php?tid=394&pid=4220#pid4220

                1 réponse Dernière réponse Répondre Citer 0
                • S Hors-ligne
                  Sayac12
                  dernière édition par

                  Désolé et merci.
                  J’ai rajouté les trucs pour enregistrer l’entité et ce qu’il y avait dans la discussion pour le powderbarrel mais ça crashe maintenant !:(
                  Code de l’Entity :

                  package fr.kitek.tntplusplus;
                  
                  import com.google.common.io.*;
                  import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;
                  import cpw.mods.fml.relauncher.Side;
                  import cpw.mods.fml.relauncher.SideOnly;
                  import net.minecraft.block.Block;
                  import net.minecraft.entity.Entity;
                  import net.minecraft.entity.EntityLivingBase;
                  import net.minecraft.nbt.NBTTagCompound;
                  import net.minecraft.world.World;
                  
                  public class EntityTNTPrimedCustom extends Entity implements IEntityAdditionalSpawnData
                  {
                  Block type;
                  float p;
                  private EntityLivingBase tntPlacedBy1;
                  /** How long the fuse is */
                  public int fuse;
                  
                  public EntityTNTPrimedCustom(World par1World)
                  {
                  super(par1World);
                  this.preventEntitySpawning = true;
                  this.setSize(0.98F, 0.98F);
                  this.yOffset = this.height / 2.0F;
                  }
                  
                  public EntityTNTPrimedCustom(World par1World, double par2, double par4, double par6, EntityLivingBase par8EntityLivingBase, float power, int delay, Block i)
                  {
                  this(par1World);
                  this.setPosition(par2, par4, par6);
                  float f = (float)(Math.random() * Math.PI * 2.0D);
                  this.motionX = (double)(-((float)Math.sin((double)f)) * 0.02F);
                  this.motionY = 0.20000000298023224D;
                  this.motionZ = (double)(-((float)Math.cos((double)f)) * 0.02F);
                  this.p = power;
                  this.fuse = delay;
                  this.type = i;
                  this.prevPosX = par2;
                  this.prevPosY = par4;
                  this.prevPosZ = par6;
                  this.tntPlacedBy1 = par8EntityLivingBase;
                  }
                  
                  @Override
                  public void writeSpawnData(ByteArrayDataOutput data)
                  {
                  data.writeInt(this.fuse);
                  }
                  
                  @Override
                  public void readSpawnData(ByteArrayDataInput data)
                  {
                  this.fuse = data.readInt();
                  }
                  
                  protected void entityInit()
                  {}
                  
                  /**
                  * returns if this entity triggers Block.onEntityWalking on the blocks they
                  * walk on. used for spiders and wolves to prevent them from trampling crops
                  */
                  protected boolean canTriggerWalking()
                  {
                  return false;
                  }
                  
                  /**
                  * Returns true if other Entities should be prevented from moving through
                  * this Entity.
                  */
                  public boolean canBeCollidedWith()
                  {
                  return !this.isDead;
                  }
                  
                  /**
                  * Called to update the entity's position/logic.
                  */
                  public void onUpdate()
                  {
                  this.prevPosX = this.posX;
                  this.prevPosY = this.posY;
                  this.prevPosZ = this.posZ;
                  this.motionY -= 0.03999999910593033D;
                  this.moveEntity(this.motionX, this.motionY, this.motionZ);
                  this.motionX *= 0.9800000190734863D;
                  this.motionY *= 0.9800000190734863D;
                  this.motionZ *= 0.9800000190734863D;
                  
                  if(this.onGround)
                  {
                  this.motionX *= 0.699999988079071D;
                  this.motionZ *= 0.699999988079071D;
                  this.motionY *= -0.5D;
                  }
                  
                  if(this.fuse– <= 0)
                  {
                  this.setDead();
                  
                  if(!this.worldObj.isRemote)
                  {
                  this.explode();
                  }
                  }
                  else
                  {
                  this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
                  }
                  }
                  
                  /**
                  * (abstract) Protected helper method to write subclass entity data to NBT.
                  */
                  protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
                  {
                  par1NBTTagCompound.setByte("Fuse", (byte)this.fuse);
                  }
                  
                  /**
                  * (abstract) Protected helper method to read subclass entity data from NBT.
                  */
                  protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
                  {
                  this.fuse = par1NBTTagCompound.getByte("Fuse");
                  }
                  
                  @SideOnly(Side.CLIENT)
                  public float getShadowSize()
                  {
                  return 0.0F;
                  }
                  
                  /**
                  * returns null or the entityliving it was placed or ignited by
                  */
                  public EntityLivingBase getTntPlacedBy()
                  {
                  return this.tntPlacedBy1;
                  }
                  
                  private void explode()
                  {
                  this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, p, true);
                  }
                  }
                  

                  Code de la classe principale :

                  package fr.kitek.tntplusplus;
                  
                  import net.minecraft.block.Block;
                  import net.minecraft.creativetab.CreativeTabs;
                  import fr.kitek.tntplusplus.proxy.TutoCommonProxy;
                  import cpw.mods.fml.common.Mod;
                  import cpw.mods.fml.common.Mod.EventHandler;
                  import cpw.mods.fml.common.Mod.Instance;
                  import cpw.mods.fml.common.SidedProxy;
                  import cpw.mods.fml.common.event.FMLInitializationEvent;
                  import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                  import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                  import cpw.mods.fml.common.network.NetworkMod;
                  import cpw.mods.fml.common.registry.EntityRegistry;
                  import cpw.mods.fml.common.registry.GameRegistry;
                  
                  @Mod(modid = "tntplusplus", name = "TNT++", version = "1.0.0", acceptedMinecraftVersions = "[1.6.4]")
                  @NetworkMod(clientSideRequired = true, serverSideRequired = false)
                  public class TntMainClass
                  {
                  @SidedProxy(clientSide = "fr.kitek.tntplusplus.proxy.TutoClientProxy", serverSide = "fr.kitek.tntplusplus.proxy.TutoCommonProxy")
                  public static TutoCommonProxy proxy;
                  
                  @Instance("tntplusplus")
                  public static TntMainClass instance;
                  
                  public static Block CompactTNT;
                  public static CreativeTabs TNTab = new TNTab("TNTab");
                  
                  @EventHandler
                  public void PreInit(FMLPreInitializationEvent event)
                  {
                  // Configuration
                  
                  // Blocks
                  CompactTNT = new CompactTNT(1204).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("compactTNT");
                  
                  // Items
                  
                  // Achievements
                  }
                  
                  @EventHandler
                  public void Init(FMLInitializationEvent event)
                  {
                  // Registry
                  GameRegistry.registerBlock(CompactTNT, "CompactTNT");
                  
                  // Mobs
                  EntityRegistry.registerModEntity(EntityTNTPrimedCustom.class, "tntprimedcustom", 201, this.instance, 256, 1, true);
                  // Render
                  proxy.registerRender();
                  // NetWork
                  
                  // Recipe
                  
                  }
                  
                  @EventHandler
                  public void PostInit(FMLPostInitializationEvent event)
                  {
                  // Intégration avec les autres mods
                  
                  }
                  }
                  

                  Voici le crash :

                  2014-03-23 15:42:48 [INFO] [Minecraft-Server] Stopping server
                  2014-03-23 15:42:48 [INFO] [Minecraft-Server] Saving players
                  2014-03-23 15:42:48 [INFO] [Minecraft-Server] Sayac12 left the game
                  2014-03-23 15:42:48 [INFO] [Minecraft-Server] Saving worlds
                  2014-03-23 15:42:48 [INFO] [Minecraft-Server] Saving chunks for level 'ghvcfg'/Overworld
                  2014-03-23 15:42:48 [INFO] [Minecraft-Server] Saving chunks for level 'ghvcfg'/Nether
                  2014-03-23 15:42:48 [INFO] [Minecraft-Server] Saving chunks for level 'ghvcfg'/The End
                  2014-03-23 15:42:48 [INFO] [ForgeModLoader] Unloading dimension 0
                  2014-03-23 15:42:48 [INFO] [ForgeModLoader] Unloading dimension -1
                  2014-03-23 15:42:48 [INFO] [ForgeModLoader] Unloading dimension 1
                  2014-03-23 15:42:50 [INFO] [STDERR] net.minecraft.util.ReportedException: Rendering entity in world
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderManager.renderEntityWithPosYaw(RenderManager.java:339)
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderManager.renderEntity(RenderManager.java:281)
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:524)
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1160)
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1006)
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:946)
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:838)
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.client.main.Main.main(Main.java:93)
                  2014-03-23 15:42:50 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                  2014-03-23 15:42:50 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                  2014-03-23 15:42:50 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                  2014-03-23 15:42:50 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
                  2014-03-23 15:42:50 [INFO] [STDERR] Caused by: java.lang.NullPointerException
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.client.renderer.RenderBlocks.renderBlockAsItem(RenderBlocks.java:7623)
                  2014-03-23 15:42:50 [INFO] [STDERR] at fr.kitek.tntplusplus.RenderTNTPrimedCustom.renderPrimedTNTCustom(RenderTNTPrimedCustom.java:53)
                  2014-03-23 15:42:50 [INFO] [STDERR] at fr.kitek.tntplusplus.RenderTNTPrimedCustom.doRender(RenderTNTPrimedCustom.java:97)
                  2014-03-23 15:42:50 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderManager.renderEntityWithPosYaw(RenderManager.java:312)
                  2014-03-23 15:42:50 [INFO] [STDERR] … 13 more
                  2014-03-23 15:42:50 [INFO] [STDOUT] –-- Minecraft Crash Report ----
                  2014-03-23 15:42:50 [INFO] [STDOUT] // Shall we play a game?
                  2014-03-23 15:42:50 [INFO] [STDOUT]
                  2014-03-23 15:42:50 [INFO] [STDOUT] Time: 23/03/14 15:42
                  2014-03-23 15:42:50 [INFO] [STDOUT] Description: Rendering entity in world
                  2014-03-23 15:42:50 [INFO] [STDOUT]
                  2014-03-23 15:42:50 [INFO] [STDOUT] java.lang.NullPointerException
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.RenderBlocks.renderBlockAsItem(RenderBlocks.java:7623)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at fr.kitek.tntplusplus.RenderTNTPrimedCustom.renderPrimedTNTCustom(RenderTNTPrimedCustom.java:53)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at fr.kitek.tntplusplus.RenderTNTPrimedCustom.doRender(RenderTNTPrimedCustom.java:97)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.entity.RenderManager.renderEntityWithPosYaw(RenderManager.java:312)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.entity.RenderManager.renderEntity(RenderManager.java:281)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:524)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1160)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1006)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:946)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.Minecraft.run(Minecraft.java:838)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(Main.java:93)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
                  2014-03-23 15:42:50 [INFO] [STDOUT]
                  2014-03-23 15:42:50 [INFO] [STDOUT]
                  2014-03-23 15:42:50 [INFO] [STDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:
                  2014-03-23 15:42:50 [INFO] [STDOUT] –-------------------------------------------------------------------------------------
                  2014-03-23 15:42:50 [INFO] [STDOUT]
                  2014-03-23 15:42:50 [INFO] [STDOUT] – Head --
                  2014-03-23 15:42:50 [INFO] [STDOUT] Stacktrace:
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.RenderBlocks.renderBlockAsItem(RenderBlocks.java:7623)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at fr.kitek.tntplusplus.RenderTNTPrimedCustom.renderPrimedTNTCustom(RenderTNTPrimedCustom.java:53)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at fr.kitek.tntplusplus.RenderTNTPrimedCustom.doRender(RenderTNTPrimedCustom.java:97)
                  2014-03-23 15:42:50 [INFO] [STDOUT]
                  2014-03-23 15:42:50 [INFO] [STDOUT] – Entity being rendered --
                  2014-03-23 15:42:50 [INFO] [STDOUT] Details:
                  2014-03-23 15:42:50 [INFO] [STDOUT] Entity Type: tntplusplus.tntprimedcustom (fr.kitek.tntplusplus.EntityTNTPrimedCustom)
                  2014-03-23 15:42:50 [INFO] [STDOUT] Entity ID: 1232
                  2014-03-23 15:42:50 [INFO] [STDOUT] Entity Name: entity.tntplusplus.tntprimedcustom.name
                  2014-03-23 15:42:50 [INFO] [STDOUT] Entity's Exact location: -326,50, 1,69, -1607,53
                  2014-03-23 15:42:50 [INFO] [STDOUT] Entity's Block location: World: (-327,1,-1608), Chunk: (at 9,0,8 in -21,-101; contains blocks -336,0,-1616 to -321,255,-1601), Region: (-1,-4; contains chunks -32,-128 to -1,-97, blocks -512,0,-2048 to -1,255,-1537)
                  2014-03-23 15:42:50 [INFO] [STDOUT] Entity's Momentum: -0,00, 0,07, -0,02
                  2014-03-23 15:42:50 [INFO] [STDOUT]
                  2014-03-23 15:42:50 [INFO] [STDOUT] – Renderer details --
                  2014-03-23 15:42:50 [INFO] [STDOUT] Details:
                  2014-03-23 15:42:50 [INFO] [STDOUT] Assigned renderer: fr.kitek.tntplusplus.RenderTNTPrimedCustom@1f5b911
                  2014-03-23 15:42:50 [INFO] [STDOUT] Location: -0,48,-0,66,1,82 - World: (-1,-1,1), Chunk: (at 15,-1,1 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
                  2014-03-23 15:42:50 [INFO] [STDOUT] Rotation: 0.0
                  2014-03-23 15:42:50 [INFO] [STDOUT] Delta: 0.10619569
                  2014-03-23 15:42:50 [INFO] [STDOUT] Stacktrace:
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.entity.RenderManager.renderEntityWithPosYaw(RenderManager.java:312)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.entity.RenderManager.renderEntity(RenderManager.java:281)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:524)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1160)
                  2014-03-23 15:42:50 [INFO] [STDOUT]
                  2014-03-23 15:42:50 [INFO] [STDOUT] – Affected level --
                  2014-03-23 15:42:50 [INFO] [STDOUT] Details:
                  2014-03-23 15:42:50 [INFO] [STDOUT] Level name: MpServer
                  2014-03-23 15:42:50 [INFO] [STDOUT] All players: 1 total; [EntityClientPlayerMP['Sayac12'/17, l='MpServer', x=-326,02, y=2,62, z=-1609,33]]
                  2014-03-23 15:42:50 [INFO] [STDOUT] Chunk stats: MultiplayerChunkCache: 441
                  2014-03-23 15:42:50 [INFO] [STDOUT] Level seed: 0
                  2014-03-23 15:42:50 [INFO] [STDOUT] Level generator: ID 01 - flat, ver 0\. Features enabled: false
                  2014-03-23 15:42:50 [INFO] [STDOUT] Level generator options:
                  2014-03-23 15:42:50 [INFO] [STDOUT] Level spawn location: World: (-340,4,-1645), Chunk: (at 12,0,3 in -22,-103; contains blocks -352,0,-1648 to -337,255,-1633), Region: (-1,-4; contains chunks -32,-128 to -1,-97, blocks -512,0,-2048 to -1,255,-1537)
                  2014-03-23 15:42:50 [INFO] [STDOUT] Level time: 13477 game time, 13477 day time
                  2014-03-23 15:42:50 [INFO] [STDOUT] Level dimension: 0
                  2014-03-23 15:42:50 [INFO] [STDOUT] Level storage version: 0x00000 - Unknown?
                  2014-03-23 15:42:50 [INFO] [STDOUT] Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
                  2014-03-23 15:42:50 [INFO] [STDOUT] Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
                  2014-03-23 15:42:50 [INFO] [STDOUT] Forced entities: 11 total; [EntityTNTPrimedCustom['entity.tntplusplus.tntprimedcustom.name'/1232, l='MpServer', x=-326,50, y=1,69, z=-1607,53], EntityItem['item.tile.dirt'/4, l='MpServer', x=-354,94, y=1,13, z=-1617,13], EntitySheep['Sheep'/5, l='MpServer', x=-358,84, y=1,00, z=-1596,91], EntityClientPlayerMP['Sayac12'/17, l='MpServer', x=-326,02, y=2,62, z=-1609,33], EntitySheep['Sheep'/6, l='MpServer', x=-344,97, y=1,00, z=-1571,09], EntitySheep['Sheep'/7, l='MpServer', x=-349,41, y=1,00, z=-1581,47], EntitySheep['Sheep'/8, l='MpServer', x=-343,16, y=1,00, z=-1581,75], EntitySheep['Sheep'/9, l='MpServer', x=-276,88, y=1,00, z=-1565,06], EntitySheep['Sheep'/10, l='MpServer', x=-274,81, y=1,00, z=-1551,63], EntitySheep['Sheep'/11, l='MpServer', x=-260,09, y=1,00, z=-1562,09], EntitySheep['Sheep'/12, l='MpServer', x=-267,03, y=1,00, z=-1551,94]]
                  2014-03-23 15:42:50 [INFO] [STDOUT] Retry entities: 0 total; []
                  2014-03-23 15:42:50 [INFO] [STDOUT] Server brand: fml,forge
                  2014-03-23 15:42:50 [INFO] [STDOUT] Server type: Integrated singleplayer server
                  2014-03-23 15:42:50 [INFO] [STDOUT] Stacktrace:
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:440)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2312)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.Minecraft.run(Minecraft.java:856)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(Main.java:93)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
                  2014-03-23 15:42:50 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
                  2014-03-23 15:42:50 [INFO] [STDOUT]
                  2014-03-23 15:42:50 [INFO] [STDOUT] – System Details --
                  2014-03-23 15:42:50 [INFO] [STDOUT] Details:
                  2014-03-23 15:42:50 [INFO] [STDOUT] Minecraft Version: 1.6.4
                  2014-03-23 15:42:50 [INFO] [STDOUT] Operating System: Windows 8 (x86) version 6.2
                  2014-03-23 15:42:50 [INFO] [STDOUT] Java Version: 1.7.0_51, Oracle Corporation
                  2014-03-23 15:42:50 [INFO] [STDOUT] Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
                  2014-03-23 15:42:50 [INFO] [STDOUT] Memory: 758665240 bytes (723 MB) / 1046937600 bytes (998 MB) up to 1046937600 bytes (998 MB)
                  2014-03-23 15:42:50 [INFO] [STDOUT] JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
                  2014-03-23 15:42:50 [INFO] [STDOUT] AABB Pool Size: 9463 (529928 bytes; 0 MB) allocated, 281 (15736 bytes; 0 MB) used
                  2014-03-23 15:42:50 [INFO] [STDOUT] Suspicious classes: FML and Forge are installed
                  2014-03-23 15:42:50 [INFO] [STDOUT] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
                  2014-03-23 15:42:50 [INFO] [STDOUT] FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 4 mods loaded, 4 mods active
                  2014-03-23 15:42:50 [INFO] [STDOUT] mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                  2014-03-23 15:42:50 [INFO] [STDOUT] FML{6.4.45.953} [Forge Mod Loader] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                  2014-03-23 15:42:50 [INFO] [STDOUT] Forge{9.11.1.953} [Minecraft Forge] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                  2014-03-23 15:42:50 [INFO] [STDOUT] tntplusplus{1.0.0} [TNT++] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
                  2014-03-23 15:42:50 [INFO] [STDOUT] Launched Version: 1.6
                  2014-03-23 15:42:50 [INFO] [STDOUT] LWJGL: 2.9.0
                  2014-03-23 15:42:50 [INFO] [STDOUT] OpenGL: Intel Pineview Platform GL version 1.4.0 - Build 8.14.10.2230, Intel
                  2014-03-23 15:42:50 [INFO] [STDOUT] Is Modded: Definitely; Client brand changed to 'fml,forge'
                  2014-03-23 15:42:50 [INFO] [STDOUT] Type: Client (map_client.txt)
                  2014-03-23 15:42:50 [INFO] [STDOUT] Resource Pack: Default
                  2014-03-23 15:42:50 [INFO] [STDOUT] Current Language: English (US)
                  2014-03-23 15:42:50 [INFO] [STDOUT] Profiler Position: N/A (disabled)
                  2014-03-23 15:42:50 [INFO] [STDOUT] Vec3 Pool Size: 213 (11928 bytes; 0 MB) allocated, 115 (6440 bytes; 0 MB) used
                  2014-03-23 15:42:50 [INFO] [STDOUT] #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Sayac\Downloads\forge\mcp\jars\.\crash-reports\crash-2014-03-23_15.42.50-client.txt
                  AL lib: (EE) alc_cleanup: 1 device not closed
                  

                  L’erreur vient du render, non ?

                  Crée le mod TNT++ 1.6.4

                  1 réponse Dernière réponse Répondre Citer 0
                  • robin4002R Hors-ligne
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                    dernière édition par

                    RenderTNTPrimed?Custom
                    Je peux avoir cette classe ?

                    1 réponse Dernière réponse Répondre Citer 0
                    • S Hors-ligne
                      Sayac12
                      dernière édition par

                      Elle est en haut.

                      Crée le mod TNT++ 1.6.4

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002R Hors-ligne
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                        dernière édition par

                        Replace :

                        this.blockRenderer.renderBlockAsItem(texture, 0, par1EntityTNTPrimed.getBrightness(par9));
                        

                        par

                        this.blockRenderer.renderBlockAsItem(TaClassePrincipale.leBlocDeTNT, 0, par1EntityTNTPrimed.getBrightness(par9));
                        

                        Et tu peux supprimer la variable texture.

                        1 réponse Dernière réponse Répondre Citer 0
                        • S Hors-ligne
                          Sayac12
                          dernière édition par

                          En fait c’était fait exprès pour que je puisse mettre le même render pour chaque type de mes futures TNT.
                          Mais tu pense que c’est ça qui le fait crasher ?
                          Sinon je sais pas si c’est à cause de ça mais j’ai pas encore mis la texture CompactTNT_down(flemme).

                          Crée le mod TNT++ 1.6.4

                          1 réponse Dernière réponse Répondre Citer 0
                          • robin4002R Hors-ligne
                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                            dernière édition par

                            Si, tu peux le faire, mais dans ce cas il faut initialisé la variable, car actuellement elle est null, d’où le NullPointerException.
                            Donc dans ton proxy :
                            RenderingRegistry.registerEntityRenderingHandler(EntityTNTPrimedCustom.class, new RenderTNTPrimedCustom(TntMainClass.CompactTNT));
                            Et dans ta classe RenderTNTPrimedCustom, ton constructeur devient :

                            public RenderTNTPrimedCustom(Block block)
                            {
                            this.shadowSize = 0.5F;
                            this.texture = block;
                            }
                            
                            1 réponse Dernière réponse Répondre Citer 1
                            • S Hors-ligne
                              Sayac12
                              dernière édition par

                              Mais si je fais ça, comment je fais pour les textures des autres TNTs que je ferai ?


                              Au cas-où, voilà les dernières versions des classes :
                              Classe principale :

                              package fr.kitek.tntplusplus;
                              
                              import net.minecraft.block.Block;
                              import net.minecraft.creativetab.CreativeTabs;
                              import fr.kitek.tntplusplus.proxy.TutoCommonProxy;
                              import cpw.mods.fml.common.Mod;
                              import cpw.mods.fml.common.Mod.EventHandler;
                              import cpw.mods.fml.common.Mod.Instance;
                              import cpw.mods.fml.common.SidedProxy;
                              import cpw.mods.fml.common.event.FMLInitializationEvent;
                              import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                              import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                              import cpw.mods.fml.common.network.NetworkMod;
                              import cpw.mods.fml.common.registry.EntityRegistry;
                              import cpw.mods.fml.common.registry.GameRegistry;
                              
                              @Mod(modid = "tntplusplus", name = "TNT++", version = "1.0.0", acceptedMinecraftVersions = "[1.6.4]")
                              @NetworkMod(clientSideRequired = true, serverSideRequired = false)
                              public class TntMainClass
                              {
                              @SidedProxy(clientSide = "fr.kitek.tntplusplus.proxy.TutoClientProxy", serverSide = "fr.kitek.tntplusplus.proxy.TutoCommonProxy")
                              public static TutoCommonProxy proxy;
                              
                              @Instance("tntplusplus")
                              public static TntMainClass instance;
                              
                              public static Block CompactTNT;
                              public static CreativeTabs TNTab = new TNTab("TNTab");
                              
                              @EventHandler
                              public void PreInit(FMLPreInitializationEvent event)
                              {
                              // Configuration
                              
                              // Blocks
                              CompactTNT = new CompactTNT(1204).setHardness(1.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("compactTNT");
                              
                              // Items
                              
                              // Achievements
                              }
                              
                              @EventHandler
                              public void Init(FMLInitializationEvent event)
                              {
                              // Registry
                              GameRegistry.registerBlock(CompactTNT, "CompactTNT");
                              
                              // Mobs
                              EntityRegistry.registerModEntity(EntityTNTPrimedCustom.class, "tntprimedcustom", 201, this.instance, 256, 1, true);
                              // Render
                              proxy.registerRender();
                              // NetWork
                              
                              // Recipe
                              
                              }
                              
                              @EventHandler
                              public void PostInit(FMLPostInitializationEvent event)
                              {
                              // Intégration avec les autres mods
                              
                              }
                              }
                              

                              Classe de la TNTBaseCustom :

                              package fr.kitek.tntplusplus;
                              
                              import java.util.Random;
                              
                              import cpw.mods.fml.relauncher.Side;
                              import cpw.mods.fml.relauncher.SideOnly;
                              import net.minecraft.block.Block;
                              import net.minecraft.block.BlockTNT;
                              import net.minecraft.block.material.Material;
                              import net.minecraft.client.renderer.texture.IconRegister;
                              import net.minecraft.creativetab.CreativeTabs;
                              import net.minecraft.entity.Entity;
                              import net.minecraft.entity.EntityLivingBase;
                              import net.minecraft.entity.player.EntityPlayer;
                              import net.minecraft.entity.projectile.EntityArrow;
                              import net.minecraft.item.Item;
                              import net.minecraft.util.Icon;
                              import net.minecraft.world.Explosion;
                              import net.minecraft.world.World;
                              
                              public class TNTBaseCustom extends Block
                              {
                              protected Icon upside;
                              protected Icon downside;
                              protected float power;
                              protected int delaytime;
                              protected Block hy;
                              
                              public TNTBaseCustom(int id)
                              {
                              super(id, Material.tnt);
                              // this.delaytime = 80;
                              // this.power = 4.0F;
                              }
                              
                              /* public TNTBaseCustom(int id, float p, int delay)
                              {
                              super(id, Material.tnt);
                              this.delaytime = delay;
                              this.power = p;
                              }
                              
                              public TNTBaseCustom(int id, float p)
                              {
                              super(id, Material.tnt);
                              this.power = p;
                              this.delaytime = 80;
                              }
                              
                              public TNTBaseCustom(int id, int delay)
                              {
                              super(id, Material.tnt);
                              this.delaytime = delay;
                              this.power = 4.0F;
                              }
                              */
                              
                              @SideOnly(Side.CLIENT)
                              public Icon getIcon(int side, int metadata)
                              {
                              return side == 0 ? downside : side == 1 ? upside : blockIcon;
                              }
                              
                              // Créer une entity extends enti…Tn.. et redéfinir la méthode explode ?
                              public void onBlockAdded(World par1World, int par2, int par3, int par4)
                              {
                              super.onBlockAdded(par1World, par2, par3, par4);
                              
                              if(par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
                              {
                              this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
                              par1World.setBlockToAir(par2, par3, par4);
                              }
                              }
                              
                              /**
                              * Lets the block know when one of its neighbor changes. Doesn't know which
                              * neighbor changed (coordinates passed are their own) Args: x, y, z,
                              * neighbour blockID
                              */
                              public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
                              {
                              if(par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
                              {
                              this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
                              par1World.setBlockToAir(par2, par3, par4);
                              }
                              }
                              
                              /**
                              * Returns the quantity of items to drop on block destruction.
                              */
                              public int quantityDropped(Random par1Random)
                              {
                              return 1;
                              }
                              
                              /**
                              * Called upon the block being destroyed by an explosion
                              */
                              public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion)
                              {
                              if(!par1World.isRemote)
                              {
                              EntityTNTPrimedCustom entitytntprimed = new EntityTNTPrimedCustom(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), par5Explosion.getExplosivePlacedBy(), power, delaytime, hy);
                              entitytntprimed.fuse = par1World.rand.nextInt(entitytntprimed.fuse / 4) + entitytntprimed.fuse / 8;
                              par1World.spawnEntityInWorld(entitytntprimed);
                              }
                              }
                              
                              /**
                              * Called right before the block is destroyed by a player. Args: world, x,
                              * y, z, metaData
                              */
                              public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
                              {
                              this.primeTnt(par1World, par2, par3, par4, par5, (EntityLivingBase)null);
                              }
                              
                              /**
                              * spawns the primed tnt and plays the fuse sound.
                              */
                              public void primeTnt(World par1World, int par2, int par3, int par4, int par5, EntityLivingBase par6EntityLivingBase)
                              {
                              if(!par1World.isRemote)
                              {
                              if((par5 & 1) == 1)
                              {
                              EntityTNTPrimedCustom entitytntprimed = new EntityTNTPrimedCustom(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), par6EntityLivingBase, power, delaytime, hy);
                              par1World.spawnEntityInWorld(entitytntprimed);
                              par1World.playSoundAtEntity(entitytntprimed, "random.fuse", 1.0F, 1.0F);
                              }
                              }
                              }
                              
                              /**
                              * Called upon block activation (right click on the block.)
                              */
                              public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
                              {
                              if(par5EntityPlayer.getCurrentEquippedItem() != null && par5EntityPlayer.getCurrentEquippedItem().itemID == Item.flintAndSteel.itemID)
                              {
                              this.primeTnt(par1World, par2, par3, par4, 1, par5EntityPlayer);
                              par1World.setBlockToAir(par2, par3, par4);
                              par5EntityPlayer.getCurrentEquippedItem().damageItem(1, par5EntityPlayer);
                              return true;
                              }
                              else
                              {
                              return super.onBlockActivated(par1World, par2, par3, par4, par5EntityPlayer, par6, par7, par8, par9);
                              }
                              }
                              
                              /**
                              * Triggered whenever an entity collides with this block (enters into the
                              * block). Args: world, x, y, z, entity
                              */
                              public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
                              {
                              if(par5Entity instanceof EntityArrow && !par1World.isRemote)
                              {
                              EntityArrow entityarrow = (EntityArrow)par5Entity;
                              
                              if(entityarrow.isBurning())
                              {
                              this.primeTnt(par1World, par2, par3, par4, 1, entityarrow.shootingEntity instanceof EntityLivingBase ? (EntityLivingBase)entityarrow.shootingEntity : null);
                              par1World.setBlockToAir(par2, par3, par4);
                              }
                              }
                              }
                              
                              /**
                              * Return whether this block can drop from an explosion.
                              */
                              public boolean canDropFromExplosion(Explosion par1Explosion)
                              {
                              return false;
                              }
                              }
                              

                              Classe de la CompactTNT :

                              package fr.kitek.tntplusplus;
                              
                              import net.minecraft.block.Block;
                              import net.minecraft.client.renderer.texture.IconRegister;
                              import net.minecraft.creativetab.CreativeTabs;
                              
                              public class CompactTNT extends TNTBaseCustom
                              {
                              // float power = 8.0F;
                              // Block hy = TntMainClass.CompactTNT;
                              public CompactTNT(int id)
                              {
                              super(id);
                              this.setCreativeTab(TntMainClass.TNTab);
                              this.power = 8.0F;
                              this.hy = TntMainClass.CompactTNT;
                              this.delaytime = 80;
                              }
                              public void registerIcons(IconRegister iconRegister)
                              {
                              blockIcon = iconRegister.registerIcon("tntplusplus:CompactTNT");
                              upside = iconRegister.registerIcon("tntplusplus:CompactTNT_up");
                              downside = iconRegister.registerIcon("tntplusplus:CompactTNT_down");
                              }
                              }
                              

                              Classe de l’Entity :

                              package fr.kitek.tntplusplus;
                              
                              import com.google.common.io.*;
                              import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;
                              import cpw.mods.fml.relauncher.Side;
                              import cpw.mods.fml.relauncher.SideOnly;
                              import net.minecraft.block.Block;
                              import net.minecraft.entity.Entity;
                              import net.minecraft.entity.EntityLivingBase;
                              import net.minecraft.nbt.NBTTagCompound;
                              import net.minecraft.world.World;
                              
                              public class EntityTNTPrimedCustom extends Entity implements IEntityAdditionalSpawnData
                              {
                              Block type;
                              float p;
                              private EntityLivingBase tntPlacedBy1;
                              /** How long the fuse is */
                              public int fuse;
                              
                              public EntityTNTPrimedCustom(World par1World)
                              {
                              super(par1World);
                              this.preventEntitySpawning = true;
                              this.setSize(0.98F, 0.98F);
                              this.yOffset = this.height / 2.0F;
                              }
                              
                              public EntityTNTPrimedCustom(World par1World, double par2, double par4, double par6, EntityLivingBase par8EntityLivingBase, float power, int delay, Block i)
                              {
                              this(par1World);
                              this.setPosition(par2, par4, par6);
                              float f = (float)(Math.random() * Math.PI * 2.0D);
                              this.motionX = (double)(-((float)Math.sin((double)f)) * 0.02F);
                              this.motionY = 0.20000000298023224D;
                              this.motionZ = (double)(-((float)Math.cos((double)f)) * 0.02F);
                              this.p = power;
                              this.fuse = delay;
                              this.type = i;
                              this.prevPosX = par2;
                              this.prevPosY = par4;
                              this.prevPosZ = par6;
                              this.tntPlacedBy1 = par8EntityLivingBase;
                              }
                              
                              @Override
                              public void writeSpawnData(ByteArrayDataOutput data)
                              {
                              data.writeInt(this.fuse);
                              }
                              
                              @Override
                              public void readSpawnData(ByteArrayDataInput data)
                              {
                              this.fuse = data.readInt();
                              }
                              
                              protected void entityInit()
                              {}
                              
                              /**
                              * returns if this entity triggers Block.onEntityWalking on the blocks they
                              * walk on. used for spiders and wolves to prevent them from trampling crops
                              */
                              protected boolean canTriggerWalking()
                              {
                              return false;
                              }
                              
                              /**
                              * Returns true if other Entities should be prevented from moving through
                              * this Entity.
                              */
                              public boolean canBeCollidedWith()
                              {
                              return !this.isDead;
                              }
                              
                              /**
                              * Called to update the entity's position/logic.
                              */
                              public void onUpdate()
                              {
                              this.prevPosX = this.posX;
                              this.prevPosY = this.posY;
                              this.prevPosZ = this.posZ;
                              this.motionY -= 0.03999999910593033D;
                              this.moveEntity(this.motionX, this.motionY, this.motionZ);
                              this.motionX *= 0.9800000190734863D;
                              this.motionY *= 0.9800000190734863D;
                              this.motionZ *= 0.9800000190734863D;
                              
                              if(this.onGround)
                              {
                              this.motionX *= 0.699999988079071D;
                              this.motionZ *= 0.699999988079071D;
                              this.motionY *= -0.5D;
                              }
                              
                              if(this.fuse-- <= 0)
                              {
                              this.setDead();
                              
                              if(!this.worldObj.isRemote)
                              {
                              this.explode();
                              }
                              }
                              else
                              {
                              this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
                              }
                              }
                              
                              /**
                              * (abstract) Protected helper method to write subclass entity data to NBT.
                              */
                              protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
                              {
                              par1NBTTagCompound.setByte("Fuse", (byte)this.fuse);
                              }
                              
                              /**
                              * (abstract) Protected helper method to read subclass entity data from NBT.
                              */
                              protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
                              {
                              this.fuse = par1NBTTagCompound.getByte("Fuse");
                              }
                              
                              @SideOnly(Side.CLIENT)
                              public float getShadowSize()
                              {
                              return 0.0F;
                              }
                              
                              /**
                              * returns null or the entityliving it was placed or ignited by
                              */
                              public EntityLivingBase getTntPlacedBy()
                              {
                              return this.tntPlacedBy1;
                              }
                              
                              private void explode()
                              {
                              this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, p, true);
                              }
                              }
                              

                              Classe du Render :

                              package fr.kitek.tntplusplus;
                              
                              import cpw.mods.fml.relauncher.Side;
                              import cpw.mods.fml.relauncher.SideOnly;
                              import net.minecraft.block.Block;
                              import net.minecraft.client.renderer.RenderBlocks;
                              import net.minecraft.client.renderer.entity.Render;
                              import net.minecraft.client.renderer.texture.TextureMap;
                              import net.minecraft.entity.Entity;
                              import net.minecraft.util.ResourceLocation;
                              import org.lwjgl.opengl.GL11;
                              
                              @SideOnly(Side.CLIENT)
                              public class RenderTNTPrimedCustom extends Render
                              {
                              private RenderBlocks blockRenderer = new RenderBlocks();
                              private Block texture;
                              
                              public RenderTNTPrimedCustom()
                              {
                              this.shadowSize = 0.5F;
                              }
                              
                              public void renderPrimedTNTCustom(EntityTNTPrimedCustom par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
                              {
                              this.texture = par1EntityTNTPrimed.type;
                              GL11.glPushMatrix();
                              GL11.glTranslatef((float)par2, (float)par4, (float)par6);
                              float f2;
                              
                              if((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F)
                              {
                              f2 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F;
                              
                              if(f2 < 0.0F)
                              {
                              f2 = 0.0F;
                              }
                              
                              if(f2 > 1.0F)
                              {
                              f2 = 1.0F;
                              }
                              
                              f2 *= f2;
                              f2 *= f2;
                              float f3 = 1.0F + f2 * 0.3F;
                              GL11.glScalef(f3, f3, f3);
                              }
                              
                              f2 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
                              this.bindEntityTexture(par1EntityTNTPrimed);
                              this.blockRenderer.renderBlockAsItem(texture, 0, par1EntityTNTPrimed.getBrightness(par9));
                              
                              if(par1EntityTNTPrimed.fuse / 5 % 2 == 0)
                              {
                              GL11.glDisable(GL11.GL_TEXTURE_2D);
                              GL11.glDisable(GL11.GL_LIGHTING);
                              GL11.glEnable(GL11.GL_BLEND);
                              GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
                              GL11.glColor4f(1.0F, 1.0F, 1.0F, f2);
                              this.blockRenderer.renderBlockAsItem(texture, 0, 1.0F);
                              GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                              GL11.glDisable(GL11.GL_BLEND);
                              GL11.glEnable(GL11.GL_LIGHTING);
                              GL11.glEnable(GL11.GL_TEXTURE_2D);
                              }
                              
                              GL11.glPopMatrix();
                              }
                              
                              protected ResourceLocation getTNTPrimedCustomTextures(EntityTNTPrimedCustom par1EntityTNTPrimed)
                              {
                              return TextureMap.locationBlocksTexture;
                              }
                              
                              /**
                              * Returns the location of an entity's texture. Doesn't seem to be called
                              * unless you call Render.bindEntityTexture.
                              */
                              @Override
                              protected ResourceLocation getEntityTexture(Entity par1Entity)
                              {
                              return this.getTNTPrimedCustomTextures((EntityTNTPrimedCustom)par1Entity);
                              }
                              
                              /**
                              * Actually renders the given argument. This is a synthetic bridge method,
                              * always casting down its argument and then handing it off to a worker
                              * function which does the actual work. In all probabilty, the class Render
                              * is generic (Render <t extends="" entity)="" and="" this="" method="" has="" signature="" public<br="">* void doRender(T entity, double d, double d1, double d2, float f, float
                              * f1). But JAD is pre 1.5 so doesn't do that.
                              */
                              public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
                              {
                              this.renderPrimedTNTCustom((EntityTNTPrimedCustom)par1Entity, par2, par4, par6, par8, par9);
                              }
                              }
                              

                              Classe du Proxy Client :

                              package fr.kitek.tntplusplus.proxy;
                              
                              import cpw.mods.fml.client.registry.RenderingRegistry;
                              import fr.kitek.tntplusplus.EntityTNTPrimedCustom;
                              import fr.kitek.tntplusplus.RenderTNTPrimedCustom;
                              
                              public class TutoClientProxy extends TutoCommonProxy
                              {
                              
                              public void registerRender()
                              {
                              // TODO Auto-generated method stub
                              // ici mes futurs client registry
                              RenderingRegistry.registerEntityRenderingHandler(EntityTNTPrimedCustom.class, new RenderTNTPrimedCustom());
                              }
                              
                              }
                              ```</t>

                              Crée le mod TNT++ 1.6.4

                              1 réponse Dernière réponse Répondre Citer 0
                              • T Hors-ligne
                                totos51
                                dernière édition par

                                IL te suffira de remplacer par le bloc dans ton constructeur et il prendra sa texture automatiquement
                                new RenderTNTPrimedCustom(TntMainClass.CompactTNT)

                                deviendra

                                new RenderTNTPrimedCustom(TntMainClass.Autrebloc)

                                1 réponse Dernière réponse Répondre Citer 1
                                • S Hors-ligne
                                  Sayac12
                                  dernière édition par

                                  Et donc il faudra que je crée d’autres entity pour chaque TNT ?

                                  Crée le mod TNT++ 1.6.4

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • robin4002R Hors-ligne
                                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                    dernière édition par

                                    Oui.

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • S Hors-ligne
                                      Sayac12
                                      dernière édition par

                                      Merci je crois que ce sujet est résolu. Merci beaucoup. Il ne reste plus qu’à tester.

                                      Crée le mod TNT++ 1.6.4

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • S Hors-ligne
                                        Sayac12
                                        dernière édition par

                                        Il y a un problème je crois :
                                        Dans le Render, j’ai écris ```java
                                        public void renderPrimedTNTCustom(EntityTNTPrimedCustom par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)

                                        Vu qu'il y a "EntityTNTPrimedCustom", ça fait le render de cette entity malgré la technique que tu m'a donné. Pour l'instant, je n'ai pas mis les textures de la nouvelle TNT mais je vois la texture de la première. Or, si je fais un extend, il me semble que ça va aussi prendre la texture de la 1ère TNT.
                                        Help ?
                                        ___
                                        Par contre, la TNT fait ce que je voulait.
                                        ___
                                        Si je copie le render, ça devrais marcher mais je croyais que je pouvais faire comme tu m'a dis.
                                        ___
                                        J'ai remarqué autre chose : une fois, j'ai inventé un concept de canon à TNT surpuissant mais il était tellement puissant que la TNT explosait dans l'air, Je l'avais fait pour qu'il soit entièrement automatique avec des dispensers. Vu que j'ai réussi à créer une TNT, j'ai voulu réessayer avec la 2e TNT que j'ai créer à laquelle j'ai doublé le fuse SAUF QUE ma TNT se droppe au lieu de s'allumer.

                                        Crée le mod TNT++ 1.6.4

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • T Hors-ligne
                                          totos51
                                          dernière édition par

                                          hum je ne suis pas sur mais tu devrais plutot mettre de type entity et adapté le code selon l’entity qui lui est donné? car la oui il utilisera quoi qu’il arrive la texture de la même entity.

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • S Hors-ligne
                                            Sayac12
                                            dernière édition par

                                            Désolé, c’est parce que je suis idiot : dans le code du TNTBaseCustom, il y a comme type EntityTNTPrimedCustom et j’ai oublié de le changer pour la deuxième TNT. Sinon merci totos, je pensais qu’il y aurait une erreur à ce niveau là aussi.
                                            Petite Question : est-il possible de faire un truc pour que je définisse dans la classe de la TNT this.quelque chose = L_ENTITY_QUI_VA_AVEC au lieu de redéfinir les méthodes ?
                                            Maintenant que j’y pense, je suis désolé mais il y a plein de questions que je pose qui peuvent être résolues d’une autre façon que celle que je demande ! Mais c’est censé faire que ça soit plus facile pour en rajouter.

                                            Crée le mod TNT++ 1.6.4

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